Documentation ¶
Index ¶
- Constants
- Variables
- func Bytes(s uint64) string
- func Collide(rect1 *sdl.Rect, rect2 *sdl.Rect) bool
- func DrawRectLines(rect *sdl.Rect)
- func GetNextSpritePointerAndInc(currentPointer int, spritePointerInc int, spritesLen int) (int, int)
- func If[T any](cond bool, vTrue, vFalse T) T
- type BagState
- type DiggerState
- type Direction
- type FireState
- type MonsterState
- type Point
- type SurfTexture
Constants ¶
View Source
const ( IS_DEBUG_ON = false APP_NAME = "Digger" APP_VERSION = "0.1" CONF_FILE_NAME = ".digger.properties" FONT_FILE_NAME = "OpenSans-Regular.ttf" ICON_FILE_NAME = "digger.png" FONT_SIZE = 12 TICK float64 = 1.0 / 200.0 SPRITE_UPDATE_RATE = 18 CHASE_PATH_UPDATE_RATE = 10 DIGGER_SPEED = 4 //less is faster MONSTER_SPEED = 4 DIGGER_DIE_SPEED = 8 DIGGER_GRAVE_SPEED = SPRITE_UPDATE_RATE * 2 BAG_PUSH_SPEED = 8 FIRE_SPEED = 2 BAG_FALL_SPEED = 2 EM_SOUND_DELTA_MS = 700 HOLD_WAIT_STEPS uint64 = 80 //bound to DIGGER_SPEED CHASE_LINK_OPEN_COEFFICIENT = 0.6 SCREEN_LOGICAL_WIDTH = 320 SCREEN_LOGICAL_HEIGHT = 240 CELLS_HORIZONTAL = 15 CELLS_VERTICAL = 10 CELL_WIDTH = 20 CELL_HEIGHT = 20 CELLS_OFFSET = 10 FIELD_OFFSET_Y = 20 WINDOW_XPOS_KEY = "WINDOW_XPOS_KEY" WINDOW_YPOS_KEY = "WINDOW_YPOS_KEY" WINDOW_WIDTH_KEY = "WINDOW_WIDTH_KEY" WINDOW_HEIGHT_KEY = "WINDOW_HEIGHT_KEY" WINDOW_STATE_KEY = "WINDOW_STATE_KEY" DIGGER_COLLISION_TAG = "digger" MONSTER_COLLISION_TAG = "monster" EMERALD_COLLISION_TAG = "emerald" BAG_COLLISION_TAG = "bag" FIRE_COLLISION_TAG = "fire" GCW_BUTTON_UP = sdl.K_UP GCW_BUTTON_DOWN = sdl.K_DOWN GCW_BUTTON_LEFT = sdl.K_LEFT GCW_BUTTON_RIGHT = sdl.K_RIGHT GCW_BUTTON_A = sdl.K_LCTRL GCW_BUTTON_B = sdl.K_LALT GCW_BUTTON_X = sdl.K_SPACE GCW_BUTTON_Y = sdl.K_LSHIFT GCW_BUTTON_L1 = sdl.K_TAB GCW_BUTTON_R1 = sdl.K_BACKSPACE GCW_BUTTON_L2 = sdl.K_PAGEUP GCW_BUTTON_R2 = sdl.K_PAGEDOWN GCW_BUTTON_SELECT = sdl.K_ESCAPE GCW_BUTTON_START = sdl.K_RETURN GCW_BUTTON_MENU = sdl.K_HOME GCW_VOLUMEUP = sdl.K_VOLUMEUP GCW_VOLUMEDOWN = sdl.K_VOLUMEDOWN GCW_BUTTON_L3 = sdl.K_KP_DIVIDE )
Variables ¶
View Source
var ( COLOR_RED = sdl.Color{R: 192, G: 64, B: 64, A: 255} COLOR_GREEN = sdl.Color{R: 64, G: 192, B: 64, A: 255} COLOR_GRAY = sdl.Color{R: 192, G: 192, B: 192, A: 255} COLOR_WHITE = sdl.Color{R: 255, G: 255, B: 255, A: 255} COLOR_PURPLE = sdl.Color{R: 255, G: 0, B: 255, A: 255} COLOR_YELLOW = sdl.Color{R: 255, G: 255, B: 0, A: 255} COLOR_BLUE = sdl.Color{R: 0, G: 255, B: 255, A: 255} COLOR_BLACK = sdl.Color{R: 0, G: 0, B: 0, A: 255} BGR_COLOR = [4]uint8{0, 0, 0, 255} //black JoyButtonEventsMap = map[uint8]sdl.Keycode{ 6: GCW_BUTTON_UP, 7: GCW_BUTTON_DOWN, 8: GCW_BUTTON_LEFT, 9: GCW_BUTTON_RIGHT, 0: GCW_BUTTON_B, 1: GCW_BUTTON_A, 2: GCW_BUTTON_X, 3: GCW_BUTTON_Y, 10: GCW_BUTTON_SELECT, 15: GCW_BUTTON_START, 4: GCW_BUTTON_L1, 12: GCW_BUTTON_L2, 5: GCW_BUTTON_R1, 13: GCW_BUTTON_R2, } )
Functions ¶
func DrawRectLines ¶
Renderer.DrawRect is not available in some older versions of SDL2. This is a workaround to solve hanging on my PocketGo2v2
Types ¶
type DiggerState ¶
type DiggerState int64
const ( DIGGER_ALIVE DiggerState = iota DIGGER_DIE DIGGER_GRAVE )
type MonsterState ¶
type MonsterState int64
const ( MONSTER_NOBBIN MonsterState = iota MONSTER_HOBBIN MONSTER_DIE )
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