Documentation
¶
Index ¶
- Constants
- func AttachLive(c Stateful, inst LiveInstance)
- func CheckHandler(fn any) error
- func CheckStateful(c Stateful) error
- func EncodeJS(ctx context.Context, ch JSChain) ([]byte, error)
- func EventName(attr string) string
- func Handler(f func(r *http.Request) (Node, error)) http.Handler
- func KeyText(k any) string
- func MountLive(ctx context.Context, c Stateful) error
- func SettleState(c Stateful)
- func String(ctx context.Context, n Node) (string, error)
- func TrackedState(c Stateful) (tracked, changed bool)
- func Void(tag string) bool
- func Walk(ctx context.Context, n Node, r Renderer) error
- func WithLiveHost(ctx context.Context, h LiveHost) context.Context
- func Write(w http.ResponseWriter, r *http.Request, n Node) error
- type Assign
- type Attr
- type Boundary
- type Builder
- type Commands
- func (c Commands) AddClass(target Target, names ...string) Commands
- func (c Commands) Confirm(msg string) Commands
- func (c Commands) Copy(target Target) Commands
- func (c Commands) CopyText(text string) Commands
- func (c Commands) Debounce(d time.Duration) Commands
- func (c Commands) Dispatch(target Target, event string, opts ...DispatchOption) Commands
- func (c Commands) Else() Commands
- func (c Commands) ElseIf(cond Conditional) Commands
- func (c Commands) End() Commands
- func (c Commands) Exec(target Target, attr string) Commands
- func (c Commands) Focus(target Target) Commands
- func (c Commands) FocusFirst(target Target) Commands
- func (c Commands) Hide(target Target, opts ...ShowOption) Commands
- func (c Commands) If(cond Conditional) Commands
- func (c Commands) Key(keys ...string) Commands
- func (c Commands) On(target Target) CommandsOn
- func (c Commands) PopFocus() Commands
- func (c Commands) Push(handler any, opts ...PushOption) Commands
- func (c Commands) PushFocus(target ...Target) Commands
- func (c Commands) RemoveAttr(target Target, name string) Commands
- func (c Commands) RemoveClass(target Target, names ...string) Commands
- func (c Commands) ScrollTo(target Target) Commands
- func (c Commands) SetAttr(target Target, name, value string) Commands
- func (c Commands) SetValue(target Target, v string) Commands
- func (c Commands) Show(target Target, opts ...ShowOption) Commands
- func (c Commands) Throttle(d time.Duration) Commands
- func (c Commands) Toggle(target Target, opts ...ShowOption) Commands
- func (c Commands) ToggleAttr(target Target, name, v1, v2 string) Commands
- func (c Commands) ToggleClass(target Target, names ...string) Commands
- func (c Commands) Transition(target Target, during, from, to string, opts ...ShowOption) Commands
- type CommandsOn
- func (o CommandsOn) AddClass(names ...string) CommandsOn
- func (o CommandsOn) Commands() Commands
- func (o CommandsOn) Confirm(msg string) CommandsOn
- func (o CommandsOn) Copy() CommandsOn
- func (o CommandsOn) CopyText(text string) CommandsOn
- func (o CommandsOn) Debounce(d time.Duration) CommandsOn
- func (o CommandsOn) Dispatch(event string, opts ...DispatchOption) CommandsOn
- func (o CommandsOn) Else() CommandsOn
- func (o CommandsOn) ElseIf(cond Conditional) CommandsOn
- func (o CommandsOn) End() CommandsOn
- func (o CommandsOn) Exec(attr string) CommandsOn
- func (o CommandsOn) Focus() CommandsOn
- func (o CommandsOn) FocusFirst() CommandsOn
- func (o CommandsOn) Hide(opts ...ShowOption) CommandsOn
- func (o CommandsOn) If(cond Conditional) CommandsOn
- func (o CommandsOn) Key(keys ...string) CommandsOn
- func (o CommandsOn) On(target Target) CommandsOn
- func (o CommandsOn) PopFocus() CommandsOn
- func (o CommandsOn) Push(handler any, opts ...PushOption) CommandsOn
- func (o CommandsOn) PushFocus() CommandsOn
- func (o CommandsOn) RemoveAttr(name string) CommandsOn
- func (o CommandsOn) RemoveClass(names ...string) CommandsOn
- func (o CommandsOn) ScrollTo() CommandsOn
- func (o CommandsOn) SetAttr(name, value string) CommandsOn
