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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Dialog ¶
type Dialog struct {
// contains filtered or unexported fields
}
Dialog represents a message box, menu or similar text widget. Also contains the path to the dialog executable.
func (*Dialog) Menu ¶
Menu can present a menu for the user Takes: * A message for the user * The desired height (counted in lines) * A map of menu itmes (item label -> item value) Returns the chosen item value.
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