discordgo

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Published: Aug 13, 2022 License: BSD-3-Clause Imports: 30 Imported by: 1

README

DiscordGo

Go Reference Go Report Card CI Discord Gophers Discord API

DiscordGo logo

DiscordGo is a Go package that provides low level bindings to the Discord chat client API. DiscordGo has nearly complete support for all of the Discord API endpoints, websocket interface, and voice interface.

If you would like to help the DiscordGo package please use this link to add the official DiscordGo test bot dgo to your server. This provides indispensable help to this project.

  • See dgVoice package for an example of additional voice helper functions and features for DiscordGo.

  • See dca for an experimental stand alone tool that wraps ffmpeg to create opus encoded audio appropriate for use with Discord (and DiscordGo).

For help with this package or general Go discussion, please join the Discord Gophers chat server.

Getting Started

Installing

This assumes you already have a working Go environment, if not please see this page first.

go get will always pull the latest tagged release from the master branch.

go get github.com/fahrudinrg/discordgo
Usage

Import the package into your project.

import "github.com/fahrudinrg/discordgo"

Construct a new Discord client which can be used to access the variety of Discord API functions and to set callback functions for Discord events.

discord, err := discordgo.New("Bot " + "authentication token")

See Documentation and Examples below for more detailed information.

Documentation

NOTICE: This library and the Discord API are unfinished. Because of that there may be major changes to library in the future.

The DiscordGo code is fairly well documented at this point and is currently the only documentation available. Go reference (below) presents that information in a nice format.

  • Go Reference
  • Hand crafted documentation coming eventually.

Examples

Below is a list of examples and other projects using DiscordGo. Please submit an issue if you would like your project added or removed from this list.

Troubleshooting

For help with common problems please reference the Troubleshooting section of the project wiki.

Contributing

Contributions are very welcomed, however please follow the below guidelines.

  • First open an issue describing the bug or enhancement so it can be discussed.
  • Try to match current naming conventions as closely as possible.
  • This package is intended to be a low level direct mapping of the Discord API, so please avoid adding enhancements outside of that scope without first discussing it.
  • Create a Pull Request with your changes against the master branch.

List of Discord APIs

See this chart for a feature comparison and list of other Discord API libraries.

Special Thanks

Chris Rhodes - For the DiscordGo logo and tons of PRs.

Documentation

Overview

Package discordgo provides Discord binding for Go

Index

Examples

Constants

View Source
const (

	// LogError level is used for critical errors that could lead to data loss
	// or panic that would not be returned to a calling function.
	LogError int = iota

	// LogWarning level is used for very abnormal events and errors that are
	// also returned to a calling function.
	LogWarning

	// LogInformational level is used for normal non-error activity
	LogInformational

	// LogDebug level is for very detailed non-error activity.  This is
	// very spammy and will impact performance.
	LogDebug
)
View Source
const (
	// GuildScheduledEventStatusScheduled represents the current event is in scheduled state
	GuildScheduledEventStatusScheduled = 1
	// GuildScheduledEventStatusActive represents the current event is in active state
	GuildScheduledEventStatusActive = 2
	// GuildScheduledEventStatusCompleted represents the current event is in completed state
	GuildScheduledEventStatusCompleted = 3
	// GuildScheduledEventStatusCanceled represents the current event is in canceled state
	GuildScheduledEventStatusCanceled = 4
)
View Source
const (
	// GuildScheduledEventEntityTypeStageInstance represents a stage channel
	GuildScheduledEventEntityTypeStageInstance = 1
	// GuildScheduledEventEntityTypeVoice represents a voice channel
	GuildScheduledEventEntityTypeVoice = 2
	// GuildScheduledEventEntityTypeExternal represents an external event
	GuildScheduledEventEntityTypeExternal = 3
)
View Source
const (
	// Deprecated: PermissionReadMessages has been replaced with PermissionViewChannel for text and voice channels
	PermissionReadMessages          = 0x0000000000000400
	PermissionSendMessages          = 0x0000000000000800
	PermissionSendTTSMessages       = 0x0000000000001000
	PermissionManageMessages        = 0x0000000000002000
	PermissionEmbedLinks            = 0x0000000000004000
	PermissionAttachFiles           = 0x0000000000008000
	PermissionReadMessageHistory    = 0x0000000000010000
	PermissionMentionEveryone       = 0x0000000000020000
	PermissionUseExternalEmojis     = 0x0000000000040000
	PermissionUseSlashCommands      = 0x0000000080000000
	PermissionManageThreads         = 0x0000000400000000
	PermissionCreatePublicThreads   = 0x0000000800000000
	PermissionCreatePrivateThreads  = 0x0000001000000000
	PermissionUseExternalStickers   = 0x0000002000000000
	PermissionSendMessagesInThreads = 0x0000004000000000
)

Constants for the different bit offsets of text channel permissions

View Source
const (
	PermissionVoicePrioritySpeaker = 0x0000000000000100
	PermissionVoiceStreamVideo     = 0x0000000000000200
	PermissionVoiceConnect         = 0x0000000000100000
	PermissionVoiceSpeak           = 0x0000000000200000
	PermissionVoiceMuteMembers     = 0x0000000000400000
	PermissionVoiceDeafenMembers   = 0x0000000000800000
	PermissionVoiceMoveMembers     = 0x0000000001000000
	PermissionVoiceUseVAD          = 0x0000000002000000
	PermissionVoiceRequestToSpeak  = 0x0000000100000000
	PermissionUseActivities        = 0x0000008000000000
)

Constants for the different bit offsets of voice permissions

View Source
const (
	PermissionChangeNickname  = 0x0000000004000000
	PermissionManageNicknames = 0x0000000008000000
	PermissionManageRoles     = 0x0000000010000000
	PermissionManageWebhooks  = 0x0000000020000000
	PermissionManageEmojis    = 0x0000000040000000
	PermissionManageEvents    = 0x0000000200000000
)

Constants for general management.

View Source
const (
	PermissionCreateInstantInvite = 0x0000000000000001
	PermissionKickMembers         = 0x0000000000000002
	PermissionBanMembers          = 0x0000000000000004
	PermissionAdministrator       = 0x0000000000000008
	PermissionManageChannels      = 0x0000000000000010
	PermissionManageServer        = 0x0000000000000020
	PermissionAddReactions        = 0x0000000000000040
	PermissionViewAuditLogs       = 0x0000000000000080
	PermissionViewChannel         = 0x0000000000000400
	PermissionViewGuildInsights   = 0x0000000000080000
	PermissionModerateMembers     = 0x0000010000000000

	PermissionAllText = PermissionViewChannel |
		PermissionSendMessages |
		PermissionSendTTSMessages |
		PermissionManageMessages |
		PermissionEmbedLinks |
		PermissionAttachFiles |
		PermissionReadMessageHistory |
		PermissionMentionEveryone
	PermissionAllVoice = PermissionViewChannel |
		PermissionVoiceConnect |
		PermissionVoiceSpeak |
		PermissionVoiceMuteMembers |
		PermissionVoiceDeafenMembers |
		PermissionVoiceMoveMembers |
		PermissionVoiceUseVAD |
		PermissionVoicePrioritySpeaker
	PermissionAllChannel = PermissionAllText |
		PermissionAllVoice |
		PermissionCreateInstantInvite |
		PermissionManageRoles |
		PermissionManageChannels |
		PermissionAddReactions |
		PermissionViewAuditLogs
	PermissionAll = PermissionAllChannel |
		PermissionKickMembers |
		PermissionBanMembers |
		PermissionManageServer |
		PermissionAdministrator |
		PermissionManageWebhooks |
		PermissionManageEmojis
)

Constants for the different bit offsets of general permissions

View Source
const (
	ErrCodeGeneralError = 0

	ErrCodeUnknownAccount                        = 10001
	ErrCodeUnknownApplication                    = 10002
	ErrCodeUnknownChannel                        = 10003
	ErrCodeUnknownGuild                          = 10004
	ErrCodeUnknownIntegration                    = 10005
	ErrCodeUnknownInvite                         = 10006
	ErrCodeUnknownMember                         = 10007
	ErrCodeUnknownMessage                        = 10008
	ErrCodeUnknownOverwrite                      = 10009
	ErrCodeUnknownProvider                       = 10010
	ErrCodeUnknownRole                           = 10011
	ErrCodeUnknownToken                          = 10012
	ErrCodeUnknownUser                           = 10013
	ErrCodeUnknownEmoji                          = 10014
	ErrCodeUnknownWebhook                        = 10015
	ErrCodeUnknownWebhookService                 = 10016
	ErrCodeUnknownSession                        = 10020
	ErrCodeUnknownBan                            = 10026
	ErrCodeUnknownSKU                            = 10027
	ErrCodeUnknownStoreListing                   = 10028
	ErrCodeUnknownEntitlement                    = 10029
	ErrCodeUnknownBuild                          = 10030
	ErrCodeUnknownLobby                          = 10031
	ErrCodeUnknownBranch                         = 10032
	ErrCodeUnknownStoreDirectoryLayout           = 10033
	ErrCodeUnknownRedistributable                = 10036
	ErrCodeUnknownGiftCode                       = 10038
	ErrCodeUnknownStream                         = 10049
	ErrCodeUnknownPremiumServerSubscribeCooldown = 10050
	ErrCodeUnknownGuildTemplate                  = 10057
	ErrCodeUnknownDiscoveryCategory              = 10059
	ErrCodeUnknownSticker                        = 10060
	ErrCodeUnknownInteraction                    = 10062
	ErrCodeUnknownApplicationCommand             = 10063
	ErrCodeUnknownApplicationCommandPermissions  = 10066
	ErrCodeUnknownStageInstance                  = 10067
	ErrCodeUnknownGuildMemberVerificationForm    = 10068
	ErrCodeUnknownGuildWelcomeScreen             = 10069
	ErrCodeUnknownGuildScheduledEvent            = 10070
	ErrCodeUnknownGuildScheduledEventUser        = 10071

	ErrCodeBotsCannotUseEndpoint                                            = 20001
	ErrCodeOnlyBotsCanUseEndpoint                                           = 20002
	ErrCodeExplicitContentCannotBeSentToTheDesiredRecipients                = 20009
	ErrCodeYouAreNotAuthorizedToPerformThisActionOnThisApplication          = 20012
	ErrCodeThisActionCannotBePerformedDueToSlowmodeRateLimit                = 20016
	ErrCodeOnlyTheOwnerOfThisAccountCanPerformThisAction                    = 20018
	ErrCodeMessageCannotBeEditedDueToAnnouncementRateLimits                 = 20022
	ErrCodeChannelHasHitWriteRateLimit                                      = 20028
	ErrCodeTheWriteActionYouArePerformingOnTheServerHasHitTheWriteRateLimit = 20029
	ErrCodeStageTopicContainsNotAllowedWordsForPublicStages                 = 20031
	ErrCodeGuildPremiumSubscriptionLevelTooLow                              = 20035

	ErrCodeMaximumGuildsReached                                    = 30001
	ErrCodeMaximumPinsReached                                      = 30003
	ErrCodeMaximumNumberOfRecipientsReached                        = 30004
	ErrCodeMaximumGuildRolesReached                                = 30005
	ErrCodeMaximumNumberOfWebhooksReached                          = 30007
	ErrCodeMaximumNumberOfEmojisReached                            = 30008
	ErrCodeTooManyReactions                                        = 30010
	ErrCodeMaximumNumberOfGuildChannelsReached                     = 30013
	ErrCodeMaximumNumberOfAttachmentsInAMessageReached             = 30015
	ErrCodeMaximumNumberOfInvitesReached                           = 30016
	ErrCodeMaximumNumberOfAnimatedEmojisReached                    = 30018
	ErrCodeMaximumNumberOfServerMembersReached                     = 30019
	ErrCodeMaximumNumberOfGuildDiscoverySubcategoriesReached       = 30030
	ErrCodeGuildAlreadyHasATemplate                                = 30031
	ErrCodeMaximumNumberOfThreadParticipantsReached                = 30033
	ErrCodeMaximumNumberOfBansForNonGuildMembersHaveBeenExceeded   = 30035
	ErrCodeMaximumNumberOfBansFetchesHasBeenReached                = 30037
	ErrCodeMaximumNumberOfUncompletedGuildScheduledEventsReached   = 30038
	ErrCodeMaximumNumberOfStickersReached                          = 30039
	ErrCodeMaximumNumberOfPruneRequestsHasBeenReached              = 30040
	ErrCodeMaximumNumberOfGuildWidgetSettingsUpdatesHasBeenReached = 30042
	ErrCodeMaximumNumberOfEditsToMessagesOlderThanOneHourReached   = 30046

	ErrCodeUnauthorized                           = 40001
	ErrCodeActionRequiredVerifiedAccount          = 40002
	ErrCodeOpeningDirectMessagesTooFast           = 40003
	ErrCodeSendMessagesHasBeenTemporarilyDisabled = 40004
	ErrCodeRequestEntityTooLarge                  = 40005
	ErrCodeFeatureTemporarilyDisabledServerSide   = 40006
	ErrCodeUserIsBannedFromThisGuild              = 40007
	ErrCodeTargetIsNotConnectedToVoice            = 40032
	ErrCodeMessageAlreadyCrossposted              = 40033
	ErrCodeAnApplicationWithThatNameAlreadyExists = 40041
	ErrCodeInteractionHasAlreadyBeenAcknowledged  = 40060

	ErrCodeMissingAccess                                                = 50001
	ErrCodeInvalidAccountType                                           = 50002
	ErrCodeCannotExecuteActionOnDMChannel                               = 50003
	ErrCodeEmbedDisabled                                                = 50004
	ErrCodeGuildWidgetDisabled                                          = 50004
	ErrCodeCannotEditFromAnotherUser                                    = 50005
	ErrCodeCannotSendEmptyMessage                                       = 50006
	ErrCodeCannotSendMessagesToThisUser                                 = 50007
	ErrCodeCannotSendMessagesInVoiceChannel                             = 50008
	ErrCodeChannelVerificationLevelTooHigh                              = 50009
	ErrCodeOAuth2ApplicationDoesNotHaveBot                              = 50010
	ErrCodeOAuth2ApplicationLimitReached                                = 50011
	ErrCodeInvalidOAuthState                                            = 50012
	ErrCodeMissingPermissions                                           = 50013
	ErrCodeInvalidAuthenticationToken                                   = 50014
	ErrCodeTooFewOrTooManyMessagesToDelete                              = 50016
	ErrCodeCanOnlyPinMessageToOriginatingChannel                        = 50019
	ErrCodeInviteCodeWasEitherInvalidOrTaken                            = 50020
	ErrCodeCannotExecuteActionOnSystemMessage                           = 50021
	ErrCodeCannotExecuteActionOnThisChannelType                         = 50024
	ErrCodeInvalidOAuth2AccessTokenProvided                             = 50025
	ErrCodeMissingRequiredOAuth2Scope                                   = 50026
	ErrCodeInvalidWebhookTokenProvided                                  = 50027
	ErrCodeInvalidRole                                                  = 50028
	ErrCodeInvalidRecipients                                            = 50033
	ErrCodeMessageProvidedTooOldForBulkDelete                           = 50034
	ErrCodeInvalidFormBody                                              = 50035
	ErrCodeInviteAcceptedToGuildApplicationsBotNotIn                    = 50036
	ErrCodeInvalidAPIVersionProvided                                    = 50041
	ErrCodeFileUploadedExceedsTheMaximumSize                            = 50045
	ErrCodeInvalidFileUploaded                                          = 50046
	ErrCodeInvalidGuild                                                 = 50055
	ErrCodeInvalidMessageType                                           = 50068
	ErrCodeCannotDeleteAChannelRequiredForCommunityGuilds               = 50074
	ErrCodeInvalidStickerSent                                           = 50081
	ErrCodePerformedOperationOnArchivedThread                           = 50083
	ErrCodeBeforeValueIsEarlierThanThreadCreationDate                   = 50085
	ErrCodeCommunityServerChannelsMustBeTextChannels                    = 50086
	ErrCodeThisServerIsNotAvailableInYourLocation                       = 50095
	ErrCodeThisServerNeedsMonetizationEnabledInOrderToPerformThisAction = 50097
	ErrCodeThisServerNeedsMoreBoostsToPerformThisAction                 = 50101
	ErrCodeTheRequestBodyContainsInvalidJSON                            = 50109

	ErrCodeNoUsersWithDiscordTagExist = 80004

	ErrCodeReactionBlocked = 90001

	ErrCodeAPIResourceIsCurrentlyOverloaded = 130000

	ErrCodeTheStageIsAlreadyOpen = 150006

	ErrCodeCannotReplyWithoutPermissionToReadMessageHistory = 160002
	ErrCodeThreadAlreadyCreatedForThisMessage               = 160004
	ErrCodeThreadIsLocked                                   = 160005
	ErrCodeMaximumNumberOfActiveThreadsReached              = 160006
	ErrCodeMaximumNumberOfActiveAnnouncementThreadsReached  = 160007

	ErrCodeInvalidJSONForUploadedLottieFile                    = 170001
	ErrCodeUploadedLottiesCannotContainRasterizedImages        = 170002
	ErrCodeStickerMaximumFramerateExceeded                     = 170003
	ErrCodeStickerFrameCountExceedsMaximumOfOneThousandFrames  = 170004
	ErrCodeLottieAnimationMaximumDimensionsExceeded            = 170005
	ErrCodeStickerFrameRateOutOfRange                          = 170006
	ErrCodeStickerAnimationDurationExceedsMaximumOfFiveSeconds = 170007

	ErrCodeCannotUpdateAFinishedEvent             = 180000
	ErrCodeFailedToCreateStageNeededForStageEvent = 180002
)

Block contains Discord JSON Error Response codes

View Source
const FailedHeartbeatAcks time.Duration = 5 * time.Millisecond

FailedHeartbeatAcks is the Number of heartbeat intervals to wait until forcing a connection restart.

