ui

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Published: Oct 16, 2026 License: MIT Imports: 25 Imported by: 0

README

github.com/vuka-lang/ui

The UI library for Vuka: what JSX in a .vuka file renders with. A file that imports github.com/vuka-lang/ui is a JSX file whose elements become ui.El, ui.Text, ui.Child, … (the package declares const VukaJSX = 1, Vuka's JSX target contract).

  • ui — Node (= templ.Component), elements and text, Safe, Style, ErrorBoundary, HTML rendering (String, Write, Handler), Walk and Renderer; stateful components (Live, On, Event); JS commands the browser runs on an event (JS, Ref, Live.PushJS), and a payload for a component's scripts (Live.PushEvent); links a live page follows over its connection (Link, JS.Patch/Navigate, Live.PushPatch/PushNavigate); client state the browser keeps and JSX reads (State, Derived, Class, Show, Bind, BindAttr); islands — client components hydrated in a server-rendered page (Island, MountIsland), and pages backed by one (IslandPage).
  • ui/live — sessions that keep stateful components alive for a connected browser, and the wire protocol transports speak.
  • ui/term — renders a node tree as terminal text.
  • ui/templx — templ interop: children for templ components, the components of .templ files a vuka.File names.
import "github.com/vuka-lang/ui"

func Hello(name string) ui.Node {
	return <p>Hello, {name}!</p>
}

Documentation: https://vuka-lang.github.io/vuka/ui/

The code moved here from github.com/vuka-lang/vuka at commit 1af97d1 (v0.8.0); see that repository's history for its earlier changes.

MIT licensed.

Documentation

Index

Constants

View Source
const DefaultDebounce = 300 * time.Millisecond

DefaultDebounce is how long a bound field's set waits for more sets before it is sent; bind:"q,debounce=500" changes it.

View Source
const Styles = `` /* 16592-byte string literal not displayed */

Styles is the stylesheet the components here render against: the --ui-* design tokens and the rules for every component's classes (.vk-modal, .vk-alert, .vk-toast, .vk-table, .vk-datatable). It is plain CSS — no build step, no Tailwind pass — so an app ships it by putting StyleTag in its layout head, or by serving it as a static file. Tokens have light defaults and dark values under prefers-color-scheme (overridable with a data-theme attribute on the html element), so the components follow the page's theme.

View Source
const VukaJSX = 1

VukaJSX marks the package as a JSX target implementing version 1 of Vuka's contract: a .vuka file importing ui lowers its JSX to El, Text, Child, Fragment, Nodes and Try; on… attributes to On; tags naming a Stateful type to Component; and children of components that read them from their context (templ components) go through WithChildren.

Variables

View Source
var IsRedirect = func(error) bool { return false }

IsRedirect, set by package web, tells an error that must reach the live session (a redirect) from one the component shows.

View Source
var Viewer func(ctx context.Context) any

Viewer is what every island's component knows of the visitor — $vuka in Vue, useVuka() in React, the vuka store in Svelte: package web/auth sets it to the signed-in identity's id, roles and perms.

Functions

func AttachLive

func AttachLive(c Stateful, inst LiveInstance)

AttachLive binds a component to its session instance. Package live calls it.

func CheckHandler

func CheckHandler(fn any) error

CheckHandler reports a value an on… attribute can't take: a handler is a func(), or a func taking the event's value (a string, number or bool), a form (a struct or pointer to one, or url.Values) or an Event, optionally after a context.Context, returning nothing or an error.

func CheckIsland added in v0.26.0

func CheckIsland(t reflect.Type) error

CheckIsland reports what a page backed by t (a pointer to its island's struct) can't be: a bind: tag that doesn't fit, a method and a field (or two fields) of one wire name, a Changed that isn't Changed([ctx]) [error].

func CheckStateful

func CheckStateful(c Stateful) error

CheckStateful reports a stateful component that embeds *Live rather than Live, which has no instance to attach.

func CheckValidate added in v0.28.0

func CheckValidate(t reflect.Type) error

CheckValidate reports a validate tag of t, or of a struct it holds, that isn't one of Validate's rules.

func Contains added in v0.9.0

func Contains(s string) string

Contains is a GetAttr value matching any value that holds s.

Example:

<button onClick={ui.JS.AddClass(ui.GetAttr("title", ui.Contains("draft")), "italic")}>Mark drafts</button>

func Count added in v0.15.0

func Count(n int) *int

Count boxes n for a Tab's badge.

func EncodeJS added in v0.2.0

func EncodeJS(ctx context.Context, ch JSChain) ([]byte, error)

EncodeJS is a chain's JSON, the value of its data-vk-js-<event> attribute: each Push's handler registered with ctx's live host, which gives its id, or left without one when ctx has none.

func EventName

func EventName(attr string) string

EventName is the DOM event an on… attribute names: onClick is click, onKeyDown keydown.

func Handler

func Handler(f func(r *http.Request) (Node, error)) http.Handler

Handler serves the Node f builds for each request through templ.Handler: rendered in full with the request's context, then sent as text/html. An error from f or from rendering answers 500 with only the status text.

func IconNames added in v0.15.0

func IconNames() []string

IconNames are the names in the built-in set, sorted.

func IsIsland added in v0.25.0

func IsIsland(t reflect.Type) bool

IsIsland reports whether t (a struct, or a pointer to one) is a registered island.

func Island added in v0.19.0

func Island(args ...any) func(*vuka.Type)

Island is the @ui.Island type decorator. Above a struct type it registers that type as an island whose props are its exported fields. Written bare, the vuka command finds the component as islands/[<module>/]<Type>.<ext> under the frontend root; @ui.Island("islands/Chart.vue") names it instead. The framework is inferred from the file extension (.vue, .tsx/.jsx, .svelte, else vanilla .ts/.js).

After the path come options: Strategy, the default hydration strategy used when a tag gives no client:* directive, and Layout, the layout of the page the type backs when it is routed as one (@web.Live, @web.Get):

@ui.Island(ui.Layout(layouts.Page("Orders")))
@ui.Island("islands/Chart.vue", ui.Strategy("load"))

A second string is a strategy too: @ui.Island("", "load").

func KeyStates added in v0.24.0

func KeyStates(ctx context.Context, props Stateful)

KeyStates keys the states among a stateful component's props in the render ctx is of, its parent's: a state the parent passes is the parent's, whether or not the parent's own markup reads it first. Package ui calls it before a live host renders a component's tag.

func KeyText

func KeyText(k any) string

KeyText is a key as text, its type and value: int=7.

func LoadableURL added in v0.10.0

func LoadableURL(u string) bool

LoadableURL reports whether a browser may be sent to u by script, as the live runtime's navigations and redirects do: a path or a URL relative to the page, or an absolute http or https URL. A javascript:, vbscript: or data: URL loaded that way would run or show in the page's origin, and other schemes hand the visitor to another program; the runtime refuses them too.

func MountLive

func MountLive(ctx context.Context, c Stateful) error

MountLive runs c's Mount method, if it has one: Mount(), Mount() error, Mount(context.Context) or Mount(context.Context) error.

func PageTitle added in v0.29.0

func PageTitle(ctx context.Context) string

PageTitle is the title of the page being rendered, for a layout's <title>: what WithPageTitle set, else "".

func Prefix added in v0.9.0

func Prefix(s string) string

Prefix is a GetAttr value matching any value that starts with s.

Example:

<button onClick={ui.JS.Hide(ui.GetAttr("id", ui.Prefix("step-")))}>Hide steps</button>

func PropsJSON added in v0.25.0

func PropsJSON(ctx context.Context, props any) ([]byte, error)

PropsJSON is props (an island's struct) as its data-vk-props holds it; package web signs a stateless page's.

func Ptr added in v0.25.0

func Ptr[T any](v T) *T

Ptr is a pointer to v: what the compiler writes for a value given to an optional island prop (a pointer field).

func RegisterIcon added in v0.15.0

func RegisterIcon(name, body string)

RegisterIcon adds or replaces an icon in the built-in set. body is the inner markup of a 24×24 SVG, drawn in currentColor (as the built-in icons are).

func RegisterIsland added in v0.25.0

func RegisterIsland[T any](componentPath string, strategy ...string)

RegisterIsland registers T as the island whose component is componentPath: what the compiler writes for a .vuka file's import of a component file (import Counter "./islands/Counter.vue"), T being the props type it generates from the component.

func SetBound added in v0.26.0

func SetBound(ctx context.Context, x reflect.Value, data json.RawMessage) error

SetBound sets x's (a pointer to the island's struct) bound fields from data, the JSON object of wire names and values the component set, then runs its Changed. A field that isn't bound is refused, a value breaking its field's validate: tag (or the tags of a struct it holds) is Invalid under its wire name (q, address.city), and either way nothing is set.

func SettleState

func SettleState(c Stateful)

SettleState marks c's Assigns unchanged, after a render.

func String

func String(ctx context.Context, n Node) (string, error)

String renders n as HTML into a string.

func Suffix added in v0.9.0

func Suffix(s string) string

Suffix is a GetAttr value matching any value that ends with s.

Example:

<button onClick={ui.JS.Show(ui.GetAttr("href", ui.Suffix(".pdf")))}>Show PDFs</button>

func TrackedState

func TrackedState(c Stateful) (tracked, changed bool)

TrackedState reports whether c's state is all Assigns (tracked), and whether one of them changed since SettleState. Package live calls it.

func UntagProps added in v0.25.0

func UntagProps(data []byte) ([]byte, error)

UntagProps is props JSON as encoding/json reads it into the island's struct: each tagged date as its text; function and state props left out.

func Validate added in v0.28.0

func Validate(v any) error

Validate checks v (a struct, a pointer to one, or a slice, array or map of them) against its fields' validate:"…" tags, and the structs they hold, at any depth. It answers nil, or an error naming each failing field by its path of json names (level.code, items.0.name) with its message: a 422 whose FieldErrors a component reads as error.fields.

required        not the zero value (a nil pointer, "", 0, false, an empty slice)
omitempty       the rest is skipped for the zero value
min=n max=n     a string's characters, a number's value, a slice's or map's items
len=n           exactly n of the same
oneof=a b c     one of the values (a|b|c also works)
email           an email address

func ValidateTags added in v0.28.1

func ValidateTags(v any, tags ...string) error

ValidateTags is Validate naming each field by the first of tags it carries, else its Go name, as a form binder does (ValidateTags(v, "form", "json")); a tag of "-" leaves the field out.

func Void

func Void(tag string) bool

Void reports whether tag is a void element: no children, no closing tag.

func Walk

func Walk(ctx context.Context, n Node, r Renderer) error

Walk sends n's tree to r. Frames, Groups, Builders and Child conversions are flattened (r never sees them); a TryNode with an error stops the walk with it; a Boundary walks its children into a recording first, and replays it into r — or, when they fail, walks Fallback(err) instead, so r never sees the failed part. Inside a Boundary an opaque Node is rendered while recording and replayed as Opaque of its HTML (a RawHTML). Children on a void element are an error. The first error from r stops the walk.

func WithLiveHost

func WithLiveHost(ctx context.Context, h LiveHost) context.Context

WithLiveHost is ctx carrying h.

func WithPageTitle added in v0.29.0

func WithPageTitle(ctx context.Context, title string) context.Context

WithPageTitle is ctx carrying the title of the page being rendered. Package web sets it for a page backed by a component: its Title(), else the type's name.

func Word added in v0.9.0

func Word(s string) string

Word is a GetAttr value matching any space-separated list of words that has s among them, as class lists are.

Example:

<button onClick={ui.JS.Hide(ui.GetAttr("data-tags", ui.Word("old")))}>Hide old</button>

func Write

func Write(w http.ResponseWriter, r *http.Request, n Node) error

Write renders n with r's context and sends it as text/html (unless a Content-Type is set already). The page is rendered in full first, so a render error is returned with nothing written.

Types

type AlertProps added in v0.14.0

type AlertProps struct {
	// Variant is the tone: AlertInfo (default), AlertSuccess, AlertWarning or
	// AlertError.
	Variant AlertVariant
	// Title is an optional bold heading above the body.
	Title string
	// Dismissible adds a close button that hides the alert in the browser, no
	// round trip.
	Dismissible bool
	Class       string
	Children    Node
}

AlertProps configures an Alert; Children is the message body.

type AlertVariant added in v0.14.0

type AlertVariant string

AlertVariant is an Alert's tone.

const (
	AlertInfo    AlertVariant = "info"
	AlertSuccess AlertVariant = "success"
	AlertWarning AlertVariant = "warning"
	AlertError   AlertVariant = "error"
)

type AnyState added in v0.24.0

type AnyState interface {
	// contains filtered or unexported methods
}

AnyState is a State of any type: what Commands.Set takes.

type Assign

type Assign[T any] struct {
	// contains filtered or unexported fields
}

Assign is a stateful component's state value whose changes a live session tracks: Set and Update mark it changed. A component whose state fields (its unexported ones, except those tagged `vuka:"-"`) are all Assigns renders again only when one of them changed or its props did; otherwise the session keeps its last render without calling Render.

type Row struct {
	ui.Live
	Name string            // a prop
	qty  ui.Assign[int]  // state
}

func (r *Row) Inc() { r.qty.Update(func(n int) int { return n + 1 }) }

Render must then read nothing but props and Assigns (and fields tagged `vuka:"-"`, which must not change what it renders); in tests (or with VUKA_LIVE_VERIFY=1) the session renders skipped components anyway and fails when the result differs.

func (*Assign[T]) Get

func (a *Assign[T]) Get() T

Get is the value.

func (*Assign[T]) Set

func (a *Assign[T]) Set(v T)

Set sets the value and marks it changed.

func (*Assign[T]) Update

func (a *Assign[T]) Update(f func(T) T)

Update sets the value to f of it and marks it changed.

type Attr

type Attr struct {
	Name  string
	Value any
}

Attr is one attribute of an element. In HTML it renders the way templ renders the same attribute written as an expression:

  • nil and false omit it, true writes it bare;
  • class takes a string or anything templ.Classes does ([]string, map[string]bool, templ.KV, …);
  • style takes a Style or anything templ's style attributes do, sanitized by templ (an unsafe property or value becomes templ's placeholder);
  • URL attributes are sanitized: href on any element (a, link, area, base, SVG's), xlink:href, action on form, data on object, src on iframe, frame, embed, source, track, video, audio, img, input and script, poster on video and formaction on button and input. templ.URL keeps relative URLs and http, https, mailto, tel, ftp and ftps, and turns anything else into about:invalid#TemplFailedSanitizationURL; a media source also keeps a data: URL of its kind (data:image/… on img src). A templ.SafeURL passes as is;
  • a templ.ComponentScript writes its Call; a Node is rendered and escaped; anything else goes through fmt.Sprint and is escaped (templ.ResolveAttributeValue).

className and htmlFor name class and for; ref names the element for JS commands (Ref) and renders as data-vk-ref. Names must be letters, digits, - _ : and . (templ only ever sees literal names; here a dynamic one could smuggle in another attribute), else Render fails.

func BindAttr added in v0.25.0

func BindAttr(name string, s AnyState) Attr

BindAttr is an attribute named name that reads state s: rendered with its value, and kept up to date by the browser, as a JSX attribute reading a state is. It is for attribute lists built in Go — a component's []ui.Attr — where the compiler doesn't lower reads; an expression of states goes through ui.Derived:

<components.Button attrs={[]ui.Attr{
	ui.BindAttr("aria-expanded", open),
	ui.BindAttr("data-busy", ui.Derived(saving && !failed)),
}} />

An aria-* attribute writes a bool as "true" or "false"; any other bool attribute is there while true.

type BadgeProps added in v0.15.0

type BadgeProps struct {
	// Variant is the tone: Default, Primary, Success, Danger, Warning or Info.
	Variant Variant
	// Soft tints the badge (a light background with coloured text) instead of
	// filling it.
	Soft     bool
	Class    string
	Children Node
}

BadgeProps configures a Badge; Children is its label.

type Binding added in v0.24.0

type Binding struct {
	Init any    // its value, as rendered
	Expr string // its expression: JSON, with deps as {"$": i}
	Deps []any  // the states it reads, and the server's values it uses
}

Binding is a JSX expression that reads states: an attribute's value (hidden={!open}), a child ({count}), a ui.Show's when. The compiler writes it as Bind; the page renders it with the value Init, and the browser evaluates it again whenever a state it reads changes.

func Bind added in v0.24.0

func Bind(init any, expr string, deps ...any) Binding

Bind is a binding of an expression of states, as the compiler writes hidden={!open}: Bind(!open.Get(), `["!",{"$":0}]`, open).

