Documentation ¶
Index ¶
- Constants
- func IsConstraintError(err error) bool
- func IsNotFound(err error) bool
- func IsNotLoaded(err error) bool
- func IsNotSingular(err error) bool
- func IsValidationError(err error) bool
- func MaskNotFound(err error) error
- func NewContext(parent context.Context, c *Client) context.Context
- func NewTxContext(parent context.Context, tx *Tx) context.Context
- type AggregateFunc
- type Character
- type CharacterClient
- func (c *CharacterClient) Create() *CharacterCreate
- func (c *CharacterClient) CreateBulk(builders ...*CharacterCreate) *CharacterCreateBulk
- func (c *CharacterClient) Delete() *CharacterDelete
- func (c *CharacterClient) DeleteOne(ch *Character) *CharacterDeleteOne
- func (c *CharacterClient) DeleteOneID(id uuid.UUID) *CharacterDeleteOne
- func (c *CharacterClient) Get(ctx context.Context, id uuid.UUID) (*Character, error)
- func (c *CharacterClient) GetX(ctx context.Context, id uuid.UUID) *Character
- func (c *CharacterClient) Hooks() []Hook
- func (c *CharacterClient) Query() *CharacterQuery
- func (c *CharacterClient) QueryPlayer(ch *Character) *PlayerQuery
- func (c *CharacterClient) Update() *CharacterUpdate
- func (c *CharacterClient) UpdateOne(ch *Character) *CharacterUpdateOne
- func (c *CharacterClient) UpdateOneID(id uuid.UUID) *CharacterUpdateOne
- func (c *CharacterClient) Use(hooks ...Hook)
- type CharacterCreate
- func (cc *CharacterCreate) Exec(ctx context.Context) error
- func (cc *CharacterCreate) ExecX(ctx context.Context)
- func (cc *CharacterCreate) Mutation() *CharacterMutation
- func (cc *CharacterCreate) Save(ctx context.Context) (*Character, error)
- func (cc *CharacterCreate) SaveX(ctx context.Context) *Character
- func (cc *CharacterCreate) SetCreatedAt(t time.Time) *CharacterCreate
- func (cc *CharacterCreate) SetData(s string) *CharacterCreate
- func (cc *CharacterCreate) SetDeletedAt(t time.Time) *CharacterCreate
- func (cc *CharacterCreate) SetID(u uuid.UUID) *CharacterCreate
- func (cc *CharacterCreate) SetNillableCreatedAt(t *time.Time) *CharacterCreate
- func (cc *CharacterCreate) SetNillableDeletedAt(t *time.Time) *CharacterCreate
- func (cc *CharacterCreate) SetNillableID(u *uuid.UUID) *CharacterCreate
- func (cc *CharacterCreate) SetNillableSize(i *int) *CharacterCreate
- func (cc *CharacterCreate) SetNillableSlot(i *int) *CharacterCreate
- func (cc *CharacterCreate) SetNillableUpdatedAt(t *time.Time) *CharacterCreate
- func (cc *CharacterCreate) SetPlayer(p *Player) *CharacterCreate
- func (cc *CharacterCreate) SetPlayerID(u uuid.UUID) *CharacterCreate
- func (cc *CharacterCreate) SetSize(i int) *CharacterCreate
- func (cc *CharacterCreate) SetSlot(i int) *CharacterCreate
- func (cc *CharacterCreate) SetUpdatedAt(t time.Time) *CharacterCreate
- func (cc *CharacterCreate) SetVersion(i int) *CharacterCreate
- type CharacterCreateBulk
- type CharacterDelete
- type CharacterDeleteOne
- type CharacterEdges
- type CharacterGroupBy
- func (cgb *CharacterGroupBy) Aggregate(fns ...AggregateFunc) *CharacterGroupBy
- func (cgb *CharacterGroupBy) Bool(ctx context.Context) (_ bool, err error)
- func (cgb *CharacterGroupBy) BoolX(ctx context.Context) bool
- func (cgb *CharacterGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (cgb *CharacterGroupBy) BoolsX(ctx context.Context) []bool
- func (cgb *CharacterGroupBy) Float64(ctx context.Context) (_ float64, err error)
- func (cgb *CharacterGroupBy) Float64X(ctx context.Context) float64
- func (cgb *CharacterGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (cgb *CharacterGroupBy) Float64sX(ctx context.Context) []float64
- func (cgb *CharacterGroupBy) Int(ctx context.Context) (_ int, err error)
- func (cgb *CharacterGroupBy) IntX(ctx context.Context) int
- func (cgb *CharacterGroupBy) Ints(ctx context.Context) ([]int, error)
- func (cgb *CharacterGroupBy) IntsX(ctx context.Context) []int
- func (cgb *CharacterGroupBy) Scan(ctx context.Context, v interface{}) error
- func (cgb *CharacterGroupBy) ScanX(ctx context.Context, v interface{})
- func (cgb *CharacterGroupBy) String(ctx context.Context) (_ string, err error)
- func (cgb *CharacterGroupBy) StringX(ctx context.Context) string
- func (cgb *CharacterGroupBy) Strings(ctx context.Context) ([]string, error)
- func (cgb *CharacterGroupBy) StringsX(ctx context.Context) []string
- type CharacterMutation
- func (m *CharacterMutation) AddField(name string, value ent.Value) error
- func (m *CharacterMutation) AddSize(i int)
- func (m *CharacterMutation) AddSlot(i int)
- func (m *CharacterMutation) AddVersion(i int)
- func (m *CharacterMutation) AddedEdges() []string
- func (m *CharacterMutation) AddedField(name string) (ent.Value, bool)
- func (m *CharacterMutation) AddedFields() []string
- func (m *CharacterMutation) AddedIDs(name string) []ent.Value
- func (m *CharacterMutation) AddedSize() (r int, exists bool)
- func (m *CharacterMutation) AddedSlot() (r int, exists bool)
- func (m *CharacterMutation) AddedVersion() (r int, exists bool)
- func (m *CharacterMutation) ClearDeletedAt()
- func (m *CharacterMutation) ClearEdge(name string) error
- func (m *CharacterMutation) ClearField(name string) error
- func (m *CharacterMutation) ClearPlayer()
- func (m *CharacterMutation) ClearedEdges() []string
- func (m *CharacterMutation) ClearedFields() []string
- func (m CharacterMutation) Client() *Client
- func (m *CharacterMutation) CreatedAt() (r time.Time, exists bool)
- func (m *CharacterMutation) Data() (r string, exists bool)
- func (m *CharacterMutation) DeletedAt() (r time.Time, exists bool)
- func (m *CharacterMutation) DeletedAtCleared() bool
- func (m *CharacterMutation) EdgeCleared(name string) bool
- func (m *CharacterMutation) Field(name string) (ent.Value, bool)
- func (m *CharacterMutation) FieldCleared(name string) bool
- func (m *CharacterMutation) Fields() []string
- func (m *CharacterMutation) ID() (id uuid.UUID, exists bool)
- func (m *CharacterMutation) IDs(ctx context.Context) ([]uuid.UUID, error)
- func (m *CharacterMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error)
- func (m *CharacterMutation) OldData(ctx context.Context) (v string, err error)
- func (m *CharacterMutation) OldDeletedAt(ctx context.Context) (v *time.Time, err error)
- func (m *CharacterMutation) OldField(ctx context.Context, name string) (ent.Value, error)
- func (m *CharacterMutation) OldPlayerID(ctx context.Context) (v uuid.UUID, err error)
- func (m *CharacterMutation) OldSize(ctx context.Context) (v int, err error)
- func (m *CharacterMutation) OldSlot(ctx context.Context) (v int, err error)
- func (m *CharacterMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error)
- func (m *CharacterMutation) OldVersion(ctx context.Context) (v int, err error)
- func (m *CharacterMutation) Op() Op
- func (m *CharacterMutation) PlayerCleared() bool
- func (m *CharacterMutation) PlayerID() (r uuid.UUID, exists bool)
- func (m *CharacterMutation) PlayerIDs() (ids []uuid.UUID)
- func (m *CharacterMutation) RemovedEdges() []string
- func (m *CharacterMutation) RemovedIDs(name string) []ent.Value
- func (m *CharacterMutation) ResetCreatedAt()
- func (m *CharacterMutation) ResetData()
- func (m *CharacterMutation) ResetDeletedAt()
- func (m *CharacterMutation) ResetEdge(name string) error
- func (m *CharacterMutation) ResetField(name string) error
- func (m *CharacterMutation) ResetPlayer()
- func (m *CharacterMutation) ResetPlayerID()
- func (m *CharacterMutation) ResetSize()
- func (m *CharacterMutation) ResetSlot()
- func (m *CharacterMutation) ResetUpdatedAt()
- func (m *CharacterMutation) ResetVersion()
- func (m *CharacterMutation) SetCreatedAt(t time.Time)
- func (m *CharacterMutation) SetData(s string)
- func (m *CharacterMutation) SetDeletedAt(t time.Time)
- func (m *CharacterMutation) SetField(name string, value ent.Value) error
- func (m *CharacterMutation) SetID(id uuid.UUID)
- func (m *CharacterMutation) SetPlayerID(u uuid.UUID)
- func (m *CharacterMutation) SetSize(i int)
- func (m *CharacterMutation) SetSlot(i int)
- func (m *CharacterMutation) SetUpdatedAt(t time.Time)
- func (m *CharacterMutation) SetVersion(i int)
- func (m *CharacterMutation) Size() (r int, exists bool)
- func (m *CharacterMutation) Slot() (r int, exists bool)
- func (m CharacterMutation) Tx() (*Tx, error)
- func (m *CharacterMutation) Type() string
- func (m *CharacterMutation) UpdatedAt() (r time.Time, exists bool)
- func (m *CharacterMutation) Version() (r int, exists bool)
- func (m *CharacterMutation) Where(ps ...predicate.Character)
- type CharacterQuery
- func (cq *CharacterQuery) All(ctx context.Context) ([]*Character, error)
- func (cq *CharacterQuery) AllX(ctx context.Context) []*Character
- func (cq *CharacterQuery) Clone() *CharacterQuery
- func (cq *CharacterQuery) Count(ctx context.Context) (int, error)
- func (cq *CharacterQuery) CountX(ctx context.Context) int
- func (cq *CharacterQuery) Exist(ctx context.Context) (bool, error)
- func (cq *CharacterQuery) ExistX(ctx context.Context) bool
- func (cq *CharacterQuery) First(ctx context.Context) (*Character, error)
- func (cq *CharacterQuery) FirstID(ctx context.Context) (id uuid.UUID, err error)
- func (cq *CharacterQuery) FirstIDX(ctx context.Context) uuid.UUID
- func (cq *CharacterQuery) FirstX(ctx context.Context) *Character
- func (cq *CharacterQuery) GroupBy(field string, fields ...string) *CharacterGroupBy
- func (cq *CharacterQuery) IDs(ctx context.Context) ([]uuid.UUID, error)
- func (cq *CharacterQuery) IDsX(ctx context.Context) []uuid.UUID
- func (cq *CharacterQuery) Limit(limit int) *CharacterQuery
- func (cq *CharacterQuery) Offset(offset int) *CharacterQuery
- func (cq *CharacterQuery) Only(ctx context.Context) (*Character, error)
- func (cq *CharacterQuery) OnlyID(ctx context.Context) (id uuid.UUID, err error)
- func (cq *CharacterQuery) OnlyIDX(ctx context.Context) uuid.UUID
- func (cq *CharacterQuery) OnlyX(ctx context.Context) *Character
- func (cq *CharacterQuery) Order(o ...OrderFunc) *CharacterQuery
- func (cq *CharacterQuery) QueryPlayer() *PlayerQuery
- func (cq *CharacterQuery) Select(fields ...string) *CharacterSelect
- func (cq *CharacterQuery) Unique(unique bool) *CharacterQuery
- func (cq *CharacterQuery) Where(ps ...predicate.Character) *CharacterQuery
- func (cq *CharacterQuery) WithPlayer(opts ...func(*PlayerQuery)) *CharacterQuery
- type CharacterSelect
- func (cs *CharacterSelect) Bool(ctx context.Context) (_ bool, err error)
- func (cs *CharacterSelect) BoolX(ctx context.Context) bool
- func (cs *CharacterSelect) Bools(ctx context.Context) ([]bool, error)
- func (cs *CharacterSelect) BoolsX(ctx context.Context) []bool
- func (cs *CharacterSelect) Float64(ctx context.Context) (_ float64, err error)
- func (cs *CharacterSelect) Float64X(ctx context.Context) float64
- func (cs *CharacterSelect) Float64s(ctx context.Context) ([]float64, error)
- func (cs *CharacterSelect) Float64sX(ctx context.Context) []float64
- func (cs *CharacterSelect) Int(ctx context.Context) (_ int, err error)
- func (cs *CharacterSelect) IntX(ctx context.Context) int
- func (cs *CharacterSelect) Ints(ctx context.Context) ([]int, error)
- func (cs *CharacterSelect) IntsX(ctx context.Context) []int
- func (cs *CharacterSelect) Scan(ctx context.Context, v interface{}) error
- func (cs *CharacterSelect) ScanX(ctx context.Context, v interface{})
- func (cs *CharacterSelect) String(ctx context.Context) (_ string, err error)
- func (cs *CharacterSelect) StringX(ctx context.Context) string
- func (cs *CharacterSelect) Strings(ctx context.Context) ([]string, error)
- func (cs *CharacterSelect) StringsX(ctx context.Context) []string
- type CharacterUpdate
- func (cu *CharacterUpdate) AddSize(i int) *CharacterUpdate
- func (cu *CharacterUpdate) AddSlot(i int) *CharacterUpdate
- func (cu *CharacterUpdate) AddVersion(i int) *CharacterUpdate
- func (cu *CharacterUpdate) ClearDeletedAt() *CharacterUpdate
- func (cu *CharacterUpdate) ClearPlayer() *CharacterUpdate
- func (cu *CharacterUpdate) Exec(ctx context.Context) error
- func (cu *CharacterUpdate) ExecX(ctx context.Context)
- func (cu *CharacterUpdate) Mutation() *CharacterMutation
- func (cu *CharacterUpdate) Save(ctx context.Context) (int, error)
- func (cu *CharacterUpdate) SaveX(ctx context.Context) int
- func (cu *CharacterUpdate) SetData(s string) *CharacterUpdate
- func (cu *CharacterUpdate) SetDeletedAt(t time.Time) *CharacterUpdate
- func (cu *CharacterUpdate) SetNillableDeletedAt(t *time.Time) *CharacterUpdate
- func (cu *CharacterUpdate) SetNillableSize(i *int) *CharacterUpdate
- func (cu *CharacterUpdate) SetNillableSlot(i *int) *CharacterUpdate
- func (cu *CharacterUpdate) SetPlayer(p *Player) *CharacterUpdate
- func (cu *CharacterUpdate) SetPlayerID(u uuid.UUID) *CharacterUpdate
- func (cu *CharacterUpdate) SetSize(i int) *CharacterUpdate
- func (cu *CharacterUpdate) SetSlot(i int) *CharacterUpdate
- func (cu *CharacterUpdate) SetUpdatedAt(t time.Time) *CharacterUpdate
- func (cu *CharacterUpdate) SetVersion(i int) *CharacterUpdate
- func (cu *CharacterUpdate) Where(ps ...predicate.Character) *CharacterUpdate
- type CharacterUpdateOne
- func (cuo *CharacterUpdateOne) AddSize(i int) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) AddSlot(i int) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) AddVersion(i int) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) ClearDeletedAt() *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) ClearPlayer() *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) Exec(ctx context.Context) error
- func (cuo *CharacterUpdateOne) ExecX(ctx context.Context)
- func (cuo *CharacterUpdateOne) Mutation() *CharacterMutation
- func (cuo *CharacterUpdateOne) Save(ctx context.Context) (*Character, error)
- func (cuo *CharacterUpdateOne) SaveX(ctx context.Context) *Character
- func (cuo *CharacterUpdateOne) Select(field string, fields ...string) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetData(s string) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetDeletedAt(t time.Time) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetNillableDeletedAt(t *time.Time) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetNillableSize(i *int) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetNillableSlot(i *int) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetPlayer(p *Player) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetPlayerID(u uuid.UUID) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetSize(i int) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetSlot(i int) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetUpdatedAt(t time.Time) *CharacterUpdateOne
- func (cuo *CharacterUpdateOne) SetVersion(i int) *CharacterUpdateOne
- type Characters
- type Client
- type CommitFunc
- type CommitHook
- type Committer
- type ConstraintError
- type DeprecatedCharacter
- type DeprecatedCharacterClient
- func (c *DeprecatedCharacterClient) Create() *DeprecatedCharacterCreate
- func (c *DeprecatedCharacterClient) CreateBulk(builders ...*DeprecatedCharacterCreate) *DeprecatedCharacterCreateBulk
- func (c *DeprecatedCharacterClient) Delete() *DeprecatedCharacterDelete
- func (c *DeprecatedCharacterClient) DeleteOne(dc *DeprecatedCharacter) *DeprecatedCharacterDeleteOne
- func (c *DeprecatedCharacterClient) DeleteOneID(id uuid.UUID) *DeprecatedCharacterDeleteOne
- func (c *DeprecatedCharacterClient) Get(ctx context.Context, id uuid.UUID) (*DeprecatedCharacter, error)
- func (c *DeprecatedCharacterClient) GetX(ctx context.Context, id uuid.UUID) *DeprecatedCharacter
- func (c *DeprecatedCharacterClient) Hooks() []Hook
- func (c *DeprecatedCharacterClient) Query() *DeprecatedCharacterQuery
- func (c *DeprecatedCharacterClient) Update() *DeprecatedCharacterUpdate
- func (c *DeprecatedCharacterClient) UpdateOne(dc *DeprecatedCharacter) *DeprecatedCharacterUpdateOne
- func (c *DeprecatedCharacterClient) UpdateOneID(id uuid.UUID) *DeprecatedCharacterUpdateOne
- func (c *DeprecatedCharacterClient) Use(hooks ...Hook)
- type DeprecatedCharacterCreate
- func (dcc *DeprecatedCharacterCreate) Exec(ctx context.Context) error
- func (dcc *DeprecatedCharacterCreate) ExecX(ctx context.Context)
- func (dcc *DeprecatedCharacterCreate) Mutation() *DeprecatedCharacterMutation
- func (dcc *DeprecatedCharacterCreate) Save(ctx context.Context) (*DeprecatedCharacter, error)
- func (dcc *DeprecatedCharacterCreate) SaveX(ctx context.Context) *DeprecatedCharacter
- func (dcc *DeprecatedCharacterCreate) SetData(s string) *DeprecatedCharacterCreate
- func (dcc *DeprecatedCharacterCreate) SetID(u uuid.UUID) *DeprecatedCharacterCreate
- func (dcc *DeprecatedCharacterCreate) SetNillableID(u *uuid.UUID) *DeprecatedCharacterCreate
- func (dcc *DeprecatedCharacterCreate) SetNillableSize(i *int) *DeprecatedCharacterCreate
- func (dcc *DeprecatedCharacterCreate) SetNillableSlot(i *int) *DeprecatedCharacterCreate
- func (dcc *DeprecatedCharacterCreate) SetSize(i int) *DeprecatedCharacterCreate
