config

package
v0.3.5 Latest Latest
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Published: Apr 23, 2024 License: MIT Imports: 7 Imported by: 0

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Types

type ControllerConfig

type ControllerConfig struct {
	// contains filtered or unexported fields
}

func (*ControllerConfig) GetClusterTag

func (c *ControllerConfig) GetClusterTag() string

func (*ControllerConfig) GetCreateTimeout

func (c *ControllerConfig) GetCreateTimeout() time.Duration

func (*ControllerConfig) GetFirewallHealthTimeout

func (c *ControllerConfig) GetFirewallHealthTimeout() time.Duration

func (*ControllerConfig) GetMetal

func (c *ControllerConfig) GetMetal() metalgo.Client

func (*ControllerConfig) GetProgressDeadline

func (c *ControllerConfig) GetProgressDeadline() time.Duration

func (*ControllerConfig) GetSSHKeySecretName

func (c *ControllerConfig) GetSSHKeySecretName() string

func (*ControllerConfig) GetSSHKeySecretNamespace added in v0.2.2

func (c *ControllerConfig) GetSSHKeySecretNamespace() string

func (*ControllerConfig) GetSafetyBackoff

func (c *ControllerConfig) GetSafetyBackoff() time.Duration

func (*ControllerConfig) GetSeedAPIServerURL

func (c *ControllerConfig) GetSeedAPIServerURL() string

func (*ControllerConfig) GetSeedClient

func (c *ControllerConfig) GetSeedClient() client.Client

func (*ControllerConfig) GetSeedConfig

func (c *ControllerConfig) GetSeedConfig() *rest.Config

func (*ControllerConfig) GetSeedNamespace

func (c *ControllerConfig) GetSeedNamespace() string

func (*ControllerConfig) GetShootAPIServerURL

func (c *ControllerConfig) GetShootAPIServerURL() string

func (*ControllerConfig) GetShootAccess

func (c *ControllerConfig) GetShootAccess() *v2.ShootAccess

func (*ControllerConfig) GetShootAccessHelper

func (c *ControllerConfig) GetShootAccessHelper() *helper.ShootAccessHelper

func (*ControllerConfig) GetShootClient

func (c *ControllerConfig) GetShootClient() client.Client

func (*ControllerConfig) GetShootConfig

func (c *ControllerConfig) GetShootConfig() *rest.Config

func (*ControllerConfig) GetShootKubeconfigSecretName

func (c *ControllerConfig) GetShootKubeconfigSecretName() string

func (*ControllerConfig) GetShootNamespace

func (c *ControllerConfig) GetShootNamespace() string

func (*ControllerConfig) GetShootTokenSecretName

func (c *ControllerConfig) GetShootTokenSecretName() string

type NewControllerConfig

type NewControllerConfig struct {
	// SeedClient is used by the controllers to access the seed cluster.
	SeedClient client.Client
	// SeedConfig is the rest config used by the controllers to access the seed cluster.
	SeedConfig *rest.Config
	// SeedNamespace is the namespace within the seed cluster where the controllers act on.
	SeedNamespace string
	// SeedAPIServerURL is the endpoint of the seed cluster's api server. this is required
	// in order for the firewall-controller to access the seed cluster.
	SeedAPIServerURL string

	// ShootClient is used by the controllers to access the shoot cluster.
	ShootClient client.Client
	// ShootConfig is the rest config used by the controllers to access the shoot cluster.
	ShootConfig *rest.Config
	// ShootNamespace is the namespace within the shoot cluster where the controllers act on.
	ShootNamespace string
	// ShootAPIServerURL is the endpoint of the shoot cluster's api server. this is required
	// in order for the firewall-controller to access the shoot cluster.
	ShootAPIServerURL string

	// ShootAccess contains information for the firewall-controller to access the shoot cluster.
	// it is used by the firewall-controller to dynamically update rotating tokens for the accessing
	// the shoot cluster.
	ShootAccess *v2.ShootAccess
	// ShootAccessHelper wraps the shoot access and provides useful methods for dealing with
	// the shoot access secret rotation.
	ShootAccessHelper *helper.ShootAccessHelper

	// SSHKeySecretNamespace is the namespace that contains the ssh key secret in the seed cluster.
	SSHKeySecretNamespace string
	// SSHKeySecretName is the name of the ssh key secret in the seed cluster. it is used for
	// defaulting the ssh public keys when creating a new firewall.
	SSHKeySecretName string

	// Metal is the metal client for accessing the metal-api.
	Metal metalgo.Client
	// ClusterTag is the tag used in the metal-api for new firewalls to associate them with the cluster.
	ClusterTag string

	// SafetyBackoff is used for guarding the metal-api when it comes to creating new firewalls.
	SafetyBackoff time.Duration
	// ProgressDeadline is used to indicate unhealthy firewall deployment when it does not finish progressing.
	ProgressDeadline time.Duration
	// FirewallHealthTimeout is used to indicate an unhealthy firewall when it does not become ready.
	FirewallHealthTimeout time.Duration
	// CreateTimeout is used in the firewall creation phase to recreate a firewall when it does not become ready.
	CreateTimeout time.Duration
}

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