Documentation
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Index ¶
- Constants
- func DateTime() string
- func Now() time.Time
- func NowString() string
- func StartClock()
- func StopClock()
- func WallClock() *datetime.Clock
- type Endpoint
- type EndpointFlag
- type EndpointMap
- func (e *EndpointMap) Add(node NodeID, endpoint Endpoint)
- func (e *EndpointMap) Delete(node NodeID) bool
- func (e *EndpointMap) Get(node NodeID) Endpoint
- func (e *EndpointMap) List() []Endpoint
- func (e *EndpointMap) Range(f func(Endpoint) bool)
- func (e *EndpointMap) Reset()
- func (e *EndpointMap) Size() int
- type IPacket
- type MessageEndpoint
- type NodeID
- type NodeIDSet
- type PacketFlag
- type PacketHandler
- type Service
- type ServiceContext
- func (c *ServiceContext) AddFinalizer(action func())
- func (c *ServiceContext) Close()
- func (c *ServiceContext) InboundQueue() chan<- IPacket
- func (c *ServiceContext) InitRegistrar(hostAddr, namespace string) error
- func (c *ServiceContext) Instance() Service
- func (c *ServiceContext) MessageQueue() <-chan IPacket
- func (c *ServiceContext) QuitDone() <-chan struct{}
- func (c *ServiceContext) Registrar() *discovery.Client
- func (c *ServiceContext) RootCtx() context.Context
- func (c *ServiceContext) Run(ctx context.Context, instance Service) error
- func (c *ServiceContext) RunID() string
- func (c *ServiceContext) Send(pkt IPacket)
- func (c *ServiceContext) StartTime() time.Time
- type State
Constants ¶
View Source
const ( SERVICE_ALL = 0xFF // 所有服务 INSTANCE_ALL = 0xFFFF // 所有实例 )
View Source
const ( NodeServiceShift = 16 NodeTypeShift = 31 NodeServiceMask = 0x00FF0000 NodeInstanceMask = 0x0000FFFF )
View Source
const ( StateInit = 0 StateStarted = 1 StateRunning = 2 StateShutdown = 3 StateTerminated = 4 )
View Source
const ClockEpoch int64 = 1577836800 // 2020-01-01 00:00:00 UTC
epoch of clock
View Source
const VERSION = "0.1.30"
版本号
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Endpoint ¶
type Endpoint interface {
MessageEndpoint
// 原始连接对象
RawConn() net.Conn
// 发送/接收计数数据
Stats() *stats.Stats
// 开启read/write线程
Go(EndpointFlag)
// 设置加解密
SetEncryptPair(cipher.BlockCryptor, cipher.BlockCryptor)
}
网络端点
type EndpointFlag ¶
type EndpointFlag uint32
开启reader/writer标记
const ( EndpointReader EndpointFlag = 0x01 // 只开启reader EndpointWriter EndpointFlag = 0x02 // 只开启writer EndpointReadWriter EndpointFlag = 0x03 // 开启reader和writer )
type EndpointMap ¶
线程安全的endpoint map
func NewEndpointMap ¶
func NewEndpointMap() *EndpointMap
func (*EndpointMap) Size ¶
func (e *EndpointMap) Size() int
type IPacket ¶
type IPacket interface {
// 消息ID
MsgID() int32
SetMsgID(int32)
// 消息命令
Command() string
SetCommand(string)
// 会话序号
Seq() uint32
SetSeq(uint32)
// 消息Flag标记
Flags() PacketFlag
SetFlags(PacketFlag)
// 节点ID
Node() NodeID
SetNode(NodeID)
// 引用节点
Refers() []NodeID
SetRefers([]NodeID)
AddRefers(...NodeID)
// 消息错误码
Errno() int32
SetErrno(ec int32)
// 绑定的endpoint
Endpoint() MessageEndpoint
SetEndpoint(MessageEndpoint)
// clone一个packet
Clone() IPacket
Reset()
// pool回收
Recycle()
// 消息body,仅支持int32/int64/float64/string/bytes/proto.Message类型
Body() interface{}
