## Documentation ¶

### Overview ¶

Package testgraph provides a set of testing helper functions that test Gonum graph interface implementations.

### Index ¶

- func AddArbitraryNodes(t *testing.T, g NodeAdder, add graph.Nodes)
- func AddEdges(t *testing.T, n int, g EdgeAdder, newNode func(id int64) graph.Node, ...)
- func AddLines(t *testing.T, n int, g LineAdder, newNode func(id int64) graph.Node, ...)
- func AddNodes(t *testing.T, g NodeAdder, n int)
- func AddWeightedEdges(t *testing.T, n int, g WeightedEdgeAdder, w float64, ...)
- func AddWeightedLines(t *testing.T, n int, g WeightedLineAdder, w float64, ...)
- func AdjacencyMatrix(t *testing.T, b Builder)
- func EdgeExistence(t *testing.T, b Builder, reversedEdge bool)
- func LineExistence(t *testing.T, b Builder, useEmpty, reversedLine bool)
- func NoLoopAddEdges(t *testing.T, n int, g EdgeAdder, newNode func(id int64) graph.Node)
- func NoLoopAddWeightedEdges(t *testing.T, n int, g WeightedEdgeAdder, w float64, ...)
- func NodeExistence(t *testing.T, b Builder)
- func RemoveEdges(t *testing.T, g EdgeRemover, remove graph.Edges)
- func RemoveLines(t *testing.T, g LineRemover, remove graph.Lines)
- func RemoveNodes(t *testing.T, g NodeRemover)
- func ReturnAdjacentNodes(t *testing.T, b Builder, useEmpty, reversedEdge bool)
- func ReturnAllEdges(t *testing.T, b Builder, useEmpty bool)
- func ReturnAllLines(t *testing.T, b Builder, useEmpty bool)
- func ReturnAllNodes(t *testing.T, b Builder, useEmpty bool)
- func ReturnAllWeightedEdges(t *testing.T, b Builder, useEmpty bool)
- func ReturnAllWeightedLines(t *testing.T, b Builder, useEmpty bool)
- func ReturnEdgeSlice(t *testing.T, b Builder, useEmpty bool)
- func ReturnNodeSlice(t *testing.T, b Builder, useEmpty bool)
- func ReturnWeightedEdgeSlice(t *testing.T, b Builder, useEmpty bool)
- func Weight(t *testing.T, b Builder)
- type Builder
- type Edge
- type EdgeAdder
- type EdgeRemover
- type LineAdder
- type LineRemover
- type NodeAdder
- type NodeRemover
- type RandomNodes
- type WeightedEdgeAdder
- type WeightedLine
- type WeightedLineAdder
- Bugs

### Constants ¶

### Variables ¶

### Functions ¶

#### func AddArbitraryNodes ¶

AddArbitraryNodes tests whether g correctly implements the AddNode method. Not all graph.NodeAdder graphs are expected to implement the semantics of this test. AddArbitraryNodes iterates over add, adding each node to the graph. The existence of each added node in the graph is confirmed.

#### func AddEdges ¶

func AddEdges(t *testing.T, n int, g EdgeAdder, newNode func(id int64) graph.Node, canLoop, canSetNode bool)

AddEdges tests whether g correctly implements the graph.EdgeAdder interface. AddEdges creates n pairs of nodes with random IDs in [0,n) and joins edges each node in the pair using SetEdge. AddEdges confirms that the end point nodes are added to the graph and that the edges are stored in the graph. If canLoop is true, self edges may be created. If canSet is true, a second call to SetEdge is made for each edge to confirm that the nodes corresponding the end points are updated.

#### func AddLines ¶

AddLines tests whether g correctly implements the graph.LineAdder interface. AddLines creates n pairs of nodes with random IDs in [0,n) and joins edges each node in the pair using SetLine. AddLines confirms that the end point nodes are added to the graph and that the edges are stored in the graph. If canSet is true, a second call to SetLine is made for each edge to confirm that the nodes corresponding the end points are updated.

