common

package
v0.36.1 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Apr 25, 2024 License: Apache-2.0 Imports: 54 Imported by: 0

Documentation

Index

Constants

View Source
const (
	GitRefContextKey = ContextKey("gitRef")
)
View Source
const TestingFinalizer = "testing/finalizer"

Variables

Functions

func NewClient

func NewClient(ctx context.Context, config *rest.Config) client.Client

func NewConfig

func NewConfig() *rest.Config

func NodeClaimNames

func NodeClaimNames(nodeClaims []*corev1beta1.NodeClaim) []string

func NodeNames

func NodeNames(nodes []*v1.Node) []string

Types

type ContextKey

type ContextKey string

type Environment

type Environment struct {
	context.Context

	Client     client.Client
	Config     *rest.Config
	KubeClient kubernetes.Interface
	Monitor    *Monitor

	StartingNodeCount int
	// contains filtered or unexported fields
}

func NewEnvironment

func NewEnvironment(t *testing.T) *Environment

func (*Environment) AfterEach

func (env *Environment) AfterEach()

func (*Environment) BeforeEach

func (env *Environment) BeforeEach()

nolint:gocyclo

func (*Environment) Cleanup

func (env *Environment) Cleanup()

func (*Environment) CleanupObjects

func (env *Environment) CleanupObjects(cleanableObjects ...client.Object)

func (*Environment) ConsistentlyExpectDisruptionsWithNodeCount

func (env *Environment) ConsistentlyExpectDisruptionsWithNodeCount(disruptingNodes, totalNodes int, duration time.Duration) (taintedNodes []*v1.Node)

ConsistentlyExpectDisruptionsWithNodeCount will continually ensure that there are exactly disruptingNodes with totalNodes (including replacements and existing nodes)

func (*Environment) ConsistentlyExpectNoDisruptions

func (env *Environment) ConsistentlyExpectNoDisruptions(nodeCount int, duration time.Duration) (taintedNodes []*v1.Node)

func (*Environment) ConsistentlyExpectNodeClaimsNotDrifted added in v0.34.5

func (env *Environment) ConsistentlyExpectNodeClaimsNotDrifted(duration time.Duration, nodeClaims ...*corev1beta1.NodeClaim)

func (*Environment) ConsistentlyExpectNodeCount

func (env *Environment) ConsistentlyExpectNodeCount(comparator string, count int, duration time.Duration) []*v1.Node

func (*Environment) DefaultNodePool

func (env *Environment) DefaultNodePool(nodeClass *v1beta1.EC2NodeClass) *corev1beta1.NodePool

func (*Environment) EventuallyExpectAvgUtilization

func (env *Environment) EventuallyExpectAvgUtilization(resource v1.ResourceName, comparator string, value float64)

func (*Environment) EventuallyExpectBound

func (env *Environment) EventuallyExpectBound(pods ...*v1.Pod)

func (*Environment) EventuallyExpectBoundPodCount

func (env *Environment) EventuallyExpectBoundPodCount(selector labels.Selector, numPods int) []*v1.Pod

func (*Environment) EventuallyExpectCreatedNodeClaimCount

func (env *Environment) EventuallyExpectCreatedNodeClaimCount(comparator string, count int) []*corev1beta1.NodeClaim

func (*Environment) EventuallyExpectCreatedNodeCount

func (env *Environment) EventuallyExpectCreatedNodeCount(comparator string, count int) []*v1.Node

func (*Environment) EventuallyExpectDeletedNodeCount

func (env *Environment) EventuallyExpectDeletedNodeCount(comparator string, count int) []*v1.Node

func (*Environment) EventuallyExpectDeletedNodeCountWithSelector

func (env *Environment) EventuallyExpectDeletedNodeCountWithSelector(comparator string, count int, selector labels.Selector) []*v1.Node

func (*Environment) EventuallyExpectDrifted

func (env *Environment) EventuallyExpectDrifted(nodeClaims ...*corev1beta1.NodeClaim)

func (*Environment) EventuallyExpectEmpty

func (env *Environment) EventuallyExpectEmpty(nodeClaims ...*corev1beta1.NodeClaim)

func (*Environment) EventuallyExpectExpired

func (env *Environment) EventuallyExpectExpired(nodeClaims ...*corev1beta1.NodeClaim)

func (*Environment) EventuallyExpectHealthy

func (env *Environment) EventuallyExpectHealthy(pods ...*v1.Pod)

func (*Environment) EventuallyExpectHealthyPodCount

func (env *Environment) EventuallyExpectHealthyPodCount(selector labels.Selector, numPods int) []*v1.Pod

func (*Environment) EventuallyExpectHealthyPodCountWithTimeout

func (env *Environment) EventuallyExpectHealthyPodCountWithTimeout(timeout time.Duration, selector labels.Selector, numPods int) []*v1.Pod

func (*Environment) EventuallyExpectHealthyWithTimeout

func (env *Environment) EventuallyExpectHealthyWithTimeout(timeout time.Duration, pods ...*v1.Pod)

