Documentation
¶
Index ¶
- Variables
- func CleanJSON(jsonStr string) string
- func ConditionWithOperator(input string, operator string, langs *map[string]LangDict, ...) bool
- func ConditionWithOperatorUnity(input string, operator string, langs *map[string]LangDictUnity, ...) bool
- func DeleteDamageFormatter(input string) string
- func DeleteDamageFormatterUnity(input string) string
- func DeleteReplacer(input string) string
- func ElementFromCode(codeUndef string) int
- func LoadPersistedElements(persistenceDir string, release string, majorVersion int) error
- func Max(a, b int) int
- func Min(a, b int) int
- func NumSpellFormatter(input string, lang string, gameData *JSONGameData, langs *map[string]LangDict, ...) (string, int)
- func NumSpellFormatterUnity(input string, lang string, gameData *JSONGameDataUnity, ...) (string, int)
- func ParseCondition(condition string, langs *map[string]LangDict, data *JSONGameData) ([]MappedMultilangCondition, *ConditionTreeNodeMapped)
- func ParseEffects(data *JSONGameData, allEffects [][]*JSONGameItemPossibleEffect, ...) [][]MappedMultilangEffect
- func ParseEffectsUnity(data *JSONGameDataUnity, allEffects [][]*JSONGameItemPossibleEffectUnity, ...) [][]*MappedMultilangEffect
- func ParseItemCombo(rawEffects [][]*JSONGameItemPossibleEffect, effects [][]MappedMultilangEffect) [][]MappedMultilangSetEffect
- func ParseItemComboUnity(effects [][]*MappedMultilangEffect) map[int][]MappedMultilangEffect
- func ParseRawDataPart[T HasId](fileSource string, result chan map[int]T, dir string)
- func ParseRawDataPartUnity[T HasId](fileSource string, result chan map[int]T, dir string)
- func ParseRawLanguages(dir string) map[string]LangDict
- func ParseRawLanguagesUnity(dir string) map[string]LangDictUnity
- func ParseSigness(input string) (bool, bool)
- func ParseSignessUnity(input string) (bool, bool)
- func PersistElements(elementPath string, itemTypePath string) error
- func PrepareAndCreateRangeRegex(input string, extract bool) (string, *regexp.Regexp)
- func PrepareAndCreateRangeRegexUnity(input string, extract bool) (string, *regexp.Regexp)
- func PrepareTextForRegex(input string) string
- func PrintTree(node *ConditionTreeNode, level int)
- func SingularPluralFormatter(input string, amount int, lang string) string
- func SingularPluralFormatterUnity(input string, amount int, lang string) string
- type ConditionTreeNode
- type ConditionTreeNodeMapped
- type HasId
- type HasMerge
- type JSONGameAlamanaxCalendar
- type JSONGameAlamanaxCalendarUnity
- type JSONGameArea
- type JSONGameAreaBounds
- type JSONGameAreaUnity
- type JSONGameBonus
- type JSONGameBonusUnity
- type JSONGameBreed
- type JSONGameBreedUnity
- type JSONGameCoordinate
- type JSONGameData
- type JSONGameDataUnity
- type JSONGameEffect
- type JSONGameEffectUnity
- type JSONGameItem
- type JSONGameItemPossibleEffect
- type JSONGameItemPossibleEffectUnity
- type JSONGameItemType
- type JSONGameItemTypeUnity
- type JSONGameItemUnity
- type JSONGameItemUnityRaw
- type JSONGameMount
- type JSONGameMountFamily
- type JSONGameMountFamilyUnity
- type JSONGameMountUnity
- type JSONGameMountUnityRaw
- type JSONGameNPC
- type JSONGameNPCUnity
- type JSONGameQuest
- type JSONGameQuestCategory
- type JSONGameQuestCategoryUnity
- type JSONGameQuestObjective
- type JSONGameQuestObjectiveUnity
- type JSONGameQuestParameter
- type JSONGameQuestParameterUnity
- type JSONGameQuestStep
- type JSONGameQuestStepRewards
- type JSONGameQuestStepRewardsUnity
- type JSONGameQuestStepUnity
- type JSONGameQuestUnity
- type JSONGameRecipe
- type JSONGameRecipeUnity
- type JSONGameSet
- type JSONGameSetUnity
- type JSONGameSetUnityRaw
- type JSONGameSpell
- type JSONGameSpellType
- type JSONGameSpellUnity
- type JSONGameTitle
- type JSONGameTitleUnity
- type JSONGameUnityAnkamaIdArray
- type JSONGameUnityArray
- type JSONGameUnityRefArray
- type JSONLangDict
- type JSONLangDictUnity
- type JsonGameUnityRef
- type JsonGameUnityRefLookup
- type LangDict
- type LangDictUnity
- type MappedMultilangCharacteristic
- type MappedMultilangCondition
- type MappedMultilangEffect
- type MappedMultilangItem
- type MappedMultilangItemType
- type MappedMultilangItemUnity
- type MappedMultilangMount
- type MappedMultilangNPCAlmanax
- type MappedMultilangNPCAlmanaxUnity
- type MappedMultilangRecipe
- type MappedMultilangRecipeEntry
- type MappedMultilangSet
- type MappedMultilangSetEffect
- type MappedMultilangSetReverseLink
- type MappedMultilangSetUnity
- type NodeType
- type PersistentStringKeysMap
Constants ¶
This section is empty.
