Documentation ¶
Overview ¶
Package gamesconfiguration provides access to the Google Play Game Services Publishing API.
See https://developers.google.com/games/services
Usage example:
import "google.golang.org/api/gamesconfiguration/v1configuration" ... gamesconfigurationService, err := gamesconfiguration.New(oauthHttpClient)
Index ¶
- Constants
- type AchievementConfiguration
- type AchievementConfigurationDetail
- type AchievementConfigurationListResponse
- type AchievementConfigurationsDeleteCall
- type AchievementConfigurationsGetCall
- func (c *AchievementConfigurationsGetCall) Context(ctx context.Context) *AchievementConfigurationsGetCall
- func (c *AchievementConfigurationsGetCall) Do() (*AchievementConfiguration, error)
- func (c *AchievementConfigurationsGetCall) Fields(s ...googleapi.Field) *AchievementConfigurationsGetCall
- func (c *AchievementConfigurationsGetCall) IfNoneMatch(entityTag string) *AchievementConfigurationsGetCall
- type AchievementConfigurationsInsertCall
- func (c *AchievementConfigurationsInsertCall) Context(ctx context.Context) *AchievementConfigurationsInsertCall
- func (c *AchievementConfigurationsInsertCall) Do() (*AchievementConfiguration, error)
- func (c *AchievementConfigurationsInsertCall) Fields(s ...googleapi.Field) *AchievementConfigurationsInsertCall
- type AchievementConfigurationsListCall
- func (c *AchievementConfigurationsListCall) Context(ctx context.Context) *AchievementConfigurationsListCall
- func (c *AchievementConfigurationsListCall) Do() (*AchievementConfigurationListResponse, error)
- func (c *AchievementConfigurationsListCall) Fields(s ...googleapi.Field) *AchievementConfigurationsListCall
- func (c *AchievementConfigurationsListCall) IfNoneMatch(entityTag string) *AchievementConfigurationsListCall
- func (c *AchievementConfigurationsListCall) MaxResults(maxResults int64) *AchievementConfigurationsListCall
- func (c *AchievementConfigurationsListCall) PageToken(pageToken string) *AchievementConfigurationsListCall
- type AchievementConfigurationsPatchCall
- func (c *AchievementConfigurationsPatchCall) Context(ctx context.Context) *AchievementConfigurationsPatchCall
- func (c *AchievementConfigurationsPatchCall) Do() (*AchievementConfiguration, error)
- func (c *AchievementConfigurationsPatchCall) Fields(s ...googleapi.Field) *AchievementConfigurationsPatchCall
- type AchievementConfigurationsService
- func (r *AchievementConfigurationsService) Delete(achievementId string) *AchievementConfigurationsDeleteCall
- func (r *AchievementConfigurationsService) Get(achievementId string) *AchievementConfigurationsGetCall
- func (r *AchievementConfigurationsService) Insert(applicationId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsInsertCall
- func (r *AchievementConfigurationsService) List(applicationId string) *AchievementConfigurationsListCall
- func (r *AchievementConfigurationsService) Patch(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsPatchCall
- func (r *AchievementConfigurationsService) Update(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsUpdateCall
- type AchievementConfigurationsUpdateCall
- func (c *AchievementConfigurationsUpdateCall) Context(ctx context.Context) *AchievementConfigurationsUpdateCall
- func (c *AchievementConfigurationsUpdateCall) Do() (*AchievementConfiguration, error)
- func (c *AchievementConfigurationsUpdateCall) Fields(s ...googleapi.Field) *AchievementConfigurationsUpdateCall
- type GamesNumberAffixConfiguration
- type GamesNumberFormatConfiguration
- type ImageConfiguration
- type ImageConfigurationsService
- type ImageConfigurationsUploadCall
- func (c *ImageConfigurationsUploadCall) Context(ctx context.Context) *ImageConfigurationsUploadCall
- func (c *ImageConfigurationsUploadCall) Do() (*ImageConfiguration, error)
- func (c *ImageConfigurationsUploadCall) Fields(s ...googleapi.Field) *ImageConfigurationsUploadCall
- func (c *ImageConfigurationsUploadCall) Media(r io.Reader) *ImageConfigurationsUploadCall
- func (c *ImageConfigurationsUploadCall) ProgressUpdater(pu googleapi.ProgressUpdater) *ImageConfigurationsUploadCall
- func (c *ImageConfigurationsUploadCall) ResumableMedia(ctx context.Context, r io.ReaderAt, size int64, mediaType string) *ImageConfigurationsUploadCall
- type LeaderboardConfiguration
- type LeaderboardConfigurationDetail
- type LeaderboardConfigurationListResponse
- type LeaderboardConfigurationsDeleteCall
- type LeaderboardConfigurationsGetCall
- func (c *LeaderboardConfigurationsGetCall) Context(ctx context.Context) *LeaderboardConfigurationsGetCall
