Documentation ¶
Index ¶
- Constants
- func IsConstraintError(err error) bool
- func IsNotFound(err error) bool
- func IsNotLoaded(err error) bool
- func IsNotSingular(err error) bool
- func IsValidationError(err error) bool
- func MaskNotFound(err error) error
- func NewContext(parent context.Context, c *Client) context.Context
- func NewTxContext(parent context.Context, tx *Tx) context.Context
- type AggregateFunc
- type Client
- type CommitFunc
- type CommitHook
- type Committer
- type ConstraintError
- type Hook
- type House
- type HouseClient
- func (c *HouseClient) Create() *HouseCreate
- func (c *HouseClient) CreateBulk(builders ...*HouseCreate) *HouseCreateBulk
- func (c *HouseClient) Delete() *HouseDelete
- func (c *HouseClient) DeleteOne(h *House) *HouseDeleteOne
- func (c *HouseClient) DeleteOneID(id int64) *HouseDeleteOne
- func (c *HouseClient) Get(ctx context.Context, id int64) (*House, error)
- func (c *HouseClient) GetX(ctx context.Context, id int64) *House
- func (c *HouseClient) Hooks() []Hook
- func (c *HouseClient) Query() *HouseQuery
- func (c *HouseClient) Update() *HouseUpdate
- func (c *HouseClient) UpdateOne(h *House) *HouseUpdateOne
- func (c *HouseClient) UpdateOneID(id int64) *HouseUpdateOne
- func (c *HouseClient) Use(hooks ...Hook)
- type HouseCreate
- func (hc *HouseCreate) Exec(ctx context.Context) error
- func (hc *HouseCreate) ExecX(ctx context.Context)
- func (hc *HouseCreate) Mutation() *HouseMutation
- func (hc *HouseCreate) Save(ctx context.Context) (*House, error)
- func (hc *HouseCreate) SaveX(ctx context.Context) *House
- func (hc *HouseCreate) SetCommunity(s string) *HouseCreate
- func (hc *HouseCreate) SetFloorCount(i int32) *HouseCreate
- func (hc *HouseCreate) SetHallCount(i int32) *HouseCreate
- func (hc *HouseCreate) SetID(i int64) *HouseCreate
- func (hc *HouseCreate) SetImage(s string) *HouseCreate
- func (hc *HouseCreate) SetKitchenCount(i int32) *HouseCreate
- func (hc *HouseCreate) SetNillableFloorCount(i *int32) *HouseCreate
- func (hc *HouseCreate) SetNillableHallCount(i *int32) *HouseCreate
- func (hc *HouseCreate) SetNillableImage(s *string) *HouseCreate
- func (hc *HouseCreate) SetNillableKitchenCount(i *int32) *HouseCreate
- func (hc *HouseCreate) SetNillableRoomCount(i *int32) *HouseCreate
- func (hc *HouseCreate) SetNillableToiletCount(i *int32) *HouseCreate
- func (hc *HouseCreate) SetPrice(f float64) *HouseCreate
- func (hc *HouseCreate) SetRoomCount(i int32) *HouseCreate
- func (hc *HouseCreate) SetTitle(s string) *HouseCreate
- func (hc *HouseCreate) SetToiletCount(i int32) *HouseCreate
- type HouseCreateBulk
- type HouseDelete
- type HouseDeleteOne
- type HouseGroupBy
- func (hgb *HouseGroupBy) Aggregate(fns ...AggregateFunc) *HouseGroupBy
- func (hgb *HouseGroupBy) Bool(ctx context.Context) (_ bool, err error)
- func (hgb *HouseGroupBy) BoolX(ctx context.Context) bool
- func (hgb *HouseGroupBy) Bools(ctx context.Context) ([]bool, error)
- func (hgb *HouseGroupBy) BoolsX(ctx context.Context) []bool
- func (hgb *HouseGroupBy) Float64(ctx context.Context) (_ float64, err error)
- func (hgb *HouseGroupBy) Float64X(ctx context.Context) float64
- func (hgb *HouseGroupBy) Float64s(ctx context.Context) ([]float64, error)
- func (hgb *HouseGroupBy) Float64sX(ctx context.Context) []float64
- func (hgb *HouseGroupBy) Int(ctx context.Context) (_ int, err error)
- func (hgb *HouseGroupBy) IntX(ctx context.Context) int
- func (hgb *HouseGroupBy) Ints(ctx context.Context) ([]int, error)
- func (hgb *HouseGroupBy) IntsX(ctx context.Context) []int
- func (hgb *HouseGroupBy) Scan(ctx context.Context, v interface{}) error
- func (hgb *HouseGroupBy) ScanX(ctx context.Context, v interface{})
- func (hgb *HouseGroupBy) String(ctx context.Context) (_ string, err error)
- func (hgb *HouseGroupBy) StringX(ctx context.Context) string
- func (hgb *HouseGroupBy) Strings(ctx context.Context) ([]string, error)
- func (hgb *HouseGroupBy) StringsX(ctx context.Context) []string
- type HouseMutation
- func (m *HouseMutation) AddField(name string, value ent.Value) error
- func (m *HouseMutation) AddFloorCount(i int32)
- func (m *HouseMutation) AddHallCount(i int32)
- func (m *HouseMutation) AddKitchenCount(i int32)
- func (m *HouseMutation) AddPrice(f float64)
- func (m *HouseMutation) AddRoomCount(i int32)
- func (m *HouseMutation) AddToiletCount(i int32)
- func (m *HouseMutation) AddedEdges() []string
- func (m *HouseMutation) AddedField(name string) (ent.Value, bool)
- func (m *HouseMutation) AddedFields() []string
- func (m *HouseMutation) AddedFloorCount() (r int32, exists bool)
- func (m *HouseMutation) AddedHallCount() (r int32, exists bool)
- func (m *HouseMutation) AddedIDs(name string) []ent.Value
- func (m *HouseMutation) AddedKitchenCount() (r int32, exists bool)
- func (m *HouseMutation) AddedPrice() (r float64, exists bool)
- func (m *HouseMutation) AddedRoomCount() (r int32, exists bool)
- func (m *HouseMutation) AddedToiletCount() (r int32, exists bool)
- func (m *HouseMutation) ClearEdge(name string) error
- func (m *HouseMutation) ClearField(name string) error
- func (m *HouseMutation) ClearedEdges() []string
- func (m *HouseMutation) ClearedFields() []string
- func (m HouseMutation) Client() *Client
- func (m *HouseMutation) Community() (r string, exists bool)
- func (m *HouseMutation) EdgeCleared(name string) bool
- func (m *HouseMutation) Field(name string) (ent.Value, bool)
- func (m *HouseMutation) FieldCleared(name string) bool
- func (m *HouseMutation) Fields() []string
- func (m *HouseMutation) FloorCount() (r int32, exists bool)
- func (m *HouseMutation) HallCount() (r int32, exists bool)
- func (m *HouseMutation) ID() (id int64, exists bool)
- func (m *HouseMutation) Image() (r string, exists bool)
- func (m *HouseMutation) KitchenCount() (r int32, exists bool)
- func (m *HouseMutation) OldCommunity(ctx context.Context) (v string, err error)
- func (m *HouseMutation) OldField(ctx context.Context, name string) (ent.Value, error)
- func (m *HouseMutation) OldFloorCount(ctx context.Context) (v int32, err error)
- func (m *HouseMutation) OldHallCount(ctx context.Context) (v int32, err error)
- func (m *HouseMutation) OldImage(ctx context.Context) (v string, err error)
- func (m *HouseMutation) OldKitchenCount(ctx context.Context) (v int32, err error)
- func (m *HouseMutation) OldPrice(ctx context.Context) (v float64, err error)
- func (m *HouseMutation) OldRoomCount(ctx context.Context) (v int32, err error)
- func (m *HouseMutation) OldTitle(ctx context.Context) (v string, err error)
- func (m *HouseMutation) OldToiletCount(ctx context.Context) (v int32, err error)
- func (m *HouseMutation) Op() Op
- func (m *HouseMutation) Price() (r float64, exists bool)
- func (m *HouseMutation) RemovedEdges() []string
- func (m *HouseMutation) RemovedIDs(name string) []ent.Value
- func (m *HouseMutation) ResetCommunity()
- func (m *HouseMutation) ResetEdge(name string) error
- func (m *HouseMutation) ResetField(name string) error
- func (m *HouseMutation) ResetFloorCount()
- func (m *HouseMutation) ResetHallCount()
- func (m *HouseMutation) ResetImage()
- func (m *HouseMutation) ResetKitchenCount()
- func (m *HouseMutation) ResetPrice()
- func (m *HouseMutation) ResetRoomCount()
- func (m *HouseMutation) ResetTitle()
- func (m *HouseMutation) ResetToiletCount()
- func (m *HouseMutation) RoomCount() (r int32, exists bool)
- func (m *HouseMutation) SetCommunity(s string)
- func (m *HouseMutation) SetField(name string, value ent.Value) error
- func (m *HouseMutation) SetFloorCount(i int32)