Variables ¶
View Source
var Languages = []string{"fr", "en", "de", "es", "it", "pt"}
View Source
var LanguagesUnity = []string{"fr", "en", "de", "es", "pt"}
Functions ¶
func ConditionWithOperator ¶
func ConditionWithOperator(input string, operator string, langs *map[string]LangDict, out *MappedMultilangCondition, data *JSONGameData) bool
func ConditionWithOperatorUnity ¶ added in v0.4.0
func ConditionWithOperatorUnity(input string, operator string, langs *map[string]LangDictUnity, out *MappedMultilangCondition, data *JSONGameDataUnity) bool
func DeleteDamageFormatter ¶
func DeleteDamageFormatterUnity ¶ added in v0.4.0
func DeleteReplacer ¶
func ElementFromCode ¶
func LoadPersistedElements ¶
func NumSpellFormatter ¶
func NumSpellFormatter(input string, lang string, gameData *JSONGameData, langs *map[string]LangDict, diceNum *int, diceSide *int, value *int, effectNameId int, numIsSpell bool, useDice bool, frNumSigned *int, frSideSigned *int) (string, int)
NumSpellFormatter returns info about min max with in. -1 "only_min", -2 "no_min_max"
func NumSpellFormatterUnity ¶ added in v0.4.0
func ParseCondition ¶
func ParseCondition(condition string, langs *map[string]LangDict, data *JSONGameData) ([]MappedMultilangCondition, *ConditionTreeNodeMapped)
func ParseEffects ¶
func ParseEffects(data *JSONGameData, allEffects [][]*JSONGameItemPossibleEffect, langs *map[string]LangDict) [][]MappedMultilangEffect
func ParseEffectsUnity ¶ added in v0.4.0
func ParseEffectsUnity(data *JSONGameDataUnity, allEffects [][]*JSONGameItemPossibleEffectUnity, langs *map[string]LangDictUnity) [][]*MappedMultilangEffect
func ParseItemCombo ¶ added in v0.2.1
func ParseItemCombo(rawEffects [][]*JSONGameItemPossibleEffect, effects [][]MappedMultilangEffect) [][]MappedMultilangSetEffect
func ParseItemComboUnity ¶ added in v0.4.0
func ParseItemComboUnity(effects [][]*MappedMultilangEffect) map[int][]MappedMultilangEffect
func ParseRawDataPart ¶
func ParseRawDataPartUnity ¶ added in v0.4.0
func ParseRawLanguages ¶
func ParseRawLanguagesUnity ¶ added in v0.4.0
func ParseRawLanguagesUnity(dir string) map[string]LangDictUnity
func ParseSigness ¶
func ParseSignessUnity ¶ added in v0.5.2
func PersistElements ¶
func PrepareAndCreateRangeRegexUnity ¶ added in v0.4.0
func PrepareTextForRegex ¶
func PrintTree ¶ added in v0.1.1
func PrintTree(node *ConditionTreeNode, level int)
func SingularPluralFormatter ¶
Types ¶
type ConditionTreeNode ¶ added in v0.1.1
type ConditionTreeNode struct { Value string Type NodeType Children []*ConditionTreeNode }
func ParseExpression ¶ added in v0.1.1
func ParseExpression(exp string) *ConditionTreeNode
func (*ConditionTreeNode) AddChild ¶ added in v0.1.1
func (n *ConditionTreeNode) AddChild(child *ConditionTreeNode)
AddChild adds a child node
type ConditionTreeNodeMapped ¶ added in v0.1.1
type ConditionTreeNodeMapped struct { Value *MappedMultilangCondition `json:"value"` IsOperand bool `json:"is_operand"` Relation *string `json:"relation"` // "and" or "or" Children []*ConditionTreeNodeMapped `json:"children"` }
func ParseConditionUnity ¶ added in v0.4.0
func ParseConditionUnity(condition string, langs *map[string]LangDictUnity, data *JSONGameDataUnity) *ConditionTreeNodeMapped
type JSONGameAlamanaxCalendar ¶ added in v0.2.0
type JSONGameAlamanaxCalendar struct { Id int `json:"id"` DescId int `json:"descId"` NameId int `json:"nameId"` NpcId int `json:"npcId"` BonusesIds []int `json:"bonusesIds"` }
func (JSONGameAlamanaxCalendar) GetID ¶ added in v0.2.0
func (i JSONGameAlamanaxCalendar) GetID() int
type JSONGameAlamanaxCalendarUnity ¶ added in v0.4.0
type JSONGameAlamanaxCalendarUnity struct { Id int `json:"id"` DescId string `json:"descId"` // int NameId int `json:"nameId"` NpcId int `json:"npcId"` BonusesIds JSONGameUnityAnkamaIdArray `json:"bonusesIds"` }
func (JSONGameAlamanaxCalendarUnity) GetID ¶ added in v0.4.0
func (i JSONGameAlamanaxCalendarUnity) GetID() int
type JSONGameArea ¶
type JSONGameArea struct { Id int `json:"id"` NameId int `json:"nameId"` SuperAreaId int `json:"superAreaId"` ContainHouses bool `json:"containHouses"` ContainPaddocks bool `json:"containPaddocks"` Bounds JSONGameAreaBounds `json:"bounds"` WorldmapId int `json:"worldmapId"` HasWorldMap bool `json:"hasWorldMap"` }
func (JSONGameArea) GetID ¶
func (i JSONGameArea) GetID() int
type JSONGameAreaBounds ¶
type JSONGameAreaUnity ¶ added in v0.4.0
