Documentation
¶
Index ¶
- Constants
- Variables
- func Do(f func())
- func Exit()
- func GetAvgDeltaTime() float64
- func GetDeltaTime() float64
- func GetFPS() int
- func Run(config Config) (err error)
- func SetFullscreen(fullscreen bool) (err error)
- type Canvas
- type Config
- type GraphicsHandler
- func (g *GraphicsHandler) Box(x1, y1, x2, y2 int, color color.RGBA)
- func (g *GraphicsHandler) Clear(clearColor color.RGBA)
- func (g *GraphicsHandler) DrawCanvas(canvas *Canvas, x, y, w, h int)
- func (g *GraphicsHandler) GetCanvas() *Canvas
- func (g *GraphicsHandler) GetSize() (width, height int)
- func (g *GraphicsHandler) Present()
- func (g *GraphicsHandler) Print(x, y int, text string, color color.RGBA)
- func (g *GraphicsHandler) ResetCanvas()
- func (g *GraphicsHandler) SetCanvas(canvas *Canvas)
- func (g *GraphicsHandler) SetDrawColor(color color.RGBA)
- type InputEventType
- type KeyboardEvent
- type KeyboardEventModifier
- type KeyboardKeycode
- type MouseButtonEvent
- type MouseEventButton
- type MouseMovedEvent
Constants ¶
View Source
const ( // Window can be resized WINDOW_RESIZABLE = sdl.WINDOW_RESIZABLE // Window is minimized WINDOW_MINIMIZED = sdl.WINDOW_MINIMIZED // Window is maximized WINDOW_MAXIMIZED = sdl.WINDOW_MAXIMIZED // No window decoration WINDOW_BORDERLESS = sdl.WINDOW_BORDERLESS )
Variables ¶
View Source
var ( Blue = color.RGBA{R: 0, G: 116, B: 217, A: 255} Aqua = color.RGBA{R: 127, G: 219, B: 255, A: 255} Teal = color.RGBA{R: 57, G: 204, B: 204, A: 255} Olive = color.RGBA{R: 61, G: 153, B: 112, A: 255} Green = color.RGBA{R: 46, G: 204, B: 64, A: 255} Lime = color.RGBA{R: 1, G: 255, B: 112, A: 255} Yellow = color.RGBA{R: 255, G: 220, B: 0, A: 255} Orange = color.RGBA{R: 255, G: 133, B: 27, A: 255} Red = color.RGBA{R: 255, G: 65, B: 54, A: 255} Maroon = color.RGBA{R: 133, G: 20, B: 75, A: 255} Fuchsia = color.RGBA{R: 240, G: 18, B: 190, A: 255} Purple = color.RGBA{R: 177, G: 13, B: 201, A: 255} Black = color.RGBA{R: 0, G: 0, B: 0, A: 255} Gray = color.RGBA{R: 170, G: 170, B: 170, A: 255} Silver = color.RGBA{R: 221, G: 221, B: 221, A: 255} White = color.RGBA{R: 255, G: 255, B: 255, A: 255} )
Default colors based on https://www.progville.com/frontend/colors-web-palette/
View Source
var ( Load func() = func() {} Update func(dt float64) = func(dt float64) {} Draw func() = func() {} Keyboard func(event KeyboardEvent) = func(event KeyboardEvent) {} MouseMoved func(event MouseMovedEvent) = func(event MouseMovedEvent) {} MouseButton func(event MouseButtonEvent) = func(event MouseButtonEvent) {} )
Functions ¶
func Do ¶
func Do(f func())
Do the specified function in the main thread. Preferred to use it then you do something directly in SDL or OpenGL
func GetAvgDeltaTime ¶
func GetAvgDeltaTime() float64
func GetDeltaTime ¶
func GetDeltaTime() float64
func SetFullscreen ¶
Types ¶
