Documentation
¶
Overview ¶
Package resolvers contains GraphQL resolver implementations.
Index ¶
- Constants
- Variables
- func ResolveCompositionMode(obj *models.Effect) (generated.CompositionMode, error)
- func ResolveEffectType(obj *models.Effect) (generated.EffectType, error)
- func ResolveOnCueChangeCueEffect(obj *models.CueEffect) (*generated.TransitionBehavior, error)
- func ResolveOnCueChangeEffect(obj *models.Effect) (generated.TransitionBehavior, error)
- func ResolvePriorityBand(obj *models.Effect) (generated.PriorityBand, error)
- func ResolveWaveform(obj *models.Effect) (*generated.WaveformType, error)
- type Resolver
- func (r *Resolver) ChannelDefinition() generated.ChannelDefinitionResolver
- func (r *Resolver) Cue() generated.CueResolver
- func (r *Resolver) CueEffect() generated.CueEffectResolver
- func (r *Resolver) CueList() generated.CueListResolver
- func (r *Resolver) Device() generated.DeviceResolver
- func (r *Resolver) Effect() generated.EffectResolver
- func (r *Resolver) FixtureDefinition() generated.FixtureDefinitionResolver
- func (r *Resolver) FixtureGroup() generated.FixtureGroupResolver
- func (r *Resolver) FixtureInstance() generated.FixtureInstanceResolver
- func (r *Resolver) FixtureMode() generated.FixtureModeResolver
- func (r *Resolver) FixtureValue() generated.FixtureValueResolver
- func (r *Resolver) GroupInvitation() generated.GroupInvitationResolver
- func (r *Resolver) GroupMember() generated.GroupMemberResolver
- func (r *Resolver) InstanceChannel() generated.InstanceChannelResolver
- func (r *Resolver) Look() generated.LookResolver
- func (r *Resolver) LookBoard() generated.LookBoardResolver
- func (r *Resolver) LookBoardButton() generated.LookBoardButtonResolver
- func (r *Resolver) ModeChannel() generated.ModeChannelResolver
- func (r *Resolver) Mutation() generated.MutationResolver
- func (r *Resolver) Operation() generated.OperationResolver
- func (r *Resolver) PreviewSession() generated.PreviewSessionResolver
- func (r *Resolver) Project() generated.ProjectResolver
- func (r *Resolver) ProjectUser() generated.ProjectUserResolver
- func (r *Resolver) Query() generated.QueryResolver
- func (r *Resolver) ResolveActivateBlackout(ctx context.Context, fadeTime *float64) (bool, error)
- func (r *Resolver) ResolveActivateEffect(ctx context.Context, effectID string, fadeTime *float64) (bool, error)
- func (r *Resolver) ResolveAddChannelToEffectFixture(ctx context.Context, effectFixtureID string, ...) (*models.EffectChannel, error)
- func (r *Resolver) ResolveAddEffectToCue(ctx context.Context, input generated.AddEffectToCueInput) (*models.CueEffect, error)
- func (r *Resolver) ResolveAddFixtureToEffect(ctx context.Context, input generated.AddFixtureToEffectInput) (*models.EffectFixture, error)
- func (r *Resolver) ResolveCreateEffect(ctx context.Context, input generated.CreateEffectInput) (*models.Effect, error)
- func (r *Resolver) ResolveDeleteEffect(ctx context.Context, id string) (bool, error)
- func (r *Resolver) ResolveEffect(ctx context.Context, id string) (*models.Effect, error)
- func (r *Resolver) ResolveEffects(ctx context.Context, projectID string) ([]*models.Effect, error)
- func (r *Resolver) ResolveModulatorStatus(ctx context.Context) (*generated.ModulatorStatus, error)
- func (r *Resolver) ResolveReleaseBlackout(ctx context.Context, fadeTime *float64) (bool, error)
- func (r *Resolver) ResolveRemoveChannelFromEffectFixture(ctx context.Context, id string) (bool, error)
- func (r *Resolver) ResolveRemoveEffectFromCue(ctx context.Context, cueID, effectID string) (bool, error)
- func (r *Resolver) ResolveRemoveFixtureFromEffect(ctx context.Context, effectID, fixtureID string) (bool, error)
- func (r *Resolver) ResolveSetGrandMaster(ctx context.Context, value float64) (bool, error)
- func (r *Resolver) ResolveStopEffect(ctx context.Context, effectID string, fadeTime *float64) (bool, error)
- func (r *Resolver) ResolveUpdateEffect(ctx context.Context, id string, input generated.UpdateEffectInput) (*models.Effect, error)
- func (r *Resolver) ResolveUpdateEffectChannel(ctx context.Context, id string, input generated.EffectChannelInput) (*models.EffectChannel, error)
- func (r *Resolver) ResolveUpdateEffectFixture(ctx context.Context, id string, input generated.UpdateEffectFixtureInput) (*models.EffectFixture, error)
- func (r *Resolver) Session() generated.SessionResolver
- func (r *Resolver) SetAuthService(authService *auth.Service)
- func (r *Resolver) Setting() generated.SettingResolver
- func (r *Resolver) Subscription() generated.SubscriptionResolver
- func (r *Resolver) User() generated.UserResolver
- func (r *Resolver) UserGroup() generated.UserGroupResolver
Constants ¶
const ( MinCanvasSize = 100 // Minimum canvas dimension in pixels MaxCanvasSize = 100000 // Maximum canvas dimension in pixels )
Canvas dimension validation constants
const DefaultCanvasSize = 2000
Default canvas size for coordinate conversion
Variables ¶
var ( ErrAuthNotEnabled = errors.New("authentication is not enabled") ErrNotAuthenticated = errors.New("not authenticated") ErrNotAuthorized = errors.New("not authorized") ErrUserNotFound = errors.New("user not found") ErrGroupNotFound = errors.New("group not found") ErrDeviceNotFound = errors.New("device not found") ErrSessionNotFound = errors.New("session not found") ErrFeatureNotEnabled = errors.New("this feature is not enabled") )
Auth errors for GraphQL responses.