type JSONGameAreaUnity struct { Id int `json:"id"` NameId int `json:"nameId"` SuperAreaId int `json:"superAreaId"` ContainHouses int `json:"containHouses"` // bool ContainPaddocks int `json:"containPaddocks"` // bool Bounds JSONGameAreaBounds `json:"bounds"` WorldmapId int `json:"worldmapId"` HasWorldMap int `json:"hasWorldMap"` // bool }
func (JSONGameAreaUnity) GetID ¶ added in v0.4.0
func (i JSONGameAreaUnity) GetID() int
type JSONGameBonus ¶
type JSONGameBonus struct { Amount int `json:"amount"` Id int `json:"id"` CriterionsIds []int `json:"criterionsIds"` Type int `json:"type"` }
func (JSONGameBonus) GetID ¶
func (i JSONGameBonus) GetID() int
type JSONGameBonusUnity ¶ added in v0.4.0
type JSONGameBonusUnity struct { Amount int `json:"amount"` Id int `json:"id"` CriterionsIds JSONGameUnityAnkamaIdArray `json:"criterionsIds"` Type int `json:"type"` }
func (JSONGameBonusUnity) GetID ¶ added in v0.4.0
func (i JSONGameBonusUnity) GetID() int
type JSONGameBreed ¶
type JSONGameBreed struct { Id int `json:"id"` ShortNameId int `json:"shortNameId"` LongNameId int `json:"longNameId"` DescriptionId int `json:"descriptionId"` }
func (JSONGameBreed) GetID ¶
func (i JSONGameBreed) GetID() int
type JSONGameBreedUnity ¶ added in v0.4.0
type JSONGameBreedUnity struct { Id int `json:"id"` ShortNameId string `json:"shortNameId"` // int LongNameId string `json:"longNameId"` // int DescriptionId int `json:"descriptionId"` GameplayClassDescriptionId string `json:"gameplayClassDescriptionId"` // int GuideItemId int `json:"guideItemId"` MaleArtwork int `json:"maleArtwork"` FemaleArtwork int `json:"femaleArtwork"` BreedSpellsId JSONGameUnityAnkamaIdArray `json:"breedSpellsId"` BreedRolesId JSONGameUnityArray[struct { BreedId int `json:"breedId"` RoleId int `json:"roleId"` DescriptionId int `json:"descriptionId"` Value int `json:"value"` Order int `json:"order"` }] `json:"breedRolesId"` Complexity int `json:"complexity"` SortIndex int `json:"sortIndex"` }
actually a playable class
func (JSONGameBreedUnity) GetID ¶ added in v0.4.0
func (i JSONGameBreedUnity) GetID() int
type JSONGameCoordinate ¶ added in v0.2.0
type JSONGameData ¶
type JSONGameData struct { Items map[int]JSONGameItem Sets map[int]JSONGameSet ItemTypes map[int]JSONGameItemType Recipes map[int]JSONGameRecipe Mounts map[int]JSONGameMount MountFamilys map[int]JSONGameMountFamily // contains filtered or unexported fields }
func ParseRawData ¶
func ParseRawData(dir string) *JSONGameData
type JSONGameDataUnity ¶ added in v0.4.0
type JSONGameDataUnity struct { Items map[int]JSONGameItemUnity Sets map[int]JSONGameSetUnity ItemTypes map[int]JSONGameItemTypeUnity Recipes map[int]JSONGameRecipeUnity Mounts map[int]JSONGameMountUnity MountFamilys map[int]JSONGameMountFamilyUnity // contains filtered or unexported fields }
func ParseRawDataUnity ¶ added in v0.4.0
func ParseRawDataUnity(dir string) *JSONGameDataUnity
type JSONGameEffect ¶
type JSONGameEffect struct { Id int `json:"id"` DescriptionId int `json:"descriptionId"` IconId int `json:"iconId"` Characteristic int `json:"characteristic"` Category int `json:"category"` UseDice bool `json:"useDice"` Active bool `json:"active"` TheoreticalDescriptionId int `json:"theoreticalDescriptionId"` BonusType int `json:"bonusType"` // -1,0,+1 ElementId int `json:"elementId"` UseInFight bool `json:"useInFight"` }
func (JSONGameEffect) GetID ¶
func (i JSONGameEffect) GetID() int
type JSONGameEffectUnity ¶ added in v0.4.0
type JSONGameEffectUnity struct { Id int `json:"id"` DescriptionId int `json:"descriptionId"` IconId int `json:"iconId"` Characteristic int `json:"characteristic"` Category int `json:"category"` UseDice int `json:"useDice"` // bool Active int `json:"active"` // bool TheoreticalDescriptionId string `json:"theoreticalDescriptionId"` // and int inside a string lol BonusType int `json:"bonusType"` // -1,0,+1 ElementId int `json:"elementId"` UseInFight int `json:"useInFight"` // bool IsInPercent int `json:"isInPercent"` // bool }
func (JSONGameEffectUnity) GetID ¶ added in v0.4.0
func (i JSONGameEffectUnity) GetID() int
type JSONGameItem ¶
type JSONGameItem struct { Id int `json:"id"` TypeId int `json:"typeId"` DescriptionId int `json:"descriptionId"` IconId int `json:"iconId"` NameId int `json:"nameId"` Level int `json:"level"` PossibleEffects []*JSONGameItemPossibleEffect `json:"possibleEffects"` RecipeIds []int `json:"recipeIds"` Pods int `json:"realWeight"` ParseEffects bool `json:"useDice"` EvolutiveEffectIds []int `json:"evolutiveEffectIds"` DropMonsterIds []int `json:"dropMonsterIds"` ItemSetId int `json:"itemSetId"` Criteria string `json:"criteria"` CriticalHitBonus int `json:"criticalHitBonus"` TwoHanded bool `json:"twoHanded"` MaxCastPerTurn int `json:"maxCastPerTurn"` ApCost int `json:"apCost"` Range int `json:"range"` MinRange int `json:"minRange"` CriticalHitProbability int `json:"criticalHitProbability"` }