- func (dcc *DeprecatedCharacterCreate) SetSlot(i int) *DeprecatedCharacterCreate
- func (dcc *DeprecatedCharacterCreate) SetSteamid(s string) *DeprecatedCharacterCreate
- type DeprecatedCharacterCreateBulk
- func (dccb *DeprecatedCharacterCreateBulk) Exec(ctx context.Context) error
- func (dccb *DeprecatedCharacterCreateBulk) ExecX(ctx context.Context)
- func (dccb *DeprecatedCharacterCreateBulk) Save(ctx context.Context) ([]*DeprecatedCharacter, error)
- func (dccb *DeprecatedCharacterCreateBulk) SaveX(ctx context.Context) []*DeprecatedCharacter
- type DeprecatedCharacterDelete
- type DeprecatedCharacterDeleteOne
- type DeprecatedCharacterGroupBy
- func (dcgb *DeprecatedCharacterGroupBy) Aggregate(fns ...AggregateFunc) *DeprecatedCharacterGroupBy
- func (dcgb *DeprecatedCharacterGroupBy) Bool(ctx context.Context) (_ bool, err error)
- func (dcgb *DeprecatedCharacterGroupBy) BoolX(ctx context.Context) bool
- func (dcgb *DeprecatedCharacterGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (dcgb *DeprecatedCharacterGroupBy) BoolsX(ctx context.Context) []bool
- func (dcgb *DeprecatedCharacterGroupBy) Float64(ctx context.Context) (_ float64, err error)
- func (dcgb *DeprecatedCharacterGroupBy) Float64X(ctx context.Context) float64
- func (dcgb *DeprecatedCharacterGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (dcgb *DeprecatedCharacterGroupBy) Float64sX(ctx context.Context) []float64
- func (dcgb *DeprecatedCharacterGroupBy) Int(ctx context.Context) (_ int, err error)
- func (dcgb *DeprecatedCharacterGroupBy) IntX(ctx context.Context) int
- func (dcgb *DeprecatedCharacterGroupBy) Ints(ctx context.Context) ([]int, error)
- func (dcgb *DeprecatedCharacterGroupBy) IntsX(ctx context.Context) []int
- func (dcgb *DeprecatedCharacterGroupBy) Scan(ctx context.Context, v interface{}) error
- func (dcgb *DeprecatedCharacterGroupBy) ScanX(ctx context.Context, v interface{})
- func (dcgb *DeprecatedCharacterGroupBy) String(ctx context.Context) (_ string, err error)
- func (dcgb *DeprecatedCharacterGroupBy) StringX(ctx context.Context) string
- func (dcgb *DeprecatedCharacterGroupBy) Strings(ctx context.Context) ([]string, error)
- func (dcgb *DeprecatedCharacterGroupBy) StringsX(ctx context.Context) []string
- type DeprecatedCharacterMutation
- func (m *DeprecatedCharacterMutation) AddField(name string, value ent.Value) error
- func (m *DeprecatedCharacterMutation) AddSize(i int)
- func (m *DeprecatedCharacterMutation) AddSlot(i int)
- func (m *DeprecatedCharacterMutation) AddedEdges() []string
- func (m *DeprecatedCharacterMutation) AddedField(name string) (ent.Value, bool)
- func (m *DeprecatedCharacterMutation) AddedFields() []string
- func (m *DeprecatedCharacterMutation) AddedIDs(name string) []ent.Value
- func (m *DeprecatedCharacterMutation) AddedSize() (r int, exists bool)
- func (m *DeprecatedCharacterMutation) AddedSlot() (r int, exists bool)
- func (m *DeprecatedCharacterMutation) ClearEdge(name string) error
- func (m *DeprecatedCharacterMutation) ClearField(name string) error
- func (m *DeprecatedCharacterMutation) ClearedEdges() []string
- func (m *DeprecatedCharacterMutation) ClearedFields() []string
- func (m DeprecatedCharacterMutation) Client() *Client
- func (m *DeprecatedCharacterMutation) Data() (r string, exists bool)
- func (m *DeprecatedCharacterMutation) EdgeCleared(name string) bool
- func (m *DeprecatedCharacterMutation) Field(name string) (ent.Value, bool)
- func (m *DeprecatedCharacterMutation) FieldCleared(name string) bool
- func (m *DeprecatedCharacterMutation) Fields() []string
- func (m *DeprecatedCharacterMutation) ID() (id uuid.UUID, exists bool)
- func (m *DeprecatedCharacterMutation) IDs(ctx context.Context) ([]uuid.UUID, error)
- func (m *DeprecatedCharacterMutation) OldData(ctx context.Context) (v string, err error)
- func (m *DeprecatedCharacterMutation) OldField(ctx context.Context, name string) (ent.Value, error)
- func (m *DeprecatedCharacterMutation) OldSize(ctx context.Context) (v int, err error)
- func (m *DeprecatedCharacterMutation) OldSlot(ctx context.Context) (v int, err error)
- func (m *DeprecatedCharacterMutation) OldSteamid(ctx context.Context) (v string, err error)
- func (m *DeprecatedCharacterMutation) Op() Op
- func (m *DeprecatedCharacterMutation) RemovedEdges() []string
- func (m *DeprecatedCharacterMutation) RemovedIDs(name string) []ent.Value
- func (m *DeprecatedCharacterMutation) ResetData()
- func (m *DeprecatedCharacterMutation) ResetEdge(name string) error
- func (m *DeprecatedCharacterMutation) ResetField(name string) error
- func (m *DeprecatedCharacterMutation) ResetSize()
- func (m *DeprecatedCharacterMutation) ResetSlot()
- func (m *DeprecatedCharacterMutation) ResetSteamid()
- func (m *DeprecatedCharacterMutation) SetData(s string)
- func (m *DeprecatedCharacterMutation) SetField(name string, value ent.Value) error
- func (m *DeprecatedCharacterMutation) SetID(id uuid.UUID)
- func (m *DeprecatedCharacterMutation) SetSize(i int)
- func (m *DeprecatedCharacterMutation) SetSlot(i int)
- func (m *DeprecatedCharacterMutation) SetSteamid(s string)
- func (m *DeprecatedCharacterMutation) Size() (r int, exists bool)
- func (m *DeprecatedCharacterMutation) Slot() (r int, exists bool)
- func (m *DeprecatedCharacterMutation) Steamid() (r string, exists bool)
- func (m DeprecatedCharacterMutation) Tx() (*Tx, error)
- func (m *DeprecatedCharacterMutation) Type() string
- func (m *DeprecatedCharacterMutation) Where(ps ...predicate.DeprecatedCharacter)
- type DeprecatedCharacterQuery
- func (dcq *DeprecatedCharacterQuery) All(ctx context.Context) ([]*DeprecatedCharacter, error)
- func (dcq *DeprecatedCharacterQuery) AllX(ctx context.Context) []*DeprecatedCharacter
- func (dcq *DeprecatedCharacterQuery) Clone() *DeprecatedCharacterQuery
- func (dcq *DeprecatedCharacterQuery) Count(ctx context.Context) (int, error)
- func (dcq *DeprecatedCharacterQuery) CountX(ctx context.Context) int
- func (dcq *DeprecatedCharacterQuery) Exist(ctx context.Context) (bool, error)
- func (dcq *DeprecatedCharacterQuery) ExistX(ctx context.Context) bool
- func (dcq *DeprecatedCharacterQuery) First(ctx context.Context) (*DeprecatedCharacter, error)
- func (dcq *DeprecatedCharacterQuery) FirstID(ctx context.Context) (id uuid.UUID, err error)
- func (dcq *DeprecatedCharacterQuery) FirstIDX(ctx context.Context) uuid.UUID
- func (dcq *DeprecatedCharacterQuery) FirstX(ctx context.Context) *DeprecatedCharacter
- func (dcq *DeprecatedCharacterQuery) GroupBy(field string, fields ...string) *DeprecatedCharacterGroupBy
- func (dcq *DeprecatedCharacterQuery) IDs(ctx context.Context) ([]uuid.UUID, error)
- func (dcq *DeprecatedCharacterQuery) IDsX(ctx context.Context) []uuid.UUID
- func (dcq *DeprecatedCharacterQuery) Limit(limit int) *DeprecatedCharacterQuery
- func (dcq *DeprecatedCharacterQuery) Offset(offset int) *DeprecatedCharacterQuery
- func (dcq *DeprecatedCharacterQuery) Only(ctx context.Context) (*DeprecatedCharacter, error)
- func (dcq *DeprecatedCharacterQuery) OnlyID(ctx context.Context) (id uuid.UUID, err error)
- func (dcq *DeprecatedCharacterQuery) OnlyIDX(ctx context.Context) uuid.UUID
- func (dcq *DeprecatedCharacterQuery) OnlyX(ctx context.Context) *DeprecatedCharacter
- func (dcq *DeprecatedCharacterQuery) Order(o ...OrderFunc) *DeprecatedCharacterQuery
- func (dcq *DeprecatedCharacterQuery) Select(fields ...string) *DeprecatedCharacterSelect
- func (dcq *DeprecatedCharacterQuery) Unique(unique bool) *DeprecatedCharacterQuery
- func (dcq *DeprecatedCharacterQuery) Where(ps ...predicate.DeprecatedCharacter) *DeprecatedCharacterQuery
- type DeprecatedCharacterSelect
- func (dcs *DeprecatedCharacterSelect) Bool(ctx context.Context) (_ bool, err error)
- func (dcs *DeprecatedCharacterSelect) BoolX(ctx context.Context) bool
- func (dcs *DeprecatedCharacterSelect) Bools(ctx context.Context) ([]bool, error)
- func (dcs *DeprecatedCharacterSelect) BoolsX(ctx context.Context) []bool
- func (dcs *DeprecatedCharacterSelect) Float64(ctx context.Context) (_ float64, err error)
- func (dcs *DeprecatedCharacterSelect) Float64X(ctx context.Context) float64
- func (dcs *DeprecatedCharacterSelect) Float64s(ctx context.Context) ([]float64, error)
- func (dcs *DeprecatedCharacterSelect) Float64sX(ctx context.Context) []float64
- func (dcs *DeprecatedCharacterSelect) Int(ctx context.Context) (_ int, err error)
- func (dcs *DeprecatedCharacterSelect) IntX(ctx context.Context) int
- func (dcs *DeprecatedCharacterSelect) Ints(ctx context.Context) ([]int, error)
- func (dcs *DeprecatedCharacterSelect) IntsX(ctx context.Context) []int
- func (dcs *DeprecatedCharacterSelect) Scan(ctx context.Context, v interface{}) error
- func (dcs *DeprecatedCharacterSelect) ScanX(ctx context.Context, v interface{})
- func (dcs *DeprecatedCharacterSelect) String(ctx context.Context) (_ string, err error)
- func (dcs *DeprecatedCharacterSelect) StringX(ctx context.Context) string
- func (dcs *DeprecatedCharacterSelect) Strings(ctx context.Context) ([]string, error)
- func (dcs *DeprecatedCharacterSelect) StringsX(ctx context.Context) []string
- type DeprecatedCharacterUpdate
- func (dcu *DeprecatedCharacterUpdate) AddSize(i int) *DeprecatedCharacterUpdate
- func (dcu *DeprecatedCharacterUpdate) AddSlot(i int) *DeprecatedCharacterUpdate
- func (dcu *DeprecatedCharacterUpdate) Exec(ctx context.Context) error
- func (dcu *DeprecatedCharacterUpdate) ExecX(ctx context.Context)
- func (dcu *DeprecatedCharacterUpdate) Mutation() *DeprecatedCharacterMutation
- func (dcu *DeprecatedCharacterUpdate) Save(ctx context.Context) (int, error)
- func (dcu *DeprecatedCharacterUpdate) SaveX(ctx context.Context) int
- func (dcu *DeprecatedCharacterUpdate) SetData(s string) *DeprecatedCharacterUpdate
- func (dcu *DeprecatedCharacterUpdate) SetNillableSize(i *int) *DeprecatedCharacterUpdate
- func (dcu *DeprecatedCharacterUpdate) SetNillableSlot(i *int) *DeprecatedCharacterUpdate
- func (dcu *DeprecatedCharacterUpdate) SetSize(i int) *DeprecatedCharacterUpdate
- func (dcu *DeprecatedCharacterUpdate) SetSlot(i int) *DeprecatedCharacterUpdate
- func (dcu *DeprecatedCharacterUpdate) SetSteamid(s string) *DeprecatedCharacterUpdate
- func (dcu *DeprecatedCharacterUpdate) Where(ps ...predicate.DeprecatedCharacter) *DeprecatedCharacterUpdate
- type DeprecatedCharacterUpdateOne
- func (dcuo *DeprecatedCharacterUpdateOne) AddSize(i int) *DeprecatedCharacterUpdateOne
- func (dcuo *DeprecatedCharacterUpdateOne) AddSlot(i int) *DeprecatedCharacterUpdateOne
- func (dcuo *DeprecatedCharacterUpdateOne) Exec(ctx context.Context) error
- func (dcuo *DeprecatedCharacterUpdateOne) ExecX(ctx context.Context)
- func (dcuo *DeprecatedCharacterUpdateOne) Mutation() *DeprecatedCharacterMutation
- func (dcuo *DeprecatedCharacterUpdateOne) Save(ctx context.Context) (*DeprecatedCharacter, error)
- func (dcuo *DeprecatedCharacterUpdateOne) SaveX(ctx context.Context) *DeprecatedCharacter
- func (dcuo *DeprecatedCharacterUpdateOne) Select(field string, fields ...string) *DeprecatedCharacterUpdateOne
- func (dcuo *DeprecatedCharacterUpdateOne) SetData(s string) *DeprecatedCharacterUpdateOne
- func (dcuo *DeprecatedCharacterUpdateOne) SetNillableSize(i *int) *DeprecatedCharacterUpdateOne
- func (dcuo *DeprecatedCharacterUpdateOne) SetNillableSlot(i *int) *DeprecatedCharacterUpdateOne
- func (dcuo *DeprecatedCharacterUpdateOne) SetSize(i int) *DeprecatedCharacterUpdateOne
- func (dcuo *DeprecatedCharacterUpdateOne) SetSlot(i int) *DeprecatedCharacterUpdateOne
- func (dcuo *DeprecatedCharacterUpdateOne) SetSteamid(s string) *DeprecatedCharacterUpdateOne
- type DeprecatedCharacters
- type Hook
- type MutateFunc
- type Mutation
- type Mutator
- type NotFoundError
- type NotLoadedError
- type NotSingularError
- type Op
- type Option
- type OrderFunc
- type Player
- type PlayerClient
- func (c *PlayerClient) Create() *PlayerCreate
- func (c *PlayerClient) CreateBulk(builders ...*PlayerCreate) *PlayerCreateBulk
- func (c *PlayerClient) Delete() *PlayerDelete
- func (c *PlayerClient) DeleteOne(pl *Player) *PlayerDeleteOne
- func (c *PlayerClient) DeleteOneID(id uuid.UUID) *PlayerDeleteOne
- func (c *PlayerClient) Get(ctx context.Context, id uuid.UUID) (*Player, error)
- func (c *PlayerClient) GetX(ctx context.Context, id uuid.UUID) *Player
- func (c *PlayerClient) Hooks() []Hook
- func (c *PlayerClient) Query() *PlayerQuery
- func (c *PlayerClient) QueryCharacters(pl *Player) *CharacterQuery
- func (c *PlayerClient) Update() *PlayerUpdate
- func (c *PlayerClient) UpdateOne(pl *Player) *PlayerUpdateOne
- func (c *PlayerClient) UpdateOneID(id uuid.UUID) *PlayerUpdateOne
- func (c *PlayerClient) Use(hooks ...Hook)
- type PlayerCreate
- func (pc *PlayerCreate) AddCharacterIDs(ids ...uuid.UUID) *PlayerCreate
- func (pc *PlayerCreate) AddCharacters(c ...*Character) *PlayerCreate
- func (pc *PlayerCreate) Exec(ctx context.Context) error
- func (pc *PlayerCreate) ExecX(ctx context.Context)
- func (pc *PlayerCreate) Mutation() *PlayerMutation
- func (pc *PlayerCreate) Save(ctx context.Context) (*Player, error)
- func (pc *PlayerCreate) SaveX(ctx context.Context) *Player
- func (pc *PlayerCreate) SetCreatedAt(t time.Time) *PlayerCreate
- func (pc *PlayerCreate) SetID(u uuid.UUID) *PlayerCreate
- func (pc *PlayerCreate) SetNillableCreatedAt(t *time.Time) *PlayerCreate
- func (pc *PlayerCreate) SetNillableID(u *uuid.UUID) *PlayerCreate
- func (pc *PlayerCreate) SetNillableUpdatedAt(t *time.Time) *PlayerCreate
- func (pc *PlayerCreate) SetSteamid(s string) *PlayerCreate
- func (pc *PlayerCreate) SetUpdatedAt(t time.Time) *PlayerCreate
- type PlayerCreateBulk
- type PlayerDelete
- type PlayerDeleteOne
- type PlayerEdges
- type PlayerGroupBy
- func (pgb *PlayerGroupBy) Aggregate(fns ...AggregateFunc) *PlayerGroupBy
- func (pgb *PlayerGroupBy) Bool(ctx context.Context) (_ bool, err error)
- func (pgb *PlayerGroupBy) BoolX(ctx context.Context) bool
- func (pgb *PlayerGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (pgb *PlayerGroupBy) BoolsX(ctx context.Context) []bool
- func (pgb *PlayerGroupBy) Float64(ctx context.Context) (_ float64, err error)
- func (pgb *PlayerGroupBy) Float64X(ctx context.Context) float64
- func (pgb *PlayerGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (pgb *PlayerGroupBy) Float64sX(ctx context.Context) []float64
- func (pgb *PlayerGroupBy) Int(ctx context.Context) (_ int, err error)
- func (pgb *PlayerGroupBy) IntX(ctx context.Context) int
- func (pgb *PlayerGroupBy) Ints(ctx context.Context) ([]int, error)
- func (pgb *PlayerGroupBy) IntsX(ctx context.Context) []int
- func (pgb *PlayerGroupBy) Scan(ctx context.Context, v interface{}) error
- func (pgb *PlayerGroupBy) ScanX(ctx context.Context, v interface{})
- func (pgb *PlayerGroupBy) String(ctx context.Context) (_ string, err error)
- func (pgb *PlayerGroupBy) StringX(ctx context.Context) string
- func (pgb *PlayerGroupBy) Strings(ctx context.Context) ([]string, error)
- func (pgb *PlayerGroupBy) StringsX(ctx context.Context) []string
- type PlayerMutation
- func (m *PlayerMutation) AddCharacterIDs(ids ...uuid.UUID)
- func (m *PlayerMutation) AddField(name string, value ent.Value) error
- func (m *PlayerMutation) AddedEdges() []string
- func (m *PlayerMutation) AddedField(name string) (ent.Value, bool)
- func (m *PlayerMutation) AddedFields() []string
- func (m *PlayerMutation) AddedIDs(name string) []ent.Value
- func (m *PlayerMutation) CharactersCleared() bool
- func (m *PlayerMutation) CharactersIDs() (ids []uuid.UUID)
- func (m *PlayerMutation) ClearCharacters()
- func (m *PlayerMutation) ClearEdge(name string) error
- func (m *PlayerMutation) ClearField(name string) error
- func (m *PlayerMutation) ClearedEdges() []string
- func (m *PlayerMutation) ClearedFields() []string
- func (m PlayerMutation) Client() *Client
- func (m *PlayerMutation) CreatedAt() (r time.Time, exists bool)
- func (m *PlayerMutation) EdgeCleared(name string) bool
- func (m *PlayerMutation) Field(name string) (ent.Value, bool)
- func (m *PlayerMutation) FieldCleared(name string) bool
- func (m *PlayerMutation) Fields() []string
- func (m *PlayerMutation) ID() (id uuid.UUID, exists bool)
- func (m *PlayerMutation) IDs(ctx context.Context) ([]uuid.UUID, error)
- func (m *PlayerMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error)
- func (m *PlayerMutation) OldField(ctx context.Context, name string) (ent.Value, error)
- func (m *PlayerMutation) OldSteamid(ctx context.Context) (v string, err error)
- func (m *PlayerMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error)
- func (m *PlayerMutation) Op() Op
- func (m *PlayerMutation) RemoveCharacterIDs(ids ...uuid.UUID)
- func (m *PlayerMutation) RemovedCharactersIDs() (ids []uuid.UUID)
- func (m *PlayerMutation) RemovedEdges() []string
- func (m *PlayerMutation) RemovedIDs(name string) []ent.Value
- func (m *PlayerMutation) ResetCharacters()
