Documentation
¶
Overview ¶
Stores general information about mouse events.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsInputEvent() InputEvent.Instance
- func (self *Extension[T]) AsInputEventFromWindow() InputEventFromWindow.Instance
- func (self *Extension[T]) AsInputEventMouse() Instance
- func (self *Extension[T]) AsInputEventWithModifiers() InputEventWithModifiers.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- type ID
- type Instance
- func (self Instance) AsInputEvent() InputEvent.Instance
- func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance
- func (self Instance) AsInputEventMouse() Instance
- func (self Instance) AsInputEventWithModifiers() InputEventWithModifiers.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) ButtonMask() Input.MouseButtonMask
- func (self Instance) GlobalPosition() Vector2.XY
- func (self Instance) ID() ID
- func (self Instance) Position() Vector2.XY
- func (self Instance) SetButtonMask(value Input.MouseButtonMask)
- func (self Instance) SetGlobalPosition(value Vector2.XY)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPosition(value Vector2.XY)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsInputEvent ¶
func (self *Extension[T]) AsInputEvent() InputEvent.Instance
func (*Extension[T]) AsInputEventFromWindow ¶
func (self *Extension[T]) AsInputEventFromWindow() InputEventFromWindow.Instance
func (*Extension[T]) AsInputEventMouse ¶
func (*Extension[T]) AsInputEventWithModifiers ¶
func (self *Extension[T]) AsInputEventWithModifiers() InputEventWithModifiers.Instance
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.InputEventMouse
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsInputEvent ¶
func (self Instance) AsInputEvent() InputEvent.Instance
func (Instance) AsInputEventFromWindow ¶
func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance
func (Instance) AsInputEventMouse ¶
func (Instance) AsInputEventWithModifiers ¶
func (self Instance) AsInputEventWithModifiers() InputEventWithModifiers.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) ButtonMask ¶
func (self Instance) ButtonMask() Input.MouseButtonMask
The mouse button mask identifier, one of or a bitwise combination of the [MouseButton] button masks.
func (Instance) GlobalPosition ¶
When received in Node.Input or Node.UnhandledInput, returns the mouse's position in the root Viewport using the coordinate system of the root Viewport.
When received in Control.GuiInput, returns the mouse's position in the CanvasLayer that the Control is in using the coordinate system of the CanvasLayer.
func (Instance) Position ¶
When received in Node.Input or Node.UnhandledInput, returns the mouse's position in the Viewport this Node is in using the coordinate system of this Viewport.
When received in Control.GuiInput, returns the mouse's position in the Control using the local coordinate system of the Control.
func (Instance) SetButtonMask ¶
func (self Instance) SetButtonMask(value Input.MouseButtonMask)
SetButtonMask sets the property returned by [GetButtonMask].
func (Instance) SetGlobalPosition ¶
SetGlobalPosition sets the property returned by [GetGlobalPosition].
func (Instance) SetPosition ¶
SetPosition sets the property returned by [GetPosition].