vector2

package
v1.6.0 Latest Latest
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Published: Feb 18, 2024 License: MIT Imports: 5 Imported by: 35

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func MaxX added in v1.6.0

func MaxX[T vector.Number](a, b Vector[T]) T

func MaxY added in v1.6.0

func MaxY[T vector.Number](a, b Vector[T]) T

func MinX added in v1.6.0

func MinX[T vector.Number](a, b Vector[T]) T

func MinY added in v1.6.0

func MinY[T vector.Number](a, b Vector[T]) T

Types

type Float32

type Float32 = Vector[float32]

type Float64

type Float64 = Vector[float64]

type Int

type Int = Vector[int]

type Int16 added in v1.2.0

type Int16 = Vector[int16]

type Int32 added in v1.2.0

type Int32 = Vector[int32]

type Int64

type Int64 = Vector[int64]

type Int8 added in v1.2.0

type Int8 = Vector[int8]

type Vector

type Vector[T vector.Number] struct {
	// contains filtered or unexported fields
}

func Down

func Down[T vector.Number]() Vector[T]

func Fill added in v1.1.0

func Fill[T vector.Number](v T) Vector[T]

Fill creates a vector where each component is equal to v

func FromArray added in v1.1.0

func FromArray[T vector.Number](data []T) Vector[T]

Builds a vector from the data found from the passed in array to the best of it's ability. If the length of the array is smaller than the vector itself, only those values will be used to build the vector, and the remaining vector components will remain the default value of the vector's data type (some version of 0).

func Left

func Left[T vector.Number]() Vector[T]

func Lerp added in v1.0.2

func Lerp[T vector.Number](a, b Vector[T], t float64) Vector[T]

Lerp linearly interpolates between a and b by t

func Max added in v1.0.2

func Max[T vector.Number](a, b Vector[T]) Vector[T]

func Midpoint added in v1.1.0

func Midpoint[T vector.Number](a, b Vector[T]) Vector[T]

func Min added in v1.0.2

func Min[T vector.Number](a, b Vector[T]) Vector[T]

func New

func New[T vector.Number](x T, y T) Vector[T]

func One

func One[T vector.Number]() Vector[T]

func Rand

func Rand(r *rand.Rand) Vector[float64]
func Right[T vector.Number]() Vector[T]

func Up

func Up[T vector.Number]() Vector[T]

func Zero

func Zero[T vector.Number]() Vector[T]

func (Vector[T]) Abs

func (v Vector[T]) Abs() Vector[T]

Abs applies the Abs math operation to each component of the vector

func (Vector[T]) Add

func (v Vector[T]) Add(other Vector[T]) Vector[T]

Add returns a vector that is the result of two vectors added together

func (Vector[T]) Angle added in v1.5.0

func (v Vector[T]) Angle(other Vector[T]) float64

func (Vector[T]) Ceil

func (v Vector[T]) Ceil() Vector[T]

Ceil applies the ceil math operation to each component of the vector

func (Vector[T]) CeilToInt

func (v Vector[T]) CeilToInt() Vector[int]

CeilToInt applies the ceil math operation to each component of the vector, and then casts it to a int

func (Vector[T]) Clamp added in v1.0.3

func (v Vector[T]) Clamp(min, max T) Vector[T]

func (Vector[T]) ContainsNaN added in v1.3.0

func (v Vector[T]) ContainsNaN() bool

func (Vector[T]) Distance

func (v Vector[T]) Distance(other Vector[T]) float64

Distance is the euclidean distance between two points

func (Vector[T]) DistanceSquared

func (v Vector[T]) DistanceSquared(other Vector[T]) float64

func (Vector[T]) DivByConstant

func (v Vector[T]) DivByConstant(t float64) Vector[T]

func (Vector[T]) Dot

func (v Vector[T]) Dot(other Vector[T]) float64

func (Vector[T]) Exp added in v1.6.0

func (v Vector[T]) Exp() Vector[T]

Exp returns e**x, the base-e exponential for each component

func (Vector[T]) Exp2 added in v1.6.0

func (v Vector[T]) Exp2() Vector[T]

Exp2 returns 2**x, the base-2 exponential for each component

func (Vector[T]) Expm1 added in v1.6.0

func (v Vector[T]) Expm1() Vector[T]