- func (m *HouseMutation) SetHallCount(i int32)
- func (m *HouseMutation) SetID(id int64)
- func (m *HouseMutation) SetImage(s string)
- func (m *HouseMutation) SetKitchenCount(i int32)
- func (m *HouseMutation) SetPrice(f float64)
- func (m *HouseMutation) SetRoomCount(i int32)
- func (m *HouseMutation) SetTitle(s string)
- func (m *HouseMutation) SetToiletCount(i int32)
- func (m *HouseMutation) Title() (r string, exists bool)
- func (m *HouseMutation) ToiletCount() (r int32, exists bool)
- func (m HouseMutation) Tx() (*Tx, error)
- func (m *HouseMutation) Type() string
- func (m *HouseMutation) Where(ps ...predicate.House)
- type HouseQuery
- func (hq *HouseQuery) All(ctx context.Context) ([]*House, error)
- func (hq *HouseQuery) AllX(ctx context.Context) []*House
- func (hq *HouseQuery) Clone() *HouseQuery
- func (hq *HouseQuery) Count(ctx context.Context) (int, error)
- func (hq *HouseQuery) CountX(ctx context.Context) int
- func (hq *HouseQuery) Exist(ctx context.Context) (bool, error)
- func (hq *HouseQuery) ExistX(ctx context.Context) bool
- func (hq *HouseQuery) First(ctx context.Context) (*House, error)
- func (hq *HouseQuery) FirstID(ctx context.Context) (id int64, err error)
- func (hq *HouseQuery) FirstIDX(ctx context.Context) int64
- func (hq *HouseQuery) FirstX(ctx context.Context) *House
- func (hq *HouseQuery) GroupBy(field string, fields ...string) *HouseGroupBy
- func (hq *HouseQuery) IDs(ctx context.Context) ([]int64, error)
- func (hq *HouseQuery) IDsX(ctx context.Context) []int64
- func (hq *HouseQuery) Limit(limit int) *HouseQuery
- func (hq *HouseQuery) Offset(offset int) *HouseQuery
- func (hq *HouseQuery) Only(ctx context.Context) (*House, error)
- func (hq *HouseQuery) OnlyID(ctx context.Context) (id int64, err error)
- func (hq *HouseQuery) OnlyIDX(ctx context.Context) int64
- func (hq *HouseQuery) OnlyX(ctx context.Context) *House
- func (hq *HouseQuery) Order(o ...OrderFunc) *HouseQuery
- func (hq *HouseQuery) Select(fields ...string) *HouseSelect
- func (hq *HouseQuery) Unique(unique bool) *HouseQuery
- func (hq *HouseQuery) Where(ps ...predicate.House) *HouseQuery
- type HouseSelect
- func (hs *HouseSelect) Bool(ctx context.Context) (_ bool, err error)
- func (hs *HouseSelect) BoolX(ctx context.Context) bool
- func (hs *HouseSelect) Bools(ctx context.Context) ([]bool, error)
- func (hs *HouseSelect) BoolsX(ctx context.Context) []bool
- func (hs *HouseSelect) Float64(ctx context.Context) (_ float64, err error)
- func (hs *HouseSelect) Float64X(ctx context.Context) float64
- func (hs *HouseSelect) Float64s(ctx context.Context) ([]float64, error)
- func (hs *HouseSelect) Float64sX(ctx context.Context) []float64
- func (hs *HouseSelect) Int(ctx context.Context) (_ int, err error)
- func (hs *HouseSelect) IntX(ctx context.Context) int
- func (hs *HouseSelect) Ints(ctx context.Context) ([]int, error)
- func (hs *HouseSelect) IntsX(ctx context.Context) []int
- func (hs *HouseSelect) Scan(ctx context.Context, v interface{}) error
- func (hs *HouseSelect) ScanX(ctx context.Context, v interface{})
- func (hs *HouseSelect) String(ctx context.Context) (_ string, err error)
- func (hs *HouseSelect) StringX(ctx context.Context) string
- func (hs *HouseSelect) Strings(ctx context.Context) ([]string, error)
- func (hs *HouseSelect) StringsX(ctx context.Context) []string
- type HouseUpdate
- func (hu *HouseUpdate) AddFloorCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) AddHallCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) AddKitchenCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) AddPrice(f float64) *HouseUpdate
- func (hu *HouseUpdate) AddRoomCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) AddToiletCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) Exec(ctx context.Context) error
- func (hu *HouseUpdate) ExecX(ctx context.Context)
- func (hu *HouseUpdate) Mutation() *HouseMutation
- func (hu *HouseUpdate) Save(ctx context.Context) (int, error)
- func (hu *HouseUpdate) SaveX(ctx context.Context) int
- func (hu *HouseUpdate) SetCommunity(s string) *HouseUpdate
- func (hu *HouseUpdate) SetFloorCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) SetHallCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) SetImage(s string) *HouseUpdate
- func (hu *HouseUpdate) SetKitchenCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) SetNillableFloorCount(i *int32) *HouseUpdate
- func (hu *HouseUpdate) SetNillableHallCount(i *int32) *HouseUpdate
- func (hu *HouseUpdate) SetNillableImage(s *string) *HouseUpdate
- func (hu *HouseUpdate) SetNillableKitchenCount(i *int32) *HouseUpdate
- func (hu *HouseUpdate) SetNillableRoomCount(i *int32) *HouseUpdate
- func (hu *HouseUpdate) SetNillableToiletCount(i *int32) *HouseUpdate
- func (hu *HouseUpdate) SetPrice(f float64) *HouseUpdate
- func (hu *HouseUpdate) SetRoomCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) SetTitle(s string) *HouseUpdate
- func (hu *HouseUpdate) SetToiletCount(i int32) *HouseUpdate
- func (hu *HouseUpdate) Where(ps ...predicate.House) *HouseUpdate
- type HouseUpdateOne
- func (huo *HouseUpdateOne) AddFloorCount(i int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) AddHallCount(i int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) AddKitchenCount(i int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) AddPrice(f float64) *HouseUpdateOne
- func (huo *HouseUpdateOne) AddRoomCount(i int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) AddToiletCount(i int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) Exec(ctx context.Context) error
- func (huo *HouseUpdateOne) ExecX(ctx context.Context)
- func (huo *HouseUpdateOne) Mutation() *HouseMutation
- func (huo *HouseUpdateOne) Save(ctx context.Context) (*House, error)
- func (huo *HouseUpdateOne) SaveX(ctx context.Context) *House
- func (huo *HouseUpdateOne) Select(field string, fields ...string) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetCommunity(s string) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetFloorCount(i int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetHallCount(i int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetImage(s string) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetKitchenCount(i int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetNillableFloorCount(i *int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetNillableHallCount(i *int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetNillableImage(s *string) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetNillableKitchenCount(i *int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetNillableRoomCount(i *int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetNillableToiletCount(i *int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetPrice(f float64) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetRoomCount(i int32) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetTitle(s string) *HouseUpdateOne
- func (huo *HouseUpdateOne) SetToiletCount(i int32) *HouseUpdateOne
- type Houses
- type MutateFunc
- type Mutation
- type Mutator
- type NotFoundError
- type NotLoadedError
- type NotSingularError
- type Op
- type Option
- type OrderFunc
- type Policy
- type Query
- type RollbackFunc
- type RollbackHook
- type Rollbacker
- type Tx
- type ValidationError
- type Value
Constants ¶
const ( // Operation types. OpCreate = ent.OpCreate OpDelete = ent.OpDelete OpDeleteOne = ent.OpDeleteOne OpUpdate = ent.OpUpdate OpUpdateOne = ent.OpUpdateOne // Node types. TypeHouse = "House" )
Variables ¶
This section is empty.