View Source
const InteractionDeadline = time.Second * 3

InteractionDeadline is the time allowed to respond to an interaction.

View Source
const VERSION = "0.25.0"

VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)

Variables

View Source
var (
	EndpointStatus     = "https://status.discord.com/api/v2/"
	EndpointSm         = EndpointStatus + "scheduled-maintenances/"
	EndpointSmActive   = EndpointSm + "active.json"
	EndpointSmUpcoming = EndpointSm + "upcoming.json"

	EndpointDiscord        = "https://discord.com/"
	EndpointAPI            = EndpointDiscord + "api/v" + APIVersion + "/"
	EndpointGuilds         = EndpointAPI + "guilds/"
	EndpointChannels       = EndpointAPI + "channels/"
	EndpointUsers          = EndpointAPI + "users/"
	EndpointGateway        = EndpointAPI + "gateway"
	EndpointGatewayBot     = EndpointGateway + "/bot"
	EndpointWebhooks       = EndpointAPI + "webhooks/"
	EndpointStickers       = EndpointAPI + "stickers/"
	EndpointStageInstances = EndpointAPI + "stage-instances"

	EndpointCDN             = "https://cdn.discordapp.com/"
	EndpointCDNAttachments  = EndpointCDN + "attachments/"
	EndpointCDNAvatars      = EndpointCDN + "avatars/"
	EndpointCDNIcons        = EndpointCDN + "icons/"
	EndpointCDNSplashes     = EndpointCDN + "splashes/"
	EndpointCDNChannelIcons = EndpointCDN + "channel-icons/"
	EndpointCDNBanners      = EndpointCDN + "banners/"
	EndpointCDNGuilds       = EndpointCDN + "guilds/"

	EndpointVoice        = EndpointAPI + "/voice/"
	EndpointVoiceRegions = EndpointVoice + "regions"

	EndpointUser               = func(uID string) string { return EndpointUsers + uID }
	EndpointUserAvatar         = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".png" }
	EndpointUserAvatarAnimated = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".gif" }
	EndpointDefaultUserAvatar  = func(uDiscriminator string) string {
		uDiscriminatorInt, _ := strconv.Atoi(uDiscriminator)
		return EndpointCDN + "embed/avatars/" + strconv.Itoa(uDiscriminatorInt%5) + ".png"
	}
	EndpointUserBanner = func(uID, cID string) string {
		return EndpointCDNBanners + uID + "/" + cID + ".png"
	}
	EndpointUserBannerAnimated = func(uID, cID string) string {
		return EndpointCDNBanners + uID + "/" + cID + ".gif"
	}

	EndpointUserGuilds      = func(uID string) string { return EndpointUsers + uID + "/guilds" }
	EndpointUserGuild       = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID }
	EndpointUserChannels    = func(uID string) string { return EndpointUsers + uID + "/channels" }
	EndpointUserConnections = func(uID string) string { return EndpointUsers + uID + "/connections" }

	EndpointGuild                    = func(gID string) string { return EndpointGuilds + gID }
	EndpointGuildAutoModeration      = func(gID string) string { return EndpointGuild(gID) + "/auto-moderation" }
	EndpointGuildAutoModerationRules = func(gID string) string { return EndpointGuildAutoModeration(gID) + "/rules" }
	EndpointGuildAutoModerationRule  = func(gID, rID string) string { return EndpointGuildAutoModerationRules(gID) + "/" + rID }
	EndpointGuildThreads             = func(gID string) string { return EndpointGuild(gID) + "/threads" }
	EndpointGuildActiveThreads       = func(gID string) string { return EndpointGuildThreads(gID) + "/active" }
	EndpointGuildPreview             = func(gID string) string { return EndpointGuilds + gID + "/preview" }
	EndpointGuildChannels            = func(gID string) string { return EndpointGuilds + gID + "/channels" }
	EndpointGuildMembers             = func(gID string) string { return EndpointGuilds + gID + "/members" }
	EndpointGuildMembersSearch       = func(gID string) string { return EndpointGuildMembers(gID) + "/search" }
	EndpointGuildMember              = func(gID, uID string) string { return EndpointGuilds + gID + "/members/" + uID }
	EndpointGuildMemberRole          = func(gID, uID, rID string) string { return EndpointGuilds + gID + "/members/" + uID + "/roles/" + rID }
	EndpointGuildBans                = func(gID string) string { return EndpointGuilds + gID + "/bans" }
	EndpointGuildBan                 = func(gID, uID string) string { return EndpointGuilds + gID + "/bans/" + uID }
	EndpointGuildIntegrations        = func(gID string) string { return EndpointGuilds + gID + "/integrations" }
	EndpointGuildIntegration         = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID }
	EndpointGuildRoles               = func(gID string) string { return EndpointGuilds + gID + "/roles" }
	EndpointGuildRole                = func(gID, rID string) string { return EndpointGuilds + gID + "/roles/" + rID }
	EndpointGuildInvites             = func(gID string) string { return EndpointGuilds + gID + "/invites" }
	EndpointGuildWidget              = func(gID string) string { return EndpointGuilds + gID + "/widget" }
	EndpointGuildEmbed               = EndpointGuildWidget
	EndpointGuildPrune               = func(gID string) string { return EndpointGuilds + gID + "/prune" }
	EndpointGuildIcon                = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".png" }
	EndpointGuildIconAnimated        = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".gif" }
	EndpointGuildSplash              = func(gID, hash string) string { return EndpointCDNSplashes + gID + "/" + hash + ".png" }
	EndpointGuildWebhooks            = func(gID string) string { return EndpointGuilds + gID + "/webhooks" }
	EndpointGuildAuditLogs           = func(gID string) string { return EndpointGuilds + gID + "/audit-logs" }
	EndpointGuildEmojis              = func(gID string) string { return EndpointGuilds + gID + "/emojis" }
	EndpointGuildEmoji               = func(gID, eID string) string { return EndpointGuilds + gID + "/emojis/" + eID }
	EndpointGuildBanner              = func(gID, hash string) string { return EndpointCDNBanners + gID + "/" + hash + ".png" }
	EndpointGuildStickers            = func(gID string) string { return EndpointGuilds + gID + "/stickers" }
	EndpointGuildSticker             = func(gID, sID string) string { return EndpointGuilds + gID + "/stickers/" + sID }
	EndpointStageInstance            = func(cID string) string { return EndpointStageInstances + "/" + cID }
	EndpointGuildScheduledEvents     = func(gID string) string { return EndpointGuilds + gID + "/scheduled-events" }
	EndpointGuildScheduledEvent      = func(gID, eID string) string { return EndpointGuilds + gID + "/scheduled-events/" + eID }
	EndpointGuildScheduledEventUsers = func(gID, eID string) string { return EndpointGuildScheduledEvent(gID, eID) + "/users" }
	EndpointGuildTemplate            = func(tID string) string { return EndpointGuilds + "/templates/" + tID }
	EndpointGuildTemplates           = func(gID string) string { return EndpointGuilds + gID + "/templates" }
	EndpointGuildTemplateSync        = func(gID, tID string) string { return EndpointGuilds + gID + "/templates/" + tID }
	EndpointGuildMemberAvatar        = func(gId, uID, aID string) string {
		return EndpointCDNGuilds + gId + "/users/" + uID + "/avatars/" + aID + ".png"
	}
	EndpointGuildMemberAvatarAnimated = func(gId, uID, aID string) string {
		return EndpointCDNGuilds + gId + "/users/" + uID + "/avatars/" + aID + ".gif"
	}

	EndpointChannel                             = func(cID string) string { return EndpointChannels + cID }
	EndpointChannelThreads                      = func(cID string) string { return EndpointChannel(cID) + "/threads" }
	EndpointChannelActiveThreads                = func(cID string) string { return EndpointChannelThreads(cID) + "/active" }
	EndpointChannelPublicArchivedThreads        = func(cID string) string { return EndpointChannelThreads(cID) + "/archived/public" }
	EndpointChannelPrivateArchivedThreads       = func(cID string) string { return EndpointChannelThreads(cID) + "/archived/private" }
	EndpointChannelJoinedPrivateArchivedThreads = func(cID string) string { return EndpointChannel(cID) + "/users/@me/threads/archived/private" }
	EndpointChannelPermissions                  = func(cID string) string { return EndpointChannels + cID + "/permissions" }
	EndpointChannelPermission                   = func(cID, tID string) string { return EndpointChannels + cID + "/permissions/" + tID }
	EndpointChannelInvites                      = func(cID string) string { return EndpointChannels + cID + "/invites" }
	EndpointChannelTyping                       = func(cID string) string { return EndpointChannels + cID + "/typing" }
	EndpointChannelMessages                     = func(cID string) string { return EndpointChannels + cID + "/messages" }
	EndpointChannelMessage                      = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID }
	EndpointChannelMessageThread                = func(cID, mID string) string { return EndpointChannelMessage(cID, mID) + "/threads" }
	EndpointChannelMessagesBulkDelete           = func(cID string) string { return EndpointChannel(cID) + "/messages/bulk-delete" }
	EndpointChannelMessagesPins                 = func(cID string) string { return EndpointChannel(cID) + "/pins" }
	EndpointChannelMessagePin                   = func(cID, mID string) string { return EndpointChannel(cID) + "/pins/" + mID }
	EndpointChannelMessageCrosspost             = func(cID, mID string) string { return EndpointChannel(cID) + "/messages/" + mID + "/crosspost" }
	EndpointChannelFollow                       = func(cID string) string { return EndpointChannel(cID) + "/followers" }
	EndpointThreadMembers                       = func(tID string) string { return EndpointChannel(tID) + "/thread-members" }
	EndpointThreadMember                        = func(tID, mID string) string { return EndpointThreadMembers(tID) + "/" + mID }

	EndpointGroupIcon = func(cID, hash string) string { return EndpointCDNChannelIcons + cID + "/" + hash + ".png" }

	EndpointSticker            = func(sID string) string { return EndpointStickers + sID }
	EndpointNitroStickersPacks = EndpointAPI + "/sticker-packs"

	EndpointChannelWebhooks = func(cID string) string { return EndpointChannel(cID) + "/webhooks" }
	EndpointWebhook         = func(wID string) string { return EndpointWebhooks + wID }
	EndpointWebhookToken    = func(wID, token string) string { return EndpointWebhooks + wID + "/" + token }
	EndpointWebhookMessage  = func(wID, token, messageID string) string {
		return EndpointWebhookToken(wID, token) + "/messages/" + messageID
	}

	EndpointMessageReactionsAll = func(cID, mID string) string {
		return EndpointChannelMessage(cID, mID) + "/reactions"
	}
	EndpointMessageReactions = func(cID, mID, eID string) string {
		return EndpointChannelMessage(cID, mID) + "/reactions/" + eID
	}
	EndpointMessageReaction = func(cID, mID, eID, uID string) string {
		return EndpointMessageReactions(cID, mID, eID) + "/" + uID
	}

	EndpointApplicationGlobalCommands = func(aID string) string {
		return EndpointApplication(aID) + "/commands"
	}
	EndpointApplicationGlobalCommand = func(aID, cID string) string {
		return EndpointApplicationGlobalCommands(aID) + "/" + cID
	}

	EndpointApplicationGuildCommands = func(aID, gID string) string {
		return EndpointApplication(aID) + "/guilds/" + gID + "/commands"
	}
	EndpointApplicationGuildCommand = func(aID, gID, cID string) string {
		return EndpointApplicationGuildCommands(aID, gID) + "/" + cID
	}
	EndpointApplicationCommandPermissions = func(aID, gID, cID string) string {
		return EndpointApplicationGuildCommand(aID, gID, cID) + "/permissions"
	}
	EndpointApplicationCommandsGuildPermissions = func(aID, gID string) string {
		return EndpointApplicationGuildCommands(aID, gID) + "/permissions"
	}
	EndpointInteraction = func(aID, iToken string) string {
		return EndpointAPI + "interactions/" + aID + "/" + iToken
	}
	EndpointInteractionResponse = func(iID, iToken string) string {
		return EndpointInteraction(iID, iToken) + "/callback"
	}
	EndpointInteractionResponseActions = func(aID, iToken string) string {
		return EndpointWebhookMessage(aID, iToken, "@original")
	}
	EndpointFollowupMessage = func(aID, iToken string) string {
		return EndpointWebhookToken(aID, iToken)
	}
	EndpointFollowupMessageActions = func(aID, iToken, mID string) string {
		return EndpointWebhookMessage(aID, iToken, mID)
	}

	EndpointGuildCreate = EndpointAPI + "guilds"

	EndpointInvite = func(iID string) string { return EndpointAPI + "invites/" + iID }

	EndpointEmoji         = func(eID string) string { return EndpointCDN + "emojis/" + eID + ".png" }
	EndpointEmojiAnimated = func(eID string) string { return EndpointCDN + "emojis/" + eID + ".gif" }

	EndpointApplications = EndpointAPI + "applications"
	EndpointApplication  = func(aID string) string { return EndpointApplications + "/" + aID }

	EndpointOAuth2                  = EndpointAPI + "oauth2/"
	EndpointOAuth2Applications      = EndpointOAuth2 + "applications"
	EndpointOAuth2Application       = func(aID string) string { return EndpointOAuth2Applications + "/" + aID }
	EndpointOAuth2ApplicationsBot   = func(aID string) string { return EndpointOAuth2Applications + "/" + aID + "/bot" }
	EndpointOAuth2ApplicationAssets = func(aID string) string { return EndpointOAuth2Applications + "/" + aID + "/assets" }

	// TODO: Deprecated, remove in the next release
	EndpointOauth2                  = EndpointOAuth2
	EndpointOauth2Applications      = EndpointOAuth2Applications
	EndpointOauth2Application       = EndpointOAuth2Application
	EndpointOauth2ApplicationsBot   = EndpointOAuth2ApplicationsBot
	EndpointOauth2ApplicationAssets = EndpointOAuth2ApplicationAssets
)

Known Discord API Endpoints.

View Source
var (
	ErrJSONUnmarshal           = errors.New("json unmarshal")
	ErrStatusOffline           = errors.New("You can't set your Status to offline")
	ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
	ErrPruneDaysBounds         = errors.New("the number of days should be more than or equal to 1")
	ErrGuildNoIcon             = errors.New("guild does not have an icon set")
	ErrGuildNoSplash           = errors.New("guild does not have a splash set")
	ErrUnauthorized            = errors.New("HTTP request was unauthorized. This could be because the provided token was not a bot token. Please add \"Bot \" to the start of your token. https://discord.com/developers/docs/reference#authentication-example-bot-token-authorization-header")
)

All error constants

View Source
var (
	// Marshal defines function used to encode JSON payloads
	Marshal func(v interface{}) ([]byte, error) = json.Marshal
	// Unmarshal defines function used to decode JSON payloads
	Unmarshal func(src []byte, v interface{}) error = json.Unmarshal
)
View Source
var APIVersion = "9"

APIVersion is the Discord API version used for the REST and Websocket API.

View Source
var (
	EmojiRegex = regexp.MustCompile(`<(a|):[A-z0-9_~]+:[0-9]{18}>`)
)

EmojiRegex is the regex used to find and identify emojis in messages

View Source
var ErrMessageIncompletePermissions = errors.New("message incomplete, unable to determine permissions")

ErrMessageIncompletePermissions is returned when the message requested for permissions does not contain enough data to generate the permissions.

View Source
var ErrNilState = errors.New("state not instantiated, please use discordgo.New() or assign Session.State")

ErrNilState is returned when the state is nil.

View Source
var ErrStateNotFound = errors.New("state cache not found")

ErrStateNotFound is returned when the state cache requested is not found

View Source
var ErrWSAlreadyOpen = errors.New("web socket already opened")

ErrWSAlreadyOpen is thrown when you attempt to open a websocket that already is open.

View Source
var ErrWSNotFound = errors.New("no websocket connection exists")

ErrWSNotFound is thrown when you attempt to use a websocket that doesn't exist

View Source
var ErrWSShardBounds = errors.New("ShardID must be less than ShardCount")

ErrWSShardBounds is thrown when you try to use a shard ID that is more than the total shard count

View Source
var Locales = map[Locale]string{
	EnglishUS:    "English (United States)",
	EnglishGB:    "English (Great Britain)",
	Bulgarian:    "Bulgarian",
	ChineseCN:    "Chinese (China)",
	ChineseTW:    "Chinese (Taiwan)",
	Croatian:     "Croatian",
	Czech:        "Czech",
	Danish:       "Danish",
	Dutch:        "Dutch",
	Finnish:      "Finnish",
	French:       "French",
	German:       "German",
	Greek:        "Greek",
	Hindi:        "Hindi",
	Hungarian:    "Hungarian",
	Italian:      "Italian",
	Japanese:     "Japanese",
	Korean:       "Korean",
	Lithuanian:   "Lithuanian",
	Norwegian:    "Norwegian",
	Polish:       "Polish",
	PortugueseBR: "Portuguese (Brazil)",
	Romanian:     "Romanian",
	Russian:      "Russian",
	SpanishES:    "Spanish (Spain)",
	Swedish:      "Swedish",
	Thai:         "Thai",
	Turkish:      "Turkish",
	Ukrainian:    "Ukrainian",
	Vietnamese:   "Vietnamese",
	Unknown:      "unknown",
}

Locales is a map of all the languages codes to their names.