- func (o CommandsOn) SetValue(v string) CommandsOn
- func (o CommandsOn) Show(opts ...ShowOption) CommandsOn
- func (o CommandsOn) Throttle(d time.Duration) CommandsOn
- func (o CommandsOn) Toggle(opts ...ShowOption) CommandsOn
- func (o CommandsOn) ToggleAttr(name, v1, v2 string) CommandsOn
- func (o CommandsOn) ToggleClass(names ...string) CommandsOn
- func (o CommandsOn) Transition(during, from, to string, opts ...ShowOption) CommandsOn
- type ComponentNode
- type Condition
- type Conditional
- type DispatchOption
- type Element
- type Event
- type EventHandler
- type Frame
- type Group
- type HTMLRenderer
- type JSChain
- type Live
- type LiveHost
- type LiveInstance
- type Node
- func Child(v any) Node
- func Component(site string, key any, props Stateful) Node
- func El(tag string, attrs []Attr, children ...Node) Node
- func ErrorBoundary(fallback func(err error) Node, children ...Node) Node
- func F(fp uint64, shape string, kids ...Node) Node
- func Fragment(children ...Node) Node
- func Nodes(build func(add func(Node))) Node
- func RootAttrs(n Node, attrs ...Attr) (Node, bool)
- func Safe(html string) Node
- func Text(v any) Node
- func Try(n Node, err error) Node
- func WithChildren(c Node, children Node) Node
- type NodeFunc
- type PushOption
- type RawHTML
- type Renderer
- type ShowOption
- type Stateful
- type Style
- type Target
- type TextNode
- type Tree
- type TreeHost
- type TreeList
- type TreeRef
- type TryNode
- type ValueCondition
Constants ¶
const VukaJSX = 1
VukaJSX marks the package as a JSX target implementing version 1 of Vuka's contract: a .vuka file importing ui lowers its JSX to El, Text, Child, Fragment, Nodes and Try; on… attributes to On; tags naming a Stateful type to Component; and children of components that read them from their context (templ components) go through WithChildren.
Variables ¶
This section is empty.
Functions ¶
func AttachLive ¶
func AttachLive(c Stateful, inst LiveInstance)
AttachLive binds a component to its session instance. Package live calls it.
func CheckHandler ¶
CheckHandler reports a value an on… attribute can't take: a handler is a func(), or a func taking the event's value (a string, number or bool), a form (a struct or pointer to one, or url.Values) or an Event, optionally after a context.Context, returning nothing or an error.
func CheckStateful ¶
CheckStateful reports a stateful component that embeds *Live rather than Live, which has no instance to attach.
func EncodeJS ¶ added in v0.2.0
EncodeJS is a chain's JSON, the value of its data-vk-js-<event> attribute: each Push's handler registered with ctx's live host, which gives its id, or left without one when ctx has none.
func EventName ¶
EventName is the DOM event an on… attribute names: onClick is click, onKeyDown keydown.
func Handler ¶
Handler serves the Node f builds for each request through templ.Handler: rendered in full with the request's context, then sent as text/html. An error from f or from rendering answers 500 with only the status text.
func MountLive ¶
MountLive runs c's Mount method, if it has one: Mount(), Mount() error, Mount(context.Context) or Mount(context.Context) error.
func SettleState ¶
func SettleState(c Stateful)
SettleState marks c's Assigns unchanged, after a render.
func TrackedState ¶
TrackedState reports whether c's state is all Assigns (tracked), and whether one of them changed since SettleState. Package live calls it.
func Walk ¶
Walk sends n's tree to r. Frames, Groups, Builders and Child conversions are flattened (r never sees them); a TryNode with an error stops the walk with it; a Boundary walks its children into a recording first, and replays it into r — or, when they fail, walks Fallback(err) instead, so r never sees the failed part. Inside a Boundary an opaque Node is rendered while recording and replayed as Opaque of its HTML (a RawHTML). Children on a void element are an error. The first error from r stops the walk.
func WithLiveHost ¶
WithLiveHost is ctx carrying h.