- func (m *PlayerMutation) ResetCreatedAt()
- func (m *PlayerMutation) ResetEdge(name string) error
- func (m *PlayerMutation) ResetField(name string) error
- func (m *PlayerMutation) ResetSteamid()
- func (m *PlayerMutation) ResetUpdatedAt()
- func (m *PlayerMutation) SetCreatedAt(t time.Time)
- func (m *PlayerMutation) SetField(name string, value ent.Value) error
- func (m *PlayerMutation) SetID(id uuid.UUID)
- func (m *PlayerMutation) SetSteamid(s string)
- func (m *PlayerMutation) SetUpdatedAt(t time.Time)
- func (m *PlayerMutation) Steamid() (r string, exists bool)
- func (m PlayerMutation) Tx() (*Tx, error)
- func (m *PlayerMutation) Type() string
- func (m *PlayerMutation) UpdatedAt() (r time.Time, exists bool)
- func (m *PlayerMutation) Where(ps ...predicate.Player)
- type PlayerQuery
- func (pq *PlayerQuery) All(ctx context.Context) ([]*Player, error)
- func (pq *PlayerQuery) AllX(ctx context.Context) []*Player
- func (pq *PlayerQuery) Clone() *PlayerQuery
- func (pq *PlayerQuery) Count(ctx context.Context) (int, error)
- func (pq *PlayerQuery) CountX(ctx context.Context) int
- func (pq *PlayerQuery) Exist(ctx context.Context) (bool, error)
- func (pq *PlayerQuery) ExistX(ctx context.Context) bool
- func (pq *PlayerQuery) First(ctx context.Context) (*Player, error)
- func (pq *PlayerQuery) FirstID(ctx context.Context) (id uuid.UUID, err error)
- func (pq *PlayerQuery) FirstIDX(ctx context.Context) uuid.UUID
- func (pq *PlayerQuery) FirstX(ctx context.Context) *Player
- func (pq *PlayerQuery) GroupBy(field string, fields ...string) *PlayerGroupBy
- func (pq *PlayerQuery) IDs(ctx context.Context) ([]uuid.UUID, error)
- func (pq *PlayerQuery) IDsX(ctx context.Context) []uuid.UUID
- func (pq *PlayerQuery) Limit(limit int) *PlayerQuery
- func (pq *PlayerQuery) Offset(offset int) *PlayerQuery
- func (pq *PlayerQuery) Only(ctx context.Context) (*Player, error)
- func (pq *PlayerQuery) OnlyID(ctx context.Context) (id uuid.UUID, err error)
- func (pq *PlayerQuery) OnlyIDX(ctx context.Context) uuid.UUID
- func (pq *PlayerQuery) OnlyX(ctx context.Context) *Player
- func (pq *PlayerQuery) Order(o ...OrderFunc) *PlayerQuery
- func (pq *PlayerQuery) QueryCharacters() *CharacterQuery
- func (pq *PlayerQuery) Select(fields ...string) *PlayerSelect
- func (pq *PlayerQuery) Unique(unique bool) *PlayerQuery
- func (pq *PlayerQuery) Where(ps ...predicate.Player) *PlayerQuery
- func (pq *PlayerQuery) WithCharacters(opts ...func(*CharacterQuery)) *PlayerQuery
- type PlayerSelect
- func (ps *PlayerSelect) Bool(ctx context.Context) (_ bool, err error)
- func (ps *PlayerSelect) BoolX(ctx context.Context) bool
- func (ps *PlayerSelect) Bools(ctx context.Context) ([]bool, error)
- func (ps *PlayerSelect) BoolsX(ctx context.Context) []bool
- func (ps *PlayerSelect) Float64(ctx context.Context) (_ float64, err error)
- func (ps *PlayerSelect) Float64X(ctx context.Context) float64
- func (ps *PlayerSelect) Float64s(ctx context.Context) ([]float64, error)
- func (ps *PlayerSelect) Float64sX(ctx context.Context) []float64
- func (ps *PlayerSelect) Int(ctx context.Context) (_ int, err error)
- func (ps *PlayerSelect) IntX(ctx context.Context) int
- func (ps *PlayerSelect) Ints(ctx context.Context) ([]int, error)
- func (ps *PlayerSelect) IntsX(ctx context.Context) []int
- func (ps *PlayerSelect) Scan(ctx context.Context, v interface{}) error
- func (ps *PlayerSelect) ScanX(ctx context.Context, v interface{})
- func (ps *PlayerSelect) String(ctx context.Context) (_ string, err error)
- func (ps *PlayerSelect) StringX(ctx context.Context) string
- func (ps *PlayerSelect) Strings(ctx context.Context) ([]string, error)
- func (ps *PlayerSelect) StringsX(ctx context.Context) []string
- type PlayerUpdate
- func (pu *PlayerUpdate) AddCharacterIDs(ids ...uuid.UUID) *PlayerUpdate
- func (pu *PlayerUpdate) AddCharacters(c ...*Character) *PlayerUpdate
- func (pu *PlayerUpdate) ClearCharacters() *PlayerUpdate
- func (pu *PlayerUpdate) Exec(ctx context.Context) error
- func (pu *PlayerUpdate) ExecX(ctx context.Context)
- func (pu *PlayerUpdate) Mutation() *PlayerMutation
- func (pu *PlayerUpdate) RemoveCharacterIDs(ids ...uuid.UUID) *PlayerUpdate
- func (pu *PlayerUpdate) RemoveCharacters(c ...*Character) *PlayerUpdate
- func (pu *PlayerUpdate) Save(ctx context.Context) (int, error)
- func (pu *PlayerUpdate) SaveX(ctx context.Context) int
- func (pu *PlayerUpdate) SetSteamid(s string) *PlayerUpdate
- func (pu *PlayerUpdate) SetUpdatedAt(t time.Time) *PlayerUpdate
- func (pu *PlayerUpdate) Where(ps ...predicate.Player) *PlayerUpdate
- type PlayerUpdateOne
- func (puo *PlayerUpdateOne) AddCharacterIDs(ids ...uuid.UUID) *PlayerUpdateOne
- func (puo *PlayerUpdateOne) AddCharacters(c ...*Character) *PlayerUpdateOne
- func (puo *PlayerUpdateOne) ClearCharacters() *PlayerUpdateOne
- func (puo *PlayerUpdateOne) Exec(ctx context.Context) error
- func (puo *PlayerUpdateOne) ExecX(ctx context.Context)
- func (puo *PlayerUpdateOne) Mutation() *PlayerMutation
- func (puo *PlayerUpdateOne) RemoveCharacterIDs(ids ...uuid.UUID) *PlayerUpdateOne
- func (puo *PlayerUpdateOne) RemoveCharacters(c ...*Character) *PlayerUpdateOne
- func (puo *PlayerUpdateOne) Save(ctx context.Context) (*Player, error)
- func (puo *PlayerUpdateOne) SaveX(ctx context.Context) *Player
- func (puo *PlayerUpdateOne) Select(field string, fields ...string) *PlayerUpdateOne
- func (puo *PlayerUpdateOne) SetSteamid(s string) *PlayerUpdateOne
- func (puo *PlayerUpdateOne) SetUpdatedAt(t time.Time) *PlayerUpdateOne
- type Players
- type Policy
- type Query
- type RollbackFunc
- type RollbackHook
- type Rollbacker
- type Tx
- type ValidationError
- type Value
Constants ¶
const ( // Operation types. OpCreate = ent.OpCreate OpDelete = ent.OpDelete OpDeleteOne = ent.OpDeleteOne OpUpdate = ent.OpUpdate OpUpdateOne = ent.OpUpdateOne // Node types. TypeCharacter = "Character" TypeDeprecatedCharacter = "DeprecatedCharacter" TypePlayer = "Player" )
Variables ¶
This section is empty.
Functions ¶
func IsConstraintError ¶
IsConstraintError returns a boolean indicating whether the error is a constraint failure.
func IsNotFound ¶
IsNotFound returns a boolean indicating whether the error is a not found error.
func IsNotLoaded ¶
IsNotLoaded returns a boolean indicating whether the error is a not loaded error.
func IsNotSingular ¶
IsNotSingular returns a boolean indicating whether the error is a not singular error.
func IsValidationError ¶
IsValidationError returns a boolean indicating whether the error is a validation error.
func NewContext ¶
NewContext returns a new context with the given Client attached.
Types ¶
type AggregateFunc ¶
AggregateFunc applies an aggregation step on the group-by traversal/selector.
func As ¶
func As(fn AggregateFunc, end string) AggregateFunc
As is a pseudo aggregation function for renaming another other functions with custom names. For example:
GroupBy(field1, field2). Aggregate(ent.As(ent.Sum(field1), "sum_field1"), (ent.As(ent.Sum(field2), "sum_field2")). Scan(ctx, &v)
func Count ¶
func Count() AggregateFunc
Count applies the "count" aggregation function on each group.
func Max ¶
func Max(field string) AggregateFunc
Max applies the "max" aggregation function on the given field of each group.
func Mean ¶
func Mean(field string) AggregateFunc
Mean applies the "mean" aggregation function on the given field of each group.
func Min ¶
func Min(field string) AggregateFunc
Min applies the "min" aggregation function on the given field of each group.
func Sum ¶
func Sum(field string) AggregateFunc
Sum applies the "sum" aggregation function on the given field of each group.
type Character ¶
type Character struct { // ID of the ent. ID uuid.UUID `json:"id,omitempty"` // CreatedAt holds the value of the "created_at" field. CreatedAt time.Time `json:"created_at,omitempty"` // UpdatedAt holds the value of the "updated_at" field. UpdatedAt time.Time `json:"updated_at,omitempty"` // PlayerID holds the value of the "player_id" field. PlayerID uuid.UUID `json:"player_id,omitempty"` // Version holds the value of the "version" field. Version int `json:"version"` // Slot holds the value of the "slot" field. Slot int `json:"slot"` // Size holds the value of the "size" field. Size int `json:"size,omitempty"` // Data holds the value of the "data" field. Data string `json:"data,omitempty"` // DeletedAt holds the value of the "deleted_at" field. DeletedAt *time.Time `json:"deleted_at,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the CharacterQuery when eager-loading is set. Edges CharacterEdges `json:"edges"` // contains filtered or unexported fields }
Character is the model entity for the Character schema.
func (*Character) QueryPlayer ¶ added in v1.0.5
func (c *Character) QueryPlayer() *PlayerQuery
QueryPlayer queries the "player" edge of the Character entity.
func (*Character) Unwrap ¶
Unwrap unwraps the Character entity that was returned from a transaction after it was closed, so that all future queries will be executed through the driver which created the transaction.
func (*Character) Update ¶
func (c *Character) Update() *CharacterUpdateOne
Update returns a builder for updating this Character. Note that you need to call Character.Unwrap() before calling this method if this Character was returned from a transaction, and the transaction was committed or rolled back.
type CharacterClient ¶
type CharacterClient struct {
// contains filtered or unexported fields
}
CharacterClient is a client for the Character schema.
func NewCharacterClient ¶
func NewCharacterClient(c config) *CharacterClient
NewCharacterClient returns a client for the Character from the given config.
func (*CharacterClient) Create ¶
func (c *CharacterClient) Create() *CharacterCreate
Create returns a create builder for Character.
func (*CharacterClient) CreateBulk ¶
func (c *CharacterClient) CreateBulk(builders ...*CharacterCreate) *CharacterCreateBulk
CreateBulk returns a builder for creating a bulk of Character entities.
func (*CharacterClient) Delete ¶
func (c *CharacterClient) Delete() *CharacterDelete
Delete returns a delete builder for Character.
func (*CharacterClient) DeleteOne ¶
func (c *CharacterClient) DeleteOne(ch *Character) *CharacterDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*CharacterClient) DeleteOneID ¶
func (c *CharacterClient) DeleteOneID(id uuid.UUID) *CharacterDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*CharacterClient) Hooks ¶
func (c *CharacterClient) Hooks() []Hook
Hooks returns the client hooks.
func (*CharacterClient) Query ¶
func (c *CharacterClient) Query() *CharacterQuery
Query returns a query builder for Character.
func (*CharacterClient) QueryPlayer ¶ added in v1.0.5
func (c *CharacterClient) QueryPlayer(ch *Character) *PlayerQuery
QueryPlayer queries the player edge of a Character.
func (*CharacterClient) Update ¶
func (c *CharacterClient) Update() *CharacterUpdate
Update returns an update builder for Character.
func (*CharacterClient) UpdateOne ¶
func (c *CharacterClient) UpdateOne(ch *Character) *CharacterUpdateOne
UpdateOne returns an update builder for the given entity.
func (*CharacterClient) UpdateOneID ¶
func (c *CharacterClient) UpdateOneID(id uuid.UUID) *CharacterUpdateOne
UpdateOneID returns an update builder for the given id.
func (*CharacterClient) Use ¶
func (c *CharacterClient) Use(hooks ...Hook)
Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `character.Hooks(f(g(h())))`.
type CharacterCreate ¶
type CharacterCreate struct {
// contains filtered or unexported fields
}
CharacterCreate is the builder for creating a Character entity.
func (*CharacterCreate) Exec ¶
func (cc *CharacterCreate) Exec(ctx context.Context) error
Exec executes the query.
func (*CharacterCreate) ExecX ¶
func (cc *CharacterCreate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*CharacterCreate) Mutation ¶
func (cc *CharacterCreate) Mutation() *CharacterMutation
Mutation returns the CharacterMutation object of the builder.
func (*CharacterCreate) Save ¶
func (cc *CharacterCreate) Save(ctx context.Context) (*Character, error)
Save creates the Character in the database.
func (*CharacterCreate) SaveX ¶
func (cc *CharacterCreate) SaveX(ctx context.Context) *Character
SaveX calls Save and panics if Save returns an error.
func (*CharacterCreate) SetCreatedAt ¶ added in v1.0.5
func (cc *CharacterCreate) SetCreatedAt(t time.Time) *CharacterCreate
SetCreatedAt sets the "created_at" field.
func (*CharacterCreate) SetData ¶ added in v1.0.1
func (cc *CharacterCreate) SetData(s string) *CharacterCreate
SetData sets the "data" field.
func (*CharacterCreate) SetDeletedAt ¶ added in v1.0.5
func (cc *CharacterCreate) SetDeletedAt(t time.Time) *CharacterCreate
SetDeletedAt sets the "deleted_at" field.
func (*CharacterCreate) SetID ¶
func (cc *CharacterCreate) SetID(u uuid.UUID) *CharacterCreate
SetID sets the "id" field.
func (*CharacterCreate) SetNillableCreatedAt ¶ added in v1.0.5
func (cc *CharacterCreate) SetNillableCreatedAt(t *time.Time) *CharacterCreate
SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (*CharacterCreate) SetNillableDeletedAt ¶ added in v1.0.5
func (cc *CharacterCreate) SetNillableDeletedAt(t *time.Time) *CharacterCreate
SetNillableDeletedAt sets the "deleted_at" field if the given value is not nil.
func (*CharacterCreate) SetNillableID ¶
func (cc *CharacterCreate) SetNillableID(u *uuid.UUID) *CharacterCreate
SetNillableID sets the "id" field if the given value is not nil.
func (*CharacterCreate) SetNillableSize ¶ added in v1.0.1
func (cc *CharacterCreate) SetNillableSize(i *int) *CharacterCreate
SetNillableSize sets the "size" field if the given value is not nil.
func (*CharacterCreate) SetNillableSlot ¶ added in v1.0.3
func (cc *CharacterCreate) SetNillableSlot(i *int) *CharacterCreate
SetNillableSlot sets the "slot" field if the given value is not nil.
func (*CharacterCreate) SetNillableUpdatedAt ¶ added in v1.0.5
func (cc *CharacterCreate) SetNillableUpdatedAt(t *time.Time) *CharacterCreate
SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (*CharacterCreate) SetPlayer ¶ added in v1.0.5
func (cc *CharacterCreate) SetPlayer(p *Player) *CharacterCreate
SetPlayer sets the "player" edge to the Player entity.
func (*CharacterCreate) SetPlayerID ¶ added in v1.0.5
func (cc *CharacterCreate) SetPlayerID(u uuid.UUID) *CharacterCreate
SetPlayerID sets the "player_id" field.
func (*CharacterCreate) SetSize ¶ added in v1.0.1
func (cc *CharacterCreate) SetSize(i int) *CharacterCreate
SetSize sets the "size" field.
func (*CharacterCreate) SetSlot ¶
func (cc *CharacterCreate) SetSlot(i int) *CharacterCreate
SetSlot sets the "slot" field.
func (*CharacterCreate) SetUpdatedAt ¶ added in v1.0.5
func (cc *CharacterCreate) SetUpdatedAt(t time.Time) *CharacterCreate
SetUpdatedAt sets the "updated_at" field.
func (*CharacterCreate) SetVersion ¶ added in v1.0.5
func (cc *CharacterCreate) SetVersion(i int) *CharacterCreate
SetVersion sets the "version" field.
type CharacterCreateBulk ¶
type CharacterCreateBulk struct {
// contains filtered or unexported fields
}
CharacterCreateBulk is the builder for creating many Character entities in bulk.
func (*CharacterCreateBulk) Exec ¶
func (ccb *CharacterCreateBulk) Exec(ctx context.Context) error
Exec executes the query.
func (*CharacterCreateBulk) ExecX ¶
func (ccb *CharacterCreateBulk) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type CharacterDelete ¶
type CharacterDelete struct {
// contains filtered or unexported fields
}
CharacterDelete is the builder for deleting a Character entity.
func (*CharacterDelete) Exec ¶
func (cd *CharacterDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*CharacterDelete) ExecX ¶
func (cd *CharacterDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*CharacterDelete) Where ¶
func (cd *CharacterDelete) Where(ps ...predicate.Character) *CharacterDelete
Where appends a list predicates to the CharacterDelete builder.
type CharacterDeleteOne ¶
type CharacterDeleteOne struct {
// contains filtered or unexported fields
}
CharacterDeleteOne is the builder for deleting a single Character entity.
func (*CharacterDeleteOne) Exec ¶
func (cdo *CharacterDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*CharacterDeleteOne) ExecX ¶
func (cdo *CharacterDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type CharacterEdges ¶ added in v1.0.5
type CharacterEdges struct { // Player holds the value of the player edge. Player *Player `json:"player,omitempty"` // contains filtered or unexported fields }
CharacterEdges holds the relations/edges for other nodes in the graph.
func (CharacterEdges) PlayerOrErr ¶ added in v1.0.5
func (e CharacterEdges) PlayerOrErr() (*Player, error)
PlayerOrErr returns the Player value or an error if the edge was not loaded in eager-loading, or loaded but was not found.
type CharacterGroupBy ¶
type CharacterGroupBy struct {
// contains filtered or unexported fields
}
CharacterGroupBy is the group-by builder for Character entities.