Functions ¶
func IsConstraintError ¶
IsConstraintError returns a boolean indicating whether the error is a constraint failure.
func IsNotFound ¶
IsNotFound returns a boolean indicating whether the error is a not found error.
func IsNotLoaded ¶
IsNotLoaded returns a boolean indicating whether the error is a not loaded error.
func IsNotSingular ¶
IsNotSingular returns a boolean indicating whether the error is a not singular error.
func IsValidationError ¶
IsValidationError returns a boolean indicating whether the error is a validation error.
func NewContext ¶
NewContext returns a new context with the given Client attached.
Types ¶
type AggregateFunc ¶
AggregateFunc applies an aggregation step on the group-by traversal/selector.
func As ¶
func As(fn AggregateFunc, end string) AggregateFunc
As is a pseudo aggregation function for renaming another other functions with custom names. For example:
GroupBy(field1, field2). Aggregate(ent.As(ent.Sum(field1), "sum_field1"), (ent.As(ent.Sum(field2), "sum_field2")). Scan(ctx, &v)
func Count ¶
func Count() AggregateFunc
Count applies the "count" aggregation function on each group.
func Max ¶
func Max(field string) AggregateFunc
Max applies the "max" aggregation function on the given field of each group.
func Mean ¶
func Mean(field string) AggregateFunc
Mean applies the "mean" aggregation function on the given field of each group.
func Min ¶
func Min(field string) AggregateFunc
Min applies the "min" aggregation function on the given field of each group.
func Sum ¶
func Sum(field string) AggregateFunc
Sum applies the "sum" aggregation function on the given field of each group.
type Client ¶
type Client struct { // Schema is the client for creating, migrating and dropping schema. Schema *migrate.Schema // House is the client for interacting with the House builders. House *HouseClient // contains filtered or unexported fields }
Client is the client that holds all ent builders.
func FromContext ¶
FromContext returns a Client stored inside a context, or nil if there isn't one.
func Open ¶
Open opens a database/sql.DB specified by the driver name and the data source name, and returns a new client attached to it. Optional parameters can be added for configuring the client.
func (*Client) Debug ¶
Debug returns a new debug-client. It's used to get verbose logging on specific operations.
client.Debug(). House. Query(). Count(ctx)
type CommitFunc ¶
The CommitFunc type is an adapter to allow the use of ordinary function as a Committer. If f is a function with the appropriate signature, CommitFunc(f) is a Committer that calls f.
type CommitHook ¶
CommitHook defines the "commit middleware". A function that gets a Committer and returns a Committer. For example:
hook := func(next ent.Committer) ent.Committer { return ent.CommitFunc(func(context.Context, tx *ent.Tx) error { // Do some stuff before. if err := next.Commit(ctx, tx); err != nil { return err } // Do some stuff after. return nil }) }
type ConstraintError ¶
type ConstraintError struct {
// contains filtered or unexported fields
}
ConstraintError returns when trying to create/update one or more entities and one or more of their constraints failed. For example, violation of edge or field uniqueness.
func (ConstraintError) Error ¶
func (e ConstraintError) Error() string
Error implements the error interface.
func (*ConstraintError) Unwrap ¶
func (e *ConstraintError) Unwrap() error
Unwrap implements the errors.Wrapper interface.
type House ¶
type House struct { // ID of the ent. ID int64 `json:"id,omitempty"` // Price holds the value of the "Price" field. Price float64 `json:"Price,omitempty"` // Title holds the value of the "title" field. Title string `json:"title,omitempty"` // Community holds the value of the "community" field. Community string `json:"community,omitempty"` // Image holds the value of the "image" field. Image string `json:"image,omitempty"` // ToiletCount holds the value of the "toilet_count" field. ToiletCount int32 `json:"toilet_count,omitempty"` // KitchenCount holds the value of the "kitchen_count" field. KitchenCount int32 `json:"kitchen_count,omitempty"` // FloorCount holds the value of the "floor_count" field. FloorCount int32 `json:"floor_count,omitempty"` // HallCount holds the value of the "hall_count" field. HallCount int32 `json:"hall_count,omitempty"` // RoomCount holds the value of the "room_count" field. RoomCount int32 `json:"room_count,omitempty"` // contains filtered or unexported fields }
House is the model entity for the House schema.
func (*House) Unwrap ¶
Unwrap unwraps the House entity that was returned from a transaction after it was closed, so that all future queries will be executed through the driver which created the transaction.
func (*House) Update ¶
func (h *House) Update() *HouseUpdateOne
Update returns a builder for updating this House. Note that you need to call House.Unwrap() before calling this method if this House was returned from a transaction, and the transaction was committed or rolled back.
type HouseClient ¶
type HouseClient struct {
// contains filtered or unexported fields
}
HouseClient is a client for the House schema.
func NewHouseClient ¶
func NewHouseClient(c config) *HouseClient
NewHouseClient returns a client for the House from the given config.
func (*HouseClient) Create ¶
func (c *HouseClient) Create() *HouseCreate
Create returns a create builder for House.
func (*HouseClient) CreateBulk ¶
func (c *HouseClient) CreateBulk(builders ...*HouseCreate) *HouseCreateBulk
CreateBulk returns a builder for creating a bulk of House entities.
func (*HouseClient) Delete ¶
func (c *HouseClient) Delete() *HouseDelete
Delete returns a delete builder for House.
func (*HouseClient) DeleteOne ¶
func (c *HouseClient) DeleteOne(h *House) *HouseDeleteOne
DeleteOne returns a delete builder for the given entity.
func (*HouseClient) DeleteOneID ¶
func (c *HouseClient) DeleteOneID(id int64) *HouseDeleteOne
DeleteOneID returns a delete builder for the given id.
func (*HouseClient) GetX ¶
func (c *HouseClient) GetX(ctx context.Context, id int64) *House
GetX is like Get, but panics if an error occurs.
func (*HouseClient) Query ¶
func (c *HouseClient) Query() *HouseQuery
Query returns a query builder for House.
func (*HouseClient) Update ¶
func (c *HouseClient) Update() *HouseUpdate
Update returns an update builder for House.
func (*HouseClient) UpdateOne ¶
func (c *HouseClient) UpdateOne(h *House) *HouseUpdateOne
UpdateOne returns an update builder for the given entity.
func (*HouseClient) UpdateOneID ¶
func (c *HouseClient) UpdateOneID(id int64) *HouseUpdateOne
UpdateOneID returns an update builder for the given id.
func (*HouseClient) Use ¶
func (c *HouseClient) Use(hooks ...Hook)
Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `house.Hooks(f(g(h())))`.
type HouseCreate ¶
type HouseCreate struct {
// contains filtered or unexported fields
}
HouseCreate is the builder for creating a House entity.
func (*HouseCreate) Exec ¶
func (hc *HouseCreate) Exec(ctx context.Context) error
Exec executes the query.
func (*HouseCreate) ExecX ¶
func (hc *HouseCreate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*HouseCreate) Mutation ¶
func (hc *HouseCreate) Mutation() *HouseMutation
Mutation returns the HouseMutation object of the builder.
func (*HouseCreate) Save ¶
func (hc *HouseCreate) Save(ctx context.Context) (*House, error)
Save creates the House in the database.
func (*HouseCreate) SaveX ¶
func (hc *HouseCreate) SaveX(ctx context.Context) *House
SaveX calls Save and panics if Save returns an error.
func (*HouseCreate) SetCommunity ¶
func (hc *HouseCreate) SetCommunity(s string) *HouseCreate
SetCommunity sets the "community" field.