SetBody(v interface{})
// 编码/解码
EncodeToBytes() []byte
DecodeTo(msg proto.Message) error
// 响应ack消息
ReplyAny(body interface{}) error
Reply(ack proto.Message) error
// 响应错误码
Refuse(errno int32) error
}
定义应用层消息接口
type MessageEndpoint ¶
type MessageEndpoint interface {
// 节点ID
NodeID() NodeID
SetNodeID(NodeID)
// 远端地址
RemoteAddr() string
// 发送消息
SendPacket(IPacket) error
// 关闭读/写
Close() error
ForceClose(error)
IsRunning() bool
// 绑定自定义数据
SetUserData(interface{})
UserData() interface{}
}
绑定到消息上的endpoint
type NodeID ¶
type NodeID uint32
节点ID 一个32位整数表示的节点号,用以标识一个service(最高位为0),或者一个客户端session(最高位为1) 如果是服务编号:8位服务编号,16位服务实例编号
服务实例二进制布局 -------------------------------------- | reserved | service | instance | -------------------------------------- 32 24 16 0
type PacketFlag ¶
type PacketFlag uint16
消息标志位
const ( // 低8位用于表达一些传输flag PFlagCompressed PacketFlag = 0x0001 // 压缩 PFlagEncrypted PacketFlag = 0x0002 // 加密 PFlagError PacketFlag = 0x0004 // 错误标记 PFlagMsg PacketFlag = 0x0010 // 消息发送 PFlagCall PacketFlag = 0x0020 // RPC调用 // 高8位用于server之间通信使用 PFlagRoute PacketFlag = 0x0100 // 路由消息 PFlagMulticast PacketFlag = 0x0200 // 组播消息 )
func (PacketFlag) Clear ¶ added in v0.1.21
func (g PacketFlag) Clear(n PacketFlag) PacketFlag
func (PacketFlag) Has ¶ added in v0.1.21
func (g PacketFlag) Has(n PacketFlag) bool
type Service ¶
type Service interface {
Type() uint8
Name() string
NodeID() NodeID
SetNodeID(id NodeID)
Context() *ServiceContext
Init(*ServiceContext) error
Startup(context.Context) error
}
抽象服务
type ServiceContext ¶
type ServiceContext struct {
// contains filtered or unexported fields
}
服务的上下文
func NewServiceContext ¶
func NewServiceContext(ctx context.Context, queueSize int) *ServiceContext
func (*ServiceContext) AddFinalizer ¶ added in v0.1.28
func (c *ServiceContext) AddFinalizer(action func())
func (*ServiceContext) InboundQueue ¶ added in v0.1.6
func (c *ServiceContext) InboundQueue() chan<- IPacket
消息队列,仅接收
func (*ServiceContext) InitRegistrar ¶ added in v0.1.5
func (c *ServiceContext) InitRegistrar(hostAddr, namespace string) error
初始化registrar
func (*ServiceContext) Instance ¶ added in v0.1.2
func (c *ServiceContext) Instance() Service
service实例
func (*ServiceContext) MessageQueue ¶
func (c *ServiceContext) MessageQueue() <-chan IPacket
消息队列,仅消费
func (*ServiceContext) QuitDone ¶ added in v0.1.24
func (c *ServiceContext) QuitDone() <-chan struct{}
等待close完成
func (*ServiceContext) Registrar ¶ added in v0.1.5
func (c *ServiceContext) Registrar() *discovery.Client
服务注册器
func (*ServiceContext) RootCtx ¶ added in v0.1.26
func (c *ServiceContext) RootCtx() context.Context
func (*ServiceContext) Run ¶ added in v0.1.24
func (c *ServiceContext) Run(ctx context.Context, instance Service) error
func (*ServiceContext) Send ¶ added in v0.1.5
func (c *ServiceContext) Send(pkt IPacket)
投递一条消息到context
func (*ServiceContext) StartTime ¶ added in v0.1.24
func (c *ServiceContext) StartTime() time.Time
type State ¶ added in v0.1.19
type State int32
service state
func (*State) IsShuttingDown ¶ added in v0.1.19
func (*State) IsTerminated ¶ added in v0.1.19
Source Files
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