View Source
var Logger func(msgL, caller int, format string, a ...interface{})

Logger can be used to replace the standard logging for discordgo

Functions

func GuildAllChannelsID

func GuildAllChannelsID(guild string) (id string, err error)

GuildAllChannelsID is a helper function which returns guild_id-1. It is used in ApplicationCommandPermissions to target all the channels within a guild.

func MultipartBodyWithJSON

func MultipartBodyWithJSON(data interface{}, files []*File) (requestContentType string, requestBody []byte, err error)

MultipartBodyWithJSON returns the contentType and body for a discord request data : The object to encode for payload_json in the multipart request files : Files to include in the request

func SnowflakeTimestamp

func SnowflakeTimestamp(ID string) (t time.Time, err error)

SnowflakeTimestamp returns the creation time of a Snowflake ID relative to the creation of Discord.

func VerifyInteraction

func VerifyInteraction(r *http.Request, key ed25519.PublicKey) bool

VerifyInteraction implements message verification of the discord interactions api signing algorithm, as documented here: https://discord.com/developers/docs/interactions/receiving-and-responding#security-and-authorization

Types

type APIErrorMessage

type APIErrorMessage struct {
	Code    int    `json:"code"`
	Message string `json:"message"`
}

An APIErrorMessage is an api error message returned from discord

type Ack

type Ack struct {
	Token string `json:"token"`
}

An Ack is used to ack messages

type ActionsRow

type ActionsRow struct {
	Components []MessageComponent `json:"components"`
}

ActionsRow is a container for components within one row.

func (ActionsRow) MarshalJSON

func (r ActionsRow) MarshalJSON() ([]byte, error)

MarshalJSON is a method for marshaling ActionsRow to a JSON object.

func (ActionsRow) Type

func (r ActionsRow) Type() ComponentType

Type is a method to get the type of a component.

func (*ActionsRow) UnmarshalJSON

func (r *ActionsRow) UnmarshalJSON(data []byte) error

UnmarshalJSON is a helper function to unmarshal Actions Row.

type Activity

type Activity struct {
	Name          string       `json:"name"`
	Type          ActivityType `json:"type"`
	URL           string       `json:"url,omitempty"`
	CreatedAt     time.Time    `json:"created_at"`
	ApplicationID string       `json:"application_id,omitempty"`
	State         string       `json:"state,omitempty"`
	Details       string       `json:"details,omitempty"`
	Timestamps    TimeStamps   `json:"timestamps,omitempty"`
	Emoji         Emoji        `json:"emoji,omitempty"`
	Party         Party        `json:"party,omitempty"`
	Assets        Assets       `json:"assets,omitempty"`
	Secrets       Secrets      `json:"secrets,omitempty"`
	Instance      bool         `json:"instance,omitempty"`
	Flags         int          `json:"flags,omitempty"`
}

Activity defines the Activity sent with GatewayStatusUpdate https://discord.com/developers/docs/topics/gateway#activity-object

func (*Activity) UnmarshalJSON

func (activity *Activity) UnmarshalJSON(b []byte) error

UnmarshalJSON is a custom unmarshaljson to make CreatedAt a time.Time instead of an int

type ActivityType

type ActivityType int

ActivityType is the type of Activity (see ActivityType* consts) in the Activity struct https://discord.com/developers/docs/topics/gateway#activity-object-activity-types

const (
	ActivityTypeGame      ActivityType = 0
	ActivityTypeStreaming ActivityType = 1
	ActivityTypeListening ActivityType = 2
	ActivityTypeWatching  ActivityType = 3
	ActivityTypeCustom    ActivityType = 4
	ActivityTypeCompeting ActivityType = 5
)

Valid ActivityType values

type AddedThreadMember

type AddedThreadMember struct {
	*ThreadMember
	Member   *Member   `json:"member"`
	Presence *Presence `json:"presence"`
}

AddedThreadMember holds information about the user who was added to the thread

type AllowedMentionType

type AllowedMentionType string

AllowedMentionType describes the types of mentions used in the MessageAllowedMentions type.

const (
	AllowedMentionTypeRoles    AllowedMentionType = "roles"
	AllowedMentionTypeUsers    AllowedMentionType = "users"
	AllowedMentionTypeEveryone AllowedMentionType = "everyone"
)

The types of mentions used in MessageAllowedMentions.

type Application

type Application struct {
	ID                  string   `json:"id,omitempty"`
	Name                string   `json:"name"`
	Icon                string   `json:"icon,omitempty"`
	Description         string   `json:"description,omitempty"`
	RPCOrigins          []string `json:"rpc_origins,omitempty"`
	BotPublic           bool     `json:"bot_public,omitempty"`
	BotRequireCodeGrant bool     `json:"bot_require_code_grant,omitempty"`
	TermsOfServiceURL   string   `json:"terms_of_service_url"`
	PrivacyProxyURL     string   `json:"privacy_policy_url"`
	Owner               *User    `json:"owner"`
	Summary             string   `json:"summary"`
	VerifyKey           string   `json:"verify_key"`
	Team                *Team    `json:"team"`
	GuildID             string   `json:"guild_id"`
	PrimarySKUID        string   `json:"primary_sku_id"`
	Slug                string   `json:"slug"`
	CoverImage          string   `json:"cover_image"`
	Flags               int      `json:"flags,omitempty"`
}

Application stores values for a Discord Application

Example
package main

import (
	"log"
	"os"

	"github.com/fahrudinrg/discordgo"
)

func main() {

	// Authentication Token pulled from environment variable DGU_TOKEN
	Token := os.Getenv("DGU_TOKEN")
	if Token == "" {
		return
	}

	// Create a new Discordgo session
	dg, err := discordgo.New(Token)
	if err != nil {
		log.Println(err)
		return
	}

	// Create an new Application
	ap := &discordgo.Application{}
	ap.Name = "TestApp"
	ap.Description = "TestDesc"
	ap, err = dg.ApplicationCreate(ap)
	log.Printf("ApplicationCreate: err: %+v, app: %+v\n", err, ap)

	// Get a specific Application by it's ID
	ap, err = dg.Application(ap.ID)
	log.Printf("Application: err: %+v, app: %+v\n", err, ap)

	// Update an existing Application with new values
	ap.Description = "Whooooa"
	ap, err = dg.ApplicationUpdate(ap.ID, ap)
	log.Printf("ApplicationUpdate: err: %+v, app: %+v\n", err, ap)

	// create a new bot account for this application
	bot, err := dg.ApplicationBotCreate(ap.ID)
	log.Printf("BotCreate: err: %+v, bot: %+v\n", err, bot)

	// Get a list of all applications for the authenticated user
	apps, err := dg.Applications()
	log.Printf("Applications: err: %+v, apps : %+v\n", err, apps)
	for k, v := range apps {
		log.Printf("Applications: %d : %+v\n", k, v)
	}

	// Delete the application we created.
	err = dg.ApplicationDelete(ap.ID)
	log.Printf("Delete: err: %+v\n", err)

	return
}
Output:

type ApplicationCommand

type ApplicationCommand struct {
	ID                string                 `json:"id,omitempty"`
	ApplicationID     string                 `json:"application_id,omitempty"`
	GuildID           string                 `json:"guild_id,omitempty"`
	Version           string                 `json:"version,omitempty"`
	Type              ApplicationCommandType `json:"type,omitempty"`
	Name              string                 `json:"name"`
	NameLocalizations *map[Locale]string     `json:"name_localizations,omitempty"`
	// NOTE: DefaultPermission will be soon deprecated. Use DefaultMemberPermissions and DMPermission instead.
	DefaultPermission        *bool  `json:"default_permission,omitempty"`
	DefaultMemberPermissions *int64 `json:"default_member_permissions,string,omitempty"`
	DMPermission             *bool  `json:"dm_permission,omitempty"`

	Description              string                      `json:"description,omitempty"`
	DescriptionLocalizations *map[Locale]string          `json:"description_localizations,omitempty"`
	Options                  []*ApplicationCommandOption `json:"options"`
}

ApplicationCommand represents an application's slash command.

type ApplicationCommandInteractionData

type ApplicationCommandInteractionData struct {
	ID       string                                     `json:"id"`
	Name     string                                     `json:"name"`
	Resolved *ApplicationCommandInteractionDataResolved `json:"resolved"`

	// Slash command options
	Options []*ApplicationCommandInteractionDataOption `json:"options"`
	// Target (user/message) id on which context menu command was called.
	// The details are stored in Resolved according to command type.
	TargetID string `json:"target_id"`
}

ApplicationCommandInteractionData contains the data of application command interaction.

func (ApplicationCommandInteractionData) Type

Type returns the type of interaction data.

type ApplicationCommandInteractionDataOption

type ApplicationCommandInteractionDataOption struct {
	Name string                       `json:"name"`
	Type ApplicationCommandOptionType `json:"type"`
	// NOTE: Contains the value specified by Type.
	Value   interface{}                                `json:"value,omitempty"`
	Options []*ApplicationCommandInteractionDataOption `json:"options,omitempty"`

	// NOTE: autocomplete interaction only.
	Focused bool `json:"focused,omitempty"`
}

ApplicationCommandInteractionDataOption represents an option of a slash command.

func (ApplicationCommandInteractionDataOption) BoolValue

BoolValue is a utility function for casting option value to bool

func (ApplicationCommandInteractionDataOption) ChannelValue

ChannelValue is a utility function for casting option value to channel object. s : Session object, if not nil, function additionally fetches all channel's data

func (ApplicationCommandInteractionDataOption) FloatValue

FloatValue is a utility function for casting option value to float

func (ApplicationCommandInteractionDataOption) IntValue

IntValue is a utility function for casting option value to integer

func (ApplicationCommandInteractionDataOption) RoleValue

RoleValue is a utility function for casting option value to role object. s : Session object, if not nil, function additionally fetches all role's data

func (ApplicationCommandInteractionDataOption) StringValue

StringValue is a utility function for casting option value to string

func (ApplicationCommandInteractionDataOption) UintValue

UintValue is a utility function for casting option value to unsigned integer

func (ApplicationCommandInteractionDataOption) UserValue

UserValue is a utility function for casting option value to user object. s : Session object, if not nil, function additionally fetches all user's data

type ApplicationCommandInteractionDataResolved

type ApplicationCommandInteractionDataResolved struct {
	Users       map[string]*User              `json:"users"`
	Members     map[string]*Member            `json:"members"`
	Roles       map[string]*Role              `json:"roles"`
	Channels    map[string]*Channel           `json:"channels"`
	Messages    map[string]*Message           `json:"messages"`
	Attachments map[string]*MessageAttachment `json:"attachments"`
}

ApplicationCommandInteractionDataResolved contains resolved data of command execution. Partial Member objects are missing user, deaf and mute fields. Partial Channel objects only have id, name, type and permissions fields.

type ApplicationCommandOption

type ApplicationCommandOption struct {
	Type                     ApplicationCommandOptionType `json:"type"`
	Name                     string                       `json:"name"`
	NameLocalizations        map[Locale]string            `json:"name_localizations,omitempty"`
	Description              string                       `json:"description,omitempty"`
	DescriptionLocalizations map[Locale]string            `json:"description_localizations,omitempty"`

	ChannelTypes []ChannelType               `json:"channel_types"`
	Required     bool                        `json:"required"`
	Options      []*ApplicationCommandOption `json:"options"`

	// NOTE: mutually exclusive with Choices.
	Autocomplete bool                              `json:"autocomplete"`
	Choices      []*ApplicationCommandOptionChoice `json:"choices"`
	// Minimal value of number/integer option.
	MinValue *float64 `json:"min_value,omitempty"`
	// Maximum value of number/integer option.
	MaxValue float64 `json:"max_value,omitempty"`
	// Minimum length of string option.
	MinLength *int `json:"min_length,omitempty"`
	// Maximum length of string option.
	MaxLength int `json:"max_length,omitempty"`
}

ApplicationCommandOption represents an option/subcommand/subcommands group.

type ApplicationCommandOptionChoice

type ApplicationCommandOptionChoice struct {
	Name              string            `json:"name"`
	NameLocalizations map[Locale]string `json:"name_localizations,omitempty"`
	Value             interface{}       `json:"value"`
}

ApplicationCommandOptionChoice represents a slash command option choice.

type ApplicationCommandOptionType

type ApplicationCommandOptionType uint8

ApplicationCommandOptionType indicates the type of a slash command's option.

const (
	ApplicationCommandOptionSubCommand      ApplicationCommandOptionType = 1
	ApplicationCommandOptionSubCommandGroup ApplicationCommandOptionType = 2
	ApplicationCommandOptionString          ApplicationCommandOptionType = 3
	ApplicationCommandOptionInteger         ApplicationCommandOptionType = 4
	ApplicationCommandOptionBoolean         ApplicationCommandOptionType = 5
	ApplicationCommandOptionUser            ApplicationCommandOptionType = 6
	ApplicationCommandOptionChannel         ApplicationCommandOptionType = 7
	ApplicationCommandOptionRole            ApplicationCommandOptionType = 8
	ApplicationCommandOptionMentionable     ApplicationCommandOptionType = 9
	ApplicationCommandOptionNumber          ApplicationCommandOptionType = 10
	ApplicationCommandOptionAttachment      ApplicationCommandOptionType = 11
)

Application command option types.

func (ApplicationCommandOptionType) String

type ApplicationCommandPermissionType

type ApplicationCommandPermissionType uint8

ApplicationCommandPermissionType indicates whether a permission is user or role based.

const (
	ApplicationCommandPermissionTypeRole    ApplicationCommandPermissionType = 1
	ApplicationCommandPermissionTypeUser    ApplicationCommandPermissionType = 2
	ApplicationCommandPermissionTypeChannel ApplicationCommandPermissionType = 3
)

Application command permission types.

type ApplicationCommandPermissions

type ApplicationCommandPermissions struct {
	ID         string                           `json:"id"`
	Type       ApplicationCommandPermissionType `json:"type"`
	Permission bool                             `json:"permission"`
}

ApplicationCommandPermissions represents a single user or role permission for a command.

type ApplicationCommandPermissionsList

type ApplicationCommandPermissionsList struct {
	Permissions []*ApplicationCommandPermissions `json:"permissions"`
}

ApplicationCommandPermissionsList represents a list of ApplicationCommandPermissions, needed for serializing to JSON.

type ApplicationCommandPermissionsUpdate

type ApplicationCommandPermissionsUpdate struct {
	*GuildApplicationCommandPermissions
}

ApplicationCommandPermissionsUpdate is the data for an ApplicationCommandPermissionsUpdate event

type ApplicationCommandType

type ApplicationCommandType uint8

ApplicationCommandType represents the type of application command.

const (
	// ChatApplicationCommand is default command type. They are slash commands (i.e. called directly from the chat).
	ChatApplicationCommand ApplicationCommandType = 1
	// UserApplicationCommand adds command to user context menu.
	UserApplicationCommand ApplicationCommandType = 2
	// MessageApplicationCommand adds command to message context menu.
	MessageApplicationCommand ApplicationCommandType = 3
)

Application command types

type Asset

type Asset struct {
	Type int    `json:"type"`
	ID   string `json:"id"`
	Name string `json:"name"`
}

Asset struct stores values for an asset of an application

type Assets

type Assets struct {
	LargeImageID string `json:"large_image,omitempty"`
	SmallImageID string `json:"small_image,omitempty"`
	LargeText    string `json:"large_text,omitempty"`
	SmallText    string `json:"small_text,omitempty"`
}

An Assets struct contains assets and labels used in the rich presence "playing .." Game

type AuditLogAction

type AuditLogAction int

AuditLogAction is the Action of the AuditLog (see AuditLogAction* consts) https://discord.com/developers/docs/resources/audit-log#audit-log-entry-object-audit-log-events

const (
	AuditLogActionGuildUpdate AuditLogAction = 1

	AuditLogActionChannelCreate          AuditLogAction = 10
	AuditLogActionChannelUpdate          AuditLogAction = 11
	AuditLogActionChannelDelete          AuditLogAction = 12
	AuditLogActionChannelOverwriteCreate AuditLogAction = 13
	AuditLogActionChannelOverwriteUpdate AuditLogAction = 14
	AuditLogActionChannelOverwriteDelete AuditLogAction = 15

	AuditLogActionMemberKick       AuditLogAction = 20
	AuditLogActionMemberPrune      AuditLogAction = 21
	AuditLogActionMemberBanAdd     AuditLogAction = 22
	AuditLogActionMemberBanRemove  AuditLogAction = 23
	AuditLogActionMemberUpdate     AuditLogAction = 24
	AuditLogActionMemberRoleUpdate AuditLogAction = 25
	AuditLogActionMemberMove       AuditLogAction = 26
	AuditLogActionMemberDisconnect AuditLogAction = 27
	AuditLogActionBotAdd           AuditLogAction = 28

	AuditLogActionRoleCreate AuditLogAction = 30
	AuditLogActionRoleUpdate AuditLogAction = 31
	AuditLogActionRoleDelete AuditLogAction = 32

	AuditLogActionInviteCreate AuditLogAction = 40
	AuditLogActionInviteUpdate AuditLogAction = 41
	AuditLogActionInviteDelete AuditLogAction = 42

	AuditLogActionWebhookCreate AuditLogAction = 50
	AuditLogActionWebhookUpdate AuditLogAction = 51
	AuditLogActionWebhookDelete AuditLogAction = 52

	AuditLogActionEmojiCreate AuditLogAction = 60
	AuditLogActionEmojiUpdate AuditLogAction = 61
	AuditLogActionEmojiDelete AuditLogAction = 62