Types ¶
type Assign ¶
type Assign[T any] struct { // contains filtered or unexported fields }
Assign is a stateful component's state value whose changes a live session tracks: Set and Update mark it changed. A component whose state fields (its unexported ones, except those tagged `vuka:"-"`) are all Assigns renders again only when one of them changed or its props did; otherwise the session keeps its last render without calling Render.
type Row struct {
ui.Live
Name string // a prop
qty ui.Assign[int] // state
}
func (r *Row) Inc() { r.qty.Update(func(n int) int { return n + 1 }) }
Render must then read nothing but props and Assigns (and fields tagged `vuka:"-"`, which must not change what it renders); in tests (or with VUKA_LIVE_VERIFY=1) the session renders skipped components anyway and fails when the result differs.
type Attr ¶
Attr is one attribute of an element. In HTML it renders the way templ renders the same attribute written as an expression:
- nil and false omit it, true writes it bare;
- class takes a string or anything templ.Classes does ([]string, map[string]bool, templ.KV, …);
- style takes a Style or anything templ's style attributes do, sanitized by templ (an unsafe property or value becomes templ's placeholder);
- href on a and link, action on form and data on object are URLs: templ.URL keeps relative URLs and http, https, mailto, tel, ftp and ftps, and turns anything else into about:invalid#TemplFailedSanitizationURL; a templ.SafeURL passes as is. Like templ, other attributes (img src, …) aren't URL-checked;
- a templ.ComponentScript writes its Call; a Node is rendered and escaped; anything else goes through fmt.Sprint and is escaped (templ.ResolveAttributeValue).
className and htmlFor name class and for; ref names the element for JS commands (Ref) and renders as data-vk-ref. Names must be letters, digits, - _ : and . (templ only ever sees literal names; here a dynamic one could smuggle in another attribute), else Render fails.
type Boundary ¶
Boundary renders Children or, when one of them fails, Fallback(err) in place of everything they produced.
type Builder ¶
type Builder func(add func(Node))
Builder produces children as it runs: a loop, if or match block. It runs once per Render or Walk, each added child rendered as it is added.
type Commands ¶ added in v0.2.0
type Commands struct {
// contains filtered or unexported fields
}
Commands is a chain of JS commands: DOM changes the browser makes when an event fires, without a round trip — show a menu, toggle a class, move focus — and, with Push, a call of a handler on the server. A chain is the value of an on… attribute:
<button onClick={ui.JS.RemoveClass(ui.Ref("menu"), "hidden").Push(c.MenuOpened)}>Open</button>
<div ref="menu" class="hidden">…</div>
JS is the empty chain; each method returns a new chain with one more step, leaving the one it is called on as it was, so a shared start is safe to build on. On(target) gives a chain whose commands act on target.
Rendered, a chain is a data-vk-js-<event> attribute (the live protocol's "JS commands"), written with or without a session: a static page runs its commands too, but its Push steps do nothing.
var JS Commands
JS is the empty chain, where chains start.
func (Commands) Confirm ¶ added in v0.2.0
Confirm asks msg, and stops the chain unless the user confirms.
func (Commands) Copy ¶ added in v0.2.0
Copy copies target's value (an input, textarea or select) or text.
func (Commands) Debounce ¶ added in v0.2.0
Debounce runs the steps after it once events have stopped for d.
func (Commands) Dispatch ¶ added in v0.2.0
func (c Commands) Dispatch(target Target, event string, opts ...DispatchOption) Commands
Dispatch fires a CustomEvent named event on target, bubbling unless NoBubble.
func (Commands) ElseIf ¶ added in v0.2.0
func (c Commands) ElseIf(cond Conditional) Commands
ElseIf is a branch of the If before it, taken when no branch before it was and cond holds.