The expression is JSON: a literal (a string, number, bool or null), a dep {"$": i} — a state, with "p" naming a field path, or a value of the server's — or an operation ["op", operands…]: "!", "neg", "&&", "||", "==", "!=", "<", "<=", ">", ">=", "+", "-", "len", or "class" over an object of class names and expressions.

func (Binding) Render added in v0.24.0

func (b Binding) Render(ctx context.Context, w io.Writer) error

Render writes the binding as a child: its value as text, in a <vk-t> the browser keeps up to date.

type Boundary

type Boundary struct {
	Fallback func(err error) Node
	Children []Node
}

Boundary renders Children or, when one of them fails, Fallback(err) in place of everything they produced.

func (Boundary) Render

func (n Boundary) Render(ctx context.Context, w io.Writer) error

type Builder

type Builder func(add func(Node))

Builder produces children as it runs: a loop, if or match block. It runs once per Render or Walk, each added child rendered as it is added.

func (Builder) Render

func (n Builder) Render(ctx context.Context, w io.Writer) error

type BusyArg added in v0.9.0

type BusyArg interface {
	// contains filtered or unexported methods
}

BusyArg is what Busy takes: the targets to mark busy, and ui.Timeout.

type ButtonProps added in v0.15.0

type ButtonProps struct {
	// ID names the element, e.g. for a JS command to target it.
	ID string
	// Variant is the tone: Default, Primary, Success, Danger, Warning, Info or
	// Ghost.
	Variant Variant
	// Size is SizeMd (default), SizeSm or SizeLg.
	Size Size
	// Icon is an optional icon shown before the label, e.g. ui.Icon("plus").
	Icon Node
	// IconOnly drops the label's spacing for a square icon button; give it a
	// Title for its accessible name.
	IconOnly bool
	// Loading forces the busy state: a spinner in place of the icon, and the
	// button disabled. A live button left to its own busy state (see On) needs
	// nothing here — it goes busy while its event is in flight.
	Loading bool
	// Disabled renders the button disabled.
	Disabled bool
	// Type is "button" (default), "submit" or "reset".
	Type string
	// Form is the id of the form a submit button submits when it sits outside
	// it.
	Form string
	// On is what a click does: a ui.JS chain or a live event handler (a func,
	// as an on… attribute takes). A live click goes busy until its reply, so a
	// click button shows the spinner on its own.
	On any
	// Href makes the button a link (an a element). Nav follows it over a live
	// connection (ui.Link's navigation) instead of a full load.
	Href string
	Nav  bool
	// Title is the element's title/tooltip and, for an icon-only button, its
	// accessible name.
	Title string
	Class string
	// Attrs are any extra attributes.
	Attrs    []Attr
	Children Node
}

ButtonProps configures a Button; Children is its label.

type CardProps added in v0.15.0

type CardProps struct {
	// Title is the header's left content; a string becomes a heading, any
	// other Node is placed as is.
	Title Node
	// Header is the header's right slot, for actions (ui.Actions) or a badge.
	Header Node
	// NoPad drops the body's padding, e.g. for a flush DataTable.
	NoPad    bool
	Class    string
	Children Node
}

CardProps configures a Card; Children is its body.

type Class added in v0.24.0

type Class map[string]bool

Class is a class attribute of names switched on and off: each name (or space-separated names) is there when its value is true. Its values may read states: class={ui.Class{"bg-brand": tab == "env"}}.

type Column added in v0.14.0

type Column[T any] struct {
	// Header is the heading cell's content.
	Header Node
	// Cell renders a row's cell in this column.
	Cell func(T) Node
	// Align is "", "right" or "center".
	Align string
	// Class is added to every cell (header and body) in this column.
	Class string
	// Sort, when set, is the column's sort key: DataTable renders the header
	// as a sort control that calls its OnSort with this key. Table ignores it.
	Sort string
}

Column describes one column of a Table or DataTable over rows of type T.

type Commands added in v0.2.0

type Commands struct {
	// contains filtered or unexported fields
}

Commands is a chain of JS commands: changes the browser makes at once when an event fires, such as showing a menu, toggling a class or moving focus, with no round trip. A Push step also calls a handler on the server.

A chain is the value of an on… attribute. Start from JS and add steps; each method returns a new chain and leaves the old one as it was, so a shared start is safe to build on. On(target) gives a chain whose commands all act on one target.

A chain renders the same with or without a live session; without one, its Push steps do nothing.

Example:

<button onClick={ui.JS.RemoveClass(ui.Ref("menu"), "hidden").Push(c.MenuOpened)}>Open</button>
<ul ref="menu" class="hidden">…</ul>
var JS Commands

JS is the empty chain: every chain of commands starts here.

Example:

<button onClick={ui.JS.Toggle(ui.Ref("menu"))}>Menu</button>

func CloseModal added in v0.14.0

func CloseModal(ref string) Commands

CloseModal hides the modal named ref and restores the focus OpenModal remembered.

func DismissToast added in v0.14.0

func DismissToast() Commands

DismissToast hides the toast the event came from (the close button's), no round trip.

func DismissToastRef added in v0.14.0

func DismissToastRef(ref string) Commands

DismissToastRef hides the toast named ref.

func OpenModal added in v0.14.0

func OpenModal(ref string) Commands

OpenModal shows the modal named ref, trapping focus inside it: it remembers what had focus, shows the root and focuses the dialog's first field.

func ShowToast added in v0.14.0

func ShowToast(ref string) Commands

ShowToast reveals the toast named ref (one pre-rendered hidden in the container), for a browser-only notification.

func (Commands) AddClass added in v0.2.0

func (c Commands) AddClass(target Target, names ...string) Commands

AddClass adds CSS classes to target.

Example:

<button onClick={ui.JS.AddClass(ui.Ref("menu"), "open", "shadow")}>Menu</button>

func (Commands) Busy added in v0.9.0

func (c Commands) Busy(args ...BusyArg) Commands

Busy marks target busy — This when none is given — while what the event started is under way: a form posting, a Push waiting for its reply.

It sets aria-busy="true" on the target; makes the inputs, textareas and selects inside it readonly (never disabled, so their values are still submitted); gives its buttons and links aria-disabled="true" and tabindex="-1"; and ignores further clicks and submits on it, so a form can't be sent twice. Style it with Tailwind's aria-busy: variants, or group-aria-busy: inside an element with class="group".

It is undone, each attribute put back as it was, by the reply to a Push of the same chain (success or failure, before OnSuccess or OnError run), by ui.Timeout(d), or when the browser shows the page again from its back/forward cache. A plain form post that loads the next page needs none of them.

Example:

<form method="post" class="group" onSubmit={ui.JS.Busy()}><input name="username" /><button class="group-aria-busy:opacity-50">Sign in</button></form>
<button onClick={ui.JS.Busy(ui.Ref("form"), ui.Timeout(5*time.Second)).Push(c.Save)}>Save</button>

func (Commands) Call added in v0.3.0

func (c Commands) Call(name string, args ...any) Commands

Call runs a JavaScript function of the page: one registered with vuka.register(name, fn), else a dotted path on window ("Chart.refresh"). The function gets a context (ctx.el, ctx.event, ctx.root), then args: JSON values, or element reads such as ui.Ref("q").Value(), made when the step runs.

The chain waits for a returned promise. Returning false stops the chain; a throw stops it too, and fails the Push it predicts for. Call panics unless name is an identifier or a dotted path of them.

Example:

<button onClick={ui.JS.Call("confetti", 120)}>Celebrate</button>
<input ref="q" onInput={ui.JS.Debounce(200*time.Millisecond).Call("Search.preview", ui.Ref("q").Value())} />

func (Commands) Confirm added in v0.2.0

func (c Commands) Confirm(msg string) Commands

Confirm asks msg in the browser's confirm dialog, and stops the chain unless the user accepts.

Example:

<button onClick={ui.JS.Confirm("Delete " + pet.Name + "?").Push(func() { c.Delete(pet.ID) })}>Delete</button>

func (Commands) Copy added in v0.2.0

func (c Commands) Copy(target Target) Commands

Copy copies target's value (an input, textarea or select), or else its text, to the clipboard.

Example:

<input ref="token" value={key.Token} readonly />
<button onClick={ui.JS.Copy(ui.Ref("token")).AddClass(ui.This, "copied")}>Copy</button>

func (Commands) CopyText added in v0.2.0

func (c Commands) CopyText(text string) Commands

CopyText copies text to the clipboard.

Example:

<button onClick={ui.JS.CopyText(post.URL)}>Copy link</button>

func (Commands) Debounce added in v0.2.0

func (c Commands) Debounce(d time.Duration) Commands

Debounce waits until the events have stopped for d, then runs the steps after it. Only the steps after it wait; the steps before it run on every event.

Example: search once the user pauses typing.

<input name="q" onInput={ui.JS.Debounce(150*time.Millisecond).Push(c.Search)} />

func (Commands) Dispatch added in v0.2.0

func (c Commands) Dispatch(target Target, event string, opts ...DispatchOption) Commands

Dispatch fires a CustomEvent named event on target, for the page's scripts to listen to. It bubbles unless NoBubble; Detail sets its detail.

Example:

<button onClick={ui.JS.Dispatch(ui.This, "pet-picked", ui.Detail(pet.ID))}>Pick</button>

func (Commands) Else added in v0.2.0

func (c Commands) Else(chain ...JSChain) Commands

Else is the open If's last branch: its steps run when no branch before it ran. Panics with no open If, or after another Else.

Right after a When, Else(chain) is that When's other branch: chain runs when the condition doesn't hold, and no End is needed.

Example:

<input type="checkbox" ref="all" onChange={ui.JS.If(ui.Ref("all").Checked()).Show(ui.Ref("bulk")).Else().Hide(ui.Ref("bulk")).End()} />
<input type="checkbox" ref="all" onChange={ui.JS.When(ui.Ref("all").Checked(), ui.JS.Show(ui.Ref("bulk"))).Else(ui.JS.Hide(ui.Ref("bulk")))} />

func (Commands) ElseIf added in v0.2.0

func (c Commands) ElseIf(cond Conditional) Commands

ElseIf is another branch of the open If: its steps run when no branch before it ran and cond holds. Panics with no open If, or after its Else.

Example:

<select ref="plan" onChange={ui.JS.If(ui.Ref("plan").Value().Eq("team")).Show(ui.Ref("seats")).ElseIf(ui.Ref("plan").Value().Eq("free")).Hide(ui.Ref("seats")).End()}>…</select>

func (Commands) End added in v0.2.0

func (c Commands) End() Commands

End closes the open If: the steps after it run whichever branch ran. Panics with no open If.

Example: the Push runs whether the box was checked or not.

<input type="checkbox" ref="done" onChange={ui.JS.If(ui.Ref("done").Checked()).AddClass(ui.Closest("li"), "line-through").Else().RemoveClass(ui.Closest("li"), "line-through").End().Push(c.ToggleDone)} />

func (Commands) Exec added in v0.2.0

func (c Commands) Exec(target Target, attr string) Commands

Exec runs the commands held in target's attribute attr: another element's chain, rendered as data-vk-js-<event>, or a JSON list of commands. Inside them, This is target.

Example: Escape runs the Cancel button's click.

<div ref="dialog" onKeyDown={ui.JS.Key("Escape").Exec(ui.Ref("cancel"), "data-vk-js-click")}>
	<button ref="cancel" onClick={ui.JS.Hide(ui.Ref("dialog")).PopFocus()}>Cancel</button>
</div>

func (Commands) Focus added in v0.2.0

func (c Commands) Focus(target Target) Commands

Focus moves the keyboard focus to target.

Example:

<button onClick={ui.JS.Show(ui.Ref("search")).Focus(ui.Ref("search"))}>Search</button>

func (Commands) FocusFirst added in v0.2.0

func (c Commands) FocusFirst(target Target) Commands

FocusFirst focuses the first focusable element inside target, such as a dialog's first field.

Example:

<button onClick={ui.JS.Show(ui.Ref("dialog")).FocusFirst(ui.Ref("dialog"))}>Edit</button>

func (Commands) Hide added in v0.2.0

func (c Commands) Hide(target Target, opts ...ShowOption) Commands

Hide hides target (display: none). Options: Transition, Time.

Example:

<button onClick={ui.JS.Hide(ui.Ref("dialog"))}>Close</button>

func (Commands) If added in v0.2.0

func (c Commands) If(cond Conditional) Commands

If runs the steps after it, up to its ElseIf, Else or End, only when cond holds; cond is read when the If is reached. Ifs nest. Without End, the branch runs to the end of the chain.

Example:

<input type="checkbox" ref="all" onChange={ui.JS.If(ui.Ref("all").Checked()).Show(ui.Ref("bulk")).Else().Hide(ui.Ref("bulk")).End()} />

func (Commands) Key added in v0.2.0

func (c Commands) Key(keys ...string) Commands

Key stops the chain unless the event is a press of one of keys, named as KeyboardEvent.key names them: "Enter", "Escape", "a". Put it first: the steps before it run on every key.

Example:

<div ref="dialog" onKeyDown={ui.JS.Key("Escape").Hide(ui.Ref("dialog"))}>…</div>

func (Commands) Navigate added in v0.4.0

func (c Commands) Navigate(href string) Commands

Navigate moves a live page to another page, href, over its connection: the new page's components mount, and the address bar changes. On a page with no connection, for another origin, or when href's route isn't a page, it loads href. Href is sanitized as Patch's.