- func (c *LeaderboardConfigurationsGetCall) Do() (*LeaderboardConfiguration, error)
- func (c *LeaderboardConfigurationsGetCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsGetCall
- func (c *LeaderboardConfigurationsGetCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsGetCall
- type LeaderboardConfigurationsInsertCall
- func (c *LeaderboardConfigurationsInsertCall) Context(ctx context.Context) *LeaderboardConfigurationsInsertCall
- func (c *LeaderboardConfigurationsInsertCall) Do() (*LeaderboardConfiguration, error)
- func (c *LeaderboardConfigurationsInsertCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsInsertCall
- type LeaderboardConfigurationsListCall
- func (c *LeaderboardConfigurationsListCall) Context(ctx context.Context) *LeaderboardConfigurationsListCall
- func (c *LeaderboardConfigurationsListCall) Do() (*LeaderboardConfigurationListResponse, error)
- func (c *LeaderboardConfigurationsListCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsListCall
- func (c *LeaderboardConfigurationsListCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsListCall
- func (c *LeaderboardConfigurationsListCall) MaxResults(maxResults int64) *LeaderboardConfigurationsListCall
- func (c *LeaderboardConfigurationsListCall) PageToken(pageToken string) *LeaderboardConfigurationsListCall
- type LeaderboardConfigurationsPatchCall
- func (c *LeaderboardConfigurationsPatchCall) Context(ctx context.Context) *LeaderboardConfigurationsPatchCall
- func (c *LeaderboardConfigurationsPatchCall) Do() (*LeaderboardConfiguration, error)
- func (c *LeaderboardConfigurationsPatchCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsPatchCall
- type LeaderboardConfigurationsService
- func (r *LeaderboardConfigurationsService) Delete(leaderboardId string) *LeaderboardConfigurationsDeleteCall
- func (r *LeaderboardConfigurationsService) Get(leaderboardId string) *LeaderboardConfigurationsGetCall
- func (r *LeaderboardConfigurationsService) Insert(applicationId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsInsertCall
- func (r *LeaderboardConfigurationsService) List(applicationId string) *LeaderboardConfigurationsListCall
- func (r *LeaderboardConfigurationsService) Patch(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsPatchCall
- func (r *LeaderboardConfigurationsService) Update(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsUpdateCall
- type LeaderboardConfigurationsUpdateCall
- func (c *LeaderboardConfigurationsUpdateCall) Context(ctx context.Context) *LeaderboardConfigurationsUpdateCall
- func (c *LeaderboardConfigurationsUpdateCall) Do() (*LeaderboardConfiguration, error)
- func (c *LeaderboardConfigurationsUpdateCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsUpdateCall
- type LocalizedString
- type LocalizedStringBundle
- type Service
Constants ¶
const (
// View and manage your Google Play Developer account
AndroidpublisherScope = "https://www.googleapis.com/auth/androidpublisher"
)
OAuth2 scopes used by this API.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AchievementConfiguration ¶
type AchievementConfiguration struct { // AchievementType: The type of the achievement. // Possible values are: // - "STANDARD" - Achievement is either locked or unlocked. // - "INCREMENTAL" - Achievement is incremental. AchievementType string `json:"achievementType,omitempty"` // Draft: The draft data of the achievement. Draft *AchievementConfigurationDetail `json:"draft,omitempty"` // Id: The ID of the achievement. Id string `json:"id,omitempty"` // InitialState: The initial state of the achievement. // Possible values are: // - "HIDDEN" - Achievement is hidden. // - "REVEALED" - Achievement is revealed. // - "UNLOCKED" - Achievement is unlocked. InitialState string `json:"initialState,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string gamesConfiguration#achievementConfiguration. Kind string `json:"kind,omitempty"` // Published: The read-only published data of the achievement. Published *AchievementConfigurationDetail `json:"published,omitempty"` // StepsToUnlock: Steps to unlock. Only applicable to incremental // achievements. StepsToUnlock int64 `json:"stepsToUnlock,omitempty"` // Token: The token for this resource. Token string `json:"token,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "AchievementType") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
AchievementConfiguration: This is a JSON template for an achievement configuration resource.