func (Commands) End ¶ added in v0.2.0
End ends the If before it; the steps after it run whichever branch ran.
func (Commands) Exec ¶ added in v0.2.0
Exec runs the commands held in target's attribute attr, which is a chain rendered by another element's on… attribute or a JSON list of commands.
func (Commands) FocusFirst ¶ added in v0.2.0
FocusFirst focuses target's first focusable descendant.
func (Commands) Hide ¶ added in v0.2.0
func (c Commands) Hide(target Target, opts ...ShowOption) Commands
Hide hides target: display none.
func (Commands) If ¶ added in v0.2.0
func (c Commands) If(cond Conditional) Commands
If runs the steps after it, up to its ElseIf, Else or End, when cond holds.
func (Commands) Key ¶ added in v0.2.0
Key stops the chain unless the event is a key press of one of keys ("Enter", "Escape", "a", …: KeyboardEvent.key).
func (Commands) On ¶ added in v0.2.0
func (c Commands) On(target Target) CommandsOn
On is the chain with target as the target of the commands added to it.
func (Commands) PopFocus ¶ added in v0.2.0
PopFocus focuses the element PushFocus remembered last, and forgets it.
func (Commands) Push ¶ added in v0.2.0
func (c Commands) Push(handler any, opts ...PushOption) Commands
Push calls handler on the server, as an on… attribute with handler would: handler is any event handler (see CheckHandler), and gets the event's value unless Value says otherwise.
func (Commands) PushFocus ¶ added in v0.2.0
PushFocus remembers target, or with none the focused element, for PopFocus.
func (Commands) RemoveAttr ¶ added in v0.2.0
RemoveAttr removes target's attribute name.
func (Commands) RemoveClass ¶ added in v0.2.0
RemoveClass removes classes from target.
func (Commands) SetValue ¶ added in v0.2.0
SetValue sets target's value (a checkbox's checked, from "true"), firing input and change on it.
func (Commands) Show ¶ added in v0.2.0
func (c Commands) Show(target Target, opts ...ShowOption) Commands
Show shows target: sets its style's display (see Display) and removes its hidden attribute.
func (Commands) Toggle ¶ added in v0.2.0
func (c Commands) Toggle(target Target, opts ...ShowOption) Commands
Toggle shows target when it is hidden, else hides it.
func (Commands) ToggleAttr ¶ added in v0.2.0
ToggleAttr sets target's attribute name to v1, or to v2 when it is v1.
func (Commands) ToggleClass ¶ added in v0.2.0
ToggleClass adds each class target lacks, and removes each it has.
func (Commands) Transition ¶ added in v0.2.0
func (c Commands) Transition(target Target, during, from, to string, opts ...ShowOption) Commands
Transition runs a transition on target (see the Transition option), showing or hiding nothing.
type CommandsOn ¶ added in v0.2.0
type CommandsOn struct {
// contains filtered or unexported fields
}
CommandsOn is a chain whose commands act on one target, which they don't name: ui.JS.On(ui.Ref("menu")).RemoveClass("hidden").Focus(). It is a chain like Commands, and immutable like it.
func (CommandsOn) AddClass ¶ added in v0.2.0
func (o CommandsOn) AddClass(names ...string) CommandsOn
func (CommandsOn) Commands ¶ added in v0.2.0
func (o CommandsOn) Commands() Commands
Commands is the chain, for adding commands with a target of their own.
