Documentation ¶
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Constants ¶
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Types ¶
type DispatchingConfig ¶ added in v0.18.0
type DispatchingConfig struct { // ConcurrencyLimit is the maximum number of requests of this QueueSet that may be executing at a time ConcurrencyLimit int }
DispatchingConfig defines the configuration of the dispatching aspect of a QueueSet.
type EmptyHandler ¶
type EmptyHandler interface {
// HandleEmpty is called to deliver the notification
HandleEmpty()
}
EmptyHandler is used to notify the callee when all the queues of a QueueSet have been drained.
type QueueSet ¶
type QueueSet interface { // BeginConfigChange starts the two-step process of updating the // configuration. No change is made until Complete is called. If // `C := X.BeginConstruction(q)` then `C.Complete(d)` returns the // same value `X`. If the QueuingConfig's DesiredNumQueues field // is zero then the other queuing-specific config parameters are // not changed, so that the queues continue draining as before. // In any case, reconfiguration does not discard any queue unless // and until it is undesired and empty. BeginConfigChange(QueuingConfig) (QueueSetCompleter, error) // IsIdle returns a bool indicating whether the QueueSet was idle // at the moment of the return. Idle means the QueueSet has zero // requests queued and zero executing. This bit can change only // (1) during a call to StartRequest and (2) during a call to // Request::Finish. In the latter case idleness can only change // from false to true. IsIdle() bool // StartRequest begins the process of handling a request. If the // request gets queued and the number of queues is greater than // 1 then Wait uses the given hashValue as the source of entropy // as it shuffle-shards the request into a queue. The descr1 and // descr2 values play no role in the logic but appear in log // messages. This method always returns quickly (without waiting // for the request to be dequeued). If this method returns a nil // Request value then caller should reject the request and the // returned bool indicates whether the QueueSet was idle at the // moment of the return. Otherwise idle==false and the client // must call the Wait method of the Request exactly once. StartRequest(ctx context.Context, hashValue uint64, fsName string, descr1, descr2 interface{}) (req Request, idle bool) }
QueueSet is the abstraction for the queuing and dispatching functionality of one non-exempt priority level. It covers the functionality described in the "Assignment to a Queue", "Queuing", and "Dispatching" sections of https://github.com/kubernetes/enhancements/blob/master/keps/sig-api-machinery/20190228-priority-and-fairness.md . Some day we may have connections between priority levels, but today is not that day.
type QueueSetCompleter ¶ added in v0.18.0
type QueueSetCompleter interface { // Complete returns a QueueSet configured by the given // dispatching configuration. Complete(DispatchingConfig) QueueSet }
QueueSetCompleter finishes the two-step process of creating or reconfiguring a QueueSet
type QueueSetFactory ¶
type QueueSetFactory interface { // BeginConstruction does the first phase of creating a QueueSet BeginConstruction(QueuingConfig) (QueueSetCompleter, error) }
QueueSetFactory is used to create QueueSet objects. Creation, like config update, is done in two phases: the first phase consumes the QueuingConfig and the second consumes the DispatchingConfig. They are separated so that errors from the first phase can be found before committing to a concurrency allotment for the second.
type QueuingConfig ¶ added in v0.18.0
type QueuingConfig struct { // Name is used to identify a queue set, allowing for descriptive information about its intended use Name string // DesiredNumQueues is the number of queues that the API says // should exist now. This may be zero, in which case // QueueLengthLimit, HandSize, and RequestWaitLimit are ignored. DesiredNumQueues int // QueueLengthLimit is the maximum number of requests that may be waiting in a given queue at a time QueueLengthLimit int // HandSize is a parameter of shuffle sharding. Upon arrival of a request, a queue is chosen by randomly // dealing a "hand" of this many queues and then picking one of minimum length. HandSize int // RequestWaitLimit is the maximum amount of time that a request may wait in a queue. // If, by the end of that time, the request has not been dispatched then it is rejected. RequestWaitLimit time.Duration }
QueuingConfig defines the configuration of the queuing aspect of a QueueSet.
type Request ¶ added in v0.18.0
type Request interface { // Finish determines whether to execute or reject the request and // invokes `execute` if the decision is to execute the request. // The returned `idle bool` value indicates whether the QueueSet // was idle when the value was calculated, but might no longer be // accurate by the time the client examines that value. Finish(execute func()) (idle bool) }
Request represents the remainder of the handling of one request