func (*AchievementConfiguration) MarshalJSON ¶
func (s *AchievementConfiguration) MarshalJSON() ([]byte, error)
type AchievementConfigurationDetail ¶
type AchievementConfigurationDetail struct { // Description: Localized strings for the achievement description. Description *LocalizedStringBundle `json:"description,omitempty"` // IconUrl: The icon url of this achievement. Writes to this field are // ignored. IconUrl string `json:"iconUrl,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string gamesConfiguration#achievementConfigurationDetail. Kind string `json:"kind,omitempty"` // Name: Localized strings for the achievement name. Name *LocalizedStringBundle `json:"name,omitempty"` // PointValue: Point value for the achievement. PointValue int64 `json:"pointValue,omitempty"` // SortRank: The sort rank of this achievement. Writes to this field are // ignored. SortRank int64 `json:"sortRank,omitempty"` // ForceSendFields is a list of field names (e.g. "Description") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
AchievementConfigurationDetail: This is a JSON template for an achievement configuration detail.
func (*AchievementConfigurationDetail) MarshalJSON ¶
func (s *AchievementConfigurationDetail) MarshalJSON() ([]byte, error)
type AchievementConfigurationListResponse ¶
type AchievementConfigurationListResponse struct { // Items: The achievement configurations. Items []*AchievementConfiguration `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string games#achievementConfigurationListResponse. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
AchievementConfigurationListResponse: This is a JSON template for a ListConfigurations response.
func (*AchievementConfigurationListResponse) MarshalJSON ¶
func (s *AchievementConfigurationListResponse) MarshalJSON() ([]byte, error)
type AchievementConfigurationsDeleteCall ¶
type AchievementConfigurationsDeleteCall struct {
// contains filtered or unexported fields
}
func (*AchievementConfigurationsDeleteCall) Context ¶
func (c *AchievementConfigurationsDeleteCall) Context(ctx context.Context) *AchievementConfigurationsDeleteCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementConfigurationsDeleteCall) Do ¶
func (c *AchievementConfigurationsDeleteCall) Do() error
Do executes the "gamesConfiguration.achievementConfigurations.delete" call.
func (*AchievementConfigurationsDeleteCall) Fields ¶
func (c *AchievementConfigurationsDeleteCall) Fields(s ...googleapi.Field) *AchievementConfigurationsDeleteCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
type AchievementConfigurationsGetCall ¶
type AchievementConfigurationsGetCall struct {
// contains filtered or unexported fields
}
func (*AchievementConfigurationsGetCall) Context ¶
func (c *AchievementConfigurationsGetCall) Context(ctx context.Context) *AchievementConfigurationsGetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementConfigurationsGetCall) Do ¶
func (c *AchievementConfigurationsGetCall) Do() (*AchievementConfiguration, error)
Do executes the "gamesConfiguration.achievementConfigurations.get" call. Exactly one of *AchievementConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementConfigurationsGetCall) Fields ¶
func (c *AchievementConfigurationsGetCall) Fields(s ...googleapi.Field) *AchievementConfigurationsGetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementConfigurationsGetCall) IfNoneMatch ¶
func (c *AchievementConfigurationsGetCall) IfNoneMatch(entityTag string) *AchievementConfigurationsGetCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
type AchievementConfigurationsInsertCall ¶
type AchievementConfigurationsInsertCall struct {
// contains filtered or unexported fields
}
func (*AchievementConfigurationsInsertCall) Context ¶
func (c *AchievementConfigurationsInsertCall) Context(ctx context.Context) *AchievementConfigurationsInsertCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementConfigurationsInsertCall) Do ¶
func (c *AchievementConfigurationsInsertCall) Do() (*AchievementConfiguration, error)
Do executes the "gamesConfiguration.achievementConfigurations.insert" call. Exactly one of *AchievementConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementConfigurationsInsertCall) Fields ¶