func (*CharacterGroupBy) Aggregate ¶
func (cgb *CharacterGroupBy) Aggregate(fns ...AggregateFunc) *CharacterGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*CharacterGroupBy) Bool ¶
func (cgb *CharacterGroupBy) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a group-by query. It is only allowed when executing a group-by query with one field.
func (*CharacterGroupBy) BoolX ¶
func (cgb *CharacterGroupBy) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*CharacterGroupBy) Bools ¶
func (cgb *CharacterGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when executing a group-by query with one field.
func (*CharacterGroupBy) BoolsX ¶
func (cgb *CharacterGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*CharacterGroupBy) Float64 ¶
func (cgb *CharacterGroupBy) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a group-by query. It is only allowed when executing a group-by query with one field.
func (*CharacterGroupBy) Float64X ¶
func (cgb *CharacterGroupBy) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*CharacterGroupBy) Float64s ¶
func (cgb *CharacterGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when executing a group-by query with one field.
func (*CharacterGroupBy) Float64sX ¶
func (cgb *CharacterGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*CharacterGroupBy) Int ¶
func (cgb *CharacterGroupBy) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a group-by query. It is only allowed when executing a group-by query with one field.
func (*CharacterGroupBy) IntX ¶
func (cgb *CharacterGroupBy) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*CharacterGroupBy) Ints ¶
func (cgb *CharacterGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when executing a group-by query with one field.
func (*CharacterGroupBy) IntsX ¶
func (cgb *CharacterGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*CharacterGroupBy) Scan ¶
func (cgb *CharacterGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scans the result into the given value.
func (*CharacterGroupBy) ScanX ¶
func (cgb *CharacterGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*CharacterGroupBy) String ¶
func (cgb *CharacterGroupBy) String(ctx context.Context) (_ string, err error)
String returns a single string from a group-by query. It is only allowed when executing a group-by query with one field.
func (*CharacterGroupBy) StringX ¶
func (cgb *CharacterGroupBy) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type CharacterMutation ¶
type CharacterMutation struct {
// contains filtered or unexported fields
}
CharacterMutation represents an operation that mutates the Character nodes in the graph.
func (*CharacterMutation) AddField ¶
func (m *CharacterMutation) AddField(name string, value ent.Value) error
AddField adds the value to the field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*CharacterMutation) AddSize ¶ added in v1.0.1
func (m *CharacterMutation) AddSize(i int)
AddSize adds i to the "size" field.
func (*CharacterMutation) AddSlot ¶
func (m *CharacterMutation) AddSlot(i int)
AddSlot adds i to the "slot" field.
func (*CharacterMutation) AddVersion ¶ added in v1.0.5
func (m *CharacterMutation) AddVersion(i int)
AddVersion adds i to the "version" field.
func (*CharacterMutation) AddedEdges ¶
func (m *CharacterMutation) AddedEdges() []string
AddedEdges returns all edge names that were set/added in this mutation.
func (*CharacterMutation) AddedField ¶
func (m *CharacterMutation) AddedField(name string) (ent.Value, bool)
AddedField returns the numeric value that was incremented/decremented on a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*CharacterMutation) AddedFields ¶
func (m *CharacterMutation) AddedFields() []string
AddedFields returns all numeric fields that were incremented/decremented during this mutation.
func (*CharacterMutation) AddedIDs ¶
func (m *CharacterMutation) AddedIDs(name string) []ent.Value
AddedIDs returns all IDs (to other nodes) that were added for the given edge name in this mutation.
func (*CharacterMutation) AddedSize ¶ added in v1.0.1
func (m *CharacterMutation) AddedSize() (r int, exists bool)
AddedSize returns the value that was added to the "size" field in this mutation.
func (*CharacterMutation) AddedSlot ¶
func (m *CharacterMutation) AddedSlot() (r int, exists bool)
AddedSlot returns the value that was added to the "slot" field in this mutation.
func (*CharacterMutation) AddedVersion ¶ added in v1.0.5
func (m *CharacterMutation) AddedVersion() (r int, exists bool)
AddedVersion returns the value that was added to the "version" field in this mutation.
func (*CharacterMutation) ClearDeletedAt ¶ added in v1.0.5
func (m *CharacterMutation) ClearDeletedAt()
ClearDeletedAt clears the value of the "deleted_at" field.
func (*CharacterMutation) ClearEdge ¶
func (m *CharacterMutation) ClearEdge(name string) error
ClearEdge clears the value of the edge with the given name. It returns an error if that edge is not defined in the schema.
func (*CharacterMutation) ClearField ¶
func (m *CharacterMutation) ClearField(name string) error
ClearField clears the value of the field with the given name. It returns an error if the field is not defined in the schema.
func (*CharacterMutation) ClearPlayer ¶ added in v1.0.5
func (m *CharacterMutation) ClearPlayer()
ClearPlayer clears the "player" edge to the Player entity.
func (*CharacterMutation) ClearedEdges ¶
func (m *CharacterMutation) ClearedEdges() []string
ClearedEdges returns all edge names that were cleared in this mutation.
func (*CharacterMutation) ClearedFields ¶
func (m *CharacterMutation) ClearedFields() []string
ClearedFields returns all nullable fields that were cleared during this mutation.
func (CharacterMutation) Client ¶
func (m CharacterMutation) Client() *Client
Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.
func (*CharacterMutation) CreatedAt ¶ added in v1.0.5
func (m *CharacterMutation) CreatedAt() (r time.Time, exists bool)
CreatedAt returns the value of the "created_at" field in the mutation.
func (*CharacterMutation) Data ¶ added in v1.0.1
func (m *CharacterMutation) Data() (r string, exists bool)
Data returns the value of the "data" field in the mutation.
func (*CharacterMutation) DeletedAt ¶ added in v1.0.5
func (m *CharacterMutation) DeletedAt() (r time.Time, exists bool)
DeletedAt returns the value of the "deleted_at" field in the mutation.
func (*CharacterMutation) DeletedAtCleared ¶ added in v1.0.5
func (m *CharacterMutation) DeletedAtCleared() bool
DeletedAtCleared returns if the "deleted_at" field was cleared in this mutation.
func (*CharacterMutation) EdgeCleared ¶
func (m *CharacterMutation) EdgeCleared(name string) bool
EdgeCleared returns a boolean which indicates if the edge with the given name was cleared in this mutation.
func (*CharacterMutation) Field ¶
func (m *CharacterMutation) Field(name string) (ent.Value, bool)
Field returns the value of a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*CharacterMutation) FieldCleared ¶
func (m *CharacterMutation) FieldCleared(name string) bool
FieldCleared returns a boolean indicating if a field with the given name was cleared in this mutation.
func (*CharacterMutation) Fields ¶
func (m *CharacterMutation) Fields() []string
Fields returns all fields that were changed during this mutation. Note that in order to get all numeric fields that were incremented/decremented, call AddedFields().
func (*CharacterMutation) ID ¶
func (m *CharacterMutation) ID() (id uuid.UUID, exists bool)
ID returns the ID value in the mutation. Note that the ID is only available if it was provided to the builder or after it was returned from the database.
func (*CharacterMutation) IDs ¶
IDs queries the database and returns the entity ids that match the mutation's predicate. That means, if the mutation is applied within a transaction with an isolation level such as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated or updated by the mutation.
func (*CharacterMutation) OldCreatedAt ¶ added in v1.0.5
OldCreatedAt returns the old "created_at" field's value of the Character entity. If the Character object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*CharacterMutation) OldData ¶ added in v1.0.1
func (m *CharacterMutation) OldData(ctx context.Context) (v string, err error)
OldData returns the old "data" field's value of the Character entity. If the Character object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*CharacterMutation) OldDeletedAt ¶ added in v1.0.5
OldDeletedAt returns the old "deleted_at" field's value of the Character entity. If the Character object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*CharacterMutation) OldField ¶
OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database failed.
func (*CharacterMutation) OldPlayerID ¶ added in v1.0.5
OldPlayerID returns the old "player_id" field's value of the Character entity. If the Character object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*CharacterMutation) OldSize ¶ added in v1.0.1
func (m *CharacterMutation) OldSize(ctx context.Context) (v int, err error)
OldSize returns the old "size" field's value of the Character entity. If the Character object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*CharacterMutation) OldSlot ¶
func (m *CharacterMutation) OldSlot(ctx context.Context) (v int, err error)
OldSlot returns the old "slot" field's value of the Character entity. If the Character object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*CharacterMutation) OldUpdatedAt ¶ added in v1.0.5
OldUpdatedAt returns the old "updated_at" field's value of the Character entity. If the Character object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*CharacterMutation) OldVersion ¶ added in v1.0.5
func (m *CharacterMutation) OldVersion(ctx context.Context) (v int, err error)
OldVersion returns the old "version" field's value of the Character entity. If the Character object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*CharacterMutation) PlayerCleared ¶ added in v1.0.5
func (m *CharacterMutation) PlayerCleared() bool
PlayerCleared reports if the "player" edge to the Player entity was cleared.
func (*CharacterMutation) PlayerID ¶ added in v1.0.5
func (m *CharacterMutation) PlayerID() (r uuid.UUID, exists bool)
PlayerID returns the value of the "player_id" field in the mutation.
func (*CharacterMutation) PlayerIDs ¶ added in v1.0.5
func (m *CharacterMutation) PlayerIDs() (ids []uuid.UUID)
PlayerIDs returns the "player" edge IDs in the mutation. Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use PlayerID instead. It exists only for internal usage by the builders.
func (*CharacterMutation) RemovedEdges ¶
func (m *CharacterMutation) RemovedEdges() []string
RemovedEdges returns all edge names that were removed in this mutation.
func (*CharacterMutation) RemovedIDs ¶
func (m *CharacterMutation) RemovedIDs(name string) []ent.Value
RemovedIDs returns all IDs (to other nodes) that were removed for the edge with the given name in this mutation.
func (*CharacterMutation) ResetCreatedAt ¶ added in v1.0.5
func (m *CharacterMutation) ResetCreatedAt()
ResetCreatedAt resets all changes to the "created_at" field.
func (*CharacterMutation) ResetData ¶ added in v1.0.1
func (m *CharacterMutation) ResetData()
ResetData resets all changes to the "data" field.
func (*CharacterMutation) ResetDeletedAt ¶ added in v1.0.5
func (m *CharacterMutation) ResetDeletedAt()
ResetDeletedAt resets all changes to the "deleted_at" field.
func (*CharacterMutation) ResetEdge ¶
func (m *CharacterMutation) ResetEdge(name string) error
ResetEdge resets all changes to the edge with the given name in this mutation. It returns an error if the edge is not defined in the schema.
func (*CharacterMutation) ResetField ¶
func (m *CharacterMutation) ResetField(name string) error
ResetField resets all changes in the mutation for the field with the given name. It returns an error if the field is not defined in the schema.
func (*CharacterMutation) ResetPlayer ¶ added in v1.0.5
func (m *CharacterMutation) ResetPlayer()
ResetPlayer resets all changes to the "player" edge.
func (*CharacterMutation) ResetPlayerID ¶ added in v1.0.5
func (m *CharacterMutation) ResetPlayerID()
ResetPlayerID resets all changes to the "player_id" field.
func (*CharacterMutation) ResetSize ¶ added in v1.0.1
func (m *CharacterMutation) ResetSize()
ResetSize resets all changes to the "size" field.
func (*CharacterMutation) ResetSlot ¶
func (m *CharacterMutation) ResetSlot()
ResetSlot resets all changes to the "slot" field.
func (*CharacterMutation) ResetUpdatedAt ¶ added in v1.0.5
func (m *CharacterMutation) ResetUpdatedAt()
ResetUpdatedAt resets all changes to the "updated_at" field.
func (*CharacterMutation) ResetVersion ¶ added in v1.0.5
func (m *CharacterMutation) ResetVersion()
ResetVersion resets all changes to the "version" field.
func (*CharacterMutation) SetCreatedAt ¶ added in v1.0.5
func (m *CharacterMutation) SetCreatedAt(t time.Time)
SetCreatedAt sets the "created_at" field.
func (*CharacterMutation) SetData ¶ added in v1.0.1
func (m *CharacterMutation) SetData(s string)
SetData sets the "data" field.
func (*CharacterMutation) SetDeletedAt ¶ added in v1.0.5
func (m *CharacterMutation) SetDeletedAt(t time.Time)
SetDeletedAt sets the "deleted_at" field.
func (*CharacterMutation) SetField ¶
func (m *CharacterMutation) SetField(name string, value ent.Value) error
SetField sets the value of a field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*CharacterMutation) SetID ¶
func (m *CharacterMutation) SetID(id uuid.UUID)
SetID sets the value of the id field. Note that this operation is only accepted on creation of Character entities.
func (*CharacterMutation) SetPlayerID ¶ added in v1.0.5
func (m *CharacterMutation) SetPlayerID(u uuid.UUID)
SetPlayerID sets the "player_id" field.
func (*CharacterMutation) SetSize ¶ added in v1.0.1
func (m *CharacterMutation) SetSize(i int)
SetSize sets the "size" field.
func (*CharacterMutation) SetSlot ¶
func (m *CharacterMutation) SetSlot(i int)
SetSlot sets the "slot" field.
func (*CharacterMutation) SetUpdatedAt ¶ added in v1.0.5
func (m *CharacterMutation) SetUpdatedAt(t time.Time)
SetUpdatedAt sets the "updated_at" field.
func (*CharacterMutation) SetVersion ¶ added in v1.0.5
func (m *CharacterMutation) SetVersion(i int)
SetVersion sets the "version" field.
func (*CharacterMutation) Size ¶ added in v1.0.1
func (m *CharacterMutation) Size() (r int, exists bool)
Size returns the value of the "size" field in the mutation.
func (*CharacterMutation) Slot ¶
func (m *CharacterMutation) Slot() (r int, exists bool)
Slot returns the value of the "slot" field in the mutation.
func (CharacterMutation) Tx ¶
func (m CharacterMutation) Tx() (*Tx, error)
Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.
func (*CharacterMutation) Type ¶
func (m *CharacterMutation) Type() string
Type returns the node type of this mutation (Character).
func (*CharacterMutation) UpdatedAt ¶ added in v1.0.5
func (m *CharacterMutation) UpdatedAt() (r time.Time, exists bool)
UpdatedAt returns the value of the "updated_at" field in the mutation.
func (*CharacterMutation) Version ¶ added in v1.0.5
func (m *CharacterMutation) Version() (r int, exists bool)
Version returns the value of the "version" field in the mutation.
func (*CharacterMutation) Where ¶
func (m *CharacterMutation) Where(ps ...predicate.Character)
Where appends a list predicates to the CharacterMutation builder.
type CharacterQuery ¶
type CharacterQuery struct {
// contains filtered or unexported fields
}
CharacterQuery is the builder for querying Character entities.
func (*CharacterQuery) All ¶
func (cq *CharacterQuery) All(ctx context.Context) ([]*Character, error)
All executes the query and returns a list of Characters.
func (*CharacterQuery) AllX ¶
func (cq *CharacterQuery) AllX(ctx context.Context) []*Character
AllX is like All, but panics if an error occurs.
func (*CharacterQuery) Clone ¶
func (cq *CharacterQuery) Clone() *CharacterQuery
Clone returns a duplicate of the CharacterQuery builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*CharacterQuery) Count ¶
func (cq *CharacterQuery) Count(ctx context.Context) (int, error)
Count returns the count of the given query.
func (*CharacterQuery) CountX ¶
func (cq *CharacterQuery) CountX(ctx context.Context) int
CountX is like Count, but panics if an error occurs.
func (*CharacterQuery) Exist ¶
func (cq *CharacterQuery) Exist(ctx context.Context) (bool, error)
Exist returns true if the query has elements in the graph.
func (*CharacterQuery) ExistX ¶
func (cq *CharacterQuery) ExistX(ctx context.Context) bool
ExistX is like Exist, but panics if an error occurs.
func (*CharacterQuery) First ¶
func (cq *CharacterQuery) First(ctx context.Context) (*Character, error)
First returns the first Character entity from the query. Returns a *NotFoundError when no Character was found.
func (*CharacterQuery) FirstID ¶
FirstID returns the first Character ID from the query. Returns a *NotFoundError when no Character ID was found.
func (*CharacterQuery) FirstIDX ¶
func (cq *CharacterQuery) FirstIDX(ctx context.Context) uuid.UUID
FirstIDX is like FirstID, but panics if an error occurs.
func (*CharacterQuery) FirstX ¶
func (cq *CharacterQuery) FirstX(ctx context.Context) *Character
FirstX is like First, but panics if an error occurs.
func (*CharacterQuery) GroupBy ¶
func (cq *CharacterQuery) GroupBy(field string, fields ...string) *CharacterGroupBy
GroupBy is used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { CreatedAt time.Time `json:"created_at,omitempty"` Count int `json:"count,omitempty"` } client.Character.Query(). GroupBy(character.FieldCreatedAt). Aggregate(ent.Count()). Scan(ctx, &v)
func (*CharacterQuery) IDsX ¶
func (cq *CharacterQuery) IDsX(ctx context.Context) []uuid.UUID
IDsX is like IDs, but panics if an error occurs.
func (*CharacterQuery) Limit ¶
func (cq *CharacterQuery) Limit(limit int) *CharacterQuery
Limit adds a limit step to the query.
func (*CharacterQuery) Offset ¶
func (cq *CharacterQuery) Offset(offset int) *CharacterQuery
Offset adds an offset step to the query.
func (*CharacterQuery) Only ¶
func (cq *CharacterQuery) Only(ctx context.Context) (*Character, error)
Only returns a single Character entity found by the query, ensuring it only returns one. Returns a *NotSingularError when more than one Character entity is found. Returns a *NotFoundError when no Character entities are found.
func (*CharacterQuery) OnlyID ¶
OnlyID is like Only, but returns the only Character ID in the query. Returns a *NotSingularError when more than one Character ID is found. Returns a *NotFoundError when no entities are found.
func (*CharacterQuery) OnlyIDX ¶
func (cq *CharacterQuery) OnlyIDX(ctx context.Context) uuid.UUID
OnlyIDX is like OnlyID, but panics if an error occurs.
func (*CharacterQuery) OnlyX ¶
func (cq *CharacterQuery) OnlyX(ctx context.Context) *Character
OnlyX is like Only, but panics if an error occurs.
func (*CharacterQuery) Order ¶
func (cq *CharacterQuery) Order(o ...OrderFunc) *CharacterQuery
Order adds an order step to the query.
func (*CharacterQuery) QueryPlayer ¶ added in v1.0.5
func (cq *CharacterQuery) QueryPlayer() *PlayerQuery
QueryPlayer chains the current query on the "player" edge.
func (*CharacterQuery) Select ¶
func (cq *CharacterQuery) Select(fields ...string) *CharacterSelect
Select allows the selection one or more fields/columns for the given query, instead of selecting all fields in the entity.
