Documentation
¶
Index ¶
- Constants
- func AttachLive(c Stateful, inst LiveInstance)
- func CheckHandler(fn any) error
- func CheckStateful(c Stateful) error
- func Contains(s string) string
- func Count(n int) *int
- func EncodeJS(ctx context.Context, ch JSChain) ([]byte, error)
- func EventName(attr string) string
- func Handler(f func(r *http.Request) (Node, error)) http.Handler
- func IconNames() []string
- func Island(componentPath string, strategy ...string) func(*vuka.Type)
- func KeyText(k any) string
- func LoadableURL(u string) bool
- func MountLive(ctx context.Context, c Stateful) error
- func Prefix(s string) string
- func RegisterIcon(name, body string)
- func SettleState(c Stateful)
- func String(ctx context.Context, n Node) (string, error)
- func Suffix(s string) string
- func TrackedState(c Stateful) (tracked, changed bool)
- func Void(tag string) bool
- func Walk(ctx context.Context, n Node, r Renderer) error
- func WithLiveHost(ctx context.Context, h LiveHost) context.Context
- func Word(s string) string
- func Write(w http.ResponseWriter, r *http.Request, n Node) error
- type AlertProps
- type AlertVariant
- type Assign
- type Attr
- type BadgeProps
- type Boundary
- type Builder
- type BusyArg
- type ButtonProps
- type CardProps
- type Column
- type Commands
- func (c Commands) AddClass(target Target, names ...string) Commands
- func (c Commands) Busy(args ...BusyArg) Commands
- func (c Commands) Call(name string, args ...any) Commands
- func (c Commands) Confirm(msg string) Commands
- func (c Commands) Copy(target Target) Commands
- func (c Commands) CopyText(text string) Commands
- func (c Commands) Debounce(d time.Duration) Commands
- func (c Commands) Dispatch(target Target, event string, opts ...DispatchOption) Commands
- func (c Commands) Else(chain ...JSChain) Commands
- func (c Commands) ElseIf(cond Conditional) Commands
- func (c Commands) End() Commands
- func (c Commands) Exec(target Target, attr string) Commands
- func (c Commands) Focus(target Target) Commands
- func (c Commands) FocusFirst(target Target) Commands
- func (c Commands) Hide(target Target, opts ...ShowOption) Commands
- func (c Commands) If(cond Conditional) Commands
- func (c Commands) Key(keys ...string) Commands
- func (c Commands) Navigate(href string) Commands
- func (c Commands) On(target Target) CommandsOn
- func (c Commands) OnError(chain JSChain) Commands
- func (c Commands) OnSuccess(chain JSChain) Commands
- func (c Commands) Patch(href string) Commands
- func (c Commands) PopFocus() Commands
- func (c Commands) Push(handler any, opts ...PushOption) Commands
- func (c Commands) PushFocus(target ...Target) Commands
- func (c Commands) RemoveAttr(target Target, name string) Commands
- func (c Commands) RemoveClass(target Target, names ...string) Commands
- func (c Commands) ScrollTo(target Target) Commands
- func (c Commands) SetAttr(target Target, name, value string) Commands
- func (c Commands) SetText(target Target, text string) Commands
- func (c Commands) SetValue(target Target, v string) Commands
- func (c Commands) Show(target Target, opts ...ShowOption) Commands
- func (c Commands) Throttle(d time.Duration) Commands
- func (c Commands) Timeout(d time.Duration) Commands
- func (c Commands) Toggle(target Target, opts ...ShowOption) Commands
- func (c Commands) ToggleAttr(target Target, name, v1, v2 string) Commands
- func (c Commands) ToggleClass(target Target, names ...string) Commands
- func (c Commands) Transition(target Target, during, from, to string, opts ...ShowOption) Commands
- func (c Commands) When(cond Conditional, chain JSChain) Commands
- type CommandsOn
- func (o CommandsOn) AddClass(names ...string) CommandsOn
- func (o CommandsOn) Busy(opts ...PushOption) CommandsOn
- func (o CommandsOn) Call(name string, args ...any) CommandsOn
- func (o CommandsOn) Commands() Commands
- func (o CommandsOn) Confirm(msg string) CommandsOn
- func (o CommandsOn) Copy() CommandsOn
- func (o CommandsOn) CopyText(text string) CommandsOn
- func (o CommandsOn) Debounce(d time.Duration) CommandsOn
- func (o CommandsOn) Dispatch(event string, opts ...DispatchOption) CommandsOn
- func (o CommandsOn) Else(chain ...JSChain) CommandsOn
- func (o CommandsOn) ElseIf(cond Conditional) CommandsOn
- func (o CommandsOn) End() CommandsOn
- func (o CommandsOn) Exec(attr string) CommandsOn
- func (o CommandsOn) Focus() CommandsOn
- func (o CommandsOn) FocusFirst() CommandsOn
- func (o CommandsOn) Hide(opts ...ShowOption) CommandsOn
- func (o CommandsOn) If(cond Conditional) CommandsOn
- func (o CommandsOn) Key(keys ...string) CommandsOn
- func (o CommandsOn) Navigate(href string) CommandsOn
- func (o CommandsOn) On(target Target) CommandsOn
- func (o CommandsOn) OnError(chain JSChain) CommandsOn
- func (o CommandsOn) OnSuccess(chain JSChain) CommandsOn
- func (o CommandsOn) Patch(href string) CommandsOn
- func (o CommandsOn) PopFocus() CommandsOn
- func (o CommandsOn) Push(handler any, opts ...PushOption) CommandsOn
- func (o CommandsOn) PushFocus() CommandsOn
- func (o CommandsOn) RemoveAttr(name string) CommandsOn
- func (o CommandsOn) RemoveClass(names ...string) CommandsOn
- func (o CommandsOn) ScrollTo() CommandsOn
- func (o CommandsOn) SetAttr(name, value string) CommandsOn
- func (o CommandsOn) SetText(text string) CommandsOn
- func (o CommandsOn) SetValue(v string) CommandsOn
- func (o CommandsOn) Show(opts ...ShowOption) CommandsOn
- func (o CommandsOn) Throttle(d time.Duration) CommandsOn
- func (o CommandsOn) Timeout(d time.Duration) CommandsOn
- func (o CommandsOn) Toggle(opts ...ShowOption) CommandsOn
- func (o CommandsOn) ToggleAttr(name, v1, v2 string) CommandsOn
- func (o CommandsOn) ToggleClass(names ...string) CommandsOn
- func (o CommandsOn) Transition(during, from, to string, opts ...ShowOption) CommandsOn
- func (o CommandsOn) When(cond Conditional, chain JSChain) CommandsOn
- type ComponentNode
- type Condition
- type Conditional
- type DataTableProps
- type DispatchOption
- type Element
- type Event
- type EventHandler
- type FieldProps
- type FormProps
- type Frame
- type Group
- type HTMLRenderer
- type ImageProps
- type IslandOpt
- type JSChain
- type LinkProps
- type Live
- type LiveHost
- type LiveInstance
- type ModalProps
- type Node
- func Actions(buttons ...Node) Node
- func Alert(p AlertProps) Node
- func Badge(p BadgeProps) Node
- func Button(p ButtonProps) Node
- func Cancel(on any, label ...string) Node
- func Card(p CardProps) Node
- func Checkbox(p FieldProps) Node
- func Child(x any) Node
- func Component(site string, key any, props Stateful) Node
- func DataTable[T any](p DataTableProps[T]) Node
- func El(tag string, attrs []Attr, children ...Node) Node
- func ErrorBoundary(fallback func(err error) Node, children ...Node) Node
- func F(fp uint64, shape string, kids ...Node) Node
- func FT(fp uint64, shape string, build func([]any) Node, dyns ...any) Node
- func Field(p FieldProps) Node
- func Form(p FormProps) Node
- func Fragment(children ...Node) Node
- func Icon(name string, class ...string) Node
- func Image(p ImageProps) Node
- func Input(p FieldProps) Node
- func Link(p LinkProps) Node
- func Modal(p ModalProps) Node
- func MountIsland(site string, props any, opts ...IslandOpt) Node
- func Nodes(build func(add func(Node))) Node
- func Password(p FieldProps) Node
- func RootAttrs(n Node, attrs ...Attr) (Node, bool)
- func Safe(html string) Node
- func Select(p FieldProps) Node
- func Spinner() Node
- func StyleTag() Node
- func Submit(p ButtonProps) Node
- func Table[T any](p TableProps[T]) Node
- func Tabs(p TabsProps) Node
- func Template(...any) Node
- func Text(v any) Node
- func Textarea(p FieldProps) Node
- func Tile(p TileProps) Node
- func TileGrid(tiles ...Node) Node
- func Toast(p ToastProps) Node
- func ToastContainer(p ToastContainerProps) Node
- func Try(n Node, err error) Node
- func WithChildren(c Node, children Node) Node
- type NodeFunc
- type Option
- type Page
- type PageInfo
- type PushOption
- type RawHTML
- type Rec
- type Renderer
- type ShowOption
- type Size
- type Stateful
- type Style
- type Tab
- type TableProps
- type TabsProps
- type Target
- func (t Target) Attr(name string) Condition
- func (t Target) Checked() Condition
- func (t Target) Exists() Condition
- func (t Target) Is(css string) Condition
- func (t Target) MarshalJSON() ([]byte, error)
- func (t Target) Page() Target
- func (t Target) String() string
- func (t Target) Value() ValueCondition
- type TextNode
- type TileProps
- type ToastContainerProps
- type ToastPosition
- type ToastProps
- type Tree
- type TreeHost
- type TreeList
- type TreeRef
- type TryNode
- type ValueCondition
- func (c ValueCondition) And(more ...Conditional) Condition
- func (c ValueCondition) Eq(v string) Condition
- func (c ValueCondition) MarshalJSON() ([]byte, error)
- func (c ValueCondition) Not() Condition
- func (c ValueCondition) Or(more ...Conditional) Condition
- func (c ValueCondition) Some() ValueCondition
- type Variant
Constants ¶
const Styles = `` /* 16592-byte string literal not displayed */
Styles is the stylesheet the components here render against: the --ui-* design tokens and the rules for every component's classes (.vk-modal, .vk-alert, .vk-toast, .vk-table, .vk-datatable). It is plain CSS — no build step, no Tailwind pass — so an app ships it by putting StyleTag in its layout head, or by serving it as a static file. Tokens have light defaults and dark values under prefers-color-scheme (overridable with a data-theme attribute on the html element), so the components follow the page's theme.
const VukaJSX = 1
VukaJSX marks the package as a JSX target implementing version 1 of Vuka's contract: a .vuka file importing ui lowers its JSX to El, Text, Child, Fragment, Nodes and Try; on… attributes to On; tags naming a Stateful type to Component; and children of components that read them from their context (templ components) go through WithChildren.
Variables ¶
This section is empty.
Functions ¶
func AttachLive ¶
func AttachLive(c Stateful, inst LiveInstance)
AttachLive binds a component to its session instance. Package live calls it.
func CheckHandler ¶
CheckHandler reports a value an on… attribute can't take: a handler is a func(), or a func taking the event's value (a string, number or bool), a form (a struct or pointer to one, or url.Values) or an Event, optionally after a context.Context, returning nothing or an error.
func CheckStateful ¶
CheckStateful reports a stateful component that embeds *Live rather than Live, which has no instance to attach.
func Contains ¶ added in v0.9.0
Contains is a GetAttr value matching any value that holds s.
Example:
<button onClick={ui.JS.AddClass(ui.GetAttr("title", ui.Contains("draft")), "italic")}>Mark drafts</button>
func EncodeJS ¶ added in v0.2.0
EncodeJS is a chain's JSON, the value of its data-vk-js-<event> attribute: each Push's handler registered with ctx's live host, which gives its id, or left without one when ctx has none.
func EventName ¶
EventName is the DOM event an on… attribute names: onClick is click, onKeyDown keydown.
func Handler ¶
Handler serves the Node f builds for each request through templ.Handler: rendered in full with the request's context, then sent as text/html. An error from f or from rendering answers 500 with only the status text.
func IconNames ¶ added in v0.15.0
func IconNames() []string
IconNames are the names in the built-in set, sorted.
func Island ¶ added in v0.19.0
Island is the @ui.Island type decorator. @ui.Island("islands/Chart.vue") above a struct type registers that type as an island whose props are its exported fields; an optional strategy sets the default used when a tag gives no client:* directive. The framework is inferred from the file extension (.vue, .tsx/.jsx, .svelte, else vanilla .ts/.js).
func LoadableURL ¶ added in v0.10.0
LoadableURL reports whether a browser may be sent to u by script, as the live runtime's navigations and redirects do: a path or a URL relative to the page, or an absolute http or https URL. A javascript:, vbscript: or data: URL loaded that way would run or show in the page's origin, and other schemes hand the visitor to another program; the runtime refuses them too.
func MountLive ¶
MountLive runs c's Mount method, if it has one: Mount(), Mount() error, Mount(context.Context) or Mount(context.Context) error.
func Prefix ¶ added in v0.9.0
Prefix is a GetAttr value matching any value that starts with s.