func (c *AchievementConfigurationsInsertCall) Fields(s ...googleapi.Field) *AchievementConfigurationsInsertCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
type AchievementConfigurationsListCall ¶
type AchievementConfigurationsListCall struct {
// contains filtered or unexported fields
}
func (*AchievementConfigurationsListCall) Context ¶
func (c *AchievementConfigurationsListCall) Context(ctx context.Context) *AchievementConfigurationsListCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementConfigurationsListCall) Do ¶
func (c *AchievementConfigurationsListCall) Do() (*AchievementConfigurationListResponse, error)
Do executes the "gamesConfiguration.achievementConfigurations.list" call. Exactly one of *AchievementConfigurationListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfigurationListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementConfigurationsListCall) Fields ¶
func (c *AchievementConfigurationsListCall) Fields(s ...googleapi.Field) *AchievementConfigurationsListCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementConfigurationsListCall) IfNoneMatch ¶
func (c *AchievementConfigurationsListCall) IfNoneMatch(entityTag string) *AchievementConfigurationsListCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*AchievementConfigurationsListCall) MaxResults ¶
func (c *AchievementConfigurationsListCall) MaxResults(maxResults int64) *AchievementConfigurationsListCall
MaxResults sets the optional parameter "maxResults": The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.
func (*AchievementConfigurationsListCall) PageToken ¶
func (c *AchievementConfigurationsListCall) PageToken(pageToken string) *AchievementConfigurationsListCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
type AchievementConfigurationsPatchCall ¶
type AchievementConfigurationsPatchCall struct {
// contains filtered or unexported fields
}
func (*AchievementConfigurationsPatchCall) Context ¶
func (c *AchievementConfigurationsPatchCall) Context(ctx context.Context) *AchievementConfigurationsPatchCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementConfigurationsPatchCall) Do ¶
func (c *AchievementConfigurationsPatchCall) Do() (*AchievementConfiguration, error)
Do executes the "gamesConfiguration.achievementConfigurations.patch" call. Exactly one of *AchievementConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementConfigurationsPatchCall) Fields ¶
func (c *AchievementConfigurationsPatchCall) Fields(s ...googleapi.Field) *AchievementConfigurationsPatchCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
type AchievementConfigurationsService ¶
type AchievementConfigurationsService struct {
// contains filtered or unexported fields
}
func NewAchievementConfigurationsService ¶
func NewAchievementConfigurationsService(s *Service) *AchievementConfigurationsService
func (*AchievementConfigurationsService) Delete ¶
func (r *AchievementConfigurationsService) Delete(achievementId string) *AchievementConfigurationsDeleteCall
Delete: Delete the achievement configuration with the given ID.
func (*AchievementConfigurationsService) Get ¶
func (r *AchievementConfigurationsService) Get(achievementId string) *AchievementConfigurationsGetCall
Get: Retrieves the metadata of the achievement configuration with the given ID.
func (*AchievementConfigurationsService) Insert ¶
func (r *AchievementConfigurationsService) Insert(applicationId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsInsertCall
Insert: Insert a new achievement configuration in this application.
func (*AchievementConfigurationsService) List ¶
func (r *AchievementConfigurationsService) List(applicationId string) *AchievementConfigurationsListCall
List: Returns a list of the achievement configurations in this application.
func (*AchievementConfigurationsService) Patch ¶
func (r *AchievementConfigurationsService) Patch(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsPatchCall
Patch: Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.
func (*AchievementConfigurationsService) Update ¶
func (r *AchievementConfigurationsService) Update(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsUpdateCall
Update: Update the metadata of the achievement configuration with the given ID.