func (JSONGameItem) GetID ¶
func (i JSONGameItem) GetID() int
type JSONGameItemPossibleEffect ¶
type JSONGameItemPossibleEffect struct { EffectId int `json:"effectId"` MinimumValue int `json:"diceNum"` MaximumValue int `json:"diceSide"` Value int `json:"value"` BaseEffectId int `json:"baseEffectId"` EffectElement int `json:"effectElement"` Dispellable int `json:"dispellable"` SpellId int `json:"spellId"` Duration int `json:"duration"` }
func (JSONGameItemPossibleEffect) GetID ¶
func (i JSONGameItemPossibleEffect) GetID() int
type JSONGameItemPossibleEffectUnity ¶ added in v0.4.0
type JSONGameItemPossibleEffectUnity struct { EffectId int `json:"effectId"` MinimumValue int `json:"diceNum"` MaximumValue int `json:"diceSide"` Value int `json:"value"` BaseEffectId int `json:"baseEffectId"` EffectElement int `json:"effectElement"` Dispellable int `json:"dispellable"` SpellId int `json:"spellId"` Duration int `json:"duration"` }
func (JSONGameItemPossibleEffectUnity) GetID ¶ added in v0.4.0
func (i JSONGameItemPossibleEffectUnity) GetID() int
type JSONGameItemType ¶
type JSONGameItemType struct { Id int `json:"id"` NameId int `json:"nameId"` SuperTypeId int `json:"superTypeId"` CategoryId int `json:"categoryId"` }
func (JSONGameItemType) GetID ¶
func (i JSONGameItemType) GetID() int
type JSONGameItemTypeUnity ¶ added in v0.4.0
type JSONGameItemTypeUnity struct { Id int `json:"id"` NameId int `json:"nameId"` SuperTypeId int `json:"superTypeId"` CategoryId int `json:"categoryId"` Plural int `json:"plural"` // 0, 1 Gender int `json:"gender"` // 0, 1, 2 }
func (JSONGameItemTypeUnity) GetID ¶ added in v0.4.0
func (i JSONGameItemTypeUnity) GetID() int
type JSONGameItemUnity ¶ added in v0.4.0
type JSONGameItemUnity struct { Id int `json:"id"` TypeId int `json:"typeId"` DescriptionId int `json:"descriptionId"` IconId int `json:"iconId"` NameId int `json:"nameId"` Level int `json:"level"` PossibleEffects []*JSONGameItemPossibleEffectUnity `json:"possibleEffects"` RecipeIds JSONGameUnityAnkamaIdArray `json:"recipeIds"` Pods int `json:"realWeight"` EvolutiveEffectIds JSONGameUnityAnkamaIdArray `json:"evolutiveEffectIds"` DropMonsterIds JSONGameUnityAnkamaIdArray `json:"dropMonsterIds"` ItemSetId int `json:"itemSetId"` Criteria string `json:"criteria"` CriticalHitBonus int `json:"criticalHitBonus"` MaxCastPerTurn int `json:"maxCastPerTurn"` ApCost int `json:"apCost"` Range int `json:"range"` MinRange int `json:"minRange"` CriticalHitProbability int `json:"criticalHitProbability"` }
func (JSONGameItemUnity) GetID ¶ added in v0.4.0
func (i JSONGameItemUnity) GetID() int
type JSONGameItemUnityRaw ¶ added in v0.4.0
type JSONGameItemUnityRaw struct { Id int `json:"id"` TypeId int `json:"typeId"` DescriptionId int `json:"descriptionId"` IconId int `json:"iconId"` NameId int `json:"nameId"` Level int `json:"level"` PossibleEffects JSONGameUnityRefArray `json:"possibleEffects"` RecipeIds JSONGameUnityAnkamaIdArray `json:"recipeIds"` Pods int `json:"realWeight"` EvolutiveEffectIds JSONGameUnityAnkamaIdArray `json:"evolutiveEffectIds"` DropMonsterIds JSONGameUnityAnkamaIdArray `json:"dropMonsterIds"` ItemSetId int `json:"itemSetId"` Criteria string `json:"criteria"` CriticalHitBonus int `json:"criticalHitBonus"` MaxCastPerTurn int `json:"maxCastPerTurn"` ApCost int `json:"apCost"` Range int `json:"range"` MinRange int `json:"minRange"` CriticalHitProbability int `json:"criticalHitProbability"` }
func (JSONGameItemUnityRaw) GetID ¶ added in v0.4.0
func (i JSONGameItemUnityRaw) GetID() int
func (*JSONGameItemUnityRaw) Merge ¶ added in v0.4.0
func (i *JSONGameItemUnityRaw) Merge(other []*JSONGameItemPossibleEffectUnity) JSONGameItemUnity
type JSONGameMount ¶
type JSONGameMount struct { Id int `json:"id"` FamilyId int `json:"familyId"` NameId int `json:"nameId"` Effects []*JSONGameItemPossibleEffect `json:"effects"` }
func (JSONGameMount) GetID ¶
func (i JSONGameMount) GetID() int
type JSONGameMountFamily ¶
type JSONGameMountFamily struct { Id int `json:"id"` NameId int `json:"nameId"` HeadUri string `json:"headUri"` }
func (JSONGameMountFamily) GetID ¶
func (i JSONGameMountFamily) GetID() int
type JSONGameMountFamilyUnity ¶ added in v0.4.0
