gamesmanagement

package
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Published: Apr 13, 2015 License: BSD-3-Clause Imports: 9 Imported by: 0

Documentation

Overview

Package gamesmanagement provides access to the Google Play Game Services Management API.

See https://developers.google.com/games/services

Usage example:

import "github.com/jfcote87/api2/gamesmanagement/v1management"
...
gamesmanagementService, err := gamesmanagement.New(oauthHttpClient)

Index

Constants

View Source
const (
	// Share your Google+ profile information and view and manage your game
	// activity
	GamesScope = "https://www.googleapis.com/auth/games"

	// Know your basic profile info and list of people in your circles.
	PlusLoginScope = "https://www.googleapis.com/auth/plus.login"
)

OAuth2 scopes used by this API.

Variables

This section is empty.

Functions

This section is empty.

Types

type AchievementResetAllResponse

type AchievementResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#achievementResetAllResponse.
	Kind string `json:"kind,omitempty"`

	// Results: The achievement reset results.
	Results []*AchievementResetResponse `json:"results,omitempty"`
}

type AchievementResetMultipleForAllRequest

type AchievementResetMultipleForAllRequest struct {
	// Achievement_ids: The IDs of achievements to reset.
	Achievement_ids []string `json:"achievement_ids,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string
	// gamesManagement#achievementResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`
}

type AchievementResetResponse

type AchievementResetResponse struct {
	// CurrentState: The current state of the achievement. This is the same
	// as the initial state of the achievement.
	// Possible values are:
	// -
	// "HIDDEN"- Achievement is hidden.
	// - "REVEALED" - Achievement is
	// revealed.
	// - "UNLOCKED" - Achievement is unlocked.
	CurrentState string `json:"currentState,omitempty"`

	// DefinitionId: The ID of an achievement for which player state has
	// been updated.
	DefinitionId string `json:"definitionId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#achievementResetResponse.
	Kind string `json:"kind,omitempty"`

	// UpdateOccurred: Flag to indicate if the requested update actually
	// occurred.
	UpdateOccurred bool `json:"updateOccurred,omitempty"`
}

type AchievementsResetAllCall

type AchievementsResetAllCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetAllCall) Context

func (*AchievementsResetAllCall) Do

func (*AchievementsResetAllCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetAllForAllPlayersCall

type AchievementsResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetAllForAllPlayersCall) Context

func (*AchievementsResetAllForAllPlayersCall) Do

type AchievementsResetCall

type AchievementsResetCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetCall) Context

func (*AchievementsResetCall) Do

func (*AchievementsResetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetForAllPlayersCall

type AchievementsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetForAllPlayersCall) Context

func (*AchievementsResetForAllPlayersCall) Do

type AchievementsResetMultipleForAllPlayersCall

type AchievementsResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetMultipleForAllPlayersCall) Context

func (*AchievementsResetMultipleForAllPlayersCall) Do

type AchievementsService

type AchievementsService struct {
	// contains filtered or unexported fields
}

func NewAchievementsService

func NewAchievementsService(s *Service) *AchievementsService

func (*AchievementsService) Reset

func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall

func (*AchievementsService) ResetAll

func (*AchievementsService) ResetAllForAllPlayers

func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall

func (*AchievementsService) ResetForAllPlayers

func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall

func (*AchievementsService) ResetMultipleForAllPlayers

func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall

type ApplicationsListHiddenCall

type ApplicationsListHiddenCall struct {
	// contains filtered or unexported fields
}

func (*ApplicationsListHiddenCall) Context

func (*ApplicationsListHiddenCall) Do

func (*ApplicationsListHiddenCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ApplicationsListHiddenCall) MaxResults

func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall

MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified maxResults.

func (*ApplicationsListHiddenCall) PageToken

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type ApplicationsService

type ApplicationsService struct {
	// contains filtered or unexported fields
}

func NewApplicationsService

func NewApplicationsService(s *Service) *ApplicationsService

func (*ApplicationsService) ListHidden

func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall

type EventsResetAllCall

type EventsResetAllCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetAllCall) Context

func (*EventsResetAllCall) Do

func (c *EventsResetAllCall) Do() error

type EventsResetAllForAllPlayersCall

type EventsResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetAllForAllPlayersCall) Context

func (*EventsResetAllForAllPlayersCall) Do

type EventsResetCall

type EventsResetCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetCall) Context

func (*EventsResetCall) Do

func (c *EventsResetCall) Do() error

type EventsResetForAllPlayersCall

type EventsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetForAllPlayersCall) Context

func (*EventsResetForAllPlayersCall) Do

type EventsResetMultipleForAllPlayersCall

type EventsResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetMultipleForAllPlayersCall) Context

func (*EventsResetMultipleForAllPlayersCall) Do

type EventsResetMultipleForAllRequest

type EventsResetMultipleForAllRequest struct {
	// Event_ids: The IDs of events to reset.
	Event_ids []string `json:"event_ids,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#eventsResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`
}

type EventsService

type EventsService struct {
	// contains filtered or unexported fields
}

func NewEventsService

func NewEventsService(s *Service) *EventsService

func (*EventsService) Reset

func (r *EventsService) Reset(eventId string) *EventsResetCall

func (*EventsService) ResetAll

func (r *EventsService) ResetAll() *EventsResetAllCall

func (*EventsService) ResetAllForAllPlayers

func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall

func (*EventsService) ResetForAllPlayers

func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall

func (*EventsService) ResetMultipleForAllPlayers

func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall

type GamesPlayedResource

type GamesPlayedResource struct {
	// AutoMatched: True if the player was auto-matched with the currently
	// authenticated user.
	AutoMatched bool `json:"autoMatched,omitempty"`

