Documentation
¶
Overview ¶
Package fake has the automatically generated clients.
Index ¶
- type FakeGameV1alpha1
- func (c *FakeGameV1alpha1) RESTClient() rest.Interface
- func (c *FakeGameV1alpha1) ServicesGameServerClusters(namespace string) v1alpha1.ServicesGameServerClusterInterface
- func (c *FakeGameV1alpha1) ServicesGameServerConfigs(namespace string) v1alpha1.ServicesGameServerConfigInterface
- func (c *FakeGameV1alpha1) ServicesGameServerDeploymentRollouts(namespace string) v1alpha1.ServicesGameServerDeploymentRolloutInterface
- func (c *FakeGameV1alpha1) ServicesGameServerDeployments(namespace string) v1alpha1.ServicesGameServerDeploymentInterface
- func (c *FakeGameV1alpha1) ServicesRealms(namespace string) v1alpha1.ServicesRealmInterface
- type FakeServicesGameServerClusters
- func (c *FakeServicesGameServerClusters) Create(ctx context.Context, ...) (result *v1alpha1.ServicesGameServerCluster, err error)
- func (c *FakeServicesGameServerClusters) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
- func (c *FakeServicesGameServerClusters) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
- func (c *FakeServicesGameServerClusters) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesGameServerCluster, err error)
- func (c *FakeServicesGameServerClusters) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesGameServerClusterList, err error)
- func (c *FakeServicesGameServerClusters) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, ...) (result *v1alpha1.ServicesGameServerCluster, err error)
- func (c *FakeServicesGameServerClusters) Update(ctx context.Context, ...) (result *v1alpha1.ServicesGameServerCluster, err error)
- func (c *FakeServicesGameServerClusters) UpdateStatus(ctx context.Context, ...) (*v1alpha1.ServicesGameServerCluster, error)
- func (c *FakeServicesGameServerClusters) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
- type FakeServicesGameServerConfigs
- func (c *FakeServicesGameServerConfigs) Create(ctx context.Context, ...) (result *v1alpha1.ServicesGameServerConfig, err error)
- func (c *FakeServicesGameServerConfigs) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
- func (c *FakeServicesGameServerConfigs) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
- func (c *FakeServicesGameServerConfigs) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesGameServerConfig, err error)
- func (c *FakeServicesGameServerConfigs) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesGameServerConfigList, err error)
- func (c *FakeServicesGameServerConfigs) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, ...) (result *v1alpha1.ServicesGameServerConfig, err error)
- func (c *FakeServicesGameServerConfigs) Update(ctx context.Context, ...) (result *v1alpha1.ServicesGameServerConfig, err error)
- func (c *FakeServicesGameServerConfigs) UpdateStatus(ctx context.Context, ...) (*v1alpha1.ServicesGameServerConfig, error)
- func (c *FakeServicesGameServerConfigs) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
- type FakeServicesGameServerDeploymentRollouts
- func (c *FakeServicesGameServerDeploymentRollouts) Create(ctx context.Context, ...) (result *v1alpha1.ServicesGameServerDeploymentRollout, err error)
- func (c *FakeServicesGameServerDeploymentRollouts) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
- func (c *FakeServicesGameServerDeploymentRollouts) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
- func (c *FakeServicesGameServerDeploymentRollouts) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesGameServerDeploymentRollout, err error)
- func (c *FakeServicesGameServerDeploymentRollouts) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesGameServerDeploymentRolloutList, err error)
- func (c *FakeServicesGameServerDeploymentRollouts) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, ...) (result *v1alpha1.ServicesGameServerDeploymentRollout, err error)
- func (c *FakeServicesGameServerDeploymentRollouts) Update(ctx context.Context, ...) (result *v1alpha1.ServicesGameServerDeploymentRollout, err error)
- func (c *FakeServicesGameServerDeploymentRollouts) UpdateStatus(ctx context.Context, ...) (*v1alpha1.ServicesGameServerDeploymentRollout, error)
