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Constants ¶
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const ( // DryRun is the string used to defined a dryrun plan DryRun = "dryrun" // Repairable will ensure that the act of running the orchestrator against the project can be recovered Repairable = "repairable" // Destruction implies that the state of the project is not important and makes no promises of bring things back Destruction = "destruction" )
Variables ¶
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Functions ¶
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Types ¶
type Deny ¶ added in v0.2.0
type Deny struct { Protocol string `json:"protocol" yaml:"protocol"` Ports []string `json:"ports" yaml:"ports"` }
Deny is allow setting of network controls
type Exclude ¶ added in v0.2.0
type Exclude struct { Labels map[string]string `json:"labels" yaml:"labels" description:"define the labels to ignore resource "` Zones []string `json:"zones" yaml:"zones" description:"define the zones to ignore"` Regions []string `json:"regions" yaml:"regions" description:"define the regions to ignore"` Wildcards []string `` /* 126-byte string literal not displayed */ }
Exclude defines the values / properties to avoid when running this
type Firewall ¶ added in v0.2.0
type Firewall struct { Project string Name string Id uint64 Instances []Instance Labels map[string]string }
Firewall defines the internal structure of what the orchestrator needs to know to restore operations
type Instance ¶
type Instance struct { Id uint64 Name string Zone string Region string Project string Labels map[string]string }
Instance defines all the required values for the internal structure so that the orchestrator can restore it back the original state.
type Plan ¶
type Plan struct { Mode string `json:"mode" yaml:"mode" description:"defines how aggressive each step is preformed"` Projects []string `json:"projects" yaml:"projects" description:"define each Google Cloud Project to operate in"` Steps []Step `json:"steps" yaml:"steps"` }
Plan defines the structure of the game day
type Settings ¶ added in v0.2.0
type Settings struct { Network []struct { Project string `json:"project" yaml:"project"` Network string `json:"network" yaml:"network"` Deny []Deny `json:"deny" yaml:"deny"` } }
Settings defines all the required info to either give to the minions or ensure that the minions don't use that data
type Step ¶
type Step struct { Name string `json:"name" yaml:"name"` Description string `json:"description" yaml:"description"` Operations []string `json:"operations" yaml:"operations" description:"It is the name of the loaded minions in the orchestrator"` Projects []string `json:"projects" yaml:"projects"` Exclude Exclude `json:"exclude" yaml:"exclude" description:"define all the things to exclude on"` Settings Settings `json:"settings" yaml:"settings"` Wait time.Duration `json:"wait" yaml:"wait"` Sample float32 `` /* 134-byte string literal not displayed */ }
Step defines what operations to run during the war game
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