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Constants ¶
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const ( ConnectionDetailsMethod thread.LogMethod = "FrontDoor.ConnectionDetails" CreateDeckMethod thread.LogMethod = "Deck.CreateDeckV3" UpdateDeckMethod thread.LogMethod = "Deck.UpdateDeckV3" DraftStatusMethod thread.LogMethod = "Draft.DraftStatus" MakePickMethod thread.LogMethod = "Draft.MakePick" GetCatalogStatusMethod thread.LogMethod = "PlayerInventory.GetCatalogStatus" AIPracticeMethod thread.LogMethod = "Event.AIPractice" ClaimPrizeMethod thread.LogMethod = "Event.ClaimPrize" DeckSubmitMethod thread.LogMethod = "Event.DeckSubmitV3" DropMethod thread.LogMethod = "Event.Drop" DraftMethod thread.LogMethod = "Event.Draft" GetActiveEventsMethod thread.LogMethod = "Event.GetActiveEventsV2" GetCombinedRankInfoMethod thread.LogMethod = "Event.GetCombinedRankInfo" GetEventAndSeasonPayoutsMethod thread.LogMethod = "Event.GetEventAndSeasonPayouts" GetPlayerCourseMethod thread.LogMethod = "Event.GetPlayerCourseV2" GetPlayerCoursesMethod thread.LogMethod = "Event.GetPlayerCoursesV2" GetSeasonAndRankDetailMethod thread.LogMethod = "Event.GetSeasonAndRankDetail" JoinMethod thread.LogMethod = "Event.Join" LeaveQueueMethod thread.LogMethod = "Event.LeaveQueue" PayEntryMethod thread.LogMethod = "Event.PayEntry" GetDeckListsMethod thread.LogMethod = "Deck.GetDeckListsV3" GetPreconDeckMethod thread.LogMethod = "Deck.GetPreconDecks" CrackBoosterMethod thread.LogMethod = "PlayerInventory.CrackBoostersV3" GetFormatsMethod thread.LogMethod = "PlayerInventory.GetFormats" GetPlayerArtSkinsMethod thread.LogMethod = "PlayerInventory.GetPlayerArtSkins" GetPlayerCardsMethod thread.LogMethod = "PlayerInventory.GetPlayerCardsV3" GetPlayerInventoryMethod thread.LogMethod = "PlayerInventory.GetPlayerInventory" GetPlayerSequenceDataMethod thread.LogMethod = "PlayerInventory.GetPlayerSequenceData" GetProductCatalogMethod thread.LogMethod = "PlayerInventory.GetProductCatalog" GetRewardScheduleMethod thread.LogMethod = "PlayerInventory.GetRewardSchedule" RedeemWildCardBulkMethod thread.LogMethod = "PlayerInventory.RedeemWildCardBulk" UpdateBasicLandSetMethod thread.LogMethod = "PlayerInventory.UpdateBasicLandSet" GetAllTracksMethod thread.LogMethod = "Progression.GetAllTracks" GetPlayerProgressMethod thread.LogMethod = "Progression.GetPlayerProgress" GetPlayerQuestsMethod thread.LogMethod = "Quest.GetPlayerQuests" GetTrackDetailMethod thread.LogMethod = "Quest.GetTrackDetail" GetAllProductsMethod thread.LogMethod = "Mercantile.GetAllProducts" GetStoreStatusMethod thread.LogMethod = "Mercantile.GetStoreStatus" GetMotDMethod thread.LogMethod = "MotD.GetMotD" JoinEventQueueStatusMethod thread.LogMethod = "Config.JoinEventQueueStatus" JoinQueueMethod thread.LogMethod = "Event.JoinQueue" )
Variables ¶
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Functions ¶
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Types ¶
type Description ¶
type Description struct { Image1 string `json:"image1"` Image2 string `json:"image2"` Image3 string `json:"image3"` Prefab string `json:"prefab"` ReferenceId string `json:"referenceId"` HeaderLocKey string `json:"headerLocKey"` DescriptionLocKey string `json:"descriptionLocKey"` Quantity string `json:"quantity"` LocParams map[string]int `json:"locParams"` AvailableDate string `json:"availableDate"` }
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