Example:
var v []struct { CreatedAt time.Time `json:"created_at,omitempty"` } client.Character.Query(). Select(character.FieldCreatedAt). Scan(ctx, &v)
func (*CharacterQuery) Unique ¶
func (cq *CharacterQuery) Unique(unique bool) *CharacterQuery
Unique configures the query builder to filter duplicate records on query. By default, unique is set to true, and can be disabled using this method.
func (*CharacterQuery) Where ¶
func (cq *CharacterQuery) Where(ps ...predicate.Character) *CharacterQuery
Where adds a new predicate for the CharacterQuery builder.
func (*CharacterQuery) WithPlayer ¶ added in v1.0.5
func (cq *CharacterQuery) WithPlayer(opts ...func(*PlayerQuery)) *CharacterQuery
WithPlayer tells the query-builder to eager-load the nodes that are connected to the "player" edge. The optional arguments are used to configure the query builder of the edge.
type CharacterSelect ¶
type CharacterSelect struct { *CharacterQuery // contains filtered or unexported fields }
CharacterSelect is the builder for selecting fields of Character entities.
func (*CharacterSelect) Bool ¶
func (cs *CharacterSelect) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (*CharacterSelect) BoolX ¶
func (cs *CharacterSelect) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*CharacterSelect) Bools ¶
func (cs *CharacterSelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (*CharacterSelect) BoolsX ¶
func (cs *CharacterSelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*CharacterSelect) Float64 ¶
func (cs *CharacterSelect) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (*CharacterSelect) Float64X ¶
func (cs *CharacterSelect) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*CharacterSelect) Float64s ¶
func (cs *CharacterSelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (*CharacterSelect) Float64sX ¶
func (cs *CharacterSelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*CharacterSelect) Int ¶
func (cs *CharacterSelect) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a selector. It is only allowed when selecting one field.
func (*CharacterSelect) IntX ¶
func (cs *CharacterSelect) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*CharacterSelect) Ints ¶
func (cs *CharacterSelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (*CharacterSelect) IntsX ¶
func (cs *CharacterSelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*CharacterSelect) Scan ¶
func (cs *CharacterSelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scans the result into the given value.
func (*CharacterSelect) ScanX ¶
func (cs *CharacterSelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*CharacterSelect) String ¶
func (cs *CharacterSelect) String(ctx context.Context) (_ string, err error)
String returns a single string from a selector. It is only allowed when selecting one field.
func (*CharacterSelect) StringX ¶
func (cs *CharacterSelect) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type CharacterUpdate ¶
type CharacterUpdate struct {
// contains filtered or unexported fields
}
CharacterUpdate is the builder for updating Character entities.
func (*CharacterUpdate) AddSize ¶ added in v1.0.1
func (cu *CharacterUpdate) AddSize(i int) *CharacterUpdate
AddSize adds i to the "size" field.
func (*CharacterUpdate) AddSlot ¶
func (cu *CharacterUpdate) AddSlot(i int) *CharacterUpdate
AddSlot adds i to the "slot" field.
func (*CharacterUpdate) AddVersion ¶ added in v1.0.5
func (cu *CharacterUpdate) AddVersion(i int) *CharacterUpdate
AddVersion adds i to the "version" field.
func (*CharacterUpdate) ClearDeletedAt ¶ added in v1.0.5
func (cu *CharacterUpdate) ClearDeletedAt() *CharacterUpdate
ClearDeletedAt clears the value of the "deleted_at" field.
func (*CharacterUpdate) ClearPlayer ¶ added in v1.0.5
func (cu *CharacterUpdate) ClearPlayer() *CharacterUpdate
ClearPlayer clears the "player" edge to the Player entity.
func (*CharacterUpdate) Exec ¶
func (cu *CharacterUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*CharacterUpdate) ExecX ¶
func (cu *CharacterUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*CharacterUpdate) Mutation ¶
func (cu *CharacterUpdate) Mutation() *CharacterMutation
Mutation returns the CharacterMutation object of the builder.
func (*CharacterUpdate) Save ¶
func (cu *CharacterUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of nodes affected by the update operation.
func (*CharacterUpdate) SaveX ¶
func (cu *CharacterUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*CharacterUpdate) SetData ¶ added in v1.0.1
func (cu *CharacterUpdate) SetData(s string) *CharacterUpdate
SetData sets the "data" field.
func (*CharacterUpdate) SetDeletedAt ¶ added in v1.0.5
func (cu *CharacterUpdate) SetDeletedAt(t time.Time) *CharacterUpdate
SetDeletedAt sets the "deleted_at" field.
func (*CharacterUpdate) SetNillableDeletedAt ¶ added in v1.0.5
func (cu *CharacterUpdate) SetNillableDeletedAt(t *time.Time) *CharacterUpdate
SetNillableDeletedAt sets the "deleted_at" field if the given value is not nil.
func (*CharacterUpdate) SetNillableSize ¶ added in v1.0.1
func (cu *CharacterUpdate) SetNillableSize(i *int) *CharacterUpdate
SetNillableSize sets the "size" field if the given value is not nil.
func (*CharacterUpdate) SetNillableSlot ¶ added in v1.0.3
func (cu *CharacterUpdate) SetNillableSlot(i *int) *CharacterUpdate
SetNillableSlot sets the "slot" field if the given value is not nil.
func (*CharacterUpdate) SetPlayer ¶ added in v1.0.5
func (cu *CharacterUpdate) SetPlayer(p *Player) *CharacterUpdate
SetPlayer sets the "player" edge to the Player entity.
func (*CharacterUpdate) SetPlayerID ¶ added in v1.0.5
func (cu *CharacterUpdate) SetPlayerID(u uuid.UUID) *CharacterUpdate
SetPlayerID sets the "player_id" field.
func (*CharacterUpdate) SetSize ¶ added in v1.0.1
func (cu *CharacterUpdate) SetSize(i int) *CharacterUpdate
SetSize sets the "size" field.
func (*CharacterUpdate) SetSlot ¶
func (cu *CharacterUpdate) SetSlot(i int) *CharacterUpdate
SetSlot sets the "slot" field.
func (*CharacterUpdate) SetUpdatedAt ¶ added in v1.0.5
func (cu *CharacterUpdate) SetUpdatedAt(t time.Time) *CharacterUpdate
SetUpdatedAt sets the "updated_at" field.
func (*CharacterUpdate) SetVersion ¶ added in v1.0.5
func (cu *CharacterUpdate) SetVersion(i int) *CharacterUpdate
SetVersion sets the "version" field.
func (*CharacterUpdate) Where ¶
func (cu *CharacterUpdate) Where(ps ...predicate.Character) *CharacterUpdate
Where appends a list predicates to the CharacterUpdate builder.
type CharacterUpdateOne ¶
type CharacterUpdateOne struct {
// contains filtered or unexported fields
}
CharacterUpdateOne is the builder for updating a single Character entity.
func (*CharacterUpdateOne) AddSize ¶ added in v1.0.1
func (cuo *CharacterUpdateOne) AddSize(i int) *CharacterUpdateOne
AddSize adds i to the "size" field.
func (*CharacterUpdateOne) AddSlot ¶
func (cuo *CharacterUpdateOne) AddSlot(i int) *CharacterUpdateOne
AddSlot adds i to the "slot" field.
func (*CharacterUpdateOne) AddVersion ¶ added in v1.0.5
func (cuo *CharacterUpdateOne) AddVersion(i int) *CharacterUpdateOne
AddVersion adds i to the "version" field.
func (*CharacterUpdateOne) ClearDeletedAt ¶ added in v1.0.5
func (cuo *CharacterUpdateOne) ClearDeletedAt() *CharacterUpdateOne
ClearDeletedAt clears the value of the "deleted_at" field.
func (*CharacterUpdateOne) ClearPlayer ¶ added in v1.0.5
func (cuo *CharacterUpdateOne) ClearPlayer() *CharacterUpdateOne
ClearPlayer clears the "player" edge to the Player entity.
func (*CharacterUpdateOne) Exec ¶
func (cuo *CharacterUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*CharacterUpdateOne) ExecX ¶
func (cuo *CharacterUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*CharacterUpdateOne) Mutation ¶
func (cuo *CharacterUpdateOne) Mutation() *CharacterMutation
Mutation returns the CharacterMutation object of the builder.
func (*CharacterUpdateOne) Save ¶
func (cuo *CharacterUpdateOne) Save(ctx context.Context) (*Character, error)
Save executes the query and returns the updated Character entity.
func (*CharacterUpdateOne) SaveX ¶
func (cuo *CharacterUpdateOne) SaveX(ctx context.Context) *Character
SaveX is like Save, but panics if an error occurs.
func (*CharacterUpdateOne) Select ¶
func (cuo *CharacterUpdateOne) Select(field string, fields ...string) *CharacterUpdateOne
Select allows selecting one or more fields (columns) of the returned entity. The default is selecting all fields defined in the entity schema.
func (*CharacterUpdateOne) SetData ¶ added in v1.0.1
func (cuo *CharacterUpdateOne) SetData(s string) *CharacterUpdateOne
SetData sets the "data" field.
func (*CharacterUpdateOne) SetDeletedAt ¶ added in v1.0.5
func (cuo *CharacterUpdateOne) SetDeletedAt(t time.Time) *CharacterUpdateOne
SetDeletedAt sets the "deleted_at" field.
func (*CharacterUpdateOne) SetNillableDeletedAt ¶ added in v1.0.5
func (cuo *CharacterUpdateOne) SetNillableDeletedAt(t *time.Time) *CharacterUpdateOne
SetNillableDeletedAt sets the "deleted_at" field if the given value is not nil.
func (*CharacterUpdateOne) SetNillableSize ¶ added in v1.0.1
func (cuo *CharacterUpdateOne) SetNillableSize(i *int) *CharacterUpdateOne
SetNillableSize sets the "size" field if the given value is not nil.
func (*CharacterUpdateOne) SetNillableSlot ¶ added in v1.0.3
func (cuo *CharacterUpdateOne) SetNillableSlot(i *int) *CharacterUpdateOne
SetNillableSlot sets the "slot" field if the given value is not nil.
func (*CharacterUpdateOne) SetPlayer ¶ added in v1.0.5
func (cuo *CharacterUpdateOne) SetPlayer(p *Player) *CharacterUpdateOne
SetPlayer sets the "player" edge to the Player entity.
func (*CharacterUpdateOne) SetPlayerID ¶ added in v1.0.5
func (cuo *CharacterUpdateOne) SetPlayerID(u uuid.UUID) *CharacterUpdateOne
SetPlayerID sets the "player_id" field.
func (*CharacterUpdateOne) SetSize ¶ added in v1.0.1
func (cuo *CharacterUpdateOne) SetSize(i int) *CharacterUpdateOne
SetSize sets the "size" field.
func (*CharacterUpdateOne) SetSlot ¶
func (cuo *CharacterUpdateOne) SetSlot(i int) *CharacterUpdateOne
SetSlot sets the "slot" field.
func (*CharacterUpdateOne) SetUpdatedAt ¶ added in v1.0.5
func (cuo *CharacterUpdateOne) SetUpdatedAt(t time.Time) *CharacterUpdateOne
SetUpdatedAt sets the "updated_at" field.
func (*CharacterUpdateOne) SetVersion ¶ added in v1.0.5
func (cuo *CharacterUpdateOne) SetVersion(i int) *CharacterUpdateOne
SetVersion sets the "version" field.
type Client ¶
type Client struct { // Schema is the client for creating, migrating and dropping schema. Schema *migrate.Schema // Character is the client for interacting with the Character builders. Character *CharacterClient // DeprecatedCharacter is the client for interacting with the DeprecatedCharacter builders. DeprecatedCharacter *DeprecatedCharacterClient // Player is the client for interacting with the Player builders. Player *PlayerClient // contains filtered or unexported fields }
Client is the client that holds all ent builders.
func FromContext ¶
FromContext returns a Client stored inside a context, or nil if there isn't one.
func Open ¶
Open opens a database/sql.DB specified by the driver name and the data source name, and returns a new client attached to it. Optional parameters can be added for configuring the client.
func (*Client) Debug ¶
Debug returns a new debug-client. It's used to get verbose logging on specific operations.
client.Debug(). Character. Query(). Count(ctx)
type CommitFunc ¶
The CommitFunc type is an adapter to allow the use of ordinary function as a Committer. If f is a function with the appropriate signature, CommitFunc(f) is a Committer that calls f.
type CommitHook ¶
CommitHook defines the "commit middleware". A function that gets a Committer and returns a Committer. For example:
hook := func(next ent.Committer) ent.Committer { return ent.CommitFunc(func(ctx context.Context, tx *ent.Tx) error { // Do some stuff before. if err := next.Commit(ctx, tx); err != nil { return err } // Do some stuff after. return nil }) }
type ConstraintError ¶
type ConstraintError struct {
// contains filtered or unexported fields
}
ConstraintError returns when trying to create/update one or more entities and one or more of their constraints failed. For example, violation of edge or field uniqueness.
func (ConstraintError) Error ¶
func (e ConstraintError) Error() string
Error implements the error interface.
func (*ConstraintError) Unwrap ¶
func (e *ConstraintError) Unwrap() error
Unwrap implements the errors.Wrapper interface.
type DeprecatedCharacter ¶ added in v1.0.5
type DeprecatedCharacter struct { // ID of the ent. ID uuid.UUID `json:"id,omitempty"` // Steamid holds the value of the "steamid" field. Steamid string `json:"steamid,omitempty"` // Slot holds the value of the "slot" field. Slot int `json:"slot"` // Size holds the value of the "size" field. Size int `json:"size,omitempty"` // Data holds the value of the "data" field. Data string `json:"data,omitempty"` // contains filtered or unexported fields }
DeprecatedCharacter is the model entity for the DeprecatedCharacter schema.
func (*DeprecatedCharacter) String ¶ added in v1.0.5
func (dc *DeprecatedCharacter) String() string
String implements the fmt.Stringer.
func (*DeprecatedCharacter) Unwrap ¶ added in v1.0.5
func (dc *DeprecatedCharacter) Unwrap() *DeprecatedCharacter
Unwrap unwraps the DeprecatedCharacter entity that was returned from a transaction after it was closed, so that all future queries will be executed through the driver which created the transaction.
func (*DeprecatedCharacter) Update ¶ added in v1.0.5
func (dc *DeprecatedCharacter) Update() *DeprecatedCharacterUpdateOne
Update returns a builder for updating this DeprecatedCharacter. Note that you need to call DeprecatedCharacter.Unwrap() before calling this method if this DeprecatedCharacter was returned from a transaction, and the transaction was committed or rolled back.
type DeprecatedCharacterClient ¶ added in v1.0.5
type DeprecatedCharacterClient struct {
// contains filtered or unexported fields
}
DeprecatedCharacterClient is a client for the DeprecatedCharacter schema.
func NewDeprecatedCharacterClient ¶ added in v1.0.5
func NewDeprecatedCharacterClient(c config) *DeprecatedCharacterClient
NewDeprecatedCharacterClient returns a client for the DeprecatedCharacter from the given config.
func (*DeprecatedCharacterClient) Create ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) Create() *DeprecatedCharacterCreate
Create returns a create builder for DeprecatedCharacter.
func (*DeprecatedCharacterClient) CreateBulk ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) CreateBulk(builders ...*DeprecatedCharacterCreate) *DeprecatedCharacterCreateBulk
CreateBulk returns a builder for creating a bulk of DeprecatedCharacter entities.
func (*DeprecatedCharacterClient) Delete ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) Delete() *DeprecatedCharacterDelete
Delete returns a delete builder for DeprecatedCharacter.
func (*DeprecatedCharacterClient) DeleteOne ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) DeleteOne(dc *DeprecatedCharacter) *DeprecatedCharacterDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*DeprecatedCharacterClient) DeleteOneID ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) DeleteOneID(id uuid.UUID) *DeprecatedCharacterDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*DeprecatedCharacterClient) Get ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) Get(ctx context.Context, id uuid.UUID) (*DeprecatedCharacter, error)
Get returns a DeprecatedCharacter entity by its id.
func (*DeprecatedCharacterClient) GetX ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) GetX(ctx context.Context, id uuid.UUID) *DeprecatedCharacter
GetX is like Get, but panics if an error occurs.
func (*DeprecatedCharacterClient) Hooks ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) Hooks() []Hook
Hooks returns the client hooks.
func (*DeprecatedCharacterClient) Query ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) Query() *DeprecatedCharacterQuery
Query returns a query builder for DeprecatedCharacter.
func (*DeprecatedCharacterClient) Update ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) Update() *DeprecatedCharacterUpdate
Update returns an update builder for DeprecatedCharacter.
func (*DeprecatedCharacterClient) UpdateOne ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) UpdateOne(dc *DeprecatedCharacter) *DeprecatedCharacterUpdateOne
UpdateOne returns an update builder for the given entity.
func (*DeprecatedCharacterClient) UpdateOneID ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) UpdateOneID(id uuid.UUID) *DeprecatedCharacterUpdateOne
UpdateOneID returns an update builder for the given id.
func (*DeprecatedCharacterClient) Use ¶ added in v1.0.5
func (c *DeprecatedCharacterClient) Use(hooks ...Hook)
Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `deprecatedcharacter.Hooks(f(g(h())))`.
type DeprecatedCharacterCreate ¶ added in v1.0.5
type DeprecatedCharacterCreate struct {
// contains filtered or unexported fields
}
DeprecatedCharacterCreate is the builder for creating a DeprecatedCharacter entity.
func (*DeprecatedCharacterCreate) Exec ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) Exec(ctx context.Context) error
Exec executes the query.
func (*DeprecatedCharacterCreate) ExecX ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*DeprecatedCharacterCreate) Mutation ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) Mutation() *DeprecatedCharacterMutation
Mutation returns the DeprecatedCharacterMutation object of the builder.
func (*DeprecatedCharacterCreate) Save ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) Save(ctx context.Context) (*DeprecatedCharacter, error)
Save creates the DeprecatedCharacter in the database.
func (*DeprecatedCharacterCreate) SaveX ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) SaveX(ctx context.Context) *DeprecatedCharacter
SaveX calls Save and panics if Save returns an error.
func (*DeprecatedCharacterCreate) SetData ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) SetData(s string) *DeprecatedCharacterCreate
SetData sets the "data" field.
func (*DeprecatedCharacterCreate) SetID ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) SetID(u uuid.UUID) *DeprecatedCharacterCreate
SetID sets the "id" field.
func (*DeprecatedCharacterCreate) SetNillableID ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) SetNillableID(u *uuid.UUID) *DeprecatedCharacterCreate
SetNillableID sets the "id" field if the given value is not nil.
func (*DeprecatedCharacterCreate) SetNillableSize ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) SetNillableSize(i *int) *DeprecatedCharacterCreate
SetNillableSize sets the "size" field if the given value is not nil.
func (*DeprecatedCharacterCreate) SetNillableSlot ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) SetNillableSlot(i *int) *DeprecatedCharacterCreate
SetNillableSlot sets the "slot" field if the given value is not nil.
func (*DeprecatedCharacterCreate) SetSize ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) SetSize(i int) *DeprecatedCharacterCreate
SetSize sets the "size" field.
func (*DeprecatedCharacterCreate) SetSlot ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) SetSlot(i int) *DeprecatedCharacterCreate
SetSlot sets the "slot" field.
func (*DeprecatedCharacterCreate) SetSteamid ¶ added in v1.0.5
func (dcc *DeprecatedCharacterCreate) SetSteamid(s string) *DeprecatedCharacterCreate
SetSteamid sets the "steamid" field.
type DeprecatedCharacterCreateBulk ¶ added in v1.0.5
type DeprecatedCharacterCreateBulk struct {
// contains filtered or unexported fields
}
DeprecatedCharacterCreateBulk is the builder for creating many DeprecatedCharacter entities in bulk.
func (*DeprecatedCharacterCreateBulk) Exec ¶ added in v1.0.5
func (dccb *DeprecatedCharacterCreateBulk) Exec(ctx context.Context) error
Exec executes the query.
func (*DeprecatedCharacterCreateBulk) ExecX ¶ added in v1.0.5
func (dccb *DeprecatedCharacterCreateBulk) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*DeprecatedCharacterCreateBulk) Save ¶ added in v1.0.5
func (dccb *DeprecatedCharacterCreateBulk) Save(ctx context.Context) ([]*DeprecatedCharacter, error)
Save creates the DeprecatedCharacter entities in the database.