func (*HouseCreate) SetFloorCount ¶
func (hc *HouseCreate) SetFloorCount(i int32) *HouseCreate
SetFloorCount sets the "floor_count" field.
func (*HouseCreate) SetHallCount ¶
func (hc *HouseCreate) SetHallCount(i int32) *HouseCreate
SetHallCount sets the "hall_count" field.
func (*HouseCreate) SetID ¶
func (hc *HouseCreate) SetID(i int64) *HouseCreate
SetID sets the "id" field.
func (*HouseCreate) SetImage ¶
func (hc *HouseCreate) SetImage(s string) *HouseCreate
SetImage sets the "image" field.
func (*HouseCreate) SetKitchenCount ¶
func (hc *HouseCreate) SetKitchenCount(i int32) *HouseCreate
SetKitchenCount sets the "kitchen_count" field.
func (*HouseCreate) SetNillableFloorCount ¶
func (hc *HouseCreate) SetNillableFloorCount(i *int32) *HouseCreate
SetNillableFloorCount sets the "floor_count" field if the given value is not nil.
func (*HouseCreate) SetNillableHallCount ¶
func (hc *HouseCreate) SetNillableHallCount(i *int32) *HouseCreate
SetNillableHallCount sets the "hall_count" field if the given value is not nil.
func (*HouseCreate) SetNillableImage ¶
func (hc *HouseCreate) SetNillableImage(s *string) *HouseCreate
SetNillableImage sets the "image" field if the given value is not nil.
func (*HouseCreate) SetNillableKitchenCount ¶
func (hc *HouseCreate) SetNillableKitchenCount(i *int32) *HouseCreate
SetNillableKitchenCount sets the "kitchen_count" field if the given value is not nil.
func (*HouseCreate) SetNillableRoomCount ¶
func (hc *HouseCreate) SetNillableRoomCount(i *int32) *HouseCreate
SetNillableRoomCount sets the "room_count" field if the given value is not nil.
func (*HouseCreate) SetNillableToiletCount ¶
func (hc *HouseCreate) SetNillableToiletCount(i *int32) *HouseCreate
SetNillableToiletCount sets the "toilet_count" field if the given value is not nil.
func (*HouseCreate) SetPrice ¶
func (hc *HouseCreate) SetPrice(f float64) *HouseCreate
SetPrice sets the "Price" field.
func (*HouseCreate) SetRoomCount ¶
func (hc *HouseCreate) SetRoomCount(i int32) *HouseCreate
SetRoomCount sets the "room_count" field.
func (*HouseCreate) SetTitle ¶
func (hc *HouseCreate) SetTitle(s string) *HouseCreate
SetTitle sets the "title" field.
func (*HouseCreate) SetToiletCount ¶
func (hc *HouseCreate) SetToiletCount(i int32) *HouseCreate
SetToiletCount sets the "toilet_count" field.
type HouseCreateBulk ¶
type HouseCreateBulk struct {
// contains filtered or unexported fields
}
HouseCreateBulk is the builder for creating many House entities in bulk.
func (*HouseCreateBulk) Exec ¶
func (hcb *HouseCreateBulk) Exec(ctx context.Context) error
Exec executes the query.
func (*HouseCreateBulk) ExecX ¶
func (hcb *HouseCreateBulk) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type HouseDelete ¶
type HouseDelete struct {
// contains filtered or unexported fields
}
HouseDelete is the builder for deleting a House entity.
func (*HouseDelete) Exec ¶
func (hd *HouseDelete) Exec(ctx context.Context) (int, error)
Exec executes the deletion query and returns how many vertices were deleted.
func (*HouseDelete) ExecX ¶
func (hd *HouseDelete) ExecX(ctx context.Context) int
ExecX is like Exec, but panics if an error occurs.
func (*HouseDelete) Where ¶
func (hd *HouseDelete) Where(ps ...predicate.House) *HouseDelete
Where appends a list predicates to the HouseDelete builder.
type HouseDeleteOne ¶
type HouseDeleteOne struct {
// contains filtered or unexported fields
}
HouseDeleteOne is the builder for deleting a single House entity.
func (*HouseDeleteOne) Exec ¶
func (hdo *HouseDeleteOne) Exec(ctx context.Context) error
Exec executes the deletion query.
func (*HouseDeleteOne) ExecX ¶
func (hdo *HouseDeleteOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
type HouseGroupBy ¶
type HouseGroupBy struct {
// contains filtered or unexported fields
}
HouseGroupBy is the group-by builder for House entities.
func (*HouseGroupBy) Aggregate ¶
func (hgb *HouseGroupBy) Aggregate(fns ...AggregateFunc) *HouseGroupBy
Aggregate adds the given aggregation functions to the group-by query.
func (*HouseGroupBy) Bool ¶
func (hgb *HouseGroupBy) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a group-by query. It is only allowed when executing a group-by query with one field.
func (*HouseGroupBy) BoolX ¶
func (hgb *HouseGroupBy) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*HouseGroupBy) Bools ¶
func (hgb *HouseGroupBy) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from group-by. It is only allowed when executing a group-by query with one field.
func (*HouseGroupBy) BoolsX ¶
func (hgb *HouseGroupBy) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*HouseGroupBy) Float64 ¶
func (hgb *HouseGroupBy) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a group-by query. It is only allowed when executing a group-by query with one field.
func (*HouseGroupBy) Float64X ¶
func (hgb *HouseGroupBy) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*HouseGroupBy) Float64s ¶
func (hgb *HouseGroupBy) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from group-by. It is only allowed when executing a group-by query with one field.
func (*HouseGroupBy) Float64sX ¶
func (hgb *HouseGroupBy) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*HouseGroupBy) Int ¶
func (hgb *HouseGroupBy) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a group-by query. It is only allowed when executing a group-by query with one field.
func (*HouseGroupBy) IntX ¶
func (hgb *HouseGroupBy) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*HouseGroupBy) Ints ¶
func (hgb *HouseGroupBy) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from group-by. It is only allowed when executing a group-by query with one field.
func (*HouseGroupBy) IntsX ¶
func (hgb *HouseGroupBy) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*HouseGroupBy) Scan ¶
func (hgb *HouseGroupBy) Scan(ctx context.Context, v interface{}) error
Scan applies the group-by query and scans the result into the given value.
func (*HouseGroupBy) ScanX ¶
func (hgb *HouseGroupBy) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*HouseGroupBy) String ¶
func (hgb *HouseGroupBy) String(ctx context.Context) (_ string, err error)
String returns a single string from a group-by query. It is only allowed when executing a group-by query with one field.
func (*HouseGroupBy) StringX ¶
func (hgb *HouseGroupBy) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type HouseMutation ¶
type HouseMutation struct {
// contains filtered or unexported fields
}
HouseMutation represents an operation that mutates the House nodes in the graph.
func (*HouseMutation) AddField ¶
func (m *HouseMutation) AddField(name string, value ent.Value) error
AddField adds the value to the field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*HouseMutation) AddFloorCount ¶
func (m *HouseMutation) AddFloorCount(i int32)
AddFloorCount adds i to the "floor_count" field.
func (*HouseMutation) AddHallCount ¶
func (m *HouseMutation) AddHallCount(i int32)
AddHallCount adds i to the "hall_count" field.
func (*HouseMutation) AddKitchenCount ¶
func (m *HouseMutation) AddKitchenCount(i int32)
AddKitchenCount adds i to the "kitchen_count" field.
func (*HouseMutation) AddPrice ¶
func (m *HouseMutation) AddPrice(f float64)
AddPrice adds f to the "Price" field.
func (*HouseMutation) AddRoomCount ¶
func (m *HouseMutation) AddRoomCount(i int32)
AddRoomCount adds i to the "room_count" field.
func (*HouseMutation) AddToiletCount ¶
func (m *HouseMutation) AddToiletCount(i int32)
AddToiletCount adds i to the "toilet_count" field.
func (*HouseMutation) AddedEdges ¶
func (m *HouseMutation) AddedEdges() []string
AddedEdges returns all edge names that were set/added in this mutation.
