Documentation ¶
Index ¶
- func Clear()
- func Draw(screen *ebiten.Image) error
- type Level
- func (n *Level) Draw(screen *ebiten.Image, yOffset float64) error
- func (n *Level) IsHit(x, y float64) bool
- func (n *Level) SetDead(state bool)
- func (n *Level) SetHeight(value float64)
- func (n *Level) SetPercent(value float64)
- func (n *Level) SetPosition(x, y float64)
- func (n *Level) SetVisible(value bool)
- func (n *Level) SetWidth(value float64)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Level ¶
type Level struct { Data *weapon.WeaponData // contains filtered or unexported fields }
func (*Level) SetPercent ¶
func (*Level) SetPosition ¶
func (*Level) SetVisible ¶
Click to show internal directories.
Click to hide internal directories.