Example:
<button onClick={ui.JS.Hide(ui.GetAttr("id", ui.Prefix("step-")))}>Hide steps</button>
func RegisterIcon ¶ added in v0.15.0
func RegisterIcon(name, body string)
RegisterIcon adds or replaces an icon in the built-in set. body is the inner markup of a 24×24 SVG, drawn in currentColor (as the built-in icons are).
func SettleState ¶
func SettleState(c Stateful)
SettleState marks c's Assigns unchanged, after a render.
func Suffix ¶ added in v0.9.0
Suffix is a GetAttr value matching any value that ends with s.
Example:
<button onClick={ui.JS.Show(ui.GetAttr("href", ui.Suffix(".pdf")))}>Show PDFs</button>
func TrackedState ¶
TrackedState reports whether c's state is all Assigns (tracked), and whether one of them changed since SettleState. Package live calls it.
func Walk ¶
Walk sends n's tree to r. Frames, Groups, Builders and Child conversions are flattened (r never sees them); a TryNode with an error stops the walk with it; a Boundary walks its children into a recording first, and replays it into r — or, when they fail, walks Fallback(err) instead, so r never sees the failed part. Inside a Boundary an opaque Node is rendered while recording and replayed as Opaque of its HTML (a RawHTML). Children on a void element are an error. The first error from r stops the walk.
func WithLiveHost ¶
WithLiveHost is ctx carrying h.
Types ¶
type AlertProps ¶ added in v0.14.0
type AlertProps struct {
// Variant is the tone: AlertInfo (default), AlertSuccess, AlertWarning or
// AlertError.
Variant AlertVariant
// Title is an optional bold heading above the body.
Title string
// Dismissible adds a close button that hides the alert in the browser, no
// round trip.
Dismissible bool
Class string
Children Node
}
AlertProps configures an Alert; Children is the message body.
type AlertVariant ¶ added in v0.14.0
type AlertVariant string
AlertVariant is an Alert's tone.
const ( AlertInfo AlertVariant = "info" AlertSuccess AlertVariant = "success" AlertWarning AlertVariant = "warning" AlertError AlertVariant = "error" )
type Assign ¶
type Assign[T any] struct { // contains filtered or unexported fields }
Assign is a stateful component's state value whose changes a live session tracks: Set and Update mark it changed. A component whose state fields (its unexported ones, except those tagged `vuka:"-"`) are all Assigns renders again only when one of them changed or its props did; otherwise the session keeps its last render without calling Render.
type Row struct {
ui.Live
Name string // a prop
qty ui.Assign[int] // state
}
func (r *Row) Inc() { r.qty.Update(func(n int) int { return n + 1 }) }
Render must then read nothing but props and Assigns (and fields tagged `vuka:"-"`, which must not change what it renders); in tests (or with VUKA_LIVE_VERIFY=1) the session renders skipped components anyway and fails when the result differs.
type Attr ¶
Attr is one attribute of an element. In HTML it renders the way templ renders the same attribute written as an expression:
- nil and false omit it, true writes it bare;
- class takes a string or anything templ.Classes does ([]string, map[string]bool, templ.KV, …);
- style takes a Style or anything templ's style attributes do, sanitized by templ (an unsafe property or value becomes templ's placeholder);
- URL attributes are sanitized: href on any element (a, link, area, base, SVG's), xlink:href, action on form, data on object, src on iframe, frame, embed, source, track, video, audio, img, input and script, poster on video and formaction on button and input. templ.URL keeps relative URLs and http, https, mailto, tel, ftp and ftps, and turns anything else into about:invalid#TemplFailedSanitizationURL; a media source also keeps a data: URL of its kind (data:image/… on img src). A templ.SafeURL passes as is;
- a templ.ComponentScript writes its Call; a Node is rendered and escaped; anything else goes through fmt.Sprint and is escaped (templ.ResolveAttributeValue).
className and htmlFor name class and for; ref names the element for JS commands (Ref) and renders as data-vk-ref. Names must be letters, digits, - _ : and . (templ only ever sees literal names; here a dynamic one could smuggle in another attribute), else Render fails.
type BadgeProps ¶ added in v0.15.0
type BadgeProps struct {
// Variant is the tone: Default, Primary, Success, Danger, Warning or Info.
Variant Variant
// Soft tints the badge (a light background with coloured text) instead of
// filling it.
Soft bool
Class string
Children Node
}
BadgeProps configures a Badge; Children is its label.
type Boundary ¶
Boundary renders Children or, when one of them fails, Fallback(err) in place of everything they produced.
type Builder ¶
type Builder func(add func(Node))
Builder produces children as it runs: a loop, if or match block. It runs once per Render or Walk, each added child rendered as it is added.
type BusyArg ¶ added in v0.9.0
type BusyArg interface {
// contains filtered or unexported methods
}
BusyArg is what Busy takes: the targets to mark busy, and ui.Timeout.
type ButtonProps ¶ added in v0.15.0
type ButtonProps struct {
// ID names the element, e.g. for a JS command to target it.
ID string
// Variant is the tone: Default, Primary, Success, Danger, Warning, Info or
// Ghost.
Variant Variant
// Size is SizeMd (default), SizeSm or SizeLg.
Size Size
// Icon is an optional icon shown before the label, e.g. ui.Icon("plus").
Icon Node
// IconOnly drops the label's spacing for a square icon button; give it a
// Title for its accessible name.
IconOnly bool
// Loading forces the busy state: a spinner in place of the icon, and the
// button disabled. A live button left to its own busy state (see On) needs
// nothing here — it goes busy while its event is in flight.
Loading bool
// Disabled renders the button disabled.
Disabled bool
// Type is "button" (default), "submit" or "reset".
Type string
// Form is the id of the form a submit button submits when it sits outside
// it.
Form string
// On is what a click does: a ui.JS chain or a live event handler (a func,
// as an on… attribute takes). A live click goes busy until its reply, so a
// click button shows the spinner on its own.
On any
// Href makes the button a link (an a element). Nav follows it over a live
// connection (ui.Link's navigation) instead of a full load.
Href string
// Title is the element's title/tooltip and, for an icon-only button, its
// accessible name.
Title string
Class string
// Attrs are any extra attributes.
Attrs []Attr
Children Node
}
ButtonProps configures a Button; Children is its label.
type CardProps ¶ added in v0.15.0
type CardProps struct {
// Title is the header's left content; a string becomes a heading, any
// other Node is placed as is.
Title Node
// Header is the header's right slot, for actions (ui.Actions) or a badge.
Header Node
// NoPad drops the body's padding, e.g. for a flush DataTable.
NoPad bool
Class string
Children Node
}
CardProps configures a Card; Children is its body.
type Column ¶ added in v0.14.0
type Column[T any] struct { // Header is the heading cell's content. Header Node // Cell renders a row's cell in this column. Cell func(T) Node // Align is "", "right" or "center". Align string // Class is added to every cell (header and body) in this column. Class string // Sort, when set, is the column's sort key: DataTable renders the header // as a sort control that calls its OnSort with this key. Table ignores it. Sort string }
Column describes one column of a Table or DataTable over rows of type T.
type Commands ¶ added in v0.2.0
type Commands struct {
// contains filtered or unexported fields
}
Commands is a chain of JS commands: changes the browser makes at once when an event fires, such as showing a menu, toggling a class or moving focus, with no round trip. A Push step also calls a handler on the server.
A chain is the value of an on… attribute. Start from JS and add steps; each method returns a new chain and leaves the old one as it was, so a shared start is safe to build on. On(target) gives a chain whose commands all act on one target.
A chain renders the same with or without a live session; without one, its Push steps do nothing.
Example:
<button onClick={ui.JS.RemoveClass(ui.Ref("menu"), "hidden").Push(c.MenuOpened)}>Open</button>
<ul ref="menu" class="hidden">…</ul>
var JS Commands
JS is the empty chain: every chain of commands starts here.
Example:
<button onClick={ui.JS.Toggle(ui.Ref("menu"))}>Menu</button>
func CloseModal ¶ added in v0.14.0
CloseModal hides the modal named ref and restores the focus OpenModal remembered.
func DismissToast ¶ added in v0.14.0
func DismissToast() Commands
DismissToast hides the toast the event came from (the close button's), no round trip.
func DismissToastRef ¶ added in v0.14.0
DismissToastRef hides the toast named ref.
func OpenModal ¶ added in v0.14.0
OpenModal shows the modal named ref, trapping focus inside it: it remembers what had focus, shows the root and focuses the dialog's first field.
func ShowToast ¶ added in v0.14.0
ShowToast reveals the toast named ref (one pre-rendered hidden in the container), for a browser-only notification.
func (Commands) AddClass ¶ added in v0.2.0
AddClass adds CSS classes to target.
Example:
<button onClick={ui.JS.AddClass(ui.Ref("menu"), "open", "shadow")}>Menu</button>
func (Commands) Busy ¶ added in v0.9.0
Busy marks target busy — This when none is given — while what the event started is under way: a form posting, a Push waiting for its reply.
It sets aria-busy="true" on the target; makes the inputs, textareas and selects inside it readonly (never disabled, so their values are still submitted); gives its buttons and links aria-disabled="true" and tabindex="-1"; and ignores further clicks and submits on it, so a form can't be sent twice. Style it with Tailwind's aria-busy: variants, or group-aria-busy: inside an element with class="group".
It is undone, each attribute put back as it was, by the reply to a Push of the same chain (success or failure, before OnSuccess or OnError run), by ui.Timeout(d), or when the browser shows the page again from its back/forward cache. A plain form post that loads the next page needs none of them.
Example:
<form method="post" class="group" onSubmit={ui.JS.Busy()}><input name="username" /><button class="group-aria-busy:opacity-50">Sign in</button></form>
<button onClick={ui.JS.Busy(ui.Ref("form"), ui.Timeout(5*time.Second)).Push(c.Save)}>Save</button>
func (Commands) Call ¶ added in v0.3.0
Call runs a JavaScript function of the page: one registered with vuka.register(name, fn), else a dotted path on window ("Chart.refresh"). The function gets a context (ctx.el, ctx.event, ctx.root), then args: JSON values, or element reads such as ui.Ref("q").Value(), made when the step runs.
The chain waits for a returned promise. Returning false stops the chain; a throw stops it too, and fails the Push it predicts for. Call panics unless name is an identifier or a dotted path of them.
Example:
<button onClick={ui.JS.Call("confetti", 120)}>Celebrate</button>
<input ref="q" onInput={ui.JS.Debounce(200*time.Millisecond).Call("Search.preview", ui.Ref("q").Value())} />
func (Commands) Confirm ¶ added in v0.2.0
Confirm asks msg in the browser's confirm dialog, and stops the chain unless the user accepts.
Example:
<button onClick={ui.JS.Confirm("Delete " + pet.Name + "?").Push(func() { c.Delete(pet.ID) })}>Delete</button>
func (Commands) Copy ¶ added in v0.2.0
Copy copies target's value (an input, textarea or select), or else its text, to the clipboard.
Example:
<input ref="token" value={key.Token} readonly />
<button onClick={ui.JS.Copy(ui.Ref("token")).AddClass(ui.This, "copied")}>Copy</button>
func (Commands) CopyText ¶ added in v0.2.0
CopyText copies text to the clipboard.
Example:
<button onClick={ui.JS.CopyText(post.URL)}>Copy link</button>
func (Commands) Debounce ¶ added in v0.2.0
Debounce waits until the events have stopped for d, then runs the steps after it. Only the steps after it wait; the steps before it run on every event.
Example: search once the user pauses typing.
<input name="q" onInput={ui.JS.Debounce(150*time.Millisecond).Push(c.Search)} />
func (Commands) Dispatch ¶ added in v0.2.0
func (c Commands) Dispatch(target Target, event string, opts ...DispatchOption) Commands
Dispatch fires a CustomEvent named event on target, for the page's scripts to listen to. It bubbles unless NoBubble; Detail sets its detail.