func (CommandsOn) Confirm ¶ added in v0.2.0
func (o CommandsOn) Confirm(msg string) CommandsOn
func (CommandsOn) Copy ¶ added in v0.2.0
func (o CommandsOn) Copy() CommandsOn
func (CommandsOn) CopyText ¶ added in v0.2.0
func (o CommandsOn) CopyText(text string) CommandsOn
func (CommandsOn) Debounce ¶ added in v0.2.0
func (o CommandsOn) Debounce(d time.Duration) CommandsOn
func (CommandsOn) Dispatch ¶ added in v0.2.0
func (o CommandsOn) Dispatch(event string, opts ...DispatchOption) CommandsOn
func (CommandsOn) Else ¶ added in v0.2.0
func (o CommandsOn) Else() CommandsOn
func (CommandsOn) ElseIf ¶ added in v0.2.0
func (o CommandsOn) ElseIf(cond Conditional) CommandsOn
func (CommandsOn) End ¶ added in v0.2.0
func (o CommandsOn) End() CommandsOn
func (CommandsOn) Exec ¶ added in v0.2.0
func (o CommandsOn) Exec(attr string) CommandsOn
func (CommandsOn) Focus ¶ added in v0.2.0
func (o CommandsOn) Focus() CommandsOn
func (CommandsOn) FocusFirst ¶ added in v0.2.0
func (o CommandsOn) FocusFirst() CommandsOn
func (CommandsOn) Hide ¶ added in v0.2.0
func (o CommandsOn) Hide(opts ...ShowOption) CommandsOn
func (CommandsOn) If ¶ added in v0.2.0
func (o CommandsOn) If(cond Conditional) CommandsOn
func (CommandsOn) Key ¶ added in v0.2.0
func (o CommandsOn) Key(keys ...string) CommandsOn
func (CommandsOn) On ¶ added in v0.2.0
func (o CommandsOn) On(target Target) CommandsOn
On is the chain with target as the commands' target from here on.
func (CommandsOn) PopFocus ¶ added in v0.2.0
func (o CommandsOn) PopFocus() CommandsOn
func (CommandsOn) Push ¶ added in v0.2.0
func (o CommandsOn) Push(handler any, opts ...PushOption) CommandsOn
func (CommandsOn) PushFocus ¶ added in v0.2.0
func (o CommandsOn) PushFocus() CommandsOn
func (CommandsOn) RemoveAttr ¶ added in v0.2.0
func (o CommandsOn) RemoveAttr(name string) CommandsOn
func (CommandsOn) RemoveClass ¶ added in v0.2.0
func (o CommandsOn) RemoveClass(names ...string) CommandsOn
func (CommandsOn) ScrollTo ¶ added in v0.2.0
func (o CommandsOn) ScrollTo() CommandsOn
func (CommandsOn) SetAttr ¶ added in v0.2.0
func (o CommandsOn) SetAttr(name, value string) CommandsOn
func (CommandsOn) SetValue ¶ added in v0.2.0
func (o CommandsOn) SetValue(v string) CommandsOn
func (CommandsOn) Show ¶ added in v0.2.0
func (o CommandsOn) Show(opts ...ShowOption) CommandsOn
func (CommandsOn) Throttle ¶ added in v0.2.0
func (o CommandsOn) Throttle(d time.Duration) CommandsOn
func (CommandsOn) Toggle ¶ added in v0.2.0
func (o CommandsOn) Toggle(opts ...ShowOption) CommandsOn
func (CommandsOn) ToggleAttr ¶ added in v0.2.0
func (o CommandsOn) ToggleAttr(name, v1, v2 string) CommandsOn
func (CommandsOn) ToggleClass ¶ added in v0.2.0
func (o CommandsOn) ToggleClass(names ...string) CommandsOn
func (CommandsOn) Transition ¶ added in v0.2.0
func (o CommandsOn) Transition(during, from, to string, opts ...ShowOption) CommandsOn
type ComponentNode ¶
ComponentNode is a stateful component's tag, <Counter Start={5} />: Props is a fresh value carrying the attributes, never mounted itself. Site (the tag's place in the source), Key and the instance rendering it identify the instance a session keeps.
type Condition ¶ added in v0.2.0
type Condition struct {
// contains filtered or unexported fields
}
Condition is what If and ElseIf test, read from a target when the step is reached: t.Checked(), t.Value(), t.Value().Eq(v), t.Attr(name), t.Is(css), t.Exists().
func (Condition) MarshalJSON ¶ added in v0.2.0
type Conditional ¶ added in v0.2.0
type Conditional interface {
// contains filtered or unexported methods
}
Conditional is a Condition or a ValueCondition.
type DispatchOption ¶ added in v0.2.0
type DispatchOption jsArg
DispatchOption is an option of Dispatch.
func Detail ¶ added in v0.2.0
func Detail(v any) DispatchOption
Detail is the dispatched event's detail, as JSON.
func NoBubble ¶ added in v0.2.0
func NoBubble() DispatchOption
NoBubble makes the dispatched event not bubble.
type Element ¶
Element is an element: <Tag Attrs>Children</Tag>. A void element (br, img, input, …; see Void) has no closing tag, and children on one are an error; in HTML, html is preceded by the doctype.