func (*Environment) EventuallyExpectInitializedNodeCount

func (env *Environment) EventuallyExpectInitializedNodeCount(comparator string, count int) []*v1.Node

func (*Environment) EventuallyExpectKarpenterRestarted

func (env *Environment) EventuallyExpectKarpenterRestarted()

func (*Environment) EventuallyExpectMinUtilization

func (env *Environment) EventuallyExpectMinUtilization(resource v1.ResourceName, comparator string, value float64)

func (*Environment) EventuallyExpectNodeClaimCount

func (env *Environment) EventuallyExpectNodeClaimCount(comparator string, count int) []*corev1beta1.NodeClaim

func (*Environment) EventuallyExpectNodeClaimsReady

func (env *Environment) EventuallyExpectNodeClaimsReady(nodeClaims ...*corev1beta1.NodeClaim)

func (*Environment) EventuallyExpectNodeCount

func (env *Environment) EventuallyExpectNodeCount(comparator string, count int) []*v1.Node

func (*Environment) EventuallyExpectNodeCountWithSelector

func (env *Environment) EventuallyExpectNodeCountWithSelector(comparator string, count int, selector labels.Selector) []*v1.Node

func (*Environment) EventuallyExpectNodesUntaintedWithTimeout

func (env *Environment) EventuallyExpectNodesUntaintedWithTimeout(timeout time.Duration, nodes ...*v1.Node)

func (*Environment) EventuallyExpectNotFound

func (env *Environment) EventuallyExpectNotFound(objects ...client.Object)

func (*Environment) EventuallyExpectNotFoundAssertion

func (env *Environment) EventuallyExpectNotFoundAssertion(objects ...client.Object) AsyncAssertion

func (*Environment) EventuallyExpectPendingPodCount

func (env *Environment) EventuallyExpectPendingPodCount(selector labels.Selector, numPods int)

func (*Environment) EventuallyExpectRollout

func (env *Environment) EventuallyExpectRollout(name, namespace string)

func (*Environment) EventuallyExpectTaintedNodeCount

func (env *Environment) EventuallyExpectTaintedNodeCount(comparator string, count int) []*v1.Node

func (*Environment) EventuallyExpectUniqueNodeNames

func (env *Environment) EventuallyExpectUniqueNodeNames(selector labels.Selector, uniqueNames int)

func (*Environment) ExpectActiveKarpenterPod

func (env *Environment) ExpectActiveKarpenterPod() *v1.Pod

func (*Environment) ExpectActiveKarpenterPodName

func (env *Environment) ExpectActiveKarpenterPodName() string

func (*Environment) ExpectActivePodsForNode

func (env *Environment) ExpectActivePodsForNode(nodeName string) []*v1.Pod

func (*Environment) ExpectCABundle

func (env *Environment) ExpectCABundle() string

func (*Environment) ExpectCleanCluster

func (env *Environment) ExpectCleanCluster()

func (*Environment) ExpectConfigMapDataOverridden

func (env *Environment) ExpectConfigMapDataOverridden(key types.NamespacedName, data ...map[string]string) (changed bool)

func (*Environment) ExpectConfigMapDataReplaced

func (env *Environment) ExpectConfigMapDataReplaced(key types.NamespacedName, data ...map[string]string) (changed bool)

func (*Environment) ExpectConfigMapExists

func (env *Environment) ExpectConfigMapExists(key types.NamespacedName) *v1.ConfigMap

func (*Environment) ExpectCreated

func (env *Environment) ExpectCreated(objects ...client.Object)

func (*Environment) ExpectCreatedNodeCount

func (env *Environment) ExpectCreatedNodeCount(comparator string, count int) []*v1.Node

func (*Environment) ExpectCreatedOrUpdated

func (env *Environment) ExpectCreatedOrUpdated(objects ...client.Object)

ExpectCreatedOrUpdated can update objects in the cluster to match the inputs. WARNING: ExpectUpdated ignores the resource version check, which can result in overwriting changes made by other controllers in the cluster. This is useful in ensuring that we can clean up resources by patching out finalizers. Grab the object before making the updates to reduce the chance of this race.

func (*Environment) ExpectDaemonSetEnvironmentVariableUpdated

func (env *Environment) ExpectDaemonSetEnvironmentVariableUpdated(obj client.ObjectKey, name, value string, containers ...string)

func (*Environment) ExpectDeleted

func (env *Environment) ExpectDeleted(objects ...client.Object)

func (*Environment) ExpectExists

func (env *Environment) ExpectExists(obj client.Object) client.Object

func (*Environment) ExpectKarpenterLeaseOwnerChanged

func (env *Environment) ExpectKarpenterLeaseOwnerChanged()

func (*Environment) ExpectKarpenterPods

func (env *Environment) ExpectKarpenterPods() []*v1.Pod

func (*Environment) ExpectNoCrashes

func (env *Environment) ExpectNoCrashes()

func (*Environment) ExpectNodeClaimCount

func (env *Environment) ExpectNodeClaimCount(comparator string, count int)

