godoc coverage

websocket is a minimal and idiomatic WebSocket library for Go.


go get



  • HTTP/2 #4


For a production quality example that demonstrates the complete API, see the echo example.

For a full stack example, see the chat example.

http.HandlerFunc(func (w http.ResponseWriter, r *http.Request) {
	c, err := websocket.Accept(w, r, nil)
	if err != nil {
		// ...
	defer c.Close(websocket.StatusInternalError, "the sky is falling")

	ctx, cancel := context.WithTimeout(r.Context(), time.Second*10)
	defer cancel()

	var v interface{}
	err = wsjson.Read(ctx, c, &v)
	if err != nil {
		// ...

	log.Printf("received: %v", v)

	c.Close(websocket.StatusNormalClosure, "")
ctx, cancel := context.WithTimeout(context.Background(), time.Minute)
defer cancel()

c, _, err := websocket.Dial(ctx, "ws://localhost:8080", nil)
if err != nil {
	// ...
defer c.Close(websocket.StatusInternalError, "the sky is falling")

err = wsjson.Write(ctx, c, "hi")
if err != nil {
	// ...

c.Close(websocket.StatusNormalClosure, "")



Advantages of gorilla/websocket:

Advantages of is deprecated. See golang/go/issues/18152.

The net.Conn can help in transitioning to


gobwas/ws has an extremely flexible API that allows it to be used in an event driven style for performance. See the author's blog post.

However when writing idiomatic Go, will be faster and easier to use.

Expand ▾ Collapse ▴



Package websocket implements the RFC 6455 WebSocket protocol.

Use Dial to dial a WebSocket server.

Use Accept to accept a WebSocket client.

Conn represents the resulting WebSocket connection.

The examples are the best way to understand how to correctly use the library.

The wsjson and wspb subpackages contain helpers for JSON and protobuf messages.

More documentation at


The client side supports compiling to Wasm. It wraps the WebSocket browser API.


Some important caveats to be aware of:

- Accept always errors out
- Conn.Ping is no-op
- HTTPClient, HTTPHeader and CompressionMode in DialOptions are no-op
- *http.Response from Dial is &http.Response{} with a 101 status code on success
Example (CrossOrigin)

Example (Echo)

    This example demonstrates a echo server.

    Example (FullStackChat)

      This example demonstrates full stack chat with an automated test.

      Example (WriteOnly)




      This section is empty.


      This section is empty.


      func NetConn

      func NetConn(ctx context.Context, c *Conn, msgType MessageType) net.Conn

        NetConn converts a *websocket.Conn into a net.Conn.

        It's for tunneling arbitrary protocols over WebSockets. Few users of the library will need this but it's tricky to implement correctly and so provided in the library. See

        Every Write to the net.Conn will correspond to a message write of the given type on *websocket.Conn.

        The passed ctx bounds the lifetime of the net.Conn. If cancelled, all reads and writes on the net.Conn will be cancelled.

        If a message is read that is not of the correct type, the connection will be closed with StatusUnsupportedData and an error will be returned.

        Close will close the *websocket.Conn with StatusNormalClosure.

        When a deadline is hit, the connection will be closed. This is different from most net.Conn implementations where only the reading/writing goroutines are interrupted but the connection is kept alive.

        The Addr methods will return a mock net.Addr that returns "websocket" for Network and "websocket/unknown-addr" for String.