Example:
<button onClick={ui.JS.Dispatch(ui.This, "pet-picked", ui.Detail(pet.ID))}>Pick</button>
func (Commands) Else ¶ added in v0.2.0
Else is the open If's last branch: its steps run when no branch before it ran. Panics with no open If, or after another Else.
Right after a When, Else(chain) is that When's other branch: chain runs when the condition doesn't hold, and no End is needed.
Example:
<input type="checkbox" ref="all" onChange={ui.JS.If(ui.Ref("all").Checked()).Show(ui.Ref("bulk")).Else().Hide(ui.Ref("bulk")).End()} />
<input type="checkbox" ref="all" onChange={ui.JS.When(ui.Ref("all").Checked(), ui.JS.Show(ui.Ref("bulk"))).Else(ui.JS.Hide(ui.Ref("bulk")))} />
func (Commands) ElseIf ¶ added in v0.2.0
func (c Commands) ElseIf(cond Conditional) Commands
ElseIf is another branch of the open If: its steps run when no branch before it ran and cond holds. Panics with no open If, or after its Else.
Example:
<select ref="plan" onChange={ui.JS.If(ui.Ref("plan").Value().Eq("team")).Show(ui.Ref("seats")).ElseIf(ui.Ref("plan").Value().Eq("free")).Hide(ui.Ref("seats")).End()}>…</select>
func (Commands) End ¶ added in v0.2.0
End closes the open If: the steps after it run whichever branch ran. Panics with no open If.
Example: the Push runs whether the box was checked or not.
<input type="checkbox" ref="done" onChange={ui.JS.If(ui.Ref("done").Checked()).AddClass(ui.Closest("li"), "line-through").Else().RemoveClass(ui.Closest("li"), "line-through").End().Push(c.ToggleDone)} />
func (Commands) Exec ¶ added in v0.2.0
Exec runs the commands held in target's attribute attr: another element's chain, rendered as data-vk-js-<event>, or a JSON list of commands. Inside them, This is target.
Example: Escape runs the Cancel button's click.
<div ref="dialog" onKeyDown={ui.JS.Key("Escape").Exec(ui.Ref("cancel"), "data-vk-js-click")}>
<button ref="cancel" onClick={ui.JS.Hide(ui.Ref("dialog")).PopFocus()}>Cancel</button>
</div>
func (Commands) Focus ¶ added in v0.2.0
Focus moves the keyboard focus to target.
Example:
<button onClick={ui.JS.Show(ui.Ref("search")).Focus(ui.Ref("search"))}>Search</button>
func (Commands) FocusFirst ¶ added in v0.2.0
FocusFirst focuses the first focusable element inside target, such as a dialog's first field.
Example:
<button onClick={ui.JS.Show(ui.Ref("dialog")).FocusFirst(ui.Ref("dialog"))}>Edit</button>
func (Commands) Hide ¶ added in v0.2.0
func (c Commands) Hide(target Target, opts ...ShowOption) Commands
Hide hides target (display: none). Options: Transition, Time.
Example:
<button onClick={ui.JS.Hide(ui.Ref("dialog"))}>Close</button>
func (Commands) If ¶ added in v0.2.0
func (c Commands) If(cond Conditional) Commands
If runs the steps after it, up to its ElseIf, Else or End, only when cond holds; cond is read when the If is reached. Ifs nest. Without End, the branch runs to the end of the chain.
Example:
<input type="checkbox" ref="all" onChange={ui.JS.If(ui.Ref("all").Checked()).Show(ui.Ref("bulk")).Else().Hide(ui.Ref("bulk")).End()} />
func (Commands) Key ¶ added in v0.2.0
Key stops the chain unless the event is a press of one of keys, named as KeyboardEvent.key names them: "Enter", "Escape", "a". Put it first: the steps before it run on every key.
Example:
<div ref="dialog" onKeyDown={ui.JS.Key("Escape").Hide(ui.Ref("dialog"))}>…</div>
func (Commands) Navigate ¶ added in v0.4.0
Navigate moves a live page to another page, href, over its connection: the new page's components mount, and the address bar changes. On a page with no connection, for another origin, or when href's route isn't a page, it loads href. Href is sanitized as Patch's.
Example:
<button onClick={ui.JS.Navigate("/pets/" + strconv.Itoa(pet.ID))}>Open</button>
func (Commands) On ¶ added in v0.2.0
func (c Commands) On(target Target) CommandsOn
On returns a chain whose next commands all act on target, so they don't name it. On again switches the target; Commands() goes back to commands naming their own.
Example:
<button onClick={ui.JS.On(ui.Ref("menu")).RemoveClass("hidden").AddClass("opacity-100").Push(c.MenuOpened)}>Open</button>
func (Commands) OnError ¶ added in v0.3.0
OnError runs chain when the last Push before it fails: its handler returns an error, the server refuses the event, or no reply comes in time (see Timeout). That Push's predictions are taken back first, unless KeepOnError, except where the server has rendered a new value since. Panics with no Push before it.
Example: a like shown at once, taken back if it fails.
<button onClick={ui.JS.AddClass(ui.This, "liked").Push(c.Like).OnError(ui.JS.Show(ui.Ref("like-error")))}>Like</button>
<p ref="like-error" style="display: none">Couldn't like</p>
func (Commands) OnSuccess ¶ added in v0.3.0
OnSuccess runs chain when the last Push before it succeeds: the reply carries no error. Its predictions stay, unless the server renders something else. Panics with no Push before it.
Example:
<button onClick={ui.JS.Push(c.Save).OnSuccess(ui.JS.Show(ui.Ref("saved")))}>Save</button>
func (Commands) Patch ¶ added in v0.4.0
Patch moves a live page to href on the same route, with other path parameters or query, and the address bar changes: a component whose Update takes the new URL stays mounted and gets the new props. On a page with no connection, or for another origin, it loads href. Href is a path, or an http or https URL (LoadableURL): any other, such as a javascript: URL, becomes about:invalid#TemplFailedSanitizationURL, which the runtime refuses to load. The server decides what stays mounted (see live.Session.Navigate): a component without such an Update mounts again.
Example:
<button onClick={ui.JS.Patch("/pets?page=2")}>Next</button>
func (Commands) PopFocus ¶ added in v0.2.0
PopFocus focuses the element the last PushFocus remembered, and forgets it.
Example:
<button onClick={ui.JS.Hide(ui.Ref("dialog")).PopFocus()}>Cancel</button>
func (Commands) Push ¶ added in v0.2.0
func (c Commands) Push(handler any, opts ...PushOption) Commands
Push calls handler on the server, as onClick={handler} would: a method value, a closure or a func prop, getting the element's value unless ui.Value gives another. Without a live session it does nothing.
The steps before it, since the chain's start or the previous Push, are its predictions: they show at once and are taken back if the push fails. OnError, OnSuccess and Timeout after it apply to it.
Example:
<input name="q" onInput={ui.JS.Debounce(150*time.Millisecond).Push(c.Search)} />
<button onClick={ui.JS.RemoveClass(ui.Ref("menu"), "hidden").Push(c.MenuOpened)}>Open</button>
func (Commands) PushFocus ¶ added in v0.2.0
PushFocus remembers an element for PopFocus to focus again: target, or with none the element that has the focus now. Use it before opening a dialog, so closing it gives the focus back.
Example:
<button onClick={ui.JS.PushFocus().Show(ui.Ref("dialog")).FocusFirst(ui.Ref("dialog"))}>Edit</button>
func (Commands) RemoveAttr ¶ added in v0.2.0
RemoveAttr removes target's attribute name, which, as SetAttr's, may not be an event handler attribute or srcdoc.
Example:
<button onClick={ui.JS.RemoveAttr(ui.Ref("save"), "disabled")}>Edit</button>
func (Commands) RemoveClass ¶ added in v0.2.0
RemoveClass removes CSS classes from target.
Example:
<button onClick={ui.JS.RemoveClass(ui.Ref("menu"), "hidden")}>Menu</button>
func (Commands) ScrollTo ¶ added in v0.2.0
ScrollTo scrolls the page until target is in view.
Example:
<button onClick={ui.JS.ScrollTo(ui.Ref("comments"))}>Comments</button>
func (Commands) SetAttr ¶ added in v0.2.0
SetAttr sets target's attribute name to value. A URL attribute's value (href, src, action, formaction, xlink:href, poster, data, …) is sanitized as an href written in markup is: a javascript: URL, say, becomes about:invalid#TemplFailedSanitizationURL. Name may not be an event handler attribute (on…) or srcdoc: SetAttr panics on one, and the runtime refuses one in commands from elsewhere.
Example:
<button onClick={ui.JS.SetAttr(ui.This, "aria-pressed", "true")}>Bold</button>
func (Commands) SetText ¶ added in v0.3.0
SetText replaces target's content with text. Before a Push it predicts what the server will render, such as a new count.
Example:
<button onClick={ui.JS.SetText(ui.Ref("likes"), strconv.Itoa(c.likes+1)).Push(c.Like)}>♥ <span ref="likes">{c.likes}</span></button>
func (Commands) SetValue ¶ added in v0.2.0
SetValue sets a form field's value ("true" checks a checkbox) and fires input and change on it, so its own on… attributes run.
Example:
<button onClick={ui.JS.SetValue(ui.Ref("q"), "").Focus(ui.Ref("q"))}>Clear</button>
func (Commands) Show ¶ added in v0.2.0
func (c Commands) Show(target Target, opts ...ShowOption) Commands
Show makes target visible: it removes its hidden attribute and sets its display (see Display). Options: Display, Transition, Time.
Example:
<button onClick={ui.JS.Show(ui.Ref("dialog"))}>Edit</button>
func (Commands) Throttle ¶ added in v0.2.0
Throttle runs the steps after it at most once every d; for input events the last one still runs when the time is up. The steps before it run on every event.
Example:
<input type="range" name="volume" onInput={ui.JS.Throttle(100*time.Millisecond).Push(c.SetVolume)} />
func (Commands) Timeout ¶ added in v0.3.0
Timeout is how long the last Push before it waits for its reply before it fails; 10s unless set. The same as Push's ui.Timeout option. Panics with no Push before it.
Example:
<button onClick={ui.JS.AddClass(ui.This, "liked").Push(c.Like).Timeout(3*time.Second)}>Like</button>
func (Commands) Toggle ¶ added in v0.2.0
func (c Commands) Toggle(target Target, opts ...ShowOption) Commands
Toggle shows target when it is hidden, and hides it otherwise. Options: Display, Transition, Time.
Example:
<button onClick={ui.JS.Toggle(ui.Ref("menu"))}>Menu</button>
func (Commands) ToggleAttr ¶ added in v0.2.0
ToggleAttr flips target's attribute name between two values: it sets v1, or v2 when the attribute already is v1. Name and values are checked and sanitized as SetAttr's.
Example:
<button onClick={ui.JS.ToggleAttr(ui.This, "aria-expanded", "true", "false").Toggle(ui.Ref("menu"))}>Menu</button>
func (Commands) ToggleClass ¶ added in v0.2.0
ToggleClass adds each class target doesn't have, and removes each it has.
Example:
<button onClick={ui.JS.ToggleClass(ui.Ref("menu"), "hidden")}>Menu</button>
func (Commands) Transition ¶ added in v0.2.0
func (c Commands) Transition(target Target, during, from, to string, opts ...ShowOption) Commands
Transition runs a class transition on target without showing or hiding it: during and from are added, from is swapped for to on the next frame, and all are removed after Time (200ms).
Example:
<button onClick={ui.JS.Transition(ui.Ref("cart"), "transition duration-300", "scale-110", "scale-100")}>Add to cart</button>
func (Commands) When ¶ added in v0.9.0
func (c Commands) When(cond Conditional, chain JSChain) Commands
When runs chain only when cond holds, read when the step is reached; the steps after it run either way. Else(chain) right after it gives the other branch. It needs no End: an If whose branch is chain.
Example:
<input ref="title" onInput={ui.JS.When(ui.Ref("title").Value(), ui.JS.RemoveAttr(ui.Ref("save"), "disabled")).Else(ui.JS.SetAttr(ui.Ref("save"), "disabled", ""))} />
type CommandsOn ¶ added in v0.2.0
type CommandsOn struct {
// contains filtered or unexported fields
}
CommandsOn is a chain whose commands act on one target, set by On, which they don't name. It is a chain like Commands, and as immutable.
Example:
<button onClick={ui.JS.On(ui.Ref("menu")).RemoveClass("hidden").Focus()}>Menu</button>
func (CommandsOn) AddClass ¶ added in v0.2.0
func (o CommandsOn) AddClass(names ...string) CommandsOn
AddClass adds CSS classes to the target.