Example:

<button onClick={ui.JS.Navigate("/pets/" + strconv.Itoa(pet.ID))}>Open</button>

func (Commands) On added in v0.2.0

func (c Commands) On(target Target) CommandsOn

On returns a chain whose next commands all act on target, so they don't name it. On again switches the target; Commands() goes back to commands naming their own.

Example:

<button onClick={ui.JS.On(ui.Ref("menu")).RemoveClass("hidden").AddClass("opacity-100").Push(c.MenuOpened)}>Open</button>

func (Commands) OnError added in v0.3.0

func (c Commands) OnError(chain JSChain) Commands

OnError runs chain when the last Push before it fails: its handler returns an error, the server refuses the event, or no reply comes in time (see Timeout). That Push's predictions are taken back first, unless KeepOnError, except where the server has rendered a new value since. Panics with no Push before it.

Example: a like shown at once, taken back if it fails.

<button onClick={ui.JS.AddClass(ui.This, "liked").Push(c.Like).OnError(ui.JS.Show(ui.Ref("like-error")))}>Like</button>
<p ref="like-error" style="display: none">Couldn't like</p>

func (Commands) OnSuccess added in v0.3.0

func (c Commands) OnSuccess(chain JSChain) Commands

OnSuccess runs chain when the last Push before it succeeds: the reply carries no error. Its predictions stay, unless the server renders something else. Panics with no Push before it.

Example:

<button onClick={ui.JS.Push(c.Save).OnSuccess(ui.JS.Show(ui.Ref("saved")))}>Save</button>

func (Commands) Patch added in v0.4.0

func (c Commands) Patch(href string) Commands

Patch moves a live page to href on the same route, with other path parameters or query, and the address bar changes: a component whose Update takes the new URL stays mounted and gets the new props. On a page with no connection, or for another origin, it loads href. Href is a path, or an http or https URL (LoadableURL): any other, such as a javascript: URL, becomes about:invalid#TemplFailedSanitizationURL, which the runtime refuses to load. The server decides what stays mounted (see live.Session.Navigate): a component without such an Update mounts again.

Example:

<button onClick={ui.JS.Patch("/pets?page=2")}>Next</button>

func (Commands) PopFocus added in v0.2.0

func (c Commands) PopFocus() Commands

PopFocus focuses the element the last PushFocus remembered, and forgets it.

Example:

<button onClick={ui.JS.Hide(ui.Ref("dialog")).PopFocus()}>Cancel</button>

func (Commands) Push added in v0.2.0

func (c Commands) Push(handler any, opts ...PushOption) Commands

Push calls handler on the server, as onClick={handler} would: a method value, a closure or a func prop, getting the element's value unless ui.Value gives another. Without a live session it does nothing.

The steps before it, since the chain's start or the previous Push, are its predictions: they show at once and are taken back if the push fails. OnError, OnSuccess and Timeout after it apply to it.

Example:

<input name="q" onInput={ui.JS.Debounce(150*time.Millisecond).Push(c.Search)} />
<button onClick={ui.JS.RemoveClass(ui.Ref("menu"), "hidden").Push(c.MenuOpened)}>Open</button>

func (Commands) PushFocus added in v0.2.0

func (c Commands) PushFocus(target ...Target) Commands

PushFocus remembers an element for PopFocus to focus again: target, or with none the element that has the focus now. Use it before opening a dialog, so closing it gives the focus back.

Example:

<button onClick={ui.JS.PushFocus().Show(ui.Ref("dialog")).FocusFirst(ui.Ref("dialog"))}>Edit</button>

func (Commands) RemoveAttr added in v0.2.0

func (c Commands) RemoveAttr(target Target, name string) Commands

RemoveAttr removes target's attribute name, which, as SetAttr's, may not be an event handler attribute or srcdoc.

Example:

<button onClick={ui.JS.RemoveAttr(ui.Ref("save"), "disabled")}>Edit</button>

func (Commands) RemoveClass added in v0.2.0

func (c Commands) RemoveClass(target Target, names ...string) Commands

RemoveClass removes CSS classes from target.

Example:

<button onClick={ui.JS.RemoveClass(ui.Ref("menu"), "hidden")}>Menu</button>

func (Commands) ScrollTo added in v0.2.0

func (c Commands) ScrollTo(target Target) Commands

ScrollTo scrolls the page until target is in view.

Example:

<button onClick={ui.JS.ScrollTo(ui.Ref("comments"))}>Comments</button>

func (Commands) Set added in v0.24.0

func (c Commands) Set(s AnyState, v any) Commands

Set is the command setting state s to v, which must be of its type (a number converts to a number state's type).

Example:

<button onClick={tab.Set("env").Set(open, false)}>Environment</button>

func (Commands) SetAttr added in v0.2.0

func (c Commands) SetAttr(target Target, name, value string) Commands

SetAttr sets target's attribute name to value. A URL attribute's value (href, src, action, formaction, xlink:href, poster, data, …) is sanitized as an href written in markup is: a javascript: URL, say, becomes about:invalid#TemplFailedSanitizationURL. Name may not be an event handler attribute (on…) or srcdoc: SetAttr panics on one, and the runtime refuses one in commands from elsewhere.

Example:

<button onClick={ui.JS.SetAttr(ui.This, "aria-pressed", "true")}>Bold</button>

func (Commands) SetText added in v0.3.0

func (c Commands) SetText(target Target, text string) Commands

SetText replaces target's content with text. Before a Push it predicts what the server will render, such as a new count.

Example:

<button onClick={ui.JS.SetText(ui.Ref("likes"), strconv.Itoa(c.likes+1)).Push(c.Like)}>♥ <span ref="likes">{c.likes}</span></button>

func (Commands) SetValue added in v0.2.0

func (c Commands) SetValue(target Target, v string) Commands

SetValue sets a form field's value ("true" checks a checkbox) and fires input and change on it, so its own on… attributes run.

Example:

<button onClick={ui.JS.SetValue(ui.Ref("q"), "").Focus(ui.Ref("q"))}>Clear</button>

func (Commands) Show added in v0.2.0

func (c Commands) Show(target Target, opts ...ShowOption) Commands

Show makes target visible: it removes its hidden attribute and sets its display (see Display). Options: Display, Transition, Time.

Example:

<button onClick={ui.JS.Show(ui.Ref("dialog"))}>Edit</button>

func (Commands) Throttle added in v0.2.0

func (c Commands) Throttle(d time.Duration) Commands

Throttle runs the steps after it at most once every d; for input events the last one still runs when the time is up. The steps before it run on every event.

Example:

<input type="range" name="volume" onInput={ui.JS.Throttle(100*time.Millisecond).Push(c.SetVolume)} />

func (Commands) Timeout added in v0.3.0

func (c Commands) Timeout(d time.Duration) Commands

Timeout is how long the last Push before it waits for its reply before it fails; 10s unless set. The same as Push's ui.Timeout option. Panics with no Push before it.

Example:

<button onClick={ui.JS.AddClass(ui.This, "liked").Push(c.Like).Timeout(3*time.Second)}>Like</button>

func (Commands) Toggle added in v0.2.0

func (c Commands) Toggle(target Target, opts ...ShowOption) Commands

Toggle shows target when it is hidden, and hides it otherwise. Options: Display, Transition, Time.

Example:

<button onClick={ui.JS.Toggle(ui.Ref("menu"))}>Menu</button>

func (Commands) ToggleAttr added in v0.2.0

func (c Commands) ToggleAttr(target Target, name, v1, v2 string) Commands

ToggleAttr flips target's attribute name between two values: it sets v1, or v2 when the attribute already is v1. Name and values are checked and sanitized as SetAttr's.

Example:

<button onClick={ui.JS.ToggleAttr(ui.This, "aria-expanded", "true", "false").Toggle(ui.Ref("menu"))}>Menu</button>

func (Commands) ToggleClass added in v0.2.0

func (c Commands) ToggleClass(target Target, names ...string) Commands

ToggleClass adds each class target doesn't have, and removes each it has.

Example:

<button onClick={ui.JS.ToggleClass(ui.Ref("menu"), "hidden")}>Menu</button>

func (Commands) Transition added in v0.2.0

func (c Commands) Transition(target Target, during, from, to string, opts ...ShowOption) Commands

Transition runs a class transition on target without showing or hiding it: during and from are added, from is swapped for to on the next frame, and all are removed after Time (200ms).

Example:

<button onClick={ui.JS.Transition(ui.Ref("cart"), "transition duration-300", "scale-110", "scale-100")}>Add to cart</button>

func (Commands) When added in v0.9.0

func (c Commands) When(cond Conditional, chain JSChain) Commands

When runs chain only when cond holds, read when the step is reached; the steps after it run either way. Else(chain) right after it gives the other branch. It needs no End: an If whose branch is chain.

Example:

<input ref="title" onInput={ui.JS.When(ui.Ref("title").Value(), ui.JS.RemoveAttr(ui.Ref("save"), "disabled")).Else(ui.JS.SetAttr(ui.Ref("save"), "disabled", ""))} />

type CommandsOn added in v0.2.0

type CommandsOn struct {
	// contains filtered or unexported fields
}

CommandsOn is a chain whose commands act on one target, set by On, which they don't name. It is a chain like Commands, and as immutable.

Example:

<button onClick={ui.JS.On(ui.Ref("menu")).RemoveClass("hidden").Focus()}>Menu</button>

func (CommandsOn) AddClass added in v0.2.0

func (o CommandsOn) AddClass(names ...string) CommandsOn

AddClass adds CSS classes to the target.

Example:

<button onClick={ui.JS.On(ui.Ref("menu")).AddClass("open", "shadow")}>Menu</button>

func (CommandsOn) Busy added in v0.9.0

func (o CommandsOn) Busy(opts ...PushOption) CommandsOn

Busy marks the target busy until a Push of the chain is answered, the timeout given with ui.Timeout passes, or the page comes back from the browser's back/forward cache (see Commands.Busy).

Example:

<form method="post" ref="login" onSubmit={ui.JS.On(ui.Ref("login")).Busy(ui.Timeout(30*time.Second))}>…</form>

func (CommandsOn) Call added in v0.3.0

func (o CommandsOn) Call(name string, args ...any) CommandsOn

Call runs a JavaScript function of the page (see Commands.Call), with the target as its context's element, ctx.el.

Example:

<button onClick={ui.JS.On(ui.Ref("chart")).Call("Chart.refresh")}>Refresh</button>

func (CommandsOn) Commands added in v0.2.0

func (o CommandsOn) Commands() Commands

Commands goes back to a plain chain, whose commands name their own target.

Example:

<button onClick={ui.JS.On(ui.Ref("search")).Show().Commands().AddClass(ui.This, "active")}>Search</button>

func (CommandsOn) Confirm added in v0.2.0

func (o CommandsOn) Confirm(msg string) CommandsOn

Confirm asks msg in the browser's confirm dialog, and stops the chain unless the user accepts.

Example:

<button onClick={ui.JS.On(ui.Closest("li")).Confirm("Delete this todo?").Hide().Push(c.DeleteTodo)}>Delete</button>

func (CommandsOn) Copy added in v0.2.0

func (o CommandsOn) Copy() CommandsOn

Copy copies the target's value (an input, textarea or select), or else its text, to the clipboard.

Example:

<button onClick={ui.JS.On(ui.Ref("token")).Copy()}>Copy</button>

func (CommandsOn) CopyText added in v0.2.0

func (o CommandsOn) CopyText(text string) CommandsOn

CopyText copies text to the clipboard; the target plays no part.

Example:

<button onClick={ui.JS.On(ui.This).CopyText(post.URL).AddClass("copied")}>Copy link</button>

func (CommandsOn) Debounce added in v0.2.0

func (o CommandsOn) Debounce(d time.Duration) CommandsOn

Debounce waits until the events have stopped for d, then runs the steps after it; the steps before it run on every event.

Example:

<input name="q" onInput={ui.JS.On(ui.Ref("spinner")).Show().Debounce(150*time.Millisecond).Push(c.Search)} />

func (CommandsOn) Dispatch added in v0.2.0

func (o CommandsOn) Dispatch(event string, opts ...DispatchOption) CommandsOn

Dispatch fires a CustomEvent named event on the target. It bubbles unless NoBubble; Detail sets its detail.

Example:

<button onClick={ui.JS.On(ui.Ref("chart")).Dispatch("refresh", ui.NoBubble())}>Refresh</button>

func (CommandsOn) Else added in v0.2.0

func (o CommandsOn) Else(chain ...JSChain) CommandsOn

Else is the open If's last branch, taken when no branch before it was; right after a When, Else(chain) is its other branch (see Commands.Else).

Example:

<input type="checkbox" ref="all" onChange={ui.JS.On(ui.Ref("bulk")).If(ui.Ref("all").Checked()).Show().Else().Hide().End()} />
<input type="checkbox" ref="all" onChange={ui.JS.On(ui.Ref("bulk")).When(ui.Ref("all").Checked(), ui.JS.Show(ui.Ref("bulk"))).Else(ui.JS.Hide(ui.Ref("bulk")))} />

func (CommandsOn) ElseIf added in v0.2.0

func (o CommandsOn) ElseIf(cond Conditional) CommandsOn

ElseIf is another branch of the open If, taken when no branch before it was and cond holds.

Example:

<select ref="plan" onChange={ui.JS.On(ui.Ref("seats")).If(ui.Ref("plan").Value().Eq("team")).Show().ElseIf(ui.Ref("plan").Value().Eq("free")).Hide().End()}>…</select>

func (CommandsOn) End added in v0.2.0

func (o CommandsOn) End() CommandsOn

End closes the open If: the steps after it run whichever branch ran.

Example:

<input type="checkbox" ref="all" onChange={ui.JS.On(ui.Ref("bulk")).If(ui.Ref("all").Checked()).Show().Else().Hide().End().Push(c.SelectAll)} />

func (CommandsOn) Exec added in v0.2.0

func (o CommandsOn) Exec(attr string) CommandsOn

Exec runs the commands held in the target's attribute attr, such as another element's chain rendered as data-vk-js-<event>.

Example:

<div onKeyDown={ui.JS.Key("Escape").On(ui.Ref("cancel")).Exec("data-vk-js-click")}>…</div>

func (CommandsOn) Focus added in v0.2.0

func (o CommandsOn) Focus() CommandsOn

Focus moves the keyboard focus to the target.

Example:

<button onClick={ui.JS.On(ui.Ref("search")).Show().Focus()}>Search</button>

func (CommandsOn) FocusFirst added in v0.2.0

func (o CommandsOn) FocusFirst() CommandsOn

FocusFirst focuses the first focusable element inside the target.

Example:

<button onClick={ui.JS.On(ui.Ref("dialog")).Show().FocusFirst()}>Edit</button>

func (CommandsOn) Hide added in v0.2.0

func (o CommandsOn) Hide(opts ...ShowOption) CommandsOn

Hide hides the target (display: none). Options: Transition, Time.