- func (c *FakeServicesGameServerDeploymentRollouts) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
- type FakeServicesGameServerDeployments
- func (c *FakeServicesGameServerDeployments) Create(ctx context.Context, ...) (result *v1alpha1.ServicesGameServerDeployment, err error)
- func (c *FakeServicesGameServerDeployments) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
- func (c *FakeServicesGameServerDeployments) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
- func (c *FakeServicesGameServerDeployments) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesGameServerDeployment, err error)
- func (c *FakeServicesGameServerDeployments) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesGameServerDeploymentList, err error)
- func (c *FakeServicesGameServerDeployments) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, ...) (result *v1alpha1.ServicesGameServerDeployment, err error)
- func (c *FakeServicesGameServerDeployments) Update(ctx context.Context, ...) (result *v1alpha1.ServicesGameServerDeployment, err error)
- func (c *FakeServicesGameServerDeployments) UpdateStatus(ctx context.Context, ...) (*v1alpha1.ServicesGameServerDeployment, error)
- func (c *FakeServicesGameServerDeployments) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
- type FakeServicesRealms
- func (c *FakeServicesRealms) Create(ctx context.Context, servicesRealm *v1alpha1.ServicesRealm, ...) (result *v1alpha1.ServicesRealm, err error)
- func (c *FakeServicesRealms) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
- func (c *FakeServicesRealms) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
- func (c *FakeServicesRealms) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesRealm, err error)
- func (c *FakeServicesRealms) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesRealmList, err error)
- func (c *FakeServicesRealms) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, ...) (result *v1alpha1.ServicesRealm, err error)
- func (c *FakeServicesRealms) Update(ctx context.Context, servicesRealm *v1alpha1.ServicesRealm, ...) (result *v1alpha1.ServicesRealm, err error)
- func (c *FakeServicesRealms) UpdateStatus(ctx context.Context, servicesRealm *v1alpha1.ServicesRealm, ...) (*v1alpha1.ServicesRealm, error)
- func (c *FakeServicesRealms) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type FakeGameV1alpha1 ¶
func (*FakeGameV1alpha1) RESTClient ¶
func (c *FakeGameV1alpha1) RESTClient() rest.Interface
RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.
func (*FakeGameV1alpha1) ServicesGameServerClusters ¶
func (c *FakeGameV1alpha1) ServicesGameServerClusters(namespace string) v1alpha1.ServicesGameServerClusterInterface
func (*FakeGameV1alpha1) ServicesGameServerConfigs ¶
func (c *FakeGameV1alpha1) ServicesGameServerConfigs(namespace string) v1alpha1.ServicesGameServerConfigInterface
func (*FakeGameV1alpha1) ServicesGameServerDeploymentRollouts ¶
func (c *FakeGameV1alpha1) ServicesGameServerDeploymentRollouts(namespace string) v1alpha1.ServicesGameServerDeploymentRolloutInterface
func (*FakeGameV1alpha1) ServicesGameServerDeployments ¶
func (c *FakeGameV1alpha1) ServicesGameServerDeployments(namespace string) v1alpha1.ServicesGameServerDeploymentInterface
func (*FakeGameV1alpha1) ServicesRealms ¶
func (c *FakeGameV1alpha1) ServicesRealms(namespace string) v1alpha1.ServicesRealmInterface
type FakeServicesGameServerClusters ¶
type FakeServicesGameServerClusters struct { Fake *FakeGameV1alpha1 // contains filtered or unexported fields }
FakeServicesGameServerClusters implements ServicesGameServerClusterInterface
func (*FakeServicesGameServerClusters) Create ¶
func (c *FakeServicesGameServerClusters) Create(ctx context.Context, servicesGameServerCluster *v1alpha1.ServicesGameServerCluster, opts v1.CreateOptions) (result *v1alpha1.ServicesGameServerCluster, err error)
Create takes the representation of a servicesGameServerCluster and creates it. Returns the server's representation of the servicesGameServerCluster, and an error, if there is any.
func (*FakeServicesGameServerClusters) Delete ¶
func (c *FakeServicesGameServerClusters) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
Delete takes name of the servicesGameServerCluster and deletes it. Returns an error if one occurs.
