Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var AcceptHandle = data.Handler{ CommandSpecs: &discordgo.ApplicationCommand{ Name: "roulette-accept", Description: "Accept roulette match", DefaultMemberPermissions: &defaultAdmin, }, CommandHandler: func(s *discordgo.Session, i *discordgo.InteractionCreate) { challenger := i.Member.User channel := i.ChannelID s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{ Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{ Content: r.ChallengeAccept(channel, challenger), }, }) }, }
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var DenyHandle = data.Handler{ CommandSpecs: &discordgo.ApplicationCommand{ Name: "roulette-deny", Description: "Deny roulette match", DefaultMemberPermissions: &defaultAdmin, }, CommandHandler: func(s *discordgo.Session, i *discordgo.InteractionCreate) { challenger := i.Member.User channel := i.ChannelID s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{ Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{ Content: r.ChallengeDeny(channel, challenger), }, }) }, }
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var GetGameHandle = data.Handler{ CommandSpecs: &discordgo.ApplicationCommand{ Name: "roulette-info", Description: "Get roulette info", DefaultMemberPermissions: &defaultAdmin, }, CommandHandler: func(s *discordgo.Session, i *discordgo.InteractionCreate) { channel := i.ChannelID embed.TempEmbed(s, channel) s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{ Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{ Content: r.GetGameInfo(channel), }, }) }, }
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var RouletteHandle = d.Handler{ CommandSpecs: &discordgo.ApplicationCommand{ Name: "roulette-start", Description: "Roulette start game", DefaultMemberPermissions: &defaultAdmin, Options: []*discordgo.ApplicationCommandOption{ { Name: "opponent", Description: fmt.Sprintf("Number of chambers in gun, defaults to %d", d.DefaultNumChamber), Type: discordgo.ApplicationCommandOptionUser, Required: true, }, { Name: "num_chambers", Description: fmt.Sprintf("Number of chambers in gun, defaults to %d", d.DefaultNumChamber), Type: discordgo.ApplicationCommandOptionInteger, Required: false, }, { Name: "num_bullets", Description: fmt.Sprintf("Number of bullets in gun, defaults to %d", d.DefaultNumBullet), Type: discordgo.ApplicationCommandOptionInteger, Required: false, }, { Name: "spin_chamber", Description: fmt.Sprintf("Spin chamber after pulling trigger, defaults to %t", d.DefaultSpinChamberRule), Type: discordgo.ApplicationCommandOptionBoolean, Required: false, }, { Name: "spin_chamber_on_shot", Description: fmt.Sprintf("Spin chamber after gun fires, defaults to %t", d.DefaultSpinChamberOnShotRule), Type: discordgo.ApplicationCommandOptionBoolean, Required: false, }, { Name: "replace_bullets", Description: fmt.Sprintf("Replace bullets if gun fires, defaults to %t", d.DefaultReplaceBulletRule), Type: discordgo.ApplicationCommandOptionBoolean, Required: false, }, }, }, CommandHandler: func(s *discordgo.Session, i *discordgo.InteractionCreate) { options := i.ApplicationCommandData().Options challenger := i.Member.User settings := getSettingsFromOptions(s, options, challenger, i.ChannelID) s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{ Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{ Content: r.GameStart(&settings), }, }) }, }
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var ShootHandle = data.Handler{ CommandSpecs: &discordgo.ApplicationCommand{ Name: "roulette-shoot", Description: "Pull the trigger", DefaultMemberPermissions: &defaultAdmin, }, CommandHandler: func(s *discordgo.Session, i *discordgo.InteractionCreate) { s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{ Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{ Content: r.ShootTurn(i.ChannelID, i.Member.User), }, }) }, }
Functions ¶
Types ¶
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