Example:
<button onClick={ui.JS.On(ui.Ref("menu")).AddClass("open", "shadow")}>Menu</button>
func (CommandsOn) Busy ¶ added in v0.9.0
func (o CommandsOn) Busy(opts ...PushOption) CommandsOn
Busy marks the target busy until a Push of the chain is answered, the timeout given with ui.Timeout passes, or the page comes back from the browser's back/forward cache (see Commands.Busy).
Example:
<form method="post" ref="login" onSubmit={ui.JS.On(ui.Ref("login")).Busy(ui.Timeout(30*time.Second))}>…</form>
func (CommandsOn) Call ¶ added in v0.3.0
func (o CommandsOn) Call(name string, args ...any) CommandsOn
Call runs a JavaScript function of the page (see Commands.Call), with the target as its context's element, ctx.el.
Example:
<button onClick={ui.JS.On(ui.Ref("chart")).Call("Chart.refresh")}>Refresh</button>
func (CommandsOn) Commands ¶ added in v0.2.0
func (o CommandsOn) Commands() Commands
Commands goes back to a plain chain, whose commands name their own target.
Example:
<button onClick={ui.JS.On(ui.Ref("search")).Show().Commands().AddClass(ui.This, "active")}>Search</button>
func (CommandsOn) Confirm ¶ added in v0.2.0
func (o CommandsOn) Confirm(msg string) CommandsOn
Confirm asks msg in the browser's confirm dialog, and stops the chain unless the user accepts.
Example:
<button onClick={ui.JS.On(ui.Closest("li")).Confirm("Delete this todo?").Hide().Push(c.DeleteTodo)}>Delete</button>
func (CommandsOn) Copy ¶ added in v0.2.0
func (o CommandsOn) Copy() CommandsOn
Copy copies the target's value (an input, textarea or select), or else its text, to the clipboard.
Example:
<button onClick={ui.JS.On(ui.Ref("token")).Copy()}>Copy</button>
func (CommandsOn) CopyText ¶ added in v0.2.0
func (o CommandsOn) CopyText(text string) CommandsOn
CopyText copies text to the clipboard; the target plays no part.
Example:
<button onClick={ui.JS.On(ui.This).CopyText(post.URL).AddClass("copied")}>Copy link</button>
func (CommandsOn) Debounce ¶ added in v0.2.0
func (o CommandsOn) Debounce(d time.Duration) CommandsOn
Debounce waits until the events have stopped for d, then runs the steps after it; the steps before it run on every event.
Example:
<input name="q" onInput={ui.JS.On(ui.Ref("spinner")).Show().Debounce(150*time.Millisecond).Push(c.Search)} />
func (CommandsOn) Dispatch ¶ added in v0.2.0
func (o CommandsOn) Dispatch(event string, opts ...DispatchOption) CommandsOn
Dispatch fires a CustomEvent named event on the target. It bubbles unless NoBubble; Detail sets its detail.
Example:
<button onClick={ui.JS.On(ui.Ref("chart")).Dispatch("refresh", ui.NoBubble())}>Refresh</button>
func (CommandsOn) Else ¶ added in v0.2.0
func (o CommandsOn) Else(chain ...JSChain) CommandsOn
Else is the open If's last branch, taken when no branch before it was; right after a When, Else(chain) is its other branch (see Commands.Else).
Example:
<input type="checkbox" ref="all" onChange={ui.JS.On(ui.Ref("bulk")).If(ui.Ref("all").Checked()).Show().Else().Hide().End()} />
<input type="checkbox" ref="all" onChange={ui.JS.On(ui.Ref("bulk")).When(ui.Ref("all").Checked(), ui.JS.Show(ui.Ref("bulk"))).Else(ui.JS.Hide(ui.Ref("bulk")))} />
func (CommandsOn) ElseIf ¶ added in v0.2.0
func (o CommandsOn) ElseIf(cond Conditional) CommandsOn
ElseIf is another branch of the open If, taken when no branch before it was and cond holds.
Example:
<select ref="plan" onChange={ui.JS.On(ui.Ref("seats")).If(ui.Ref("plan").Value().Eq("team")).Show().ElseIf(ui.Ref("plan").Value().Eq("free")).Hide().End()}>…</select>
func (CommandsOn) End ¶ added in v0.2.0
func (o CommandsOn) End() CommandsOn
End closes the open If: the steps after it run whichever branch ran.
Example:
<input type="checkbox" ref="all" onChange={ui.JS.On(ui.Ref("bulk")).If(ui.Ref("all").Checked()).Show().Else().Hide().End().Push(c.SelectAll)} />
func (CommandsOn) Exec ¶ added in v0.2.0
func (o CommandsOn) Exec(attr string) CommandsOn
Exec runs the commands held in the target's attribute attr, such as another element's chain rendered as data-vk-js-<event>.
Example:
<div onKeyDown={ui.JS.Key("Escape").On(ui.Ref("cancel")).Exec("data-vk-js-click")}>…</div>
func (CommandsOn) Focus ¶ added in v0.2.0
func (o CommandsOn) Focus() CommandsOn
Focus moves the keyboard focus to the target.
Example:
<button onClick={ui.JS.On(ui.Ref("search")).Show().Focus()}>Search</button>
func (CommandsOn) FocusFirst ¶ added in v0.2.0
func (o CommandsOn) FocusFirst() CommandsOn
FocusFirst focuses the first focusable element inside the target.
Example:
<button onClick={ui.JS.On(ui.Ref("dialog")).Show().FocusFirst()}>Edit</button>
func (CommandsOn) Hide ¶ added in v0.2.0
func (o CommandsOn) Hide(opts ...ShowOption) CommandsOn
Hide hides the target (display: none). Options: Transition, Time.
Example:
<button onClick={ui.JS.On(ui.Ref("dialog")).Hide()}>Close</button>
func (CommandsOn) If ¶ added in v0.2.0
func (o CommandsOn) If(cond Conditional) CommandsOn
If runs the steps after it, up to its ElseIf, Else or End, only when cond holds (see Commands.If).
Example:
<input type="checkbox" ref="all" onChange={ui.JS.On(ui.Ref("bulk")).If(ui.Ref("all").Checked()).Show().Else().Hide().End()} />
func (CommandsOn) Key ¶ added in v0.2.0
func (o CommandsOn) Key(keys ...string) CommandsOn
Key stops the chain unless the event is a press of one of keys ("Enter", "Escape", …). Put it first.
Example:
<div onKeyDown={ui.JS.Key("Escape").On(ui.Ref("dialog")).Hide()}>…</div>
func (CommandsOn) Navigate ¶ added in v0.4.0
func (o CommandsOn) Navigate(href string) CommandsOn
Navigate moves a live page to another page, href (see Commands.Navigate).
Example:
<button onClick={ui.JS.On(ui.This).AddClass("opacity-50").Navigate("/pets/new")}>New pet</button>
func (CommandsOn) On ¶ added in v0.2.0
func (o CommandsOn) On(target Target) CommandsOn
On switches the target of the commands added from here on.
Example:
<button onClick={ui.JS.On(ui.Ref("dialog")).Hide().On(ui.Ref("saved")).Show()}>Done</button>
func (CommandsOn) OnError ¶ added in v0.3.0
func (o CommandsOn) OnError(chain JSChain) CommandsOn
OnError runs chain when the last Push before it fails, after its predictions are taken back (see Commands.OnError).
Example:
<button onClick={ui.JS.On(ui.This).AddClass("liked").Push(c.Like).OnError(ui.JS.Show(ui.Ref("like-error")))}>Like</button>
func (CommandsOn) OnSuccess ¶ added in v0.3.0
func (o CommandsOn) OnSuccess(chain JSChain) CommandsOn
OnSuccess runs chain when the last Push before it succeeds.
Example:
<button onClick={ui.JS.On(ui.Ref("saved")).Hide().Push(c.Save).OnSuccess(ui.JS.Show(ui.Ref("saved")))}>Save</button>
func (CommandsOn) Patch ¶ added in v0.4.0
func (o CommandsOn) Patch(href string) CommandsOn
Patch moves a live page to href on the same route (see Commands.Patch).
Example:
<button onClick={ui.JS.On(ui.Ref("list")).AddClass("opacity-50").Patch("/pets?page=2")}>Next</button>
func (CommandsOn) PopFocus ¶ added in v0.2.0
func (o CommandsOn) PopFocus() CommandsOn
PopFocus focuses the element the last PushFocus remembered, and forgets it; the target plays no part.
Example:
<button onClick={ui.JS.On(ui.Ref("dialog")).Hide().PopFocus()}>Cancel</button>
func (CommandsOn) Push ¶ added in v0.2.0
func (o CommandsOn) Push(handler any, opts ...PushOption) CommandsOn
Push calls handler on the server; the steps before it are its predictions (see Commands.Push). The target plays no part.
Example:
<button onClick={ui.JS.On(ui.Ref("menu")).RemoveClass("hidden").Push(c.MenuOpened)}>Open</button>
func (CommandsOn) PushFocus ¶ added in v0.2.0
func (o CommandsOn) PushFocus() CommandsOn
PushFocus remembers the target for PopFocus to focus again.
Example:
<button onClick={ui.JS.On(ui.This).PushFocus().On(ui.Ref("dialog")).Show().FocusFirst()}>Edit</button>
func (CommandsOn) RemoveAttr ¶ added in v0.2.0
func (o CommandsOn) RemoveAttr(name string) CommandsOn
RemoveAttr removes the target's attribute name.
Example:
<button onClick={ui.JS.On(ui.Ref("save")).RemoveAttr("disabled")}>Edit</button>
func (CommandsOn) RemoveClass ¶ added in v0.2.0
func (o CommandsOn) RemoveClass(names ...string) CommandsOn
RemoveClass removes CSS classes from the target.
Example:
<button onClick={ui.JS.On(ui.Ref("menu")).RemoveClass("hidden")}>Menu</button>
func (CommandsOn) ScrollTo ¶ added in v0.2.0
func (o CommandsOn) ScrollTo() CommandsOn
ScrollTo scrolls the page until the target is in view.
Example:
<button onClick={ui.JS.On(ui.Ref("comments")).Show().ScrollTo()}>Comments</button>
func (CommandsOn) SetAttr ¶ added in v0.2.0
func (o CommandsOn) SetAttr(name, value string) CommandsOn
SetAttr sets the target's attribute name to value.
Example:
<button onClick={ui.JS.On(ui.This).SetAttr("aria-pressed", "true")}>Bold</button>
func (CommandsOn) SetText ¶ added in v0.3.0
func (o CommandsOn) SetText(text string) CommandsOn
SetText replaces the target's content with text.
Example:
<button onClick={ui.JS.On(ui.Ref("status")).SetText("Saving…").Push(c.Save)}>Save</button>
func (CommandsOn) SetValue ¶ added in v0.2.0
func (o CommandsOn) SetValue(v string) CommandsOn
SetValue sets the target field's value ("true" checks a checkbox) and fires input and change on it.
Example:
<button onClick={ui.JS.On(ui.Ref("q")).SetValue("").Focus()}>Clear</button>
func (CommandsOn) Show ¶ added in v0.2.0
func (o CommandsOn) Show(opts ...ShowOption) CommandsOn
Show makes the target visible: it removes its hidden attribute and sets its display (see Display). Options: Display, Transition, Time.
Example:
<button onClick={ui.JS.On(ui.Ref("dialog")).Show(ui.Display("flex")).FocusFirst()}>Edit</button>
func (CommandsOn) Throttle ¶ added in v0.2.0
func (o CommandsOn) Throttle(d time.Duration) CommandsOn
Throttle runs the steps after it at most once every d; the steps before it run on every event.
Example:
<input type="range" ref="volume" onInput={ui.JS.On(ui.Ref("volume")).Throttle(100*time.Millisecond).AddClass("busy").Push(c.SetVolume)} />
func (CommandsOn) Timeout ¶ added in v0.3.0
func (o CommandsOn) Timeout(d time.Duration) CommandsOn
Timeout is how long the last Push before it waits for its reply before it fails; 10s unless set.
Example:
<button onClick={ui.JS.On(ui.This).AddClass("liked").Push(c.Like).Timeout(3*time.Second)}>Like</button>
func (CommandsOn) Toggle ¶ added in v0.2.0
func (o CommandsOn) Toggle(opts ...ShowOption) CommandsOn
Toggle shows the target when it is hidden, and hides it otherwise.
