poker

package
v0.0.0-...-457b8c8 Latest Latest
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Published: Sep 5, 2022 License: MIT Imports: 16 Imported by: 0

Documentation

Index

Constants

View Source
const BadPlayerInputErrMsg = "Bad value received for number of players, please tye again with a number"
View Source
const BadWinnerInputMsg = "invalid winner input, expect format of 'PlayerName wins'"
View Source
const PlayerPrompt = "Please enter the number of players: "

Variables

This section is empty.

Functions

func Alerter

func Alerter(duration time.Duration, amount int, to io.Writer)

func AssertPlayerWin

func AssertPlayerWin(t testing.TB, store *StubPlayerStore, winner string)

Types

type BlindAlerter

type BlindAlerter interface {
	ScheduleAlertAt(duration time.Duration, amount int, to io.Writer)
}

type BlindAlerterFunc

type BlindAlerterFunc func(duration time.Duration, amount int, to io.Writer)

func (BlindAlerterFunc) ScheduleAlertAt

func (a BlindAlerterFunc) ScheduleAlertAt(duration time.Duration, amount int, to io.Writer)

type CLI

type CLI struct {
	// contains filtered or unexported fields
}

func NewCLI

func NewCLI(in io.Reader, out io.Writer, game Game) *CLI

func (*CLI) PlayPoker

func (cli *CLI) PlayPoker()

type FileSystemPlayerStore

type FileSystemPlayerStore struct {
	// contains filtered or unexported fields
}

func FileSystemPlayerStoreFromFile

func FileSystemPlayerStoreFromFile(path string) (*FileSystemPlayerStore, func(), error)

func NewFileSystemPlayerStore

func NewFileSystemPlayerStore(file *os.File) (*FileSystemPlayerStore, error)

func (*FileSystemPlayerStore) GetLeague

func (f *FileSystemPlayerStore) GetLeague() League

func (*FileSystemPlayerStore) GetPlayerScore

func (f *FileSystemPlayerStore) GetPlayerScore(name string) int

func (*FileSystemPlayerStore) RecordWin

func (f *FileSystemPlayerStore) RecordWin(name string)

type Game

type Game interface {
	Start(numberOfPlayers int, alertsDestination io.Writer)
	Finish(winner string)
}

type League

type League []Player

func NewLeague

func NewLeague(rdr io.Reader) (League, error)

func (League) Find

func (l League) Find(name string) *Player

type Player

type Player struct {
	Name string
	Wins int
}

type PlayerServer

type PlayerServer struct {

	// embedding
	http.Handler
	// contains filtered or unexported fields
}

func NewPlayerServer

func NewPlayerServer(store PlayerStore, game Game) (*PlayerServer, error)

type PlayerStore

type PlayerStore interface {
	GetPlayerScore(name string) int
	RecordWin(name string)
	GetLeague() League
}

type ScheduleAlert

type ScheduleAlert struct {
	At     time.Duration
	Amount int
}

func (ScheduleAlert) String

func (s ScheduleAlert) String() string

type SpyBlindAlerter

type SpyBlindAlerter struct {
	Alerts []ScheduleAlert
}

func (*SpyBlindAlerter) ScheduleAlertAt

func (s *SpyBlindAlerter) ScheduleAlertAt(at time.Duration, amount int, to io.Writer)

type SpyGame

type SpyGame struct {
	StartCalledWith int
	StartCalled     bool

	BlindAlert []byte

	FinishCalledWith string
	FinishCalled     bool
}

func (*SpyGame) Finish

func (g *SpyGame) Finish(winner string)

func (*SpyGame) Start

func (g *SpyGame) Start(numberOfPlayers int, out io.Writer)

type StubPlayerStore

type StubPlayerStore struct {
	// contains filtered or unexported fields
}

func (*StubPlayerStore) GetLeague

func (s *StubPlayerStore) GetLeague() League

func (*StubPlayerStore) GetPlayerScore

func (s *StubPlayerStore) GetPlayerScore(name string) int

func (*StubPlayerStore) RecordWin

func (s *StubPlayerStore) RecordWin(name string)

type TexasHoldem

type TexasHoldem struct {
	// contains filtered or unexported fields
}

func NewGame

func NewGame(alerter BlindAlerter, store PlayerStore) *TexasHoldem

func (*TexasHoldem) Finish

func (g *TexasHoldem) Finish(winner string)

func (*TexasHoldem) Start

func (g *TexasHoldem) Start(numberOfPlayers int, alertsDestination io.Writer)

Directories

Path Synopsis
cmd
cli

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