type JSONGameMountFamilyUnity struct { Id int `json:"id"` NameId int `json:"nameId"` HeadUri string `json:"headUri"` }
func (JSONGameMountFamilyUnity) GetID ¶ added in v0.4.0
func (i JSONGameMountFamilyUnity) GetID() int
type JSONGameMountUnity ¶ added in v0.4.0
type JSONGameMountUnity struct { Id int `json:"id"` FamilyId int `json:"familyId"` NameId int `json:"nameId"` Effects []*JSONGameItemPossibleEffectUnity `json:"effects"` CertificateId int `json:"certificateId"` }
func (JSONGameMountUnity) GetID ¶ added in v0.4.0
func (i JSONGameMountUnity) GetID() int
type JSONGameMountUnityRaw ¶ added in v0.4.0
type JSONGameMountUnityRaw struct { Id int `json:"id"` FamilyId int `json:"familyId"` NameId int `json:"nameId"` Effects JSONGameUnityRefArray `json:"effects"` CertificateId int `json:"certificateId"` }
func (JSONGameMountUnityRaw) GetID ¶ added in v0.4.0
func (i JSONGameMountUnityRaw) GetID() int
func (*JSONGameMountUnityRaw) Merge ¶ added in v0.4.0
func (i *JSONGameMountUnityRaw) Merge(other []*JSONGameItemPossibleEffectUnity) JSONGameMountUnity
type JSONGameNPC ¶
type JSONGameNPC struct { Id int `json:"id"` NameId int `json:"nameId"` DialogMessages [][]int `json:"dialogMessages"` DialogReplies [][]int `json:"dialogReplies"` Actions []int `json:"actions"` }
func (JSONGameNPC) GetID ¶
func (i JSONGameNPC) GetID() int
type JSONGameNPCUnity ¶ added in v0.4.0
type JSONGameNPCUnity struct { Id int `json:"id"` NameId int `json:"nameId"` DialogMessages JSONGameUnityArray[struct { Values JSONGameUnityAnkamaIdArray `json:"values"` }] `json:"dialogMessages"` DialogReplies JSONGameUnityArray[struct { Values JSONGameUnityAnkamaIdArray `json:"values"` }] `json:"dialogReplies"` Actions JSONGameUnityAnkamaIdArray `json:"actions"` }
func (JSONGameNPCUnity) GetID ¶ added in v0.4.0
func (i JSONGameNPCUnity) GetID() int
type JSONGameQuest ¶ added in v0.2.0
type JSONGameQuest struct { Id int `json:"id"` NameId int `json:"nameId"` StepIds []int `json:"stepIds"` CategoryId int `json:"categoryId"` RepeatType int `json:"repeatType"` RepeatLimit int `json:"repeatLimit"` IsDungeonQuest bool `json:"isDungeonQuest"` LevelMin int `json:"levelMin"` LevelMax int `json:"levelMax"` Followable bool `json:"followable"` IsPartyQuest bool `json:"isPartyQuest"` StartCriterion string `json:"startCriterion"` }
func (JSONGameQuest) GetID ¶ added in v0.2.0
func (i JSONGameQuest) GetID() int
type JSONGameQuestCategory ¶ added in v0.2.0
type JSONGameQuestCategory struct { Id int `json:"id"` NameId int `json:"nameId"` Order int `json:"order"` QuestIds []int `json:"questIds"` }
func (JSONGameQuestCategory) GetID ¶ added in v0.2.0
func (i JSONGameQuestCategory) GetID() int
type JSONGameQuestCategoryUnity ¶ added in v0.4.0
type JSONGameQuestCategoryUnity struct { Id int `json:"id"` NameId int `json:"nameId"` Order int `json:"order"` QuestIds JSONGameUnityAnkamaIdArray `json:"questIds"` }
func (JSONGameQuestCategoryUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestCategoryUnity) GetID() int
type JSONGameQuestObjective ¶ added in v0.2.0
type JSONGameQuestObjective struct { Id int `json:"id"` Coords JSONGameCoordinate `json:"coords"` MapId int `json:"mapId"` Parameters JSONGameQuestParameter `json:"parameters"` StepId int `json:"stepId"` TypeId int `json:"typeId"` }
func (JSONGameQuestObjective) GetID ¶ added in v0.2.0
func (i JSONGameQuestObjective) GetID() int
type JSONGameQuestObjectiveUnity ¶ added in v0.4.0
type JSONGameQuestObjectiveUnity struct { Id int `json:"id"` Coords JSONGameCoordinate `json:"coords"` MapId int `json:"mapId"` Parameters JSONGameQuestParameterUnity `json:"parameters"` StepId int `json:"stepId"` TypeId int `json:"typeId"` }
func (JSONGameQuestObjectiveUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestObjectiveUnity) GetID() int
type JSONGameQuestParameter ¶ added in v0.2.0
type JSONGameQuestParameterUnity ¶ added in v0.4.0
type JSONGameQuestStep ¶ added in v0.2.0
type JSONGameQuestStep struct { Id int `json:"id"` DescriptionId int `json:"descriptionId"` DialogId int `json:"dialogId"` NameId int `json:"nameId"` OptimalLevel int `json:"optimalLevel"` Duration float64 `json:"duration"` ObjectiveIds []int `json:"objectiveIds"` RewardsIds []int `json:"rewardsIds"` QuestId int `json:"questId"` }
func (JSONGameQuestStep) GetID ¶ added in v0.2.0
func (i JSONGameQuestStep) GetID() int
type JSONGameQuestStepRewards ¶ added in v0.2.0
