Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( // PointerDefault is the standard pointer resource PointerDefault = pointerDefault // Background is the default background image Background = lochFynePicture // FyneAboutBackground is the image used as a background to the about screen FyneAboutBackground = fyneAboutBackground // BatteryIcon is the material design icon for battery in light and dark theme BatteryIcon = theme.NewThemedResource(batteryIcon, nil) // BrightnessIcon is the material design icon for brightness in light and dark theme BrightnessIcon = theme.NewThemedResource(brightnessIcon, nil) // UserIcon is the material design icon for a user in light and dark theme UserIcon = theme.NewThemedResource(personIcon, nil) // DisplayIcon is the material design icon for computer displays in light and dark theme DisplayIcon = theme.NewThemedResource(displayIcon, nil) // BrokenImageIcon is the material design icon for a broken image BrokenImageIcon = theme.NewThemedResource(brokenImageIcon, nil) // MaximizeIcon is the material design icon for maximizing a window MaximizeIcon = theme.NewThemedResource(maximizeIcon, nil) // IconifyIcon is the material design icon for minimizing a window IconifyIcon = theme.NewThemedResource(iconifyIcon, nil) // BorderWidth is the width of window frames BorderWidth = 4 // ButtonWidth is the width of window buttons ButtonWidth = 28 // TitleHeight is the height of a frame titleBar TitleHeight = 28 // WidgetPanelBackgroundDark is the semi-transparent background matching the dark theme WidgetPanelBackgroundDark = color.RGBA{0x42, 0x42, 0x42, 0x99} // WidgetPanelBackgroundLight is the semi-transparent background matching the light theme WidgetPanelBackgroundLight = color.RGBA{0xaa, 0xaa, 0xaa, 0xaa} )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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