Example:
<button onClick={ui.JS.On(ui.Ref("menu")).Toggle()}>Menu</button>
func (CommandsOn) ToggleAttr ¶ added in v0.2.0
func (o CommandsOn) ToggleAttr(name, v1, v2 string) CommandsOn
ToggleAttr flips the target's attribute name between two values: it sets v1, or v2 when the attribute already is v1.
Example:
<button onClick={ui.JS.On(ui.This).ToggleAttr("aria-expanded", "true", "false")}>Menu</button>
func (CommandsOn) ToggleClass ¶ added in v0.2.0
func (o CommandsOn) ToggleClass(names ...string) CommandsOn
ToggleClass adds each class the target doesn't have, and removes each it has.
Example:
<button onClick={ui.JS.On(ui.Ref("menu")).ToggleClass("hidden")}>Menu</button>
func (CommandsOn) Transition ¶ added in v0.2.0
func (o CommandsOn) Transition(during, from, to string, opts ...ShowOption) CommandsOn
Transition runs a class transition on the target without showing or hiding it (see Commands.Transition).
Example:
<button onClick={ui.JS.On(ui.Ref("cart")).Transition("transition duration-300", "scale-110", "scale-100")}>Add to cart</button>
func (CommandsOn) When ¶ added in v0.9.0
func (o CommandsOn) When(cond Conditional, chain JSChain) CommandsOn
When runs chain only when cond holds (see Commands.When). The chain names its own targets.
Example:
<input ref="title" onInput={ui.JS.On(ui.Ref("save")).When(ui.Ref("title").Value().Not(), ui.JS.SetAttr(ui.Ref("save"), "disabled", "")).AddClass("checked")} />
type ComponentNode ¶
ComponentNode is a stateful component's tag, <Counter Start={5} />: Props is a fresh value carrying the attributes, never mounted itself. Site (the tag's place in the source), Key and the instance rendering it identify the instance a session keeps.
type Condition ¶ added in v0.2.0
type Condition struct {
// contains filtered or unexported fields
}
Condition is a test for If, ElseIf and When, made from a target: t.Checked(), t.Value(), t.Value().Eq(v), t.Attr(name), t.Is(css) or t.Exists(), or conditions joined with And, Or, Not, All and Any. It is read in the browser when it is reached, not when the chain is built.
A read of a target that finds several elements holds when every one of them passes it, or with Some when at least one does; a target that finds none fails every read but Exists.
Example:
<input type="checkbox" ref="all" onChange={ui.JS.If(ui.Ref("all").Checked()).Show(ui.Ref("bulk")).Else().Hide(ui.Ref("bulk")).End()} />
func All ¶ added in v0.9.0
func All(conds ...Conditional) Condition
All holds when every one of conds holds; with none, it holds.
Example:
<input ref="name" onInput={ui.JS.When(ui.All(ui.Ref("name").Value(), ui.Ref("email").Value()), ui.JS.RemoveAttr(ui.Ref("send"), "disabled"))} />
func Any ¶ added in v0.9.0
func Any(conds ...Conditional) Condition
Any holds when one of conds holds; with none, it doesn't.
Example:
<input ref="phone" onInput={ui.JS.When(ui.Any(ui.Ref("phone").Value(), ui.Ref("email").Value()), ui.JS.Hide(ui.Ref("contact-error")))} />
func (Condition) And ¶ added in v0.9.0
func (c Condition) And(more ...Conditional) Condition
And holds when c and every one of more hold. Joining nests as written: a.And(b).Or(d) holds when a and b hold, or d does.
Example:
<input ref="email" onInput={ui.JS.If(ui.Ref("email").Value().And(ui.Ref("terms").Checked())).RemoveAttr(ui.Ref("send"), "disabled").End()} />
func (Condition) MarshalJSON ¶ added in v0.2.0
func (Condition) Not ¶ added in v0.9.0
Not holds when c doesn't.
Example:
<button onClick={ui.JS.If(ui.Ref("menu").Attr("hidden").Not()).Hide(ui.Ref("menu")).End()}>Close</button>
func (Condition) Or ¶ added in v0.9.0
func (c Condition) Or(more ...Conditional) Condition
Or holds when c or one of more holds.
Example:
<select ref="plan" onChange={ui.JS.If(ui.Ref("plan").Value().Eq("team").Or(ui.Ref("plan").Value().Eq("business"))).Show(ui.Ref("seats")).End()}>…</select>
type Conditional ¶ added in v0.2.0
type Conditional interface {
// contains filtered or unexported methods
}
Conditional is what If, ElseIf and When test and what Call reads from an element: a Condition or a ValueCondition.
type DataTableProps ¶ added in v0.14.0
type DataTableProps[T any] struct { Columns []Column[T] // Page is the current page of rows (see web.Paginate). Page Page[T] // OnPage is called with a 1-based page number when a pager control is // used; without it the pager renders as static text. OnPage any // OnSize is called with a new page size when the size select changes; // shown only with Sizes. OnSize any // Sizes are the page-size options offered when OnSize is set. Sizes []int // OnSearch is called with the search box's value as the user types; // without it no search box is shown. OnSearch any // Search is the current search value (kept in the box across renders). Search string SearchPlaceholder string // OnSort is called with a column's Sort key when its header is clicked; // columns with no Sort key stay plain. OnSort any // Sort and SortDir ("asc"/"desc") mark the sorted column for the header // indicator. Sort string SortDir string // Window is how many numbered pager buttons to show; default 5. Window int // Passed through to the underlying Table. RowKey func(T) any RowHref func(T) string RowActions func(T) Node Selectable bool SelectName string RowSelected func(T) bool OnSelect func(T) any OnSelectAll any AllSelected bool SomeSelected bool // Index adds a row-number column numbered from the page's first row. Index bool Empty Node EmptyIcon Node // Flush drops the table's border so it sits flush in a Card. Flush bool Class string // Toolbar is extra controls shown in the bar beside the search box // (filters, a "New" button). Toolbar Node // Tabs, when set, are shown in the bar above the table. Tabs Node }
DataTableProps configures a DataTable over a page of rows of type T. The On… handlers are live event handlers (a func, as an on… attribute takes); leaving one nil drops its control, so a DataTable can offer just paging, or paging with search and sort.
type DispatchOption ¶ added in v0.2.0
type DispatchOption jsArg
DispatchOption changes the event Dispatch fires: Detail, NoBubble.
func Detail ¶ added in v0.2.0
func Detail(v any) DispatchOption
Detail is the dispatched event's detail (event.detail in a listener), sent as JSON.
Example:
<button onClick={ui.JS.Dispatch(ui.This, "pet-picked", ui.Detail(pet.ID))}>Pick</button>
func NoBubble ¶ added in v0.2.0
func NoBubble() DispatchOption
NoBubble keeps the dispatched event on its target: it doesn't bubble up to the target's ancestors.
Example:
<button onClick={ui.JS.Dispatch(ui.Ref("chart"), "refresh", ui.NoBubble())}>Refresh</button>
type Element ¶
Element is an element: <Tag Attrs>Children</Tag>. A void element (br, img, input, …; see Void) has no closing tag, and children on one are an error; in HTML, html is preceded by the doctype.
Text inside script follows templ's Go expressions in a script: it is JSON-encoded (templ's runtime.ScriptContentOutsideStringLiteral), so it arrives as a quoted JS string with < > & escaped. templ has no expressions inside style; here text in a style element is written as is with "</" written "<\/", so it can't end the element.
type Event ¶
type Event struct {
Target string `json:"target"`
Type string `json:"event,omitempty"`
Value string `json:"value,omitempty"`
Key string `json:"key,omitempty"`
Form url.Values `json:"form,omitempty"`
Data json.RawMessage `json:"data,omitempty"` // an island emit's payload (arbitrary JSON)
}
Event is what the browser reports of an event, and what a handler taking a ui.Event receives. Target is the handler's id; Type the DOM event; Value the target element's value (for a checkbox, "true" or "false"); Key the key of a keyboard event; Form the fields of the form a submit event comes from.
type EventHandler ¶
type EventHandler struct{ Fn any }
EventHandler is an on… attribute's expression on an element: onClick={c.Inc}. Under a live session it renders as data-vk-on-<event>="<handler id>" and the session calls Fn when the browser reports the event; without one it renders nothing. A chain of JS commands (Commands, CommandsOn) renders as data-vk-js-<event>, with or without a session; a templ.ComponentScript as templ renders it.
type FieldProps ¶ added in v0.15.0
type FieldProps struct {
// Name is the control's name, matching the form struct's form: tag.
Name string
// Label is shown above the control; omitted when empty.
Label string
// Type is the HTML input type ("text" default, "email", "number", "date",
// "time", "url", "tel"); the dedicated constructors set it for password,
// textarea, select and checkbox.
Type string
// Value is the control's value; for a checkbox, "true" ticks it.
Value string
// Options are a select's choices.
Options []Option
// Error is the field's message; when set the control is marked invalid.
// The host supplies it (its own validation), since ui does not import the
// runtime that tracks errors.
Error string
// Help is a hint shown under the control.
Help string
Placeholder string
Required bool
Disabled bool
// Rows is a textarea's height; 3 when 0.
Rows int
// Min, Max and Step bound a number or date control.
Min, Max, Step string
Autocomplete string
Class string
// Attrs are extra attributes on the control.
Attrs []Attr
// contains filtered or unexported fields
}
FieldProps configures a form field (its control, label, help and error).
type FormProps ¶ added in v0.15.0
type FormProps struct {
ID string
// OnSubmit runs when the form is submitted; over a live connection it
// receives the fields bound to its struct, and the form shows its busy
// state until the reply.
OnSubmit any
// OnChange runs as fields change (oninput), for live validation; leave it
// nil for none.
OnChange any
// Method and Action are the plain-HTML fallback for a form that posts
// without a live connection; Method defaults to "post".
Method string
Action string
// Error is a form-level message shown as a danger Alert above the fields.
Error string
// CSRF is an optional hidden token field. Vuka's CSRF is origin-based
// (net/http's CrossOriginProtection), so a form needs no token by default
// and this is usually nil.
CSRF Node
Class string
Children Node
}
FormProps configures a Form. The On… handlers are live event handlers (a func taking a form:-tagged struct, as an on… attribute takes) or ui.JS chains, passed the same way DataTable takes its handlers — the ui library is imported by the web runtime, so it never imports it back, and a form's errors are supplied by the host (see Field.Error and FormProps.Error) rather than read from the runtime.
type Frame ¶
Frame is a piece of JSX as the compiler saw it: a tree's root, a block's body (one per loop iteration or branch taken), or a component tag's children. It renders exactly as its Kids would; under a live session it is also a frame of the render tree, whose markup splits into statics (what the source fixes, identical every render) and dynamics (what Go expressions produce), so a session sends the statics once and then only the dynamics that changed.
FP fingerprints what its statics are made of: its tags, attribute names and literal values, text, and where the expressions go — pieces of JSX that render the same statics share it, however they are formatted. Shape describes Kids, one item each, in the order they appear:
t text from the source
h b c a dynamic: an {expr} child, a {for}/{if}/{match} block, a component tag
E…(…) an element: a flag per attribute, s (a literal) or d (an expression),
then its children's items in parentheses
G(…) a fragment, <>…</>
Hand-written trees need no Frame: a Node that isn't one is a single dynamic of the frame around it, rendered to HTML.
type HTMLRenderer ¶
type HTMLRenderer struct {
// contains filtered or unexported fields
}
HTMLRenderer is the Renderer writing HTML: what Render does. Escaping and sanitizing are templ's (see Attr and Element).
func NewHTMLRenderer ¶
func NewHTMLRenderer(ctx context.Context, w io.Writer) *HTMLRenderer
NewHTMLRenderer is an HTMLRenderer writing to w, unbuffered; ctx renders Node attribute values.
func (*HTMLRenderer) Close ¶
func (h *HTMLRenderer) Close(e *Element) error
func (*HTMLRenderer) Open ¶
func (h *HTMLRenderer) Open(e *Element) error
func (*HTMLRenderer) Raw ¶
func (h *HTMLRenderer) Raw(html string) error
func (*HTMLRenderer) Text ¶
func (h *HTMLRenderer) Text(s string) error
type ImageProps ¶ added in v0.23.0
type ImageProps struct {
Src string
Srcset string
Sizes string
Alt string
Width int
Height int
// Class is added to the <img> (sizing, rounding, the caller's utilities).
Class string
// Priority marks the page's largest image: it loads eagerly with a high
// fetch priority. Use it once per page.
Priority bool
// Eager loads an above-the-fold image immediately, without raising its
// priority. Leave both off for below-the-fold images (the default lazy).
Eager bool
// Plain drops the placeholder, for a transparent image (a logo) the
// shimmer would show through.