Example:

<button onClick={ui.JS.On(ui.Ref("dialog")).Hide()}>Close</button>

func (CommandsOn) If added in v0.2.0

func (o CommandsOn) If(cond Conditional) CommandsOn

If runs the steps after it, up to its ElseIf, Else or End, only when cond holds (see Commands.If).

Example:

<input type="checkbox" ref="all" onChange={ui.JS.On(ui.Ref("bulk")).If(ui.Ref("all").Checked()).Show().Else().Hide().End()} />

func (CommandsOn) Key added in v0.2.0

func (o CommandsOn) Key(keys ...string) CommandsOn

Key stops the chain unless the event is a press of one of keys ("Enter", "Escape", …). Put it first.

Example:

<div onKeyDown={ui.JS.Key("Escape").On(ui.Ref("dialog")).Hide()}>…</div>

func (CommandsOn) Navigate added in v0.4.0

func (o CommandsOn) Navigate(href string) CommandsOn

Navigate moves a live page to another page, href (see Commands.Navigate).

Example:

<button onClick={ui.JS.On(ui.This).AddClass("opacity-50").Navigate("/pets/new")}>New pet</button>

func (CommandsOn) On added in v0.2.0

func (o CommandsOn) On(target Target) CommandsOn

On switches the target of the commands added from here on.

Example:

<button onClick={ui.JS.On(ui.Ref("dialog")).Hide().On(ui.Ref("saved")).Show()}>Done</button>

func (CommandsOn) OnError added in v0.3.0

func (o CommandsOn) OnError(chain JSChain) CommandsOn

OnError runs chain when the last Push before it fails, after its predictions are taken back (see Commands.OnError).

Example:

<button onClick={ui.JS.On(ui.This).AddClass("liked").Push(c.Like).OnError(ui.JS.Show(ui.Ref("like-error")))}>Like</button>

func (CommandsOn) OnSuccess added in v0.3.0

func (o CommandsOn) OnSuccess(chain JSChain) CommandsOn

OnSuccess runs chain when the last Push before it succeeds.

Example:

<button onClick={ui.JS.On(ui.Ref("saved")).Hide().Push(c.Save).OnSuccess(ui.JS.Show(ui.Ref("saved")))}>Save</button>

func (CommandsOn) Patch added in v0.4.0

func (o CommandsOn) Patch(href string) CommandsOn

Patch moves a live page to href on the same route (see Commands.Patch).

Example:

<button onClick={ui.JS.On(ui.Ref("list")).AddClass("opacity-50").Patch("/pets?page=2")}>Next</button>

func (CommandsOn) PopFocus added in v0.2.0

func (o CommandsOn) PopFocus() CommandsOn

PopFocus focuses the element the last PushFocus remembered, and forgets it; the target plays no part.

Example:

<button onClick={ui.JS.On(ui.Ref("dialog")).Hide().PopFocus()}>Cancel</button>

func (CommandsOn) Push added in v0.2.0

func (o CommandsOn) Push(handler any, opts ...PushOption) CommandsOn

Push calls handler on the server; the steps before it are its predictions (see Commands.Push). The target plays no part.

Example:

<button onClick={ui.JS.On(ui.Ref("menu")).RemoveClass("hidden").Push(c.MenuOpened)}>Open</button>

func (CommandsOn) PushFocus added in v0.2.0

func (o CommandsOn) PushFocus() CommandsOn

PushFocus remembers the target for PopFocus to focus again.

Example:

<button onClick={ui.JS.On(ui.This).PushFocus().On(ui.Ref("dialog")).Show().FocusFirst()}>Edit</button>

func (CommandsOn) RemoveAttr added in v0.2.0

func (o CommandsOn) RemoveAttr(name string) CommandsOn

RemoveAttr removes the target's attribute name.

Example:

<button onClick={ui.JS.On(ui.Ref("save")).RemoveAttr("disabled")}>Edit</button>

func (CommandsOn) RemoveClass added in v0.2.0

func (o CommandsOn) RemoveClass(names ...string) CommandsOn

RemoveClass removes CSS classes from the target.

Example:

<button onClick={ui.JS.On(ui.Ref("menu")).RemoveClass("hidden")}>Menu</button>

func (CommandsOn) ScrollTo added in v0.2.0

func (o CommandsOn) ScrollTo() CommandsOn

ScrollTo scrolls the page until the target is in view.

Example:

<button onClick={ui.JS.On(ui.Ref("comments")).Show().ScrollTo()}>Comments</button>

func (CommandsOn) Set added in v0.24.0

func (o CommandsOn) Set(s AnyState, v any) CommandsOn

Set is the command setting state s to v (see Commands.Set); the target plays no part.

func (CommandsOn) SetAttr added in v0.2.0

func (o CommandsOn) SetAttr(name, value string) CommandsOn

SetAttr sets the target's attribute name to value.

Example:

<button onClick={ui.JS.On(ui.This).SetAttr("aria-pressed", "true")}>Bold</button>

func (CommandsOn) SetText added in v0.3.0

func (o CommandsOn) SetText(text string) CommandsOn

SetText replaces the target's content with text.

Example:

<button onClick={ui.JS.On(ui.Ref("status")).SetText("Saving…").Push(c.Save)}>Save</button>

func (CommandsOn) SetValue added in v0.2.0

func (o CommandsOn) SetValue(v string) CommandsOn

SetValue sets the target field's value ("true" checks a checkbox) and fires input and change on it.

Example:

<button onClick={ui.JS.On(ui.Ref("q")).SetValue("").Focus()}>Clear</button>

func (CommandsOn) Show added in v0.2.0

func (o CommandsOn) Show(opts ...ShowOption) CommandsOn

Show makes the target visible: it removes its hidden attribute and sets its display (see Display). Options: Display, Transition, Time.

Example:

<button onClick={ui.JS.On(ui.Ref("dialog")).Show(ui.Display("flex")).FocusFirst()}>Edit</button>

func (CommandsOn) Throttle added in v0.2.0

func (o CommandsOn) Throttle(d time.Duration) CommandsOn

Throttle runs the steps after it at most once every d; the steps before it run on every event.

Example:

<input type="range" ref="volume" onInput={ui.JS.On(ui.Ref("volume")).Throttle(100*time.Millisecond).AddClass("busy").Push(c.SetVolume)} />

func (CommandsOn) Timeout added in v0.3.0

func (o CommandsOn) Timeout(d time.Duration) CommandsOn

Timeout is how long the last Push before it waits for its reply before it fails; 10s unless set.

Example:

<button onClick={ui.JS.On(ui.This).AddClass("liked").Push(c.Like).Timeout(3*time.Second)}>Like</button>

func (CommandsOn) Toggle added in v0.2.0

func (o CommandsOn) Toggle(opts ...ShowOption) CommandsOn

Toggle shows the target when it is hidden, and hides it otherwise.

Example:

<button onClick={ui.JS.On(ui.Ref("menu")).Toggle()}>Menu</button>

func (CommandsOn) ToggleAttr added in v0.2.0

func (o CommandsOn) ToggleAttr(name, v1, v2 string) CommandsOn

ToggleAttr flips the target's attribute name between two values: it sets v1, or v2 when the attribute already is v1.

Example:

<button onClick={ui.JS.On(ui.This).ToggleAttr("aria-expanded", "true", "false")}>Menu</button>

func (CommandsOn) ToggleClass added in v0.2.0

func (o CommandsOn) ToggleClass(names ...string) CommandsOn

ToggleClass adds each class the target doesn't have, and removes each it has.

Example:

<button onClick={ui.JS.On(ui.Ref("menu")).ToggleClass("hidden")}>Menu</button>

func (CommandsOn) Transition added in v0.2.0

func (o CommandsOn) Transition(during, from, to string, opts ...ShowOption) CommandsOn

Transition runs a class transition on the target without showing or hiding it (see Commands.Transition).

Example:

<button onClick={ui.JS.On(ui.Ref("cart")).Transition("transition duration-300", "scale-110", "scale-100")}>Add to cart</button>

func (CommandsOn) When added in v0.9.0

func (o CommandsOn) When(cond Conditional, chain JSChain) CommandsOn

When runs chain only when cond holds (see Commands.When). The chain names its own targets.

Example:

<input ref="title" onInput={ui.JS.On(ui.Ref("save")).When(ui.Ref("title").Value().Not(), ui.JS.SetAttr(ui.Ref("save"), "disabled", "")).AddClass("checked")} />

type ComponentNode

type ComponentNode struct {
	Site  string
	Key   any
	Props Stateful
}

ComponentNode is a stateful component's tag, <Counter Start={5} />: Props is a fresh value carrying the attributes, never mounted itself. Site (the tag's place in the source), Key and the instance rendering it identify the instance a session keeps.

func (*ComponentNode) Render

func (n *ComponentNode) Render(ctx context.Context, w io.Writer) error

type Condition added in v0.2.0

type Condition struct {
	// contains filtered or unexported fields
}

Condition is a test for If, ElseIf and When, made from a target: t.Checked(), t.Value(), t.Value().Eq(v), t.Attr(name), t.Is(css) or t.Exists(), or conditions joined with And, Or, Not, All and Any. It is read in the browser when it is reached, not when the chain is built.

A read of a target that finds several elements holds when every one of them passes it, or with Some when at least one does; a target that finds none fails every read but Exists.

Example:

<input type="checkbox" ref="all" onChange={ui.JS.If(ui.Ref("all").Checked()).Show(ui.Ref("bulk")).Else().Hide(ui.Ref("bulk")).End()} />

func All added in v0.9.0

func All(conds ...Conditional) Condition

All holds when every one of conds holds; with none, it holds.

Example:

<input ref="name" onInput={ui.JS.When(ui.All(ui.Ref("name").Value(), ui.Ref("email").Value()), ui.JS.RemoveAttr(ui.Ref("send"), "disabled"))} />

func Any added in v0.9.0

func Any(conds ...Conditional) Condition

Any holds when one of conds holds; with none, it doesn't.

Example:

<input ref="phone" onInput={ui.JS.When(ui.Any(ui.Ref("phone").Value(), ui.Ref("email").Value()), ui.JS.Hide(ui.Ref("contact-error")))} />

func (Condition) And added in v0.9.0

func (c Condition) And(more ...Conditional) Condition

And holds when c and every one of more hold. Joining nests as written: a.And(b).Or(d) holds when a and b hold, or d does.

Example:

<input ref="email" onInput={ui.JS.If(ui.Ref("email").Value().And(ui.Ref("terms").Checked())).RemoveAttr(ui.Ref("send"), "disabled").End()} />

func (Condition) MarshalJSON added in v0.2.0

func (c Condition) MarshalJSON() ([]byte, error)

func (Condition) Not added in v0.9.0

func (c Condition) Not() Condition

Not holds when c doesn't.

Example:

<button onClick={ui.JS.If(ui.Ref("menu").Attr("hidden").Not()).Hide(ui.Ref("menu")).End()}>Close</button>

func (Condition) Or added in v0.9.0

func (c Condition) Or(more ...Conditional) Condition

Or holds when c or one of more holds.

Example:

<select ref="plan" onChange={ui.JS.If(ui.Ref("plan").Value().Eq("team").Or(ui.Ref("plan").Value().Eq("business"))).Show(ui.Ref("seats")).End()}>…</select>

func (Condition) Some added in v0.9.0

func (c Condition) Some() Condition

Some makes a read hold when at least one of the elements its target finds passes it, rather than every one. Panics on a joined condition.

Example:

<button onClick={ui.JS.If(ui.Inner("input").Value().Some()).Show(ui.Ref("clear")).End()}>Check</button>

type Conditional added in v0.2.0

type Conditional interface {
	// contains filtered or unexported methods
}

Conditional is what If, ElseIf and When test and what Call reads from an element: a Condition or a ValueCondition.

type DataTableProps added in v0.14.0

type DataTableProps[T any] struct {
	Columns []Column[T]
	// Page is the current page of rows (see web.Paginate).
	Page Page[T]

	// OnPage is called with a 1-based page number when a pager control is
	// used; without it the pager renders as static text.
	OnPage any
	// OnSize is called with a new page size when the size select changes;
	// shown only with Sizes.
	OnSize any
	// Sizes are the page-size options offered when OnSize is set.
	Sizes []int
	// OnSearch is called with the search box's value as the user types;
	// without it no search box is shown.
	OnSearch any
	// Search is the current search value (kept in the box across renders).
	Search            string
	SearchPlaceholder string
	// OnSort is called with a column's Sort key when its header is clicked;
	// columns with no Sort key stay plain.
	OnSort any
	// Sort and SortDir ("asc"/"desc") mark the sorted column for the header
	// indicator.
	Sort    string
	SortDir string

	// Window is how many numbered pager buttons to show; default 5.
	Window int

	// Passed through to the underlying Table.
	RowKey       func(T) any
	RowHref      func(T) string
	RowActions   func(T) Node
	Selectable   bool
	SelectName   string
	RowSelected  func(T) bool
	OnSelect     func(T) any
	OnSelectAll  any
	AllSelected  bool
	SomeSelected bool
	// Index adds a row-number column numbered from the page's first row.
	Index     bool
	Empty     Node
	EmptyIcon Node
	// Flush drops the table's border so it sits flush in a Card.
	Flush bool
	Class string

	// Toolbar is extra controls shown in the bar beside the search box
	// (filters, a "New" button).
	Toolbar Node
	// Tabs, when set, are shown in the bar above the table.
	Tabs Node
}

DataTableProps configures a DataTable over a page of rows of type T. The On… handlers are live event handlers (a func, as an on… attribute takes); leaving one nil drops its control, so a DataTable can offer just paging, or paging with search and sort.

type DispatchOption added in v0.2.0

type DispatchOption jsArg

DispatchOption changes the event Dispatch fires: Detail, NoBubble.

func Detail added in v0.2.0

func Detail(v any) DispatchOption

Detail is the dispatched event's detail (event.detail in a listener), sent as JSON.

Example:

<button onClick={ui.JS.Dispatch(ui.This, "pet-picked", ui.Detail(pet.ID))}>Pick</button>

func NoBubble added in v0.2.0

func NoBubble() DispatchOption

NoBubble keeps the dispatched event on its target: it doesn't bubble up to the target's ancestors.

Example:

<button onClick={ui.JS.Dispatch(ui.Ref("chart"), "refresh", ui.NoBubble())}>Refresh</button>

type Element

type Element struct {
	Tag      string
	Attrs    []Attr
	Children []Node
}

Element is an element: <Tag Attrs>Children</Tag>. A void element (br, img, input, …; see Void) has no closing tag, and children on one are an error; in HTML, html is preceded by the doctype.

