Documentation ¶
Index ¶
- Constants
- func Alerter(duration time.Duration, amount int, to io.Writer)
- func AssertPlayerWin(t testing.TB, store *StubPlayerStore, winner string)
- type BlindAlerter
- type BlindAlerterFunc
- type CLI
- type FileSystemPlayerStore
- type Game
- type League
- type Player
- type PlayerServer
- type PlayerStore
- type ScheduleAlert
- type SpyBlindAlerter
- type SpyGame
- type StubPlayerStore
- type TexasHoldem
Constants ¶
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const BadPlayerInputErrMsg = "Bad value received for number of players, please tye again with a number"
View Source
const BadWinnerInputMsg = "invalid winner input, expect format of 'PlayerName wins'"
View Source
const PlayerPrompt = "Please enter the number of players: "
Variables ¶
This section is empty.
Functions ¶
func AssertPlayerWin ¶
func AssertPlayerWin(t testing.TB, store *StubPlayerStore, winner string)
Types ¶
type BlindAlerter ¶
type BlindAlerterFunc ¶
func (BlindAlerterFunc) ScheduleAlertAt ¶
type FileSystemPlayerStore ¶
type FileSystemPlayerStore struct {
// contains filtered or unexported fields
}
func FileSystemPlayerStoreFromFile ¶
func FileSystemPlayerStoreFromFile(path string) (*FileSystemPlayerStore, func(), error)
func NewFileSystemPlayerStore ¶
func NewFileSystemPlayerStore(file *os.File) (*FileSystemPlayerStore, error)
func (*FileSystemPlayerStore) GetLeague ¶
func (f *FileSystemPlayerStore) GetLeague() League
func (*FileSystemPlayerStore) GetPlayerScore ¶
func (f *FileSystemPlayerStore) GetPlayerScore(name string) int
func (*FileSystemPlayerStore) RecordWin ¶
func (f *FileSystemPlayerStore) RecordWin(name string)
type PlayerServer ¶
func NewPlayerServer ¶
func NewPlayerServer(store PlayerStore, game Game) (*PlayerServer, error)
type PlayerStore ¶
type ScheduleAlert ¶
func (ScheduleAlert) String ¶
func (s ScheduleAlert) String() string
type SpyBlindAlerter ¶
type SpyBlindAlerter struct {
Alerts []ScheduleAlert
}
func (*SpyBlindAlerter) ScheduleAlertAt ¶
type SpyGame ¶
type StubPlayerStore ¶
type StubPlayerStore struct {
// contains filtered or unexported fields
}
func (*StubPlayerStore) GetLeague ¶
func (s *StubPlayerStore) GetLeague() League
func (*StubPlayerStore) GetPlayerScore ¶
func (s *StubPlayerStore) GetPlayerScore(name string) int
func (*StubPlayerStore) RecordWin ¶
func (s *StubPlayerStore) RecordWin(name string)
type TexasHoldem ¶
type TexasHoldem struct {
// contains filtered or unexported fields
}
func NewGame ¶
func NewGame(alerter BlindAlerter, store PlayerStore) *TexasHoldem
func (*TexasHoldem) Finish ¶
func (g *TexasHoldem) Finish(winner string)
Source Files ¶
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