func (*HouseMutation) AddedField ¶
func (m *HouseMutation) AddedField(name string) (ent.Value, bool)
AddedField returns the numeric value that was incremented/decremented on a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*HouseMutation) AddedFields ¶
func (m *HouseMutation) AddedFields() []string
AddedFields returns all numeric fields that were incremented/decremented during this mutation.
func (*HouseMutation) AddedFloorCount ¶
func (m *HouseMutation) AddedFloorCount() (r int32, exists bool)
AddedFloorCount returns the value that was added to the "floor_count" field in this mutation.
func (*HouseMutation) AddedHallCount ¶
func (m *HouseMutation) AddedHallCount() (r int32, exists bool)
AddedHallCount returns the value that was added to the "hall_count" field in this mutation.
func (*HouseMutation) AddedIDs ¶
func (m *HouseMutation) AddedIDs(name string) []ent.Value
AddedIDs returns all IDs (to other nodes) that were added for the given edge name in this mutation.
func (*HouseMutation) AddedKitchenCount ¶
func (m *HouseMutation) AddedKitchenCount() (r int32, exists bool)
AddedKitchenCount returns the value that was added to the "kitchen_count" field in this mutation.
func (*HouseMutation) AddedPrice ¶
func (m *HouseMutation) AddedPrice() (r float64, exists bool)
AddedPrice returns the value that was added to the "Price" field in this mutation.
func (*HouseMutation) AddedRoomCount ¶
func (m *HouseMutation) AddedRoomCount() (r int32, exists bool)
AddedRoomCount returns the value that was added to the "room_count" field in this mutation.
func (*HouseMutation) AddedToiletCount ¶
func (m *HouseMutation) AddedToiletCount() (r int32, exists bool)
AddedToiletCount returns the value that was added to the "toilet_count" field in this mutation.
func (*HouseMutation) ClearEdge ¶
func (m *HouseMutation) ClearEdge(name string) error
ClearEdge clears the value of the edge with the given name. It returns an error if that edge is not defined in the schema.
func (*HouseMutation) ClearField ¶
func (m *HouseMutation) ClearField(name string) error
ClearField clears the value of the field with the given name. It returns an error if the field is not defined in the schema.
func (*HouseMutation) ClearedEdges ¶
func (m *HouseMutation) ClearedEdges() []string
ClearedEdges returns all edge names that were cleared in this mutation.
func (*HouseMutation) ClearedFields ¶
func (m *HouseMutation) ClearedFields() []string
ClearedFields returns all nullable fields that were cleared during this mutation.
func (HouseMutation) Client ¶
func (m HouseMutation) Client() *Client
Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.
func (*HouseMutation) Community ¶
func (m *HouseMutation) Community() (r string, exists bool)
Community returns the value of the "community" field in the mutation.
func (*HouseMutation) EdgeCleared ¶
func (m *HouseMutation) EdgeCleared(name string) bool
EdgeCleared returns a boolean which indicates if the edge with the given name was cleared in this mutation.
func (*HouseMutation) Field ¶
func (m *HouseMutation) Field(name string) (ent.Value, bool)
Field returns the value of a field with the given name. The second boolean return value indicates that this field was not set, or was not defined in the schema.
func (*HouseMutation) FieldCleared ¶
func (m *HouseMutation) FieldCleared(name string) bool
FieldCleared returns a boolean indicating if a field with the given name was cleared in this mutation.
func (*HouseMutation) Fields ¶
func (m *HouseMutation) Fields() []string
Fields returns all fields that were changed during this mutation. Note that in order to get all numeric fields that were incremented/decremented, call AddedFields().
func (*HouseMutation) FloorCount ¶
func (m *HouseMutation) FloorCount() (r int32, exists bool)
FloorCount returns the value of the "floor_count" field in the mutation.
func (*HouseMutation) HallCount ¶
func (m *HouseMutation) HallCount() (r int32, exists bool)
HallCount returns the value of the "hall_count" field in the mutation.
func (*HouseMutation) ID ¶
func (m *HouseMutation) ID() (id int64, exists bool)
ID returns the ID value in the mutation. Note that the ID is only available if it was provided to the builder or after it was returned from the database.
func (*HouseMutation) Image ¶
func (m *HouseMutation) Image() (r string, exists bool)
Image returns the value of the "image" field in the mutation.
func (*HouseMutation) KitchenCount ¶
func (m *HouseMutation) KitchenCount() (r int32, exists bool)
KitchenCount returns the value of the "kitchen_count" field in the mutation.
func (*HouseMutation) OldCommunity ¶
func (m *HouseMutation) OldCommunity(ctx context.Context) (v string, err error)
OldCommunity returns the old "community" field's value of the House entity. If the House object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*HouseMutation) OldField ¶
OldField returns the old value of the field from the database. An error is returned if the mutation operation is not UpdateOne, or the query to the database failed.
func (*HouseMutation) OldFloorCount ¶
func (m *HouseMutation) OldFloorCount(ctx context.Context) (v int32, err error)
OldFloorCount returns the old "floor_count" field's value of the House entity. If the House object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*HouseMutation) OldHallCount ¶
func (m *HouseMutation) OldHallCount(ctx context.Context) (v int32, err error)
OldHallCount returns the old "hall_count" field's value of the House entity. If the House object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*HouseMutation) OldImage ¶
func (m *HouseMutation) OldImage(ctx context.Context) (v string, err error)
OldImage returns the old "image" field's value of the House entity. If the House object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*HouseMutation) OldKitchenCount ¶
func (m *HouseMutation) OldKitchenCount(ctx context.Context) (v int32, err error)
OldKitchenCount returns the old "kitchen_count" field's value of the House entity. If the House object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*HouseMutation) OldPrice ¶
func (m *HouseMutation) OldPrice(ctx context.Context) (v float64, err error)
OldPrice returns the old "Price" field's value of the House entity. If the House object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*HouseMutation) OldRoomCount ¶
func (m *HouseMutation) OldRoomCount(ctx context.Context) (v int32, err error)
OldRoomCount returns the old "room_count" field's value of the House entity. If the House object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*HouseMutation) OldTitle ¶
func (m *HouseMutation) OldTitle(ctx context.Context) (v string, err error)
OldTitle returns the old "title" field's value of the House entity. If the House object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*HouseMutation) OldToiletCount ¶
func (m *HouseMutation) OldToiletCount(ctx context.Context) (v int32, err error)
OldToiletCount returns the old "toilet_count" field's value of the House entity. If the House object wasn't provided to the builder, the object is fetched from the database. An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (*HouseMutation) Price ¶
func (m *HouseMutation) Price() (r float64, exists bool)
Price returns the value of the "Price" field in the mutation.
func (*HouseMutation) RemovedEdges ¶
func (m *HouseMutation) RemovedEdges() []string
RemovedEdges returns all edge names that were removed in this mutation.
func (*HouseMutation) RemovedIDs ¶
func (m *HouseMutation) RemovedIDs(name string) []ent.Value
RemovedIDs returns all IDs (to other nodes) that were removed for the edge with the given name in this mutation.
func (*HouseMutation) ResetCommunity ¶
func (m *HouseMutation) ResetCommunity()
ResetCommunity resets all changes to the "community" field.
func (*HouseMutation) ResetEdge ¶
func (m *HouseMutation) ResetEdge(name string) error
ResetEdge resets all changes to the edge with the given name in this mutation. It returns an error if the edge is not defined in the schema.
func (*HouseMutation) ResetField ¶
func (m *HouseMutation) ResetField(name string) error
ResetField resets all changes in the mutation for the field with the given name. It returns an error if the field is not defined in the schema.
func (*HouseMutation) ResetFloorCount ¶
func (m *HouseMutation) ResetFloorCount()
ResetFloorCount resets all changes to the "floor_count" field.
func (*HouseMutation) ResetHallCount ¶
func (m *HouseMutation) ResetHallCount()
ResetHallCount resets all changes to the "hall_count" field.
func (*HouseMutation) ResetImage ¶
func (m *HouseMutation) ResetImage()
ResetImage resets all changes to the "image" field.