Text inside script follows templ's Go expressions in a script: it is JSON-encoded (templ's runtime.ScriptContentOutsideStringLiteral), so it arrives as a quoted JS string with < > & escaped. templ has no expressions inside style; here text in a style element is written as is with "</" written "<\/", so it can't end the element.

func (*Element) Render

func (n *Element) Render(ctx context.Context, w io.Writer) error

type Event

type Event struct {
	Target string          `json:"target"`
	Type   string          `json:"event,omitempty"`
	Value  string          `json:"value,omitempty"`
	Key    string          `json:"key,omitempty"`
	Form   url.Values      `json:"form,omitempty"`
	Data   json.RawMessage `json:"data,omitempty"` // an island emit's payload (arbitrary JSON)
}

Event is what the browser reports of an event, and what a handler taking a ui.Event receives. Target is the handler's id; Type the DOM event; Value the target element's value (for a checkbox, "true" or "false"); Key the key of a keyboard event; Form the fields of the form a submit event comes from.

type EventHandler

type EventHandler struct{ Fn any }

EventHandler is an on… attribute's expression on an element: onClick={c.Inc}. Under a live session it renders as data-vk-on-<event>="<handler id>" and the session calls Fn when the browser reports the event; without one it renders nothing. A chain of JS commands (Commands, CommandsOn) renders as data-vk-js-<event>, with or without a session; a templ.ComponentScript as templ renders it.

func On

func On(fn any) EventHandler

On is an on… attribute's expression.

type FieldProps added in v0.15.0

type FieldProps struct {
	// Name is the control's name, matching the form struct's form: tag.
	Name string
	// Label is shown above the control; omitted when empty.
	Label string
	// Type is the HTML input type ("text" default, "email", "number", "date",
	// "time", "url", "tel"); the dedicated constructors set it for password,
	// textarea, select and checkbox.
	Type string
	// Value is the control's value; for a checkbox, "true" ticks it.
	Value string
	// Options are a select's choices.
	Options []Option
	// Error is the field's message; when set the control is marked invalid.
	// The host supplies it (its own validation), since ui does not import the
	// runtime that tracks errors.
	Error string
	// Help is a hint shown under the control.
	Help        string
	Placeholder string
	Required    bool
	Disabled    bool
	// Rows is a textarea's height; 3 when 0.
	Rows int
	// Min, Max and Step bound a number or date control.
	Min, Max, Step string
	Autocomplete   string
	Class          string
	// Attrs are extra attributes on the control.
	Attrs []Attr
	// contains filtered or unexported fields
}

FieldProps configures a form field (its control, label, help and error).

type FormProps added in v0.15.0

type FormProps struct {
	ID string
	// OnSubmit runs when the form is submitted; over a live connection it
	// receives the fields bound to its struct, and the form shows its busy
	// state until the reply.
	OnSubmit any
	// OnChange runs as fields change (oninput), for live validation; leave it
	// nil for none.
	OnChange any
	// Method and Action are the plain-HTML fallback for a form that posts
	// without a live connection; Method defaults to "post".
	Method string
	Action string
	// Error is a form-level message shown as a danger Alert above the fields.
	Error string
	// CSRF is an optional hidden token field. Vuka's CSRF is origin-based
	// (net/http's CrossOriginProtection), so a form needs no token by default
	// and this is usually nil.
	CSRF     Node
	Class    string
	Children Node
}

FormProps configures a Form. The On… handlers are live event handlers (a func taking a form:-tagged struct, as an on… attribute takes) or ui.JS chains, passed the same way DataTable takes its handlers — the ui library is imported by the web runtime, so it never imports it back, and a form's errors are supplied by the host (see Field.Error and FormProps.Error) rather than read from the runtime.

type Frame

type Frame struct {
	FP    uint64
	Shape string
	Kids  []Node
	// contains filtered or unexported fields
}

Frame is a piece of JSX as the compiler saw it: a tree's root, a block's body (one per loop iteration or branch taken), or a component tag's children. It renders exactly as its Kids would; under a live session it is also a frame of the render tree, whose markup splits into statics (what the source fixes, identical every render) and dynamics (what Go expressions produce), so a session sends the statics once and then only the dynamics that changed.

FP fingerprints what its statics are made of: its tags, attribute names and literal values, text, and where the expressions go — pieces of JSX that render the same statics share it, however they are formatted. Shape describes Kids, one item each, in the order they appear:

t        text from the source
h b c    a dynamic: an {expr} child, a {for}/{if}/{match} block, a component tag
E…(…)    an element: a flag per attribute, s (a literal) or d (an expression),
         then its children's items in parentheses
G(…)     a fragment, <>…</>

Hand-written trees need no Frame: a Node that isn't one is a single dynamic of the frame around it, rendered to HTML.

func (*Frame) Render

func (n *Frame) Render(ctx context.Context, w io.Writer) error

type Group

type Group []Node

Group is children with no element around them.

func (Group) Render

func (n Group) Render(ctx context.Context, w io.Writer) error

type HTMLRenderer

type HTMLRenderer struct {
	// contains filtered or unexported fields
}

HTMLRenderer is the Renderer writing HTML: what Render does. Escaping and sanitizing are templ's (see Attr and Element).

func NewHTMLRenderer

func NewHTMLRenderer(ctx context.Context, w io.Writer) *HTMLRenderer

NewHTMLRenderer is an HTMLRenderer writing to w, unbuffered; ctx renders Node attribute values.

func (*HTMLRenderer) Close

func (h *HTMLRenderer) Close(e *Element) error

func (*HTMLRenderer) Opaque

func (h *HTMLRenderer) Opaque(ctx context.Context, n Node) error

func (*HTMLRenderer) Open

func (h *HTMLRenderer) Open(e *Element) error

func (*HTMLRenderer) Raw

func (h *HTMLRenderer) Raw(html string) error

func (*HTMLRenderer) Text

func (h *HTMLRenderer) Text(s string) error

type ImageProps added in v0.23.0

type ImageProps struct {
	Src    string
	Srcset string
	Sizes  string
	Alt    string
	Width  int
	Height int
	// Class is added to the <img> (sizing, rounding, the caller's utilities).
	Class string
	// Priority marks the page's largest image: it loads eagerly with a high
	// fetch priority. Use it once per page.
	Priority bool
	// Eager loads an above-the-fold image immediately, without raising its
	// priority. Leave both off for below-the-fold images (the default lazy).
	Eager bool
	// Plain drops the placeholder, for a transparent image (a logo) the
	// shimmer would show through.
	Plain bool
	// Overlay is content laid over the image, which then acts as a backdrop.
	Overlay Node
	// Scrim darkens the bottom of the image under the Overlay so text on it
	// stays legible over any picture.
	Scrim bool
	// WrapClass is added to the positioning wrapper the Overlay needs.
	WrapClass string
}

ImageProps configures an Image. The defaults suit a slow network: the image lazy-loads, reserves its box from Width/Height so nothing shifts while it streams in, decodes off the main thread, and shows a shimmer placeholder until it paints.

type Invalid added in v0.28.0

type Invalid map[string]string

Invalid is the error Validate answers with: each field's path → its message.

func (Invalid) Error added in v0.28.0

func (e Invalid) Error() string

func (Invalid) FieldErrors added in v0.28.0

func (e Invalid) FieldErrors() map[string]string

func (Invalid) PublicMessage added in v0.28.0

func (e Invalid) PublicMessage() string

func (Invalid) StatusCode added in v0.28.0

func (Invalid) StatusCode() int

type IslandError added in v0.25.0

type IslandError struct {
	Status  int               `json:"status,omitempty"`
	Message string            `json:"message"`
	Fields  map[string]string `json:"fields,omitempty"`
}

IslandError is a failed call as the component's live.error reads it: a status, a message and, for an error naming fields (FieldErrors), each field's message. An error that isn't public (PublicMessage) shows as "error".

func ErrorOf added in v0.25.0

func ErrorOf(err error) *IslandError

ErrorOf is err as the component reads it.

type IslandField added in v0.26.0

type IslandField struct {
	Handle   string // the wire name, first letter lower-cased
	Wire     string // the prop's key: its json name, else the Go name
	Index    int
	Type     reflect.Type
	Bind     bool          // bind: the component may set it
	Debounce time.Duration // how long a set waits for more before it is sent
	// contains filtered or unexported fields
}

IslandField is a prop of a page-backed island as its component reads it through useLive(): live.<Handle>.get(), .value, and .set(v) when Bind.

func IslandFields added in v0.26.0

func IslandFields(t reflect.Type) ([]IslandField, error)

IslandFields are the props of t (an island's struct, or a pointer to one) that get a handle: the exported fields that are plain values — not the slot, a function, a JS chain or a state. A field tagged bind:"name" is bound; name is its handle (or its wire name), debounce=500 (milliseconds, or a duration: 1s) sets its wait.

type IslandMethod added in v0.25.0

type IslandMethod struct {
	Name   string
	Method reflect.Method
	Args   []reflect.Type
	// contains filtered or unexported fields
}

IslandMethod is an exported method of a page-backed island that its component may call: its wire name (the method's, first letter lower-cased) and its arguments' types (a leading context.Context and an error result left out).

func IslandMethods added in v0.25.0

func IslandMethods(t reflect.Type) []IslandMethod

IslandMethods are the methods of t (a pointer to an island's struct) its component may call: the exported ones that aren't a live component's lifecycle (Render, Mount, Update, Info) or ui.Live's, return nothing or an error (or a value and an error), and take JSON arguments.

func (IslandMethod) Call added in v0.25.0

Call calls the method on x (a pointer to the island's struct) with args as the JSON array the component sent. Each argument is validated first (Validate): a struct's fields are named by their own paths (years, level.code), a slice's by index (0.code); any failing, the method doesn't run and Call answers Invalid.

type IslandOpt added in v0.19.0

type IslandOpt func(*islandConfig)

IslandOpt configures a MountIsland call: a hydration strategy, a slot, or a fallback. The transpiler emits these from a tag's client:* directive, its children, and a <ui.Template fallback>.

func CallAt added in v0.25.0

func CallAt(url, sig string) IslandOpt

CallAt makes a page-backed island's methods calls to url, a stateless page's: the component posts the method, its arguments and its props with sig (the server's signature of them) and is updated with the props the call leaves. Package web writes it.

func Callback added in v0.25.0

func Callback(prop string, fn any) IslandOpt

Callback passes a function prop: prop is its wire name (onSelect), fn a live view method or other handler (calling the function in the browser pushes it, with the function's first argument as its payload) or a JS chain (calling it runs the commands). The compiler writes it for an attribute of a function-typed prop: <Chart onSelect={p.Zoom}/>.

func ClientOnly added in v0.19.0

func ClientOnly() IslandOpt

ClientOnly never server-renders the island (client:only): the fallback shows until the client mounts it fresh.

func Emit added in v0.21.0

func Emit(name string, handler any) IslandOpt

Emit binds one of the island component's emits to a live-view handler: the transpiler emits it for an on<Emit> attribute on the tag. When the mounted component emits name, the handler runs on the server with the emit's payload (a struct/*T handler param is bound from the emitted JSON). handler is an On-style value (a func, usually a view method).

func Fallback added in v0.19.0

func Fallback(n Node) IslandOpt

Fallback sets what shows until the island hydrates (and the SSR target under SSR). Distinct from the component's Slot.

func Idle added in v0.19.0

func Idle() IslandOpt

Idle hydrates on requestIdleCallback (client:idle).

func IslandErr added in v0.25.0

func IslandErr(err *IslandError) IslandOpt

IslandErr shows err as the island's last failed call (data-vk-err).

func Load added in v0.19.0

func Load() IslandOpt

Load hydrates the island immediately on page load (client:load).

func Media added in v0.19.0

func Media(query string) IslandOpt

Media hydrates when the media query matches (client:media).

func Once added in v0.25.0

func Once() IslandOpt

Once keeps the island's props as first rendered: a live re-render whose props changed doesn't update the mounted component (the once attribute on a tag). Without it an island is live: changed props reach the component's update, with no remount.

func SSR added in v0.19.0

func SSR() IslandOpt

SSR opts the island into a server-rendered initial HTML via the build's SSR sidecar (server:defer); the client then hydrates it. Phase 4.

func Slot added in v0.19.0

func Slot(n Node) IslandOpt

Slot sets the island's slot — the component's own children, handed to the framework on mount. Distinct from a Fallback.

func StateProp added in v0.25.0

func StateProp[T any](prop string, s State[T]) IslandOpt

StateProp passes a client state as a prop: the component gets its value, is updated when it changes, and its writes (a Vue model's update:<prop>, a React set<Prop>, a Svelte $bindable) set the state — and whatever reads it on the page. A ui.Derived is passed one way. The compiler writes it for a ui.State attribute of an island tag: <Counter count={n}/>.

func Visible added in v0.19.0

func Visible(rootMargin ...string) IslandOpt

Visible hydrates when the island scrolls into view (client:visible); an optional rootMargin widens the trigger. This is the default strategy.

type IslandOption added in v0.29.0

type IslandOption interface {
	// contains filtered or unexported methods
}

IslandOption is an option of @ui.Island: Layout or Strategy.

func Layout added in v0.29.0

func Layout(layouts ...any) IslandOption

Layout is the layout of the page an @ui.Island type backs, when it is routed as one (@web.Live, @web.Get): the page is layout(component). Placed in another page, the island ignores it. A layout is a func(page ui.Node) ui.Node or a func(ctx context.Context, page ui.Node) ui.Node — a LayoutFunc, which reads the request. Several nest, the first outermost: Layout(document, shell) is document(shell(component)).