type JSONGameQuestStepRewards struct { Id int `json:"id"` ExperienceRatio float64 `json:"experienceRatio"` KamasRatio float64 `json:"kamasRatio"` ItemsReward [][]int `json:"itemsReward"` KamasScaleWithPlayerLevel bool `json:"kamasScaleWithPlayerLevel"` LevelMax int `json:"levelMax"` LevelMin int `json:"levelMin"` //SpellsReward []int `json:"spellsReward"` //EmotesReward []int `json:"emotesReward"` //TitlesReward []int `json:"titlesReward"` StepId int `json:"stepId"` }
func (JSONGameQuestStepRewards) GetID ¶ added in v0.2.0
func (i JSONGameQuestStepRewards) GetID() int
type JSONGameQuestStepRewardsUnity ¶ added in v0.4.0
type JSONGameQuestStepRewardsUnity struct { Id int `json:"id"` ExperienceRatio float64 `json:"experienceRatio"` KamasRatio float64 `json:"kamasRatio"` ItemsReward JSONGameUnityArray[struct { Values JSONGameUnityArray[int] `json:"values"` }] `json:"itemsReward"` KamasScaleWithPlayerLevel int `json:"kamasScaleWithPlayerLevel"` // bool LevelMax int `json:"levelMax"` LevelMin int `json:"levelMin"` //SpellsReward []int `json:"spellsReward"` //EmotesReward []int `json:"emotesReward"` //TitlesReward []int `json:"titlesReward"` StepId int `json:"stepId"` }
func (JSONGameQuestStepRewardsUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestStepRewardsUnity) GetID() int
type JSONGameQuestStepUnity ¶ added in v0.4.0
type JSONGameQuestStepUnity struct { Id int `json:"id"` DescriptionId int `json:"descriptionId"` DialogId int `json:"dialogId"` NameId int `json:"nameId"` OptimalLevel int `json:"optimalLevel"` Duration float64 `json:"duration"` ObjectiveIds JSONGameUnityAnkamaIdArray `json:"objectiveIds"` RewardsIds JSONGameUnityAnkamaIdArray `json:"rewardsIds"` QuestId int `json:"questId"` }
func (JSONGameQuestStepUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestStepUnity) GetID() int
type JSONGameQuestUnity ¶ added in v0.4.0
type JSONGameQuestUnity struct { Id int `json:"id"` NameId int `json:"nameId"` StepIds JSONGameUnityAnkamaIdArray `json:"stepIds"` CategoryId int `json:"categoryId"` RepeatType int `json:"repeatType"` RepeatLimit int `json:"repeatLimit"` IsDungeonQuest int `json:"isDungeonQuest"` // bool LevelMin int `json:"levelMin"` LevelMax int `json:"levelMax"` Followable int `json:"followable"` // bool IsPartyQuest int `json:"isPartyQuest"` // bool StartCriterion string `json:"startCriterion"` }
func (JSONGameQuestUnity) GetID ¶ added in v0.4.0
func (i JSONGameQuestUnity) GetID() int
type JSONGameRecipe ¶
type JSONGameRecipe struct { Id int `json:"resultId"` NameId int `json:"resultNameId"` TypeId int `json:"resultTypeId"` Level int `json:"resultLevel"` IngredientIds []int `json:"ingredientIds"` Quantities []int `json:"quantities"` JobId int `json:"jobId"` SkillId int `json:"skillId"` }
func (JSONGameRecipe) GetID ¶
func (i JSONGameRecipe) GetID() int
type JSONGameRecipeUnity ¶ added in v0.4.0
type JSONGameRecipeUnity struct { Id int `json:"resultId"` NameId string `json:"resultNameId"` // int in a string TypeId int `json:"resultTypeId"` Level int `json:"resultLevel"` IngredientIds JSONGameUnityAnkamaIdArray `json:"ingredientIds"` Quantities JSONGameUnityArray[int] `json:"quantities"` JobId int `json:"jobId"` SkillId int `json:"skillId"` }
func (JSONGameRecipeUnity) GetID ¶ added in v0.4.0
func (i JSONGameRecipeUnity) GetID() int
type JSONGameSet ¶
type JSONGameSet struct { Id int `json:"id"` ItemIds []int `json:"items"` NameId int `json:"nameId"` Effects [][]*JSONGameItemPossibleEffect `json:"effects"` }
func (JSONGameSet) GetID ¶
func (i JSONGameSet) GetID() int
type JSONGameSetUnity ¶ added in v0.4.0
type JSONGameSetUnity struct { Id int `json:"id"` //BonusIsSecret int `json:"bonusIsSecret"` // always 0, maybe used in the future ItemIds []int `json:"items"` NameId int `json:"nameId"` Effects [][]*JSONGameItemPossibleEffectUnity `json:"effects"` }
func (JSONGameSetUnity) GetID ¶ added in v0.4.0
func (i JSONGameSetUnity) GetID() int
type JSONGameSetUnityRaw ¶ added in v0.4.0
type JSONGameSetUnityRaw struct { Id int `json:"id"` //BonusIsSecret int `json:"bonusIsSecret"` // always 0, maybe used in the future ItemIds JSONGameUnityAnkamaIdArray `json:"items"` NameId int `json:"nameId"` Effects JSONGameUnityArray[struct { Values JSONGameUnityRefArray `json:"values"` }] `json:"effects"` }
func (JSONGameSetUnityRaw) GetID ¶ added in v0.4.0
func (i JSONGameSetUnityRaw) GetID() int
func (*JSONGameSetUnityRaw) Merge ¶ added in v0.4.0
func (i *JSONGameSetUnityRaw) Merge(other [][]*JSONGameItemPossibleEffectUnity) JSONGameSetUnity
type JSONGameSpell ¶
