draw

package
v0.0.0-...-2482a4e Latest Latest
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Published: Aug 8, 2022 License: GPL-3.0 Imports: 7 Imported by: 0

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Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Dot

type Dot struct {
	// contains filtered or unexported fields
}

func MakeDot

func MakeDot(previousState State, backendHandle *backend.Handle, position backend.Position, color backend.Color) (Dot, error)

func (Dot) Destroy

func (dot Dot) Destroy()

func (Dot) OnKeyboardEvent

func (dot Dot) OnKeyboardEvent(event *sdl.KeyboardEvent) State

func (Dot) OnMouseButtonEvent

func (dot Dot) OnMouseButtonEvent(event *sdl.MouseButtonEvent) State

func (Dot) OnMouseMotionEvent

func (dot Dot) OnMouseMotionEvent(event *sdl.MouseMotionEvent) State

func (Dot) OnQuit

func (dot Dot) OnQuit(event *sdl.QuitEvent) State

func (Dot) OnTick

func (dot Dot) OnTick() State

func (Dot) OnTickDelay

func (dot Dot) OnTickDelay() State

func (Dot) PostEvent

func (dot Dot) PostEvent() State

func (Dot) PreEvent

func (dot Dot) PreEvent() State

func (Dot) TickDelayed

func (dot Dot) TickDelayed() bool

type Idle

type Idle struct {
	// contains filtered or unexported fields
}

func MakeIdle

func MakeIdle(backendHandle *backend.Handle) Idle

func (Idle) Destroy

func (idle Idle) Destroy()

func (Idle) OnKeyboardEvent

func (idle Idle) OnKeyboardEvent(event *sdl.KeyboardEvent) State

func (Idle) OnMouseButtonEvent

func (idle Idle) OnMouseButtonEvent(event *sdl.MouseButtonEvent) State

func (Idle) OnMouseMotionEvent

func (idle Idle) OnMouseMotionEvent(event *sdl.MouseMotionEvent) State

func (Idle) OnQuit

func (idle Idle) OnQuit(event *sdl.QuitEvent) State

func (Idle) OnTick

func (idle Idle) OnTick() State

func (Idle) OnTickDelay

func (idle Idle) OnTickDelay() State

func (Idle) PostEvent

func (idle Idle) PostEvent() State

func (Idle) PreEvent

func (idle Idle) PreEvent() State

func (Idle) TickDelayed

func (idle Idle) TickDelayed() bool

type Line

type Line struct {
	// contains filtered or unexported fields
}

func MakeLine

func MakeLine(previousState State, backendHandle *backend.Handle, here backend.Position, color backend.Color) (Line, error)

func (Line) Destroy

func (line Line) Destroy()

func (Line) OnKeyboardEvent

func (line Line) OnKeyboardEvent(event *sdl.KeyboardEvent) State

func (Line) OnMouseButtonEvent

func (line Line) OnMouseButtonEvent(event *sdl.MouseButtonEvent) State

func (Line) OnMouseMotionEvent

func (line Line) OnMouseMotionEvent(event *sdl.MouseMotionEvent) State

func (Line) OnQuit

func (line Line) OnQuit(event *sdl.QuitEvent) State

func (Line) OnTick

func (line Line) OnTick() State

func (Line) OnTickDelay

func (line Line) OnTickDelay() State

func (Line) PostEvent

func (line Line) PostEvent() State

func (Line) PreEvent

func (line Line) PreEvent() State

func (Line) TickDelayed

func (line Line) TickDelayed() bool

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