It wins over the route's web.Layout and the app's web.LiveLayout.

func Strategy added in v0.29.0

func Strategy(s string) IslandOption

Strategy sets an island's default hydration strategy, used when a tag gives no client:* directive: "load", "idle", "visible" (the default), "media" or "only".

type JSChain added in v0.2.0

type JSChain interface {
	// contains filtered or unexported methods
}

JSChain is either kind of chain, Commands or CommandsOn: what an on… attribute, OnError and OnSuccess take.

type LayoutFunc added in v0.29.0

type LayoutFunc func(ctx context.Context, page Node) Node

LayoutFunc is a layout reading the request: the signed-in user, the path (from ctx, as a page's code reads them), the page's title (PageTitle).

func IslandLayout added in v0.29.0

func IslandLayout(t reflect.Type) LayoutFunc

IslandLayout is the layout @ui.Island's Layout gives the page t (an island's struct, or a pointer to one) backs: nil when it gives none.

type LinkProps added in v0.4.0

type LinkProps struct {
	Href string
	// Patch asks for the same live route with other parameters: the page
	// stays mounted when the server says so (an Update taking the URL),
	// else mounts again.
	Patch bool
	ID    string
	Class string
	Title string
	// Target and Rel as an a element's: a link with a target other than
	// _self is left to the browser.
	Target   string
	Rel      string
	Attrs    []Attr // any other attributes
	Children Node
}

LinkProps is a Link's attributes; the children are its content.

type Live

type Live struct {
	// contains filtered or unexported fields
}

Live, embedded by value in a struct whose pointer has a Render() Node method, makes the struct a stateful component:

type Counter struct {
	ui.Live
	Start int // exported fields are props, set from the tag's attributes
	n     int // unexported fields are state
}

Rendered without a live session (ui.String, Handler, …) a stateful component mounts and renders once, as plain HTML. Under a session (package live) it is an instance that keeps its state between renders and answers the events of the elements it renders.

func (*Live) ID

func (l *Live) ID() string

ID is the instance's id in its session, the value of its root element's data-vk-id; "" when rendered without one.

func (*Live) PushEvent added in v0.7.0

func (l *Live) PushEvent(name string, payload any)

PushEvent hands payload to the component's scripts once the reply to the current event (or message, or the join) is applied: a hook's ctx.on(name, fn) gets fn(payload), payload as JSON. In the browser it is a "vk:event" CustomEvent fired on the component's root, not bubbling, its detail {name, payload}.

func (*Live) PushJS added in v0.2.0

func (l *Live) PushJS(ch JSChain)

PushJS runs commands in the browser once the reply to the current event (or message, or the join, from Mount) is applied, This being the component's root element and refs its own. Without a session it does nothing.

func (*Live) PushNavigate added in v0.4.0

func (l *Live) PushNavigate(href string)

PushNavigate moves the page to href once the reply to the current event (or message) is applied, as JS.Navigate does.

func (*Live) PushPatch added in v0.4.0

func (l *Live) PushPatch(href string)

PushPatch moves the page to href once the reply to the current event (or message) is applied, as JS.Patch does: the same live route with other parameters, the page staying mounted when an Update of its takes the URL (see live.Session.Navigate).

func (*Live) Subscribe

func (l *Live) Subscribe(topics ...string)

Subscribe asks the session for the messages published on topics, delivered to the component's Update methods. Without a session it does nothing.

type LiveHost

type LiveHost interface {
	Component(ctx context.Context, n *ComponentNode, w io.Writer) error
	Handler(ctx context.Context, fn any) string
	Keyed(ctx context.Context, key any) context.Context
}

LiveHost renders stateful components and registers event handlers for a live session. Package live implements it; ctx carries it.

type LiveInstance

type LiveInstance interface {
	ID() string
	Subscribe(topics ...string)
	PushJS(c Commands)
}

LiveInstance is a session's side of a component instance. Package live implements it.

type ModalProps added in v0.14.0

type ModalProps struct {
	// Ref names the modal's root for the open/close commands (OpenModal,
	// CloseModal) and for a server variant's Show/Hide. It must be unique on
	// the page; the default is "modal".
	Ref string
	// Title is the header content; omitted when nil.
	Title Node
	// Icon is an optional icon shown in a tile before the title, e.g.
	// ui.Icon("check-circle").
	Icon Node
	// Subtitle is optional muted text under the title.
	Subtitle string
	// Footer is the footer content (buttons); omitted when nil.
	Footer Node
	// Open renders the modal already shown, for a server-owned modal whose
	// open state is a live field. A browser-only modal leaves it false and
	// opens with OpenModal.
	Open bool
	// Dismissible shows a close button and closes on backdrop click and
	// Escape. Default true; set Closed to make a modal that only its own
	// buttons or the server can close.
	Closed bool
	// OnClose, when set, is the server handler the close affordances call
	// (a func, as an on… attribute takes); the close also pops focus in the
	// browser. Without it the close is browser-only (CloseModal).
	OnClose any
	// Size is "sm", "" / "md" (default), "lg" or "xl".
	Size     string
	Class    string
	Children Node
}

ModalProps configures a Modal; Children is its body.

type Node

type Node = templ.Component

Node is anything that renders HTML: what a JSX expression evaluates to. It is templ.Component itself, so Vuka components are templ components and templ components are Vuka children, with nothing in between.

The Nodes built here (*Element, TextNode, RawHTML, Group, Builder, TryNode, Boundary, *Frame) are also a tree any Renderer can Walk; any other Node — a templ component, a NodeFunc — is opaque: it can only render HTML. Nodes are immutable values; rendering one concurrently is safe.

func Actions added in v0.15.0

func Actions(buttons ...Node) Node

Actions is a right-aligned row of buttons, for a modal footer or a card header:

ui.Actions(ui.Cancel(m.Close), ui.Button(ui.ButtonProps{Variant: ui.Primary, On: m.Save, Children: ui.Text("Save")}))

func Alert added in v0.14.0

func Alert(p AlertProps) Node

Alert is an inline message box in one of four tones:

ui.Alert(ui.AlertProps{Variant: ui.AlertSuccess, Title: "Saved"}, ui.Text("Your changes are live."))

A dismissible alert hides itself with a browser command; a server that wants it gone for good drops it from its own render instead.

func Badge added in v0.15.0

func Badge(p BadgeProps) Node

Badge is a small status pill:

ui.Badge(ui.BadgeProps{Variant: ui.Success, Children: ui.Text("Signed")})
ui.Badge(ui.BadgeProps{Variant: ui.Danger, Soft: true, Children: ui.Text("Failed")})

func Button added in v0.15.0

func Button(p ButtonProps) Node

Button is a token-styled button, or a link when Href is set:

ui.Button(ui.ButtonProps{Variant: ui.Primary, Icon: ui.Icon("plus"), Children: ui.Text("New")})
ui.Button(ui.ButtonProps{On: c.Save, Children: ui.Text("Save")})      // spins while saving
ui.Button(ui.ButtonProps{Href: "/books", Nav: true, Children: ui.Text("Back")})

A click handler (On) goes busy until its reply, so the spinner shows itself; Loading forces it for a server-controlled state.

func Cancel added in v0.15.0

func Cancel(on any, label ...string) Node

Cancel is a neutral button that dismisses a modal or form. On is what it does: a ui.JS chain (ui.CloseModal) or a live handler. The label is "Cancel" unless the first label is given.

func Card added in v0.15.0

func Card(p CardProps) Node

Card is a bordered surface with an optional header (a title on the left, actions on the right) and a body:

ui.Card(ui.CardProps{
	Title:  ui.Text("Members"),
	Header: ui.Actions(ui.Button(ui.ButtonProps{Variant: ui.Primary, Children: ui.Text("Invite")})),
	Children: table,
})

func Checkbox added in v0.15.0

func Checkbox(p FieldProps) Node

Checkbox is a single boolean field; its label sits beside the box.

func Child

func Child(x any) Node

Child is a {expr} child: a Node as is, nil as nothing, an error as its message, a []Node or []any as each element in turn, anything else as Text.

func Component

func Component(site string, key any, props Stateful) Node

Component is a stateful component's tag.

func DataTable added in v0.14.0

func DataTable[T any](p DataTableProps[T]) Node

DataTable is a Table with a search box, sortable headers and a pager, driven from a live view's events. It renders a page (ui.Page[T], e.g. from web.Paginate) and calls the handlers the host supplies:

ui.DataTable(ui.DataTableProps[Book]{
	Columns:  cols,
	Page:     p.page.Get(),
	Search:   p.query.Get(),
	OnSearch: p.Search,   // func(string)
	OnSort:   p.SortBy,   // func(string)
	OnPage:   p.GoTo,     // func(int)
})

func El

func El(tag string, attrs []Attr, children ...Node) Node

El is an element.

func ErrorBoundary

func ErrorBoundary(fallback func(err error) Node, children ...Node) Node

ErrorBoundary renders children, or — when one of them fails — fallback(err) in place of everything they wrote.

func F

func F(fp uint64, shape string, kids ...Node) Node

F is a Frame. Generated code calls it.

func FT added in v0.13.0

func FT(fp uint64, shape string, build func([]any) Node, dyns ...any) Node

FT is a lazy Frame. Generated code calls it when the JSX target declares FT (ui does): build reconstructs the frame exactly as F would, from the dynamics; dyns are the dynamics in the order the shape lists them — a child expression, a block (ui.Nodes), a component tag, or an attribute value. The statics around them are derived once, by ui, from a sample tree build, so they match the live render tree the same source lowered with F.

func Field added in v0.15.0

func Field(p FieldProps) Node

Field renders a form field from its type: Input, Password, Textarea, Select and Checkbox are the named entry points, and Field itself takes an HTML input type through FieldProps.Type.

func Form added in v0.15.0

func Form(p FormProps) Node

Form is a token-styled form wired for live submit and change handlers:

ui.Form(ui.FormProps{OnSubmit: p.Save, Error: p.formError, Children: ui.Fragment(
	ui.Input(ui.FieldProps{Name: "name", Label: "Name", Value: p.name, Required: true, Error: p.errs["name"]}),
	ui.Password(ui.FieldProps{Name: "password", Label: "Password", Required: true}),
	ui.Submit(ui.ButtonProps{Children: ui.Text("Save")}),
)})

A live OnSubmit gets the fields bound to its struct (their name attributes match the struct's form: tags); without a connection the form posts to Action as ordinary HTML.

func Fragment

func Fragment(children ...Node) Node

Fragment renders children in order, with no element around them.

func Icon added in v0.15.0

func Icon(name string, class ...string) Node

Icon renders a named icon from the built-in set as an inline SVG, coloured with the current text colour. An extra class or two can be passed. An unknown name renders an empty SVG marked with the name, so a typo shows up in tests rather than silently vanishing.

func Image added in v0.23.0

func Image(p ImageProps) Node

Image is a network-friendly <img>: lazy, responsive, reserved and decoded off-thread, with a shimmer placeholder. With Overlay set it wraps the image as a backdrop for content laid over it.

ui.Image(ui.ImageProps{Src: "/hero.webp", Srcset: set, Sizes: "100vw",
	Width: 1600, Height: 600, Priority: true, Scrim: true,
	Overlay: heading})

func Input added in v0.15.0

func Input(p FieldProps) Node

Input is a single-line text field (Type sets the HTML input type):

ui.Input(ui.FieldProps{Name: "email", Label: "Email", Type: "email", Required: true})

func IslandPage added in v0.25.0

func IslandPage(x any, opts ...IslandOpt) Node

IslandPage is the markup of a page backed by its island: x (a pointer to the @ui.Island struct) mounted on load, its methods bound for its component — on a live page, each a handler the live session runs, and one for the component's sets of bound fields — its fields' handles (data-vk-fields) and the last failed call's error (data-vk-err).

func Link(p LinkProps) Node

Link is a link a live page follows over its connection:

<ui.Link href="/books/7">Dune</ui.Link>            another page: its components mount
<ui.Link href="/books?page=2" patch>Next</ui.Link>  this page, other parameters

It renders an a element with href, marked data-vk-link (data-vk-link="patch" with Patch), so it is an ordinary link wherever the runtime doesn't take it: without JavaScript, on a page that isn't connected, opened in a new tab or with a modifier key, or to another origin. Href is sanitized as an a element's (templ.URL), and the runtime follows only paths and http and https URLs.

func Modal(p ModalProps) Node

Modal is a dialog centred over a backdrop. A browser-only modal is hidden until OpenModal shows it and keeps its open state in the DOM:

<button onClick={ui.OpenModal("edit")}>Edit</button>
ui.Modal(ui.ModalProps{Ref: "edit", Title: ui.Text("Edit")}, body…)

A server-owned modal sets Open from a live field and OnClose to the handler that clears it, so the server decides when it shows:

ui.Modal(ui.ModalProps{Ref: "edit", Open: m.open, OnClose: m.Close}, body…)

Opening traps focus (PushFocus then FocusFirst); closing restores it (PopFocus). Escape and a backdrop click close a dismissible modal.

func MountIsland added in v0.19.0

func MountIsland(site string, props any, opts ...IslandOpt) Node

MountIsland renders the <vk-island> host the client loader hydrates. The transpiler emits it for a tag whose type carries @ui.Island; site is a stable id for the island's placement (the live-view diff and ctx.ref rely on it not changing across renders), and props is the type's value (its exported fields are serialized as JSON for the client).

func Nodes

func Nodes(build func(add func(Node))) Node

Nodes is the children a loop, if or match block produces.

func Password added in v0.15.0

func Password(p FieldProps) Node

Password is a masked text field.

func RootAttrs

func RootAttrs(n Node, attrs ...Attr) (Node, bool)

RootAttrs is n with attrs added after its root element's own, when n is an element or a frame of one element; ok is false otherwise.

func Safe

func Safe(html string) Node

Safe is trusted HTML, written as is. Never pass it user input.

func Select added in v0.15.0

func Select(p FieldProps) Node

Select is a dropdown over Options.

func Show added in v0.24.0

func Show(p ShowProps) Node

Show renders its children always, and shows them in the browser only while When holds, as Vue's v-show does. They are in a <vk-show> element (display: contents), hidden while When doesn't hold.

Transitions are the children's CSS: while hidden they have data-closed; appearing, data-enter; disappearing, data-leave; and they are hidden once their transitions or animations end. With Tailwind:

<ui.Show when={open}>
	<div class="transition duration-150 data-closed:opacity-0 data-leave:duration-100">…</div>
</ui.Show>

A child with the popover attribute is shown with showPopover, in the top layer, and hidden with hidePopover, with the same phases.

func Spinner added in v0.15.0

func Spinner() Node

Spinner is the busy indicator Button and the form controls use: a spinning ring drawn in CSS, so it needs no script.

func StyleTag added in v0.14.0

func StyleTag() Node

StyleTag is a <style> element holding Styles, to place in a page's head so the components are themed:

func layout(page ui.Node) ui.Node {
	return ui.El("html", nil, ui.El("head", nil, ui.StyleTag()), ui.El("body", nil, page))
}

func Submit added in v0.15.0

func Submit(p ButtonProps) Node

Submit is a form's submit button (the Button in its primary variant, type submit). It shows its busy state while the live form waits for the submit's reply. Set Form to submit a form it sits outside (a dialog footer).

func Table added in v0.14.0

func Table[T any](p TableProps[T]) Node

Table renders rows of type T as an HTML table styled with the --ui-* tokens. It is presentational — DataTable adds paging, search and sort:

ui.Table(ui.TableProps[Book]{
	Columns: []ui.Column[Book]{
		{Header: ui.Text("Title"), Cell: func(b Book) ui.Node { return ui.Text(b.Title) }},
		{Header: ui.Text("Author"), Cell: func(b Book) ui.Node { return ui.Text(b.Author) }},
	},
	Rows:   books,
	RowKey: func(b Book) any { return b.ID },
})

func Tabs added in v0.15.0

func Tabs(p TabsProps) Node

Tabs is a tab bar underlining the active tab; each tab may carry a count:

ui.Tabs(ui.TabsProps{Tabs: []ui.Tab{
	{Label: "Placements", Href: "/tasks?type=placements", Active: true, Count: ui.Count(42)},
	{Label: "Permits", Href: "/tasks?type=permits", Count: ui.Count(7)},
}})

func Template added in v0.19.0

func Template(...any) Node

Template marks a named region slot inside a <ui.Island> wrapper — e.g. <ui.Template fallback>…</ui.Template> gives the island's pre-hydration fallback. The transpiler consumes these tags (they render no element of their own); this declaration only lets the tag resolve. Calling it directly renders nothing.

func Text

func Text(v any) Node

Text is text: v formatted like fmt.Sprint, nil as nothing.

func Textarea added in v0.15.0

func Textarea(p FieldProps) Node

Textarea is a multi-line text field.

