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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type BuildStat ¶
type BuildStat struct { Build Build `json:"build"` Usages int `json:"usages"` AverageItemPower float64 `json:"average_item_power"` KillFame int `json:"kill_fame"` DeathFame int `json:"death_fame"` Kills int `json:"kills"` Deaths int `json:"deaths"` Assists int `json:"assists"` FameRatio *float64 `json:"fame_ratio"` Kdr *float64 `json:"kdr"` }
type EventsResponse ¶
type ItemMetadata ¶
type ItemMetadata struct { LocalizedNames struct { ENUS string `json:"EN-US"` DEDE string `json:"DE-DE"` FRFR string `json:"FR-FR"` RURU string `json:"RU-RU"` PLPL string `json:"PL-PL"` ESES string `json:"ES-ES"` PTBR string `json:"PT-BR"` ZHCN string `json:"ZH-CN"` KOKR string `json:"KO-KR"` } `json:"LocalizedNames"` UniqueName string `json:"UniqueName"` }
type Loadout ¶
type Loadout struct { MainHand Item `json:"main_hand"` OffHand Item `json:"off_hand"` Head Item `json:"head"` Body Item `json:"body"` Shoe Item `json:"shoe"` Bag Item `json:"bag"` Cape Item `json:"cape"` Mount Item `json:"mount"` Food Item `json:"food"` Potion Item `json:"potion"` }
func (*Loadout) ReconstructIds ¶
func (l *Loadout) ReconstructIds()
type PlayerBuildStats ¶
type PlayerWeaponStats ¶
type PlayerWeaponStats struct { PlayerName string `json:"player_name"` Weapons []WeaponStat `json:"weapons"` }
type WeaponStat ¶
type WeaponStat struct { Weapon string `json:"weapon"` WeaponName string `json:"weapon_name"` Usages int `json:"usages"` AverageItemPower float64 `json:"average_item_power"` KillFame int `json:"kill_fame"` DeathFame int `json:"death_fame"` Kills int `json:"kills"` Deaths int `json:"deaths"` Assists int `json:"assists"` FameRatio *float64 `json:"fame_ratio"` Kdr *float64 `json:"kdr"` }
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