Documentation
¶
Overview ¶
BaseButton is an abstract base class for GUI buttons. It doesn't display anything by itself.
Index ¶
- type ActionMode
- type Advanced
- type Any
- type DrawMode
- type Extension
- type ID
- type Implementation
- type Instance
- func (self Instance) ActionMode() ActionMode
- func (self Instance) AsBaseButton() Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsControl() Control.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) ButtonMask() Input.MouseButtonMask
- func (self Instance) ButtonPressed() bool
- func (self Instance) Disabled() bool
- func (self Instance) GetDrawMode() DrawMode
- func (self Instance) ID() ID
- func (self Instance) IsHovered() bool
- func (self Instance) KeepPressedOutside() bool
- func (self Instance) OnButtonDown(cb func(), flags ...Signal.Flags)
- func (self Instance) OnButtonUp(cb func(), flags ...Signal.Flags)
- func (self Instance) OnPressed(cb func(), flags ...Signal.Flags)
- func (self Instance) OnToggled(cb func(toggled_on bool), flags ...Signal.Flags)
- func (self Instance) SetActionMode(value ActionMode)
- func (self Instance) SetButtonMask(value Input.MouseButtonMask)
- func (self Instance) SetButtonPressed(value bool)
- func (self Instance) SetDisabled(value bool)
- func (self Instance) SetKeepPressedOutside(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPressedNoSignal(pressed bool)
- func (self Instance) SetShortcut(value Shortcut.Instance)
- func (self Instance) SetShortcutFeedback(value bool)
- func (self Instance) SetShortcutInTooltip(value bool)
- func (self Instance) SetToggleMode(value bool)
- func (self Instance) Shortcut() Shortcut.Instance
- func (self Instance) ShortcutFeedback() bool
- func (self Instance) ShortcutInTooltip() bool
- func (self Instance) ToggleMode() bool
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ActionMode ¶
type ActionMode int //gd:BaseButton.ActionMode
const ( // Require just a press to consider the button clicked. ActionModeButtonPress ActionMode = 0 // Require a press and a subsequent release before considering the button clicked. ActionModeButtonRelease ActionMode = 1 )
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type DrawMode ¶
type DrawMode int //gd:BaseButton.DrawMode
const ( // The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons. DrawNormal DrawMode = 0 // The state of buttons are pressed. DrawPressed DrawMode = 1 // The state of buttons are hovered. DrawHover DrawMode = 2 // The state of buttons are disabled. DrawDisabled DrawMode = 3 // The state of buttons are both hovered and pressed. DrawHoverPressed DrawMode = 4 )
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.
func (*Extension[T]) AsBaseButton ¶
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.BaseButton
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) ActionMode ¶
func (self Instance) ActionMode() ActionMode
Determines when the button is considered clicked.
func (Instance) AsBaseButton ¶
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) ButtonMask ¶
func (self Instance) ButtonMask() Input.MouseButtonMask
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT.
func (Instance) ButtonPressed ¶
If true, the button's state is pressed. Means the button is pressed down or toggled (if ToggleMode is active). Only works if ToggleMode is true.
Note: Changing the value of ButtonPressed will result in OnToggled to be emitted. If you want to change the pressed state without emitting that signal, use SetPressedNoSignal.
func (Instance) Disabled ¶
If true, the button is in disabled state and can't be clicked or toggled.
Note: If the button is disabled while held down, OnButtonUp will be emitted.
func (Instance) GetDrawMode ¶
Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DrawMode enum.
func (Instance) IsHovered ¶
Returns true if the mouse has entered the button and has not left it yet.
func (Instance) KeepPressedOutside ¶
If true, the button stays pressed when moving the cursor outside the button while pressing it.
Note: This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
func (Instance) OnButtonDown ¶
Emitted when the button starts being held down.
func (Instance) OnButtonUp ¶
Emitted when the button stops being held down.
func (Instance) OnPressed ¶
Emitted when the button is toggled or pressed. This is on OnButtonDown if ActionMode is ActionModeButtonPress and on OnButtonUp otherwise.
If you need to know the button's pressed state (and ToggleMode is active), use OnToggled instead.
func (Instance) OnToggled ¶
Emitted when the button was just toggled between pressed and normal states (only if ToggleMode is active). The new state is contained in the 'toggled_on' argument.
func (Instance) SetActionMode ¶
func (self Instance) SetActionMode(value ActionMode)
SetActionMode sets the property returned by [GetActionMode].
func (Instance) SetButtonMask ¶
func (self Instance) SetButtonMask(value Input.MouseButtonMask)
SetButtonMask sets the property returned by [GetButtonMask].
func (Instance) SetButtonPressed ¶
SetButtonPressed sets the property returned by [IsPressed].
func (Instance) SetDisabled ¶
SetDisabled sets the property returned by [IsDisabled].
func (Instance) SetKeepPressedOutside ¶
SetKeepPressedOutside sets the property returned by [IsKeepPressedOutside].
func (Instance) SetPressedNoSignal ¶
Changes the ButtonPressed state of the button, without emitting OnToggled. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if ToggleMode is true.
Note: This method doesn't unpress other buttons in ButtonGroup.
func (Instance) SetShortcut ¶
SetShortcut sets the property returned by [GetShortcut].
func (Instance) SetShortcutFeedback ¶
SetShortcutFeedback sets the property returned by [IsShortcutFeedback].
func (Instance) SetShortcutInTooltip ¶
SetShortcutInTooltip sets the property returned by [IsShortcutInTooltipEnabled].
func (Instance) SetToggleMode ¶
SetToggleMode sets the property returned by [IsToggleMode].
func (Instance) ShortcutFeedback ¶
If true, the button will highlight for a short amount of time when its shortcut is activated. If false and ToggleMode is false, the shortcut will activate without any visual feedback.
func (Instance) ShortcutInTooltip ¶
If true, the button will add information about its shortcut in the tooltip.
Note: This property does nothing when the tooltip control is customized using Control.MakeCustomTooltip.
func (Instance) ToggleMode ¶
If true, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
type Interface ¶
type Interface interface { // Called when the button is pressed. If you need to know the button's pressed state (and [ToggleMode] is active), use [Toggled] instead. // // [ToggleMode]: https://pkg.go.dev/graphics.gd/classdb/BaseButton#Instance.ToggleMode // [Toggled]: https://pkg.go.dev/graphics.gd/classdb/BaseButton#Interface Pressed() // Called when the button is toggled (only if [ToggleMode] is active). // // [ToggleMode]: https://pkg.go.dev/graphics.gd/classdb/BaseButton#Instance.ToggleMode Toggled(toggled_on bool) }