Documentation
¶
Overview ¶
Package meshnode contains the mesh node and related interfaces.
Index ¶
Constants ¶
const DefaultBootstrapListenAddress = "[::]:9001"
DefaultBootstrapListenAddress is the default listen address for the bootstrap transport.
const DefaultBootstrapPort = 9001
DefaultBootstrapPort is the default port for the bootstrap transport.
const DefaultIPv4Network = "172.16.0.0/12"
DefaultIPv4Network is the default IPv4 network for the mesh.
const DefaultMeshAdmin = "admin"
DefaultMeshAdmin is the default mesh admin node ID.
const DefaultMeshDomain = "webmesh.internal"
DefaultMeshDomain is the default domain for the mesh network.
const DefaultNetworkPolicy = "accept"
DefaultNetworkPolicy is the default network policy for the mesh.
Variables ¶
var ( // ErrNotOpen is returned when attempting to close a store that is not open. ErrNotOpen = fmt.Errorf("not open") // ErrOpen is returned when a store is already open. ErrOpen = fmt.Errorf("already open") // ErrNoLeader is returned when there is no Raft leader. ErrNoLeader = fmt.Errorf("no leader") )
Functions ¶
This section is empty.
Types ¶
type BootstrapOptions ¶
type BootstrapOptions struct {
// Transport is the transport to use for bootstrapping the mesh.
Transport transport.BootstrapTransport
// IPv4Network is the IPv4 Network to use for the mesh. Defaults to
// DefaultIPv4Network.
IPv4Network string
// MeshDomain is the domain of the mesh network. Defaults to
// DefaultMeshDomain.
MeshDomain string
// Admin is the ID of the administrator node. Defaults to "admin".
Admin string
// Servers are other node IDs that were bootstrapped with the same
// transport.
Servers []string
// Voters are additional node IDs to assign voter permissions to.
Voters []string
// DisableRBAC disables RBAC for the mesh.
DisableRBAC bool
// DefaultNetworkPolicy is the default network policy for the mesh.
// If empty, DefaultNetworkPolicy will be used.
DefaultNetworkPolicy string
// Force is true if the node should force bootstrap.
Force bool
}
BootstrapOptions are options for bootstrapping the mesh when connecting for the first time.
type Config ¶
type Config struct {
// NodeID is the node ID to use. If empty, the one from the raft
// instance will be used.
NodeID string
// Credentials are gRPC credentials to use when dialing other nodes
// in the mesh.
Credentials []grpc.DialOption
// Key is the private key to use for WireGuard and libp2p connections.
// This can be nil, in which case one will be generated when Connect
// is called.
Key crypto.PrivateKey
// HeartbeatPurgeThreshold is the number of failed heartbeats before
// assuming a peer is offline. This is only applicable when currently
// the leader of the raft group.
HeartbeatPurgeThreshold int
// ZoneAwarenessID is an to use with zone-awareness to determine
// peers in the same LAN segment.
ZoneAwarenessID string
// UseMeshDNS will attempt to set the system DNS to any discovered
// DNS servers. This is only applicable when not serving MeshDNS
// ourselves.
UseMeshDNS bool
// LocalMeshDNSAddr is the address MeshDNS is listening on locally.
LocalMeshDNSAddr string
// DisableIPv4 is true if IPv4 should be disabled.
DisableIPv4 bool
// DisableIPv6 is true if IPv6 should be disabled.
DisableIPv6 bool
}
Config contains the configurations for a new mesh connection.
type ConnectOptions ¶
type ConnectOptions struct {
// StorageProvider is the underlying storage provider to use.
StorageProvider storage.Provider
// Features are the features to broadcast to others in the mesh.
Features []*v1.FeaturePort
// Plugins is a map of plugins to use.
Plugins map[string]plugins.Plugin
// JoinRoundTripper is the round tripper to use for joining the mesh.
JoinRoundTripper transport.JoinRoundTripper
// NetworkOptions are options for the network manager
NetworkOptions meshnet.Options
// Discovery are options for broadcasting to others to join the mesh
// via this node. It can be turned on later if needed.
Discovery *libp2p.AnnounceOptions
// MaxJoinRetries is the maximum number of join retries.
MaxJoinRetries int
// GRPCAdvertisePort is the port to advertise for gRPC connections.
GRPCAdvertisePort int
// MeshDNSAdvertisePort is the port to advertise for MeshDNS connections.
MeshDNSAdvertisePort int
// PrimaryEndpoint is a publicly accessible address to broadcast as the
// primary endpoint for this node. This is used for discovery and
// connection into the mesh. If left unset, the node will be assumed to be
// behind a NAT.
PrimaryEndpoint netip.Addr
// WireGuardEndpoints are endpoints to advertise for WireGuard connections.
WireGuardEndpoints []netip.AddrPort
// RequestVote requests a vote in Raft elections.
RequestVote bool
// RequestObserver requests to be an observer in Raft elections.
RequestObserver bool
// Routes are additional routes to broadcast to the mesh.
Routes []netip.Prefix
// DirectPeers are a map of peers to connect to directly. The values
// are the prefered transport to use.
DirectPeers map[string]v1.ConnectProtocol
// Bootstrap are options for bootstrapping the mesh when connecting for
// the first time.
Bootstrap *BootstrapOptions
// PreferIPv6 is true if IPv6 should be preferred over IPv4.
PreferIPv6 bool
// Multiaddrs are the multiaddrs to advertise for this node.
Multiaddrs []multiaddr.Multiaddr
}
ConnectOptions are options for opening the connection to the mesh.
type Node ¶
type Node interface {
// Dialer is the dialer for all connections.
transport.Dialer
// NodeDialer is the dialer for node RPC connections.
transport.NodeDialer
// LeaderDialer is the dialer for leader RPC connections.
transport.LeaderDialer
// ID returns the node ID.
ID() types.NodeID
// Domain returns the domain of the mesh network.
Domain() string
// Key returns the private key used for WireGuard and libp2p connections.
Key() crypto.PrivateKey
// Connect opens the connection to the mesh. This must be called before
// other methods can be used.
Connect(ctx context.Context, opts ConnectOptions) error
// Ready returns a channel that will be closed when the mesh is ready.
// Ready is defined as having a leader and knowing its address.
Ready() <-chan struct{}
// Close closes the connection to the mesh and shuts down the storage.
Close(ctx context.Context) error
// Credentials returns the gRPC credentials to use for dialing the mesh.
Credentials() []grpc.DialOption
// LeaderID returns the current Raft leader ID.
LeaderID() (types.NodeID, error)
// Storage returns the underlying storage provider.
Storage() storage.Provider
// Network returns the Network manager.
Network() meshnet.Manager
// Plugins returns the Plugin manager.
Plugins() plugins.Manager
// Discovery returns the interface libp2p.Announcer for announcing
// the mesh to the discovery service.
Discovery() libp2p.Announcer
}
Node is the connection to the Webmesh. It controls raft consensus, plugins, data storage, and WireGuard connections.
func NewTestNode ¶
NewTestNode creates a new test mesh and waits for it to be ready. The context is used to enforce startup timeouts.