var ( ErrInvitationNotFound = errors.New("invitation not found") ErrInvitationExpired = errors.New("invitation has expired") ErrInvitationNotPending = errors.New("invitation is not in pending status") ErrAlreadyMember = errors.New("user is already a member of this group") ErrDeviceAlreadyInGroup = errors.New("device is already in this group") ErrEmailMismatch = errors.New("invitation email does not match your account") ErrCannotDemoteOwner = errors.New("cannot change the role of the group owner") )
Errors specific to group admin operations.
Functions ¶
func ResolveCompositionMode ¶ added in v0.2.30
func ResolveCompositionMode(obj *models.Effect) (generated.CompositionMode, error)
ResolveCompositionMode converts the string composition mode to the enum.
func ResolveEffectType ¶ added in v0.2.30
func ResolveEffectType(obj *models.Effect) (generated.EffectType, error)
ResolveEffectType converts the string effect type to the enum.
func ResolveOnCueChangeCueEffect ¶ added in v0.2.30
func ResolveOnCueChangeCueEffect(obj *models.CueEffect) (*generated.TransitionBehavior, error)
ResolveOnCueChangeCueEffect converts the cue effect's on cue change behavior to the enum.
func ResolveOnCueChangeEffect ¶ added in v0.2.30
func ResolveOnCueChangeEffect(obj *models.Effect) (generated.TransitionBehavior, error)
ResolveOnCueChangeEffect converts the string on cue change behavior to the enum.
func ResolvePriorityBand ¶ added in v0.2.30
func ResolvePriorityBand(obj *models.Effect) (generated.PriorityBand, error)
ResolvePriorityBand converts the string priority band to the enum.
func ResolveWaveform ¶ added in v0.2.30
func ResolveWaveform(obj *models.Effect) (*generated.WaveformType, error)
ResolveWaveform converts the waveform string to the enum.
Types ¶
type Resolver ¶
type Resolver struct {
// Repositories
ProjectRepo *repositories.ProjectRepository
SettingRepo *repositories.SettingRepository
FixtureRepo *repositories.FixtureRepository
LookRepo *repositories.LookRepository
CueListRepo *repositories.CueListRepository
CueRepo *repositories.CueRepository
LookBoardRepo *repositories.LookBoardRepository
EffectRepo *repositories.EffectRepository
OperationRepo *repositories.OperationRepository
GroupRepo *repositories.GroupRepository
InvitationRepo *repositories.InvitationRepository
FixtureGroupRepo *repositories.FixtureGroupRepository
// Services
DMXService *dmx.Service
FadeEngine *modulator.Engine
PlaybackService *playback.Service
ExportService *export.Service
ImportService *importservice.Service
EosImportService *importeos.Service
EosExportService *exporteos.Service
OFLService *ofl.Service
OFLManager *ofl.Manager
PreviewService *preview.Service
VersionService *version.Service
WiFiService *wifi.Service
UndoService *undo.Service
PubSub *pubsub.PubSub
// Auth service (optional - nil if auth is disabled)
AuthService *auth.Service
// contains filtered or unexported fields
}
Resolver is the root resolver for the GraphQL schema. It holds dependencies that are shared across all resolvers.
func NewResolver ¶
func NewResolver(db *gorm.DB, dmxService *dmx.Service, fadeEngine *modulator.Engine, playbackService *playback.Service, oflCachePath string) *Resolver
NewResolver creates a new Resolver instance with all dependencies.