func (*FakeServicesGameServerClusters) DeleteCollection ¶
func (c *FakeServicesGameServerClusters) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeServicesGameServerClusters) Get ¶
func (c *FakeServicesGameServerClusters) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesGameServerCluster, err error)
Get takes name of the servicesGameServerCluster, and returns the corresponding servicesGameServerCluster object, and an error if there is any.
func (*FakeServicesGameServerClusters) List ¶
func (c *FakeServicesGameServerClusters) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesGameServerClusterList, err error)
List takes label and field selectors, and returns the list of ServicesGameServerClusters that match those selectors.
func (*FakeServicesGameServerClusters) Patch ¶
func (c *FakeServicesGameServerClusters) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1alpha1.ServicesGameServerCluster, err error)
Patch applies the patch and returns the patched servicesGameServerCluster.
func (*FakeServicesGameServerClusters) Update ¶
func (c *FakeServicesGameServerClusters) Update(ctx context.Context, servicesGameServerCluster *v1alpha1.ServicesGameServerCluster, opts v1.UpdateOptions) (result *v1alpha1.ServicesGameServerCluster, err error)
Update takes the representation of a servicesGameServerCluster and updates it. Returns the server's representation of the servicesGameServerCluster, and an error, if there is any.
func (*FakeServicesGameServerClusters) UpdateStatus ¶
func (c *FakeServicesGameServerClusters) UpdateStatus(ctx context.Context, servicesGameServerCluster *v1alpha1.ServicesGameServerCluster, opts v1.UpdateOptions) (*v1alpha1.ServicesGameServerCluster, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeServicesGameServerClusters) Watch ¶
func (c *FakeServicesGameServerClusters) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested servicesGameServerClusters.
type FakeServicesGameServerConfigs ¶
type FakeServicesGameServerConfigs struct { Fake *FakeGameV1alpha1 // contains filtered or unexported fields }
FakeServicesGameServerConfigs implements ServicesGameServerConfigInterface
func (*FakeServicesGameServerConfigs) Create ¶
func (c *FakeServicesGameServerConfigs) Create(ctx context.Context, servicesGameServerConfig *v1alpha1.ServicesGameServerConfig, opts v1.CreateOptions) (result *v1alpha1.ServicesGameServerConfig, err error)
Create takes the representation of a servicesGameServerConfig and creates it. Returns the server's representation of the servicesGameServerConfig, and an error, if there is any.
func (*FakeServicesGameServerConfigs) Delete ¶
func (c *FakeServicesGameServerConfigs) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
Delete takes name of the servicesGameServerConfig and deletes it. Returns an error if one occurs.
func (*FakeServicesGameServerConfigs) DeleteCollection ¶
func (c *FakeServicesGameServerConfigs) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeServicesGameServerConfigs) Get ¶
func (c *FakeServicesGameServerConfigs) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesGameServerConfig, err error)
Get takes name of the servicesGameServerConfig, and returns the corresponding servicesGameServerConfig object, and an error if there is any.
func (*FakeServicesGameServerConfigs) List ¶
func (c *FakeServicesGameServerConfigs) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesGameServerConfigList, err error)
List takes label and field selectors, and returns the list of ServicesGameServerConfigs that match those selectors.
func (*FakeServicesGameServerConfigs) Patch ¶
func (c *FakeServicesGameServerConfigs) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1alpha1.ServicesGameServerConfig, err error)
Patch applies the patch and returns the patched servicesGameServerConfig.
func (*FakeServicesGameServerConfigs) Update ¶
func (c *FakeServicesGameServerConfigs) Update(ctx context.Context, servicesGameServerConfig *v1alpha1.ServicesGameServerConfig, opts v1.UpdateOptions) (result *v1alpha1.ServicesGameServerConfig, err error)
Update takes the representation of a servicesGameServerConfig and updates it. Returns the server's representation of the servicesGameServerConfig, and an error, if there is any.
func (*FakeServicesGameServerConfigs) UpdateStatus ¶
func (c *FakeServicesGameServerConfigs) UpdateStatus(ctx context.Context, servicesGameServerConfig *v1alpha1.ServicesGameServerConfig, opts v1.UpdateOptions) (*v1alpha1.ServicesGameServerConfig, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeServicesGameServerConfigs) Watch ¶
func (c *FakeServicesGameServerConfigs) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested servicesGameServerConfigs.