Plain bool
// Overlay is content laid over the image, which then acts as a backdrop.
Overlay Node
// Scrim darkens the bottom of the image under the Overlay so text on it
// stays legible over any picture.
Scrim bool
// WrapClass is added to the positioning wrapper the Overlay needs.
WrapClass string
}
ImageProps configures an Image. The defaults suit a slow network: the image lazy-loads, reserves its box from Width/Height so nothing shifts while it streams in, decodes off the main thread, and shows a shimmer placeholder until it paints.
type IslandOpt ¶ added in v0.19.0
type IslandOpt func(*islandConfig)
IslandOpt configures a MountIsland call: a hydration strategy, a slot, or a fallback. The transpiler emits these from a tag's client:* directive, its children, and a <ui.Template fallback>.
func ClientOnly ¶ added in v0.19.0
func ClientOnly() IslandOpt
ClientOnly never server-renders the island (client:only): the fallback shows until the client mounts it fresh.
func Emit ¶ added in v0.21.0
Emit binds one of the island component's emits to a live-view handler: the transpiler emits it for an on<Emit> attribute on the tag. When the mounted component emits name, the handler runs on the server with the emit's payload (a struct/*T handler param is bound from the emitted JSON). handler is an On-style value (a func, usually a view method).
func Fallback ¶ added in v0.19.0
Fallback sets what shows until the island hydrates (and the SSR target under SSR). Distinct from the component's Slot.
func Idle ¶ added in v0.19.0
func Idle() IslandOpt
Idle hydrates on requestIdleCallback (client:idle).
func Load ¶ added in v0.19.0
func Load() IslandOpt
Load hydrates the island immediately on page load (client:load).
func SSR ¶ added in v0.19.0
func SSR() IslandOpt
SSR opts the island into a server-rendered initial HTML via the build's SSR sidecar (server:defer); the client then hydrates it. Phase 4.
type JSChain ¶ added in v0.2.0
type JSChain interface {
// contains filtered or unexported methods
}
JSChain is either kind of chain, Commands or CommandsOn: what an on… attribute, OnError and OnSuccess take.
type LinkProps ¶ added in v0.4.0
type LinkProps struct {
Href string
// Patch asks for the same live route with other parameters: the page
// stays mounted when the server says so (an Update taking the URL),
// else mounts again.
Patch bool
ID string
Class string
Title string
// Target and Rel as an a element's: a link with a target other than
// _self is left to the browser.
Target string
Rel string
Attrs []Attr // any other attributes
Children Node
}
LinkProps is a Link's attributes; the children are its content.
type Live ¶
type Live struct {
// contains filtered or unexported fields
}
Live, embedded by value in a struct whose pointer has a Render() Node method, makes the struct a stateful component:
type Counter struct {
ui.Live
Start int // exported fields are props, set from the tag's attributes
n int // unexported fields are state
}
Rendered without a live session (ui.String, Handler, …) a stateful component mounts and renders once, as plain HTML. Under a session (package live) it is an instance that keeps its state between renders and answers the events of the elements it renders.
func (*Live) ID ¶
ID is the instance's id in its session, the value of its root element's data-vk-id; "" when rendered without one.
func (*Live) PushEvent ¶ added in v0.7.0
PushEvent hands payload to the component's scripts once the reply to the current event (or message, or the join) is applied: a hook's ctx.on(name, fn) gets fn(payload), payload as JSON. In the browser it is a "vk:event" CustomEvent fired on the component's root, not bubbling, its detail {name, payload}.
func (*Live) PushJS ¶ added in v0.2.0
PushJS runs commands in the browser once the reply to the current event (or message, or the join, from Mount) is applied, This being the component's root element and refs its own. Without a session it does nothing.
func (*Live) PushNavigate ¶ added in v0.4.0
PushNavigate moves the page to href once the reply to the current event (or message) is applied, as JS.Navigate does.
type LiveHost ¶
type LiveHost interface {
Component(ctx context.Context, n *ComponentNode, w io.Writer) error
Handler(ctx context.Context, fn any) string
Keyed(ctx context.Context, key any) context.Context
}
LiveHost renders stateful components and registers event handlers for a live session. Package live implements it; ctx carries it.
type LiveInstance ¶
LiveInstance is a session's side of a component instance. Package live implements it.
type ModalProps ¶ added in v0.14.0
type ModalProps struct {
// Ref names the modal's root for the open/close commands (OpenModal,
// CloseModal) and for a server variant's Show/Hide. It must be unique on
// the page; the default is "modal".
Ref string
// Title is the header content; omitted when nil.
Title Node
// Icon is an optional icon shown in a tile before the title, e.g.
// ui.Icon("check-circle").
Icon Node
// Subtitle is optional muted text under the title.
Subtitle string
Footer Node
// Open renders the modal already shown, for a server-owned modal whose
// open state is a live field. A browser-only modal leaves it false and
// opens with OpenModal.
Open bool
// Dismissible shows a close button and closes on backdrop click and
// Escape. Default true; set Closed to make a modal that only its own
// buttons or the server can close.
Closed bool
// OnClose, when set, is the server handler the close affordances call
// (a func, as an on… attribute takes); the close also pops focus in the
// browser. Without it the close is browser-only (CloseModal).
OnClose any
// Size is "sm", "" / "md" (default), "lg" or "xl".
Size string
Class string
Children Node
}
ModalProps configures a Modal; Children is its body.
type Node ¶
Node is anything that renders HTML: what a JSX expression evaluates to. It is templ.Component itself, so Vuka components are templ components and templ components are Vuka children, with nothing in between.
The Nodes built here (*Element, TextNode, RawHTML, Group, Builder, TryNode, Boundary, *Frame) are also a tree any Renderer can Walk; any other Node — a templ component, a NodeFunc — is opaque: it can only render HTML. Nodes are immutable values; rendering one concurrently is safe.
func Actions ¶ added in v0.15.0
Actions is a right-aligned row of buttons, for a modal footer or a card header:
ui.Actions(ui.Cancel(m.Close), ui.Button(ui.ButtonProps{Variant: ui.Primary, On: m.Save, Children: ui.Text("Save")}))
func Alert ¶ added in v0.14.0
func Alert(p AlertProps) Node
Alert is an inline message box in one of four tones:
ui.Alert(ui.AlertProps{Variant: ui.AlertSuccess, Title: "Saved"}, ui.Text("Your changes are live."))
A dismissible alert hides itself with a browser command; a server that wants it gone for good drops it from its own render instead.
func Badge ¶ added in v0.15.0
func Badge(p BadgeProps) Node
Badge is a small status pill:
ui.Badge(ui.BadgeProps{Variant: ui.Success, Children: ui.Text("Signed")})
ui.Badge(ui.BadgeProps{Variant: ui.Danger, Soft: true, Children: ui.Text("Failed")})
func Button ¶ added in v0.15.0
func Button(p ButtonProps) Node
Button is a token-styled button, or a link when Href is set:
ui.Button(ui.ButtonProps{Variant: ui.Primary, Icon: ui.Icon("plus"), Children: ui.Text("New")})
ui.Button(ui.ButtonProps{On: c.Save, Children: ui.Text("Save")}) // spins while saving
ui.Button(ui.ButtonProps{Href: "/books", Nav: true, Children: ui.Text("Back")})
A click handler (On) goes busy until its reply, so the spinner shows itself; Loading forces it for a server-controlled state.
func Cancel ¶ added in v0.15.0
Cancel is a neutral button that dismisses a modal or form. On is what it does: a ui.JS chain (ui.CloseModal) or a live handler. The label is "Cancel" unless the first label is given.
func Card ¶ added in v0.15.0
Card is a bordered surface with an optional header (a title on the left, actions on the right) and a body:
ui.Card(ui.CardProps{
Title: ui.Text("Members"),
Header: ui.Actions(ui.Button(ui.ButtonProps{Variant: ui.Primary, Children: ui.Text("Invite")})),
Children: table,
})
func Checkbox ¶ added in v0.15.0
func Checkbox(p FieldProps) Node
Checkbox is a single boolean field; its label sits beside the box.
func Child ¶
Child is a {expr} child: a Node as is, nil as nothing, an error as its message, a []Node or []any as each element in turn, anything else as Text.
func DataTable ¶ added in v0.14.0
func DataTable[T any](p DataTableProps[T]) Node
DataTable is a Table with a search box, sortable headers and a pager, driven from a live view's events. It renders a page (ui.Page[T], e.g. from web.Paginate) and calls the handlers the host supplies:
ui.DataTable(ui.DataTableProps[Book]{
Columns: cols,
Page: p.page.Get(),
Search: p.query.Get(),
OnSearch: p.Search, // func(string)
OnSort: p.SortBy, // func(string)
OnPage: p.GoTo, // func(int)
})
func ErrorBoundary ¶
ErrorBoundary renders children, or — when one of them fails — fallback(err) in place of everything they wrote.
func FT ¶ added in v0.13.0
FT is a lazy Frame. Generated code calls it when the JSX target declares FT (ui does): build reconstructs the frame exactly as F would, from the dynamics; dyns are the dynamics in the order the shape lists them — a child expression, a block (ui.Nodes), a component tag, or an attribute value. The statics around them are derived once, by ui, from a sample tree build, so they match the live render tree the same source lowered with F.
func Field ¶ added in v0.15.0
func Field(p FieldProps) Node
Field renders a form field from its type: Input, Password, Textarea, Select and Checkbox are the named entry points, and Field itself takes an HTML input type through FieldProps.Type.
func Form ¶ added in v0.15.0
Form is a token-styled form wired for live submit and change handlers:
ui.Form(ui.FormProps{OnSubmit: p.Save, Error: p.formError, Children: ui.Fragment(
ui.Input(ui.FieldProps{Name: "name", Label: "Name", Value: p.name, Required: true, Error: p.errs["name"]}),
ui.Password(ui.FieldProps{Name: "password", Label: "Password", Required: true}),
ui.Submit(ui.ButtonProps{Children: ui.Text("Save")}),
)})
A live OnSubmit gets the fields bound to its struct (their name attributes match the struct's form: tags); without a connection the form posts to Action as ordinary HTML.
func Icon ¶ added in v0.15.0
Icon renders a named icon from the built-in set as an inline SVG, coloured with the current text colour. An extra class or two can be passed. An unknown name renders an empty SVG marked with the name, so a typo shows up in tests rather than silently vanishing.
func Image ¶ added in v0.23.0
func Image(p ImageProps) Node
Image is a network-friendly <img>: lazy, responsive, reserved and decoded off-thread, with a shimmer placeholder. With Overlay set it wraps the image as a backdrop for content laid over it.
ui.Image(ui.ImageProps{Src: "/hero.webp", Srcset: set, Sizes: "100vw",
Width: 1600, Height: 600, Priority: true, Scrim: true,
Overlay: heading})
func Input ¶ added in v0.15.0
func Input(p FieldProps) Node
Input is a single-line text field (Type sets the HTML input type):
ui.Input(ui.FieldProps{Name: "email", Label: "Email", Type: "email", Required: true})
func Link ¶ added in v0.4.0
Link is a link a live page follows over its connection:
<ui.Link href="/books/7">Dune</ui.Link> another page: its components mount <ui.Link href="/books?page=2" patch>Next</ui.Link> this page, other parameters
It renders an a element with href, marked data-vk-link (data-vk-link="patch" with Patch), so it is an ordinary link wherever the runtime doesn't take it: without JavaScript, on a page that isn't connected, opened in a new tab or with a modifier key, or to another origin. Href is sanitized as an a element's (templ.URL), and the runtime follows only paths and http and https URLs.
func Modal ¶ added in v0.14.0
func Modal(p ModalProps) Node
Modal is a dialog centred over a backdrop. A browser-only modal is hidden until OpenModal shows it and keeps its open state in the DOM:
<button onClick={ui.OpenModal("edit")}>Edit</button>
ui.Modal(ui.ModalProps{Ref: "edit", Title: ui.Text("Edit")}, body…)
A server-owned modal sets Open from a live field and OnClose to the handler that clears it, so the server decides when it shows:
ui.Modal(ui.ModalProps{Ref: "edit", Open: m.open, OnClose: m.Close}, body…)
Opening traps focus (PushFocus then FocusFirst); closing restores it (PopFocus). Escape and a backdrop click close a dismissible modal.
func MountIsland ¶ added in v0.19.0
MountIsland renders the <vk-island> host the client loader hydrates. The transpiler emits it for a tag whose type carries @ui.Island; site is a stable id for the island's placement (the live-view diff and ctx.ref rely on it not changing across renders), and props is the type's value (its exported fields are serialized as JSON for the client).