func (*Resolver) ChannelDefinition ¶
func (r *Resolver) ChannelDefinition() generated.ChannelDefinitionResolver
ChannelDefinition returns generated.ChannelDefinitionResolver implementation.
func (*Resolver) Cue ¶
func (r *Resolver) Cue() generated.CueResolver
Cue returns generated.CueResolver implementation.
func (*Resolver) CueEffect ¶ added in v0.2.30
func (r *Resolver) CueEffect() generated.CueEffectResolver
CueEffect returns generated.CueEffectResolver implementation.
func (*Resolver) CueList ¶
func (r *Resolver) CueList() generated.CueListResolver
CueList returns generated.CueListResolver implementation.
func (*Resolver) Device ¶ added in v0.2.31
func (r *Resolver) Device() generated.DeviceResolver
Device returns generated.DeviceResolver implementation.
func (*Resolver) Effect ¶ added in v0.2.30
func (r *Resolver) Effect() generated.EffectResolver
Effect returns generated.EffectResolver implementation.
func (*Resolver) FixtureDefinition ¶
func (r *Resolver) FixtureDefinition() generated.FixtureDefinitionResolver
FixtureDefinition returns generated.FixtureDefinitionResolver implementation.
func (*Resolver) FixtureGroup ¶ added in v0.3.0
func (r *Resolver) FixtureGroup() generated.FixtureGroupResolver
FixtureGroup returns generated.FixtureGroupResolver implementation.
func (*Resolver) FixtureInstance ¶
func (r *Resolver) FixtureInstance() generated.FixtureInstanceResolver
FixtureInstance returns generated.FixtureInstanceResolver implementation.
func (*Resolver) FixtureMode ¶
func (r *Resolver) FixtureMode() generated.FixtureModeResolver
FixtureMode returns generated.FixtureModeResolver implementation.
func (*Resolver) FixtureValue ¶
func (r *Resolver) FixtureValue() generated.FixtureValueResolver
FixtureValue returns generated.FixtureValueResolver implementation.
func (*Resolver) GroupInvitation ¶ added in v0.2.31
func (r *Resolver) GroupInvitation() generated.GroupInvitationResolver
GroupInvitation returns generated.GroupInvitationResolver implementation.
func (*Resolver) GroupMember ¶ added in v0.2.31
func (r *Resolver) GroupMember() generated.GroupMemberResolver
GroupMember returns generated.GroupMemberResolver implementation.
func (*Resolver) InstanceChannel ¶
func (r *Resolver) InstanceChannel() generated.InstanceChannelResolver
InstanceChannel returns generated.InstanceChannelResolver implementation.
func (*Resolver) Look ¶ added in v0.2.30
func (r *Resolver) Look() generated.LookResolver
Look returns generated.LookResolver implementation.
func (*Resolver) LookBoard ¶ added in v0.2.30
func (r *Resolver) LookBoard() generated.LookBoardResolver
LookBoard returns generated.LookBoardResolver implementation.
func (*Resolver) LookBoardButton ¶ added in v0.2.30
func (r *Resolver) LookBoardButton() generated.LookBoardButtonResolver
LookBoardButton returns generated.LookBoardButtonResolver implementation.
func (*Resolver) ModeChannel ¶
func (r *Resolver) ModeChannel() generated.ModeChannelResolver
ModeChannel returns generated.ModeChannelResolver implementation.
func (*Resolver) Mutation ¶
func (r *Resolver) Mutation() generated.MutationResolver
Mutation returns generated.MutationResolver implementation.
func (*Resolver) Operation ¶ added in v0.2.30
func (r *Resolver) Operation() generated.OperationResolver
Operation returns generated.OperationResolver implementation.
func (*Resolver) PreviewSession ¶
func (r *Resolver) PreviewSession() generated.PreviewSessionResolver
PreviewSession returns generated.PreviewSessionResolver implementation.
func (*Resolver) Project ¶
func (r *Resolver) Project() generated.ProjectResolver
Project returns generated.ProjectResolver implementation.
func (*Resolver) ProjectUser ¶
func (r *Resolver) ProjectUser() generated.ProjectUserResolver
ProjectUser returns generated.ProjectUserResolver implementation.
func (*Resolver) Query ¶
func (r *Resolver) Query() generated.QueryResolver
Query returns generated.QueryResolver implementation.
func (*Resolver) ResolveActivateBlackout ¶ added in v0.2.30
ResolveActivateBlackout activates the system blackout.
func (*Resolver) ResolveActivateEffect ¶ added in v0.2.30
func (r *Resolver) ResolveActivateEffect(ctx context.Context, effectID string, fadeTime *float64) (bool, error)
ResolveActivateEffect activates an effect with optional fade time.
func (*Resolver) ResolveAddChannelToEffectFixture ¶ added in v0.2.30
func (r *Resolver) ResolveAddChannelToEffectFixture(ctx context.Context, effectFixtureID string, input generated.EffectChannelInput) (*models.EffectChannel, error)
ResolveAddChannelToEffectFixture adds a channel to an effect fixture.
func (*Resolver) ResolveAddEffectToCue ¶ added in v0.2.30
func (r *Resolver) ResolveAddEffectToCue(ctx context.Context, input generated.AddEffectToCueInput) (*models.CueEffect, error)
ResolveAddEffectToCue adds an effect to a cue.
func (*Resolver) ResolveAddFixtureToEffect ¶ added in v0.2.30
func (r *Resolver) ResolveAddFixtureToEffect(ctx context.Context, input generated.AddFixtureToEffectInput) (*models.EffectFixture, error)
ResolveAddFixtureToEffect adds a fixture to an effect.
func (*Resolver) ResolveCreateEffect ¶ added in v0.2.30
func (r *Resolver) ResolveCreateEffect(ctx context.Context, input generated.CreateEffectInput) (*models.Effect, error)
ResolveCreateEffect creates a new effect.
func (*Resolver) ResolveDeleteEffect ¶ added in v0.2.30
ResolveDeleteEffect deletes an effect.
func (*Resolver) ResolveEffect ¶ added in v0.2.30
ResolveEffect returns a single effect by ID.
func (*Resolver) ResolveEffects ¶ added in v0.2.30
ResolveEffects returns all effects in a project.
func (*Resolver) ResolveModulatorStatus ¶ added in v0.2.30
ResolveModulatorStatus returns the current status of the modulator engine.
func (*Resolver) ResolveReleaseBlackout ¶ added in v0.2.30
ResolveReleaseBlackout releases the system blackout.
func (*Resolver) ResolveRemoveChannelFromEffectFixture ¶ added in v0.2.30
func (r *Resolver) ResolveRemoveChannelFromEffectFixture(ctx context.Context, id string) (bool, error)
ResolveRemoveChannelFromEffectFixture removes a channel from an effect fixture.
func (*Resolver) ResolveRemoveEffectFromCue ¶ added in v0.2.30
func (r *Resolver) ResolveRemoveEffectFromCue(ctx context.Context, cueID, effectID string) (bool, error)
ResolveRemoveEffectFromCue removes an effect from a cue.
func (*Resolver) ResolveRemoveFixtureFromEffect ¶ added in v0.2.30
func (r *Resolver) ResolveRemoveFixtureFromEffect(ctx context.Context, effectID, fixtureID string) (bool, error)
ResolveRemoveFixtureFromEffect removes a fixture from an effect.
func (*Resolver) ResolveSetGrandMaster ¶ added in v0.2.30
ResolveSetGrandMaster sets the grand master level.
func (*Resolver) ResolveStopEffect ¶ added in v0.2.30
func (r *Resolver) ResolveStopEffect(ctx context.Context, effectID string, fadeTime *float64) (bool, error)
ResolveStopEffect stops an active effect with optional fade time.
func (*Resolver) ResolveUpdateEffect ¶ added in v0.2.30
func (r *Resolver) ResolveUpdateEffect(ctx context.Context, id string, input generated.UpdateEffectInput) (*models.Effect, error)
ResolveUpdateEffect updates an existing effect.
func (*Resolver) ResolveUpdateEffectChannel ¶ added in v0.2.30
func (r *Resolver) ResolveUpdateEffectChannel(ctx context.Context, id string, input generated.EffectChannelInput) (*models.EffectChannel, error)
ResolveUpdateEffectChannel updates an effect channel's settings.
func (*Resolver) ResolveUpdateEffectFixture ¶ added in v0.2.30
func (r *Resolver) ResolveUpdateEffectFixture(ctx context.Context, id string, input generated.UpdateEffectFixtureInput) (*models.EffectFixture, error)
ResolveUpdateEffectFixture updates an effect fixture's settings (phase offset, amplitude scale, effect order).
func (*Resolver) Session ¶ added in v0.2.31
func (r *Resolver) Session() generated.SessionResolver
Session returns generated.SessionResolver implementation.
func (*Resolver) SetAuthService ¶ added in v0.2.31
SetAuthService sets the auth service on the resolver. This is called during server initialization if auth is enabled.
func (*Resolver) Setting ¶
func (r *Resolver) Setting() generated.SettingResolver
Setting returns generated.SettingResolver implementation.
func (*Resolver) Subscription ¶
func (r *Resolver) Subscription() generated.SubscriptionResolver
Subscription returns generated.SubscriptionResolver implementation.
func (*Resolver) User ¶
func (r *Resolver) User() generated.UserResolver
User returns generated.UserResolver implementation.
func (*Resolver) UserGroup ¶ added in v0.2.31
func (r *Resolver) UserGroup() generated.UserGroupResolver
UserGroup returns generated.UserGroupResolver implementation.