Expm1 returns e**x - 1, the base-e exponential for each component minus 1. It is more accurate than Exp(x) - 1 when the component is near zero

func (Vector[T]) Flip added in v1.4.0

func (v Vector[T]) Flip() Vector[T]

func (Vector[T]) FlipX added in v1.4.0

func (v Vector[T]) FlipX() Vector[T]

func (Vector[T]) FlipY added in v1.4.0

func (v Vector[T]) FlipY() Vector[T]

func (Vector[T]) Floor

func (v Vector[T]) Floor() Vector[T]

func (Vector[T]) FloorToInt

func (v Vector[T]) FloorToInt() Vector[int]

FloorToInt applies the floor math operation to each component of the vector, and then casts it to a int

func (Vector[T]) Format added in v1.3.0

func (v Vector[T]) Format(format string) string

func (Vector[T]) Length

func (v Vector[T]) Length() float64

func (Vector[T]) LengthSquared

func (v Vector[T]) LengthSquared() float64

func (Vector[T]) Log added in v1.6.0

func (v Vector[T]) Log() Vector[T]

Log returns the natural logarithm for each component

func (Vector[T]) Log10 added in v1.6.0

func (v Vector[T]) Log10() Vector[T]

Log10 returns the decimal logarithm for each component.

func (Vector[T]) Log2 added in v1.6.0

func (v Vector[T]) Log2() Vector[T]

Log2 returns the binary logarithm for each component

func (Vector[T]) MarshalJSON added in v1.0.4

func (v Vector[T]) MarshalJSON() ([]byte, error)

func (Vector[T]) MaxComponent added in v1.2.0

func (v Vector[T]) MaxComponent() T

func (Vector[T]) Midpoint added in v1.0.2

func (v Vector[T]) Midpoint(o Vector[T]) Vector[T]

Midpoint returns the midpoint between this vector and the vector passed in.

func (Vector[T]) MinComponent added in v1.2.0

func (v Vector[T]) MinComponent() T

func (Vector[T]) MultByVector

func (v Vector[T]) MultByVector(o Vector[T]) Vector[T]

func (Vector[T]) NearZero added in v1.0.3

func (v Vector[T]) NearZero() bool

func (Vector[T]) Normalized

func (v Vector[T]) Normalized() Vector[T]

func (Vector[T]) Perpendicular

func (v Vector[T]) Perpendicular() Vector[T]

Perpendicular creates a vector perpendicular to the one passed in with the same magnitude

func (Vector[T]) Round

func (v Vector[T]) Round() Vector[T]

Round takes each component of the vector and rounds it to the nearest whole number

func (Vector[T]) RoundToInt

func (v Vector[T]) RoundToInt() Vector[int]

RoundToInt takes each component of the vector and rounds it to the nearest whole number, and then casts it to a int

func (Vector[T]) Scale

func (v Vector[T]) Scale(t float64) Vector[T]

func (Vector[T]) SetX

func (v Vector[T]) SetX(newX T) Vector[T]

SetX changes the x component of the vector

func (Vector[T]) SetY

func (v Vector[T]) SetY(newY T) Vector[T]

SetY changes the y component of the vector

func (Vector[T]) Sqrt added in v1.0.3

func (v Vector[T]) Sqrt() Vector[T]

Sqrt applies the math.Sqrt to each component of the vector

func (Vector[T]) Sub

func (v Vector[T]) Sub(other Vector[T]) Vector[T]

func (Vector[T]) ToFloat32 added in v1.0.2

func (v Vector[T]) ToFloat32() Vector[float32]

func (Vector[T]) ToFloat64

func (v Vector[T]) ToFloat64() Vector[float64]

func (Vector[T]) ToInt

func (v Vector[T]) ToInt() Vector[int]

func (Vector[T]) ToInt64 added in v1.0.2

func (v Vector[T]) ToInt64() Vector[int64]

func (*Vector[T]) UnmarshalJSON added in v1.0.4

func (v *Vector[T]) UnmarshalJSON(data []byte) error

func (Vector[T]) X

func (v Vector[T]) X() T

func (Vector[T]) Y

func (v Vector[T]) Y() T

func (Vector[T]) YX added in v1.2.0

func (v Vector[T]) YX() Vector[T]

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