func (*HouseMutation) ResetKitchenCount ¶
func (m *HouseMutation) ResetKitchenCount()
ResetKitchenCount resets all changes to the "kitchen_count" field.
func (*HouseMutation) ResetPrice ¶
func (m *HouseMutation) ResetPrice()
ResetPrice resets all changes to the "Price" field.
func (*HouseMutation) ResetRoomCount ¶
func (m *HouseMutation) ResetRoomCount()
ResetRoomCount resets all changes to the "room_count" field.
func (*HouseMutation) ResetTitle ¶
func (m *HouseMutation) ResetTitle()
ResetTitle resets all changes to the "title" field.
func (*HouseMutation) ResetToiletCount ¶
func (m *HouseMutation) ResetToiletCount()
ResetToiletCount resets all changes to the "toilet_count" field.
func (*HouseMutation) RoomCount ¶
func (m *HouseMutation) RoomCount() (r int32, exists bool)
RoomCount returns the value of the "room_count" field in the mutation.
func (*HouseMutation) SetCommunity ¶
func (m *HouseMutation) SetCommunity(s string)
SetCommunity sets the "community" field.
func (*HouseMutation) SetField ¶
func (m *HouseMutation) SetField(name string, value ent.Value) error
SetField sets the value of a field with the given name. It returns an error if the field is not defined in the schema, or if the type mismatched the field type.
func (*HouseMutation) SetFloorCount ¶
func (m *HouseMutation) SetFloorCount(i int32)
SetFloorCount sets the "floor_count" field.
func (*HouseMutation) SetHallCount ¶
func (m *HouseMutation) SetHallCount(i int32)
SetHallCount sets the "hall_count" field.
func (*HouseMutation) SetID ¶
func (m *HouseMutation) SetID(id int64)
SetID sets the value of the id field. Note that this operation is only accepted on creation of House entities.
func (*HouseMutation) SetImage ¶
func (m *HouseMutation) SetImage(s string)
SetImage sets the "image" field.
func (*HouseMutation) SetKitchenCount ¶
func (m *HouseMutation) SetKitchenCount(i int32)
SetKitchenCount sets the "kitchen_count" field.
func (*HouseMutation) SetPrice ¶
func (m *HouseMutation) SetPrice(f float64)
SetPrice sets the "Price" field.
func (*HouseMutation) SetRoomCount ¶
func (m *HouseMutation) SetRoomCount(i int32)
SetRoomCount sets the "room_count" field.
func (*HouseMutation) SetTitle ¶
func (m *HouseMutation) SetTitle(s string)
SetTitle sets the "title" field.
func (*HouseMutation) SetToiletCount ¶
func (m *HouseMutation) SetToiletCount(i int32)
SetToiletCount sets the "toilet_count" field.
func (*HouseMutation) Title ¶
func (m *HouseMutation) Title() (r string, exists bool)
Title returns the value of the "title" field in the mutation.
func (*HouseMutation) ToiletCount ¶
func (m *HouseMutation) ToiletCount() (r int32, exists bool)
ToiletCount returns the value of the "toilet_count" field in the mutation.
func (HouseMutation) Tx ¶
func (m HouseMutation) Tx() (*Tx, error)
Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.
func (*HouseMutation) Type ¶
func (m *HouseMutation) Type() string
Type returns the node type of this mutation (House).
func (*HouseMutation) Where ¶
func (m *HouseMutation) Where(ps ...predicate.House)
Where appends a list predicates to the HouseMutation builder.
type HouseQuery ¶
type HouseQuery struct {
// contains filtered or unexported fields
}
HouseQuery is the builder for querying House entities.
func (*HouseQuery) All ¶
func (hq *HouseQuery) All(ctx context.Context) ([]*House, error)
All executes the query and returns a list of Houses.
func (*HouseQuery) AllX ¶
func (hq *HouseQuery) AllX(ctx context.Context) []*House
AllX is like All, but panics if an error occurs.
func (*HouseQuery) Clone ¶
func (hq *HouseQuery) Clone() *HouseQuery
Clone returns a duplicate of the HouseQuery builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.
func (*HouseQuery) Count ¶
func (hq *HouseQuery) Count(ctx context.Context) (int, error)
Count returns the count of the given query.
func (*HouseQuery) CountX ¶
func (hq *HouseQuery) CountX(ctx context.Context) int
CountX is like Count, but panics if an error occurs.
func (*HouseQuery) Exist ¶
func (hq *HouseQuery) Exist(ctx context.Context) (bool, error)
Exist returns true if the query has elements in the graph.
func (*HouseQuery) ExistX ¶
func (hq *HouseQuery) ExistX(ctx context.Context) bool
ExistX is like Exist, but panics if an error occurs.
func (*HouseQuery) First ¶
func (hq *HouseQuery) First(ctx context.Context) (*House, error)
First returns the first House entity from the query. Returns a *NotFoundError when no House was found.
func (*HouseQuery) FirstID ¶
func (hq *HouseQuery) FirstID(ctx context.Context) (id int64, err error)
FirstID returns the first House ID from the query. Returns a *NotFoundError when no House ID was found.
func (*HouseQuery) FirstIDX ¶
func (hq *HouseQuery) FirstIDX(ctx context.Context) int64
FirstIDX is like FirstID, but panics if an error occurs.
func (*HouseQuery) FirstX ¶
func (hq *HouseQuery) FirstX(ctx context.Context) *House
FirstX is like First, but panics if an error occurs.
func (*HouseQuery) GroupBy ¶
func (hq *HouseQuery) GroupBy(field string, fields ...string) *HouseGroupBy
GroupBy is used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.
Example:
var v []struct { Price float64 `json:"Price,omitempty"` Count int `json:"count,omitempty"` } client.House.Query(). GroupBy(house.FieldPrice). Aggregate(ent.Count()). Scan(ctx, &v)
func (*HouseQuery) IDs ¶
func (hq *HouseQuery) IDs(ctx context.Context) ([]int64, error)
IDs executes the query and returns a list of House IDs.
func (*HouseQuery) IDsX ¶
func (hq *HouseQuery) IDsX(ctx context.Context) []int64
IDsX is like IDs, but panics if an error occurs.
func (*HouseQuery) Limit ¶
func (hq *HouseQuery) Limit(limit int) *HouseQuery
Limit adds a limit step to the query.
func (*HouseQuery) Offset ¶
func (hq *HouseQuery) Offset(offset int) *HouseQuery
Offset adds an offset step to the query.
func (*HouseQuery) Only ¶
func (hq *HouseQuery) Only(ctx context.Context) (*House, error)
Only returns a single House entity found by the query, ensuring it only returns one. Returns a *NotSingularError when exactly one House entity is not found. Returns a *NotFoundError when no House entities are found.
func (*HouseQuery) OnlyID ¶
func (hq *HouseQuery) OnlyID(ctx context.Context) (id int64, err error)
OnlyID is like Only, but returns the only House ID in the query. Returns a *NotSingularError when exactly one House ID is not found. Returns a *NotFoundError when no entities are found.
func (*HouseQuery) OnlyIDX ¶
func (hq *HouseQuery) OnlyIDX(ctx context.Context) int64
OnlyIDX is like OnlyID, but panics if an error occurs.
func (*HouseQuery) OnlyX ¶
func (hq *HouseQuery) OnlyX(ctx context.Context) *House
OnlyX is like Only, but panics if an error occurs.
func (*HouseQuery) Order ¶
func (hq *HouseQuery) Order(o ...OrderFunc) *HouseQuery
Order adds an order step to the query.
func (*HouseQuery) Select ¶
func (hq *HouseQuery) Select(fields ...string) *HouseSelect
Select allows the selection one or more fields/columns for the given query, instead of selecting all fields in the entity.