	AuditLogActionMessageDelete     AuditLogAction = 72
	AuditLogActionMessageBulkDelete AuditLogAction = 73
	AuditLogActionMessagePin        AuditLogAction = 74
	AuditLogActionMessageUnpin      AuditLogAction = 75

	AuditLogActionIntegrationCreate   AuditLogAction = 80
	AuditLogActionIntegrationUpdate   AuditLogAction = 81
	AuditLogActionIntegrationDelete   AuditLogAction = 82
	AuditLogActionStageInstanceCreate AuditLogAction = 83
	AuditLogActionStageInstanceUpdate AuditLogAction = 84
	AuditLogActionStageInstanceDelete AuditLogAction = 85

	AuditLogActionStickerCreate AuditLogAction = 90
	AuditLogActionStickerUpdate AuditLogAction = 91
	AuditLogActionStickerDelete AuditLogAction = 92

	AuditLogGuildScheduledEventCreate AuditLogAction = 100
	AuditLogGuildScheduledEventUpdare AuditLogAction = 101
	AuditLogGuildScheduledEventDelete AuditLogAction = 102

	AuditLogActionThreadCreate AuditLogAction = 110
	AuditLogActionThreadUpdate AuditLogAction = 111
	AuditLogActionThreadDelete AuditLogAction = 112

	AuditLogActionApplicationCommandPermissionUpdate AuditLogAction = 121
)

Block contains Discord Audit Log Action Types

type AuditLogChange

type AuditLogChange struct {
	NewValue interface{}        `json:"new_value"`
	OldValue interface{}        `json:"old_value"`
	Key      *AuditLogChangeKey `json:"key"`
}

AuditLogChange for an AuditLogEntry

type AuditLogChangeKey

type AuditLogChangeKey string

AuditLogChangeKey value for AuditLogChange https://discord.com/developers/docs/resources/audit-log#audit-log-change-object-audit-log-change-key

const (
	// AuditLogChangeKeyAfkChannelID is sent when afk channel changed (snowflake) - guild
	AuditLogChangeKeyAfkChannelID AuditLogChangeKey = "afk_channel_id"
	// AuditLogChangeKeyAfkTimeout is sent when afk timeout duration changed (int) - guild
	AuditLogChangeKeyAfkTimeout AuditLogChangeKey = "afk_timeout"
	// AuditLogChangeKeyAllow is sent when a permission on a text or voice channel was allowed for a role (string) - role
	AuditLogChangeKeyAllow AuditLogChangeKey = "allow"
	// AudirChangeKeyApplicationID is sent when application id of the added or removed webhook or bot (snowflake) - channel
	AuditLogChangeKeyApplicationID AuditLogChangeKey = "application_id"
	// AuditLogChangeKeyArchived is sent when thread was archived/unarchived (bool) - thread
	AuditLogChangeKeyArchived AuditLogChangeKey = "archived"
	// AuditLogChangeKeyAsset is sent when asset is changed (string) - sticker
	AuditLogChangeKeyAsset AuditLogChangeKey = "asset"
	// AuditLogChangeKeyAutoArchiveDuration is sent when auto archive duration changed (int) - thread
	AuditLogChangeKeyAutoArchiveDuration AuditLogChangeKey = "auto_archive_duration"
	// AuditLogChangeKeyAvailable is sent when availability of sticker changed (bool) - sticker
	AuditLogChangeKeyAvailable AuditLogChangeKey = "available"
	// AuditLogChangeKeyAvatarHash is sent when user avatar changed (string) - user
	AuditLogChangeKeyAvatarHash AuditLogChangeKey = "avatar_hash"
	// AuditLogChangeKeyBannerHash is sent when guild banner changed (string) - guild
	AuditLogChangeKeyBannerHash AuditLogChangeKey = "banner_hash"
	// AuditLogChangeKeyBitrate is sent when voice channel bitrate changed (int) - channel
	AuditLogChangeKeyBitrate AuditLogChangeKey = "bitrate"
	// AuditLogChangeKeyChannelID is sent when channel for invite code or guild scheduled event changed (snowflake) - invite or guild scheduled event
	AuditLogChangeKeyChannelID AuditLogChangeKey = "channel_id"
	// AuditLogChangeKeyCode is sent when invite code changed (string) - invite
	AuditLogChangeKeyCode AuditLogChangeKey = "code"
	// AuditLogChangeKeyColor is sent when role color changed (int) - role
	AuditLogChangeKeyColor AuditLogChangeKey = "color"
	// AuditLogChangeKeyCommunicationDisabledUntil is sent when member timeout state changed (ISO8601 timestamp) - member
	AuditLogChangeKeyCommunicationDisabledUntil AuditLogChangeKey = "communication_disabled_until"
	// AuditLogChangeKeyDeaf is sent when user server deafened/undeafened (bool) - member
	AuditLogChangeKeyDeaf AuditLogChangeKey = "deaf"
	// AuditLogChangeKeyDefaultAutoArchiveDuration is sent when default auto archive duration for newly created threads changed (int) - channel
	AuditLogChangeKeyDefaultAutoArchiveDuration AuditLogChangeKey = "default_auto_archive_duration"
	// AuditLogChangeKeyDefaultMessageNotification is sent when default message notification level changed (int) - guild
	AuditLogChangeKeyDefaultMessageNotification AuditLogChangeKey = "default_message_notifications"
	// AuditLogChangeKeyDeny is sent when a permission on a text or voice channel was denied for a role (string) - role
	AuditLogChangeKeyDeny AuditLogChangeKey = "deny"
	// AuditLogChangeKeyDescription is sent when description changed (string) - guild, sticker, or guild scheduled event
	AuditLogChangeKeyDescription AuditLogChangeKey = "description"
	// AuditLogChangeKeyDiscoverySplashHash is sent when discovery splash changed (string) - guild
	AuditLogChangeKeyDiscoverySplashHash AuditLogChangeKey = "discovery_splash_hash"
	// AuditLogChangeKeyEnableEmoticons is sent when integration emoticons enabled/disabled (bool) - integration
	AuditLogChangeKeyEnableEmoticons AuditLogChangeKey = "enable_emoticons"
	// AuditLogChangeKeyEntityType is sent when entity type of guild scheduled event was changed (int) - guild scheduled event
	AuditLogChangeKeyEntityType AuditLogChangeKey = "entity_type"
	// AuditLogChangeKeyExpireBehavior is sent when integration expiring subscriber behavior changed (int) - integration
	AuditLogChangeKeyExpireBehavior AuditLogChangeKey = "expire_behavior"
	// AuditLogChangeKeyExpireGracePeriod is sent when integration expire grace period changed (int) - integration
	AuditLogChangeKeyExpireGracePeriod AuditLogChangeKey = "expire_grace_period"
	// AuditLogChangeKeyExplicitContentFilter is sent when change in whose messages are scanned and deleted for explicit content in the server is made (int) - guild
	AuditLogChangeKeyExplicitContentFilter AuditLogChangeKey = "explicit_content_filter"
	// AuditLogChangeKeyFormatType is sent when format type of sticker changed (int - sticker format type) - sticker
	AuditLogChangeKeyFormatType AuditLogChangeKey = "format_type"
	// AuditLogChangeKeyGuildID is sent when guild sticker is in changed (snowflake) - sticker
	AuditLogChangeKeyGuildID AuditLogChangeKey = "guild_id"
	// AuditLogChangeKeyHoist is sent when role is now displayed/no longer displayed separate from online users (bool) - role
	AuditLogChangeKeyHoist AuditLogChangeKey = "hoist"
	// AuditLogChangeKeyIconHash is sent when icon changed (string) - guild or role
	AuditLogChangeKeyIconHash AuditLogChangeKey = "icon_hash"
	// AuditLogChangeKeyID is sent when the id of the changed entity - sometimes used in conjunction with other keys (snowflake) - any
	AuditLogChangeKeyID AuditLogChangeKey = "id"
	// AuditLogChangeKeyInvitable is sent when private thread is now invitable/uninvitable (bool) - thread
	AuditLogChangeKeyInvitable AuditLogChangeKey = "invitable"
	// AuditLogChangeKeyInviterID is sent when person who created invite code changed (snowflake) - invite
	AuditLogChangeKeyInviterID AuditLogChangeKey = "inviter_id"
	// AuditLogChangeKeyLocation is sent when channel id for guild scheduled event changed (string) - guild scheduled event
	AuditLogChangeKeyLocation AuditLogChangeKey = "location"
	// AuditLogChangeKeyLocked is sent when thread was locked/unlocked (bool) - thread
	AuditLogChangeKeyLocked AuditLogChangeKey = "locked"
	// AuditLogChangeKeyMaxAge is sent when invite code expiration time changed (int) - invite
	AuditLogChangeKeyMaxAge AuditLogChangeKey = "max_age"
	// AuditLogChangeKeyMaxUses is sent when max number of times invite code can be used changed (int) - invite
	AuditLogChangeKeyMaxUses AuditLogChangeKey = "max_uses"
	// AuditLogChangeKeyMentionable is sent when role is now mentionable/unmentionable (bool) - role
	AuditLogChangeKeyMentionable AuditLogChangeKey = "mentionable"
	// AuditLogChangeKeyMfaLevel is sent when two-factor auth requirement changed (int - mfa level) - guild
	AuditLogChangeKeyMfaLevel AuditLogChangeKey = "mfa_level"
	// AuditLogChangeKeyMute is sent when user server muted/unmuted (bool) - member
	AuditLogChangeKeyMute AuditLogChangeKey = "mute"
	// AuditLogChangeKeyName is sent when name changed (string) - any
	AuditLogChangeKeyName AuditLogChangeKey = "name"
	// AuditLogChangeKeyNick is sent when user nickname changed (string) - member
	AuditLogChangeKeyNick AuditLogChangeKey = "nick"
	// AuditLogChangeKeyNSFW is sent when channel nsfw restriction changed (bool) - channel
	AuditLogChangeKeyNSFW AuditLogChangeKey = "nsfw"
	// AuditLogChangeKeyOwnerID is sent when owner changed (snowflake) - guild
	AuditLogChangeKeyOwnerID AuditLogChangeKey = "owner_id"
	// AuditLogChangeKeyPermissionOverwrite is sent when permissions on a channel changed (array of channel overwrite objects) - channel
	AuditLogChangeKeyPermissionOverwrite AuditLogChangeKey = "permission_overwrites"
	// AuditLogChangeKeyPermissions is sent when permissions for a role changed (string) - role
	AuditLogChangeKeyPermissions AuditLogChangeKey = "permissions"
	// AuditLogChangeKeyPosition is sent when text or voice channel position changed (int) - channel
	AuditLogChangeKeyPosition AuditLogChangeKey = "position"
	// AuditLogChangeKeyPreferredLocale is sent when preferred locale changed (string) - guild
	AuditLogChangeKeyPreferredLocale AuditLogChangeKey = "preferred_locale"
	// AuditLogChangeKeyPrivacylevel is sent when privacy level of the stage instance changed (integer - privacy level) - stage instance or guild scheduled event
	AuditLogChangeKeyPrivacylevel AuditLogChangeKey = "privacy_level"
	// AuditLogChangeKeyPruneDeleteDays is sent when number of days after which inactive and role-unassigned members are kicked changed (int) - guild
	AuditLogChangeKeyPruneDeleteDays AuditLogChangeKey = "prune_delete_days"
	// AuditLogChangeKeyPulibUpdatesChannelID is sent when id of the public updates channel changed (snowflake) - guild
	AuditLogChangeKeyPulibUpdatesChannelID AuditLogChangeKey = "public_updates_channel_id"
	// AuditLogChangeKeyRateLimitPerUser is sent when amount of seconds a user has to wait before sending another message changed (int) - channel
	AuditLogChangeKeyRateLimitPerUser AuditLogChangeKey = "rate_limit_per_user"
	// AuditLogChangeKeyRegion is sent when region changed (string) - guild
	AuditLogChangeKeyRegion AuditLogChangeKey = "region"
	// AuditLogChangeKeyRulesChannelID is sent when id of the rules channel changed (snowflake) - guild
	AuditLogChangeKeyRulesChannelID AuditLogChangeKey = "rules_channel_id"
	// AuditLogChangeKeySplashHash is sent when invite splash page artwork changed (string) - guild
	AuditLogChangeKeySplashHash AuditLogChangeKey = "splash_hash"
	// AuditLogChangeKeyStatus is sent when status of guild scheduled event was changed (int - guild scheduled event status) - guild scheduled event
	AuditLogChangeKeyStatus AuditLogChangeKey = "status"
	// AuditLogChangeKeySystemChannelID is sent when id of the system channel changed (snowflake) - guild
	AuditLogChangeKeySystemChannelID AuditLogChangeKey = "system_channel_id"
	// AuditLogChangeKeyTags is sent when related emoji of sticker changed (string) - sticker
	AuditLogChangeKeyTags AuditLogChangeKey = "tags"
	// AuditLogChangeKeyTemporary is sent when invite code is now temporary or never expires (bool) - invite
	AuditLogChangeKeyTemporary AuditLogChangeKey = "temporary"
	// TODO: remove when compatibility is not required
	AuditLogChangeKeyTempoary = AuditLogChangeKeyTemporary
	// AuditLogChangeKeyTopic is sent when text channel topic or stage instance topic changed (string) - channel or stage instance
	AuditLogChangeKeyTopic AuditLogChangeKey = "topic"
	// AuditLogChangeKeyType is sent when type of entity created (int or string) - any
	AuditLogChangeKeyType AuditLogChangeKey = "type"
	// AuditLogChangeKeyUnicodeEmoji is sent when role unicode emoji changed (string) - role
	AuditLogChangeKeyUnicodeEmoji AuditLogChangeKey = "unicode_emoji"
	// AuditLogChangeKeyUserLimit is sent when new user limit in a voice channel set (int) - voice channel
	AuditLogChangeKeyUserLimit AuditLogChangeKey = "user_limit"
	// AuditLogChangeKeyUses is sent when number of times invite code used changed (int) - invite
	AuditLogChangeKeyUses AuditLogChangeKey = "uses"
	// AuditLogChangeKeyVanityURLCode is sent when guild invite vanity url changed (string) - guild
	AuditLogChangeKeyVanityURLCode AuditLogChangeKey = "vanity_url_code"
	// AuditLogChangeKeyVerificationLevel is sent when required verification level changed (int - verification level) - guild
	AuditLogChangeKeyVerificationLevel AuditLogChangeKey = "verification_level"
	// AuditLogChangeKeyWidgetChannelID is sent when channel id of the server widget changed (snowflake) - guild
	AuditLogChangeKeyWidgetChannelID AuditLogChangeKey = "widget_channel_id"
	// AuditLogChangeKeyWidgetEnabled is sent when server widget enabled/disabled (bool) - guild
	AuditLogChangeKeyWidgetEnabled AuditLogChangeKey = "widget_enabled"
	// AuditLogChangeKeyRoleAdd is sent when new role added (array of partial role objects) - guild
	AuditLogChangeKeyRoleAdd AuditLogChangeKey = "$add"
	// AuditLogChangeKeyRoleRemove is sent when role removed (array of partial role objects) - guild
	AuditLogChangeKeyRoleRemove AuditLogChangeKey = "$remove"
)

Block of valid AuditLogChangeKey

type AuditLogEntry

type AuditLogEntry struct {
	TargetID   string            `json:"target_id"`
	Changes    []*AuditLogChange `json:"changes"`
	UserID     string            `json:"user_id"`
	ID         string            `json:"id"`
	ActionType *AuditLogAction   `json:"action_type"`
	Options    *AuditLogOptions  `json:"options"`
	Reason     string            `json:"reason"`
}

AuditLogEntry for a GuildAuditLog https://discord.com/developers/docs/resources/audit-log#audit-log-entry-object-audit-log-entry-structure

type AuditLogOptions

type AuditLogOptions struct {
	DeleteMemberDays string               `json:"delete_member_days"`
	MembersRemoved   string               `json:"members_removed"`
	ChannelID        string               `json:"channel_id"`
	MessageID        string               `json:"message_id"`
	Count            string               `json:"count"`
	ID               string               `json:"id"`
	Type             *AuditLogOptionsType `json:"type"`
	RoleName         string               `json:"role_name"`
}

AuditLogOptions optional data for the AuditLog https://discord.com/developers/docs/resources/audit-log#audit-log-entry-object-optional-audit-entry-info

type AuditLogOptionsType

type AuditLogOptionsType string

AuditLogOptionsType of the AuditLogOption https://discord.com/developers/docs/resources/audit-log#audit-log-entry-object-optional-audit-entry-info

const (
	AuditLogOptionsTypeMember AuditLogOptionsType = "member"
	AuditLogOptionsTypeRole   AuditLogOptionsType = "role"
)

Valid Types for AuditLogOptionsType

type AutoModerationAction

type AutoModerationAction struct {
	Type     AutoModerationActionType      `json:"type"`
	Metadata *AutoModerationActionMetadata `json:"metadata,omitempty"`
}

AutoModerationAction stores data for an auto moderation action.

type AutoModerationActionExecution

type AutoModerationActionExecution struct {
	GuildID              string                        `json:"guild_id"`
	Action               AutoModerationAction          `json:"action"`
	RuleID               string                        `json:"rule_id"`
	RuleTriggerType      AutoModerationRuleTriggerType `json:"rule_trigger_type"`
	UserID               string                        `json:"user_id"`
	ChannelID            string                        `json:"channel_id"`
	MessageID            string                        `json:"message_id"`
	AlertSystemMessageID string                        `json:"alert_system_message_id"`
	Content              string                        `json:"content"`
	MatchedKeyword       string                        `json:"matched_keyword"`
	MatchedContent       string                        `json:"matched_content"`
}