type AchievementConfigurationsUpdateCall ¶
type AchievementConfigurationsUpdateCall struct {
// contains filtered or unexported fields
}
func (*AchievementConfigurationsUpdateCall) Context ¶
func (c *AchievementConfigurationsUpdateCall) Context(ctx context.Context) *AchievementConfigurationsUpdateCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementConfigurationsUpdateCall) Do ¶
func (c *AchievementConfigurationsUpdateCall) Do() (*AchievementConfiguration, error)
Do executes the "gamesConfiguration.achievementConfigurations.update" call. Exactly one of *AchievementConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementConfigurationsUpdateCall) Fields ¶
func (c *AchievementConfigurationsUpdateCall) Fields(s ...googleapi.Field) *AchievementConfigurationsUpdateCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
type GamesNumberAffixConfiguration ¶
type GamesNumberAffixConfiguration struct { // Few: When the language requires special treatment of "small" numbers // (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not // 12, 13, or 14 in Polish). Few *LocalizedStringBundle `json:"few,omitempty"` // Many: When the language requires special treatment of "large" numbers // (as with numbers ending 11-99 in Maltese). Many *LocalizedStringBundle `json:"many,omitempty"` // One: When the language requires special treatment of numbers like one // (as with the number 1 in English and most other languages; in // Russian, any number ending in 1 but not ending in 11 is in this // class). One *LocalizedStringBundle `json:"one,omitempty"` // Other: When the language does not require special treatment of the // given quantity (as with all numbers in Chinese, or 42 in English). Other *LocalizedStringBundle `json:"other,omitempty"` // Two: When the language requires special treatment of numbers like two // (as with 2 in Welsh, or 102 in Slovenian). Two *LocalizedStringBundle `json:"two,omitempty"` // Zero: When the language requires special treatment of the number 0 // (as in Arabic). Zero *LocalizedStringBundle `json:"zero,omitempty"` // ForceSendFields is a list of field names (e.g. "Few") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
GamesNumberAffixConfiguration: This is a JSON template for a number affix resource.
func (*GamesNumberAffixConfiguration) MarshalJSON ¶
func (s *GamesNumberAffixConfiguration) MarshalJSON() ([]byte, error)
type GamesNumberFormatConfiguration ¶
type GamesNumberFormatConfiguration struct { // CurrencyCode: The curreny code string. Only used for CURRENCY format // type. CurrencyCode string `json:"currencyCode,omitempty"` // NumDecimalPlaces: The number of decimal places for number. Only used // for NUMERIC format type. NumDecimalPlaces int64 `json:"numDecimalPlaces,omitempty"` // NumberFormatType: The formatting for the number. // Possible values are: // - "NUMERIC" - Numbers are formatted to have no digits or a fixed // number of digits after the decimal point according to locale. An // optional custom unit can be added. // - "TIME_DURATION" - Numbers are formatted to hours, minutes and // seconds. // - "CURRENCY" - Numbers are formatted to currency according to locale. NumberFormatType string `json:"numberFormatType,omitempty"` // Suffix: An optional suffix for the NUMERIC format type. These strings // follow the same plural rules as all Android string resources. Suffix *GamesNumberAffixConfiguration `json:"suffix,omitempty"` // ForceSendFields is a list of field names (e.g. "CurrencyCode") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
GamesNumberFormatConfiguration: This is a JSON template for a number format resource.
func (*GamesNumberFormatConfiguration) MarshalJSON ¶
func (s *GamesNumberFormatConfiguration) MarshalJSON() ([]byte, error)
type ImageConfiguration ¶
type ImageConfiguration struct { // ImageType: The image type for the image. ImageType string `json:"imageType,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string gamesConfiguration#imageConfiguration. Kind string `json:"kind,omitempty"` // ResourceId: The resource ID of resource which the image belongs to. ResourceId string `json:"resourceId,omitempty"` // Url: The url for this image. Url string `json:"url,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "ImageType") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
ImageConfiguration: This is a JSON template for an image configuration resource.
func (*ImageConfiguration) MarshalJSON ¶
func (s *ImageConfiguration) MarshalJSON() ([]byte, error)
type ImageConfigurationsService ¶
type ImageConfigurationsService struct {
// contains filtered or unexported fields
}
func NewImageConfigurationsService ¶
func NewImageConfigurationsService(s *Service) *ImageConfigurationsService
func (*ImageConfigurationsService) Upload ¶
func (r *ImageConfigurationsService) Upload(resourceId string, imageType string) *ImageConfigurationsUploadCall
Upload: Uploads an image for a resource with the given ID and image type.
type ImageConfigurationsUploadCall ¶
type ImageConfigurationsUploadCall struct {
// contains filtered or unexported fields
}
func (*ImageConfigurationsUploadCall) Context ¶
func (c *ImageConfigurationsUploadCall) Context(ctx context.Context) *ImageConfigurationsUploadCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled. This context will supersede any context previously provided to the ResumableMedia method.