func RootAttrs ¶
RootAttrs is n with attrs added after its root element's own, when n is an element or a frame of one element; ok is false otherwise.
func Spinner ¶ added in v0.15.0
func Spinner() Node
Spinner is the busy indicator Button and the form controls use: a spinning ring drawn in CSS, so it needs no script.
func StyleTag ¶ added in v0.14.0
func StyleTag() Node
StyleTag is a <style> element holding Styles, to place in a page's head so the components are themed:
func layout(page ui.Node) ui.Node {
return ui.El("html", nil, ui.El("head", nil, ui.StyleTag()), ui.El("body", nil, page))
}
func Submit ¶ added in v0.15.0
func Submit(p ButtonProps) Node
Submit is a form's submit button (the Button in its primary variant, type submit). It shows its busy state while the live form waits for the submit's reply. Set Form to submit a form it sits outside (a dialog footer).
func Table ¶ added in v0.14.0
func Table[T any](p TableProps[T]) Node
Table renders rows of type T as an HTML table styled with the --ui-* tokens. It is presentational — DataTable adds paging, search and sort:
ui.Table(ui.TableProps[Book]{
Columns: []ui.Column[Book]{
{Header: ui.Text("Title"), Cell: func(b Book) ui.Node { return ui.Text(b.Title) }},
{Header: ui.Text("Author"), Cell: func(b Book) ui.Node { return ui.Text(b.Author) }},
},
Rows: books,
RowKey: func(b Book) any { return b.ID },
})
func Tabs ¶ added in v0.15.0
Tabs is a tab bar underlining the active tab; each tab may carry a count:
ui.Tabs(ui.TabsProps{Tabs: []ui.Tab{
{Label: "Placements", Href: "/tasks?type=placements", Active: true, Count: ui.Count(42)},
{Label: "Permits", Href: "/tasks?type=permits", Count: ui.Count(7)},
}})
func Template ¶ added in v0.19.0
Template marks a named region slot inside a <ui.Island> wrapper — e.g. <ui.Template fallback>…</ui.Template> gives the island's pre-hydration fallback. The transpiler consumes these tags (they render no element of their own); this declaration only lets the tag resolve. Calling it directly renders nothing.
func Textarea ¶ added in v0.15.0
func Textarea(p FieldProps) Node
Textarea is a multi-line text field.
func Tile ¶ added in v0.15.0
Tile is a dashboard stat card: an icon badge beside a big number and its label:
ui.Tile(ui.TileProps{Label: "Applications", Icon: "file-text", Value: int64(12840)})
Lay a row of them out with TileGrid.
func TileGrid ¶ added in v0.15.0
TileGrid lays tiles out in a responsive grid (four across on a wide screen, collapsing to two then one):
ui.TileGrid(tileA, tileB, tileC, tileD)
func Toast ¶ added in v0.14.0
func Toast(p ToastProps) Node
Toast is one notification. Its tone matches Alert's variants:
ui.Toast(ui.ToastProps{Variant: ui.AlertSuccess, Title: "Saved", Timeout: 4 * time.Second})
func ToastContainer ¶ added in v0.14.0
func ToastContainer(p ToastContainerProps) Node
ToastContainer is the fixed region toasts stack in. Place one per page (a live view renders a Toast per message it holds inside it):
ui.ToastContainer(ui.ToastContainerProps{Children: ui.Fragment(toasts…)})
func WithChildren ¶
WithChildren renders c with children as its templ children (templ.WithChildren), so a templ component's { children... } renders them: <Card>{…}</Card> on a templ Card.
type NodeFunc ¶
type NodeFunc = templ.ComponentFunc
NodeFunc is a function rendering HTML: templ.ComponentFunc.
type Option ¶ added in v0.15.0
type Option struct{ Value, Label string }
Option is one choice of a Select.
type Page ¶ added in v0.14.0
type Page[T any] struct { Items []T // the items of this page Total int // how many items the whole list holds Page int // this page's number, 1-based Size int // how many items a full page holds Pages int // how many pages the list has (0 when empty) HasPrev bool // whether a page comes before this one HasNext bool // whether a page comes after this one }
Page is one page of a larger list: the items of this page and the counts a pager needs. It is a plain value with no dependencies, so a server builds it (see web.Paginate) and a view renders it (see DataTable) without either side knowing the other.
p := ui.NewPage(rows, total, page, size)
for _, row := range p.Items { … }
if p.HasNext { … }
func NewPage ¶ added in v0.14.0
NewPage builds a Page from the items fetched for a page and the total count of the list. page is 1-based and clamped to the list; size is the page window (at least 1). It computes Pages, HasPrev and HasNext; it does not slice items, which the caller has already fetched for the page.
func (Page[T]) From ¶ added in v0.14.0
From is the 1-based number of this page's first item, for "showing 1–10 of 42"; 0 when the page has no items.
func (Page[T]) To ¶ added in v0.14.0
To is the 1-based number of this page's last item; 0 when the page has no items.
type PageInfo ¶ added in v0.12.0
type PageInfo struct {
// Live: the page renders a stateful component, an event handler or a JS
// command pushing to one, so it takes a live session (package live),
// whose render writes it differently. RenderPage stops at the first.
Live bool
// JS: the page has JS commands (data-vk-js-<event>), which the
// runtime script runs.
JS bool
// Opaque: the page holds HTML the renderer didn't write, a templ
// component's (or another opaque Node's) or Safe HTML naming a data-vk-
// attribute, which only its HTML tells live or JS apart.
Opaque bool
}
PageInfo is what RenderPage learned of a page while rendering it.
func RenderPage ¶ added in v0.12.0
RenderPage writes n to w as a live session's first render of a page writes it when nothing in it is live (keyed elements marked data-vk-key), and reports what it met. When info.Live it stops at the first live thing, w holding part of the page, and the page is the session's to render.
type PushOption ¶ added in v0.2.0
type PushOption func(*push)
PushOption changes a Push: Value, Timeout, KeepOnError.
func KeepOnError ¶ added in v0.3.0
func KeepOnError() PushOption
KeepOnError keeps a Push's predictions when it fails, instead of taking them back; OnError still runs. For a change the user should see either way, such as a "not sent" mark.
Example:
<button onClick={ui.JS.SetText(ui.Ref("status"), "Sending…").Push(c.Send, ui.KeepOnError()).OnError(ui.JS.SetText(ui.Ref("status"), "Not sent"))}>Send</button>
func Timeout ¶ added in v0.3.0
func Timeout(d time.Duration) PushOption
Timeout is how long a Push waits for the server's reply before it counts as failed and its OnError runs; 10s unless set. A reply that comes later is still applied.
Example:
<button onClick={ui.JS.AddClass(ui.This, "liked").Push(c.Like, ui.Timeout(3*time.Second))}>Like</button>
func Value ¶ added in v0.2.0
func Value(v any) PushOption
Value sends v to the handler in place of the element's value. The handler's parameter parses it as it would the element's value: a string as is, anything else as its JSON.
Example, for func (c *Pets) Pick(id int):
<button onClick={ui.JS.Push(c.Pick, ui.Value(pet.ID))}>Pick</button>
type Rec ¶ added in v0.5.0
type Rec struct {
// contains filtered or unexported fields
}
Rec is what generated templ code records a render through. Its zero value only writes. Not for hand-written code.
func Record ¶ added in v0.5.0
Record is the recorder of the live render ctx belongs to, when w is the writer it records: the component renders into a frame of the tree. Else the zero Rec. Generated code calls it.
func (Rec) D ¶ added in v0.5.0
func (c Rec) D()
D ends a run of expression output: what was written since the last static or frame is a dynamic, empty if nothing was.
func (Rec) For ¶ added in v0.5.0
func (c Rec) For()
For starts a loop, Item each of its iterations, End the loop: a block of one frame per iteration, a dynamic of the frame around it.
func (Rec) Open ¶ added in v0.5.0
func (c Rec) Open()
Open starts a branch's frame (an if or switch); Close ends it, a dynamic of the frame around it.
type Renderer ¶
type Renderer interface {
Open(e *Element) error // before children
Close(e *Element) error // after children (not called for void elements)
Text(s string) error
Raw(html string) error // Safe content
Opaque(ctx context.Context, n Node) error // a component that only renders HTML (templ, NodeFunc)
}
Renderer receives a node tree in document order; Walk drives it. The HTML renderer behind every Node's Render is one; package term is another.
type ShowOption ¶ added in v0.2.0
type ShowOption jsArg
ShowOption changes how Show, Hide, Toggle and Transition work: Display, Transition, Time.
func Display ¶ added in v0.2.0
func Display(v string) ShowOption
Display is the display Show sets, such as "flex" or "grid". Without it, Show removes the element's display style, and sets block if the element would still be hidden.
Example:
<button onClick={ui.JS.Show(ui.Ref("dialog"), ui.Display("flex"))}>Edit</button>
func Time ¶ added in v0.2.0
func Time(d time.Duration) ShowOption
Time is how long a transition runs before its classes are removed; 200ms unless set.
Example:
<button onClick={ui.JS.Hide(ui.Ref("toast"), ui.Transition("transition-opacity", "opacity-100", "opacity-0"), ui.Time(300*time.Millisecond))}>Dismiss</button>
func Transition ¶ added in v0.2.0
func Transition(during, from, to string) ShowOption
Transition animates Show, Hide or Toggle with CSS classes: during and from are added, from is swapped for to on the next frame, and all of them are removed once Time (200ms) has passed. Each is a space-separated list of classes.
Example:
<button onClick={ui.JS.Show(ui.Ref("menu"), ui.Transition("transition duration-200", "opacity-0", "opacity-100"))}>Menu</button>
type Stateful ¶
type Stateful interface {
Render() Node
// contains filtered or unexported methods
}
Stateful is a stateful component: a pointer to a struct embedding Live, with a Render method.
type Style ¶
Style is an inline style: style={ui.Style{"color": "red"}}, rendered by templ as "color:red;" sorted by property, each property and value sanitized.
type Tab ¶ added in v0.15.0
type Tab struct {
Label string
// Icon is an optional named icon before the label, e.g. "users".
Icon string
// Count, when set, shows as a badge beside the label (see ui.Count).
Count *int
// Href makes the tab a link. Patch asks the live page to re-bind the same
// route with the new URL rather than mount afresh.
Href string
Patch bool
// On is a live event handler the tab calls when it has no Href.
On any
// Active marks the current tab.
Active bool
ID string
}
Tab is one tab of a Tabs bar. It is driven either by Href (navigation) or by On (a live event handler); set one.
type TableProps ¶ added in v0.14.0
type TableProps[T any] struct { Columns []Column[T] Rows []T // RowKey gives each row a stable key for the live diff (the row's id). RowKey func(T) any // RowHref, when set, makes a row navigate to it on click (over the live // connection when connected). RowHref func(T) string // RowActions, when set, adds a trailing column rendering per-row controls. RowActions func(T) Node // Selectable adds a leading checkbox column. With OnSelect the boxes are // live (ticked by RowSelected, toggled through OnSelect); without it they // are plain form checkboxes named SelectName (default "selected") with the // row's RowKey as value, for a form or handler to read. Selectable bool SelectName string // RowSelected is a live checkbox's ticked state, and highlights the row. RowSelected func(T) bool // OnSelect is the live handler a row's checkbox calls on change; it // receives the row and returns the handler to run. The checkbox fires // onChange with its new ticked state, so the returned handler should take // that bool (func(ctx, bool) or func(bool)) and set the row's selection // to it — reading the real box state, not toggling a server-side guess. OnSelect func(T) any // OnSelectAll is the header checkbox's onChange handler; it takes the new // ticked state (func(ctx, bool) / func(bool)) — select the page when true, // clear it when false. OnSelectAll any // AllSelected ticks the header checkbox; SomeSelected marks it mixed. AllSelected bool SomeSelected bool // Index adds a leading row-number column. IndexFrom is the number before // the first row (0 numbers the first row 1); DataTable sets it from the // page. Index bool IndexFrom int // Empty is shown in place of the body when there are no rows; a default // message is used when nil. EmptyIcon is shown above it. Empty Node EmptyIcon Node // Flush drops the table's outer border and side padding so it sits flush // in a Card (use with CardProps.NoPad). Flush bool Class string }
TableProps configures a Table over rows of type T.
type Target ¶ added in v0.2.0
type Target string
Target is the element or elements a command acts on:
ui.This the element the attribute is on (the default)
ui.Ref("menu") the element with ref="menu" in the same component
ui.Ref("user", "pass") the elements with either ref, in page order
ui.GetAttr("name", "q") the component's elements whose name attribute is "q"
ui.Closest(".card") the nearest of This and its ancestors matching a selector
ui.Inner(".item") the elements inside This matching a selector
ui.Sel("#cart") every element of the page matching a selector
A plain string is a selector too: ui.JS.Hide("#cart") hides #cart. A target of several parts matches every element any part matches, in page order, each once.
