Documentation
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Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func PureBlank(phase godip.Phase) *state.State
- func PureGraph() *graph.Graph
- func PureStart() (result *state.State, err error)
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
This section is empty.
Variables ¶
var PureVariant = common.Variant{ Name: "Pure", Graph: func() godip.Graph { return PureGraph() }, Start: PureStart, Blank: PureBlank, Phase: phase.Generator(pureParser, classical.AdjustSCs), Parser: pureParser, Nations: classical.Nations, PhaseTypes: classical.PhaseTypes, Seasons: classical.Seasons, UnitTypes: []godip.UnitType{godip.Army}, SoloWinner: common.SCCountWinner(4), SVGMap: func() ([]byte, error) { return Asset("svg/puremap.svg") }, SVGVersion: "3", SVGUnits: map[godip.UnitType]func() ([]byte, error){ godip.Army: func() ([]byte, error) { return classical.Asset("svg/army.svg") }, }, CreatedBy: "Danny Loeb", Version: "vb10", Description: "A very minimal version of classical Diplomacy where each country is a single province.", Rules: "Each of the seven nations has a single supply center, and each is adjacent to all of the others. The first player to own four of these centers is the winner.", }
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.