type GraphicsHandler ¶
type GraphicsHandler struct {
// contains filtered or unexported fields
}
var (
Graphics *GraphicsHandler = &GraphicsHandler{}
)
func (*GraphicsHandler) Clear ¶
func (g *GraphicsHandler) Clear(clearColor color.RGBA)
func (*GraphicsHandler) DrawCanvas ¶
func (g *GraphicsHandler) DrawCanvas(canvas *Canvas, x, y, w, h int)
func (*GraphicsHandler) GetCanvas ¶
func (g *GraphicsHandler) GetCanvas() *Canvas
func (*GraphicsHandler) GetSize ¶
func (g *GraphicsHandler) GetSize() (width, height int)
func (*GraphicsHandler) Present ¶
func (g *GraphicsHandler) Present()
func (*GraphicsHandler) Print ¶
func (g *GraphicsHandler) Print(x, y int, text string, color color.RGBA)
func (*GraphicsHandler) ResetCanvas ¶
func (g *GraphicsHandler) ResetCanvas()
func (*GraphicsHandler) SetCanvas ¶
func (g *GraphicsHandler) SetCanvas(canvas *Canvas)
func (*GraphicsHandler) SetDrawColor ¶
func (g *GraphicsHandler) SetDrawColor(color color.RGBA)
type InputEventType ¶
type InputEventType int
const ( Pressed InputEventType = sdl.PRESSED Released InputEventType = sdl.RELEASED )
type KeyboardEvent ¶
type KeyboardEvent struct {
// Event type
//
// Pressed, Released
State InputEventType
// Physical key code
//
// Used to represent the physical location of a keyboard key on the keyboard
Scancode uint
// Virtual key code
//
// Used to represent keyboard keys using the current layout of the keyboard
Symcode KeyboardKeycode
// Keyboard event modifier
//
// May have more than one modifier, better to check with Mod.Has()
Mod KeyboardEventModifier
// Is repeated, non-zero if yes
//
// It's very laggy, please use GetKeyboardState() if you want to get something instantly
Repeated uint8
}
type KeyboardEventModifier ¶
type KeyboardEventModifier uint16
const ( KMOD_LSHIFT KeyboardEventModifier = sdl.KMOD_LSHIFT // the left Shift key is down KMOD_RSHIFT KeyboardEventModifier = sdl.KMOD_RSHIFT // the right Shift key is down KMOD_LCTRL KeyboardEventModifier = sdl.KMOD_LCTRL // the left Ctrl (Control) key is down KMOD_RCTRL KeyboardEventModifier = sdl.KMOD_RCTRL // the right Ctrl (Control) key is down KMOD_LALT KeyboardEventModifier = sdl.KMOD_LALT // the left Alt key is down KMOD_RALT KeyboardEventModifier = sdl.KMOD_RALT // the right Alt key is down KMOD_LGUI KeyboardEventModifier = sdl.KMOD_LGUI // the left GUI key (often the Windows key) is down KMOD_RGUI KeyboardEventModifier = sdl.KMOD_RGUI // the right GUI key (often the Windows key) is down KMOD_NUM KeyboardEventModifier = sdl.KMOD_NUM // the Num Lock key (may be located on an extended keypad) is down KMOD_CAPS KeyboardEventModifier = sdl.KMOD_CAPS // the Caps Lock key is down KMOD_MODE KeyboardEventModifier = sdl.KMOD_MODE // the AltGr key is down KMOD_CTRL KeyboardEventModifier = sdl.KMOD_CTRL // (KMOD_LCTRL|KMOD_RCTRL) KMOD_SHIFT KeyboardEventModifier = sdl.KMOD_SHIFT // (KMOD_LSHIFT|KMOD_RSHIFT) KMOD_ALT KeyboardEventModifier = sdl.KMOD_ALT // (KMOD_LALT|KMOD_RALT) KMOD_GUI KeyboardEventModifier = sdl.KMOD_GUI // (KMOD_LGUI|KMOD_RGUI) )