AutoModerationActionExecution is the data for an AutoModerationActionExecution event.

type AutoModerationActionMetadata

type AutoModerationActionMetadata struct {
	// Channel to which user content should be logged.
	// NOTE: should be only used with send alert message action type.
	ChannelID string `json:"channel_id,omitempty"`

	// Timeout duration in seconds (maximum of 2419200 - 4 weeks).
	// NOTE: should be only used with timeout action type.
	Duration int `json:"duration_seconds,omitempty"`
}

AutoModerationActionMetadata represents additional metadata needed during execution for a specific action type.

type AutoModerationActionType

type AutoModerationActionType int

AutoModerationActionType represents an action which will execute whenever a rule is triggered.

const (
	AutoModerationRuleActionBlockMessage     AutoModerationActionType = 1
	AutoModerationRuleActionSendAlertMessage AutoModerationActionType = 2
	AutoModerationRuleActionTimeout          AutoModerationActionType = 3
)

Auto moderation actions types.

type AutoModerationKeywordPreset

type AutoModerationKeywordPreset uint

AutoModerationKeywordPreset represents an internally pre-defined wordset.

const (
	AutoModerationKeywordPresetProfanity     AutoModerationKeywordPreset = 1
	AutoModerationKeywordPresetSexualContent AutoModerationKeywordPreset = 2
	AutoModerationKeywordPresetSlurs         AutoModerationKeywordPreset = 3
)

Auto moderation keyword presets.

type AutoModerationRule

type AutoModerationRule struct {
	ID              string                         `json:"id,omitempty"`
	GuildID         string                         `json:"guild_id,omitempty"`
	Name            string                         `json:"name,omitempty"`
	CreatorID       string                         `json:"creator_id,omitempty"`
	EventType       AutoModerationRuleEventType    `json:"event_type,omitempty"`
	TriggerType     AutoModerationRuleTriggerType  `json:"trigger_type,omitempty"`
	TriggerMetadata *AutoModerationTriggerMetadata `json:"trigger_metadata,omitempty"`
	Actions         []AutoModerationAction         `json:"actions,omitempty"`
	Enabled         *bool                          `json:"enabled,omitempty"`
	ExemptRoles     *[]string                      `json:"exempt_roles,omitempty"`
	ExemptChannels  *[]string                      `json:"exempt_channels,omitempty"`
}

AutoModerationRule stores data for an auto moderation rule.

type AutoModerationRuleCreate

type AutoModerationRuleCreate struct {
	*AutoModerationRule
}

AutoModerationRuleCreate is the data for an AutoModerationRuleCreate event.

type AutoModerationRuleDelete

type AutoModerationRuleDelete struct {
	*AutoModerationRule
}

AutoModerationRuleDelete is the data for an AutoModerationRuleDelete event.

type AutoModerationRuleEventType

type AutoModerationRuleEventType int

AutoModerationRuleEventType indicates in what event context a rule should be checked.

const (
	// AutoModerationEventMessageSend is checked when a member sends or edits a message in the guild
	AutoModerationEventMessageSend AutoModerationRuleEventType = 1
)

Auto moderation rule event types.

type AutoModerationRuleTriggerType

type AutoModerationRuleTriggerType int

AutoModerationRuleTriggerType represents the type of content which can trigger the rule.

const (
	AutoModerationEventTriggerKeyword       AutoModerationRuleTriggerType = 1
	AutoModerationEventTriggerHarmfulLink   AutoModerationRuleTriggerType = 2
	AutoModerationEventTriggerSpam          AutoModerationRuleTriggerType = 3
	AutoModerationEventTriggerKeywordPreset AutoModerationRuleTriggerType = 4
)

Auto moderation rule trigger types.

type AutoModerationRuleUpdate

type AutoModerationRuleUpdate struct {
	*AutoModerationRule
}

AutoModerationRuleUpdate is the data for an AutoModerationRuleUpdate event.

type AutoModerationTriggerMetadata

type AutoModerationTriggerMetadata struct {
	// Substrings which will be searched for in content.
	// NOTE: should be only used with keyword trigger type.
	KeywordFilter []string `json:"keyword_filter,omitempty"`
	// Internally pre-defined wordsets which will be searched for in content.
	// NOTE: should be only used with keyword preset trigger type.
	Presets []AutoModerationKeywordPreset `json:"presets,omitempty"`
}

AutoModerationTriggerMetadata represents additional metadata used to determine whether rule should be triggered.

type Bucket

type Bucket struct {
	sync.Mutex
	Key       string
	Remaining int

	Userdata interface{}
	// contains filtered or unexported fields
}

Bucket represents a ratelimit bucket, each bucket gets ratelimited individually (-global ratelimits)

func (*Bucket) Release

func (b *Bucket) Release(headers http.Header) error

Release unlocks the bucket and reads the headers to update the buckets ratelimit info and locks up the whole thing in case if there's a global ratelimit.

type Button

type Button struct {
	Label    string         `json:"label"`
	Style    ButtonStyle    `json:"style"`
	Disabled bool           `json:"disabled"`
	Emoji    ComponentEmoji `json:"emoji"`

	// NOTE: Only button with LinkButton style can have link. Also, URL is mutually exclusive with CustomID.
	URL      string `json:"url,omitempty"`
	CustomID string `json:"custom_id,omitempty"`
}

Button represents button component.

func (Button) MarshalJSON

func (b Button) MarshalJSON() ([]byte, error)

MarshalJSON is a method for marshaling Button to a JSON object.

func (Button) Type

func (Button) Type() ComponentType

Type is a method to get the type of a component.

type ButtonStyle

type ButtonStyle uint

ButtonStyle is style of button.

const (
	// PrimaryButton is a button with blurple color.
	PrimaryButton ButtonStyle = 1
	// SecondaryButton is a button with grey color.
	SecondaryButton ButtonStyle = 2
	// SuccessButton is a button with green color.
	SuccessButton ButtonStyle = 3
	// DangerButton is a button with red color.
	DangerButton ButtonStyle = 4
	// LinkButton is a special type of button which navigates to a URL. Has grey color.
	LinkButton ButtonStyle = 5
)

Button styles.

type Channel

type Channel struct {
	// The ID of the channel.
	ID string `json:"id"`

	// The ID of the guild to which the channel belongs, if it is in a guild.
	// Else, this ID is empty (e.g. DM channels).
	GuildID string `json:"guild_id"`

	// The name of the channel.
	Name string `json:"name"`

	// The topic of the channel.
	Topic string `json:"topic"`

	// The type of the channel.
	Type ChannelType `json:"type"`

	// The ID of the last message sent in the channel. This is not
	// guaranteed to be an ID of a valid message.
	LastMessageID string `json:"last_message_id"`

	// The timestamp of the last pinned message in the channel.
	// nil if the channel has no pinned messages.
	LastPinTimestamp *time.Time `json:"last_pin_timestamp"`

	// An approximate count of messages in a thread, stops counting at 50
	MessageCount int `json:"message_count"`
	// An approximate count of users in a thread, stops counting at 50
	MemberCount int `json:"member_count"`

	// Whether the channel is marked as NSFW.
	NSFW bool `json:"nsfw"`

	// Icon of the group DM channel.
	Icon string `json:"icon"`

	// The position of the channel, used for sorting in client.
	Position int `json:"position"`

	// The bitrate of the channel, if it is a voice channel.
	Bitrate int `json:"bitrate"`

	// The recipients of the channel. This is only populated in DM channels.
	Recipients []*User `json:"recipients"`

	// The messages in the channel. This is only present in state-cached channels,
	// and State.MaxMessageCount must be non-zero.
	Messages []*Message `json:"-"`

	// A list of permission overwrites present for the channel.
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`

	// The user limit of the voice channel.
	UserLimit int `json:"user_limit"`

	// The ID of the parent channel, if the channel is under a category. For threads - id of the channel thread was created in.
	ParentID string `json:"parent_id"`

	// Amount of seconds a user has to wait before sending another message or creating another thread (0-21600)
	// bots, as well as users with the permission manage_messages or manage_channel, are unaffected
	RateLimitPerUser int `json:"rate_limit_per_user"`

	// ID of the creator of the group DM or thread
	OwnerID string `json:"owner_id"`

	// ApplicationID of the DM creator Zeroed if guild channel or not a bot user
	ApplicationID string `json:"application_id"`

	// Thread-specific fields not needed by other channels
	ThreadMetadata *ThreadMetadata `json:"thread_metadata,omitempty"`
	// Thread member object for the current user, if they have joined the thread, only included on certain API endpoints
	Member *ThreadMember `json:"thread_member"`

	// All thread members. State channels only.
	Members []*ThreadMember `json:"-"`
}

A Channel holds all data related to an individual Discord channel.

func (*Channel) IsThread

func (c *Channel) IsThread() bool

IsThread is a helper function to determine if channel is a thread or not

func (*Channel) Mention

func (c *Channel) Mention() string

Mention returns a string which mentions the channel

type ChannelCreate

type ChannelCreate struct {
	*Channel
}

ChannelCreate is the data for a ChannelCreate event.

type ChannelDelete

type ChannelDelete struct {
	*Channel
}

ChannelDelete is the data for a ChannelDelete event.

type ChannelEdit

type ChannelEdit struct {
	Name                 string                 `json:"name,omitempty"`
	Topic                string                 `json:"topic,omitempty"`
	NSFW                 *bool                  `json:"nsfw,omitempty"`
	Position             int                    `json:"position"`
	Bitrate              int                    `json:"bitrate,omitempty"`
	UserLimit            int                    `json:"user_limit,omitempty"`
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
	ParentID             string                 `json:"parent_id,omitempty"`
	RateLimitPerUser     *int                   `json:"rate_limit_per_user,omitempty"`

	Archived            *bool `json:"archived,omitempty"`
	AutoArchiveDuration int   `json:"auto_archive_duration,omitempty"`
	Locked              *bool `json:"locked,omitempty"`
	Invitable           *bool `json:"invitable,omitempty"`
}

A ChannelEdit holds Channel Field data for a channel edit.

type ChannelFollow

type ChannelFollow struct {
	ChannelID string `json:"channel_id"`
	WebhookID string `json:"webhook_id"`
}

A ChannelFollow holds data returned after following a news channel

type ChannelPinsUpdate

type ChannelPinsUpdate struct {
	LastPinTimestamp string `json:"last_pin_timestamp"`
	ChannelID        string `json:"channel_id"`
	GuildID          string `json:"guild_id,omitempty"`
}

ChannelPinsUpdate stores data for a ChannelPinsUpdate event.

type ChannelType

type ChannelType int

ChannelType is the type of a Channel

const (
	ChannelTypeGuildText          ChannelType = 0
	ChannelTypeDM                 ChannelType = 1
	ChannelTypeGuildVoice         ChannelType = 2
	ChannelTypeGroupDM            ChannelType = 3
	ChannelTypeGuildCategory      ChannelType = 4
	ChannelTypeGuildNews          ChannelType = 5
	ChannelTypeGuildStore         ChannelType = 6
	ChannelTypeGuildNewsThread    ChannelType = 10
	ChannelTypeGuildPublicThread  ChannelType = 11
	ChannelTypeGuildPrivateThread ChannelType = 12
	ChannelTypeGuildStageVoice    ChannelType = 13
)

Block contains known ChannelType values

type ChannelUpdate

type ChannelUpdate struct {
	*Channel
}

ChannelUpdate is the data for a ChannelUpdate event.

type ComponentEmoji

type ComponentEmoji struct {
	Name     string `json:"name,omitempty"`
	ID       string `json:"id,omitempty"`
	Animated bool   `json:"animated,omitempty"`
}

ComponentEmoji represents button emoji, if it does have one.

type ComponentType

type ComponentType uint

ComponentType is type of component.

const (
	ActionsRowComponent ComponentType = 1
	ButtonComponent     ComponentType = 2
	SelectMenuComponent ComponentType = 3
	TextInputComponent  ComponentType = 4
)

MessageComponent types.

type Connect

type Connect struct{}

Connect is the data for a Connect event. This is a synthetic event and is not dispatched by Discord.

type Disconnect

type Disconnect struct{}

Disconnect is the data for a Disconnect event. This is a synthetic event and is not dispatched by Discord.

type EmbedType

type EmbedType string

EmbedType is the type of embed https://discord.com/developers/docs/resources/channel#embed-object-embed-types

const (
	EmbedTypeRich    EmbedType = "rich"
	EmbedTypeImage   EmbedType = "image"
	EmbedTypeVideo   EmbedType = "video"
	EmbedTypeGifv    EmbedType = "gifv"
	EmbedTypeArticle EmbedType = "article"
	EmbedTypeLink    EmbedType = "link"
)

Block of valid EmbedTypes

type Emoji

type Emoji struct {
	ID            string   `json:"id"`
	Name          string   `json:"name"`
	Roles         []string `json:"roles"`
	User          *User    `json:"user"`
	RequireColons bool     `json:"require_colons"`
	Managed       bool     `json:"managed"`
	Animated      bool     `json:"animated"`
	Available     bool     `json:"available"`
}

Emoji struct holds data related to Emoji's

func (*Emoji) APIName

func (e *Emoji) APIName() string

APIName returns an correctly formatted API name for use in the MessageReactions endpoints.

func (*Emoji) MessageFormat

func (e *Emoji) MessageFormat() string

MessageFormat returns a correctly formatted Emoji for use in Message content and embeds

type Event

type Event struct {
	Operation int             `json:"op"`
	Sequence  int64           `json:"s"`
	Type      string          `json:"t"`
	RawData   json.RawMessage `json:"d"`
	// Struct contains one of the other types in this file.
	Struct interface{} `json:"-"`
}

Event provides a basic initial struct for all websocket events.

type EventHandler

type EventHandler interface {
	// Type returns the type of event this handler belongs to.
	Type() string

	// Handle is called whenever an event of Type() happens.
	// It is the receivers responsibility to type assert that the interface
	// is the expected struct.
	Handle(*Session, interface{})
}

EventHandler is an interface for Discord events.

type EventInterfaceProvider

type EventInterfaceProvider interface {
	// Type is the type of event this handler belongs to.
	Type() string

	// New returns a new instance of the struct this event handler handles.
	// This is called once per event.
	// The struct is provided to all handlers of the same Type().
	New() interface{}
}

EventInterfaceProvider is an interface for providing empty interfaces for Discord events.

type ExpireBehavior

type ExpireBehavior int

ExpireBehavior of Integration https://discord.com/developers/docs/resources/guild#integration-object-integration-expire-behaviors

const (
	ExpireBehaviorRemoveRole ExpireBehavior = 0
	ExpireBehaviorKick       ExpireBehavior = 1
)

Block of valid ExpireBehaviors

type ExplicitContentFilterLevel

type ExplicitContentFilterLevel int

ExplicitContentFilterLevel type definition

const (
	ExplicitContentFilterDisabled            ExplicitContentFilterLevel = 0
	ExplicitContentFilterMembersWithoutRoles ExplicitContentFilterLevel = 1
	ExplicitContentFilterAllMembers          ExplicitContentFilterLevel = 2
)

Constants for ExplicitContentFilterLevel levels from 0 to 2 inclusive

type File

type File struct {
	Name        string
	ContentType string
	Reader      io.Reader
}

File stores info about files you e.g. send in messages.

type FriendSourceFlags

type FriendSourceFlags struct {
	All           bool `json:"all"`
	MutualGuilds  bool `json:"mutual_guilds"`
	MutualFriends bool `json:"mutual_friends"`
}

FriendSourceFlags stores ... TODO :)

type GatewayBotResponse

type GatewayBotResponse struct {
	URL               string             `json:"url"`
	Shards            int                `json:"shards"`
	SessionStartLimit SessionInformation `json:"session_start_limit"`
}

GatewayBotResponse stores the data for the gateway/bot response

type GatewayStatusUpdate

type GatewayStatusUpdate struct {
	Since  int      `json:"since"`
	Game   Activity `json:"game"`
	Status string   `json:"status"`
	AFK    bool     `json:"afk"`
}

GatewayStatusUpdate is sent by the client to indicate a presence or status update https://discord.com/developers/docs/topics/gateway#update-status-gateway-status-update-structure

type Guild

type Guild struct {
	// The ID of the guild.
	ID string `json:"id"`

	// The name of the guild. (2–100 characters)
	Name string `json:"name"`

	// The hash of the guild's icon. Use Session.GuildIcon
	// to retrieve the icon itself.
	Icon string `json:"icon"`

	// The voice region of the guild.
	Region string `json:"region"`

	// The ID of the AFK voice channel.
	AfkChannelID string `json:"afk_channel_id"`

	// The user ID of the owner of the guild.
	OwnerID string `json:"owner_id"`

	// If we are the owner of the guild
	Owner bool `json:"owner"`

	// The time at which the current user joined the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	JoinedAt time.Time `json:"joined_at"`

	// The hash of the guild's discovery splash.
	DiscoverySplash string `json:"discovery_splash"`

	// The hash of the guild's splash.
	Splash string `json:"splash"`

	// The timeout, in seconds, before a user is considered AFK in voice.
	AfkTimeout int `json:"afk_timeout"`

	// The number of members in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	MemberCount int `json:"member_count"`

	// The verification level required for the guild.
	VerificationLevel VerificationLevel `json:"verification_level"`

	// Whether the guild is considered large. This is
	// determined by a member threshold in the identify packet,
	// and is currently hard-coded at 250 members in the library.
	Large bool `json:"large"`

