Documentation
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Overview ¶
This is a generic mobile VR implementation where you need to provide details about the phone and HMD used. It does not rely on any existing framework. This is the most basic interface we have. For the best effect, you need a mobile phone with a gyroscope and accelerometer.
Note that even though there is no positional tracking, the camera will assume the headset is at a height of 1.85 meters. You can change this by setting EyeHeight.
You can initialize this interface as follows:
package main import ( "graphics.gd/classdb/Node" "graphics.gd/classdb/Viewport" "graphics.gd/classdb/XRInterface" "graphics.gd/classdb/XRServer" ) func ExampleMobileVR(node Node.Instance) { var XR = XRServer.FindInterface("Native mobile") if XR != XRInterface.Nil && XR.Initialize() { Viewport.Get(node).SetUseXr(true) } }
Note: For Android, ProjectSettings "input_devices/sensors/enable_accelerometer", ProjectSettings "input_devices/sensors/enable_gravity", ProjectSettings "input_devices/sensors/enable_gyroscope" and ProjectSettings "input_devices/sensors/enable_magnetometer" must be enabled.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsMobileVRInterface() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsXRInterface() XRInterface.Instance
- func (self Instance) DisplayToLens() Float.X
- func (self Instance) DisplayWidth() Float.X
- func (self Instance) EyeHeight() Float.X
- func (self Instance) ID() ID
- func (self Instance) Iod() Float.X
- func (self Instance) K1() Float.X
- func (self Instance) K2() Float.X
- func (self Instance) OffsetRect() Rect2.PositionSize
- func (self Instance) Oversample() Float.X
- func (self Instance) SetDisplayToLens(value Float.X)
- func (self Instance) SetDisplayWidth(value Float.X)
- func (self Instance) SetEyeHeight(value Float.X)
- func (self Instance) SetIod(value Float.X)
- func (self Instance) SetK1(value Float.X)
- func (self Instance) SetK2(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOffsetRect(value Rect2.PositionSize)
- func (self Instance) SetOversample(value Float.X)
- func (self Instance) SetVrsMinRadius(value Float.X)
- func (self Instance) SetVrsStrength(value Float.X)
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) VrsMinRadius() Float.X
- func (self Instance) VrsStrength() Float.X
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsMobileVRInterface ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsXRInterface ¶
func (self *Extension[T]) AsXRInterface() XRInterface.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.MobileVRInterface
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsMobileVRInterface ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsXRInterface ¶
func (self Instance) AsXRInterface() XRInterface.Instance
func (Instance) DisplayToLens ¶
The distance between the display and the lenses inside of the device in centimeters.
func (Instance) DisplayWidth ¶
The width of the display in centimeters.
func (Instance) EyeHeight ¶
The height at which the camera is placed in relation to the ground (i.e. XROrigin3D node).
func (Instance) Iod ¶
The interocular distance, also known as the interpupillary distance. The distance between the pupils of the left and right eye.
func (Instance) K1 ¶
The k1 lens factor is one of the two constants that define the strength of the lens used and directly influences the lens distortion effect.
func (Instance) OffsetRect ¶
func (self Instance) OffsetRect() Rect2.PositionSize
Set the offset rect relative to the area being rendered. A length of 1 represents the whole rendering area on that axis.
func (Instance) Oversample ¶
The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance.
func (Instance) SetDisplayToLens ¶
SetDisplayToLens sets the property returned by [GetDisplayToLens].
func (Instance) SetDisplayWidth ¶
SetDisplayWidth sets the property returned by [GetDisplayWidth].
func (Instance) SetEyeHeight ¶
SetEyeHeight sets the property returned by [GetEyeHeight].
func (Instance) SetOffsetRect ¶
func (self Instance) SetOffsetRect(value Rect2.PositionSize)
SetOffsetRect sets the property returned by [GetOffsetRect].
func (Instance) SetOversample ¶
SetOversample sets the property returned by [GetOversample].
func (Instance) SetVrsMinRadius ¶
SetVrsMinRadius sets the property returned by [GetVrsMinRadius].
func (Instance) SetVrsStrength ¶
SetVrsStrength sets the property returned by [GetVrsStrength].
func (Instance) VrsMinRadius ¶
The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.
Note: Mobile and Forward+ renderers only. Requires Viewport.VrsMode to be set to [Viewport.VrsXr].
func (Instance) VrsStrength ¶
The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is. This improves performance at the cost of quality.
Note: Mobile and Forward+ renderers only. Requires Viewport.VrsMode to be set to [Viewport.VrsXr].