Text inside script follows templ's Go expressions in a script: it is JSON-encoded (templ's runtime.ScriptContentOutsideStringLiteral), so it arrives as a quoted JS string with < > & escaped. templ has no expressions inside style; here text in a style element is written as is with "</" written "<\/", so it can't end the element.
type Event ¶
type Event struct {
Target string `json:"target"`
Type string `json:"event,omitempty"`
Value string `json:"value,omitempty"`
Key string `json:"key,omitempty"`
Form url.Values `json:"form,omitempty"`
}
Event is what the browser reports of an event, and what a handler taking a ui.Event receives. Target is the handler's id; Type the DOM event; Value the target element's value (for a checkbox, "true" or "false"); Key the key of a keyboard event; Form the fields of the form a submit event comes from.
type EventHandler ¶
type EventHandler struct{ Fn any }
EventHandler is an on… attribute's expression on an element: onClick={c.Inc}. Under a live session it renders as data-vk-on-<event>="<handler id>" and the session calls Fn when the browser reports the event; without one it renders nothing. A chain of JS commands (Commands, CommandsOn) renders as data-vk-js-<event>, with or without a session; a templ.ComponentScript as templ renders it.
type Frame ¶
Frame is a piece of JSX as the compiler saw it: a tree's root, a block's body (one per loop iteration or branch taken), or a component tag's children. It renders exactly as its Kids would; under a live session it is also a frame of the render tree, whose markup splits into statics (what the source fixes, identical every render) and dynamics (what Go expressions produce), so a session sends the statics once and then only the dynamics that changed.
FP fingerprints what its statics are made of: its tags, attribute names and literal values, text, and where the expressions go — pieces of JSX that render the same statics share it, however they are formatted. Shape describes Kids, one item each, in the order they appear:
t text from the source
h b c a dynamic: an {expr} child, a {for}/{if}/{match} block, a component tag
E…(…) an element: a flag per attribute, s (a literal) or d (an expression),
then its children's items in parentheses
G(…) a fragment, <>…</>
Hand-written trees need no Frame: a Node that isn't one is a single dynamic of the frame around it, rendered to HTML.
type HTMLRenderer ¶
type HTMLRenderer struct {
// contains filtered or unexported fields
}
HTMLRenderer is the Renderer writing HTML: what Render does. Escaping and sanitizing are templ's (see Attr and Element).
func NewHTMLRenderer ¶
func NewHTMLRenderer(ctx context.Context, w io.Writer) *HTMLRenderer
NewHTMLRenderer is an HTMLRenderer writing to w, unbuffered; ctx renders Node attribute values.
func (*HTMLRenderer) Close ¶
func (h *HTMLRenderer) Close(e *Element) error
func (*HTMLRenderer) Open ¶
func (h *HTMLRenderer) Open(e *Element) error
func (*HTMLRenderer) Raw ¶
func (h *HTMLRenderer) Raw(html string) error
func (*HTMLRenderer) Text ¶
func (h *HTMLRenderer) Text(s string) error
type JSChain ¶ added in v0.2.0
type JSChain interface {
// contains filtered or unexported methods
}
JSChain is a chain of JS commands: Commands or CommandsOn.
type Live ¶
type Live struct {
// contains filtered or unexported fields
}
Live, embedded by value in a struct whose pointer has a Render() Node method, makes the struct a stateful component:
type Counter struct {
ui.Live
Start int // exported fields are props, set from the tag's attributes
n int // unexported fields are state
}
Rendered without a live session (ui.String, Handler, …) a stateful component mounts and renders once, as plain HTML. Under a session (package live) it is an instance that keeps its state between renders and answers the events of the elements it renders.