	// The default message notification setting for the guild.
	DefaultMessageNotifications MessageNotifications `json:"default_message_notifications"`

	// A list of roles in the guild.
	Roles []*Role `json:"roles"`

	// A list of the custom emojis present in the guild.
	Emojis []*Emoji `json:"emojis"`

	// A list of the custom stickers present in the guild.
	Stickers []*Sticker `json:"stickers"`

	// A list of the members in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Members []*Member `json:"members"`

	// A list of partial presence objects for members in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Presences []*Presence `json:"presences"`

	// The maximum number of presences for the guild (the default value, currently 25000, is in effect when null is returned)
	MaxPresences int `json:"max_presences"`

	// The maximum number of members for the guild
	MaxMembers int `json:"max_members"`

	// A list of channels in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Channels []*Channel `json:"channels"`

	// A list of all active threads in the guild that current user has permission to view
	// This field is only present in GUILD_CREATE events and websocket
	// update events and thus is only present in state-cached guilds.
	Threads []*Channel `json:"threads"`

	// A list of voice states for the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	VoiceStates []*VoiceState `json:"voice_states"`

	// Whether this guild is currently unavailable (most likely due to outage).
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Unavailable bool `json:"unavailable"`

	// The explicit content filter level
	ExplicitContentFilter ExplicitContentFilterLevel `json:"explicit_content_filter"`

	// The NSFW Level of the guild
	NSFWLevel GuildNSFWLevel `json:"nsfw_level"`

	// The list of enabled guild features
	Features []string `json:"features"`

	// Required MFA level for the guild
	MfaLevel MfaLevel `json:"mfa_level"`

	// The application id of the guild if bot created.
	ApplicationID string `json:"application_id"`

	// Whether or not the Server Widget is enabled
	WidgetEnabled bool `json:"widget_enabled"`

	// The Channel ID for the Server Widget
	WidgetChannelID string `json:"widget_channel_id"`

	// The Channel ID to which system messages are sent (eg join and leave messages)
	SystemChannelID string `json:"system_channel_id"`

	// The System channel flags
	SystemChannelFlags SystemChannelFlag `json:"system_channel_flags"`

	// The ID of the rules channel ID, used for rules.
	RulesChannelID string `json:"rules_channel_id"`

	// the vanity url code for the guild
	VanityURLCode string `json:"vanity_url_code"`

	// the description for the guild
	Description string `json:"description"`

	// The hash of the guild's banner
	Banner string `json:"banner"`

	// The premium tier of the guild
	PremiumTier PremiumTier `json:"premium_tier"`

	// The total number of users currently boosting this server
	PremiumSubscriptionCount int `json:"premium_subscription_count"`

	// The preferred locale of a guild with the "PUBLIC" feature; used in server discovery and notices from Discord; defaults to "en-US"
	PreferredLocale string `json:"preferred_locale"`

	// The id of the channel where admins and moderators of guilds with the "PUBLIC" feature receive notices from Discord
	PublicUpdatesChannelID string `json:"public_updates_channel_id"`

	// The maximum amount of users in a video channel
	MaxVideoChannelUsers int `json:"max_video_channel_users"`

	// Approximate number of members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
	ApproximateMemberCount int `json:"approximate_member_count"`

	// Approximate number of non-offline members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
	ApproximatePresenceCount int `json:"approximate_presence_count"`

	// Permissions of our user
	Permissions int64 `json:"permissions,string"`

	// Stage instances in the guild
	StageInstances []*StageInstance `json:"stage_instances"`
}

A Guild holds all data related to a specific Discord Guild. Guilds are also sometimes referred to as Servers in the Discord client.

func (*Guild) BannerURL

func (g *Guild) BannerURL() string

BannerURL returns a URL to the guild's banner.

func (*Guild) IconURL

func (g *Guild) IconURL() string

IconURL returns a URL to the guild's icon.

type GuildApplicationCommandPermissions

type GuildApplicationCommandPermissions struct {
	ID            string                           `json:"id"`
	ApplicationID string                           `json:"application_id"`
	GuildID       string                           `json:"guild_id"`
	Permissions   []*ApplicationCommandPermissions `json:"permissions"`
}

GuildApplicationCommandPermissions represents all permissions for a single guild command.

type GuildAuditLog

type GuildAuditLog struct {
	Webhooks        []*Webhook       `json:"webhooks,omitempty"`
	Users           []*User          `json:"users,omitempty"`
	AuditLogEntries []*AuditLogEntry `json:"audit_log_entries"`
	Integrations    []*Integration   `json:"integrations"`
}

A GuildAuditLog stores data for a guild audit log. https://discord.com/developers/docs/resources/audit-log#audit-log-object-audit-log-structure

type GuildBan

type GuildBan struct {
	Reason string `json:"reason"`
	User   *User  `json:"user"`
}

A GuildBan stores data for a guild ban.

type GuildBanAdd

type GuildBanAdd struct {
	User    *User  `json:"user"`
	GuildID string `json:"guild_id"`
}

GuildBanAdd is the data for a GuildBanAdd event.

type GuildBanRemove

type GuildBanRemove struct {
	User    *User  `json:"user"`
	GuildID string `json:"guild_id"`
}

GuildBanRemove is the data for a GuildBanRemove event.

type GuildChannelCreateData

type GuildChannelCreateData struct {
	Name                 string                 `json:"name"`
	Type                 ChannelType            `json:"type"`
	Topic                string                 `json:"topic,omitempty"`
	Bitrate              int                    `json:"bitrate,omitempty"`
	UserLimit            int                    `json:"user_limit,omitempty"`
	RateLimitPerUser     int                    `json:"rate_limit_per_user,omitempty"`
	Position             int                    `json:"position,omitempty"`
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
	ParentID             string                 `json:"parent_id,omitempty"`
	NSFW                 bool                   `json:"nsfw,omitempty"`
}

GuildChannelCreateData is provided to GuildChannelCreateComplex

type GuildCreate

type GuildCreate struct {
	*Guild
}

GuildCreate is the data for a GuildCreate event.

type GuildDelete

type GuildDelete struct {
	*Guild
	BeforeDelete *Guild `json:"-"`
}

GuildDelete is the data for a GuildDelete event.

type GuildEmbed

type GuildEmbed struct {
	Enabled   bool   `json:"enabled"`
	ChannelID string `json:"channel_id"`
}

A GuildEmbed stores data for a guild embed.

type GuildEmojisUpdate

type GuildEmojisUpdate struct {
	GuildID string   `json:"guild_id"`
	Emojis  []*Emoji `json:"emojis"`
}

A GuildEmojisUpdate is the data for a guild emoji update event.

type GuildIntegrationsUpdate

type GuildIntegrationsUpdate struct {
	GuildID string `json:"guild_id"`
}

GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.

type GuildMemberAdd

type GuildMemberAdd struct {
	*Member
}

GuildMemberAdd is the data for a GuildMemberAdd event.

type GuildMemberParams

type GuildMemberParams struct {
	// Value to set user's nickname to
	Nick string `json:"nick,omitempty"`
	// Array of role ids the member is assigned
	Roles *[]string `json:"roles,omitempty"`
}

GuildMemberParams stores data needed to update a member https://discord.com/developers/docs/resources/guild#modify-guild-member

type GuildMemberRemove

type GuildMemberRemove struct {
	*Member
}

GuildMemberRemove is the data for a GuildMemberRemove event.

type GuildMemberUpdate

type GuildMemberUpdate struct {
	*Member
}

GuildMemberUpdate is the data for a GuildMemberUpdate event.

type GuildMembersChunk

type GuildMembersChunk struct {
	GuildID    string      `json:"guild_id"`
	Members    []*Member   `json:"members"`
	ChunkIndex int         `json:"chunk_index"`
	ChunkCount int         `json:"chunk_count"`
	NotFound   []string    `json:"not_found,omitempty"`
	Presences  []*Presence `json:"presences,omitempty"`
	Nonce      string      `json:"nonce,omitempty"`
}

A GuildMembersChunk is the data for a GuildMembersChunk event.

type GuildNSFWLevel

type GuildNSFWLevel int

GuildNSFWLevel type definition

const (
	GuildNSFWLevelDefault       GuildNSFWLevel = 0
	GuildNSFWLevelExplicit      GuildNSFWLevel = 1
	GuildNSFWLevelSafe          GuildNSFWLevel = 2
	GuildNSFWLevelAgeRestricted GuildNSFWLevel = 3
)

Constants for GuildNSFWLevel levels from 0 to 3 inclusive

type GuildParams

type GuildParams struct {
	Name                        string             `json:"name,omitempty"`
	Region                      string             `json:"region,omitempty"`
	VerificationLevel           *VerificationLevel `json:"verification_level,omitempty"`
	DefaultMessageNotifications int                `json:"default_message_notifications,omitempty"` // TODO: Separate type?
	AfkChannelID                string             `json:"afk_channel_id,omitempty"`
	AfkTimeout                  int                `json:"afk_timeout,omitempty"`
	Icon                        string             `json:"icon,omitempty"`
	OwnerID                     string             `json:"owner_id,omitempty"`
	Splash                      string             `json:"splash,omitempty"`
	Banner                      string             `json:"banner,omitempty"`
}

A GuildParams stores all the data needed to update discord guild settings

type GuildPreview

type GuildPreview struct {
	// The ID of the guild.
	ID string `json:"id"`

	// The name of the guild. (2–100 characters)
	Name string `json:"name"`

	// The hash of the guild's icon. Use Session.GuildIcon
	// to retrieve the icon itself.
	Icon string `json:"icon"`

	// The hash of the guild's splash.
	Splash string `json:"splash"`

	// The hash of the guild's discovery splash.
	DiscoverySplash string `json:"discovery_splash"`

	// A list of the custom emojis present in the guild.
	Emojis []*Emoji `json:"emojis"`

	// The list of enabled guild features
	Features []string `json:"features"`

	// Approximate number of members in this guild
	// NOTE: this field is only filled when using GuildWithCounts
	ApproximateMemberCount int `json:"approximate_member_count"`

	// Approximate number of non-offline members in this guild
	// NOTE: this field is only filled when using GuildWithCounts
	ApproximatePresenceCount int `json:"approximate_presence_count"`

	// the description for the guild
	Description string `json:"description"`
}

A GuildPreview holds data related to a specific public Discord Guild, even if the user is not in the guild.

func (*GuildPreview) IconURL

func (g *GuildPreview) IconURL() string

IconURL returns a URL to the guild's icon.

type GuildRole

type GuildRole struct {
	Role    *Role  `json:"role"`
	GuildID string `json:"guild_id"`
}

A GuildRole stores data for guild roles.

type GuildRoleCreate

type GuildRoleCreate struct {
	*GuildRole
}

GuildRoleCreate is the data for a GuildRoleCreate event.

type GuildRoleDelete

type GuildRoleDelete struct {
	RoleID  string `json:"role_id"`
	GuildID string `json:"guild_id"`
}

A GuildRoleDelete is the data for a GuildRoleDelete event.

type GuildRoleUpdate

type GuildRoleUpdate struct {
	*GuildRole
}

GuildRoleUpdate is the data for a GuildRoleUpdate event.

type GuildScheduledEvent

type GuildScheduledEvent struct {
	// The ID of the scheduled event
	ID string `json:"id"`
	// The guild id which the scheduled event belongs to
	GuildID string `json:"guild_id"`
	// The channel id in which the scheduled event will be hosted, or null if scheduled entity type is EXTERNAL
	ChannelID string `json:"channel_id"`
	// The id of the user that created the scheduled event
	CreatorID string `json:"creator_id"`
	// The name of the scheduled event (1-100 characters)
	Name string `json:"name"`
	// The description of the scheduled event (1-1000 characters)
	Description string `json:"description"`
	// The time the scheduled event will start
	ScheduledStartTime time.Time `json:"scheduled_start_time"`
	// The time the scheduled event will end, required only when entity_type is EXTERNAL
	ScheduledEndTime *time.Time `json:"scheduled_end_time"`
	// The privacy level of the scheduled event
	PrivacyLevel GuildScheduledEventPrivacyLevel `json:"privacy_level"`
	// The status of the scheduled event
	Status GuildScheduledEventStatus `json:"status"`
	// Type of the entity where event would be hosted
	// See field requirements
	// https://discord.com/developers/docs/resources/guild-scheduled-event#guild-scheduled-event-object-field-requirements-by-entity-type
	EntityType GuildScheduledEventEntityType `json:"entity_type"`
	// The id of an entity associated with a guild scheduled event
	EntityID string `json:"entity_id"`
	// Additional metadata for the guild scheduled event
	EntityMetadata GuildScheduledEventEntityMetadata `json:"entity_metadata"`
	// The user that created the scheduled event
	Creator *User `json:"creator"`
	// The number of users subscribed to the scheduled event
	UserCount int `json:"user_count"`
	// The cover image hash of the scheduled event
	// see https://discord.com/developers/docs/reference#image-formatting for more
	// information about image formatting
	Image string `json:"image"`
}

GuildScheduledEvent is a representation of a scheduled event in a guild. Only for retrieval of the data. https://discord.com/developers/docs/resources/guild-scheduled-event#guild-scheduled-event

type GuildScheduledEventCreate

type GuildScheduledEventCreate struct {
	*GuildScheduledEvent
}

GuildScheduledEventCreate is the data for a GuildScheduledEventCreate event.

type GuildScheduledEventDelete

type GuildScheduledEventDelete struct {
	*GuildScheduledEvent
}

GuildScheduledEventDelete is the data for a GuildScheduledEventDelete event.

type GuildScheduledEventEntityMetadata

type GuildScheduledEventEntityMetadata struct {
	// location of the event (1-100 characters)
	// required for events with 'entity_type': EXTERNAL
	Location string `json:"location"`
}

GuildScheduledEventEntityMetadata holds additional metadata for guild scheduled event.

type GuildScheduledEventEntityType

type GuildScheduledEventEntityType int

GuildScheduledEventEntityType is the type of entity associated with a guild scheduled event. https://discord.com/developers/docs/resources/guild-scheduled-event#guild-scheduled-event-object-guild-scheduled-event-entity-types

type GuildScheduledEventParams

type GuildScheduledEventParams struct {
	// The channel id in which the scheduled event will be hosted, or null if scheduled entity type is EXTERNAL
	ChannelID string `json:"channel_id,omitempty"`
	// The name of the scheduled event (1-100 characters)
	Name string `json:"name,omitempty"`
	// The description of the scheduled event (1-1000 characters)
	Description string `json:"description,omitempty"`
	// The time the scheduled event will start
	ScheduledStartTime *time.Time `json:"scheduled_start_time,omitempty"`
	// The time the scheduled event will end, required only when entity_type is EXTERNAL
	ScheduledEndTime *time.Time `json:"scheduled_end_time,omitempty"`
	// The privacy level of the scheduled event
	PrivacyLevel GuildScheduledEventPrivacyLevel `json:"privacy_level,omitempty"`
	// The status of the scheduled event
	Status GuildScheduledEventStatus `json:"status,omitempty"`
	// Type of the entity where event would be hosted
	// See field requirements
	// https://discord.com/developers/docs/resources/guild-scheduled-event#guild-scheduled-event-object-field-requirements-by-entity-type
	EntityType GuildScheduledEventEntityType `json:"entity_type,omitempty"`
	// Additional metadata for the guild scheduled event
	EntityMetadata *GuildScheduledEventEntityMetadata `json:"entity_metadata,omitempty"`
	// The cover image hash of the scheduled event
	// see https://discord.com/developers/docs/reference#image-formatting for more
	// information about image formatting
	Image string `json:"image,omitempty"`
}

GuildScheduledEventParams are the parameters allowed for creating or updating a scheduled event https://discord.com/developers/docs/resources/guild-scheduled-event#create-guild-scheduled-event

func (GuildScheduledEventParams) MarshalJSON

func (p GuildScheduledEventParams) MarshalJSON() ([]byte, error)

MarshalJSON is a helper function to marshal GuildScheduledEventParams

type GuildScheduledEventPrivacyLevel

type GuildScheduledEventPrivacyLevel int

GuildScheduledEventPrivacyLevel is the privacy level of a scheduled event. https://discord.com/developers/docs/resources/guild-scheduled-event#guild-scheduled-event-object-guild-scheduled-event-privacy-level

const (
	// GuildScheduledEventPrivacyLevelGuildOnly makes the scheduled
	// event is only accessible to guild members
	GuildScheduledEventPrivacyLevelGuildOnly GuildScheduledEventPrivacyLevel = 2
)

type GuildScheduledEventStatus

type GuildScheduledEventStatus int

GuildScheduledEventStatus is the status of a scheduled event Valid Guild Scheduled Event Status Transitions : SCHEDULED --> ACTIVE --> COMPLETED SCHEDULED --> CANCELED https://discord.com/developers/docs/resources/guild-scheduled-event#guild-scheduled-event-object-guild-scheduled-event-status

type GuildScheduledEventUpdate

type GuildScheduledEventUpdate struct {
	*GuildScheduledEvent
}

GuildScheduledEventUpdate is the data for a GuildScheduledEventUpdate event.

type GuildScheduledEventUser

type GuildScheduledEventUser struct {
	GuildScheduledEventID string  `json:"guild_scheduled_event_id"`
	User                  *User   `json:"user"`
	Member                *Member `json:"member"`
}

GuildScheduledEventUser is a user subscribed to a scheduled event. https://discord.com/developers/docs/resources/guild-scheduled-event#guild-scheduled-event-user-object

type GuildScheduledEventUserAdd

type GuildScheduledEventUserAdd struct {
	GuildScheduledEventID string `json:"guild_scheduled_event_id"`
	UserID                string `json:"user_id"`
	GuildID               string `json:"guild_id"`
}