func Tile added in v0.15.0

func Tile(p TileProps) Node

Tile is a dashboard stat card: an icon badge beside a big number and its label:

ui.Tile(ui.TileProps{Label: "Applications", Icon: "file-text", Value: int64(12840)})

Lay a row of them out with TileGrid.

func TileGrid added in v0.15.0

func TileGrid(tiles ...Node) Node

TileGrid lays tiles out in a responsive grid (four across on a wide screen, collapsing to two then one):

ui.TileGrid(tileA, tileB, tileC, tileD)

func Toast added in v0.14.0

func Toast(p ToastProps) Node

Toast is one notification. Its tone matches Alert's variants:

ui.Toast(ui.ToastProps{Variant: ui.AlertSuccess, Title: "Saved", Timeout: 4 * time.Second})

func ToastContainer added in v0.14.0

func ToastContainer(p ToastContainerProps) Node

ToastContainer is the fixed region toasts stack in. Place one per page (a live view renders a Toast per message it holds inside it):

ui.ToastContainer(ui.ToastContainerProps{Children: ui.Fragment(toasts…)})

func Try

func Try(n Node, err error) Node

Try is a (Node, error) component's result as a child.

func WithChildren

func WithChildren(c Node, children Node) Node

WithChildren renders c with children as its templ children (templ.WithChildren), so a templ component's { children... } renders them: <Card>{…}</Card> on a templ Card.

type NodeFunc

type NodeFunc = templ.ComponentFunc

NodeFunc is a function rendering HTML: templ.ComponentFunc.

type Option added in v0.15.0

type Option struct{ Value, Label string }

Option is one choice of a Select.

type Page added in v0.14.0

type Page[T any] struct {
	Items   []T  // the items of this page
	Total   int  // how many items the whole list holds
	Page    int  // this page's number, 1-based
	Size    int  // how many items a full page holds
	Pages   int  // how many pages the list has (0 when empty)
	HasPrev bool // whether a page comes before this one
	HasNext bool // whether a page comes after this one
}

Page is one page of a larger list: the items of this page and the counts a pager needs. It is a plain value with no dependencies, so a server builds it (see web.Paginate) and a view renders it (see DataTable) without either side knowing the other.

p := ui.NewPage(rows, total, page, size)
for _, row := range p.Items { … }
if p.HasNext { … }

func NewPage added in v0.14.0

func NewPage[T any](items []T, total, page, size int) Page[T]

NewPage builds a Page from the items fetched for a page and the total count of the list. page is 1-based and clamped to the list; size is the page window (at least 1). It computes Pages, HasPrev and HasNext; it does not slice items, which the caller has already fetched for the page.

func (Page[T]) Empty added in v0.14.0

func (p Page[T]) Empty() bool

Empty reports whether the whole list holds no items.

func (Page[T]) From added in v0.14.0

func (p Page[T]) From() int

From is the 1-based number of this page's first item, for "showing 1–10 of 42"; 0 when the page has no items.

func (Page[T]) To added in v0.14.0

func (p Page[T]) To() int

To is the 1-based number of this page's last item; 0 when the page has no items.

func (Page[T]) Window added in v0.14.0

func (p Page[T]) Window(n int) []int

Window is up to n page numbers centred on the current page, for a pager's numbered controls: a stable-width run clamped to the list, e.g. with n=5 on page 7 of 20 it is [5 6 7 8 9]. It returns nil when the list has no pages.

type PageInfo added in v0.12.0

type PageInfo struct {
	// Live: the page renders a stateful component, an event handler or a JS
	// command pushing to one, so it takes a live session (package live),
	// whose render writes it differently. RenderPage stops at the first.
	Live bool
	// JS: the page has JS commands (data-vk-js-<event>), which the
	// runtime script runs.
	JS bool
	// Opaque: the page holds HTML the renderer didn't write, a templ
	// component's (or another opaque Node's) or Safe HTML naming a data-vk-
	// attribute, which only its HTML tells live or JS apart.
	Opaque bool
}

PageInfo is what RenderPage learned of a page while rendering it.

func RenderPage added in v0.12.0

func RenderPage(ctx context.Context, n Node, w io.Writer) (info PageInfo, err error)

RenderPage writes n to w as a live session's first render of a page writes it when nothing in it is live (keyed elements marked data-vk-key), and reports what it met. When info.Live it stops at the first live thing, w holding part of the page, and the page is the session's to render.

type PushOption added in v0.2.0

type PushOption func(*push)

PushOption changes a Push: Value, Timeout, KeepOnError.

func KeepOnError added in v0.3.0

func KeepOnError() PushOption

KeepOnError keeps a Push's predictions when it fails, instead of taking them back; OnError still runs. For a change the user should see either way, such as a "not sent" mark.

Example:

<button onClick={ui.JS.SetText(ui.Ref("status"), "Sending…").Push(c.Send, ui.KeepOnError()).OnError(ui.JS.SetText(ui.Ref("status"), "Not sent"))}>Send</button>

func Timeout added in v0.3.0

func Timeout(d time.Duration) PushOption

Timeout is how long a Push waits for the server's reply before it counts as failed and its OnError runs; 10s unless set. A reply that comes later is still applied.

Example:

<button onClick={ui.JS.AddClass(ui.This, "liked").Push(c.Like, ui.Timeout(3*time.Second))}>Like</button>

func Value added in v0.2.0

func Value(v any) PushOption

Value sends v to the handler in place of the element's value. The handler's parameter parses it as it would the element's value: a string as is, anything else as its JSON.

Example, for func (c *Pets) Pick(id int):

<button onClick={ui.JS.Push(c.Pick, ui.Value(pet.ID))}>Pick</button>

type RawHTML

type RawHTML string

RawHTML is trusted HTML, written as is.

func (RawHTML) Render

func (n RawHTML) Render(ctx context.Context, w io.Writer) error

type Rec added in v0.5.0

type Rec struct {
	// contains filtered or unexported fields
}

Rec is what generated templ code records a render through. Its zero value only writes. Not for hand-written code.

func Record added in v0.5.0

func Record(ctx context.Context, w io.Writer) Rec

Record is the recorder of the live render ctx belongs to, when w is the writer it records: the component renders into a frame of the tree. Else the zero Rec. Generated code calls it.

func (Rec) Close added in v0.5.0

func (c Rec) Close()

func (Rec) D added in v0.5.0

func (c Rec) D()

D ends a run of expression output: what was written since the last static or frame is a dynamic, empty if nothing was.

func (Rec) End added in v0.5.0

func (c Rec) End()

func (Rec) For added in v0.5.0

func (c Rec) For()

For starts a loop, Item each of its iterations, End the loop: a block of one frame per iteration, a dynamic of the frame around it.

func (Rec) Item added in v0.5.0

func (c Rec) Item()

func (Rec) Open added in v0.5.0

func (c Rec) Open()

Open starts a branch's frame (an if or switch); Close ends it, a dynamic of the frame around it.

func (Rec) Render added in v0.5.0

func (c Rec) Render(n Node, ctx context.Context, w io.Writer) error

Render renders n into w, as n.Render(ctx, w) does; recording, n is a dynamic of the frame, as a JSX child is: a frame of its own when it has one (JSX, a recorded templ component), a stateful component's instance, else its HTML.

func (Rec) S added in v0.5.0

func (c Rec) S(w io.Writer, n int, s string) error

S writes s, the n-th static of its file: a static of the frame.

type Renderer

type Renderer interface {
	Open(e *Element) error  // before children
	Close(e *Element) error // after children (not called for void elements)
	Text(s string) error
	Raw(html string) error                    // Safe content
	Opaque(ctx context.Context, n Node) error // a component that only renders HTML (templ, NodeFunc)
}

Renderer receives a node tree in document order; Walk drives it. The HTML renderer behind every Node's Render is one; package term is another.

type ShowOption added in v0.2.0

type ShowOption jsArg

ShowOption changes how Show, Hide, Toggle and Transition work: Display, Transition, Time.

func Display added in v0.2.0

func Display(v string) ShowOption

Display is the display Show sets, such as "flex" or "grid". Without it, Show removes the element's display style, and sets block if the element would still be hidden.

Example:

<button onClick={ui.JS.Show(ui.Ref("dialog"), ui.Display("flex"))}>Edit</button>

func Time added in v0.2.0

func Time(d time.Duration) ShowOption

Time is how long a transition runs before its classes are removed; 200ms unless set.

Example:

<button onClick={ui.JS.Hide(ui.Ref("toast"), ui.Transition("transition-opacity", "opacity-100", "opacity-0"), ui.Time(300*time.Millisecond))}>Dismiss</button>

func Transition added in v0.2.0

func Transition(during, from, to string) ShowOption

Transition animates Show, Hide or Toggle with CSS classes: during and from are added, from is swapped for to on the next frame, and all of them are removed once Time (200ms) has passed. Each is a space-separated list of classes.

Example:

<button onClick={ui.JS.Show(ui.Ref("menu"), ui.Transition("transition duration-200", "opacity-0", "opacity-100"))}>Menu</button>

type ShowProps added in v0.24.0

type ShowProps struct {
	When     any
	Children Node
}

ShowProps are what Show takes: When, a bool, a State[bool] or an expression of states (the compiler writes a Binding), and the children it shows.

type Size added in v0.15.0

type Size string

Size is a Button's size.

const (
	SizeMd Size = ""   // the default
	SizeSm Size = "sm" // compact
	SizeLg Size = "lg" // large
)

type State added in v0.24.0

type State[T any] struct {
	// contains filtered or unexported fields
}

State is a value the browser keeps: a menu's open flag, the tab picked, a filter's text. Commands change it at once, with no round trip, and the parts of the page that read it follow.

In a .vuka file, ui.State(v) declares one; the compiler gives each declaration its place, so two components using the same variable name never share a state. Declared in a component's function it is that instance's own (a component rendered ten times has ten); declared at package level it is the page's, one value every component reads.

open := ui.State(false)
<button onClick={open.Toggle()} aria-expanded={open}>Menu</button>
<ul hidden={!open}>…</ul>

Writes are commands, chained with the rest of ui.JS: Set, Toggle (a State[bool]), Inc and Dec (numbers), Reset. Reads are expressions in JSX attributes, text and ui.Class that the compiler turns into ones the browser evaluates (see Bind); the server renders them with the initial value, so the page is right before any script runs.

A struct state's fields are states of their own: f.Q.Set("x") changes one field, and what reads f.Q follows only f.Q. A state passed as a prop is the same state; Get passes its value.

The server knows a state's initial value only (Get); what the browser changed stays in the browser. A component pushes changes with PushJS: c.PushJS(tab.Set("env")).

func Derived added in v0.24.0

func Derived[T any](value T) State[T]

Derived names an expression of states for reuse, read wherever a state is: the compiler turns ui.Derived(!open && tab == "env") into NewDerived. Without the compiler it is a state that never changes.

func NewDerived added in v0.24.0

func NewDerived[T any](value T, expr string, deps ...any) State[T]

NewDerived is a derived state: value is what it renders with, expr and deps its expression, as Bind takes them.

func NewState added in v0.24.0

func NewState[T any](site string, initial T) State[T]

NewState is a state declared at site, a name unique in the program: what ui.State(initial) in a .vuka file becomes. Each value NewState returns is a state of its own; the browser knows it by site, the component instance rendering it and how many of site's states that instance rendered before.

func PageState added in v0.24.0

func PageState[T any](site string, initial T) State[T]

PageState is a state the whole page shares, declared at site: what a package-level ui.State(initial) becomes. Every component reading it reads one value.

func StateField added in v0.24.0

func StateField[S, T any](s State[S], name string, sample T) State[T]

StateField is the field name of a struct state: what f.Q becomes outside JSX. sample is the field's value as rendered (f.Get().Q), which also gives its type.

func (State[T]) Dec added in v0.24.0

func (s State[T]) Dec() Commands

Dec is the command subtracting one from a number state.

func (State[T]) Get added in v0.24.0

func (s State[T]) Get() T

Get is the state's value as the server renders it: its initial value. Passed as a prop, it gives the child the value rather than the state.

func (State[T]) Inc added in v0.24.0

func (s State[T]) Inc() Commands

Inc is the command adding one to a number state; Dec subtracts one. The compiler refuses them on any other state.

Example:

<button onClick={n.Inc()}>+</button>

func (State[T]) Reset added in v0.24.0

func (s State[T]) Reset() Commands

Reset is the command setting the state back to its initial value.

Example:

<button onClick={f.Reset()}>Clear filters</button>

func (State[T]) Set added in v0.24.0

func (s State[T]) Set(v T) Commands

Set is the command setting the state to v.

Example:

<button onClick={tab.Set("env")}>Environment</button>

func (State[T]) Toggle added in v0.24.0

func (s State[T]) Toggle() Commands

Toggle is the command flipping a State[bool]. The compiler refuses it on any other; built at run time it panics.

Example:

<button onClick={open.Toggle()}>Menu</button>

type StateHost added in v0.24.0

type StateHost interface {
	StateKey(ctx context.Context, site string) string
}

StateHost names the states rendered under a live host: package live's scope keys them by the instance rendering them. A host that isn't one keys them by site and a counter.

type Stateful

type Stateful interface {
	Render() Node
	// contains filtered or unexported methods
}

Stateful is a stateful component: a pointer to a struct embedding Live, with a Render method.

func CopyLive

func CopyLive(c Stateful) Stateful

CopyLive is a shallow copy of c.

type Style

type Style map[string]string

Style is an inline style: style={ui.Style{"color": "red"}}, rendered by templ as "color:red;" sorted by property, each property and value sanitized.

type Tab added in v0.15.0

type Tab struct {
	Label string
	// Icon is an optional named icon before the label, e.g. "users".
	Icon string
	// Count, when set, shows as a badge beside the label (see ui.Count).
	Count *int
	// Href makes the tab a link. Patch asks the live page to re-bind the same
	// route with the new URL rather than mount afresh.
	Href  string
	Patch bool
	// On is a live event handler the tab calls when it has no Href.
	On any
	// Active marks the current tab.
	Active bool
	ID     string
}

Tab is one tab of a Tabs bar. It is driven either by Href (navigation) or by On (a live event handler); set one.

type TableProps added in v0.14.0

type TableProps[T any] struct {
	Columns []Column[T]
	Rows    []T
	// RowKey gives each row a stable key for the live diff (the row's id).
	RowKey func(T) any
	// RowHref, when set, makes a row navigate to it on click (over the live
	// connection when connected).
	RowHref func(T) string
	// RowActions, when set, adds a trailing column rendering per-row controls.
	RowActions func(T) Node

	// Selectable adds a leading checkbox column. With OnSelect the boxes are
	// live (ticked by RowSelected, toggled through OnSelect); without it they
	// are plain form checkboxes named SelectName (default "selected") with the
	// row's RowKey as value, for a form or handler to read.
	Selectable bool
	SelectName string
	// RowSelected is a live checkbox's ticked state, and highlights the row.
	RowSelected func(T) bool
	// OnSelect is the live handler a row's checkbox calls on change; it
	// receives the row and returns the handler to run. The checkbox fires
	// onChange with its new ticked state, so the returned handler should take
	// that bool (func(ctx, bool) or func(bool)) and set the row's selection
	// to it — reading the real box state, not toggling a server-side guess.
	OnSelect func(T) any
	// OnSelectAll is the header checkbox's onChange handler; it takes the new
	// ticked state (func(ctx, bool) / func(bool)) — select the page when true,
	// clear it when false.
	OnSelectAll any
	// AllSelected ticks the header checkbox; SomeSelected marks it mixed.
	AllSelected  bool
	SomeSelected bool

	// Index adds a leading row-number column. IndexFrom is the number before
	// the first row (0 numbers the first row 1); DataTable sets it from the
	// page.
	Index     bool
	IndexFrom int

	// Empty is shown in place of the body when there are no rows; a default
	// message is used when nil. EmptyIcon is shown above it.
	Empty     Node
	EmptyIcon Node

	// Flush drops the table's outer border and side padding so it sits flush
	// in a Card (use with CardProps.NoPad).
	Flush bool
	Class string
}

TableProps configures a Table over rows of type T.

type TabsProps added in v0.15.0

type TabsProps struct {
	Tabs  []Tab
	Class string
}

TabsProps configures a Tabs bar.

type Target added in v0.2.0

type Target string

Target is the element or elements a command acts on:

ui.This                  the element the attribute is on (the default)
ui.Ref("menu")           the element with ref="menu" in the same component
ui.Ref("user", "pass")   the elements with either ref, in page order
ui.GetAttr("name", "q")  the component's elements whose name attribute is "q"
ui.Closest(".card")      the nearest of This and its ancestors matching a selector
ui.Inner(".item")        the elements inside This matching a selector
ui.Sel("#cart")          every element of the page matching a selector

A plain string is a selector too: ui.JS.Hide("#cart") hides #cart. A target of several parts matches every element any part matches, in page order, each once.