        A received StatusNormalClosure or StatusGoingAway close frame will be translated to io.EOF when reading.


        type AcceptOptions

        type AcceptOptions struct {
        	// Subprotocols lists the WebSocket subprotocols that Accept will negotiate with the client.
        	// The empty subprotocol will always be negotiated as per RFC 6455. If you would like to
        	// reject it, close the connection when c.Subprotocol() == "".
        	Subprotocols []string
        	// InsecureSkipVerify is used to disable Accept's origin verification behaviour.
        	// You probably want to use OriginPatterns instead.
        	InsecureSkipVerify bool
        	// OriginPatterns lists the host patterns for authorized origins.
        	// The request host is always authorized.
        	// Use this to enable cross origin WebSockets.
        	// i.e javascript running on wants to access a WebSocket server at
        	// In such a case, is the origin and is the request host.
        	// One would set this field to []string{""} to authorize to connect.
        	// Each pattern is matched case insensitively against the request origin host
        	// with filepath.Match.
        	// See
        	// Please ensure you understand the ramifications of enabling this.
        	// If used incorrectly your WebSocket server will be open to CSRF attacks.
        	// Do not use * as a pattern to allow any origin, prefer to use InsecureSkipVerify instead
        	// to bring attention to the danger of such a setting.
        	OriginPatterns []string
        	// CompressionMode controls the compression mode.
        	// Defaults to CompressionNoContextTakeover.
        	// See docs on CompressionMode for details.
        	CompressionMode CompressionMode
        	// CompressionThreshold controls the minimum size of a message before compression is applied.
        	// Defaults to 512 bytes for CompressionNoContextTakeover and 128 bytes
        	// for CompressionContextTakeover.
        	CompressionThreshold int

          AcceptOptions represents Accept's options.

          type CloseError

          type CloseError struct {
          	Code   StatusCode
          	Reason string

            CloseError is returned when the connection is closed with a status and reason.

            Use Go 1.13's errors.As to check for this error. Also see the CloseStatus helper.

            func (CloseError) Error

            func (ce CloseError) Error() string

            type CompressionMode

            type CompressionMode int

              CompressionMode represents the modes available to the deflate extension. See

              A compatibility layer is implemented for the older deflate-frame extension used by safari. See It will work the same in every way except that we cannot signal to the peer we want to use no context takeover on our side, we can only signal that they should. It is however currently disabled due to Safari bugs. See

              const (
              	// CompressionNoContextTakeover grabs a new flate.Reader and flate.Writer as needed
              	// for every message. This applies to both server and client side.
              	// This means less efficient compression as the sliding window from previous messages
              	// will not be used but the memory overhead will be lower if the connections
              	// are long lived and seldom used.
              	// The message will only be compressed if greater than 512 bytes.
              	CompressionNoContextTakeover CompressionMode = iota
              	// CompressionContextTakeover uses a flate.Reader and flate.Writer per connection.
              	// This enables reusing the sliding window from previous messages.
              	// As most WebSocket protocols are repetitive, this can be very efficient.
              	// It carries an overhead of 8 kB for every connection compared to CompressionNoContextTakeover.
              	// If the peer negotiates NoContextTakeover on the client or server side, it will be
              	// used instead as this is required by the RFC.
              	// CompressionDisabled disables the deflate extension.
              	// Use this if you are using a predominantly binary protocol with very
              	// little duplication in between messages or CPU and memory are more
              	// important than bandwidth.

              type Conn

              type Conn struct {
              	// contains filtered or unexported fields

                Conn represents a WebSocket connection. All methods may be called concurrently except for Reader and Read.

                You must always read from the connection. Otherwise control frames will not be handled. See Reader and CloseRead.

                Be sure to call Close on the connection when you are finished with it to release associated resources.

                On any error from any method, the connection is closed with an appropriate reason.

                func Accept

                func Accept(w http.ResponseWriter, r *http.Request, opts *AcceptOptions) (*Conn, error)

                  Accept accepts a WebSocket handshake from a client and upgrades the the connection to a WebSocket.

                  Accept will not allow cross origin requests by default. See the InsecureSkipVerify and OriginPatterns options to allow cross origin requests.

                  Accept will write a response to w on all errors.


                  func Dial

                  func Dial(ctx context.Context, u string, opts *DialOptions) (*Conn, *http.Response, error)

                    Dial performs a WebSocket handshake on url.