GuildScheduledEventUserAdd is the data for a GuildScheduledEventUserAdd event.

type GuildScheduledEventUserRemove

type GuildScheduledEventUserRemove struct {
	GuildScheduledEventID string `json:"guild_scheduled_event_id"`
	UserID                string `json:"user_id"`
	GuildID               string `json:"guild_id"`
}

GuildScheduledEventUserRemove is the data for a GuildScheduledEventUserRemove event.

type GuildTemplate

type GuildTemplate struct {
	// The unique code for the guild template
	Code string `json:"code"`

	// The name of the template
	Name string `json:"name,omitempty"`

	// The description for the template
	Description *string `json:"description,omitempty"`

	// The number of times this template has been used
	UsageCount int `json:"usage_count"`

	// The ID of the user who created the template
	CreatorID string `json:"creator_id"`

	// The user who created the template
	Creator *User `json:"creator"`

	// The timestamp of when the template was created
	CreatedAt time.Time `json:"created_at"`

	// The timestamp of when the template was last synced
	UpdatedAt time.Time `json:"updated_at"`

	// The ID of the guild the template was based on
	SourceGuildID string `json:"source_guild_id"`

	// The guild 'snapshot' this template contains
	SerializedSourceGuild *Guild `json:"serialized_source_guild"`

	// Whether the template has unsynced changes
	IsDirty bool `json:"is_dirty"`
}

A GuildTemplate represents a replicable template for guild creation

type GuildUpdate

type GuildUpdate struct {
	*Guild
}

GuildUpdate is the data for a GuildUpdate event.

type ICEServer

type ICEServer struct {
	URL        string `json:"url"`
	Username   string `json:"username"`
	Credential string `json:"credential"`
}

A ICEServer stores data for a specific voice ICE server.

type Identify

type Identify struct {
	Token          string              `json:"token"`
	Properties     IdentifyProperties  `json:"properties"`
	Compress       bool                `json:"compress"`
	LargeThreshold int                 `json:"large_threshold"`
	Shard          *[2]int             `json:"shard,omitempty"`
	Presence       GatewayStatusUpdate `json:"presence,omitempty"`
	Intents        Intent              `json:"intents"`
}

Identify is sent during initial handshake with the discord gateway. https://discord.com/developers/docs/topics/gateway#identify

type IdentifyProperties

type IdentifyProperties struct {
	OS              string `json:"$os"`
	Browser         string `json:"$browser"`
	Device          string `json:"$device"`
	Referer         string `json:"$referer"`
	ReferringDomain string `json:"$referring_domain"`
}

IdentifyProperties contains the "properties" portion of an Identify packet https://discord.com/developers/docs/topics/gateway#identify-identify-connection-properties

type Integration

type Integration struct {
	ID                string             `json:"id"`
	Name              string             `json:"name"`
	Type              string             `json:"type"`
	Enabled           bool               `json:"enabled"`
	Syncing           bool               `json:"syncing"`
	RoleID            string             `json:"role_id"`
	EnableEmoticons   bool               `json:"enable_emoticons"`
	ExpireBehavior    ExpireBehavior     `json:"expire_behavior"`
	ExpireGracePeriod int                `json:"expire_grace_period"`
	User              *User              `json:"user"`
	Account           IntegrationAccount `json:"account"`
	SyncedAt          time.Time          `json:"synced_at"`
}

Integration stores integration information

type IntegrationAccount

type IntegrationAccount struct {
	ID   string `json:"id"`
	Name string `json:"name"`
}

IntegrationAccount is integration account information sent by the UserConnections endpoint

type Intent

type Intent int

Intent is the type of a Gateway Intent https://discord.com/developers/docs/topics/gateway#gateway-intents

const (
	IntentGuilds                      Intent = 1 << 0
	IntentGuildMembers                Intent = 1 << 1
	IntentGuildBans                   Intent = 1 << 2
	IntentGuildEmojis                 Intent = 1 << 3
	IntentGuildIntegrations           Intent = 1 << 4
	IntentGuildWebhooks               Intent = 1 << 5
	IntentGuildInvites                Intent = 1 << 6
	IntentGuildVoiceStates            Intent = 1 << 7
	IntentGuildPresences              Intent = 1 << 8
	IntentGuildMessages               Intent = 1 << 9
	IntentGuildMessageReactions       Intent = 1 << 10
	IntentGuildMessageTyping          Intent = 1 << 11
	IntentDirectMessages              Intent = 1 << 12
	IntentDirectMessageReactions      Intent = 1 << 13
	IntentDirectMessageTyping         Intent = 1 << 14
	IntentMessageContent              Intent = 1 << 15
	IntentGuildScheduledEvents        Intent = 1 << 16
	IntentAutoModerationConfiguration Intent = 1 << 20
	IntentAutoModerationExecution     Intent = 1 << 21

	IntentsGuilds                 Intent = 1 << 0
	IntentsGuildMembers           Intent = 1 << 1
	IntentsGuildBans              Intent = 1 << 2
	IntentsGuildEmojis            Intent = 1 << 3
	IntentsGuildIntegrations      Intent = 1 << 4
	IntentsGuildWebhooks          Intent = 1 << 5
	IntentsGuildInvites           Intent = 1 << 6
	IntentsGuildVoiceStates       Intent = 1 << 7
	IntentsGuildPresences         Intent = 1 << 8
	IntentsGuildMessages          Intent = 1 << 9
	IntentsGuildMessageReactions  Intent = 1 << 10
	IntentsGuildMessageTyping     Intent = 1 << 11
	IntentsDirectMessages         Intent = 1 << 12
	IntentsDirectMessageReactions Intent = 1 << 13
	IntentsDirectMessageTyping    Intent = 1 << 14
	IntentsMessageContent         Intent = 1 << 15
	IntentsGuildScheduledEvents   Intent = 1 << 16

	IntentsAllWithoutPrivileged = IntentGuilds |
		IntentGuildBans |
		IntentGuildEmojis |
		IntentGuildIntegrations |
		IntentGuildWebhooks |
		IntentGuildInvites |
		IntentGuildVoiceStates |
		IntentGuildMessages |
		IntentGuildMessageReactions |
		IntentGuildMessageTyping |
		IntentDirectMessages |
		IntentDirectMessageReactions |
		IntentDirectMessageTyping |
		IntentGuildScheduledEvents |
		IntentAutoModerationConfiguration |
		IntentAutoModerationExecution

	IntentsAll = IntentsAllWithoutPrivileged |
		IntentGuildMembers |
		IntentGuildPresences |
		IntentMessageContent

	IntentsNone Intent = 0
)

Constants for the different bit offsets of intents

func MakeIntent

func MakeIntent(intents Intent) Intent

MakeIntent used to help convert a gateway intent value for use in the Identify structure; this was useful to help support the use of a pointer type when intents were optional. This is now a no-op, and is not necessary to use.

type Interaction

type Interaction struct {
	ID        string          `json:"id"`
	AppID     string          `json:"application_id"`
	Type      InteractionType `json:"type"`
	Data      InteractionData `json:"data"`
	GuildID   string          `json:"guild_id"`
	ChannelID string          `json:"channel_id"`

	// The message on which interaction was used.
	// NOTE: this field is only filled when a button click triggered the interaction. Otherwise it will be nil.
	Message *Message `json:"message"`

	// Bitwise set of permissions the app or bot has within the channel the interaction was sent from
	AppPermissions int64 `json:"app_permissions,string"`

	// The member who invoked this interaction.
	// NOTE: this field is only filled when the slash command was invoked in a guild;
	// if it was invoked in a DM, the `User` field will be filled instead.
	// Make sure to check for `nil` before using this field.
	Member *Member `json:"member"`
	// The user who invoked this interaction.
	// NOTE: this field is only filled when the slash command was invoked in a DM;
	// if it was invoked in a guild, the `Member` field will be filled instead.
	// Make sure to check for `nil` before using this field.
	User *User `json:"user"`

	// The user's discord client locale.
	Locale Locale `json:"locale"`
	// The guild's locale. This defaults to EnglishUS
	// NOTE: this field is only filled when the interaction was invoked in a guild.
	GuildLocale *Locale `json:"guild_locale"`

	Token   string `json:"token"`
	Version int    `json:"version"`
}

Interaction represents data of an interaction.

func (Interaction) ApplicationCommandData

func (i Interaction) ApplicationCommandData() (data ApplicationCommandInteractionData)

ApplicationCommandData is helper function to assert the inner InteractionData to ApplicationCommandInteractionData. Make sure to check that the Type of the interaction is InteractionApplicationCommand before calling.

func (Interaction) MessageComponentData

func (i Interaction) MessageComponentData() (data MessageComponentInteractionData)

MessageComponentData is helper function to assert the inner InteractionData to MessageComponentInteractionData. Make sure to check that the Type of the interaction is InteractionMessageComponent before calling.

func (Interaction) ModalSubmitData

func (i Interaction) ModalSubmitData() (data ModalSubmitInteractionData)

ModalSubmitData is helper function to assert the inner InteractionData to ModalSubmitInteractionData. Make sure to check that the Type of the interaction is InteractionModalSubmit before calling.

func (*Interaction) UnmarshalJSON

func (i *Interaction) UnmarshalJSON(raw []byte) error

UnmarshalJSON is a method for unmarshalling JSON object to Interaction.

type InteractionCreate

type InteractionCreate struct {
	*Interaction
}

InteractionCreate is the data for a InteractionCreate event

func (*InteractionCreate) UnmarshalJSON

func (i *InteractionCreate) UnmarshalJSON(b []byte) error

UnmarshalJSON is a helper function to unmarshal Interaction object.

type InteractionData

type InteractionData interface {
	Type() InteractionType
}

InteractionData is a common interface for all types of interaction data.

type InteractionResponse

type InteractionResponse struct {
	Type InteractionResponseType  `json:"type,omitempty"`
	Data *InteractionResponseData `json:"data,omitempty"`
}

InteractionResponse represents a response for an interaction event.

type InteractionResponseData

type InteractionResponseData struct {
	TTS             bool                    `json:"tts"`
	Content         string                  `json:"content"`
	Components      []MessageComponent      `json:"components"`
	Embeds          []*MessageEmbed         `json:"embeds"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
	Files           []*File                 `json:"-"`

	// NOTE: only MessageFlagsSuppressEmbeds and MessageFlagsEphemeral can be set.
	Flags MessageFlags `json:"flags,omitempty"`

	// NOTE: autocomplete interaction only.
	Choices []*ApplicationCommandOptionChoice `json:"choices,omitempty"`

	CustomID string `json:"custom_id,omitempty"`
	Title    string `json:"title,omitempty"`
}

InteractionResponseData is response data for an interaction.

type InteractionResponseType

type InteractionResponseType uint8

InteractionResponseType is type of interaction response.

const (
	// InteractionResponsePong is for ACK ping event.
	InteractionResponsePong InteractionResponseType = 1
	// InteractionResponseChannelMessageWithSource is for responding with a message, showing the user's input.
	InteractionResponseChannelMessageWithSource InteractionResponseType = 4
	// InteractionResponseDeferredChannelMessageWithSource acknowledges that the event was received, and that a follow-up will come later.
	InteractionResponseDeferredChannelMessageWithSource InteractionResponseType = 5
	// InteractionResponseDeferredMessageUpdate acknowledges that the message component interaction event was received, and message will be updated later.
	InteractionResponseDeferredMessageUpdate InteractionResponseType = 6
	// InteractionResponseUpdateMessage is for updating the message to which message component was attached.
	InteractionResponseUpdateMessage InteractionResponseType = 7
	// InteractionApplicationCommandAutocompleteResult shows autocompletion results. Autocomplete interaction only.
	InteractionApplicationCommandAutocompleteResult InteractionResponseType = 8
	// InteractionResponseModal is for responding to an interaction with a modal window.
	InteractionResponseModal InteractionResponseType = 9
)

Interaction response types.

type InteractionType

type InteractionType uint8

InteractionType indicates the type of an interaction event.

const (
	InteractionPing                           InteractionType = 1
	InteractionApplicationCommand             InteractionType = 2
	InteractionMessageComponent               InteractionType = 3
	InteractionApplicationCommandAutocomplete InteractionType = 4
	InteractionModalSubmit                    InteractionType = 5
)

Interaction types

func (InteractionType) String

func (t InteractionType) String() string

type Invite

type Invite struct {
	Guild             *Guild           `json:"guild"`
	Channel           *Channel         `json:"channel"`
	Inviter           *User            `json:"inviter"`
	Code              string           `json:"code"`
	CreatedAt         time.Time        `json:"created_at"`
	MaxAge            int              `json:"max_age"`
	Uses              int              `json:"uses"`
	MaxUses           int              `json:"max_uses"`
	Revoked           bool             `json:"revoked"`
	Temporary         bool             `json:"temporary"`
	Unique            bool             `json:"unique"`
	TargetUser        *User            `json:"target_user"`
	TargetType        InviteTargetType `json:"target_type"`
	TargetApplication *Application     `json:"target_application"`

	// will only be filled when using InviteWithCounts
	ApproximatePresenceCount int `json:"approximate_presence_count"`
	ApproximateMemberCount   int `json:"approximate_member_count"`

	ExpiresAt *time.Time `json:"expires_at"`
}

A Invite stores all data related to a specific Discord Guild or Channel invite.

type InviteCreate

type InviteCreate struct {
	*Invite
	ChannelID string `json:"channel_id"`
	GuildID   string `json:"guild_id"`
}

InviteCreate is the data for a InviteCreate event

type InviteDelete

type InviteDelete struct {
	ChannelID string `json:"channel_id"`
	GuildID   string `json:"guild_id"`
	Code      string `json:"code"`
}

InviteDelete is the data for a InviteDelete event

type InviteTargetType

type InviteTargetType uint8

InviteTargetType indicates the type of target of an invite https://discord.com/developers/docs/resources/invite#invite-object-invite-target-types

const (
	InviteTargetStream              InviteTargetType = 1
	InviteTargetEmbeddedApplication InviteTargetType = 2
)

Invite target types

type Locale

type Locale string

Locale represents the accepted languages for Discord. https://discord.com/developers/docs/reference#locales

const (
	EnglishUS    Locale = "en-US"
	EnglishGB    Locale = "en-GB"
	Bulgarian    Locale = "bg"
	ChineseCN    Locale = "zh-CN"
	ChineseTW    Locale = "zh-TW"
	Croatian     Locale = "hr"
	Czech        Locale = "cs"
	Danish       Locale = "da"
	Dutch        Locale = "nl"
	Finnish      Locale = "fi"
	French       Locale = "fr"
	German       Locale = "de"
	Greek        Locale = "el"
	Hindi        Locale = "hi"
	Hungarian    Locale = "hu"
	Italian      Locale = "it"
	Japanese     Locale = "ja"
	Korean       Locale = "ko"
	Lithuanian   Locale = "lt"
	Norwegian    Locale = "no"
	Polish       Locale = "pl"
	PortugueseBR Locale = "pt-BR"
	Romanian     Locale = "ro"
	Russian      Locale = "ru"
	SpanishES    Locale = "es-ES"
	Swedish      Locale = "sv-SE"
	Thai         Locale = "th"
	Turkish      Locale = "tr"
	Ukrainian    Locale = "uk"
	Vietnamese   Locale = "vi"
	Unknown      Locale = ""
)

All defined locales in Discord

func (Locale) String

func (l Locale) String() string

String returns the human-readable string of the locale

type Member

type Member struct {
	// The guild ID on which the member exists.
	GuildID string `json:"guild_id"`

	// The time at which the member joined the guild.
	JoinedAt time.Time `json:"joined_at"`

	// The nickname of the member, if they have one.
	Nick string `json:"nick"`

	// Whether the member is deafened at a guild level.
	Deaf bool `json:"deaf"`

	// Whether the member is muted at a guild level.
	Mute bool `json:"mute"`

	// The hash of the avatar for the guild member, if any.
	Avatar string `json:"avatar"`

	// The underlying user on which the member is based.
	User *User `json:"user"`

	// A list of IDs of the roles which are possessed by the member.
	Roles []string `json:"roles"`

	// When the user used their Nitro boost on the server
	PremiumSince *time.Time `json:"premium_since"`

	// Is true while the member hasn't accepted the membership screen.
	Pending bool `json:"pending"`

	// Total permissions of the member in the channel, including overrides, returned when in the interaction object.
	Permissions int64 `json:"permissions,string"`

	// The time at which the member's timeout will expire.
	// Time in the past or nil if the user is not timed out.
	CommunicationDisabledUntil *time.Time `json:"communication_disabled_until"`
}

A Member stores user information for Guild members. A guild member represents a certain user's presence in a guild.

func (*Member) AvatarURL

func (m *Member) AvatarURL(size string) string

AvatarURL returns the URL of the member's avatar

size:    The size of the user's avatar as a power of two
         if size is an empty string, no size parameter will
         be added to the URL.

func (*Member) Mention

func (m *Member) Mention() string

Mention creates a member mention

type MembershipState

type MembershipState int

The MembershipState represents whether the user is in the team or has been invited into it

const (
	MembershipStateInvited  MembershipState = 1
	MembershipStateAccepted MembershipState = 2
)

Constants for the different stages of the MembershipState

type Message

type Message struct {
	// The ID of the message.
	ID string `json:"id"`

	// The ID of the channel in which the message was sent.
	ChannelID string `json:"channel_id"`

	// The ID of the guild in which the message was sent.
	GuildID string `json:"guild_id,omitempty"`