Example:

<button onClick={ui.JS.Hide(ui.Closest("li"))}>Dismiss</button>
const This Target = ""

This is the element the on… attribute is on, and a command's target when it names none. In a chain the server pushes with PushJS, it is the component's root element.

Example:

<button onClick={ui.JS.ToggleClass(ui.This, "active")}>Bold</button>

func Closest added in v0.2.0

func Closest(sel string) Target

Closest is the nearest element matching a CSS selector, looking at This first and then up its ancestors.

Example:

<li class="todo">{todo.Title} <button onClick={ui.JS.Hide(ui.Closest("li"))}>Dismiss</button></li>

func GetAttr added in v0.9.0

func GetAttr(name string, values ...string) Target

GetAttr is the elements of the component instance that have the attribute name: any value with no values given, else one of values. A plain value is an exact match; Prefix, Suffix, Contains and Word match part of one. Page() widens it to the whole page. GetAttr picks elements; a target's Attr reads one.

When the component's JSX writes the attribute literally, the compiler checks each literal value against those it has. Panics when name is empty or not an attribute name.

Example:

<button onClick={ui.JS.SetAttr(ui.GetAttr("name", "username", "password"), "readonly", "")}>Lock</button>
<input name="username" /><input name="password" type="password" />
<button onClick={ui.JS.Hide(ui.GetAttr("data-step"))}>Skip</button>

func Inner added in v0.2.0

func Inner(sel string) Target

Inner is every element inside This matching a CSS selector.

Example:

<li onClick={ui.JS.Show(ui.Inner(".actions"))}>{post.Title} <span class="actions" style="display: none">Edit</span></li>

func Ref added in v0.2.0

func Ref(names ...string) Target

Ref is the element marked ref="name" in the same component instance, or with several names, every element marked with one of them, in page order. Each instance has its own refs, so ten Dropdowns each open their own menu; the compiler checks that the component's JSX has each ref. Focus, ScrollTo and Copy act on the first element a target finds.

Example:

<button onClick={ui.JS.Toggle(ui.Ref("menu"))}>Menu</button>
<ul ref="menu" style="display: none">…</ul>
<button onClick={ui.JS.SetAttr(ui.Ref("username", "password"), "readonly", "")}>Lock</button>
<input ref="username" /><input ref="password" type="password" />

func Sel added in v0.2.0

func Sel(css ...string) Target

Sel is every element of the page matching a CSS selector, or any of several, in page order; a plain string is the same target. Inside a component prefer Ref or GetAttr, which can't reach into another component.

Example:

<button onClick={ui.JS.Show(ui.Sel("#cart"))}>Cart</button>
<button onClick={ui.JS.Hide(ui.Sel("#cart", "#wishlist"))}>Close</button>

func (Target) Attr added in v0.2.0

func (t Target) Attr(name string) Condition

Attr holds when the target has the attribute name, whatever its value. As an argument of Call it is the attribute's value, or null.

Example:

<button onClick={ui.JS.If(ui.Ref("menu").Attr("hidden")).Show(ui.Ref("menu")).Else().Hide(ui.Ref("menu")).End()}>Menu</button>

func (Target) Checked added in v0.2.0

func (t Target) Checked() Condition

Checked holds when the target is a checked checkbox or radio button. As an argument of Call it is true or false.

Example:

<input type="checkbox" ref="all" onChange={ui.JS.If(ui.Ref("all").Checked()).Show(ui.Ref("bulk")).Else().Hide(ui.Ref("bulk")).End()} />

func (Target) Exists added in v0.2.0

func (t Target) Exists() Condition

Exists holds when the target finds an element at all.

Example:

<button onClick={ui.JS.If(ui.Sel("#cart").Exists()).Show("#cart").Else().Navigate("/cart").End()}>Cart</button>

func (Target) Is added in v0.2.0

func (t Target) Is(css string) Condition

Is holds when the target matches a CSS selector.

Example:

<button onClick={ui.JS.If(ui.This.Is(".active")).Push(c.Unfollow).Else().Push(c.Follow).End()}>Follow</button>

func (Target) MarshalJSON added in v0.2.0

func (t Target) MarshalJSON() ([]byte, error)

func (Target) Page added in v0.9.0

func (t Target) Page() Target

Page widens a GetAttr target from the component instance to the whole page. Panics on any other target.

Example:

<button onClick={ui.JS.Hide(ui.GetAttr("role", "alert").Page())}>Dismiss all</button>

func (Target) String added in v0.9.0

func (t Target) String() string

String is the target as its JSON shows it.

func (Target) Value added in v0.2.0

func (t Target) Value() ValueCondition

Value holds when the target's value isn't empty; .Eq(v) compares it. As an argument of Call it is the value itself, read when the step runs.

Example:

<input ref="title" onInput={ui.JS.If(ui.Ref("title").Value()).RemoveAttr(ui.Ref("save"), "disabled").Else().SetAttr(ui.Ref("save"), "disabled", "").End()} />

type TextNode

type TextNode string

TextNode is text, escaped when rendered.

func (TextNode) Render

func (n TextNode) Render(ctx context.Context, w io.Writer) error

type TileProps added in v0.15.0

type TileProps struct {
	// Label is the caption under the value.
	Label string
	// Icon is the named icon shown in the tile's badge, e.g. "briefcase".
	Icon string
	// Value is the figure. A whole number is shown thousands-separated; any
	// other value is shown as is.
	Value any
	// Variant tints the icon badge; Primary by default.
	Variant Variant
	Class   string
}

TileProps configures a Tile (a stat card).

type ToastContainerProps added in v0.14.0

type ToastContainerProps struct {
	// Ref names the region for ShowToast to reveal a toast inside it; the
	// default is "toasts".
	Ref string
	// Position is the corner the stack sits in; ToastTopRight by default.
	Position ToastPosition
	Class    string
	Children Node
}

ToastContainerProps configures a ToastContainer; Children are its toasts.

type ToastPosition added in v0.14.0

type ToastPosition string

ToastPosition is a ToastContainer's corner.

const (
	ToastTopRight    ToastPosition = "top-right"
	ToastTopLeft     ToastPosition = "top-left"
	ToastBottomRight ToastPosition = "bottom-right"
	ToastBottomLeft  ToastPosition = "bottom-left"
)

type ToastProps added in v0.14.0

type ToastProps struct {
	// Variant is the tone: AlertInfo (default), AlertSuccess, AlertWarning or
	// AlertError, shared with Alert.
	Variant AlertVariant
	// Title is an optional bold heading.
	Title string
	// ID identifies the toast for DismissToastRef and for a server list's key;
	// it renders as both id and ref so ShowToast/DismissToastRef can find it.
	ID string
	// Dismissible adds a close button; default true.
	Closed bool
	// Timeout, when set, fades the toast out after it in the browser (a CSS
	// animation, no JavaScript). The server removing it from its render is the
	// reliable way to drop it.
	Timeout  time.Duration
	Class    string
	Children Node
}

ToastProps configures one Toast; Children is the message body.

type Tree

type Tree struct {
	Key     uint64
	Statics []string
	Dyn     []any
}

Tree is a frame of a live render tree: the markup of a piece of JSX as statics, the strings its source fixes, around dynamics, what its expressions rendered. Its HTML is Statics[0] + Dyn[0] + Statics[1] + … + Statics[len(Dyn)]. A dynamic is a string of HTML, a nested *Tree, a *TreeList (a block's items) or a TreeRef (a stateful component instance, rendered by the session as a tree of its own).

Key identifies the statics: the frame's fingerprint in its render context. Two trees with the same Key have the same Statics, which are shared and must not be modified.

func BuildTree

func BuildTree(ctx context.Context, n Node, verify bool) (*Tree, error)

BuildTree renders n as a render tree. A Frame becomes a Tree split as its shape says; anything else is a frame of one dynamic. ctx should carry a live host; with verify, statics already known for a Key are rendered again and compared, and a difference is an error.

func OpaqueTree

func OpaqueTree(dyns ...any) *Tree

OpaqueTree is a frame with no statics of its own around dyns.

func (*Tree) HTML

func (t *Tree) HTML(b *strings.Builder, ref func(b *strings.Builder, id string))

HTML writes t's HTML into b, each TreeRef as ref writes it.

type TreeHost

type TreeHost interface {
	LiveHost
	ComponentRef(ctx context.Context, n *ComponentNode) (id string, err error)
}

TreeHost is a LiveHost that can render a stateful component's tag as a reference to its instance. Package live implements it.

type TreeList

type TreeList struct {
	Items []*Tree
	Keys  []string
}

TreeList is a {for}, {if} or {match} block's items, a frame per iteration or branch taken. Keys are the items' keys, from the key attribute of each item's first element or component tag; nil unless every item has one.

type TreeRef

type TreeRef string

TreeRef is a stateful component instance in a render tree: its id.

type TryNode

type TryNode struct {
	Node Node
	Err  error
}

TryNode is a (Node, error) component's result as a child: Err fails the render, else Node renders.

func (TryNode) Render

func (n TryNode) Render(ctx context.Context, w io.Writer) error

type ValueCondition added in v0.2.0

type ValueCondition struct {
	// contains filtered or unexported fields
}

ValueCondition is t.Value(): it holds when the target's value isn't empty, and Eq compares it. As an argument of Call it is the value itself.

func (ValueCondition) And added in v0.9.0

func (c ValueCondition) And(more ...Conditional) Condition

And holds when the target has a value and every one of more holds.

Example:

<input ref="email" onInput={ui.JS.When(ui.Ref("email").Value().And(ui.Ref("terms").Checked()), ui.JS.RemoveAttr(ui.Ref("send"), "disabled"))} />

func (ValueCondition) Eq added in v0.2.0

Eq holds when the target's value is exactly v.

Example:

<select ref="kind" onChange={ui.JS.If(ui.Ref("kind").Value().Eq("other")).Show(ui.Ref("other")).Else().Hide(ui.Ref("other")).End()}>…</select>

func (ValueCondition) MarshalJSON added in v0.2.0

func (c ValueCondition) MarshalJSON() ([]byte, error)

func (ValueCondition) Not added in v0.9.0

func (c ValueCondition) Not() Condition

Not holds when the target's value is empty.

Example:

<input ref="title" onInput={ui.JS.When(ui.Ref("title").Value().Not(), ui.JS.SetAttr(ui.Ref("save"), "disabled", ""))} />

func (ValueCondition) Or added in v0.9.0

func (c ValueCondition) Or(more ...Conditional) Condition

Or holds when the target has a value or one of more holds.

Example:

<input ref="phone" onInput={ui.JS.When(ui.Ref("phone").Value().Or(ui.Ref("email").Value()), ui.JS.Hide(ui.Ref("contact-error")))} />

func (ValueCondition) Some added in v0.9.0

func (c ValueCondition) Some() ValueCondition

Some holds when at least one of the elements the target finds has a value, rather than every one; .Eq still compares.

Example:

<form onInput={ui.JS.If(ui.GetAttr("name", "q", "tag").Value().Some()).Show(ui.Ref("clear")).Else().Hide(ui.Ref("clear")).End()}>…</form>

type Variant added in v0.15.0

type Variant string

Variant is a component's tone, shared by Button and Badge. It maps to the --ui-* colour tokens, not to any framework's class names.

const (
	// Default is the neutral, subtle look (Button's resting state).
	Default Variant = ""
	Primary Variant = "primary"
	Success Variant = "success"
	Danger  Variant = "danger"
	Warning Variant = "warning"
	Info    Variant = "info"
	// Ghost is a transparent button that only shows its hover state.
	Ghost Variant = "ghost"
)

Directories

Path Synopsis
Package live runs stateful components for a connected browser: a Session keeps the component instances of one page, calls their event handlers and Update methods, and answers each with the HTML of the components whose output changed.
Package live runs stateful components for a connected browser: a Session keeps the component instances of one page, calls their event handlers and Update methods, and answers each with the HTML of the components whose output changed.
internal/demo
Package demo is stateful components compiled by the Vuka compiler, for the live package's property tests and benchmarks.
Package demo is stateful components compiled by the Vuka compiler, for the live package's property tests and benchmarks.
internal/templdemo
templ: version: v0.3.1020
templ: version: v0.3.1020
livetest
Package livetest is a reference client of the live protocol, in Go: it keeps what a browser runtime keeps — the page's HTML for v1, each instance's render tree for v2 — and applies the server's messages the way a runtime must, so tests can check that what a client ends up with is what the server rendered.
Package livetest is a reference client of the live protocol, in Go: it keeps what a browser runtime keeps — the page's HTML for v1, each instance's render tree for v2 — and applies the server's messages the way a runtime must, so tests can check that what a client ends up with is what the server rendered.
Package templx bridges templ: children for templ components, and the components of .templ files a vuka.File names.
Package templx bridges templ: children for templ components, and the components of .templ files a vuka.File names.
Package term renders a ui Node tree as terminal text: headings, paragraphs word-wrapped at a width, lists, tables, quotes, code, links, and inline bold/italic/underline as ANSI styles when Color is on.
Package term renders a ui Node tree as terminal text: headings, paragraphs word-wrapped at a width, lists, tables, quotes, code, links, and inline bold/italic/underline as ANSI styles when Color is on.

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