func (KeyboardEventModifier) Has ¶
func (k KeyboardEventModifier) Has(mod KeyboardEventModifier) bool
type KeyboardKeycode ¶
type KeyboardKeycode uint32
const ( K_UNKNOWN KeyboardKeycode = sdl.K_UNKNOWN // "" (no name, empty string) K_RETURN KeyboardKeycode = sdl.K_RETURN // "Return" (the Enter key (main keyboard)) K_ESCAPE KeyboardKeycode = sdl.K_ESCAPE // "Escape" (the Esc key) K_BACKSPACE KeyboardKeycode = sdl.K_BACKSPACE // "Backspace" K_TAB KeyboardKeycode = sdl.K_TAB // "Tab" (the Tab key) K_SPACE KeyboardKeycode = sdl.K_SPACE // "Space" (the Space Bar key(s)) K_EXCLAIM KeyboardKeycode = sdl.K_EXCLAIM // "!" K_QUOTEDBL KeyboardKeycode = sdl.K_QUOTEDBL // """ K_HASH KeyboardKeycode = sdl.K_HASH // "#" K_PERCENT KeyboardKeycode = sdl.K_PERCENT // "%" K_DOLLAR KeyboardKeycode = sdl.K_DOLLAR // "$" K_AMPERSAND KeyboardKeycode = sdl.K_AMPERSAND // "&" K_QUOTE KeyboardKeycode = sdl.K_QUOTE // "'" K_LEFTPAREN KeyboardKeycode = sdl.K_LEFTPAREN // "(" K_RIGHTPAREN KeyboardKeycode = sdl.K_RIGHTPAREN // ")" K_ASTERISK KeyboardKeycode = sdl.K_ASTERISK // "*" K_PLUS KeyboardKeycode = sdl.K_PLUS // "+" K_COMMA KeyboardKeycode = sdl.K_COMMA // "," K_MINUS KeyboardKeycode = sdl.K_MINUS // "-" K_PERIOD KeyboardKeycode = sdl.K_PERIOD // "." K_SLASH KeyboardKeycode = sdl.K_SLASH // "/" K_0 KeyboardKeycode = sdl.K_0 // "0" K_1 KeyboardKeycode = sdl.K_1 // "1" K_2 KeyboardKeycode = sdl.K_2 // "2" K_3 KeyboardKeycode = sdl.K_3 // "3" K_4 KeyboardKeycode = sdl.K_4 // "4" K_5 KeyboardKeycode = sdl.K_5 // "5" K_6 KeyboardKeycode = sdl.K_6 // "6" K_7 KeyboardKeycode = sdl.K_7 // "7" K_8 KeyboardKeycode = sdl.K_8 // "8" K_9 KeyboardKeycode = sdl.K_9 // "9" K_COLON KeyboardKeycode = sdl.K_COLON // ":" K_SEMICOLON KeyboardKeycode = sdl.K_SEMICOLON // ";" K_LESS KeyboardKeycode = sdl.K_LESS // "<" K_EQUALS KeyboardKeycode = sdl.K_EQUALS // "=" K_GREATER KeyboardKeycode = sdl.K_GREATER // ">" K_QUESTION KeyboardKeycode = sdl.K_QUESTION // "?" K_AT KeyboardKeycode = sdl.K_AT // "@" /* Skip uppercase letters */ K_LEFTBRACKET KeyboardKeycode = sdl.K_LEFTBRACKET // "[" K_BACKSLASH KeyboardKeycode = sdl.K_BACKSLASH // "\" K_RIGHTBRACKET KeyboardKeycode = sdl.K_RIGHTBRACKET // "]" K_CARET KeyboardKeycode = sdl.K_CARET // "^" K_UNDERSCORE KeyboardKeycode = sdl.K_UNDERSCORE // "_" K_BACKQUOTE KeyboardKeycode = sdl.K_BACKQUOTE // "`" K_a KeyboardKeycode = sdl.K_a // "A" K_b KeyboardKeycode = sdl.K_b // "B" K_c KeyboardKeycode = sdl.K_c // "C" K_d KeyboardKeycode = sdl.K_d // "D" K_e KeyboardKeycode = sdl.K_e // "E" K_f KeyboardKeycode = sdl.K_f // "F" K_g KeyboardKeycode = sdl.K_g // "G" K_h KeyboardKeycode = sdl.K_h // "H" K_i KeyboardKeycode = sdl.K_i // "I" K_j KeyboardKeycode = sdl.K_j // "J" K_k KeyboardKeycode = sdl.K_k // "K" K_l KeyboardKeycode = sdl.K_l // "L" K_m KeyboardKeycode = sdl.K_m // "M" K_n KeyboardKeycode = sdl.K_n // "N" K_o KeyboardKeycode = sdl.K_o // "O" K_p KeyboardKeycode = sdl.K_p // "P" K_q KeyboardKeycode = sdl.K_q // "Q" K_r KeyboardKeycode = sdl.K_r // "R" K_s KeyboardKeycode = sdl.K_s // "S" K_t KeyboardKeycode = sdl.K_t // "T" K_u KeyboardKeycode = sdl.K_u // "U" K_v KeyboardKeycode = sdl.K_v // "V" K_w KeyboardKeycode = sdl.K_w // "W" K_x KeyboardKeycode = sdl.K_x // "X" K_y KeyboardKeycode = sdl.K_y // "Y" K_z KeyboardKeycode = sdl.K_z // "Z" K_CAPSLOCK = sdl.K_CAPSLOCK // "CapsLock" K_F1 KeyboardKeycode = sdl.K_F1 // "F1" K_F2 KeyboardKeycode = sdl.K_F2 // "F2" K_F3 KeyboardKeycode = sdl.K_F3 // "F3" K_F4 KeyboardKeycode = sdl.K_F4 // "F4" K_F5 KeyboardKeycode = sdl.K_F5 // "F5" K_F6 KeyboardKeycode = sdl.K_F6 // "F6" K_F7 KeyboardKeycode = sdl.K_F7 // "F7" K_F8 KeyboardKeycode = sdl.K_F8 // "F8" K_F9 KeyboardKeycode = sdl.K_F9 // "F9" K_F10 KeyboardKeycode = sdl.K_F10 // "F10" K_F11 KeyboardKeycode = sdl.K_F11 // "F11" K_F12 KeyboardKeycode = sdl.K_F12 // "F12" K_PRINTSCREEN KeyboardKeycode = sdl.K_PRINTSCREEN // "PrintScreen" K_SCROLLLOCK KeyboardKeycode = sdl.K_SCROLLLOCK // "ScrollLock" K_PAUSE KeyboardKeycode = sdl.K_PAUSE // "Pause" (the Pause / Break key) K_INSERT KeyboardKeycode = sdl.K_INSERT // "Insert" (insert on PC, help on some Mac keyboards (but does send code 73, not 117)) K_HOME KeyboardKeycode = sdl.K_HOME // "Home" K_PAGEUP KeyboardKeycode = sdl.K_PAGEUP // "PageUp" K_DELETE KeyboardKeycode = sdl.K_DELETE // "Delete" K_END KeyboardKeycode = sdl.K_END // "End" K_PAGEDOWN KeyboardKeycode = sdl.K_PAGEDOWN // "PageDown" K_RIGHT KeyboardKeycode = sdl.K_RIGHT // "Right" (the Right arrow key (navigation keypad)) K_LEFT KeyboardKeycode = sdl.K_LEFT // "Left" (the Left arrow key (navigation keypad)) K_DOWN KeyboardKeycode = sdl.K_DOWN // "Down" (the Down arrow key (navigation keypad)) K_UP KeyboardKeycode = sdl.K_UP // "Up" (the Up arrow key (navigation keypad)) K_NUMLOCKCLEAR KeyboardKeycode = sdl.K_NUMLOCKCLEAR // "Numlock" (the Num Lock key (PC) / the Clear key (Mac)) K_KP_DIVIDE KeyboardKeycode = sdl.K_KP_DIVIDE // "Keypad /" (the / key (numeric keypad)) K_KP_MULTIPLY KeyboardKeycode = sdl.K_KP_MULTIPLY // "Keypad *" (the * key (numeric keypad)) K_KP_MINUS KeyboardKeycode = sdl.K_KP_MINUS // "Keypad -" (the - key (numeric keypad)) K_KP_PLUS KeyboardKeycode = sdl.K_KP_PLUS // "Keypad +" (the + key (numeric keypad)) K_KP_ENTER KeyboardKeycode = sdl.K_KP_ENTER // "Keypad Enter" (the Enter key (numeric keypad)) K_KP_1 KeyboardKeycode = sdl.K_KP_1 // "Keypad 1" (the 1 key (numeric keypad)) K_KP_2 KeyboardKeycode = sdl.K_KP_2 // "Keypad 2" (the 2 key (numeric keypad)) K_KP_3 KeyboardKeycode = sdl.K_KP_3 // "Keypad 3" (the 3 key (numeric keypad)) K_KP_4 KeyboardKeycode = sdl.K_KP_4 // "Keypad 4" (the 4 key (numeric keypad)) K_KP_5 KeyboardKeycode = sdl.K_KP_5 // "Keypad 5" (the 5 key (numeric keypad)) K_KP_6 KeyboardKeycode = sdl.K_KP_6 // "Keypad 6" (the 6 key (numeric keypad)) K_KP_7 KeyboardKeycode = sdl.K_KP_7 // "Keypad 7" (the 7 key (numeric keypad)) K_KP_8 KeyboardKeycode = sdl.K_KP_8 // "Keypad 8" (the 8 key (numeric keypad)) K_KP_9 KeyboardKeycode = sdl.K_KP_9 // "Keypad 9" (the 9 key (numeric keypad)) K_KP_0 KeyboardKeycode = sdl.K_KP_0 // "Keypad 0" (the 0 key (numeric keypad)) K_KP_PERIOD KeyboardKeycode = sdl.K_KP_PERIOD // "Keypad ." (the . key (numeric keypad)) K_APPLICATION KeyboardKeycode = sdl.K_APPLICATION // "Application" (the Application / Compose / Context Menu (Windows) key) K_POWER KeyboardKeycode = sdl.K_POWER // "Power" (The USB document says this is a status flag, not a physical key - but some Mac keyboards do have a power key.) K_KP_EQUALS KeyboardKeycode = sdl.K_KP_EQUALS // "Keypad =" (the = key (numeric keypad)) K_F13 KeyboardKeycode = sdl.K_F13 // "F13" K_F14 KeyboardKeycode = sdl.K_F14 // "F14" K_F15 KeyboardKeycode = sdl.K_F15 // "F15" K_F16 KeyboardKeycode = sdl.K_F16 // "F16" K_F17 KeyboardKeycode = sdl.K_F17 // "F17" K_F18 KeyboardKeycode = sdl.K_F18 // "F18" K_F19 KeyboardKeycode = sdl.K_F19 // "F19" K_F20 KeyboardKeycode = sdl.K_F20 // "F20" K_F21 KeyboardKeycode = sdl.K_F21 // "F21" K_F22 KeyboardKeycode = sdl.K_F22 // "F22" K_F23 KeyboardKeycode = sdl.K_F23 // "F23" K_F24 KeyboardKeycode = sdl.K_F24 // "F24" K_EXECUTE KeyboardKeycode = sdl.K_EXECUTE // "Execute" K_HELP KeyboardKeycode = sdl.K_HELP // "Help" K_MENU KeyboardKeycode = sdl.K_MENU // "Menu" K_SELECT KeyboardKeycode = sdl.K_SELECT // "Select" K_STOP KeyboardKeycode = sdl.K_STOP // "Stop" K_AGAIN KeyboardKeycode = sdl.K_AGAIN // "Again" (the Again key (Redo)) K_UNDO KeyboardKeycode = sdl.K_UNDO // "Undo" K_CUT KeyboardKeycode = sdl.K_CUT // "Cut" K_COPY KeyboardKeycode = sdl.K_COPY // "Copy" K_PASTE KeyboardKeycode = sdl.K_PASTE // "Paste" K_FIND KeyboardKeycode = sdl.K_FIND // "Find" K_MUTE KeyboardKeycode = sdl.K_MUTE // "Mute" K_VOLUMEUP KeyboardKeycode = sdl.K_VOLUMEUP // "VolumeUp" K_VOLUMEDOWN KeyboardKeycode = sdl.K_VOLUMEDOWN // "VolumeDown" K_KP_COMMA KeyboardKeycode = sdl.K_KP_COMMA // "Keypad ," (the Comma key (numeric keypad)) K_KP_EQUALSAS400 KeyboardKeycode = sdl.K_KP_EQUALSAS400 // "Keypad = (AS400)" (the Equals AS400 key (numeric keypad)) K_ALTERASE KeyboardKeycode = sdl.K_ALTERASE // "AltErase" (Erase-Eaze) K_SYSREQ KeyboardKeycode = sdl.K_SYSREQ // "SysReq" (the SysReq key) K_CANCEL KeyboardKeycode = sdl.K_CANCEL // "Cancel" K_CLEAR KeyboardKeycode = sdl.K_CLEAR // "Clear" K_PRIOR KeyboardKeycode = sdl.K_PRIOR // "Prior" K_RETURN2 KeyboardKeycode = sdl.K_RETURN2 // "Return" K_SEPARATOR KeyboardKeycode = sdl.K_SEPARATOR // "Separator" K_OUT KeyboardKeycode = sdl.K_OUT // "Out" K_OPER KeyboardKeycode = sdl.K_OPER // "Oper" K_CLEARAGAIN KeyboardKeycode = sdl.K_CLEARAGAIN // "Clear / Again" K_CRSEL KeyboardKeycode = sdl.K_CRSEL // "CrSel" K_EXSEL KeyboardKeycode = sdl.K_EXSEL // "ExSel" K_KP_00 KeyboardKeycode = sdl.K_KP_00 // "Keypad 00" (the 00 key (numeric keypad)) K_KP_000 KeyboardKeycode = sdl.K_KP_000 // "Keypad 000" (the 000 key (numeric keypad)) K_THOUSANDSSEPARATOR KeyboardKeycode = sdl.K_THOUSANDSSEPARATOR // "ThousandsSeparator" (the Thousands Separator key) K_DECIMALSEPARATOR KeyboardKeycode = sdl.K_DECIMALSEPARATOR // "DecimalSeparator" (the Decimal Separator key) K_CURRENCYUNIT KeyboardKeycode = sdl.K_CURRENCYUNIT // "CurrencyUnit" (the Currency Unit key) K_CURRENCYSUBUNIT KeyboardKeycode = sdl.K_CURRENCYSUBUNIT // "CurrencySubUnit" (the Currency Subunit key) K_KP_LEFTPAREN KeyboardKeycode = sdl.K_KP_LEFTPAREN // "Keypad (" (the Left Parenthesis key (numeric keypad)) K_KP_RIGHTPAREN KeyboardKeycode = sdl.K_KP_RIGHTPAREN // "Keypad )" (the Right Parenthesis key (numeric keypad)) K_KP_LEFTBRACE KeyboardKeycode = sdl.K_KP_LEFTBRACE // "Keypad {" (the Left Brace key (numeric keypad)) K_KP_RIGHTBRACE KeyboardKeycode = sdl.K_KP_RIGHTBRACE // "Keypad }" (the Right Brace key (numeric keypad)) K_KP_TAB KeyboardKeycode = sdl.K_KP_TAB // "Keypad Tab" (the Tab key (numeric keypad)) K_KP_BACKSPACE KeyboardKeycode = sdl.K_KP_BACKSPACE // "Keypad Backspace" (the Backspace key (numeric keypad)) K_KP_A KeyboardKeycode = sdl.K_KP_A // "Keypad A" (the A key (numeric keypad)) K_KP_B KeyboardKeycode = sdl.K_KP_B // "Keypad B" (the B key (numeric keypad)) K_KP_C KeyboardKeycode = sdl.K_KP_C // "Keypad C" (the C key (numeric keypad)) K_KP_D KeyboardKeycode = sdl.K_KP_D // "Keypad D" (the D key (numeric keypad)) K_KP_E KeyboardKeycode = sdl.K_KP_E // "Keypad E" (the E key (numeric keypad)) K_KP_F KeyboardKeycode = sdl.K_KP_F // "Keypad F" (the F key (numeric keypad)) K_KP_XOR KeyboardKeycode = sdl.K_KP_XOR // "Keypad XOR" (the XOR key (numeric keypad)) K_KP_POWER KeyboardKeycode = sdl.K_KP_POWER // "Keypad ^" (the Power key (numeric keypad)) K_KP_PERCENT KeyboardKeycode = sdl.K_KP_PERCENT // "Keypad %" (the Percent key (numeric keypad)) K_KP_LESS KeyboardKeycode = sdl.K_KP_LESS // "Keypad <" (the Less key (numeric keypad)) K_KP_GREATER KeyboardKeycode = sdl.K_KP_GREATER // "Keypad >" (the Greater key (numeric keypad)) K_KP_AMPERSAND KeyboardKeycode = sdl.K_KP_AMPERSAND // "Keypad &" (the & key (numeric keypad)) K_KP_DBLAMPERSAND KeyboardKeycode = sdl.K_KP_DBLAMPERSAND // "Keypad &&" (the && key (numeric keypad)) K_KP_VERTICALBAR KeyboardKeycode = sdl.K_KP_VERTICALBAR // "Keypad |" (the | key (numeric keypad)) K_KP_DBLVERTICALBAR KeyboardKeycode = sdl.K_KP_DBLVERTICALBAR // "Keypad ||" (the || key (numeric keypad)) K_KP_COLON KeyboardKeycode = sdl.K_KP_COLON // "Keypad :" (the : key (numeric keypad)) K_KP_HASH KeyboardKeycode = sdl.K_KP_HASH // "Keypad #" (the # key (numeric keypad)) K_KP_SPACE KeyboardKeycode = sdl.K_KP_SPACE // "Keypad Space" (the Space key (numeric keypad)) K_KP_AT KeyboardKeycode = sdl.K_KP_AT // "Keypad @" (the @ key (numeric keypad)) K_KP_EXCLAM KeyboardKeycode = sdl.K_KP_EXCLAM // "Keypad !" (the ! key (numeric keypad)) K_KP_MEMSTORE KeyboardKeycode = sdl.K_KP_MEMSTORE // "Keypad MemStore" (the Mem Store key (numeric keypad)) K_KP_MEMRECALL KeyboardKeycode = sdl.K_KP_MEMRECALL // "Keypad MemRecall" (the Mem Recall key (numeric keypad)) K_KP_MEMCLEAR KeyboardKeycode = sdl.K_KP_MEMCLEAR // "Keypad MemClear" (the Mem Clear key (numeric keypad)) K_KP_MEMADD KeyboardKeycode = sdl.K_KP_MEMADD // "Keypad MemAdd" (the Mem Add key (numeric keypad)) K_KP_MEMSUBTRACT KeyboardKeycode = sdl.K_KP_MEMSUBTRACT // "Keypad MemSubtract" (the Mem Subtract key (numeric keypad)) K_KP_MEMMULTIPLY KeyboardKeycode = sdl.K_KP_MEMMULTIPLY // "Keypad MemMultiply" (the Mem Multiply key (numeric keypad)) K_KP_MEMDIVIDE KeyboardKeycode = sdl.K_KP_MEMDIVIDE // "Keypad MemDivide" (the Mem Divide key (numeric keypad)) K_KP_PLUSMINUS KeyboardKeycode = sdl.K_KP_PLUSMINUS // "Keypad +/-" (the +/- key (numeric keypad)) K_KP_CLEAR KeyboardKeycode = sdl.K_KP_CLEAR // "Keypad Clear" (the Clear key (numeric keypad)) K_KP_CLEARENTRY KeyboardKeycode = sdl.K_KP_CLEARENTRY // "Keypad ClearEntry" (the Clear Entry key (numeric keypad)) K_KP_BINARY KeyboardKeycode = sdl.K_KP_BINARY // "Keypad Binary" (the Binary key (numeric keypad)) K_KP_OCTAL KeyboardKeycode = sdl.K_KP_OCTAL // "Keypad Octal" (the Octal key (numeric keypad)) K_KP_DECIMAL KeyboardKeycode = sdl.K_KP_DECIMAL // "Keypad Decimal" (the Decimal key (numeric keypad)) K_KP_HEXADECIMAL KeyboardKeycode = sdl.K_KP_HEXADECIMAL // "Keypad Hexadecimal" (the Hexadecimal key (numeric keypad)) K_LCTRL KeyboardKeycode = sdl.K_LCTRL // "Left Ctrl" K_LSHIFT KeyboardKeycode = sdl.K_LSHIFT // "Left Shift" K_LALT KeyboardKeycode = sdl.K_LALT // "Left Alt" (alt, option) K_LGUI KeyboardKeycode = sdl.K_LGUI // "Left GUI" (windows, command (apple), meta) K_RCTRL KeyboardKeycode = sdl.K_RCTRL // "Right Ctrl" K_RSHIFT KeyboardKeycode = sdl.K_RSHIFT // "Right Shift" K_RALT KeyboardKeycode = sdl.K_RALT // "Right Alt" (alt, option) K_RGUI KeyboardKeycode = sdl.K_RGUI // "Right GUI" (windows, command (apple), meta) K_MODE KeyboardKeycode = sdl.K_MODE // "ModeSwitch" (I'm not sure if this is really not covered by any of the above, but since there's a special KMOD_MODE for it I'm adding it here) K_AUDIONEXT KeyboardKeycode = sdl.K_AUDIONEXT // "AudioNext" (the Next Track media key) K_AUDIOPREV KeyboardKeycode = sdl.K_AUDIOPREV // "AudioPrev" (the Previous