Example:
var v []struct { Price float64 `json:"Price,omitempty"` } client.House.Query(). Select(house.FieldPrice). Scan(ctx, &v)
func (*HouseQuery) Unique ¶
func (hq *HouseQuery) Unique(unique bool) *HouseQuery
Unique configures the query builder to filter duplicate records on query. By default, unique is set to true, and can be disabled using this method.
func (*HouseQuery) Where ¶
func (hq *HouseQuery) Where(ps ...predicate.House) *HouseQuery
Where adds a new predicate for the HouseQuery builder.
type HouseSelect ¶
type HouseSelect struct { *HouseQuery // contains filtered or unexported fields }
HouseSelect is the builder for selecting fields of House entities.
func (*HouseSelect) Bool ¶
func (hs *HouseSelect) Bool(ctx context.Context) (_ bool, err error)
Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (*HouseSelect) BoolX ¶
func (hs *HouseSelect) BoolX(ctx context.Context) bool
BoolX is like Bool, but panics if an error occurs.
func (*HouseSelect) Bools ¶
func (hs *HouseSelect) Bools(ctx context.Context) ([]bool, error)
Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (*HouseSelect) BoolsX ¶
func (hs *HouseSelect) BoolsX(ctx context.Context) []bool
BoolsX is like Bools, but panics if an error occurs.
func (*HouseSelect) Float64 ¶
func (hs *HouseSelect) Float64(ctx context.Context) (_ float64, err error)
Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (*HouseSelect) Float64X ¶
func (hs *HouseSelect) Float64X(ctx context.Context) float64
Float64X is like Float64, but panics if an error occurs.
func (*HouseSelect) Float64s ¶
func (hs *HouseSelect) Float64s(ctx context.Context) ([]float64, error)
Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (*HouseSelect) Float64sX ¶
func (hs *HouseSelect) Float64sX(ctx context.Context) []float64
Float64sX is like Float64s, but panics if an error occurs.
func (*HouseSelect) Int ¶
func (hs *HouseSelect) Int(ctx context.Context) (_ int, err error)
Int returns a single int from a selector. It is only allowed when selecting one field.
func (*HouseSelect) IntX ¶
func (hs *HouseSelect) IntX(ctx context.Context) int
IntX is like Int, but panics if an error occurs.
func (*HouseSelect) Ints ¶
func (hs *HouseSelect) Ints(ctx context.Context) ([]int, error)
Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (*HouseSelect) IntsX ¶
func (hs *HouseSelect) IntsX(ctx context.Context) []int
IntsX is like Ints, but panics if an error occurs.
func (*HouseSelect) Scan ¶
func (hs *HouseSelect) Scan(ctx context.Context, v interface{}) error
Scan applies the selector query and scans the result into the given value.
func (*HouseSelect) ScanX ¶
func (hs *HouseSelect) ScanX(ctx context.Context, v interface{})
ScanX is like Scan, but panics if an error occurs.
func (*HouseSelect) String ¶
func (hs *HouseSelect) String(ctx context.Context) (_ string, err error)
String returns a single string from a selector. It is only allowed when selecting one field.
func (*HouseSelect) StringX ¶
func (hs *HouseSelect) StringX(ctx context.Context) string
StringX is like String, but panics if an error occurs.
type HouseUpdate ¶
type HouseUpdate struct {
// contains filtered or unexported fields
}
HouseUpdate is the builder for updating House entities.
func (*HouseUpdate) AddFloorCount ¶
func (hu *HouseUpdate) AddFloorCount(i int32) *HouseUpdate
AddFloorCount adds i to the "floor_count" field.
func (*HouseUpdate) AddHallCount ¶
func (hu *HouseUpdate) AddHallCount(i int32) *HouseUpdate
AddHallCount adds i to the "hall_count" field.
func (*HouseUpdate) AddKitchenCount ¶
func (hu *HouseUpdate) AddKitchenCount(i int32) *HouseUpdate
AddKitchenCount adds i to the "kitchen_count" field.
func (*HouseUpdate) AddPrice ¶
func (hu *HouseUpdate) AddPrice(f float64) *HouseUpdate
AddPrice adds f to the "Price" field.
func (*HouseUpdate) AddRoomCount ¶
func (hu *HouseUpdate) AddRoomCount(i int32) *HouseUpdate
AddRoomCount adds i to the "room_count" field.
func (*HouseUpdate) AddToiletCount ¶
func (hu *HouseUpdate) AddToiletCount(i int32) *HouseUpdate
AddToiletCount adds i to the "toilet_count" field.
func (*HouseUpdate) Exec ¶
func (hu *HouseUpdate) Exec(ctx context.Context) error
Exec executes the query.
func (*HouseUpdate) ExecX ¶
func (hu *HouseUpdate) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*HouseUpdate) Mutation ¶
func (hu *HouseUpdate) Mutation() *HouseMutation
Mutation returns the HouseMutation object of the builder.
func (*HouseUpdate) Save ¶
func (hu *HouseUpdate) Save(ctx context.Context) (int, error)
Save executes the query and returns the number of nodes affected by the update operation.
func (*HouseUpdate) SaveX ¶
func (hu *HouseUpdate) SaveX(ctx context.Context) int
SaveX is like Save, but panics if an error occurs.
func (*HouseUpdate) SetCommunity ¶
func (hu *HouseUpdate) SetCommunity(s string) *HouseUpdate
SetCommunity sets the "community" field.
func (*HouseUpdate) SetFloorCount ¶
func (hu *HouseUpdate) SetFloorCount(i int32) *HouseUpdate
SetFloorCount sets the "floor_count" field.
func (*HouseUpdate) SetHallCount ¶
func (hu *HouseUpdate) SetHallCount(i int32) *HouseUpdate
SetHallCount sets the "hall_count" field.
func (*HouseUpdate) SetImage ¶
func (hu *HouseUpdate) SetImage(s string) *HouseUpdate
SetImage sets the "image" field.
func (*HouseUpdate) SetKitchenCount ¶
func (hu *HouseUpdate) SetKitchenCount(i int32) *HouseUpdate
SetKitchenCount sets the "kitchen_count" field.
func (*HouseUpdate) SetNillableFloorCount ¶
func (hu *HouseUpdate) SetNillableFloorCount(i *int32) *HouseUpdate
SetNillableFloorCount sets the "floor_count" field if the given value is not nil.
func (*HouseUpdate) SetNillableHallCount ¶
func (hu *HouseUpdate) SetNillableHallCount(i *int32) *HouseUpdate
SetNillableHallCount sets the "hall_count" field if the given value is not nil.
func (*HouseUpdate) SetNillableImage ¶
func (hu *HouseUpdate) SetNillableImage(s *string) *HouseUpdate
SetNillableImage sets the "image" field if the given value is not nil.
func (*HouseUpdate) SetNillableKitchenCount ¶
func (hu *HouseUpdate) SetNillableKitchenCount(i *int32) *HouseUpdate
SetNillableKitchenCount sets the "kitchen_count" field if the given value is not nil.
func (*HouseUpdate) SetNillableRoomCount ¶
func (hu *HouseUpdate) SetNillableRoomCount(i *int32) *HouseUpdate
SetNillableRoomCount sets the "room_count" field if the given value is not nil.
func (*HouseUpdate) SetNillableToiletCount ¶
func (hu *HouseUpdate) SetNillableToiletCount(i *int32) *HouseUpdate
SetNillableToiletCount sets the "toilet_count" field if the given value is not nil.
func (*HouseUpdate) SetPrice ¶
func (hu *HouseUpdate) SetPrice(f float64) *HouseUpdate
SetPrice sets the "Price" field.
func (*HouseUpdate) SetRoomCount ¶
func (hu *HouseUpdate) SetRoomCount(i int32) *HouseUpdate
SetRoomCount sets the "room_count" field.
func (*HouseUpdate) SetTitle ¶
func (hu *HouseUpdate) SetTitle(s string) *HouseUpdate
SetTitle sets the "title" field.
func (*HouseUpdate) SetToiletCount ¶
func (hu *HouseUpdate) SetToiletCount(i int32) *HouseUpdate
SetToiletCount sets the "toilet_count" field.
func (*HouseUpdate) Where ¶
func (hu *HouseUpdate) Where(ps ...predicate.House) *HouseUpdate
Where appends a list predicates to the HouseUpdate builder.
type HouseUpdateOne ¶
type HouseUpdateOne struct {
// contains filtered or unexported fields
}
HouseUpdateOne is the builder for updating a single House entity.