func (*DeprecatedCharacterCreateBulk) SaveX ¶ added in v1.0.5
func (dccb *DeprecatedCharacterCreateBulk) SaveX(ctx context.Context) []*DeprecatedCharacter
SaveX is like Save, but panics if an error occurs.
type DeprecatedCharacterDelete ¶ added in v1.0.5
type DeprecatedCharacterDelete struct {
// contains filtered or unexported fields
}
DeprecatedCharacterDelete is the builder for deleting a DeprecatedCharacter entity.
func (*DeprecatedCharacterDelete) Exec ¶ added in v1.0.5
func (dcd *DeprecatedCharacterDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*DeprecatedCharacterDelete) ExecX ¶ added in v1.0.5
func (dcd *DeprecatedCharacterDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*DeprecatedCharacterDelete) Where ¶ added in v1.0.5
func (dcd *DeprecatedCharacterDelete) Where(ps ...predicate.DeprecatedCharacter) *DeprecatedCharacterDelete
Where appends a list predicates to the DeprecatedCharacterDelete builder.
type DeprecatedCharacterDeleteOne ¶ added in v1.0.5
type DeprecatedCharacterDeleteOne struct {
// contains filtered or unexported fields
}
DeprecatedCharacterDeleteOne is the builder for deleting a single DeprecatedCharacter entity.
func (*DeprecatedCharacterDeleteOne) Exec ¶ added in v1.0.5
func (dcdo *DeprecatedCharacterDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*DeprecatedCharacterDeleteOne) ExecX ¶ added in v1.0.5
func (dcdo *DeprecatedCharacterDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type DeprecatedCharacterGroupBy ¶ added in v1.0.5
type DeprecatedCharacterGroupBy struct {
// contains filtered or unexported fields
}
DeprecatedCharacterGroupBy is the group-by builder for DeprecatedCharacter entities.
func (*DeprecatedCharacterGroupBy) Aggregate ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Aggregate(fns ...AggregateFunc) *DeprecatedCharacterGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*DeprecatedCharacterGroupBy) Bool ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a group-by query. It is only allowed when executing a group-by query with one field.
func (*DeprecatedCharacterGroupBy) BoolX ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*DeprecatedCharacterGroupBy) Bools ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when executing a group-by query with one field.
func (*DeprecatedCharacterGroupBy) BoolsX ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*DeprecatedCharacterGroupBy) Float64 ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a group-by query. It is only allowed when executing a group-by query with one field.
func (*DeprecatedCharacterGroupBy) Float64X ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*DeprecatedCharacterGroupBy) Float64s ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when executing a group-by query with one field.
func (*DeprecatedCharacterGroupBy) Float64sX ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*DeprecatedCharacterGroupBy) Int ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a group-by query. It is only allowed when executing a group-by query with one field.
func (*DeprecatedCharacterGroupBy) IntX ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*DeprecatedCharacterGroupBy) Ints ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when executing a group-by query with one field.
func (*DeprecatedCharacterGroupBy) IntsX ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*DeprecatedCharacterGroupBy) Scan ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scans the result into the given value.
func (*DeprecatedCharacterGroupBy) ScanX ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*DeprecatedCharacterGroupBy) String ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) String(ctx context.Context) (_ string, err error)
String returns a single string from a group-by query. It is only allowed when executing a group-by query with one field.
func (*DeprecatedCharacterGroupBy) StringX ¶ added in v1.0.5
func (dcgb *DeprecatedCharacterGroupBy) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type DeprecatedCharacterMutation ¶ added in v1.0.5
type DeprecatedCharacterMutation struct {
// contains filtered or unexported fields
}
DeprecatedCharacterMutation represents an operation that mutates the DeprecatedCharacter nodes in the graph.
func (*DeprecatedCharacterMutation) AddField ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) AddField(name string, value ent.Value) error
AddField adds the value to the field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*DeprecatedCharacterMutation) AddSize ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) AddSize(i int)
AddSize adds i to the "size" field.
func (*DeprecatedCharacterMutation) AddSlot ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) AddSlot(i int)
AddSlot adds i to the "slot" field.
func (*DeprecatedCharacterMutation) AddedEdges ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) AddedEdges() []string
AddedEdges returns all edge names that were set/added in this mutation.
func (*DeprecatedCharacterMutation) AddedField ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) AddedField(name string) (ent.Value, bool)
AddedField returns the numeric value that was incremented/decremented on a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*DeprecatedCharacterMutation) AddedFields ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) AddedFields() []string
AddedFields returns all numeric fields that were incremented/decremented during this mutation.
func (*DeprecatedCharacterMutation) AddedIDs ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) AddedIDs(name string) []ent.Value
AddedIDs returns all IDs (to other nodes) that were added for the given edge name in this mutation.
func (*DeprecatedCharacterMutation) AddedSize ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) AddedSize() (r int, exists bool)
AddedSize returns the value that was added to the "size" field in this mutation.
func (*DeprecatedCharacterMutation) AddedSlot ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) AddedSlot() (r int, exists bool)
AddedSlot returns the value that was added to the "slot" field in this mutation.
func (*DeprecatedCharacterMutation) ClearEdge ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ClearEdge(name string) error
ClearEdge clears the value of the edge with the given name. It returns an error if that edge is not defined in the schema.
func (*DeprecatedCharacterMutation) ClearField ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ClearField(name string) error
ClearField clears the value of the field with the given name. It returns an error if the field is not defined in the schema.
func (*DeprecatedCharacterMutation) ClearedEdges ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ClearedEdges() []string
ClearedEdges returns all edge names that were cleared in this mutation.
func (*DeprecatedCharacterMutation) ClearedFields ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ClearedFields() []string
ClearedFields returns all nullable fields that were cleared during this mutation.
func (DeprecatedCharacterMutation) Client ¶ added in v1.0.5
func (m DeprecatedCharacterMutation) Client() *Client
Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.
func (*DeprecatedCharacterMutation) Data ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) Data() (r string, exists bool)
Data returns the value of the "data" field in the mutation.
func (*DeprecatedCharacterMutation) EdgeCleared ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) EdgeCleared(name string) bool
EdgeCleared returns a boolean which indicates if the edge with the given name was cleared in this mutation.
func (*DeprecatedCharacterMutation) Field ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) Field(name string) (ent.Value, bool)
Field returns the value of a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*DeprecatedCharacterMutation) FieldCleared ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) FieldCleared(name string) bool
FieldCleared returns a boolean indicating if a field with the given name was cleared in this mutation.
func (*DeprecatedCharacterMutation) Fields ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) Fields() []string
Fields returns all fields that were changed during this mutation. Note that in order to get all numeric fields that were incremented/decremented, call AddedFields().
func (*DeprecatedCharacterMutation) ID ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ID() (id uuid.UUID, exists bool)
ID returns the ID value in the mutation. Note that the ID is only available if it was provided to the builder or after it was returned from the database.
func (*DeprecatedCharacterMutation) IDs ¶ added in v1.0.5
IDs queries the database and returns the entity ids that match the mutation's predicate. That means, if the mutation is applied within a transaction with an isolation level such as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated or updated by the mutation.
func (*DeprecatedCharacterMutation) OldData ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) OldData(ctx context.Context) (v string, err error)
OldData returns the old "data" field's value of the DeprecatedCharacter entity. If the DeprecatedCharacter object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*DeprecatedCharacterMutation) OldField ¶ added in v1.0.5
OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database failed.
func (*DeprecatedCharacterMutation) OldSize ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) OldSize(ctx context.Context) (v int, err error)
OldSize returns the old "size" field's value of the DeprecatedCharacter entity. If the DeprecatedCharacter object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*DeprecatedCharacterMutation) OldSlot ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) OldSlot(ctx context.Context) (v int, err error)
OldSlot returns the old "slot" field's value of the DeprecatedCharacter entity. If the DeprecatedCharacter object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*DeprecatedCharacterMutation) OldSteamid ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) OldSteamid(ctx context.Context) (v string, err error)
OldSteamid returns the old "steamid" field's value of the DeprecatedCharacter entity. If the DeprecatedCharacter object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*DeprecatedCharacterMutation) Op ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) Op() Op
Op returns the operation name.
func (*DeprecatedCharacterMutation) RemovedEdges ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) RemovedEdges() []string
RemovedEdges returns all edge names that were removed in this mutation.
func (*DeprecatedCharacterMutation) RemovedIDs ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) RemovedIDs(name string) []ent.Value
RemovedIDs returns all IDs (to other nodes) that were removed for the edge with the given name in this mutation.
func (*DeprecatedCharacterMutation) ResetData ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ResetData()
ResetData resets all changes to the "data" field.
func (*DeprecatedCharacterMutation) ResetEdge ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ResetEdge(name string) error
ResetEdge resets all changes to the edge with the given name in this mutation. It returns an error if the edge is not defined in the schema.
func (*DeprecatedCharacterMutation) ResetField ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ResetField(name string) error
ResetField resets all changes in the mutation for the field with the given name. It returns an error if the field is not defined in the schema.
func (*DeprecatedCharacterMutation) ResetSize ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ResetSize()
ResetSize resets all changes to the "size" field.
func (*DeprecatedCharacterMutation) ResetSlot ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ResetSlot()
ResetSlot resets all changes to the "slot" field.
func (*DeprecatedCharacterMutation) ResetSteamid ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) ResetSteamid()
ResetSteamid resets all changes to the "steamid" field.
func (*DeprecatedCharacterMutation) SetData ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) SetData(s string)
SetData sets the "data" field.
func (*DeprecatedCharacterMutation) SetField ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) SetField(name string, value ent.Value) error
SetField sets the value of a field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*DeprecatedCharacterMutation) SetID ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) SetID(id uuid.UUID)
SetID sets the value of the id field. Note that this operation is only accepted on creation of DeprecatedCharacter entities.
func (*DeprecatedCharacterMutation) SetSize ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) SetSize(i int)
SetSize sets the "size" field.
func (*DeprecatedCharacterMutation) SetSlot ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) SetSlot(i int)
SetSlot sets the "slot" field.
func (*DeprecatedCharacterMutation) SetSteamid ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) SetSteamid(s string)
SetSteamid sets the "steamid" field.
func (*DeprecatedCharacterMutation) Size ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) Size() (r int, exists bool)
Size returns the value of the "size" field in the mutation.
func (*DeprecatedCharacterMutation) Slot ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) Slot() (r int, exists bool)
Slot returns the value of the "slot" field in the mutation.
func (*DeprecatedCharacterMutation) Steamid ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) Steamid() (r string, exists bool)
Steamid returns the value of the "steamid" field in the mutation.
func (DeprecatedCharacterMutation) Tx ¶ added in v1.0.5
func (m DeprecatedCharacterMutation) Tx() (*Tx, error)
Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.
func (*DeprecatedCharacterMutation) Type ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) Type() string
Type returns the node type of this mutation (DeprecatedCharacter).
func (*DeprecatedCharacterMutation) Where ¶ added in v1.0.5
func (m *DeprecatedCharacterMutation) Where(ps ...predicate.DeprecatedCharacter)
Where appends a list predicates to the DeprecatedCharacterMutation builder.
type DeprecatedCharacterQuery ¶ added in v1.0.5
type DeprecatedCharacterQuery struct {
// contains filtered or unexported fields
}
DeprecatedCharacterQuery is the builder for querying DeprecatedCharacter entities.
func (*DeprecatedCharacterQuery) All ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) All(ctx context.Context) ([]*DeprecatedCharacter, error)
All executes the query and returns a list of DeprecatedCharacters.
func (*DeprecatedCharacterQuery) AllX ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) AllX(ctx context.Context) []*DeprecatedCharacter
AllX is like All, but panics if an error occurs.
func (*DeprecatedCharacterQuery) Clone ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Clone() *DeprecatedCharacterQuery
Clone returns a duplicate of the DeprecatedCharacterQuery builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*DeprecatedCharacterQuery) Count ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Count(ctx context.Context) (int, error)
Count returns the count of the given query.
func (*DeprecatedCharacterQuery) CountX ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) CountX(ctx context.Context) int
CountX is like Count, but panics if an error occurs.
func (*DeprecatedCharacterQuery) Exist ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Exist(ctx context.Context) (bool, error)
Exist returns true if the query has elements in the graph.
func (*DeprecatedCharacterQuery) ExistX ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) ExistX(ctx context.Context) bool
ExistX is like Exist, but panics if an error occurs.
func (*DeprecatedCharacterQuery) First ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) First(ctx context.Context) (*DeprecatedCharacter, error)
First returns the first DeprecatedCharacter entity from the query. Returns a *NotFoundError when no DeprecatedCharacter was found.
func (*DeprecatedCharacterQuery) FirstID ¶ added in v1.0.5
FirstID returns the first DeprecatedCharacter ID from the query. Returns a *NotFoundError when no DeprecatedCharacter ID was found.
func (*DeprecatedCharacterQuery) FirstIDX ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) FirstIDX(ctx context.Context) uuid.UUID
FirstIDX is like FirstID, but panics if an error occurs.
func (*DeprecatedCharacterQuery) FirstX ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) FirstX(ctx context.Context) *DeprecatedCharacter
FirstX is like First, but panics if an error occurs.
func (*DeprecatedCharacterQuery) GroupBy ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) GroupBy(field string, fields ...string) *DeprecatedCharacterGroupBy
GroupBy is used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { Steamid string `json:"steamid,omitempty"` Count int `json:"count,omitempty"` } client.DeprecatedCharacter.Query(). GroupBy(deprecatedcharacter.FieldSteamid). Aggregate(ent.Count()). Scan(ctx, &v)
func (*DeprecatedCharacterQuery) IDs ¶ added in v1.0.5
IDs executes the query and returns a list of DeprecatedCharacter IDs.
func (*DeprecatedCharacterQuery) IDsX ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) IDsX(ctx context.Context) []uuid.UUID
IDsX is like IDs, but panics if an error occurs.
func (*DeprecatedCharacterQuery) Limit ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Limit(limit int) *DeprecatedCharacterQuery
Limit adds a limit step to the query.
func (*DeprecatedCharacterQuery) Offset ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Offset(offset int) *DeprecatedCharacterQuery
Offset adds an offset step to the query.
func (*DeprecatedCharacterQuery) Only ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Only(ctx context.Context) (*DeprecatedCharacter, error)
Only returns a single DeprecatedCharacter entity found by the query, ensuring it only returns one. Returns a *NotSingularError when more than one DeprecatedCharacter entity is found. Returns a *NotFoundError when no DeprecatedCharacter entities are found.
func (*DeprecatedCharacterQuery) OnlyID ¶ added in v1.0.5
OnlyID is like Only, but returns the only DeprecatedCharacter ID in the query. Returns a *NotSingularError when more than one DeprecatedCharacter ID is found. Returns a *NotFoundError when no entities are found.
func (*DeprecatedCharacterQuery) OnlyIDX ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) OnlyIDX(ctx context.Context) uuid.UUID
OnlyIDX is like OnlyID, but panics if an error occurs.
func (*DeprecatedCharacterQuery) OnlyX ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) OnlyX(ctx context.Context) *DeprecatedCharacter
OnlyX is like Only, but panics if an error occurs.
func (*DeprecatedCharacterQuery) Order ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Order(o ...OrderFunc) *DeprecatedCharacterQuery
Order adds an order step to the query.
func (*DeprecatedCharacterQuery) Select ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Select(fields ...string) *DeprecatedCharacterSelect
Select allows the selection one or more fields/columns for the given query, instead of selecting all fields in the entity.
Example:
var v []struct { Steamid string `json:"steamid,omitempty"` } client.DeprecatedCharacter.Query(). Select(deprecatedcharacter.FieldSteamid). Scan(ctx, &v)
func (*DeprecatedCharacterQuery) Unique ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Unique(unique bool) *DeprecatedCharacterQuery
Unique configures the query builder to filter duplicate records on query. By default, unique is set to true, and can be disabled using this method.
func (*DeprecatedCharacterQuery) Where ¶ added in v1.0.5
func (dcq *DeprecatedCharacterQuery) Where(ps ...predicate.DeprecatedCharacter) *DeprecatedCharacterQuery
Where adds a new predicate for the DeprecatedCharacterQuery builder.
type DeprecatedCharacterSelect ¶ added in v1.0.5
type DeprecatedCharacterSelect struct { *DeprecatedCharacterQuery // contains filtered or unexported fields }
DeprecatedCharacterSelect is the builder for selecting fields of DeprecatedCharacter entities.
func (*DeprecatedCharacterSelect) Bool ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (*DeprecatedCharacterSelect) BoolX ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*DeprecatedCharacterSelect) Bools ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (*DeprecatedCharacterSelect) BoolsX ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*DeprecatedCharacterSelect) Float64 ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (*DeprecatedCharacterSelect) Float64X ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*DeprecatedCharacterSelect) Float64s ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (*DeprecatedCharacterSelect) Float64sX ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*DeprecatedCharacterSelect) Int ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a selector. It is only allowed when selecting one field.
func (*DeprecatedCharacterSelect) IntX ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*DeprecatedCharacterSelect) Ints ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (*DeprecatedCharacterSelect) IntsX ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*DeprecatedCharacterSelect) Scan ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scans the result into the given value.
func (*DeprecatedCharacterSelect) ScanX ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*DeprecatedCharacterSelect) String ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) String(ctx context.Context) (_ string, err error)
String returns a single string from a selector. It is only allowed when selecting one field.
func (*DeprecatedCharacterSelect) StringX ¶ added in v1.0.5
func (dcs *DeprecatedCharacterSelect) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type DeprecatedCharacterUpdate ¶ added in v1.0.5
type DeprecatedCharacterUpdate struct {
// contains filtered or unexported fields
}
DeprecatedCharacterUpdate is the builder for updating DeprecatedCharacter entities.
func (*DeprecatedCharacterUpdate) AddSize ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) AddSize(i int) *DeprecatedCharacterUpdate
AddSize adds i to the "size" field.
func (*DeprecatedCharacterUpdate) AddSlot ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) AddSlot(i int) *DeprecatedCharacterUpdate
AddSlot adds i to the "slot" field.
func (*DeprecatedCharacterUpdate) Exec ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*DeprecatedCharacterUpdate) ExecX ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*DeprecatedCharacterUpdate) Mutation ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) Mutation() *DeprecatedCharacterMutation
Mutation returns the DeprecatedCharacterMutation object of the builder.
func (*DeprecatedCharacterUpdate) Save ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of nodes affected by the update operation.
func (*DeprecatedCharacterUpdate) SaveX ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*DeprecatedCharacterUpdate) SetData ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) SetData(s string) *DeprecatedCharacterUpdate
SetData sets the "data" field.
func (*DeprecatedCharacterUpdate) SetNillableSize ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) SetNillableSize(i *int) *DeprecatedCharacterUpdate
SetNillableSize sets the "size" field if the given value is not nil.
func (*DeprecatedCharacterUpdate) SetNillableSlot ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) SetNillableSlot(i *int) *DeprecatedCharacterUpdate
SetNillableSlot sets the "slot" field if the given value is not nil.
func (*DeprecatedCharacterUpdate) SetSize ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) SetSize(i int) *DeprecatedCharacterUpdate
SetSize sets the "size" field.
func (*DeprecatedCharacterUpdate) SetSlot ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) SetSlot(i int) *DeprecatedCharacterUpdate
SetSlot sets the "slot" field.