func (*ImageConfigurationsUploadCall) Do ¶
func (c *ImageConfigurationsUploadCall) Do() (*ImageConfiguration, error)
Do executes the "gamesConfiguration.imageConfigurations.upload" call. Exactly one of *ImageConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *ImageConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ImageConfigurationsUploadCall) Fields ¶
func (c *ImageConfigurationsUploadCall) Fields(s ...googleapi.Field) *ImageConfigurationsUploadCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ImageConfigurationsUploadCall) Media ¶
func (c *ImageConfigurationsUploadCall) Media(r io.Reader) *ImageConfigurationsUploadCall
Media specifies the media to upload in a single chunk. At most one of Media and ResumableMedia may be set.
func (*ImageConfigurationsUploadCall) ProgressUpdater ¶
func (c *ImageConfigurationsUploadCall) ProgressUpdater(pu googleapi.ProgressUpdater) *ImageConfigurationsUploadCall
ProgressUpdater provides a callback function that will be called after every chunk. It should be a low-latency function in order to not slow down the upload operation. This should only be called when using ResumableMedia (as opposed to Media).
func (*ImageConfigurationsUploadCall) ResumableMedia ¶
func (c *ImageConfigurationsUploadCall) ResumableMedia(ctx context.Context, r io.ReaderAt, size int64, mediaType string) *ImageConfigurationsUploadCall
ResumableMedia specifies the media to upload in chunks and can be canceled with ctx. At most one of Media and ResumableMedia may be set. mediaType identifies the MIME media type of the upload, such as "image/png". If mediaType is "", it will be auto-detected. The provided ctx will supersede any context previously provided to the Context method.
type LeaderboardConfiguration ¶
type LeaderboardConfiguration struct { // Draft: The draft data of the leaderboard. Draft *LeaderboardConfigurationDetail `json:"draft,omitempty"` // Id: The ID of the leaderboard. Id string `json:"id,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string gamesConfiguration#leaderboardConfiguration. Kind string `json:"kind,omitempty"` // Published: The read-only published data of the leaderboard. Published *LeaderboardConfigurationDetail `json:"published,omitempty"` // ScoreMax: Maximum score that can be posted to this leaderboard. ScoreMax int64 `json:"scoreMax,omitempty,string"` // ScoreMin: Minimum score that can be posted to this leaderboard. ScoreMin int64 `json:"scoreMin,omitempty,string"` // ScoreOrder: The type of the leaderboard. // Possible values are: // - "LARGER_IS_BETTER" - Larger scores posted are ranked higher. // - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher. ScoreOrder string `json:"scoreOrder,omitempty"` // Token: The token for this resource. Token string `json:"token,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Draft") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
LeaderboardConfiguration: This is a JSON template for an leaderboard configuration resource.
func (*LeaderboardConfiguration) MarshalJSON ¶
func (s *LeaderboardConfiguration) MarshalJSON() ([]byte, error)
type LeaderboardConfigurationDetail ¶
type LeaderboardConfigurationDetail struct { // IconUrl: The icon url of this leaderboard. Writes to this field are // ignored. IconUrl string `json:"iconUrl,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string gamesConfiguration#leaderboardConfigurationDetail. Kind string `json:"kind,omitempty"` // Name: Localized strings for the leaderboard name. Name *LocalizedStringBundle `json:"name,omitempty"` // ScoreFormat: The score formatting for the leaderboard. ScoreFormat *GamesNumberFormatConfiguration `json:"scoreFormat,omitempty"` // SortRank: The sort rank of this leaderboard. Writes to this field are // ignored. SortRank int64 `json:"sortRank,omitempty"` // ForceSendFields is a list of field names (e.g. "IconUrl") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
LeaderboardConfigurationDetail: This is a JSON template for a leaderboard configuration detail.
func (*LeaderboardConfigurationDetail) MarshalJSON ¶
func (s *LeaderboardConfigurationDetail) MarshalJSON() ([]byte, error)
type LeaderboardConfigurationListResponse ¶
type LeaderboardConfigurationListResponse struct { // Items: The leaderboard configurations. Items []*LeaderboardConfiguration `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string games#leaderboardConfigurationListResponse. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
LeaderboardConfigurationListResponse: This is a JSON template for a ListConfigurations response.