func (*HouseUpdateOne) AddFloorCount ¶
func (huo *HouseUpdateOne) AddFloorCount(i int32) *HouseUpdateOne
AddFloorCount adds i to the "floor_count" field.
func (*HouseUpdateOne) AddHallCount ¶
func (huo *HouseUpdateOne) AddHallCount(i int32) *HouseUpdateOne
AddHallCount adds i to the "hall_count" field.
func (*HouseUpdateOne) AddKitchenCount ¶
func (huo *HouseUpdateOne) AddKitchenCount(i int32) *HouseUpdateOne
AddKitchenCount adds i to the "kitchen_count" field.
func (*HouseUpdateOne) AddPrice ¶
func (huo *HouseUpdateOne) AddPrice(f float64) *HouseUpdateOne
AddPrice adds f to the "Price" field.
func (*HouseUpdateOne) AddRoomCount ¶
func (huo *HouseUpdateOne) AddRoomCount(i int32) *HouseUpdateOne
AddRoomCount adds i to the "room_count" field.
func (*HouseUpdateOne) AddToiletCount ¶
func (huo *HouseUpdateOne) AddToiletCount(i int32) *HouseUpdateOne
AddToiletCount adds i to the "toilet_count" field.
func (*HouseUpdateOne) Exec ¶
func (huo *HouseUpdateOne) Exec(ctx context.Context) error
Exec executes the query on the entity.
func (*HouseUpdateOne) ExecX ¶
func (huo *HouseUpdateOne) ExecX(ctx context.Context)
ExecX is like Exec, but panics if an error occurs.
func (*HouseUpdateOne) Mutation ¶
func (huo *HouseUpdateOne) Mutation() *HouseMutation
Mutation returns the HouseMutation object of the builder.
func (*HouseUpdateOne) Save ¶
func (huo *HouseUpdateOne) Save(ctx context.Context) (*House, error)
Save executes the query and returns the updated House entity.
func (*HouseUpdateOne) SaveX ¶
func (huo *HouseUpdateOne) SaveX(ctx context.Context) *House
SaveX is like Save, but panics if an error occurs.
func (*HouseUpdateOne) Select ¶
func (huo *HouseUpdateOne) Select(field string, fields ...string) *HouseUpdateOne
Select allows selecting one or more fields (columns) of the returned entity. The default is selecting all fields defined in the entity schema.
func (*HouseUpdateOne) SetCommunity ¶
func (huo *HouseUpdateOne) SetCommunity(s string) *HouseUpdateOne
SetCommunity sets the "community" field.
func (*HouseUpdateOne) SetFloorCount ¶
func (huo *HouseUpdateOne) SetFloorCount(i int32) *HouseUpdateOne
SetFloorCount sets the "floor_count" field.
func (*HouseUpdateOne) SetHallCount ¶
func (huo *HouseUpdateOne) SetHallCount(i int32) *HouseUpdateOne
SetHallCount sets the "hall_count" field.
func (*HouseUpdateOne) SetImage ¶
func (huo *HouseUpdateOne) SetImage(s string) *HouseUpdateOne
SetImage sets the "image" field.
func (*HouseUpdateOne) SetKitchenCount ¶
func (huo *HouseUpdateOne) SetKitchenCount(i int32) *HouseUpdateOne
SetKitchenCount sets the "kitchen_count" field.
func (*HouseUpdateOne) SetNillableFloorCount ¶
func (huo *HouseUpdateOne) SetNillableFloorCount(i *int32) *HouseUpdateOne
SetNillableFloorCount sets the "floor_count" field if the given value is not nil.
func (*HouseUpdateOne) SetNillableHallCount ¶
func (huo *HouseUpdateOne) SetNillableHallCount(i *int32) *HouseUpdateOne
SetNillableHallCount sets the "hall_count" field if the given value is not nil.
func (*HouseUpdateOne) SetNillableImage ¶
func (huo *HouseUpdateOne) SetNillableImage(s *string) *HouseUpdateOne
SetNillableImage sets the "image" field if the given value is not nil.
func (*HouseUpdateOne) SetNillableKitchenCount ¶
func (huo *HouseUpdateOne) SetNillableKitchenCount(i *int32) *HouseUpdateOne
SetNillableKitchenCount sets the "kitchen_count" field if the given value is not nil.
func (*HouseUpdateOne) SetNillableRoomCount ¶
func (huo *HouseUpdateOne) SetNillableRoomCount(i *int32) *HouseUpdateOne
SetNillableRoomCount sets the "room_count" field if the given value is not nil.
func (*HouseUpdateOne) SetNillableToiletCount ¶
func (huo *HouseUpdateOne) SetNillableToiletCount(i *int32) *HouseUpdateOne
SetNillableToiletCount sets the "toilet_count" field if the given value is not nil.
func (*HouseUpdateOne) SetPrice ¶
func (huo *HouseUpdateOne) SetPrice(f float64) *HouseUpdateOne
SetPrice sets the "Price" field.
func (*HouseUpdateOne) SetRoomCount ¶
func (huo *HouseUpdateOne) SetRoomCount(i int32) *HouseUpdateOne
SetRoomCount sets the "room_count" field.
func (*HouseUpdateOne) SetTitle ¶
func (huo *HouseUpdateOne) SetTitle(s string) *HouseUpdateOne
SetTitle sets the "title" field.
func (*HouseUpdateOne) SetToiletCount ¶
func (huo *HouseUpdateOne) SetToiletCount(i int32) *HouseUpdateOne
SetToiletCount sets the "toilet_count" field.
type MutateFunc ¶
type MutateFunc = ent.MutateFunc
ent aliases to avoid import conflicts in user's code.
type NotFoundError ¶
type NotFoundError struct {
// contains filtered or unexported fields
}
NotFoundError returns when trying to fetch a specific entity and it was not found in the database.
func (*NotFoundError) Error ¶
func (e *NotFoundError) Error() string
Error implements the error interface.
type NotLoadedError ¶
type NotLoadedError struct {
// contains filtered or unexported fields
}
NotLoadedError returns when trying to get a node that was not loaded by the query.
func (*NotLoadedError) Error ¶
func (e *NotLoadedError) Error() string
Error implements the error interface.
type NotSingularError ¶
type NotSingularError struct {
// contains filtered or unexported fields
}
NotSingularError returns when trying to fetch a singular entity and more then one was found in the database.
func (*NotSingularError) Error ¶
func (e *NotSingularError) Error() string
Error implements the error interface.
type RollbackFunc ¶
The RollbackFunc type is an adapter to allow the use of ordinary function as a Rollbacker. If f is a function with the appropriate signature, RollbackFunc(f) is a Rollbacker that calls f.
type RollbackHook ¶
type RollbackHook func(Rollbacker) Rollbacker
RollbackHook defines the "rollback middleware". A function that gets a Rollbacker and returns a Rollbacker. For example:
hook := func(next ent.Rollbacker) ent.Rollbacker { return ent.RollbackFunc(func(context.Context, tx *ent.Tx) error { // Do some stuff before. if err := next.Rollback(ctx, tx); err != nil { return err } // Do some stuff after. return nil }) }
type Rollbacker ¶
Rollbacker is the interface that wraps the Rollbacker method.
type Tx ¶
type Tx struct { // House is the client for interacting with the House builders. House *HouseClient // contains filtered or unexported fields }
Tx is a transactional client that is created by calling Client.Tx().
func TxFromContext ¶
TxFromContext returns a Tx stored inside a context, or nil if there isn't one.
func (*Tx) OnRollback ¶
func (tx *Tx) OnRollback(f RollbackHook)
OnRollback adds a hook to call on rollback.
type ValidationError ¶
type ValidationError struct { Name string // Field or edge name. // contains filtered or unexported fields }
ValidationError returns when validating a field fails.
func (*ValidationError) Error ¶
func (e *ValidationError) Error() string
Error implements the error interface.
func (*ValidationError) Unwrap ¶
func (e *ValidationError) Unwrap() error
Unwrap implements the errors.Wrapper interface.