type FakeServicesGameServerDeploymentRollouts ¶
type FakeServicesGameServerDeploymentRollouts struct { Fake *FakeGameV1alpha1 // contains filtered or unexported fields }
FakeServicesGameServerDeploymentRollouts implements ServicesGameServerDeploymentRolloutInterface
func (*FakeServicesGameServerDeploymentRollouts) Create ¶
func (c *FakeServicesGameServerDeploymentRollouts) Create(ctx context.Context, servicesGameServerDeploymentRollout *v1alpha1.ServicesGameServerDeploymentRollout, opts v1.CreateOptions) (result *v1alpha1.ServicesGameServerDeploymentRollout, err error)
Create takes the representation of a servicesGameServerDeploymentRollout and creates it. Returns the server's representation of the servicesGameServerDeploymentRollout, and an error, if there is any.
func (*FakeServicesGameServerDeploymentRollouts) Delete ¶
func (c *FakeServicesGameServerDeploymentRollouts) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
Delete takes name of the servicesGameServerDeploymentRollout and deletes it. Returns an error if one occurs.
func (*FakeServicesGameServerDeploymentRollouts) DeleteCollection ¶
func (c *FakeServicesGameServerDeploymentRollouts) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeServicesGameServerDeploymentRollouts) Get ¶
func (c *FakeServicesGameServerDeploymentRollouts) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesGameServerDeploymentRollout, err error)
Get takes name of the servicesGameServerDeploymentRollout, and returns the corresponding servicesGameServerDeploymentRollout object, and an error if there is any.
func (*FakeServicesGameServerDeploymentRollouts) List ¶
func (c *FakeServicesGameServerDeploymentRollouts) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesGameServerDeploymentRolloutList, err error)
List takes label and field selectors, and returns the list of ServicesGameServerDeploymentRollouts that match those selectors.
func (*FakeServicesGameServerDeploymentRollouts) Patch ¶
func (c *FakeServicesGameServerDeploymentRollouts) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1alpha1.ServicesGameServerDeploymentRollout, err error)
Patch applies the patch and returns the patched servicesGameServerDeploymentRollout.
func (*FakeServicesGameServerDeploymentRollouts) Update ¶
func (c *FakeServicesGameServerDeploymentRollouts) Update(ctx context.Context, servicesGameServerDeploymentRollout *v1alpha1.ServicesGameServerDeploymentRollout, opts v1.UpdateOptions) (result *v1alpha1.ServicesGameServerDeploymentRollout, err error)
Update takes the representation of a servicesGameServerDeploymentRollout and updates it. Returns the server's representation of the servicesGameServerDeploymentRollout, and an error, if there is any.
func (*FakeServicesGameServerDeploymentRollouts) UpdateStatus ¶
func (c *FakeServicesGameServerDeploymentRollouts) UpdateStatus(ctx context.Context, servicesGameServerDeploymentRollout *v1alpha1.ServicesGameServerDeploymentRollout, opts v1.UpdateOptions) (*v1alpha1.ServicesGameServerDeploymentRollout, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeServicesGameServerDeploymentRollouts) Watch ¶
func (c *FakeServicesGameServerDeploymentRollouts) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested servicesGameServerDeploymentRollouts.
type FakeServicesGameServerDeployments ¶
type FakeServicesGameServerDeployments struct { Fake *FakeGameV1alpha1 // contains filtered or unexported fields }
FakeServicesGameServerDeployments implements ServicesGameServerDeploymentInterface
func (*FakeServicesGameServerDeployments) Create ¶
func (c *FakeServicesGameServerDeployments) Create(ctx context.Context, servicesGameServerDeployment *v1alpha1.ServicesGameServerDeployment, opts v1.CreateOptions) (result *v1alpha1.ServicesGameServerDeployment, err error)
Create takes the representation of a servicesGameServerDeployment and creates it. Returns the server's representation of the servicesGameServerDeployment, and an error, if there is any.
func (*FakeServicesGameServerDeployments) Delete ¶
func (c *FakeServicesGameServerDeployments) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
Delete takes name of the servicesGameServerDeployment and deletes it. Returns an error if one occurs.