func (*LeaderboardConfigurationListResponse) MarshalJSON ¶
func (s *LeaderboardConfigurationListResponse) MarshalJSON() ([]byte, error)
type LeaderboardConfigurationsDeleteCall ¶
type LeaderboardConfigurationsDeleteCall struct {
// contains filtered or unexported fields
}
func (*LeaderboardConfigurationsDeleteCall) Context ¶
func (c *LeaderboardConfigurationsDeleteCall) Context(ctx context.Context) *LeaderboardConfigurationsDeleteCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*LeaderboardConfigurationsDeleteCall) Do ¶
func (c *LeaderboardConfigurationsDeleteCall) Do() error
Do executes the "gamesConfiguration.leaderboardConfigurations.delete" call.
func (*LeaderboardConfigurationsDeleteCall) Fields ¶
func (c *LeaderboardConfigurationsDeleteCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsDeleteCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
type LeaderboardConfigurationsGetCall ¶
type LeaderboardConfigurationsGetCall struct {
// contains filtered or unexported fields
}
func (*LeaderboardConfigurationsGetCall) Context ¶
func (c *LeaderboardConfigurationsGetCall) Context(ctx context.Context) *LeaderboardConfigurationsGetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*LeaderboardConfigurationsGetCall) Do ¶
func (c *LeaderboardConfigurationsGetCall) Do() (*LeaderboardConfiguration, error)
Do executes the "gamesConfiguration.leaderboardConfigurations.get" call. Exactly one of *LeaderboardConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*LeaderboardConfigurationsGetCall) Fields ¶
func (c *LeaderboardConfigurationsGetCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsGetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*LeaderboardConfigurationsGetCall) IfNoneMatch ¶
func (c *LeaderboardConfigurationsGetCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsGetCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
type LeaderboardConfigurationsInsertCall ¶
type LeaderboardConfigurationsInsertCall struct {
// contains filtered or unexported fields
}
func (*LeaderboardConfigurationsInsertCall) Context ¶
func (c *LeaderboardConfigurationsInsertCall) Context(ctx context.Context) *LeaderboardConfigurationsInsertCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*LeaderboardConfigurationsInsertCall) Do ¶
func (c *LeaderboardConfigurationsInsertCall) Do() (*LeaderboardConfiguration, error)
Do executes the "gamesConfiguration.leaderboardConfigurations.insert" call. Exactly one of *LeaderboardConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*LeaderboardConfigurationsInsertCall) Fields ¶
func (c *LeaderboardConfigurationsInsertCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsInsertCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
type LeaderboardConfigurationsListCall ¶
type LeaderboardConfigurationsListCall struct {
// contains filtered or unexported fields
}
func (*LeaderboardConfigurationsListCall) Context ¶
func (c *LeaderboardConfigurationsListCall) Context(ctx context.Context) *LeaderboardConfigurationsListCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*LeaderboardConfigurationsListCall) Do ¶
func (c *LeaderboardConfigurationsListCall) Do() (*LeaderboardConfigurationListResponse, error)
Do executes the "gamesConfiguration.leaderboardConfigurations.list" call. Exactly one of *LeaderboardConfigurationListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfigurationListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*LeaderboardConfigurationsListCall) Fields ¶
func (c *LeaderboardConfigurationsListCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsListCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*LeaderboardConfigurationsListCall) IfNoneMatch ¶
func (c *LeaderboardConfigurationsListCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsListCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*LeaderboardConfigurationsListCall) MaxResults ¶
func (c *LeaderboardConfigurationsListCall) MaxResults(maxResults int64) *LeaderboardConfigurationsListCall
MaxResults sets the optional parameter "maxResults": The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.
