Documentation ¶
Index ¶
- func EndConnection(s *session.Session) (IfEndStream bool)
- func GetSesionFromContext(c context.Context) *session.Session
- func HandleRPCError(s *session.Session, e error) (IfEndStream bool)
- func IgnoreError(s *session.Session) (IfEndStream bool)
- func ReconnectError(s *session.Session) (IfEndStream bool)
- func RecordError(s *session.Session, e error) (IfEndStream bool)
- type ATGServer
- type CTGServer
- func (g *CTGServer) Pipe(ClientToGame_PipeServer) error
- func (g *CTGServer) PlayerInput(stream ClientToGame_PlayerInputServer) error
- func (g *CTGServer) TimeCalibrate(c context.Context, e *Empty) (*TimeStamp, error)
- func (g *CTGServer) UpdateGameFrame(e *Empty, stream ClientToGame_UpdateGameFrameServer) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func EndConnection ¶
func IgnoreError ¶
func ReconnectError ¶
Types ¶
type CTGServer ¶
type CTGServer struct { }
func (*CTGServer) PlayerInput ¶
func (*CTGServer) TimeCalibrate ¶
func (*CTGServer) UpdateGameFrame ¶
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