Documentation
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Overview ¶
A node that provides a Shape2D to a CollisionObject2D parent and allows to edit it. This can give a detection shape to an Area2D or turn a PhysicsBody2D into a solid object.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsCollisionShape2D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) DebugColor() Color.RGBA
- func (self Instance) Disabled() bool
- func (self Instance) ID() ID
- func (self Instance) OneWayCollision() bool
- func (self Instance) OneWayCollisionMargin() Float.X
- func (self Instance) SetDebugColor(value Color.RGBA)
- func (self Instance) SetDisabled(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOneWayCollision(value bool)
- func (self Instance) SetOneWayCollisionMargin(value Float.X)
- func (self Instance) SetShape(value Shape2D.Instance)
- func (self Instance) Shape() Shape2D.Instance
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
func (*Extension[T]) AsCollisionShape2D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CollisionShape2D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsCollisionShape2D ¶
func (Instance) DebugColor ¶
The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.
Note: The default value is ProjectSettings "debug/shapes/collision/shape_color". The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.
func (Instance) Disabled ¶
A disabled collision shape has no effect in the world. This property should be changed with Object.SetDeferred.
func (Instance) OneWayCollision ¶
Sets whether this collision shape should only detect collision on one side (top or bottom).
Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.
func (Instance) OneWayCollisionMargin ¶
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
func (Instance) SetDebugColor ¶
SetDebugColor sets the property returned by [GetDebugColor].
func (Instance) SetDisabled ¶
SetDisabled sets the property returned by [IsDisabled].
func (Instance) SetOneWayCollision ¶
SetOneWayCollision sets the property returned by [IsOneWayCollisionEnabled].
func (Instance) SetOneWayCollisionMargin ¶
SetOneWayCollisionMargin sets the property returned by [GetOneWayCollisionMargin].