                    The response is the WebSocket handshake response from the server. You never need to close resp.Body yourself.

                    If an error occurs, the returned response may be non nil. However, you can only read the first 1024 bytes of the body.

                    This function requires at least Go 1.12 as it uses a new feature in net/http to perform WebSocket handshakes. See docs on the HTTPClient option and

                    URLs with http/https schemes will work and are interpreted as ws/wss.


                    func (*Conn) Close

                    func (c *Conn) Close(code StatusCode, reason string) error

                      Close performs the WebSocket close handshake with the given status code and reason.

                      It will write a WebSocket close frame with a timeout of 5s and then wait 5s for the peer to send a close frame. All data messages received from the peer during the close handshake will be discarded.

                      The connection can only be closed once. Additional calls to Close are no-ops.

                      The maximum length of reason must be 125 bytes. Avoid sending a dynamic reason.

                      Close will unblock all goroutines interacting with the connection once complete.

                      func (*Conn) CloseRead

                      func (c *Conn) CloseRead(ctx context.Context) context.Context

                        CloseRead starts a goroutine to read from the connection until it is closed or a data message is received.

                        Once CloseRead is called you cannot read any messages from the connection. The returned context will be cancelled when the connection is closed.

                        If a data message is received, the connection will be closed with StatusPolicyViolation.

                        Call CloseRead when you do not expect to read any more messages. Since it actively reads from the connection, it will ensure that ping, pong and close frames are responded to. This means c.Ping and c.Close will still work as expected.

                        func (*Conn) Ping

                        func (c *Conn) Ping(ctx context.Context) error

                          Ping sends a ping to the peer and waits for a pong. Use this to measure latency or ensure the peer is responsive. Ping must be called concurrently with Reader as it does not read from the connection but instead waits for a Reader call to read the pong.

                          TCP Keepalives should suffice for most use cases.

                          func (*Conn) Read

                          func (c *Conn) Read(ctx context.Context) (MessageType, []byte, error)

                            Read is a convenience method around Reader to read a single message from the connection.

                            func (*Conn) Reader

                            func (c *Conn) Reader(ctx context.Context) (MessageType, io.Reader, error)

                              Reader reads from the connection until until there is a WebSocket data message to be read. It will handle ping, pong and close frames as appropriate.

                              It returns the type of the message and an io.Reader to read it. The passed context will also bound the reader. Ensure you read to EOF otherwise the connection will hang.

                              Call CloseRead if you do not expect any data messages from the peer.

                              Only one Reader may be open at a time.

                              func (*Conn) SetReadLimit

                              func (c *Conn) SetReadLimit(n int64)

                                SetReadLimit sets the max number of bytes to read for a single message. It applies to the Reader and Read methods.

                                By default, the connection has a message read limit of 32768 bytes.

                                When the limit is hit, the connection will be closed with StatusMessageTooBig.

                                func (*Conn) Subprotocol

                                func (c *Conn) Subprotocol() string

                                  Subprotocol returns the negotiated subprotocol. An empty string means the default protocol.

                                  func (*Conn) Write

                                  func (c *Conn) Write(ctx context.Context, typ MessageType, p []byte) error

                                    Write writes a message to the connection.

                                    See the Writer method if you want to stream a message.

                                    If compression is disabled or the threshold is not met, then it will write the message in a single frame.

                                    func (*Conn) Writer

                                    func (c *Conn) Writer(ctx context.Context, typ MessageType) (io.WriteCloser, error)

                                      Writer returns a writer bounded by the context that will write a WebSocket message of type dataType to the connection.

                                      You must close the writer once you have written the entire message.

                                      Only one writer can be open at a time, multiple calls will block until the previous writer is closed.

