Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Serve ¶
Serve starts handling events for the specified addresses.
Addresses should use a scheme prefix and be formatted like `tcp://192.168.0.10:9851` or `unix://socket`. Valid network schemes:
tcp - bind to both IPv4 and IPv6 tcp4 - IPv4 tcp6 - IPv6 udp - bind to both IPv4 and IPv6 udp4 - IPv4 udp6 - IPv6 unix - Unix Domain Socket
The "tcp" network scheme is assumed when one is not specified.
Types ¶
type Conn ¶ added in v1.0.0
type Conn interface {
// Context returns a user-defined context.
Context() interface{}
// SetContext sets a user-defined context.
SetContext(interface{})
// AddrIndex is the index of server address that was passed to the Serve call.
AddrIndex() int
// LocalAddr is the connection's local socket address.
LocalAddr() net.Addr
// RemoteAddr is the connection's remote peer address.
RemoteAddr() net.Addr
// Wake triggers a Data event for this connection.
Wake()
}
Conn is an evio connection.
type Events ¶
type Events struct {
// NumLoops sets the number of loops to use for the server. Setting this
// to a value greater than 1 will effectively make the server
// multithreaded for multi-core machines. Which means you must take care
// with synchonizing memory between all event callbacks. Setting to 0 or 1
// will run the server single-threaded. Setting to -1 will automatically
// assign this value equal to runtime.NumProcs().
NumLoops int
// LoadBalance sets the load balancing method. Load balancing is always a
// best effort to attempt to distribute the incoming connections between
// multiple loops. This option is only works when NumLoops is set.
LoadBalance LoadBalance
// Serving fires when the server can accept connections. The server
// parameter has information and various utilities.
Serving func(server Server) (action Action)
// Opened fires when a new connection has opened.
// The info parameter has information about the connection such as
// it's local and remote address.
// Use the out return value to write data to the connection.
// The opts return value is used to set connection options.
Opened func(c Conn) (out []byte, opts Options, action Action)
// Closed fires when a connection has closed.
// The err parameter is the last known connection error.
Closed func(c Conn, err error) (action Action)
// Detached fires when a connection has been previously detached.
// Once detached it's up to the receiver of this event to manage the
// state of the connection. The Closed event will not be called for
// this connection.
// The conn parameter is a ReadWriteCloser that represents the
// underlying socket connection. It can be freely used in goroutines
// and should be closed when it's no longer needed.
Detached func(c Conn, rwc io.ReadWriteCloser) (action Action)
// PreWrite fires just before any data is written to any client socket.
PreWrite func()
// Data fires when a connection sends the server data.
// The in parameter is the incoming data.
// Use the out return value to write data to the connection.
Data func(c Conn, in []byte) (out []byte, action Action)
// Tick fires immediately after the server starts and will fire again
// following the duration specified by the delay return value.
Tick func() (delay time.Duration, action Action)
}
Events represents the server events for the Serve call. Each event has an Action return value that is used manage the state of the connection and server.
type InputStream ¶
type InputStream struct {
// contains filtered or unexported fields
}
InputStream is a helper type for managing input streams from inside the Data event.
func (*InputStream) Begin ¶
func (is *InputStream) Begin(packet []byte) (data []byte)
Begin accepts a new packet and returns a working sequence of unprocessed bytes.
func (*InputStream) End ¶
func (is *InputStream) End(data []byte)
End shifts the stream to match the unprocessed data.
type LoadBalance ¶ added in v1.0.0
type LoadBalance int
LoadBalance sets the load balancing method.
const ( // Random requests that connections are randomly distributed. Random LoadBalance = iota // RoundRobin requests that connections are distributed to a loop in a // round-robin fashion. RoundRobin // LeastConnections assigns the next accepted connection to the loop with // the least number of active connections. LeastConnections )
type Options ¶
type Options struct {
// TCPKeepAlive (SO_KEEPALIVE) socket option.
TCPKeepAlive time.Duration
// ReuseInputBuffer will forces the connection to share and reuse the
// same input packet buffer with all other connections that also use
// this option.
// Default value is false, which means that all input data which is
// passed to the Data event will be a uniquely copied []byte slice.
ReuseInputBuffer bool
}
Options are set when the client opens.
type Server ¶
type Server struct {
// The addrs parameter is an array of listening addresses that align
// with the addr strings passed to the Serve function.
Addrs []net.Addr
// NumLoops is the number of loops that the server is using.
NumLoops int
}
Server represents a server context which provides information about the running server and has control functions for managing state.
Directories
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| Path | Synopsis |
|---|---|
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fasthttp-server
command
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net-echo-server
command
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net-http-server
command
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examples
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echo-server
command
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http-server
command
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redis-server
command
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