Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

    Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

    func AssetDir

    func AssetDir(name string) ([]string, error)

      AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

      data/
        foo.txt
        img/
          a.png
          b.png
      

      then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

      func AssetInfo

      func AssetInfo(name string) (os.FileInfo, error)

        AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

        func AssetNames

        func AssetNames() []string

          AssetNames returns the names of the assets.

          func MustAsset

          func MustAsset(name string) []byte

            MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

            func RestoreAsset

            func RestoreAsset(dir, name string) error

              RestoreAsset restores an asset under the given directory

              func RestoreAssets

              func RestoreAssets(dir, name string) error

                RestoreAssets restores an asset under the given directory recursively

                Types

                type GUI

                type GUI struct {
                	// contains filtered or unexported fields
                }

                func New

                func New() *GUI

                func (*GUI) Closed

                func (gui *GUI) Closed() bool

                func (*GUI) ProgressStep

                func (gui *GUI) ProgressStep()

                func (*GUI) SendCloseMessage

                func (gui *GUI) SendCloseMessage() error

                func (*GUI) SendErrorMessage

                func (gui *GUI) SendErrorMessage(err error) error

                func (*GUI) SendTextMessage

                func (gui *GUI) SendTextMessage(text string) error

                func (*GUI) SetLogFile

                func (gui *GUI) SetLogFile(logFile string)

                func (*GUI) SetProgressMax

                func (gui *GUI) SetProgressMax(val int)

                func (*GUI) SetTitle

                func (gui *GUI) SetTitle(title string) error

                func (*GUI) Start

                func (gui *GUI) Start(windowTitle string) error

                func (*GUI) Terminate

                func (gui *GUI) Terminate() error

                func (*GUI) WaitForWindow

                func (gui *GUI) WaitForWindow()

                Source Files