NavigationLink2D

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Published: Sep 20, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

A link between two positions on NavigationRegion2Ds that agents can be routed through. These positions can be on the same NavigationRegion2D or on two different ones. Links are useful to express navigation methods other than traveling along the surface of the navigation polygon, such as ziplines, teleporters, or gaps that can be jumped across.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsNavigationLink2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsNavigationLink2D

func (self *Extension[T]) AsNavigationLink2D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.NavigationLink2D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsNavigationLink2D

func (self Instance) AsNavigationLink2D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) Bidirectional

func (self Instance) Bidirectional() bool

Whether this link can be traveled in both directions or only from StartPosition to EndPosition.

func (Instance) Enabled

func (self Instance) Enabled() bool

Whether this link is currently active. If false, NavigationServer2D.MapGetPath will ignore this link.

func (Instance) EndPosition

func (self Instance) EndPosition() Vector2.XY

Ending position of the link.

This position will search out the nearest polygon in the navigation mesh to attach to.

The distance the link will search is controlled by NavigationServer2D.MapSetLinkConnectionRadius.

func (Instance) EnterCost

func (self Instance) EnterCost() Float.X

When pathfinding enters this link from another regions navigation mesh the EnterCost value is added to the path distance for determining the shortest path.

func (Instance) GetGlobalEndPosition

func (self Instance) GetGlobalEndPosition() Vector2.XY

Returns the EndPosition that is relative to the link as a global position.

func (Instance) GetGlobalStartPosition

func (self Instance) GetGlobalStartPosition() Vector2.XY

Returns the StartPosition that is relative to the link as a global position.

func (Instance) GetNavigationLayerValue

func (self Instance) GetNavigationLayerValue(layer_number int) bool

Returns whether or not the specified layer of the NavigationLayers bitmask is enabled, given a 'layer_number' between 1 and 32.

func (Instance) GetNavigationMap

func (self Instance) GetNavigationMap() RID.NavigationMap2D

Returns the current navigation map Resource.ID used by this link.

func (Instance) GetRid

func (self Instance) GetRid() RID.NavigationLink2D

Returns the Resource.ID of this link on the NavigationServer2D.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) NavigationLayers

func (self Instance) NavigationLayers() int

A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with NavigationServer2D.MapGetPath.

func (Instance) SetBidirectional

func (self Instance) SetBidirectional(value bool)

SetBidirectional sets the property returned by [IsBidirectional].

func (Instance) SetEnabled

func (self Instance) SetEnabled(value bool)

SetEnabled sets the property returned by [IsEnabled].

func (Instance) SetEndPosition

func (self Instance) SetEndPosition(value Vector2.XY)

SetEndPosition sets the property returned by [GetEndPosition].

func (Instance) SetEnterCost

func (self Instance) SetEnterCost(value Float.X)

SetEnterCost sets the property returned by [GetEnterCost].

func (Instance) SetGlobalEndPosition

func (self Instance) SetGlobalEndPosition(position Vector2.XY)

Sets the EndPosition that is relative to the link from a global 'position'.

func (Instance) SetGlobalStartPosition

func (self Instance) SetGlobalStartPosition(position Vector2.XY)

Sets the StartPosition that is relative to the link from a global 'position'.

func (Instance) SetNavigationLayerValue

func (self Instance) SetNavigationLayerValue(layer_number int, value bool)

Based on 'value', enables or disables the specified layer in the NavigationLayers bitmask, given a 'layer_number' between 1 and 32.

func (Instance) SetNavigationLayers

func (self Instance) SetNavigationLayers(value int)

SetNavigationLayers sets the property returned by [GetNavigationLayers].

func (Instance) SetNavigationMap

func (self Instance) SetNavigationMap(navigation_map RID.NavigationMap2D)

Sets the Resource.ID of the navigation map this link should use. By default the link will automatically join the World2D default navigation map so this function is only required to override the default map.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetStartPosition

func (self Instance) SetStartPosition(value Vector2.XY)

SetStartPosition sets the property returned by [GetStartPosition].

func (Instance) SetTravelCost

func (self Instance) SetTravelCost(value Float.X)

SetTravelCost sets the property returned by [GetTravelCost].

func (Instance) StartPosition

func (self Instance) StartPosition() Vector2.XY

Starting position of the link.

This position will search out the nearest polygon in the navigation mesh to attach to.

The distance the link will search is controlled by NavigationServer2D.MapSetLinkConnectionRadius.

func (Instance) TravelCost

func (self Instance) TravelCost() Float.X

When pathfinding moves along the link the traveled distance is multiplied with TravelCost for determining the shortest path.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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