func (*LeaderboardConfigurationsListCall) PageToken ¶
func (c *LeaderboardConfigurationsListCall) PageToken(pageToken string) *LeaderboardConfigurationsListCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
type LeaderboardConfigurationsPatchCall ¶
type LeaderboardConfigurationsPatchCall struct {
// contains filtered or unexported fields
}
func (*LeaderboardConfigurationsPatchCall) Context ¶
func (c *LeaderboardConfigurationsPatchCall) Context(ctx context.Context) *LeaderboardConfigurationsPatchCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*LeaderboardConfigurationsPatchCall) Do ¶
func (c *LeaderboardConfigurationsPatchCall) Do() (*LeaderboardConfiguration, error)
Do executes the "gamesConfiguration.leaderboardConfigurations.patch" call. Exactly one of *LeaderboardConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*LeaderboardConfigurationsPatchCall) Fields ¶
func (c *LeaderboardConfigurationsPatchCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsPatchCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
type LeaderboardConfigurationsService ¶
type LeaderboardConfigurationsService struct {
// contains filtered or unexported fields
}
func NewLeaderboardConfigurationsService ¶
func NewLeaderboardConfigurationsService(s *Service) *LeaderboardConfigurationsService
func (*LeaderboardConfigurationsService) Delete ¶
func (r *LeaderboardConfigurationsService) Delete(leaderboardId string) *LeaderboardConfigurationsDeleteCall
Delete: Delete the leaderboard configuration with the given ID.
func (*LeaderboardConfigurationsService) Get ¶
func (r *LeaderboardConfigurationsService) Get(leaderboardId string) *LeaderboardConfigurationsGetCall
Get: Retrieves the metadata of the leaderboard configuration with the given ID.
func (*LeaderboardConfigurationsService) Insert ¶
func (r *LeaderboardConfigurationsService) Insert(applicationId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsInsertCall
Insert: Insert a new leaderboard configuration in this application.
func (*LeaderboardConfigurationsService) List ¶
func (r *LeaderboardConfigurationsService) List(applicationId string) *LeaderboardConfigurationsListCall
List: Returns a list of the leaderboard configurations in this application.
func (*LeaderboardConfigurationsService) Patch ¶
func (r *LeaderboardConfigurationsService) Patch(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsPatchCall
Patch: Update the metadata of the leaderboard configuration with the given ID. This method supports patch semantics.
func (*LeaderboardConfigurationsService) Update ¶
func (r *LeaderboardConfigurationsService) Update(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsUpdateCall
Update: Update the metadata of the leaderboard configuration with the given ID.
type LeaderboardConfigurationsUpdateCall ¶
type LeaderboardConfigurationsUpdateCall struct {
// contains filtered or unexported fields
}
func (*LeaderboardConfigurationsUpdateCall) Context ¶
func (c *LeaderboardConfigurationsUpdateCall) Context(ctx context.Context) *LeaderboardConfigurationsUpdateCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*LeaderboardConfigurationsUpdateCall) Do ¶
func (c *LeaderboardConfigurationsUpdateCall) Do() (*LeaderboardConfiguration, error)
Do executes the "gamesConfiguration.leaderboardConfigurations.update" call. Exactly one of *LeaderboardConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*LeaderboardConfigurationsUpdateCall) Fields ¶
func (c *LeaderboardConfigurationsUpdateCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsUpdateCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
type LocalizedString ¶
type LocalizedString struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string gamesConfiguration#localizedString. Kind string `json:"kind,omitempty"` // Locale: The locale string. Locale string `json:"locale,omitempty"` // Value: The string value. Value string `json:"value,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
LocalizedString: This is a JSON template for a localized string resource.
func (*LocalizedString) MarshalJSON ¶
func (s *LocalizedString) MarshalJSON() ([]byte, error)
type LocalizedStringBundle ¶
type LocalizedStringBundle struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string gamesConfiguration#localizedStringBundle. Kind string `json:"kind,omitempty"` // Translations: The locale strings. Translations []*LocalizedString `json:"translations,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty values are omitted from API requests. However, any non-pointer, // non-interface field appearing in ForceSendFields will be sent to the // server regardless of whether the field is empty or not. This may be // used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` }
LocalizedStringBundle: This is a JSON template for a localized string bundle resource.
func (*LocalizedStringBundle) MarshalJSON ¶
func (s *LocalizedStringBundle) MarshalJSON() ([]byte, error)
type Service ¶
type Service struct { BasePath string // API endpoint base URL UserAgent string // optional additional User-Agent fragment AchievementConfigurations *AchievementConfigurationsService ImageConfigurations *ImageConfigurationsService LeaderboardConfigurations *LeaderboardConfigurationsService // contains filtered or unexported fields }