Documentation ¶
Overview ¶
Code generated by go-bindata. (@generated) DO NOT EDIT. sources: svg/vietnamwarmap.svg
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func VietnamWarBlank(phase godip.Phase) *state.State
- func VietnamWarGraph() *graph.Graph
- func VietnamWarStart() (result *state.State, err error)
Constants ¶
Variables ¶
var Nations = []godip.Nation{NorthVietnam, Thailand, SouthVietnam, Cambodia, Laos}
var VietnamWarVariant = common.Variant{ Name: "Vietnam War", Graph: func() godip.Graph { return VietnamWarGraph() }, Start: VietnamWarStart, Blank: VietnamWarBlank, Phase: classical.NewPhase, Parser: classical.Parser, Nations: Nations, PhaseTypes: classical.PhaseTypes, Seasons: classical.Seasons, UnitTypes: classical.UnitTypes, SoloWinner: common.SCCountWinner(15), SVGMap: func() ([]byte, error) { return Asset("svg/vietnamwarmap.svg") }, SVGVersion: "4", SVGUnits: map[godip.UnitType]func() ([]byte, error){ godip.Army: func() ([]byte, error) { return classical.Asset("svg/army.svg") }, godip.Fleet: func() ([]byte, error) { return classical.Asset("svg/fleet.svg") }, }, CreatedBy: "ThePolice", Version: "1.12", Description: "Indochina Peninsula at the beginning of Vietnam War in 1955.", Rules: "Rules are the same as classical Diplomacy, but with a different " + "map. The winner is the first to fifteen provinces which is slightly " + "more than half. All provinces connected to Mekong river are coastal; " + "those are: Xuyen, Mekong, Pakxe and Ubon. That means Laos is able to " + "build fleets in Pakxe. Xuyen has two coasts, as does Mekong (south " + "coast and the river).", }
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
func VietnamWarGraph ¶
func VietnamWarStart ¶
Types ¶
This section is empty.