Documentation
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Overview ¶
A collision can be a child of SpringBoneSimulator3D. If it is not a child of SpringBoneSimulator3D, it has no effect.
The colliding and sliding are done in the SpringBoneSimulator3D's modification process in order of its collision list which is set by SpringBoneSimulator3D.SetCollisionPath. If SpringBoneSimulator3D.AreAllChildCollisionsEnabled is true, the order matches SceneTree.
If Bone is set, it synchronizes with the bone pose of the ancestor Skeleton3D, which is done in before the SpringBoneSimulator3D's modification process as the pre-process.
Warning: A scaled SpringBoneCollision3D will likely not behave as expected. Make sure that the parent Skeleton3D and its bones are not scaled.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsSpringBoneCollision3D() Instance
- func (self Instance) Bone() int
- func (self Instance) BoneName() string
- func (self Instance) GetSkeleton() Skeleton3D.Instance
- func (self Instance) ID() ID
- func (self Instance) PositionOffset() Vector3.XYZ
- func (self Instance) RotationOffset() Quaternion.IJKX
- func (self Instance) SetBone(value int)
- func (self Instance) SetBoneName(value string)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPositionOffset(value Vector3.XYZ)
- func (self Instance) SetRotationOffset(value Quaternion.IJKX)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsSpringBoneCollision3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.SpringBoneCollision3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsSpringBoneCollision3D ¶
func (Instance) GetSkeleton ¶
func (self Instance) GetSkeleton() Skeleton3D.Instance
Get parent Skeleton3D node of the parent SpringBoneSimulator3D if found.
func (Instance) PositionOffset ¶
The offset of the position from Skeleton3D's Bone pose position.
func (Instance) RotationOffset ¶
func (self Instance) RotationOffset() Quaternion.IJKX
The offset of the rotation from Skeleton3D's Bone pose rotation.
func (Instance) SetBoneName ¶
SetBoneName sets the property returned by [GetBoneName].
func (Instance) SetPositionOffset ¶
SetPositionOffset sets the property returned by [GetPositionOffset].
func (Instance) SetRotationOffset ¶
func (self Instance) SetRotationOffset(value Quaternion.IJKX)
SetRotationOffset sets the property returned by [GetRotationOffset].