	// TimeMillis: The last time the player played the game in milliseconds
	// since the epoch in UTC.
	TimeMillis int64 `json:"timeMillis,omitempty,string"`
}

type GamesPlayerExperienceInfoResource

type GamesPlayerExperienceInfoResource struct {
	// CurrentExperiencePoints: The current number of experience points for
	// the player.
	CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`

	// CurrentLevel: The current level of the player.
	CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"`

	// LastLevelUpTimestampMillis: The timestamp when the player was leveled
	// up, in millis since Unix epoch UTC.
	LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`

	// NextLevel: The next level of the player. If the current level is the
	// maximum level, this should be same as the current level.
	NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"`
}

type GamesPlayerLevelResource

type GamesPlayerLevelResource struct {
	// Level: The level for the user.
	Level int64 `json:"level,omitempty"`

	// MaxExperiencePoints: The maximum experience points for this level.
	MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`

	// MinExperiencePoints: The minimum experience points for this level.
	MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`
}

type HiddenPlayer

type HiddenPlayer struct {
	// HiddenTimeMillis: The time this player was hidden.
	HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#hiddenPlayer.
	Kind string `json:"kind,omitempty"`

	// Player: The player information.
	Player *Player `json:"player,omitempty"`
}

type HiddenPlayerList

type HiddenPlayerList struct {
	// Items: The players.
	Items []*HiddenPlayer `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#hiddenPlayerList.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`
}

type Player

type Player struct {
	// AvatarImageUrl: The base URL for the image that represents the
	// player.
	AvatarImageUrl string `json:"avatarImageUrl,omitempty"`

	// DisplayName: The name to display for the player.
	DisplayName string `json:"displayName,omitempty"`

	// ExperienceInfo: An object to represent Play Game experience
	// information for the player.
	ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#player.
	Kind string `json:"kind,omitempty"`

	// LastPlayedWith: Details about the last time this player played a
	// multiplayer game with the currently authenticated player. Populated
	// for PLAYED_WITH player collection members.
	LastPlayedWith *GamesPlayedResource `json:"lastPlayedWith,omitempty"`

	// Name: An object representation of the individual components of the
	// player's name. For some players, these fields may not be present.
	Name *PlayerName `json:"name,omitempty"`

	// PlayerId: The ID of the player.
	PlayerId string `json:"playerId,omitempty"`

	// Title: The player's title rewarded for their game activities.
	Title string `json:"title,omitempty"`
}

type PlayerName

type PlayerName struct {
	// FamilyName: The family name of this player. In some places, this is
	// known as the last name.
	FamilyName string `json:"familyName,omitempty"`

	// GivenName: The given name of this player. In some places, this is
	// known as the first name.
	GivenName string `json:"givenName,omitempty"`
}

type PlayerScoreResetAllResponse

type PlayerScoreResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#playerScoreResetResponse.
	Kind string `json:"kind,omitempty"`

	// Results: The leaderboard reset results.
	Results []*PlayerScoreResetResponse `json:"results,omitempty"`
}

type PlayerScoreResetResponse

type PlayerScoreResetResponse struct {
	// DefinitionId: The ID of an leaderboard for which player state has
	// been updated.
	DefinitionId string `json:"definitionId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#playerScoreResetResponse.
	Kind string `json:"kind,omitempty"`

	// ResetScoreTimeSpans: The time spans of the updated score.
	// Possible
	// values are:
	// - "ALL_TIME" - The score is an all-time score.
	// -
	// "WEEKLY" - The score is a weekly score.
	// - "DAILY" - The score is a
	// daily score.
	ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"`
}

type PlayersHideCall

type PlayersHideCall struct {
	// contains filtered or unexported fields
}

func (*PlayersHideCall) Context

func (*PlayersHideCall) Do

func (c *PlayersHideCall) Do() error

type PlayersService

type PlayersService struct {
	// contains filtered or unexported fields
}

func NewPlayersService

func NewPlayersService(s *Service) *PlayersService

func (*PlayersService) Hide

func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall

func (*PlayersService) Unhide

func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall

type PlayersUnhideCall

type PlayersUnhideCall struct {
	// contains filtered or unexported fields
}

func (*PlayersUnhideCall) Context

func (*PlayersUnhideCall) Do

func (c *PlayersUnhideCall) Do() error

type QuestsResetAllCall

type QuestsResetAllCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetAllCall) Context

func (*QuestsResetAllCall) Do

func (c *QuestsResetAllCall) Do() error

type QuestsResetAllForAllPlayersCall

type QuestsResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetAllForAllPlayersCall) Context

func (*QuestsResetAllForAllPlayersCall) Do

type QuestsResetCall

type QuestsResetCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetCall) Context

func (*QuestsResetCall) Do

func (c *QuestsResetCall) Do() error

type QuestsResetForAllPlayersCall

type QuestsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetForAllPlayersCall) Context

func (*QuestsResetForAllPlayersCall) Do

type QuestsResetMultipleForAllPlayersCall

type QuestsResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetMultipleForAllPlayersCall) Context

func (*QuestsResetMultipleForAllPlayersCall) Do

type QuestsResetMultipleForAllRequest

type QuestsResetMultipleForAllRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#questsResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`

	// Quest_ids: The IDs of quests to reset.
	Quest_ids []string `json:"quest_ids,omitempty"`
}

type QuestsService

type QuestsService struct {
	// contains filtered or unexported fields
}

func NewQuestsService

func NewQuestsService(s *Service) *QuestsService

func (*QuestsService) Reset

func (r *QuestsService) Reset(questId string) *QuestsResetCall

func (*QuestsService) ResetAll

func (r *QuestsService) ResetAll() *QuestsResetAllCall

func (*QuestsService) ResetAllForAllPlayers

func (r *QuestsService) ResetAllForAllPlayers() *QuestsResetAllForAllPlayersCall

func (*QuestsService) ResetForAllPlayers

func (r *QuestsService) ResetForAllPlayers(questId string) *QuestsResetForAllPlayersCall

func (*QuestsService) ResetMultipleForAllPlayers

func (r *QuestsService) ResetMultipleForAllPlayers(questsresetmultipleforallrequest *QuestsResetMultipleForAllRequest) *QuestsResetMultipleForAllPlayersCall

type RoomsResetCall

type RoomsResetCall struct {
	// contains filtered or unexported fields
}

func (*RoomsResetCall) Context

func (c *RoomsResetCall) Context(ctx context.Context) *RoomsResetCall

func (*RoomsResetCall) Do

func (c *RoomsResetCall) Do() error

type RoomsResetForAllPlayersCall

type RoomsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*RoomsResetForAllPlayersCall) Context

func (*RoomsResetForAllPlayersCall) Do

type RoomsService

type RoomsService struct {
	// contains filtered or unexported fields
}

func NewRoomsService

func NewRoomsService(s *Service) *RoomsService

func (*RoomsService) Reset

func (r *RoomsService) Reset() *RoomsResetCall

func (*RoomsService) ResetForAllPlayers

func (r *RoomsService) ResetForAllPlayers() *RoomsResetForAllPlayersCall

type ScoresResetAllCall

type ScoresResetAllCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetAllCall) Context

func (*ScoresResetAllCall) Do

func (*ScoresResetAllCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetAllForAllPlayersCall

type ScoresResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetAllForAllPlayersCall) Context

func (*ScoresResetAllForAllPlayersCall) Do

type ScoresResetCall

type ScoresResetCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetCall) Context

func (*ScoresResetCall) Do

func (*ScoresResetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetForAllPlayersCall

type ScoresResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetForAllPlayersCall) Context

func (*ScoresResetForAllPlayersCall) Do

type ScoresResetMultipleForAllPlayersCall

type ScoresResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetMultipleForAllPlayersCall) Context

func (*ScoresResetMultipleForAllPlayersCall) Do

type ScoresResetMultipleForAllRequest

type ScoresResetMultipleForAllRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#scoresResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`

	// Leaderboard_ids: The IDs of leaderboards to reset.
	Leaderboard_ids []string `json:"leaderboard_ids,omitempty"`
}

type ScoresService

type ScoresService struct {
	// contains filtered or unexported fields
}

func NewScoresService

func NewScoresService(s *Service) *ScoresService

func (*ScoresService) Reset

func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall

func (*ScoresService) ResetAll

func (r *ScoresService) ResetAll() *ScoresResetAllCall

func (*ScoresService) ResetAllForAllPlayers

func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall

func (*ScoresService) ResetForAllPlayers

func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall

func (*ScoresService) ResetMultipleForAllPlayers

func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall

type Service

type Service struct {
	Achievements *AchievementsService

	Applications *ApplicationsService

	Events *EventsService

	Players *PlayersService

	Quests *QuestsService

	Rooms *RoomsService

	Scores *ScoresService

	TurnBasedMatches *TurnBasedMatchesService
	// contains filtered or unexported fields
}

func New

func New(client *http.Client) (*Service, error)

type TurnBasedMatchesResetCall

type TurnBasedMatchesResetCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesResetCall) Context

func (*TurnBasedMatchesResetCall) Do

type TurnBasedMatchesResetForAllPlayersCall

type TurnBasedMatchesResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesResetForAllPlayersCall) Context

func (*TurnBasedMatchesResetForAllPlayersCall) Do

type TurnBasedMatchesService

type TurnBasedMatchesService struct {
	// contains filtered or unexported fields
}

func NewTurnBasedMatchesService

func NewTurnBasedMatchesService(s *Service) *TurnBasedMatchesService

func (*TurnBasedMatchesService) Reset

func (*TurnBasedMatchesService) ResetForAllPlayers

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