#### func AddNodes ¶

AddNodes tests whether g correctly implements the graph.NodeAdder interface. AddNodes gets a new node from g and adds it to the graph, repeating this pair of operations n times. The existence of added nodes is confirmed in the graph. AddNodes also checks that re-adding each of the added nodes causes a panic.

#### func AddWeightedEdges ¶

func AddWeightedEdges(t *testing.T, n int, g WeightedEdgeAdder, w float64, newNode func(id int64) graph.Node, canLoop, canSetNode bool)

AddWeightedEdges tests whether g correctly implements the graph.WeightedEdgeAdder interface. AddWeightedEdges creates n pairs of nodes with random IDs in [0,n) and joins edges each node in the pair using SetWeightedEdge with weight w. AddWeightedEdges confirms that the end point nodes are added to the graph and that the edges are stored in the graph. If canLoop is true, self edges may be created. If canSet is true, a second call to SetWeightedEdge is made for each edge to confirm that the nodes corresponding the end points are updated.

#### func AddWeightedLines ¶

func AddWeightedLines(t *testing.T, n int, g WeightedLineAdder, w float64, newNode func(id int64) graph.Node, canSetNode bool)

AddWeightedLines tests whether g correctly implements the graph.WeightedEdgeAdder interface. AddWeightedLines creates n pairs of nodes with random IDs in [0,n) and joins edges each node in the pair using SetWeightedLine with weight w. AddWeightedLines confirms that the end point nodes are added to the graph and that the edges are stored in the graph. If canSet is true, a second call to SetWeightedLine is made for each edge to confirm that the nodes corresponding the end points are updated.

#### func AdjacencyMatrix ¶

AdjacencyMatrix tests the constructed graph for the ability to correctly return an adjacency matrix that matches the weights returned by the graphs Weight method.

The self and absent values returned by the Builder should match the values used by the Weight method.

#### func EdgeExistence ¶

EdgeExistence tests the constructed graph for the ability to correctly return the existence of edges within the graph. This is a check of the Edge methods of graph.Graph, the EdgeBetween method of graph.Undirected and the EdgeFromTo method of graph.Directed. EdgeExistence also checks that the nodes and traversed edges exist within the graph, checking the Node, Edge, EdgeBetween and HasEdgeBetween methods of graph.Graph, the EdgeBetween method of graph.Undirected and the HasEdgeFromTo method of graph.Directed. If reversedEdge is true, edges will be checked to make sure edges returned match the orientation of an Edge or WeightedEdge call.

#### func LineExistence ¶

LineExistence tests the constructed graph for the ability to correctly return the existence of lines within the graph. This is a check of the Line methods of graph.MultiGraph, the EdgeBetween method of graph.Undirected and the EdgeFromTo method of graph.Directed. LineExistence also checks that the nodes and traversed edges exist within the graph, checking the Node, Edge, EdgeBetween and HasEdgeBetween methods of graph.Graph, the EdgeBetween method of graph.Undirected and the HasEdgeFromTo method of graph.Directed. If reversedLine is true, lines will be checked to make sure lines returned match the orientation of an Line or WeightedLine call.

#### func NoLoopAddEdges ¶

NoLoopAddEdges tests whether g panics for self-loop addition. NoLoopAddEdges adds n nodes with IDs in [0,n) and creates an edge from the graph with NewEdge. NoLoopAddEdges confirms that this does not panic and then adds the edge to the graph to ensure that SetEdge will panic when adding a self-loop.

#### func NoLoopAddWeightedEdges ¶

func NoLoopAddWeightedEdges(t *testing.T, n int, g WeightedEdgeAdder, w float64, newNode func(id int64) graph.Node)

NoLoopAddWeightedEdges tests whether g panics for self-loop addition. NoLoopAddWeightedEdges adds n nodes with IDs in [0,n) and creates an edge from the graph with NewWeightedEdge. NoLoopAddWeightedEdges confirms that this does not panic and then adds the edge to the graph to ensure that SetWeightedEdge will panic when adding a self-loop.

