PhysicsShapeQueryParameters2D

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Published: Sep 19, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

By changing various properties of this object, such as the shape, you can configure the parameters for PhysicsDirectSpaceState2D's methods.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicsShapeQueryParameters2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPhysicsShapeQueryParameters2D

func (self *Extension[T]) AsPhysicsShapeQueryParameters2D() Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsShapeQueryParameters2D

func (self Instance) AsPhysicsShapeQueryParameters2D() Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) CollideWithAreas

func (self Instance) CollideWithAreas() bool

If true, the query will take Area2Ds into account.

func (Instance) CollideWithBodies

func (self Instance) CollideWithBodies() bool

If true, the query will take PhysicsBody2Ds into account.

func (Instance) CollisionMask

func (self Instance) CollisionMask() int

The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.

func (Instance) Exclude

func (self Instance) Exclude() [][]RID.Body2D

The list of object Resource.IDs that will be excluded from collisions. Use CollisionObject2D.GetRid to get the Resource.ID associated with a CollisionObject2D-derived node.

Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Margin

func (self Instance) Margin() Float.X

The collision margin for the shape.

func (Instance) Motion

func (self Instance) Motion() Vector2.XY

The motion of the shape being queried for.

func (Instance) SetCollideWithAreas

func (self Instance) SetCollideWithAreas(value bool)

SetCollideWithAreas sets the property returned by [IsCollideWithAreasEnabled].

func (Instance) SetCollideWithBodies

func (self Instance) SetCollideWithBodies(value bool)

SetCollideWithBodies sets the property returned by [IsCollideWithBodiesEnabled].

func (Instance) SetCollisionMask

func (self Instance) SetCollisionMask(value int)

SetCollisionMask sets the property returned by [GetCollisionMask].

func (Instance) SetExclude

func (self Instance) SetExclude(value [][]RID.Body2D)

SetExclude sets the property returned by [GetExclude].

func (Instance) SetMargin

func (self Instance) SetMargin(value Float.X)

SetMargin sets the property returned by [GetMargin].

func (Instance) SetMotion

func (self Instance) SetMotion(value Vector2.XY)

SetMotion sets the property returned by [GetMotion].

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetShape

func (self Instance) SetShape(value Resource.Instance)

SetShape sets the property returned by [GetShape].

func (Instance) SetShapeRid

func (self Instance) SetShapeRid(value RID.Any)

SetShapeRid sets the property returned by [GetShapeRid].

func (Instance) SetTransform

func (self Instance) SetTransform(value Transform2D.OriginXY)

SetTransform sets the property returned by [GetTransform].

func (Instance) Shape

func (self Instance) Shape() Resource.Instance

The Shape2D that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over ShapeRid.

func (Instance) ShapeRid

func (self Instance) ShapeRid() RID.Any

The queried shape's Resource.ID that will be used for collision/intersection queries. Use this over Shape if you want to optimize for performance using the Servers API:

func (Instance) Transform

func (self Instance) Transform() Transform2D.OriginXY

The queried shape's transform matrix.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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