vietnamwar

package
v0.1.39 Latest Latest
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Published: May 16, 2020 License: GPL-3.0 Imports: 14 Imported by: 0

Documentation

Overview

Code generated by go-bindata. (@generated) DO NOT EDIT. sources: svg/vietnamwarmap.svg

Index

Constants

View Source
const (
	NorthVietnam godip.Nation = "North Vietnam"
	Thailand     godip.Nation = "Thailand"
	SouthVietnam godip.Nation = "South Vietnam"
	Cambodia     godip.Nation = "Cambodia"
	Laos         godip.Nation = "Laos"
)

Variables

View Source
var VietnamWarVariant = common.Variant{
	Name:       "Vietnam War",
	Graph:      func() godip.Graph { return VietnamWarGraph() },
	Start:      VietnamWarStart,
	Blank:      VietnamWarBlank,
	Phase:      classical.NewPhase,
	Parser:     classical.Parser,
	Nations:    Nations,
	PhaseTypes: classical.PhaseTypes,
	Seasons:    classical.Seasons,
	UnitTypes:  classical.UnitTypes,
	SoloWinner: common.SCCountWinner(15),
	SVGMap: func() ([]byte, error) {
		return Asset("svg/vietnamwarmap.svg")
	},
	SVGVersion: "4",
	SVGUnits: map[godip.UnitType]func() ([]byte, error){
		godip.Army: func() ([]byte, error) {
			return classical.Asset("svg/army.svg")
		},
		godip.Fleet: func() ([]byte, error) {
			return classical.Asset("svg/fleet.svg")
		},
	},
	CreatedBy:   "ThePolice",
	Version:     "1.12",
	Description: "Indochina Peninsula at the beginning of Vietnam War in 1955.",
	Rules: "Rules are the same as classical Diplomacy, but with a different " +
		"map. The winner is the first to fifteen provinces which is slightly " +
		"more than half. All provinces connected to Mekong river are coastal; " +
		"those are: Xuyen, Mekong, Pakxe and Ubon. That means Laos is able to " +
		"build fleets in Pakxe. Xuyen has two coasts, as does Mekong (south " +
		"coast and the river).",
}

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

func VietnamWarBlank

func VietnamWarBlank(phase godip.Phase) *state.State

func VietnamWarGraph

func VietnamWarGraph() *graph.Graph

func VietnamWarStart

func VietnamWarStart() (result *state.State, err error)

Types

This section is empty.

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