Track media key) K_AUDIOSTOP KeyboardKeycode = sdl.K_AUDIOSTOP // "AudioStop" (the Stop media key) K_AUDIOPLAY KeyboardKeycode = sdl.K_AUDIOPLAY // "AudioPlay" (the Play media key) K_AUDIOMUTE KeyboardKeycode = sdl.K_AUDIOMUTE // "AudioMute" (the Mute volume key) K_MEDIASELECT KeyboardKeycode = sdl.K_MEDIASELECT // "MediaSelect" (the Media Select key) K_WWW KeyboardKeycode = sdl.K_WWW // "WWW" (the WWW/World Wide Web key) K_MAIL KeyboardKeycode = sdl.K_MAIL // "Mail" (the Mail/eMail key) K_CALCULATOR KeyboardKeycode = sdl.K_CALCULATOR // "Calculator" (the Calculator key) K_COMPUTER KeyboardKeycode = sdl.K_COMPUTER // "Computer" (the My Computer key) K_AC_SEARCH KeyboardKeycode = sdl.K_AC_SEARCH // "AC Search" (the Search key (application control keypad)) K_AC_HOME KeyboardKeycode = sdl.K_AC_HOME // "AC Home" (the Home key (application control keypad)) K_AC_BACK KeyboardKeycode = sdl.K_AC_BACK // "AC Back" (the Back key (application control keypad)) K_AC_FORWARD KeyboardKeycode = sdl.K_AC_FORWARD // "AC Forward" (the Forward key (application control keypad)) K_AC_STOP KeyboardKeycode = sdl.K_AC_STOP // "AC Stop" (the Stop key (application control keypad)) K_AC_REFRESH KeyboardKeycode = sdl.K_AC_REFRESH // "AC Refresh" (the Refresh key (application control keypad)) K_AC_BOOKMARKS KeyboardKeycode = sdl.K_AC_BOOKMARKS // "AC Bookmarks" (the Bookmarks key (application control keypad)) K_BRIGHTNESSDOWN KeyboardKeycode = sdl.K_BRIGHTNESSDOWN // "BrightnessDown" (the Brightness Down key) K_BRIGHTNESSUP KeyboardKeycode = sdl.K_BRIGHTNESSUP // "BrightnessUp" (the Brightness Up key) K_DISPLAYSWITCH KeyboardKeycode = sdl.K_DISPLAYSWITCH // "DisplaySwitch" (display mirroring/dual display switch, video mode switch) K_KBDILLUMTOGGLE KeyboardKeycode = sdl.K_KBDILLUMTOGGLE // "KBDIllumToggle" (the Keyboard Illumination Toggle key) K_KBDILLUMDOWN KeyboardKeycode = sdl.K_KBDILLUMDOWN // "KBDIllumDown" (the Keyboard Illumination Down key) K_KBDILLUMUP KeyboardKeycode = sdl.K_KBDILLUMUP // "KBDIllumUp" (the Keyboard Illumination Up key) K_EJECT KeyboardKeycode = sdl.K_EJECT // "Eject" (the Eject key) K_SLEEP KeyboardKeycode = sdl.K_SLEEP // "Sleep" (the Sleep key) )
type MouseButtonEvent ¶
type MouseButtonEvent struct {
// Event type
//
// Pressed, Released
State InputEventType
X int
Y int
Clicks int
Button MouseEventButton
}
type MouseEventButton ¶
type MouseEventButton uint32
const ( BUTTON_LEFT MouseEventButton = sdl.BUTTON_LEFT BUTTON_RIGHT MouseEventButton = sdl.BUTTON_RIGHT BUTTON_MIDDLE MouseEventButton = sdl.BUTTON_MIDDLE BUTTON_X1 MouseEventButton = sdl.BUTTON_X1 BUTTON_X2 MouseEventButton = sdl.BUTTON_X2 )
Used in masks for mouse buttons
type MouseMovedEvent ¶
type MouseMovedEvent struct {
X int
Y int
DeltaX int
DeltaY int
Button MouseEventButton
}
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