func (*FakeServicesGameServerDeployments) DeleteCollection ¶
func (c *FakeServicesGameServerDeployments) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeServicesGameServerDeployments) Get ¶
func (c *FakeServicesGameServerDeployments) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesGameServerDeployment, err error)
Get takes name of the servicesGameServerDeployment, and returns the corresponding servicesGameServerDeployment object, and an error if there is any.
func (*FakeServicesGameServerDeployments) List ¶
func (c *FakeServicesGameServerDeployments) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesGameServerDeploymentList, err error)
List takes label and field selectors, and returns the list of ServicesGameServerDeployments that match those selectors.
func (*FakeServicesGameServerDeployments) Patch ¶
func (c *FakeServicesGameServerDeployments) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1alpha1.ServicesGameServerDeployment, err error)
Patch applies the patch and returns the patched servicesGameServerDeployment.
func (*FakeServicesGameServerDeployments) Update ¶
func (c *FakeServicesGameServerDeployments) Update(ctx context.Context, servicesGameServerDeployment *v1alpha1.ServicesGameServerDeployment, opts v1.UpdateOptions) (result *v1alpha1.ServicesGameServerDeployment, err error)
Update takes the representation of a servicesGameServerDeployment and updates it. Returns the server's representation of the servicesGameServerDeployment, and an error, if there is any.
func (*FakeServicesGameServerDeployments) UpdateStatus ¶
func (c *FakeServicesGameServerDeployments) UpdateStatus(ctx context.Context, servicesGameServerDeployment *v1alpha1.ServicesGameServerDeployment, opts v1.UpdateOptions) (*v1alpha1.ServicesGameServerDeployment, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeServicesGameServerDeployments) Watch ¶
func (c *FakeServicesGameServerDeployments) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested servicesGameServerDeployments.
type FakeServicesRealms ¶
type FakeServicesRealms struct { Fake *FakeGameV1alpha1 // contains filtered or unexported fields }
FakeServicesRealms implements ServicesRealmInterface
func (*FakeServicesRealms) Create ¶
func (c *FakeServicesRealms) Create(ctx context.Context, servicesRealm *v1alpha1.ServicesRealm, opts v1.CreateOptions) (result *v1alpha1.ServicesRealm, err error)
Create takes the representation of a servicesRealm and creates it. Returns the server's representation of the servicesRealm, and an error, if there is any.
func (*FakeServicesRealms) Delete ¶
func (c *FakeServicesRealms) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
Delete takes name of the servicesRealm and deletes it. Returns an error if one occurs.
func (*FakeServicesRealms) DeleteCollection ¶
func (c *FakeServicesRealms) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeServicesRealms) Get ¶
func (c *FakeServicesRealms) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1alpha1.ServicesRealm, err error)
Get takes name of the servicesRealm, and returns the corresponding servicesRealm object, and an error if there is any.
func (*FakeServicesRealms) List ¶
func (c *FakeServicesRealms) List(ctx context.Context, opts v1.ListOptions) (result *v1alpha1.ServicesRealmList, err error)
List takes label and field selectors, and returns the list of ServicesRealms that match those selectors.
func (*FakeServicesRealms) Patch ¶
func (c *FakeServicesRealms) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1alpha1.ServicesRealm, err error)
Patch applies the patch and returns the patched servicesRealm.
func (*FakeServicesRealms) Update ¶
func (c *FakeServicesRealms) Update(ctx context.Context, servicesRealm *v1alpha1.ServicesRealm, opts v1.UpdateOptions) (result *v1alpha1.ServicesRealm, err error)
Update takes the representation of a servicesRealm and updates it. Returns the server's representation of the servicesRealm, and an error, if there is any.
func (*FakeServicesRealms) UpdateStatus ¶
func (c *FakeServicesRealms) UpdateStatus(ctx context.Context, servicesRealm *v1alpha1.ServicesRealm, opts v1.UpdateOptions) (*v1alpha1.ServicesRealm, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeServicesRealms) Watch ¶
func (c *FakeServicesRealms) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested servicesRealms.