type JSONGameSpell struct { Id int `json:"id"` NameId int `json:"nameId"` DescriptionId int `json:"descriptionId"` TypeId int `json:"typeId"` Order int `json:"order"` IconId int `json:"iconId"` SpellLevels []int `json:"spellLevels"` }
func (JSONGameSpell) GetID ¶
func (i JSONGameSpell) GetID() int
type JSONGameSpellType ¶
type JSONGameSpellType struct { Id int `json:"id"` LongNameId int `json:"longNameId"` ShortNameId int `json:"shortNameId"` }
func (JSONGameSpellType) GetID ¶
func (i JSONGameSpellType) GetID() int
type JSONGameSpellUnity ¶ added in v0.4.0
type JSONGameSpellUnity struct { Id int `json:"id"` NameId int `json:"nameId"` DescriptionId int `json:"descriptionId"` TypeId int `json:"typeId"` Order int `json:"order"` IconId int `json:"iconId"` SpellLevels JSONGameUnityAnkamaIdArray `json:"spellLevels"` }
func (JSONGameSpellUnity) GetID ¶ added in v0.4.0
func (i JSONGameSpellUnity) GetID() int
type JSONGameTitle ¶ added in v0.1.4
type JSONGameTitle struct { Id int `json:"id"` NameMaleId int `json:"nameMaleId"` NameFemaleId int `json:"nameFemaleId"` Visible bool `json:"visible"` CategoryId int `json:"categoryId"` }
func (JSONGameTitle) GetID ¶ added in v0.1.4
func (i JSONGameTitle) GetID() int
type JSONGameTitleUnity ¶ added in v0.4.0
type JSONGameTitleUnity struct { Id int `json:"id"` NameMaleId string `json:"nameMaleId"` // int in a string NameFemaleId string `json:"nameFemaleId"` // int in a string Visible int `json:"visible"` // bool CategoryId int `json:"categoryId"` }
func (JSONGameTitleUnity) GetID ¶ added in v0.4.0
func (i JSONGameTitleUnity) GetID() int
type JSONGameUnityAnkamaIdArray ¶ added in v0.4.0
type JSONGameUnityAnkamaIdArray = JSONGameUnityArray[int]
type JSONGameUnityArray ¶ added in v0.4.0
type JSONGameUnityArray[T any] struct { Array []T `json:"Array"` }
type JSONGameUnityRefArray ¶ added in v0.4.0
type JSONGameUnityRefArray = JSONGameUnityArray[JsonGameUnityRef]
type JSONLangDict ¶
type JSONLangDictUnity ¶ added in v0.4.0
type JsonGameUnityRef ¶ added in v0.4.0
type JsonGameUnityRef struct {
Ref string `json:"rid"`
}
type JsonGameUnityRefLookup ¶ added in v0.4.0
func ParseRawDataPartUnityMulti ¶ added in v0.4.0
type LangDict ¶
func ParseLangDict ¶
type LangDictUnity ¶ added in v0.4.0
type LangDictUnity struct {
Texts map[int]string `json:"entries"` // 1: "Account- oder Abohandel",
}
func ParseLangDictUnity ¶ added in v0.4.0
func ParseLangDictUnity(langCode string, dir string) LangDictUnity
type MappedMultilangEffect ¶
type MappedMultilangEffect struct { Min int `json:"min"` Max int `json:"max"` Type map[string]string `json:"type"` MinMaxIrrelevant int `json:"min_max_irrelevant"` Templated map[string]string `json:"templated"` ElementId int `json:"element_id"` IsMeta bool `json:"is_meta"` Active bool `json:"active"` }
type MappedMultilangItem ¶
type MappedMultilangItem struct { AnkamaId int `json:"ankama_id"` Type MappedMultilangItemType `json:"type"` Description map[string]string `json:"description"` Name map[string]string `json:"name"` Image string `json:"image"` Conditions []MappedMultilangCondition `json:"conditions"` ConditionTree *ConditionTreeNodeMapped `json:"condition_tree"` Level int `json:"level"` UsedInRecipes []int `json:"used_in_recipes"` Characteristics []MappedMultilangCharacteristic `json:"characteristics"` Effects []MappedMultilangEffect `json:"effects"` DropMonsterIds []int `json:"dropMonsterIds"` CriticalHitBonus int `json:"criticalHitBonus"` TwoHanded bool `json:"twoHanded"` MaxCastPerTurn int `json:"maxCastPerTurn"` ApCost int `json:"apCost"` Range int `json:"range"` MinRange int `json:"minRange"` CriticalHitProbability int `json:"criticalHitProbability"` Pods int `json:"pods"` IconId int `json:"iconId"` ParentSet MappedMultilangSetReverseLink `json:"parentSet"` HasParentSet bool `json:"hasParentSet"` }
func MapItems ¶
func MapItems(data *JSONGameData, langs *map[string]LangDict) []MappedMultilangItem
type MappedMultilangItemType ¶
type MappedMultilangItemUnity ¶ added in v0.4.0
type MappedMultilangItemUnity struct { AnkamaId int `json:"ankama_id"` Type MappedMultilangItemType `json:"type"` Description map[string]string `json:"description"` Name map[string]string `json:"name"` Image string `json:"image"` Conditions *ConditionTreeNodeMapped `json:"conditions"` Level int `json:"level"` UsedInRecipes []int `json:"used_in_recipes"` Characteristics []MappedMultilangCharacteristic `json:"characteristics"` Effects []MappedMultilangEffect `json:"effects"` DropMonsterIds []int `json:"dropMonsterIds"` CriticalHitBonus int `json:"criticalHitBonus"` MaxCastPerTurn int `json:"maxCastPerTurn"` ApCost int `json:"apCost"` Range int `json:"range"` MinRange int `json:"minRange"` CriticalHitProbability int `json:"criticalHitProbability"` Pods int `json:"pods"` IconId int `json:"iconId"` ParentSet MappedMultilangSetReverseLink `json:"parentSet"` HasParentSet bool `json:"hasParentSet"` }