#### func NodeExistence ¶

NodeExistence tests the constructed graph for the ability to correctly return the existence of nodes within the graph. This is a check of the Node method of graph.Graph.

#### func RemoveEdges ¶

func RemoveEdges(t *testing.T, g EdgeRemover, remove graph.Edges)

RemoveEdges tests whether g correctly implements the graph.EdgeRemover interface. The input graph g must contain a set of nodes with some edges between them. RemoveEdges iterates over remove, which must contain edges in g, removing each edge. RemoveEdges confirms that the edge is removed, leaving its end-point nodes and all other edges in the graph.

#### func RemoveLines ¶

func RemoveLines(t *testing.T, g LineRemover, remove graph.Lines)

RemoveLines tests whether g correctly implements the graph.LineRemover interface. The input graph g must contain a set of nodes with some lines between them. RemoveLines iterates over remove, which must contain lines in g, removing each line. RemoveLines confirms that the line is removed, leaving its end-point nodes and all other lines in the graph.

#### func RemoveNodes ¶

func RemoveNodes(t *testing.T, g NodeRemover)

RemoveNodes tests whether g correctly implements the graph.NodeRemover interface. The input graph g must contain a set of nodes with some edges between them.

#### func ReturnAdjacentNodes ¶

ReturnAdjacentNodes tests the constructed graph for the ability to correctly return the nodes reachable from each node within the graph. This is a check of the From method of graph.Graph and the To method of graph.Directed. ReturnAdjacentNodes also checks that the nodes and traversed edges exist within the graph, checking the Node, Edge, EdgeBetween and HasEdgeBetween methods of graph.Graph, the EdgeBetween method of graph.Undirected and the HasEdgeFromTo method of graph.Directed. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty. If reversedEdge is true, edges will be checked to make sure edges returned match the orientation of an Edge or WeightedEdge call.

#### func ReturnAllEdges ¶

ReturnAllEdges tests the constructed graph for the ability to return all the edges it claims it has used in its construction. This is a check of the Edges method of graph.Graph and the iterator that is returned. ReturnAllEdges also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

#### func ReturnAllLines ¶

ReturnAllLines tests the constructed graph for the ability to return all the edges it claims it has used in its construction and then recover all the lines that contribute to those edges. This is a check of the Edges method of graph.Graph and the iterator that is returned and the graph.Lines implementation of those edges. ReturnAllLines also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph.

The edges used within and returned by the Builder function should be graph.Line. The edge parameter passed to b will contain only graph.Line. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

#### func ReturnAllNodes ¶

ReturnAllNodes tests the constructed graph for the ability to return all the nodes it claims it has used in its construction. This is a check of the Nodes method of graph.Graph and the iterator that is returned. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

#### func ReturnAllWeightedEdges ¶

ReturnAllWeightedEdges tests the constructed graph for the ability to return all the edges it claims it has used in its construction. This is a check of the Edges method of graph.Graph and the iterator that is returned. ReturnAllWeightedEdges also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph.

The edges used within and returned by the Builder function should be graph.WeightedEdge. The edge parameter passed to b will contain only graph.WeightedEdge. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

#### func ReturnAllWeightedLines ¶

ReturnAllWeightedLines tests the constructed graph for the ability to return all the edges it claims it has used in its construction and then recover all the lines that contribute to those edges. This is a check of the Edges method of graph.Graph and the iterator that is returned and the graph.Lines implementation of those edges. ReturnAllWeightedLines also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph.

The edges used within and returned by the Builder function should be graph.WeightedLine. The edge parameter passed to b will contain only graph.WeightedLine. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

#### func ReturnEdgeSlice ¶

ReturnEdgeSlice tests the constructed graph for the ability to return all the edges it claims it has used in its construction using the EdgeSlicer interface. This is a check of the Edges method of graph.Graph and the iterator that is returned. ReturnEdgeSlice also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

#### func ReturnNodeSlice ¶

ReturnNodeSlice tests the constructed graph for the ability to return all the nodes it claims it has used in its construction using the NodeSlicer interface. This is a check of the Nodes method of graph.Graph and the iterator that is returned. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

#### func ReturnWeightedEdgeSlice ¶

ReturnWeightedEdgeSlice tests the constructed graph for the ability to return all the edges it claims it has used in its construction using the WeightedEdgeSlicer interface. This is a check of the Edges method of graph.Graph and the iterator that is returned. ReturnWeightedEdgeSlice also checks that the edge end nodes exist within the graph, checking the Node method of graph.Graph.