func (*Live) ID ¶
ID is the instance's id in its session, the value of its root element's data-vk-id; "" when rendered without one.
type LiveHost ¶
type LiveHost interface {
Component(ctx context.Context, n *ComponentNode, w io.Writer) error
Handler(ctx context.Context, fn any) string
Keyed(ctx context.Context, key any) context.Context
}
LiveHost renders stateful components and registers event handlers for a live session. Package live implements it; ctx carries it.
type LiveInstance ¶
LiveInstance is a session's side of a component instance. Package live implements it.
type Node ¶
Node is anything that renders HTML: what a JSX expression evaluates to. It is templ.Component itself, so Vuka components are templ components and templ components are Vuka children, with nothing in between.
The Nodes built here (*Element, TextNode, RawHTML, Group, Builder, TryNode, Boundary, *Frame) are also a tree any Renderer can Walk; any other Node — a templ component, a NodeFunc — is opaque: it can only render HTML. Nodes are immutable values; rendering one concurrently is safe.
func Child ¶
Child is a {expr} child: a Node as is, nil as nothing, an error as its message, a []Node or []any as each element in turn, anything else as Text.
func ErrorBoundary ¶
ErrorBoundary renders children, or — when one of them fails — fallback(err) in place of everything they wrote.
func RootAttrs ¶
RootAttrs is n with attrs added after its root element's own, when n is an element or a frame of one element; ok is false otherwise.
func WithChildren ¶
WithChildren renders c with children as its templ children (templ.WithChildren), so a templ component's { children... } renders them: <Card>{…}</Card> on a templ Card.
type NodeFunc ¶
type NodeFunc = templ.ComponentFunc
NodeFunc is a function rendering HTML: templ.ComponentFunc.
type PushOption ¶ added in v0.2.0
type PushOption func(*push)
PushOption is an option of Push.
func Value ¶ added in v0.2.0
func Value(v any) PushOption
Value is the value the handler gets, in place of the element's: a string as is, anything else as its JSON text, parsed by the handler's parameter as an element's value would be.
type Renderer ¶
type Renderer interface {
Open(e *Element) error // before children
Close(e *Element) error // after children (not called for void elements)
Text(s string) error
Raw(html string) error // Safe content
Opaque(ctx context.Context, n Node) error // a component that only renders HTML (templ, NodeFunc)
}
Renderer receives a node tree in document order; Walk drives it. The HTML renderer behind every Node's Render is one; package term is another.
type ShowOption ¶ added in v0.2.0
type ShowOption jsArg
ShowOption is an option of Show, Hide, Toggle and Transition.
func Display ¶ added in v0.2.0
func Display(v string) ShowOption
Display is the display Show sets: "flex", "grid", …; else the style's display is removed (block when the element would still be hidden).
func Time ¶ added in v0.2.0
func Time(d time.Duration) ShowOption
Time is how long a transition runs.
func Transition ¶ added in v0.2.0
func Transition(during, from, to string) ShowOption
Transition animates a change: the classes during and from are added, from is swapped for to on the next frame, and all are removed once the transition's time (Time, 200ms unless set) has passed. Each is a space-separated list of classes.
type Stateful ¶
type Stateful interface {
Render() Node
// contains filtered or unexported methods
}
Stateful is a stateful component: a pointer to a struct embedding Live, with a Render method.
type Style ¶
Style is an inline style: style={ui.Style{"color": "red"}}, rendered by templ as "color:red;" sorted by property, each property and value sanitized.
type Target ¶ added in v0.2.0
type Target string
Target is the elements a command acts on:
This the element the command is on (the default)
Ref("menu") the element with ref="menu" in the same component instance
Closest(".card") This's closest ancestor (or itself) matching a selector
Inner(".item") This's descendants matching a selector
Sel("#x"), "#x" every element of the document matching a selector
A plain string is a selector, so ui.JS.Hide("#dialog") hides #dialog.
const This Target = ""
This is the element a command is on: the one the event's attribute is on, or a pushing component's root.
func Closest ¶ added in v0.2.0
Closest is This's closest ancestor, or This, matching a CSS selector.
