Documentation
¶
Overview ¶
Code generated for package common by go-bindata DO NOT EDIT. (@generated) sources: assets/help.txt assets/help_standalone.txt
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func ByteSliceEqual(a, b []byte) bool
- func CreateDirIfDoesNotExist(dir string) error
- func GetPassphrase(confirm bool) (string, error)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
const (
// EncryptionDir the directory name that the standalone CLI will encrypt.
EncryptionDir = "./secure"
)
Variables ¶
var ( // ProhibitedFiles represents the filenames // that will not be encrypted or decrypted. ProhibitedFiles = []string{ "System Volume Information", ".Trashes", ".Spotlight-V100", ".fseventsd", } // OSSlash represents the filepath slash delimiter for the current OS. OSSlash = "/" )
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func ByteSliceEqual ¶
ByteSliceEqual returns true if two []byte a and b are equal, false if they are not.
func CreateDirIfDoesNotExist ¶
CreateDirIfDoesNotExist creates a directory if it does not already exist.
func GetPassphrase ¶
GetPassphrase will read a passphrase from stdin.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.