Documentation
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Overview ¶
The AudioStreamPlayer node plays an audio stream non-positionally. It is ideal for user interfaces, menus, or background music.
To use this node, Stream needs to be set to a valid AudioStream resource. Playing more than one sound at the same time is also supported, see MaxPolyphony.
If you need to play audio at a specific position, use AudioStreamPlayer2D or AudioStreamPlayer3D instead.
Index ¶
- type Advanced
- type Any
- type Expanded
- type Extension
- type ID
- type Instance
- func (self Instance) AsAudioStreamPlayer() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) Autoplay() bool
- func (self Instance) Bus() string
- func (self Instance) GetPlaybackPosition() Float.X
- func (self Instance) GetStreamPlayback() AudioStreamPlayback.Instance
- func (self Instance) HasStreamPlayback() bool
- func (self Instance) ID() ID
- func (self Instance) MaxPolyphony() int
- func (self Instance) MixTarget() MixTarget
- func (self Instance) MoreArgs() MoreArgs
- func (self Instance) OnFinished(cb func(), flags ...Signal.Flags)
- func (self Instance) PitchScale() Float.X
- func (self Instance) Play()
- func (self Instance) PlaybackType() AudioServer.PlaybackType
- func (self Instance) Playing() bool
- func (self Instance) SeekTo(to_position Float.X)
- func (self Instance) SetAutoplay(value bool)
- func (self Instance) SetBus(value string)
- func (self Instance) SetMaxPolyphony(value int)
- func (self Instance) SetMixTarget(value MixTarget)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPitchScale(value Float.X)
- func (self Instance) SetPlaybackType(value AudioServer.PlaybackType)
- func (self Instance) SetPlaying(value bool)
- func (self Instance) SetStream(value AudioStream.Instance)
- func (self Instance) SetStreamPaused(value bool)
- func (self Instance) SetVolumeDb(value Float.X)
- func (self Instance) SetVolumeLinear(value Float.X)
- func (self Instance) Stop()
- func (self Instance) Stream() AudioStream.Instance
- func (self Instance) StreamPaused() bool
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) VolumeDb() Float.X
- func (self Instance) VolumeLinear() Float.X
- type MixTarget
- type MoreArgs
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsAudioStreamPlayer ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.AudioStreamPlayer
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAudioStreamPlayer ¶
func (Instance) Bus ¶
The target bus name. All sounds from this node will be playing on this bus.
Note: At runtime, if no bus with the given name exists, all sounds will fall back on "Master". See also AudioServer.GetBusName.
func (Instance) GetPlaybackPosition ¶
Returns the position in the AudioStream of the latest sound, in seconds. Returns 0.0 if no sounds are playing.
Note: The position is not always accurate, as the AudioServer does not mix audio every processed frame. To get more accurate results, add AudioServer.GetTimeSinceLastMix to the returned position.
Note: This method always returns 0.0 if the Stream is an AudioStreamInteractive, since it can have multiple clips playing at once.
func (Instance) GetStreamPlayback ¶
func (self Instance) GetStreamPlayback() AudioStreamPlayback.Instance
Returns the latest AudioStreamPlayback of this node, usually the most recently created by Play. If no sounds are playing, this method fails and returns an empty playback.
func (Instance) HasStreamPlayback ¶
Returns true if any sound is active, even if StreamPaused is set to true. See also Playing and GetStreamPlayback.
func (Instance) MaxPolyphony ¶
The maximum number of sounds this node can play at the same time. Calling Play after this value is reached will cut off the oldest sounds.
func (Instance) MixTarget ¶
The mix target channels. Has no effect when two speakers or less are detected (see [AudioServer.SpeakerMode]).
func (Instance) MoreArgs ¶
MoreArgs enables certain functions to be called with additional 'optional' arguments.
func (Instance) OnFinished ¶
Emitted when a sound finishes playing without interruptions. This signal is not emitted when calling Stop, or when exiting the tree while sounds are playing.
func (Instance) PitchScale ¶
The audio's pitch and tempo, as a multiplier of the Stream's sample rate. A value of 2.0 doubles the audio's pitch, while a value of 0.5 halves the pitch.
func (Instance) Play ¶
func (self Instance) Play()
Plays a sound from the beginning, or the given 'from_position' in seconds.
func (Instance) PlaybackType ¶
func (self Instance) PlaybackType() AudioServer.PlaybackType
The playback type of the stream player. If set other than to the default value, it will force that playback type.
func (Instance) Playing ¶
If true, this node is playing sounds. Setting this property has the same effect as Play and Stop.
func (Instance) SeekTo ¶
Restarts all sounds to be played from the given 'to_position', in seconds. Does nothing if no sounds are playing.
func (Instance) SetAutoplay ¶
SetAutoplay sets the property returned by [IsAutoplayEnabled].
func (Instance) SetMaxPolyphony ¶
SetMaxPolyphony sets the property returned by [GetMaxPolyphony].
func (Instance) SetMixTarget ¶
SetMixTarget sets the property returned by [GetMixTarget].
func (Instance) SetPitchScale ¶
SetPitchScale sets the property returned by [GetPitchScale].
func (Instance) SetPlaybackType ¶
func (self Instance) SetPlaybackType(value AudioServer.PlaybackType)
SetPlaybackType sets the property returned by [GetPlaybackType].
func (Instance) SetPlaying ¶
SetPlaying sets the property returned by [IsPlaying].
func (Instance) SetStream ¶
func (self Instance) SetStream(value AudioStream.Instance)
SetStream sets the property returned by [GetStream].
func (Instance) SetStreamPaused ¶
SetStreamPaused sets the property returned by [GetStreamPaused].
func (Instance) SetVolumeDb ¶
SetVolumeDb sets the property returned by [GetVolumeDb].
func (Instance) SetVolumeLinear ¶
SetVolumeLinear sets the property returned by [GetVolumeLinear].
func (Instance) Stream ¶
func (self Instance) Stream() AudioStream.Instance
The AudioStream resource to be played. Setting this property stops all currently playing sounds. If left empty, the AudioStreamPlayer does not work.
func (Instance) StreamPaused ¶
If true, the sounds are paused. Setting StreamPaused to false resumes all sounds.
Note: This property is automatically changed when exiting or entering the tree, or this node is paused (see Node.ProcessMode).
func (Instance) VolumeDb ¶
Volume of sound, in decibels. This is an offset of the Stream's volume.
Note: To convert between decibel and linear energy (like most volume sliders do), use VolumeLinear, or @GlobalScope.DbToLinear and @GlobalScope.LinearToDb.
func (Instance) VolumeLinear ¶
Volume of sound, as a linear value.
Note: This member modifies VolumeDb for convenience. The returned value is equivalent to the result of @GlobalScope.DbToLinear on VolumeDb. Setting this member is equivalent to setting VolumeDb to the result of @GlobalScope.LinearToDb on a value.
type MixTarget ¶
type MixTarget int //gd:AudioStreamPlayer.MixTarget
const ( // The audio will be played only on the first channel. This is the default. MixTargetStereo MixTarget = 0 // The audio will be played on all surround channels. MixTargetSurround MixTarget = 1 // The audio will be played on the second channel, which is usually the center. MixTargetCenter MixTarget = 2 )