func Ref ¶ added in v0.2.0
Ref is the element whose ref attribute is name, in the component instance the command runs in.
func (Target) Checked ¶ added in v0.2.0
Checked holds when the target is a checked checkbox or radio.
func (Target) MarshalJSON ¶ added in v0.2.0
func (Target) Value ¶ added in v0.2.0
func (t Target) Value() ValueCondition
Value holds when the target's value isn't empty.
type Tree ¶
Tree is a frame of a live render tree: the markup of a piece of JSX as statics, the strings its source fixes, around dynamics, what its expressions rendered. Its HTML is Statics[0] + Dyn[0] + Statics[1] + … + Statics[len(Dyn)]. A dynamic is a string of HTML, a nested *Tree, a *TreeList (a block's items) or a TreeRef (a stateful component instance, rendered by the session as a tree of its own).
Key identifies the statics: the frame's fingerprint in its render context. Two trees with the same Key have the same Statics, which are shared and must not be modified.
func BuildTree ¶
BuildTree renders n as a render tree. A Frame becomes a Tree split as its shape says; anything else is a frame of one dynamic. ctx should carry a live host; with verify, statics already known for a Key are rendered again and compared, and a difference is an error.
func OpaqueTree ¶
OpaqueTree is a frame with no statics of its own around dyns.
type TreeHost ¶
type TreeHost interface {
LiveHost
ComponentRef(ctx context.Context, n *ComponentNode) (id string, err error)
}
TreeHost is a LiveHost that can render a stateful component's tag as a reference to its instance. Package live implements it.
type TreeList ¶
TreeList is a {for}, {if} or {match} block's items, a frame per iteration or branch taken. Keys are the items' keys, from the key attribute of each item's first element or component tag; nil unless every item has one.
type TreeRef ¶
type TreeRef string
TreeRef is a stateful component instance in a render tree: its id.
type TryNode ¶
TryNode is a (Node, error) component's result as a child: Err fails the render, else Node renders.
type ValueCondition ¶ added in v0.2.0
type ValueCondition struct {
// contains filtered or unexported fields
}
ValueCondition holds when the target's value isn't empty; Eq compares it.
func (ValueCondition) Eq ¶ added in v0.2.0
func (c ValueCondition) Eq(v string) Condition
Eq holds when the target's value is v.
func (ValueCondition) MarshalJSON ¶ added in v0.2.0
func (c ValueCondition) MarshalJSON() ([]byte, error)
Source Files
¶
Directories
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| Path | Synopsis |
|---|---|
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Package live runs stateful components for a connected browser: a Session keeps the component instances of one page, calls their event handlers and Update methods, and answers each with the HTML of the components whose output changed.
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Package live runs stateful components for a connected browser: a Session keeps the component instances of one page, calls their event handlers and Update methods, and answers each with the HTML of the components whose output changed. |
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internal/demo
Package demo is stateful components compiled by the Vuka compiler, for the live package's property tests and benchmarks.
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Package demo is stateful components compiled by the Vuka compiler, for the live package's property tests and benchmarks. |
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livetest
Package livetest is a reference client of the live protocol, in Go: it keeps what a browser runtime keeps — the page's HTML for v1, each instance's render tree for v2 — and applies the server's messages the way a runtime must, so tests can check that what a client ends up with is what the server rendered.
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Package livetest is a reference client of the live protocol, in Go: it keeps what a browser runtime keeps — the page's HTML for v1, each instance's render tree for v2 — and applies the server's messages the way a runtime must, so tests can check that what a client ends up with is what the server rendered. |
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Package templx bridges templ: children for templ components, and the components of .templ files a vuka.File names.
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Package templx bridges templ: children for templ components, and the components of .templ files a vuka.File names. |
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Package term renders a ui Node tree as terminal text: headings, paragraphs word-wrapped at a width, lists, tables, quotes, code, links, and inline bold/italic/underline as ANSI styles when Color is on.
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Package term renders a ui Node tree as terminal text: headings, paragraphs word-wrapped at a width, lists, tables, quotes, code, links, and inline bold/italic/underline as ANSI styles when Color is on. |