func (*Environment) ExpectNodeCount

func (env *Environment) ExpectNodeCount(comparator string, count int)

func (*Environment) ExpectPodENIDisabled

func (env *Environment) ExpectPodENIDisabled()

func (*Environment) ExpectPodENIEnabled

func (env *Environment) ExpectPodENIEnabled()

func (*Environment) ExpectPodsMatchingSelector

func (env *Environment) ExpectPodsMatchingSelector(selector labels.Selector) []*v1.Pod

func (*Environment) ExpectPrefixDelegationDisabled

func (env *Environment) ExpectPrefixDelegationDisabled()

func (*Environment) ExpectPrefixDelegationEnabled

func (env *Environment) ExpectPrefixDelegationEnabled()

func (*Environment) ExpectSettings

func (env *Environment) ExpectSettings() (res []v1.EnvVar)

func (*Environment) ExpectSettingsOverridden

func (env *Environment) ExpectSettingsOverridden(vars ...v1.EnvVar)

func (*Environment) ExpectSettingsRemoved

func (env *Environment) ExpectSettingsRemoved(vars ...v1.EnvVar)

func (*Environment) ExpectSettingsReplaced

func (env *Environment) ExpectSettingsReplaced(vars ...v1.EnvVar)

func (*Environment) ExpectTestingFinalizerRemoved

func (env *Environment) ExpectTestingFinalizerRemoved(obj client.Object) error

func (*Environment) ExpectUpdated

func (env *Environment) ExpectUpdated(objects ...client.Object)

ExpectUpdated will update objects in the cluster to match the inputs. WARNING: This ignores the resource version check, which can result in overwriting changes made by other controllers in the cluster. This is useful in ensuring that we can clean up resources by patching out finalizers. Grab the object before making the updates to reduce the chance of this race.

func (*Environment) ForcePodsToSpread

func (env *Environment) ForcePodsToSpread(nodes ...*v1.Node)

ForcePodsToSpread ensures that currently scheduled pods get spread evenly across all passed nodes by deleting pods off of existing nodes and waiting them to reschedule. This is useful for scenarios where you want to force the nodes be underutilized but you want to keep a consistent count of nodes rather than leaving around empty ones.

func (*Environment) GetDaemonSetCount

func (env *Environment) GetDaemonSetCount(np *corev1beta1.NodePool) int

func (*Environment) GetNode

func (env *Environment) GetNode(nodeName string) v1.Node

func (*Environment) Stop

func (env *Environment) Stop()

type Monitor

type Monitor struct {
	// contains filtered or unexported fields
}

Monitor is used to monitor the cluster state during a running test

func NewMonitor

func NewMonitor(ctx context.Context, kubeClient client.Client) *Monitor

func (*Monitor) AvgUtilization

func (m *Monitor) AvgUtilization(resource v1.ResourceName) float64

func (*Monitor) CreatedNodeCount

func (m *Monitor) CreatedNodeCount() int

CreatedNodeCount returns the number of nodes created since the last reset

func (*Monitor) CreatedNodes

func (m *Monitor) CreatedNodes() []*v1.Node

CreatedNodes returns the nodes that have been created since the last reset (essentially Nodes - NodesAtReset)

func (*Monitor) DeletedNodes

func (m *Monitor) DeletedNodes() []*v1.Node

DeletedNodes returns the nodes that have been deleted since the last reset (essentially NodesAtReset - Nodes)

func (*Monitor) MinUtilization

func (m *Monitor) MinUtilization(resource v1.ResourceName) float64

func (*Monitor) NodeCount

func (m *Monitor) NodeCount() int

NodeCount returns the current number of nodes

func (*Monitor) NodeCountAtReset

func (m *Monitor) NodeCountAtReset() int

NodeCountAtReset returns the number of nodes that were running when the monitor was last reset, typically at the beginning of a test

func (*Monitor) Nodes

func (m *Monitor) Nodes() []*v1.Node

Nodes returns all the nodes on the cluster

func (*Monitor) NodesAtReset

func (m *Monitor) NodesAtReset() []*v1.Node

NodesAtReset returns a slice of nodes that the monitor saw at the last reset

func (*Monitor) PendingPods

func (m *Monitor) PendingPods(selector labels.Selector) []*v1.Pod

PendingPods returns the number of pending pods matching the given selector

func (*Monitor) PendingPodsCount

func (m *Monitor) PendingPodsCount(selector labels.Selector) int

func (*Monitor) Reset

func (m *Monitor) Reset()

Reset resets the cluster monitor prior to running a test.

func (*Monitor) RestartCount

func (m *Monitor) RestartCount(namespace string) map[string]int

RestartCount returns the containers and number of restarts for that container for all containers in the pods in the given namespace

func (*Monitor) RunningPods

func (m *Monitor) RunningPods(selector labels.Selector) []*v1.Pod

RunningPods returns the number of running pods matching the given selector

func (*Monitor) RunningPodsCount

func (m *Monitor) RunningPodsCount(selector labels.Selector) int

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL