ruler

package
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Published: Feb 28, 2017 License: Apache-2.0 Imports: 25 Imported by: 0

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Functions

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Types

type Config

type Config struct {
	ConfigsAPIURL util.URLValue

	// HTTP timeout duration for requests made to the Weave Cloud configs
	// service.
	ClientTimeout time.Duration

	// This is used for template expansion in alerts. Because we don't support
	// alerts yet, this value doesn't matter. However, it must be a valid URL
	// in order to navigate Prometheus's code paths.
	ExternalURL util.URLValue

	// How frequently to evaluate rules by default.
	EvaluationInterval time.Duration
	NumWorkers         int

	// URL of the Alertmanager to send notifications to.
	AlertmanagerURL string
	// Capacity of the queue for notifications to be sent to the Alertmanager.
	NotificationQueueCapacity int
	// HTTP timeout duration when sending notifications to the Alertmanager.
	NotificationTimeout time.Duration
}

Config is the configuration for the recording rules server.

func (*Config) RegisterFlags

func (cfg *Config) RegisterFlags(f *flag.FlagSet)

RegisterFlags adds the flags required to config this to the given FlagSet

type Pusher

type Pusher interface {
	Push(context.Context, *cortex.WriteRequest) (*cortex.WriteResponse, error)
}

Pusher is an ingester server that accepts pushes.

type Ruler

type Ruler struct {
	// contains filtered or unexported fields
}

Ruler evaluates rules.

func NewRuler

func NewRuler(cfg Config, d *distributor.Distributor, c *chunk.Store) (*Ruler, error)

NewRuler creates a new ruler from a distributor and chunk store.

func (*Ruler) Evaluate

func (r *Ruler) Evaluate(ctx context.Context, rs []rules.Rule)

Evaluate a list of rules in the given context.

func (*Ruler) Stop

func (r *Ruler) Stop()

Stop stops the Ruler.

type ScheduledItem

type ScheduledItem interface {
	Key() string
	// Scheduled returns the earliest possible time the time is available for
	// dequeueing.
	Scheduled() time.Time
}

ScheduledItem is an item in a queue of scheduled items.

type SchedulingQueue

type SchedulingQueue struct {
	// contains filtered or unexported fields
}

SchedulingQueue is like a priority queue, but the first item is the oldest scheduled item. Items are only able to be dequeued after the time they are scheduled to be run.

func NewSchedulingQueue

func NewSchedulingQueue(clock clockwork.Clock) *SchedulingQueue

NewSchedulingQueue makes a new scheduling queue.

func (*SchedulingQueue) Close

func (sq *SchedulingQueue) Close()

Close the scheduling queue. No more items can be added. Items can be dequeued until there are none left.

func (*SchedulingQueue) Dequeue

func (sq *SchedulingQueue) Dequeue() ScheduledItem

Dequeue takes an item from the queue. If there are no items, or the first item isn't ready to be scheduled, it blocks. If there queue is closed, this will return nil.

func (*SchedulingQueue) Enqueue

func (sq *SchedulingQueue) Enqueue(item ScheduledItem)

Enqueue schedules an item for later Dequeueing.

type Server

type Server struct {
	// contains filtered or unexported fields
}

Server is a rules server.

func NewServer

func NewServer(cfg Config, ruler *Ruler) (*Server, error)

NewServer makes a new rule processing server.

func (*Server) Stop

func (s *Server) Stop()

Stop the server.

type Worker

type Worker interface {
	Run()
	Stop()
}

Worker does a thing until it's told to stop.

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