func (*DeprecatedCharacterUpdate) SetSteamid ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) SetSteamid(s string) *DeprecatedCharacterUpdate
SetSteamid sets the "steamid" field.
func (*DeprecatedCharacterUpdate) Where ¶ added in v1.0.5
func (dcu *DeprecatedCharacterUpdate) Where(ps ...predicate.DeprecatedCharacter) *DeprecatedCharacterUpdate
Where appends a list predicates to the DeprecatedCharacterUpdate builder.
type DeprecatedCharacterUpdateOne ¶ added in v1.0.5
type DeprecatedCharacterUpdateOne struct {
// contains filtered or unexported fields
}
DeprecatedCharacterUpdateOne is the builder for updating a single DeprecatedCharacter entity.
func (*DeprecatedCharacterUpdateOne) AddSize ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) AddSize(i int) *DeprecatedCharacterUpdateOne
AddSize adds i to the "size" field.
func (*DeprecatedCharacterUpdateOne) AddSlot ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) AddSlot(i int) *DeprecatedCharacterUpdateOne
AddSlot adds i to the "slot" field.
func (*DeprecatedCharacterUpdateOne) Exec ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*DeprecatedCharacterUpdateOne) ExecX ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*DeprecatedCharacterUpdateOne) Mutation ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) Mutation() *DeprecatedCharacterMutation
Mutation returns the DeprecatedCharacterMutation object of the builder.
func (*DeprecatedCharacterUpdateOne) Save ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) Save(ctx context.Context) (*DeprecatedCharacter, error)
Save executes the query and returns the updated DeprecatedCharacter entity.
func (*DeprecatedCharacterUpdateOne) SaveX ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) SaveX(ctx context.Context) *DeprecatedCharacter
SaveX is like Save, but panics if an error occurs.
func (*DeprecatedCharacterUpdateOne) Select ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) Select(field string, fields ...string) *DeprecatedCharacterUpdateOne
Select allows selecting one or more fields (columns) of the returned entity. The default is selecting all fields defined in the entity schema.
func (*DeprecatedCharacterUpdateOne) SetData ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) SetData(s string) *DeprecatedCharacterUpdateOne
SetData sets the "data" field.
func (*DeprecatedCharacterUpdateOne) SetNillableSize ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) SetNillableSize(i *int) *DeprecatedCharacterUpdateOne
SetNillableSize sets the "size" field if the given value is not nil.
func (*DeprecatedCharacterUpdateOne) SetNillableSlot ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) SetNillableSlot(i *int) *DeprecatedCharacterUpdateOne
SetNillableSlot sets the "slot" field if the given value is not nil.
func (*DeprecatedCharacterUpdateOne) SetSize ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) SetSize(i int) *DeprecatedCharacterUpdateOne
SetSize sets the "size" field.
func (*DeprecatedCharacterUpdateOne) SetSlot ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) SetSlot(i int) *DeprecatedCharacterUpdateOne
SetSlot sets the "slot" field.
func (*DeprecatedCharacterUpdateOne) SetSteamid ¶ added in v1.0.5
func (dcuo *DeprecatedCharacterUpdateOne) SetSteamid(s string) *DeprecatedCharacterUpdateOne
SetSteamid sets the "steamid" field.
type DeprecatedCharacters ¶ added in v1.0.5
type DeprecatedCharacters []*DeprecatedCharacter
DeprecatedCharacters is a parsable slice of DeprecatedCharacter.
type MutateFunc ¶
type MutateFunc = ent.MutateFunc
ent aliases to avoid import conflicts in user's code.
type NotFoundError ¶
type NotFoundError struct {
// contains filtered or unexported fields
}
NotFoundError returns when trying to fetch a specific entity and it was not found in the database.
func (*NotFoundError) Error ¶
func (e *NotFoundError) Error() string
Error implements the error interface.
type NotLoadedError ¶
type NotLoadedError struct {
// contains filtered or unexported fields
}
NotLoadedError returns when trying to get a node that was not loaded by the query.
func (*NotLoadedError) Error ¶
func (e *NotLoadedError) Error() string
Error implements the error interface.
type NotSingularError ¶
type NotSingularError struct {
// contains filtered or unexported fields
}
NotSingularError returns when trying to fetch a singular entity and more then one was found in the database.
func (*NotSingularError) Error ¶
func (e *NotSingularError) Error() string
Error implements the error interface.
type Player ¶ added in v1.0.5
type Player struct { // ID of the ent. ID uuid.UUID `json:"id,omitempty"` // CreatedAt holds the value of the "created_at" field. CreatedAt time.Time `json:"created_at,omitempty"` // UpdatedAt holds the value of the "updated_at" field. UpdatedAt time.Time `json:"updated_at,omitempty"` // Steamid holds the value of the "steamid" field. Steamid string `json:"steamid,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the PlayerQuery when eager-loading is set. Edges PlayerEdges `json:"edges"` // contains filtered or unexported fields }
Player is the model entity for the Player schema.
func (*Player) QueryCharacters ¶ added in v1.0.5
func (pl *Player) QueryCharacters() *CharacterQuery
QueryCharacters queries the "characters" edge of the Player entity.
func (*Player) Unwrap ¶ added in v1.0.5
Unwrap unwraps the Player entity that was returned from a transaction after it was closed, so that all future queries will be executed through the driver which created the transaction.
func (*Player) Update ¶ added in v1.0.5
func (pl *Player) Update() *PlayerUpdateOne
Update returns a builder for updating this Player. Note that you need to call Player.Unwrap() before calling this method if this Player was returned from a transaction, and the transaction was committed or rolled back.
type PlayerClient ¶ added in v1.0.5
type PlayerClient struct {
// contains filtered or unexported fields
}
PlayerClient is a client for the Player schema.
func NewPlayerClient ¶ added in v1.0.5
func NewPlayerClient(c config) *PlayerClient
NewPlayerClient returns a client for the Player from the given config.
func (*PlayerClient) Create ¶ added in v1.0.5
func (c *PlayerClient) Create() *PlayerCreate
Create returns a create builder for Player.
func (*PlayerClient) CreateBulk ¶ added in v1.0.5
func (c *PlayerClient) CreateBulk(builders ...*PlayerCreate) *PlayerCreateBulk
CreateBulk returns a builder for creating a bulk of Player entities.
func (*PlayerClient) Delete ¶ added in v1.0.5
func (c *PlayerClient) Delete() *PlayerDelete
Delete returns a delete builder for Player.
func (*PlayerClient) DeleteOne ¶ added in v1.0.5
func (c *PlayerClient) DeleteOne(pl *Player) *PlayerDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*PlayerClient) DeleteOneID ¶ added in v1.0.5
func (c *PlayerClient) DeleteOneID(id uuid.UUID) *PlayerDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*PlayerClient) Hooks ¶ added in v1.0.5
func (c *PlayerClient) Hooks() []Hook
Hooks returns the client hooks.
func (*PlayerClient) Query ¶ added in v1.0.5
func (c *PlayerClient) Query() *PlayerQuery
Query returns a query builder for Player.
func (*PlayerClient) QueryCharacters ¶ added in v1.0.5
func (c *PlayerClient) QueryCharacters(pl *Player) *CharacterQuery
QueryCharacters queries the characters edge of a Player.
func (*PlayerClient) Update ¶ added in v1.0.5
func (c *PlayerClient) Update() *PlayerUpdate
Update returns an update builder for Player.
func (*PlayerClient) UpdateOne ¶ added in v1.0.5
func (c *PlayerClient) UpdateOne(pl *Player) *PlayerUpdateOne
UpdateOne returns an update builder for the given entity.
func (*PlayerClient) UpdateOneID ¶ added in v1.0.5
func (c *PlayerClient) UpdateOneID(id uuid.UUID) *PlayerUpdateOne
UpdateOneID returns an update builder for the given id.
func (*PlayerClient) Use ¶ added in v1.0.5
func (c *PlayerClient) Use(hooks ...Hook)
Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `player.Hooks(f(g(h())))`.
type PlayerCreate ¶ added in v1.0.5
type PlayerCreate struct {
// contains filtered or unexported fields
}
PlayerCreate is the builder for creating a Player entity.
func (*PlayerCreate) AddCharacterIDs ¶ added in v1.0.5
func (pc *PlayerCreate) AddCharacterIDs(ids ...uuid.UUID) *PlayerCreate
AddCharacterIDs adds the "characters" edge to the Character entity by IDs.
func (*PlayerCreate) AddCharacters ¶ added in v1.0.5
func (pc *PlayerCreate) AddCharacters(c ...*Character) *PlayerCreate
AddCharacters adds the "characters" edges to the Character entity.
func (*PlayerCreate) Exec ¶ added in v1.0.5
func (pc *PlayerCreate) Exec(ctx context.Context) error
Exec executes the query.
func (*PlayerCreate) ExecX ¶ added in v1.0.5
func (pc *PlayerCreate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*PlayerCreate) Mutation ¶ added in v1.0.5
func (pc *PlayerCreate) Mutation() *PlayerMutation
Mutation returns the PlayerMutation object of the builder.
func (*PlayerCreate) Save ¶ added in v1.0.5
func (pc *PlayerCreate) Save(ctx context.Context) (*Player, error)
Save creates the Player in the database.
func (*PlayerCreate) SaveX ¶ added in v1.0.5
func (pc *PlayerCreate) SaveX(ctx context.Context) *Player
SaveX calls Save and panics if Save returns an error.
func (*PlayerCreate) SetCreatedAt ¶ added in v1.0.5
func (pc *PlayerCreate) SetCreatedAt(t time.Time) *PlayerCreate
SetCreatedAt sets the "created_at" field.
func (*PlayerCreate) SetID ¶ added in v1.0.5
func (pc *PlayerCreate) SetID(u uuid.UUID) *PlayerCreate
SetID sets the "id" field.
func (*PlayerCreate) SetNillableCreatedAt ¶ added in v1.0.5
func (pc *PlayerCreate) SetNillableCreatedAt(t *time.Time) *PlayerCreate
SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (*PlayerCreate) SetNillableID ¶ added in v1.0.5
func (pc *PlayerCreate) SetNillableID(u *uuid.UUID) *PlayerCreate
SetNillableID sets the "id" field if the given value is not nil.
func (*PlayerCreate) SetNillableUpdatedAt ¶ added in v1.0.5
func (pc *PlayerCreate) SetNillableUpdatedAt(t *time.Time) *PlayerCreate
SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (*PlayerCreate) SetSteamid ¶ added in v1.0.5
func (pc *PlayerCreate) SetSteamid(s string) *PlayerCreate
SetSteamid sets the "steamid" field.
func (*PlayerCreate) SetUpdatedAt ¶ added in v1.0.5
func (pc *PlayerCreate) SetUpdatedAt(t time.Time) *PlayerCreate
SetUpdatedAt sets the "updated_at" field.
type PlayerCreateBulk ¶ added in v1.0.5
type PlayerCreateBulk struct {
// contains filtered or unexported fields
}
PlayerCreateBulk is the builder for creating many Player entities in bulk.
func (*PlayerCreateBulk) Exec ¶ added in v1.0.5
func (pcb *PlayerCreateBulk) Exec(ctx context.Context) error
Exec executes the query.
func (*PlayerCreateBulk) ExecX ¶ added in v1.0.5
func (pcb *PlayerCreateBulk) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type PlayerDelete ¶ added in v1.0.5
type PlayerDelete struct {
// contains filtered or unexported fields
}
PlayerDelete is the builder for deleting a Player entity.
func (*PlayerDelete) Exec ¶ added in v1.0.5
func (pd *PlayerDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*PlayerDelete) ExecX ¶ added in v1.0.5
func (pd *PlayerDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*PlayerDelete) Where ¶ added in v1.0.5
func (pd *PlayerDelete) Where(ps ...predicate.Player) *PlayerDelete
Where appends a list predicates to the PlayerDelete builder.
type PlayerDeleteOne ¶ added in v1.0.5
type PlayerDeleteOne struct {
// contains filtered or unexported fields
}
PlayerDeleteOne is the builder for deleting a single Player entity.
func (*PlayerDeleteOne) Exec ¶ added in v1.0.5
func (pdo *PlayerDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*PlayerDeleteOne) ExecX ¶ added in v1.0.5
func (pdo *PlayerDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type PlayerEdges ¶ added in v1.0.5
type PlayerEdges struct { // Characters holds the value of the characters edge. Characters []*Character `json:"characters,omitempty"` // contains filtered or unexported fields }
PlayerEdges holds the relations/edges for other nodes in the graph.
func (PlayerEdges) CharactersOrErr ¶ added in v1.0.5
func (e PlayerEdges) CharactersOrErr() ([]*Character, error)
CharactersOrErr returns the Characters value or an error if the edge was not loaded in eager-loading.
type PlayerGroupBy ¶ added in v1.0.5
type PlayerGroupBy struct {
// contains filtered or unexported fields
}
PlayerGroupBy is the group-by builder for Player entities.
func (*PlayerGroupBy) Aggregate ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Aggregate(fns ...AggregateFunc) *PlayerGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*PlayerGroupBy) Bool ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a group-by query. It is only allowed when executing a group-by query with one field.
func (*PlayerGroupBy) BoolX ¶ added in v1.0.5
func (pgb *PlayerGroupBy) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*PlayerGroupBy) Bools ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when executing a group-by query with one field.
func (*PlayerGroupBy) BoolsX ¶ added in v1.0.5
func (pgb *PlayerGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*PlayerGroupBy) Float64 ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a group-by query. It is only allowed when executing a group-by query with one field.
func (*PlayerGroupBy) Float64X ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*PlayerGroupBy) Float64s ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when executing a group-by query with one field.
func (*PlayerGroupBy) Float64sX ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*PlayerGroupBy) Int ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a group-by query. It is only allowed when executing a group-by query with one field.
func (*PlayerGroupBy) IntX ¶ added in v1.0.5
func (pgb *PlayerGroupBy) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*PlayerGroupBy) Ints ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when executing a group-by query with one field.
func (*PlayerGroupBy) IntsX ¶ added in v1.0.5
func (pgb *PlayerGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*PlayerGroupBy) Scan ¶ added in v1.0.5
func (pgb *PlayerGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scans the result into the given value.
func (*PlayerGroupBy) ScanX ¶ added in v1.0.5
func (pgb *PlayerGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*PlayerGroupBy) String ¶ added in v1.0.5
func (pgb *PlayerGroupBy) String(ctx context.Context) (_ string, err error)
String returns a single string from a group-by query. It is only allowed when executing a group-by query with one field.
func (*PlayerGroupBy) StringX ¶ added in v1.0.5
func (pgb *PlayerGroupBy) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type PlayerMutation ¶ added in v1.0.5
type PlayerMutation struct {
// contains filtered or unexported fields
}
PlayerMutation represents an operation that mutates the Player nodes in the graph.
func (*PlayerMutation) AddCharacterIDs ¶ added in v1.0.5
func (m *PlayerMutation) AddCharacterIDs(ids ...uuid.UUID)
AddCharacterIDs adds the "characters" edge to the Character entity by ids.
func (*PlayerMutation) AddField ¶ added in v1.0.5
func (m *PlayerMutation) AddField(name string, value ent.Value) error
AddField adds the value to the field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*PlayerMutation) AddedEdges ¶ added in v1.0.5
func (m *PlayerMutation) AddedEdges() []string
AddedEdges returns all edge names that were set/added in this mutation.
func (*PlayerMutation) AddedField ¶ added in v1.0.5
func (m *PlayerMutation) AddedField(name string) (ent.Value, bool)
AddedField returns the numeric value that was incremented/decremented on a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*PlayerMutation) AddedFields ¶ added in v1.0.5
func (m *PlayerMutation) AddedFields() []string
AddedFields returns all numeric fields that were incremented/decremented during this mutation.
func (*PlayerMutation) AddedIDs ¶ added in v1.0.5
func (m *PlayerMutation) AddedIDs(name string) []ent.Value
AddedIDs returns all IDs (to other nodes) that were added for the given edge name in this mutation.
func (*PlayerMutation) CharactersCleared ¶ added in v1.0.5
func (m *PlayerMutation) CharactersCleared() bool
CharactersCleared reports if the "characters" edge to the Character entity was cleared.
func (*PlayerMutation) CharactersIDs ¶ added in v1.0.5
func (m *PlayerMutation) CharactersIDs() (ids []uuid.UUID)
CharactersIDs returns the "characters" edge IDs in the mutation.
func (*PlayerMutation) ClearCharacters ¶ added in v1.0.5
func (m *PlayerMutation) ClearCharacters()
ClearCharacters clears the "characters" edge to the Character entity.
func (*PlayerMutation) ClearEdge ¶ added in v1.0.5
func (m *PlayerMutation) ClearEdge(name string) error
ClearEdge clears the value of the edge with the given name. It returns an error if that edge is not defined in the schema.
func (*PlayerMutation) ClearField ¶ added in v1.0.5
func (m *PlayerMutation) ClearField(name string) error
ClearField clears the value of the field with the given name. It returns an error if the field is not defined in the schema.
func (*PlayerMutation) ClearedEdges ¶ added in v1.0.5
func (m *PlayerMutation) ClearedEdges() []string
ClearedEdges returns all edge names that were cleared in this mutation.
func (*PlayerMutation) ClearedFields ¶ added in v1.0.5
func (m *PlayerMutation) ClearedFields() []string
ClearedFields returns all nullable fields that were cleared during this mutation.
func (PlayerMutation) Client ¶ added in v1.0.5
func (m PlayerMutation) Client() *Client
Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.
func (*PlayerMutation) CreatedAt ¶ added in v1.0.5
func (m *PlayerMutation) CreatedAt() (r time.Time, exists bool)
CreatedAt returns the value of the "created_at" field in the mutation.
func (*PlayerMutation) EdgeCleared ¶ added in v1.0.5
func (m *PlayerMutation) EdgeCleared(name string) bool
EdgeCleared returns a boolean which indicates if the edge with the given name was cleared in this mutation.
func (*PlayerMutation) Field ¶ added in v1.0.5
func (m *PlayerMutation) Field(name string) (ent.Value, bool)
Field returns the value of a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*PlayerMutation) FieldCleared ¶ added in v1.0.5
func (m *PlayerMutation) FieldCleared(name string) bool
FieldCleared returns a boolean indicating if a field with the given name was cleared in this mutation.
func (*PlayerMutation) Fields ¶ added in v1.0.5
func (m *PlayerMutation) Fields() []string
Fields returns all fields that were changed during this mutation. Note that in order to get all numeric fields that were incremented/decremented, call AddedFields().
func (*PlayerMutation) ID ¶ added in v1.0.5
func (m *PlayerMutation) ID() (id uuid.UUID, exists bool)
ID returns the ID value in the mutation. Note that the ID is only available if it was provided to the builder or after it was returned from the database.
func (*PlayerMutation) IDs ¶ added in v1.0.5
IDs queries the database and returns the entity ids that match the mutation's predicate. That means, if the mutation is applied within a transaction with an isolation level such as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated or updated by the mutation.
func (*PlayerMutation) OldCreatedAt ¶ added in v1.0.5
OldCreatedAt returns the old "created_at" field's value of the Player entity. If the Player object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*PlayerMutation) OldField ¶ added in v1.0.5
OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database failed.
func (*PlayerMutation) OldSteamid ¶ added in v1.0.5
func (m *PlayerMutation) OldSteamid(ctx context.Context) (v string, err error)
OldSteamid returns the old "steamid" field's value of the Player entity. If the Player object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*PlayerMutation) OldUpdatedAt ¶ added in v1.0.5
OldUpdatedAt returns the old "updated_at" field's value of the Player entity. If the Player object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*PlayerMutation) Op ¶ added in v1.0.5
func (m *PlayerMutation) Op() Op
Op returns the operation name.
