Documentation ¶
Index ¶
- func ConnectionVocal(client *discordgo.Session, event *discordgo.VoiceStateUpdate)
- func DisconnectionVocal(client *discordgo.Session, event *discordgo.VoiceStateUpdate)
- func GuildCreate(s *discordgo.Session, event *discordgo.GuildCreate)
- func GuildDelete(s *discordgo.Session, event *discordgo.GuildDelete)
- func GuildMemberJoin(s *discordgo.Session, event *discordgo.GuildMemberAdd)
- func GuildMemberLeave(s *discordgo.Session, event *discordgo.GuildMemberRemove)
- func MessageSent(client *discordgo.Session, event *discordgo.MessageCreate)
- func ReactionAdd(client *discordgo.Session, event *discordgo.MessageReactionAdd)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ConnectionVocal ¶
func ConnectionVocal(client *discordgo.Session, event *discordgo.VoiceStateUpdate)
func DisconnectionVocal ¶
func DisconnectionVocal(client *discordgo.Session, event *discordgo.VoiceStateUpdate)
func GuildCreate ¶
func GuildCreate(s *discordgo.Session, event *discordgo.GuildCreate)
func GuildDelete ¶
func GuildDelete(s *discordgo.Session, event *discordgo.GuildDelete)
func GuildMemberJoin ¶
func GuildMemberJoin(s *discordgo.Session, event *discordgo.GuildMemberAdd)
func GuildMemberLeave ¶
func GuildMemberLeave(s *discordgo.Session, event *discordgo.GuildMemberRemove)
func MessageSent ¶
func MessageSent(client *discordgo.Session, event *discordgo.MessageCreate)
func ReactionAdd ¶
func ReactionAdd(client *discordgo.Session, event *discordgo.MessageReactionAdd)
Types ¶
This section is empty.
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