changes: removed twoHanded and conditions
func MapItemsUnity ¶ added in v0.4.0
func MapItemsUnity(data *JSONGameDataUnity, langs *map[string]LangDictUnity) []MappedMultilangItemUnity
type MappedMultilangMount ¶
type MappedMultilangMount struct { AnkamaId int `json:"ankama_id"` Name map[string]string `json:"name"` FamilyId int `json:"family_id"` FamilyName map[string]string `json:"family_name"` Effects []MappedMultilangEffect `json:"effects"` }
func MapMounts ¶
func MapMounts(data *JSONGameData, langs *map[string]LangDict) []MappedMultilangMount
func MapMountsUnity ¶ added in v0.4.0
func MapMountsUnity(data *JSONGameDataUnity, langs *map[string]LangDictUnity) []MappedMultilangMount
type MappedMultilangNPCAlmanax ¶ added in v0.2.0
type MappedMultilangNPCAlmanax struct { OfferingReceiver string `json:"offeringReceiver"` Days []string `json:"days"` Offering struct { ItemId int `json:"itemId"` ItemName map[string]string `json:"itemName"` Quantity int `json:"quantity"` ImageUrls struct { HD string `json:"hd"` HQ string `json:"hq"` SD string `json:"sd"` Icon string `json:"icon"` } } Bonus map[string]string `json:"bonus"` BonusType map[string]string `json:"bonusType"` RewardKamas int `json:"rewardKamas"` }
func MapAlmanax ¶ added in v0.2.0
func MapAlmanax(data *JSONGameData, langs *map[string]LangDict) []MappedMultilangNPCAlmanax
type MappedMultilangNPCAlmanaxUnity ¶ added in v0.6.0
type MappedMultilangNPCAlmanaxUnity struct { OfferingReceiver string `json:"offeringReceiver"` Days []string `json:"days"` Offering struct { ItemId int `json:"itemId"` ItemCategoryId int `json:"itemCategoryId"` ItemName map[string]string `json:"itemName"` Quantity int `json:"quantity"` } `json:"offering"` Bonus map[string]string `json:"bonus"` BonusType map[string]string `json:"bonusType"` RewardKamas int `json:"rewardKamas"` ExperienceRatio float64 `json:"experienceRatio"` OptimalLevel int `json:"optimalLevel"` Duration float64 `json:"duration"` }
func MapAlmanaxUnity ¶ added in v0.4.0
func MapAlmanaxUnity(data *JSONGameDataUnity, langs *map[string]LangDictUnity) []MappedMultilangNPCAlmanaxUnity
type MappedMultilangRecipe ¶
type MappedMultilangRecipe struct { ResultId int `json:"result_id"` Entries []MappedMultilangRecipeEntry `json:"entries"` }
func MapRecipes ¶
func MapRecipes(data *JSONGameData) []MappedMultilangRecipe
func MapRecipesUnity ¶ added in v0.4.0
func MapRecipesUnity(data *JSONGameDataUnity) []MappedMultilangRecipe
type MappedMultilangSet ¶
type MappedMultilangSet struct { AnkamaId int `json:"ankama_id"` Name map[string]string `json:"name"` ItemIds []int `json:"items"` Effects [][]MappedMultilangSetEffect `json:"effects"` Level int `json:"level"` IsCosmetic bool `json:"is_cosmetic"` }
func MapSets ¶
func MapSets(data *JSONGameData, langs *map[string]LangDict) []MappedMultilangSet
type MappedMultilangSetEffect ¶ added in v0.2.1
type MappedMultilangSetEffect struct { Min int `json:"min"` Max int `json:"max"` Type map[string]string `json:"type"` MinMaxIrrelevant int `json:"min_max_irrelevant"` Templated map[string]string `json:"templated"` ElementId int `json:"element_id"` IsMeta bool `json:"is_meta"` Active bool `json:"active"` ItemCombination uint `json:"item_combination"` }
type MappedMultilangSetUnity ¶ added in v0.4.0
type MappedMultilangSetUnity struct { AnkamaId int `json:"ankama_id"` Name map[string]string `json:"name"` ItemIds []int `json:"items"` Effects map[int][]MappedMultilangEffect `json:"effects"` Level int `json:"level"` ContainsCosmetics bool `json:"contains_cosmetics"` ContainsCosmeticsOnly bool `json:"contains_cosmetics_only"` }
func MapSetsUnity ¶ added in v0.4.0
func MapSetsUnity(data *JSONGameDataUnity, langs *map[string]LangDictUnity) []MappedMultilangSetUnity
type NodeType ¶ added in v0.1.1
type NodeType int
NodeType defines the type of a node - either an operator or an operand
type PersistentStringKeysMap ¶
type PersistentStringKeysMap struct { Entries *treebidimap.Map `json:"entries"` NextId int `json:"next_id"` }
var ( PersistedElements PersistentStringKeysMap PersistedTypes PersistentStringKeysMap )
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