The edges used within and returned by the Builder function should be graph.WeightedEdge. The edge parameter passed to b will contain only graph.WeightedEdge. If useEmpty is true, graph iterators will be checked for the use of graph.Empty if they are empty.

### Types ¶

#### type Builder ¶

type Builder func(nodes []graph.Node, edges []WeightedLine, self, absent float64) (g graph.Graph, n []graph.Node, e []Edge, s, a float64, ok bool)

A Builder function returns a graph constructed from the nodes, edges and default weights passed in, potentially altering the nodes and edges to conform to the requirements of the graph. The graph is returned along with the nodes, edges and default weights used to construct the graph. The returned edges may be any of graph.Edge, graph.WeightedEdge, graph.Line or graph.WeightedLine depending on what the graph requires. The client may skip a test case by returning ok=false when the input is not a valid graph construction.

#### type Edge ¶

type Edge interface { // From returns the from node of the edge. From() graph.Node // To returns the to node of the edge. To() graph.Node }

Edge supports basic edge operations.

#### type EdgeRemover ¶

type EdgeRemover interface { graph.Graph graph.EdgeRemover }

EdgeRemover is a graph.EdgeRemover graph.

#### type LineAdder ¶

type LineAdder interface { graph.Multigraph graph.LineAdder }

LineAdder is a graph.LineAdder multigraph.

#### type LineRemover ¶

type LineRemover interface { graph.Multigraph graph.LineRemover }

LineRemover is a graph.EdgeRemove graph.

#### type NodeRemover ¶

type NodeRemover interface { graph.Graph graph.NodeRemover }

NodeRemover is a graph.NodeRemover graph.

#### type RandomNodes ¶

```
type RandomNodes struct {
// contains filtered or unexported fields
}
```

RandomNodes implements the graph.Nodes interface for a set of random nodes.

#### func NewRandomNodes ¶

NewRandomNodes returns a new implicit node iterator containing a set of n nodes with IDs generated from a PRNG seeded by the given seed. The provided new func maps the id to a graph.Node.

#### func (*RandomNodes) Len ¶

func (n *RandomNodes) Len() int

Len returns the remaining number of nodes to be iterated over.

#### func (*RandomNodes) Next ¶

func (n *RandomNodes) Next() bool

Next returns whether the next call of Node will return a valid node.

#### func (*RandomNodes) Node ¶

func (n *RandomNodes) Node() graph.Node

Node returns the current node of the iterator. Next must have been called prior to a call to Node.

#### func (*RandomNodes) Reset ¶

func (n *RandomNodes) Reset()

Reset returns the iterator to its initial state.

#### type WeightedEdgeAdder ¶

type WeightedEdgeAdder interface { graph.Graph graph.WeightedEdgeAdder }

WeightedEdgeAdder is a graph.EdgeAdder graph.

#### type WeightedLine ¶

type WeightedLine interface { Edge // ID returns the unique ID for the Line. ID() int64 // Weight returns the weight of the edge. Weight() float64 }

WeightedLine is a generalized graph edge that supports all graph edge operations except reversal.

#### type WeightedLineAdder ¶

type WeightedLineAdder interface { graph.Multigraph graph.WeightedLineAdder }

WeightedLineAdder is a graph.WeightedLineAdder multigraph.

### Notes ¶

### Bugs ¶

Edge equality is tested in part with reflect.DeepEqual and direct equality of weight values. This means that edges returned by graphs must not contain NaN values. Weights returned by the Weight method are compared with NaN-awareness, so they may be NaN when there is no edge associated with the Weight call.