Example:
<button onClick={ui.JS.Hide(ui.Closest("li"))}>Dismiss</button>
const This Target = ""
This is the element the on… attribute is on, and a command's target when it names none. In a chain the server pushes with PushJS, it is the component's root element.
Example:
<button onClick={ui.JS.ToggleClass(ui.This, "active")}>Bold</button>
func Closest ¶ added in v0.2.0
Closest is the nearest element matching a CSS selector, looking at This first and then up its ancestors.
Example:
<li class="todo">{todo.Title} <button onClick={ui.JS.Hide(ui.Closest("li"))}>Dismiss</button></li>
func GetAttr ¶ added in v0.9.0
GetAttr is the elements of the component instance that have the attribute name: any value with no values given, else one of values. A plain value is an exact match; Prefix, Suffix, Contains and Word match part of one. Page() widens it to the whole page. GetAttr picks elements; a target's Attr reads one.
When the component's JSX writes the attribute literally, the compiler checks each literal value against those it has. Panics when name is empty or not an attribute name.
Example:
<button onClick={ui.JS.SetAttr(ui.GetAttr("name", "username", "password"), "readonly", "")}>Lock</button>
<input name="username" /><input name="password" type="password" />
<button onClick={ui.JS.Hide(ui.GetAttr("data-step"))}>Skip</button>
func Inner ¶ added in v0.2.0
Inner is every element inside This matching a CSS selector.
Example:
<li onClick={ui.JS.Show(ui.Inner(".actions"))}>{post.Title} <span class="actions" style="display: none">Edit</span></li>
func Ref ¶ added in v0.2.0
Ref is the element marked ref="name" in the same component instance, or with several names, every element marked with one of them, in page order. Each instance has its own refs, so ten Dropdowns each open their own menu; the compiler checks that the component's JSX has each ref. Focus, ScrollTo and Copy act on the first element a target finds.
Example:
<button onClick={ui.JS.Toggle(ui.Ref("menu"))}>Menu</button>
<ul ref="menu" style="display: none">…</ul>
<button onClick={ui.JS.SetAttr(ui.Ref("username", "password"), "readonly", "")}>Lock</button>
<input ref="username" /><input ref="password" type="password" />
func Sel ¶ added in v0.2.0
Sel is every element of the page matching a CSS selector, or any of several, in page order; a plain string is the same target. Inside a component prefer Ref or GetAttr, which can't reach into another component.
Example:
<button onClick={ui.JS.Show(ui.Sel("#cart"))}>Cart</button>
<button onClick={ui.JS.Hide(ui.Sel("#cart", "#wishlist"))}>Close</button>
func (Target) Attr ¶ added in v0.2.0
Attr holds when the target has the attribute name, whatever its value. As an argument of Call it is the attribute's value, or null.
Example:
<button onClick={ui.JS.If(ui.Ref("menu").Attr("hidden")).Show(ui.Ref("menu")).Else().Hide(ui.Ref("menu")).End()}>Menu</button>
func (Target) Checked ¶ added in v0.2.0
Checked holds when the target is a checked checkbox or radio button. As an argument of Call it is true or false.
Example:
<input type="checkbox" ref="all" onChange={ui.JS.If(ui.Ref("all").Checked()).Show(ui.Ref("bulk")).Else().Hide(ui.Ref("bulk")).End()} />
func (Target) Exists ¶ added in v0.2.0
Exists holds when the target finds an element at all.
Example:
<button onClick={ui.JS.If(ui.Sel("#cart").Exists()).Show("#cart").Else().Navigate("/cart").End()}>Cart</button>
func (Target) Is ¶ added in v0.2.0
Is holds when the target matches a CSS selector.
Example:
<button onClick={ui.JS.If(ui.This.Is(".active")).Push(c.Unfollow).Else().Push(c.Follow).End()}>Follow</button>
func (Target) MarshalJSON ¶ added in v0.2.0
func (Target) Page ¶ added in v0.9.0
Page widens a GetAttr target from the component instance to the whole page. Panics on any other target.
Example:
<button onClick={ui.JS.Hide(ui.GetAttr("role", "alert").Page())}>Dismiss all</button>
func (Target) Value ¶ added in v0.2.0
func (t Target) Value() ValueCondition
Value holds when the target's value isn't empty; .Eq(v) compares it. As an argument of Call it is the value itself, read when the step runs.
Example:
<input ref="title" onInput={ui.JS.If(ui.Ref("title").Value()).RemoveAttr(ui.Ref("save"), "disabled").Else().SetAttr(ui.Ref("save"), "disabled", "").End()} />
type TileProps ¶ added in v0.15.0
type TileProps struct {
// Label is the caption under the value.
Label string
// Icon is the named icon shown in the tile's badge, e.g. "briefcase".
Icon string
// Value is the figure. A whole number is shown thousands-separated; any
// other value is shown as is.
Value any
// Variant tints the icon badge; Primary by default.
Variant Variant
Class string
}
TileProps configures a Tile (a stat card).
type ToastContainerProps ¶ added in v0.14.0
type ToastContainerProps struct {
// Ref names the region for ShowToast to reveal a toast inside it; the
// default is "toasts".
Ref string
// Position is the corner the stack sits in; ToastTopRight by default.
Position ToastPosition
Class string
Children Node
}
ToastContainerProps configures a ToastContainer; Children are its toasts.
type ToastPosition ¶ added in v0.14.0
type ToastPosition string
ToastPosition is a ToastContainer's corner.
const ( ToastTopRight ToastPosition = "top-right" ToastTopLeft ToastPosition = "top-left" ToastBottomRight ToastPosition = "bottom-right" ToastBottomLeft ToastPosition = "bottom-left" )
type ToastProps ¶ added in v0.14.0
type ToastProps struct {
// Variant is the tone: AlertInfo (default), AlertSuccess, AlertWarning or
// AlertError, shared with Alert.
Variant AlertVariant
// Title is an optional bold heading.
Title string
// ID identifies the toast for DismissToastRef and for a server list's key;
// it renders as both id and ref so ShowToast/DismissToastRef can find it.
ID string
// Dismissible adds a close button; default true.
Closed bool
// Timeout, when set, fades the toast out after it in the browser (a CSS
// animation, no JavaScript). The server removing it from its render is the
// reliable way to drop it.
Timeout time.Duration
Class string
Children Node
}
ToastProps configures one Toast; Children is the message body.
type Tree ¶
Tree is a frame of a live render tree: the markup of a piece of JSX as statics, the strings its source fixes, around dynamics, what its expressions rendered. Its HTML is Statics[0] + Dyn[0] + Statics[1] + … + Statics[len(Dyn)]. A dynamic is a string of HTML, a nested *Tree, a *TreeList (a block's items) or a TreeRef (a stateful component instance, rendered by the session as a tree of its own).
Key identifies the statics: the frame's fingerprint in its render context. Two trees with the same Key have the same Statics, which are shared and must not be modified.
func BuildTree ¶
BuildTree renders n as a render tree. A Frame becomes a Tree split as its shape says; anything else is a frame of one dynamic. ctx should carry a live host; with verify, statics already known for a Key are rendered again and compared, and a difference is an error.
func OpaqueTree ¶
OpaqueTree is a frame with no statics of its own around dyns.
type TreeHost ¶
type TreeHost interface {
LiveHost
ComponentRef(ctx context.Context, n *ComponentNode) (id string, err error)
}
TreeHost is a LiveHost that can render a stateful component's tag as a reference to its instance. Package live implements it.
type TreeList ¶
TreeList is a {for}, {if} or {match} block's items, a frame per iteration or branch taken. Keys are the items' keys, from the key attribute of each item's first element or component tag; nil unless every item has one.
type TreeRef ¶
type TreeRef string
TreeRef is a stateful component instance in a render tree: its id.
type TryNode ¶
TryNode is a (Node, error) component's result as a child: Err fails the render, else Node renders.
type ValueCondition ¶ added in v0.2.0
type ValueCondition struct {
// contains filtered or unexported fields
}
ValueCondition is t.Value(): it holds when the target's value isn't empty, and Eq compares it. As an argument of Call it is the value itself.
func (ValueCondition) And ¶ added in v0.9.0
func (c ValueCondition) And(more ...Conditional) Condition
And holds when the target has a value and every one of more holds.
Example:
<input ref="email" onInput={ui.JS.When(ui.Ref("email").Value().And(ui.Ref("terms").Checked()), ui.JS.RemoveAttr(ui.Ref("send"), "disabled"))} />
func (ValueCondition) Eq ¶ added in v0.2.0
func (c ValueCondition) Eq(v string) Condition
Eq holds when the target's value is exactly v.
Example:
<select ref="kind" onChange={ui.JS.If(ui.Ref("kind").Value().Eq("other")).Show(ui.Ref("other")).Else().Hide(ui.Ref("other")).End()}>…</select>
func (ValueCondition) MarshalJSON ¶ added in v0.2.0
func (c ValueCondition) MarshalJSON() ([]byte, error)
func (ValueCondition) Not ¶ added in v0.9.0
func (c ValueCondition) Not() Condition
Not holds when the target's value is empty.
Example:
<input ref="title" onInput={ui.JS.When(ui.Ref("title").Value().Not(), ui.JS.SetAttr(ui.Ref("save"), "disabled", ""))} />
func (ValueCondition) Or ¶ added in v0.9.0
func (c ValueCondition) Or(more ...Conditional) Condition
Or holds when the target has a value or one of more holds.
Example:
<input ref="phone" onInput={ui.JS.When(ui.Ref("phone").Value().Or(ui.Ref("email").Value()), ui.JS.Hide(ui.Ref("contact-error")))} />
func (ValueCondition) Some ¶ added in v0.9.0
func (c ValueCondition) Some() ValueCondition
Some holds when at least one of the elements the target finds has a value, rather than every one; .Eq still compares.
Example:
<form onInput={ui.JS.If(ui.GetAttr("name", "q", "tag").Value().Some()).Show(ui.Ref("clear")).Else().Hide(ui.Ref("clear")).End()}>…</form>
type Variant ¶ added in v0.15.0
type Variant string
Variant is a component's tone, shared by Button and Badge. It maps to the --ui-* colour tokens, not to any framework's class names.
const ( // Default is the neutral, subtle look (Button's resting state). Default Variant = "" Primary Variant = "primary" Success Variant = "success" Danger Variant = "danger" Warning Variant = "warning" Info Variant = "info" // Ghost is a transparent button that only shows its hover state. Ghost Variant = "ghost" )
Source Files
¶
Directories
¶
| Path | Synopsis |
|---|---|
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Package live runs stateful components for a connected browser: a Session keeps the component instances of one page, calls their event handlers and Update methods, and answers each with the HTML of the components whose output changed.
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Package live runs stateful components for a connected browser: a Session keeps the component instances of one page, calls their event handlers and Update methods, and answers each with the HTML of the components whose output changed. |
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internal/demo
Package demo is stateful components compiled by the Vuka compiler, for the live package's property tests and benchmarks.
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Package demo is stateful components compiled by the Vuka compiler, for the live package's property tests and benchmarks. |
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internal/templdemo
templ: version: v0.3.1020
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templ: version: v0.3.1020 |
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livetest
Package livetest is a reference client of the live protocol, in Go: it keeps what a browser runtime keeps — the page's HTML for v1, each instance's render tree for v2 — and applies the server's messages the way a runtime must, so tests can check that what a client ends up with is what the server rendered.
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Package livetest is a reference client of the live protocol, in Go: it keeps what a browser runtime keeps — the page's HTML for v1, each instance's render tree for v2 — and applies the server's messages the way a runtime must, so tests can check that what a client ends up with is what the server rendered. |
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Package templx bridges templ: children for templ components, and the components of .templ files a vuka.File names.
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Package templx bridges templ: children for templ components, and the components of .templ files a vuka.File names. |
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Package term renders a ui Node tree as terminal text: headings, paragraphs word-wrapped at a width, lists, tables, quotes, code, links, and inline bold/italic/underline as ANSI styles when Color is on.
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Package term renders a ui Node tree as terminal text: headings, paragraphs word-wrapped at a width, lists, tables, quotes, code, links, and inline bold/italic/underline as ANSI styles when Color is on. |