                                      type DialOptions

                                      type DialOptions struct {
                                      	// HTTPClient is used for the connection.
                                      	// Its Transport must return writable bodies for WebSocket handshakes.
                                      	// http.Transport does beginning with Go 1.12.
                                      	HTTPClient *http.Client
                                      	// HTTPHeader specifies the HTTP headers included in the handshake request.
                                      	HTTPHeader http.Header
                                      	// Subprotocols lists the WebSocket subprotocols to negotiate with the server.
                                      	Subprotocols []string
                                      	// CompressionMode controls the compression mode.
                                      	// Defaults to CompressionNoContextTakeover.
                                      	// See docs on CompressionMode for details.
                                      	CompressionMode CompressionMode
                                      	// CompressionThreshold controls the minimum size of a message before compression is applied.
                                      	// Defaults to 512 bytes for CompressionNoContextTakeover and 128 bytes
                                      	// for CompressionContextTakeover.
                                      	CompressionThreshold int

                                        DialOptions represents Dial's options.

                                        type MessageType

                                        type MessageType int

                                          MessageType represents the type of a WebSocket message. See

                                          const (
                                          	// MessageText is for UTF-8 encoded text messages like JSON.
                                          	MessageText MessageType = iota + 1
                                          	// MessageBinary is for binary messages like protobufs.

                                            MessageType constants.

                                            func (MessageType) String

                                            func (i MessageType) String() string

                                            type StatusCode

                                            type StatusCode int

                                              StatusCode represents a WebSocket status code.

                                              const (
                                              	StatusNormalClosure   StatusCode = 1000
                                              	StatusGoingAway       StatusCode = 1001
                                              	StatusProtocolError   StatusCode = 1002
                                              	StatusUnsupportedData StatusCode = 1003
                                              	// StatusNoStatusRcvd cannot be sent in a close message.
                                              	// It is reserved for when a close message is received without
                                              	// a status code.
                                              	StatusNoStatusRcvd StatusCode = 1005
                                              	// StatusAbnormalClosure is exported for use only with Wasm.
                                              	// In non Wasm Go, the returned error will indicate whether the
                                              	// connection was closed abnormally.
                                              	StatusAbnormalClosure StatusCode = 1006
                                              	StatusInvalidFramePayloadData StatusCode = 1007
                                              	StatusPolicyViolation         StatusCode = 1008
                                              	StatusMessageTooBig           StatusCode = 1009
                                              	StatusMandatoryExtension      StatusCode = 1010
                                              	StatusInternalError           StatusCode = 1011
                                              	StatusServiceRestart          StatusCode = 1012
                                              	StatusTryAgainLater           StatusCode = 1013
                                              	StatusBadGateway              StatusCode = 1014
                                              	// StatusTLSHandshake is only exported for use with Wasm.
                                              	// In non Wasm Go, the returned error will indicate whether there was
                                              	// a TLS handshake failure.
                                              	StatusTLSHandshake StatusCode = 1015


                                                These are only the status codes defined by the protocol.

                                                You can define custom codes in the 3000-4999 range. The 3000-3999 range is reserved for use by libraries, frameworks and applications. The 4000-4999 range is reserved for private use.

                                                func CloseStatus

                                                func CloseStatus(err error) StatusCode

                                                  CloseStatus is a convenience wrapper around Go 1.13's errors.As to grab the status code from a CloseError.

                                                  -1 will be returned if the passed error is nil or not a CloseError.


                                                  func (StatusCode) String

                                                  func (i StatusCode) String() string


                                                  Path Synopsis
                                                  Package test contains subpackages only used in tests.
                                                  Package test contains subpackages only used in tests.
                                                  Package wsjs implements typed access to the browser javascript WebSocket API.
                                                  Package wsjs implements typed access to the browser javascript WebSocket API.
                                                  Package wsjson provides helpers for reading and writing JSON messages.
                                                  Package wsjson provides helpers for reading and writing JSON messages.
                                                  Package wspb provides helpers for reading and writing protobuf messages.
                                                  Package wspb provides helpers for reading and writing protobuf messages.