func (*PlayerMutation) RemoveCharacterIDs ¶ added in v1.0.5
func (m *PlayerMutation) RemoveCharacterIDs(ids ...uuid.UUID)
RemoveCharacterIDs removes the "characters" edge to the Character entity by IDs.
func (*PlayerMutation) RemovedCharactersIDs ¶ added in v1.0.5
func (m *PlayerMutation) RemovedCharactersIDs() (ids []uuid.UUID)
RemovedCharacters returns the removed IDs of the "characters" edge to the Character entity.
func (*PlayerMutation) RemovedEdges ¶ added in v1.0.5
func (m *PlayerMutation) RemovedEdges() []string
RemovedEdges returns all edge names that were removed in this mutation.
func (*PlayerMutation) RemovedIDs ¶ added in v1.0.5
func (m *PlayerMutation) RemovedIDs(name string) []ent.Value
RemovedIDs returns all IDs (to other nodes) that were removed for the edge with the given name in this mutation.
func (*PlayerMutation) ResetCharacters ¶ added in v1.0.5
func (m *PlayerMutation) ResetCharacters()
ResetCharacters resets all changes to the "characters" edge.
func (*PlayerMutation) ResetCreatedAt ¶ added in v1.0.5
func (m *PlayerMutation) ResetCreatedAt()
ResetCreatedAt resets all changes to the "created_at" field.
func (*PlayerMutation) ResetEdge ¶ added in v1.0.5
func (m *PlayerMutation) ResetEdge(name string) error
ResetEdge resets all changes to the edge with the given name in this mutation. It returns an error if the edge is not defined in the schema.
func (*PlayerMutation) ResetField ¶ added in v1.0.5
func (m *PlayerMutation) ResetField(name string) error
ResetField resets all changes in the mutation for the field with the given name. It returns an error if the field is not defined in the schema.
func (*PlayerMutation) ResetSteamid ¶ added in v1.0.5
func (m *PlayerMutation) ResetSteamid()
ResetSteamid resets all changes to the "steamid" field.
func (*PlayerMutation) ResetUpdatedAt ¶ added in v1.0.5
func (m *PlayerMutation) ResetUpdatedAt()
ResetUpdatedAt resets all changes to the "updated_at" field.
func (*PlayerMutation) SetCreatedAt ¶ added in v1.0.5
func (m *PlayerMutation) SetCreatedAt(t time.Time)
SetCreatedAt sets the "created_at" field.
func (*PlayerMutation) SetField ¶ added in v1.0.5
func (m *PlayerMutation) SetField(name string, value ent.Value) error
SetField sets the value of a field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*PlayerMutation) SetID ¶ added in v1.0.5
func (m *PlayerMutation) SetID(id uuid.UUID)
SetID sets the value of the id field. Note that this operation is only accepted on creation of Player entities.
func (*PlayerMutation) SetSteamid ¶ added in v1.0.5
func (m *PlayerMutation) SetSteamid(s string)
SetSteamid sets the "steamid" field.
func (*PlayerMutation) SetUpdatedAt ¶ added in v1.0.5
func (m *PlayerMutation) SetUpdatedAt(t time.Time)
SetUpdatedAt sets the "updated_at" field.
func (*PlayerMutation) Steamid ¶ added in v1.0.5
func (m *PlayerMutation) Steamid() (r string, exists bool)
Steamid returns the value of the "steamid" field in the mutation.
func (PlayerMutation) Tx ¶ added in v1.0.5
func (m PlayerMutation) Tx() (*Tx, error)
Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.
func (*PlayerMutation) Type ¶ added in v1.0.5
func (m *PlayerMutation) Type() string
Type returns the node type of this mutation (Player).
func (*PlayerMutation) UpdatedAt ¶ added in v1.0.5
func (m *PlayerMutation) UpdatedAt() (r time.Time, exists bool)
UpdatedAt returns the value of the "updated_at" field in the mutation.
func (*PlayerMutation) Where ¶ added in v1.0.5
func (m *PlayerMutation) Where(ps ...predicate.Player)
Where appends a list predicates to the PlayerMutation builder.
type PlayerQuery ¶ added in v1.0.5
type PlayerQuery struct {
// contains filtered or unexported fields
}
PlayerQuery is the builder for querying Player entities.
func (*PlayerQuery) All ¶ added in v1.0.5
func (pq *PlayerQuery) All(ctx context.Context) ([]*Player, error)
All executes the query and returns a list of Players.
func (*PlayerQuery) AllX ¶ added in v1.0.5
func (pq *PlayerQuery) AllX(ctx context.Context) []*Player
AllX is like All, but panics if an error occurs.
func (*PlayerQuery) Clone ¶ added in v1.0.5
func (pq *PlayerQuery) Clone() *PlayerQuery
Clone returns a duplicate of the PlayerQuery builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*PlayerQuery) Count ¶ added in v1.0.5
func (pq *PlayerQuery) Count(ctx context.Context) (int, error)
Count returns the count of the given query.
func (*PlayerQuery) CountX ¶ added in v1.0.5
func (pq *PlayerQuery) CountX(ctx context.Context) int
CountX is like Count, but panics if an error occurs.
func (*PlayerQuery) Exist ¶ added in v1.0.5
func (pq *PlayerQuery) Exist(ctx context.Context) (bool, error)
Exist returns true if the query has elements in the graph.
func (*PlayerQuery) ExistX ¶ added in v1.0.5
func (pq *PlayerQuery) ExistX(ctx context.Context) bool
ExistX is like Exist, but panics if an error occurs.
func (*PlayerQuery) First ¶ added in v1.0.5
func (pq *PlayerQuery) First(ctx context.Context) (*Player, error)
First returns the first Player entity from the query. Returns a *NotFoundError when no Player was found.
func (*PlayerQuery) FirstID ¶ added in v1.0.5
FirstID returns the first Player ID from the query. Returns a *NotFoundError when no Player ID was found.
func (*PlayerQuery) FirstIDX ¶ added in v1.0.5
func (pq *PlayerQuery) FirstIDX(ctx context.Context) uuid.UUID
FirstIDX is like FirstID, but panics if an error occurs.
func (*PlayerQuery) FirstX ¶ added in v1.0.5
func (pq *PlayerQuery) FirstX(ctx context.Context) *Player
FirstX is like First, but panics if an error occurs.
func (*PlayerQuery) GroupBy ¶ added in v1.0.5
func (pq *PlayerQuery) GroupBy(field string, fields ...string) *PlayerGroupBy
GroupBy is used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { CreatedAt time.Time `json:"created_at,omitempty"` Count int `json:"count,omitempty"` } client.Player.Query(). GroupBy(player.FieldCreatedAt). Aggregate(ent.Count()). Scan(ctx, &v)
func (*PlayerQuery) IDsX ¶ added in v1.0.5
func (pq *PlayerQuery) IDsX(ctx context.Context) []uuid.UUID
IDsX is like IDs, but panics if an error occurs.
func (*PlayerQuery) Limit ¶ added in v1.0.5
func (pq *PlayerQuery) Limit(limit int) *PlayerQuery
Limit adds a limit step to the query.
func (*PlayerQuery) Offset ¶ added in v1.0.5
func (pq *PlayerQuery) Offset(offset int) *PlayerQuery
Offset adds an offset step to the query.
func (*PlayerQuery) Only ¶ added in v1.0.5
func (pq *PlayerQuery) Only(ctx context.Context) (*Player, error)
Only returns a single Player entity found by the query, ensuring it only returns one. Returns a *NotSingularError when more than one Player entity is found. Returns a *NotFoundError when no Player entities are found.
func (*PlayerQuery) OnlyID ¶ added in v1.0.5
OnlyID is like Only, but returns the only Player ID in the query. Returns a *NotSingularError when more than one Player ID is found. Returns a *NotFoundError when no entities are found.
func (*PlayerQuery) OnlyIDX ¶ added in v1.0.5
func (pq *PlayerQuery) OnlyIDX(ctx context.Context) uuid.UUID
OnlyIDX is like OnlyID, but panics if an error occurs.
func (*PlayerQuery) OnlyX ¶ added in v1.0.5
func (pq *PlayerQuery) OnlyX(ctx context.Context) *Player
OnlyX is like Only, but panics if an error occurs.
func (*PlayerQuery) Order ¶ added in v1.0.5
func (pq *PlayerQuery) Order(o ...OrderFunc) *PlayerQuery
Order adds an order step to the query.
func (*PlayerQuery) QueryCharacters ¶ added in v1.0.5
func (pq *PlayerQuery) QueryCharacters() *CharacterQuery
QueryCharacters chains the current query on the "characters" edge.
func (*PlayerQuery) Select ¶ added in v1.0.5
func (pq *PlayerQuery) Select(fields ...string) *PlayerSelect
Select allows the selection one or more fields/columns for the given query, instead of selecting all fields in the entity.
Example:
var v []struct { CreatedAt time.Time `json:"created_at,omitempty"` } client.Player.Query(). Select(player.FieldCreatedAt). Scan(ctx, &v)
func (*PlayerQuery) Unique ¶ added in v1.0.5
func (pq *PlayerQuery) Unique(unique bool) *PlayerQuery
Unique configures the query builder to filter duplicate records on query. By default, unique is set to true, and can be disabled using this method.
func (*PlayerQuery) Where ¶ added in v1.0.5
func (pq *PlayerQuery) Where(ps ...predicate.Player) *PlayerQuery
Where adds a new predicate for the PlayerQuery builder.
func (*PlayerQuery) WithCharacters ¶ added in v1.0.5
func (pq *PlayerQuery) WithCharacters(opts ...func(*CharacterQuery)) *PlayerQuery
WithCharacters tells the query-builder to eager-load the nodes that are connected to the "characters" edge. The optional arguments are used to configure the query builder of the edge.
type PlayerSelect ¶ added in v1.0.5
type PlayerSelect struct { *PlayerQuery // contains filtered or unexported fields }
PlayerSelect is the builder for selecting fields of Player entities.
func (*PlayerSelect) Bool ¶ added in v1.0.5
func (ps *PlayerSelect) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (*PlayerSelect) BoolX ¶ added in v1.0.5
func (ps *PlayerSelect) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*PlayerSelect) Bools ¶ added in v1.0.5
func (ps *PlayerSelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (*PlayerSelect) BoolsX ¶ added in v1.0.5
func (ps *PlayerSelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*PlayerSelect) Float64 ¶ added in v1.0.5
func (ps *PlayerSelect) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (*PlayerSelect) Float64X ¶ added in v1.0.5
func (ps *PlayerSelect) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*PlayerSelect) Float64s ¶ added in v1.0.5
func (ps *PlayerSelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (*PlayerSelect) Float64sX ¶ added in v1.0.5
func (ps *PlayerSelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*PlayerSelect) Int ¶ added in v1.0.5
func (ps *PlayerSelect) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a selector. It is only allowed when selecting one field.
func (*PlayerSelect) IntX ¶ added in v1.0.5
func (ps *PlayerSelect) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*PlayerSelect) Ints ¶ added in v1.0.5
func (ps *PlayerSelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (*PlayerSelect) IntsX ¶ added in v1.0.5
func (ps *PlayerSelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*PlayerSelect) Scan ¶ added in v1.0.5
func (ps *PlayerSelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scans the result into the given value.
func (*PlayerSelect) ScanX ¶ added in v1.0.5
func (ps *PlayerSelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*PlayerSelect) String ¶ added in v1.0.5
func (ps *PlayerSelect) String(ctx context.Context) (_ string, err error)
String returns a single string from a selector. It is only allowed when selecting one field.
func (*PlayerSelect) StringX ¶ added in v1.0.5
func (ps *PlayerSelect) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type PlayerUpdate ¶ added in v1.0.5
type PlayerUpdate struct {
// contains filtered or unexported fields
}
PlayerUpdate is the builder for updating Player entities.
func (*PlayerUpdate) AddCharacterIDs ¶ added in v1.0.5
func (pu *PlayerUpdate) AddCharacterIDs(ids ...uuid.UUID) *PlayerUpdate
AddCharacterIDs adds the "characters" edge to the Character entity by IDs.
func (*PlayerUpdate) AddCharacters ¶ added in v1.0.5
func (pu *PlayerUpdate) AddCharacters(c ...*Character) *PlayerUpdate
AddCharacters adds the "characters" edges to the Character entity.
func (*PlayerUpdate) ClearCharacters ¶ added in v1.0.5
func (pu *PlayerUpdate) ClearCharacters() *PlayerUpdate
ClearCharacters clears all "characters" edges to the Character entity.
func (*PlayerUpdate) Exec ¶ added in v1.0.5
func (pu *PlayerUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*PlayerUpdate) ExecX ¶ added in v1.0.5
func (pu *PlayerUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*PlayerUpdate) Mutation ¶ added in v1.0.5
func (pu *PlayerUpdate) Mutation() *PlayerMutation
Mutation returns the PlayerMutation object of the builder.
func (*PlayerUpdate) RemoveCharacterIDs ¶ added in v1.0.5
func (pu *PlayerUpdate) RemoveCharacterIDs(ids ...uuid.UUID) *PlayerUpdate
RemoveCharacterIDs removes the "characters" edge to Character entities by IDs.
func (*PlayerUpdate) RemoveCharacters ¶ added in v1.0.5
func (pu *PlayerUpdate) RemoveCharacters(c ...*Character) *PlayerUpdate
RemoveCharacters removes "characters" edges to Character entities.
func (*PlayerUpdate) Save ¶ added in v1.0.5
func (pu *PlayerUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of nodes affected by the update operation.
func (*PlayerUpdate) SaveX ¶ added in v1.0.5
func (pu *PlayerUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*PlayerUpdate) SetSteamid ¶ added in v1.0.5
func (pu *PlayerUpdate) SetSteamid(s string) *PlayerUpdate
SetSteamid sets the "steamid" field.
func (*PlayerUpdate) SetUpdatedAt ¶ added in v1.0.5
func (pu *PlayerUpdate) SetUpdatedAt(t time.Time) *PlayerUpdate
SetUpdatedAt sets the "updated_at" field.
func (*PlayerUpdate) Where ¶ added in v1.0.5
func (pu *PlayerUpdate) Where(ps ...predicate.Player) *PlayerUpdate
Where appends a list predicates to the PlayerUpdate builder.
type PlayerUpdateOne ¶ added in v1.0.5
type PlayerUpdateOne struct {
// contains filtered or unexported fields
}
PlayerUpdateOne is the builder for updating a single Player entity.
func (*PlayerUpdateOne) AddCharacterIDs ¶ added in v1.0.5
func (puo *PlayerUpdateOne) AddCharacterIDs(ids ...uuid.UUID) *PlayerUpdateOne
AddCharacterIDs adds the "characters" edge to the Character entity by IDs.
func (*PlayerUpdateOne) AddCharacters ¶ added in v1.0.5
func (puo *PlayerUpdateOne) AddCharacters(c ...*Character) *PlayerUpdateOne
AddCharacters adds the "characters" edges to the Character entity.
func (*PlayerUpdateOne) ClearCharacters ¶ added in v1.0.5
func (puo *PlayerUpdateOne) ClearCharacters() *PlayerUpdateOne
ClearCharacters clears all "characters" edges to the Character entity.
func (*PlayerUpdateOne) Exec ¶ added in v1.0.5
func (puo *PlayerUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*PlayerUpdateOne) ExecX ¶ added in v1.0.5
func (puo *PlayerUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*PlayerUpdateOne) Mutation ¶ added in v1.0.5
func (puo *PlayerUpdateOne) Mutation() *PlayerMutation
Mutation returns the PlayerMutation object of the builder.
func (*PlayerUpdateOne) RemoveCharacterIDs ¶ added in v1.0.5
func (puo *PlayerUpdateOne) RemoveCharacterIDs(ids ...uuid.UUID) *PlayerUpdateOne
RemoveCharacterIDs removes the "characters" edge to Character entities by IDs.
func (*PlayerUpdateOne) RemoveCharacters ¶ added in v1.0.5
func (puo *PlayerUpdateOne) RemoveCharacters(c ...*Character) *PlayerUpdateOne
RemoveCharacters removes "characters" edges to Character entities.
func (*PlayerUpdateOne) Save ¶ added in v1.0.5
func (puo *PlayerUpdateOne) Save(ctx context.Context) (*Player, error)
Save executes the query and returns the updated Player entity.
func (*PlayerUpdateOne) SaveX ¶ added in v1.0.5
func (puo *PlayerUpdateOne) SaveX(ctx context.Context) *Player
SaveX is like Save, but panics if an error occurs.
func (*PlayerUpdateOne) Select ¶ added in v1.0.5
func (puo *PlayerUpdateOne) Select(field string, fields ...string) *PlayerUpdateOne
Select allows selecting one or more fields (columns) of the returned entity. The default is selecting all fields defined in the entity schema.
func (*PlayerUpdateOne) SetSteamid ¶ added in v1.0.5
func (puo *PlayerUpdateOne) SetSteamid(s string) *PlayerUpdateOne
SetSteamid sets the "steamid" field.
func (*PlayerUpdateOne) SetUpdatedAt ¶ added in v1.0.5
func (puo *PlayerUpdateOne) SetUpdatedAt(t time.Time) *PlayerUpdateOne
SetUpdatedAt sets the "updated_at" field.
type RollbackFunc ¶
The RollbackFunc type is an adapter to allow the use of ordinary function as a Rollbacker. If f is a function with the appropriate signature, RollbackFunc(f) is a Rollbacker that calls f.
type RollbackHook ¶
type RollbackHook func(Rollbacker) Rollbacker
RollbackHook defines the "rollback middleware". A function that gets a Rollbacker and returns a Rollbacker. For example:
hook := func(next ent.Rollbacker) ent.Rollbacker { return ent.RollbackFunc(func(ctx context.Context, tx *ent.Tx) error { // Do some stuff before. if err := next.Rollback(ctx, tx); err != nil { return err } // Do some stuff after. return nil }) }
type Rollbacker ¶
Rollbacker is the interface that wraps the Rollback method.
type Tx ¶
type Tx struct { // Character is the client for interacting with the Character builders. Character *CharacterClient // DeprecatedCharacter is the client for interacting with the DeprecatedCharacter builders. DeprecatedCharacter *DeprecatedCharacterClient // Player is the client for interacting with the Player builders. Player *PlayerClient // contains filtered or unexported fields }
Tx is a transactional client that is created by calling Client.Tx().
func TxFromContext ¶
TxFromContext returns a Tx stored inside a context, or nil if there isn't one.
func (*Tx) OnRollback ¶
func (tx *Tx) OnRollback(f RollbackHook)
OnRollback adds a hook to call on rollback.
type ValidationError ¶
type ValidationError struct { Name string // Field or edge name. // contains filtered or unexported fields }
ValidationError returns when validating a field or edge fails.
func (*ValidationError) Error ¶
func (e *ValidationError) Error() string
Error implements the error interface.
func (*ValidationError) Unwrap ¶
func (e *ValidationError) Unwrap() error
Unwrap implements the errors.Wrapper interface.
Source Files ¶
- character.go
- character_create.go
- character_delete.go
- character_query.go
- character_update.go
- client.go
- config.go
- context.go
- deprecatedcharacter.go
- deprecatedcharacter_create.go
- deprecatedcharacter_delete.go
- deprecatedcharacter_query.go
- deprecatedcharacter_update.go
- ent.go
- generate.go
- mutation.go
- player.go
- player_create.go
- player_delete.go
- player_query.go
- player_update.go
- runtime.go
- tx.go