	// The content of the message.
	Content string `json:"content"`

	// The time at which the messsage was sent.
	// CAUTION: this field may be removed in a
	// future API version; it is safer to calculate
	// the creation time via the ID.
	Timestamp time.Time `json:"timestamp"`

	// The time at which the last edit of the message
	// occurred, if it has been edited.
	EditedTimestamp *time.Time `json:"edited_timestamp"`

	// The roles mentioned in the message.
	MentionRoles []string `json:"mention_roles"`

	// Whether the message is text-to-speech.
	TTS bool `json:"tts"`

	// Whether the message mentions everyone.
	MentionEveryone bool `json:"mention_everyone"`

	// The author of the message. This is not guaranteed to be a
	// valid user (webhook-sent messages do not possess a full author).
	Author *User `json:"author"`

	// A list of attachments present in the message.
	Attachments []*MessageAttachment `json:"attachments"`

	// A list of components attached to the message.
	Components []MessageComponent `json:"-"`

	// A list of embeds present in the message.
	Embeds []*MessageEmbed `json:"embeds"`

	// A list of users mentioned in the message.
	Mentions []*User `json:"mentions"`

	// A list of reactions to the message.
	Reactions []*MessageReactions `json:"reactions"`

	// Whether the message is pinned or not.
	Pinned bool `json:"pinned"`

	// The type of the message.
	Type MessageType `json:"type"`

	// The webhook ID of the message, if it was generated by a webhook
	WebhookID string `json:"webhook_id"`

	// Member properties for this message's author,
	// contains only partial information
	Member *Member `json:"member"`

	// Channels specifically mentioned in this message
	// Not all channel mentions in a message will appear in mention_channels.
	// Only textual channels that are visible to everyone in a lurkable guild will ever be included.
	// Only crossposted messages (via Channel Following) currently include mention_channels at all.
	// If no mentions in the message meet these requirements, this field will not be sent.
	MentionChannels []*Channel `json:"mention_channels"`

	// Is sent with Rich Presence-related chat embeds
	Activity *MessageActivity `json:"activity"`

	// Is sent with Rich Presence-related chat embeds
	Application *MessageApplication `json:"application"`

	// MessageReference contains reference data sent with crossposted or reply messages.
	// This does not contain the reference *to* this message; this is for when *this* message references another.
	// To generate a reference to this message, use (*Message).Reference().
	MessageReference *MessageReference `json:"message_reference"`

	// The message associated with the message_reference
	// NOTE: This field is only returned for messages with a type of 19 (REPLY) or 21 (THREAD_STARTER_MESSAGE).
	// If the message is a reply but the referenced_message field is not present,
	// the backend did not attempt to fetch the message that was being replied to, so its state is unknown.
	// If the field exists but is null, the referenced message was deleted.
	ReferencedMessage *Message `json:"referenced_message"`

	// Is sent when the message is a response to an Interaction, without an existing message.
	// This means responses to message component interactions do not include this property,
	// instead including a MessageReference, as components exist on preexisting messages.
	Interaction *MessageInteraction `json:"interaction"`

	// The flags of the message, which describe extra features of a message.
	// This is a combination of bit masks; the presence of a certain permission can
	// be checked by performing a bitwise AND between this int and the flag.
	Flags MessageFlags `json:"flags"`

	// The thread that was started from this message, includes thread member object
	Thread *Channel `json:"thread,omitempty"`

	// An array of Sticker objects, if any were sent.
	StickerItems []*Sticker `json:"sticker_items"`
}

A Message stores all data related to a specific Discord message.

func (*Message) ContentWithMentionsReplaced

func (m *Message) ContentWithMentionsReplaced() (content string)

ContentWithMentionsReplaced will replace all @<id> mentions with the username of the mention.

func (*Message) ContentWithMoreMentionsReplaced

func (m *Message) ContentWithMoreMentionsReplaced(s *Session) (content string, err error)

ContentWithMoreMentionsReplaced will replace all @<id> mentions with the username of the mention, but also role IDs and more.

func (*Message) GetCustomEmojis

func (m *Message) GetCustomEmojis() []*Emoji

GetCustomEmojis pulls out all the custom (Non-unicode) emojis from a message and returns a Slice of the Emoji struct.

func (*Message) Reference

func (m *Message) Reference() *MessageReference

Reference returns MessageReference of given message

func (*Message) UnmarshalJSON

func (m *Message) UnmarshalJSON(data []byte) error

UnmarshalJSON is a helper function to unmarshal the Message.

type MessageAck

type MessageAck struct {
	MessageID string `json:"message_id"`
	ChannelID string `json:"channel_id"`
}

MessageAck is the data for a MessageAck event.

type MessageActivity

type MessageActivity struct {
	Type    MessageActivityType `json:"type"`
	PartyID string              `json:"party_id"`
}

MessageActivity is sent with Rich Presence-related chat embeds

type MessageActivityType

type MessageActivityType int

MessageActivityType is the type of message activity

const (
	MessageActivityTypeJoin        MessageActivityType = 1
	MessageActivityTypeSpectate    MessageActivityType = 2
	MessageActivityTypeListen      MessageActivityType = 3
	MessageActivityTypeJoinRequest MessageActivityType = 5
)

Constants for the different types of Message Activity

type MessageAllowedMentions

type MessageAllowedMentions struct {
	// The mention types that are allowed to be parsed in this message.
	// Please note that this is purposely **not** marked as omitempty,
	// so if a zero-value MessageAllowedMentions object is provided no
	// mentions will be allowed.
	Parse []AllowedMentionType `json:"parse"`

	// A list of role IDs to allow. This cannot be used when specifying
	// AllowedMentionTypeRoles in the Parse slice.
	Roles []string `json:"roles,omitempty"`

	// A list of user IDs to allow. This cannot be used when specifying
	// AllowedMentionTypeUsers in the Parse slice.
	Users []string `json:"users,omitempty"`

	// For replies, whether to mention the author of the message being replied to
	RepliedUser bool `json:"replied_user"`
}

MessageAllowedMentions allows the user to specify which mentions Discord is allowed to parse in this message. This is useful when sending user input as a message, as it prevents unwanted mentions. If this type is used, all mentions must be explicitly whitelisted, either by putting an AllowedMentionType in the Parse slice (allowing all mentions of that type) or, in the case of roles and users, explicitly allowing those mentions on an ID-by-ID basis. For more information on this functionality, see: https://discordapp.com/developers/docs/resources/channel#allowed-mentions-object-allowed-mentions-reference

type MessageApplication

type MessageApplication struct {
	ID          string `json:"id"`
	CoverImage  string `json:"cover_image"`
	Description string `json:"description"`
	Icon        string `json:"icon"`
	Name        string `json:"name"`
}

MessageApplication is sent with Rich Presence-related chat embeds

type MessageAttachment

type MessageAttachment struct {
	ID          string `json:"id"`
	URL         string `json:"url"`
	ProxyURL    string `json:"proxy_url"`
	Filename    string `json:"filename"`
	ContentType string `json:"content_type"`
	Width       int    `json:"width"`
	Height      int    `json:"height"`
	Size        int    `json:"size"`
	Ephemeral   bool   `json:"ephemeral"`
}

A MessageAttachment stores data for message attachments.

type MessageComponent

type MessageComponent interface {
	json.Marshaler
	Type() ComponentType
}

MessageComponent is a base interface for all message components.

func MessageComponentFromJSON

func MessageComponentFromJSON(b []byte) (MessageComponent, error)

MessageComponentFromJSON is a helper function for unmarshaling message components

type MessageComponentInteractionData

type MessageComponentInteractionData struct {
	CustomID      string        `json:"custom_id"`
	ComponentType ComponentType `json:"component_type"`

	// NOTE: Only filled when ComponentType is SelectMenuComponent (3). Otherwise is nil.
	Values []string `json:"values"`
}

MessageComponentInteractionData contains the data of message component interaction.

func (MessageComponentInteractionData) Type

Type returns the type of interaction data.

type MessageCreate

type MessageCreate struct {
	*Message
}

MessageCreate is the data for a MessageCreate event.

func (*MessageCreate) UnmarshalJSON

func (m *MessageCreate) UnmarshalJSON(b []byte) error

UnmarshalJSON is a helper function to unmarshal MessageCreate object.

type MessageDelete

type MessageDelete struct {
	*Message
	BeforeDelete *Message `json:"-"`
}

MessageDelete is the data for a MessageDelete event.

func (*MessageDelete) UnmarshalJSON

func (m *MessageDelete) UnmarshalJSON(b []byte) error

UnmarshalJSON is a helper function to unmarshal MessageDelete object.

type MessageDeleteBulk

type MessageDeleteBulk struct {
	Messages  []string `json:"ids"`
	ChannelID string   `json:"channel_id"`
	GuildID   string   `json:"guild_id"`
}

MessageDeleteBulk is the data for a MessageDeleteBulk event

type MessageEdit

type MessageEdit struct {
	Content         *string                 `json:"content,omitempty"`
	Components      []MessageComponent      `json:"components"`
	Embeds          []*MessageEmbed         `json:"embeds"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
	Flags           MessageFlags            `json:"flags,omitempty"`

	ID      string
	Channel string

	// TODO: Remove this when compatibility is not required.
	Embed *MessageEmbed `json:"-"`
}

MessageEdit is used to chain parameters via ChannelMessageEditComplex, which is also where you should get the instance from.

func NewMessageEdit

func NewMessageEdit(channelID string, messageID string) *MessageEdit

NewMessageEdit returns a MessageEdit struct, initialized with the Channel and ID.

func (*MessageEdit) SetContent

func (m *MessageEdit) SetContent(str string) *MessageEdit

SetContent is the same as setting the variable Content, except it doesn't take a pointer.

func (*MessageEdit) SetEmbed

func (m *MessageEdit) SetEmbed(embed *MessageEmbed) *MessageEdit

SetEmbed is a convenience function for setting the embed, so you can chain commands.

func (*MessageEdit) SetEmbeds

func (m *MessageEdit) SetEmbeds(embeds []*MessageEmbed) *MessageEdit

SetEmbeds is a convenience function for setting the embeds, so you can chain commands.

type MessageEmbed

type MessageEmbed struct {
	URL         string                 `json:"url,omitempty"`
	Type        EmbedType              `json:"type,omitempty"`
	Title       string                 `json:"title,omitempty"`
	Description string                 `json:"description,omitempty"`
	Timestamp   string                 `json:"timestamp,omitempty"`
	Color       int                    `json:"color,omitempty"`
	Footer      *MessageEmbedFooter    `json:"footer,omitempty"`
	Image       *MessageEmbedImage     `json:"image,omitempty"`
	Thumbnail   *MessageEmbedThumbnail `json:"thumbnail,omitempty"`
	Video       *MessageEmbedVideo     `json:"video,omitempty"`
	Provider    *MessageEmbedProvider  `json:"provider,omitempty"`
	Author      *MessageEmbedAuthor    `json:"author,omitempty"`
	Fields      []*MessageEmbedField   `json:"fields,omitempty"`
}

An MessageEmbed stores data for message embeds.

type MessageEmbedAuthor

type MessageEmbedAuthor struct {
	URL          string `json:"url,omitempty"`
	Name         string `json:"name"`
	IconURL      string `json:"icon_url,omitempty"`
	ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}

MessageEmbedAuthor is a part of a MessageEmbed struct.

type MessageEmbedField

type MessageEmbedField struct {
	Name   string `json:"name,omitempty"`
	Value  string `json:"value,omitempty"`
	Inline bool   `json:"inline,omitempty"`
}

MessageEmbedField is a part of a MessageEmbed struct.

type MessageEmbedFooter

type MessageEmbedFooter struct {
	Text         string `json:"text,omitempty"`
	IconURL      string `json:"icon_url,omitempty"`
	ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}

MessageEmbedFooter is a part of a MessageEmbed struct.

type MessageEmbedImage

type MessageEmbedImage struct {
	URL      string `json:"url"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedImage is a part of a MessageEmbed struct.

type MessageEmbedProvider

type MessageEmbedProvider struct {
	URL  string `json:"url,omitempty"`
	Name string `json:"name,omitempty"`
}

MessageEmbedProvider is a part of a MessageEmbed struct.

type MessageEmbedThumbnail

type MessageEmbedThumbnail struct {
	URL      string `json:"url"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedThumbnail is a part of a MessageEmbed struct.

type MessageEmbedVideo

type MessageEmbedVideo struct {
	URL    string `json:"url,omitempty"`
	Width  int    `json:"width,omitempty"`
	Height int    `json:"height,omitempty"`
}

MessageEmbedVideo is a part of a MessageEmbed struct.

type MessageFlags

type MessageFlags int

MessageFlags is the flags of "message" (see MessageFlags* consts) https://discord.com/developers/docs/resources/channel#message-object-message-flags

const (
	// MessageFlagsCrossPosted This message has been published to subscribed channels (via Channel Following).
	MessageFlagsCrossPosted MessageFlags = 1 << 0
	// MessageFlagsIsCrossPosted this message originated from a message in another channel (via Channel Following).
	MessageFlagsIsCrossPosted MessageFlags = 1 << 1
	// MessageFlagsSuppressEmbeds do not include any embeds when serializing this message.
	MessageFlagsSuppressEmbeds MessageFlags = 1 << 2
	// TODO: deprecated, remove when compatibility is not needed
	MessageFlagsSupressEmbeds MessageFlags = 1 << 2
	// MessageFlagsSourceMessageDeleted the source message for this crosspost has been deleted (via Channel Following).
	MessageFlagsSourceMessageDeleted MessageFlags = 1 << 3
	// MessageFlagsUrgent this message came from the urgent message system.
	MessageFlagsUrgent MessageFlags = 1 << 4
	// MessageFlagsHasThread this message has an associated thread, with the same id as the message.
	MessageFlagsHasThread MessageFlags = 1 << 5
	// MessageFlagsEphemeral this message is only visible to the user who invoked the Interaction.
	MessageFlagsEphemeral MessageFlags = 1 << 6
	// MessageFlagsLoading this message is an Interaction Response and the bot is "thinking".
	MessageFlagsLoading MessageFlags = 1 << 7
	// MessageFlagsFailedToMentionSomeRolesInThread this message failed to mention some roles and add their members to the thread.
	MessageFlagsFailedToMentionSomeRolesInThread MessageFlags = 1 << 8
)

Valid MessageFlags values

type MessageInteraction

type MessageInteraction struct {
	ID   string          `json:"id"`
	Type InteractionType `json:"type"`
	Name string          `json:"name"`
	User *User           `json:"user"`

	// Member is only present when the interaction is from a guild.
	Member *Member `json:"member"`
}

MessageInteraction contains information about the application command interaction which generated the message.

type MessageNotifications

type MessageNotifications int

MessageNotifications is the notification level for a guild https://discord.com/developers/docs/resources/guild#guild-object-default-message-notification-level

const (
	MessageNotificationsAllMessages  MessageNotifications = 0
	MessageNotificationsOnlyMentions MessageNotifications = 1
)

Block containing known MessageNotifications values

type MessageReaction

type MessageReaction struct {
	UserID    string `json:"user_id"`
	MessageID string `json:"message_id"`
	Emoji     Emoji  `json:"emoji"`
	ChannelID string `json:"channel_id"`
	GuildID   string `json:"guild_id,omitempty"`
}

MessageReaction stores the data for a message reaction.

type MessageReactionAdd

type MessageReactionAdd struct {
	*MessageReaction
	Member *Member `json:"member,omitempty"`
}

MessageReactionAdd is the data for a MessageReactionAdd event.

type MessageReactionRemove

type MessageReactionRemove struct {
	*MessageReaction
}

MessageReactionRemove is the data for a MessageReactionRemove event.

type MessageReactionRemoveAll

type MessageReactionRemoveAll struct {
	*MessageReaction
}

MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event.

type MessageReactions

type MessageReactions struct {
	Count int    `json:"count"`
	Me    bool   `json:"me"`
	Emoji *Emoji `json:"emoji"`
}

MessageReactions holds a reactions object for a message.

type MessageReference

type MessageReference struct {
	MessageID string `json:"message_id"`
	ChannelID string `json:"channel_id,omitempty"`
	GuildID   string `json:"guild_id,omitempty"`
}

MessageReference contains reference data sent with crossposted messages

type MessageSend

type MessageSend struct {
	Content         string                  `json:"content,omitempty"`
	Embeds          []*MessageEmbed         `json:"embeds"`
	TTS             bool                    `json:"tts"`
	Components      []MessageComponent      `json:"components"`
	Files           []*File                 `json:"-"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
	Reference       *MessageReference       `json:"message_reference,omitempty"`

	// TODO: Remove this when compatibility is not required.
	File *File `json:"-"`

	// TODO: Remove this when compatibility is not required.
	Embed *MessageEmbed `json:"-"`
}

MessageSend stores all parameters you can send with ChannelMessageSendComplex.

type MessageType

type MessageType int

MessageType is the type of Message https://discord.com/developers/docs/resources/channel#message-object-message-types

const (
	MessageTypeDefault                               MessageType = 0
	MessageTypeRecipientAdd                          MessageType = 1
	MessageTypeRecipientRemove                       MessageType = 2
	MessageTypeCall                                  MessageType = 3
	MessageTypeChannelNameChange                     MessageType = 4
	MessageTypeChannelIconChange                     MessageType = 5
	MessageTypeChannelPinnedMessage                  MessageType = 6
	MessageTypeGuildMemberJoin                       MessageType = 7
	MessageTypeUserPremiumGuildSubscription          MessageType = 8
	MessageTypeUserPremiumGuildSubscriptionTierOne   MessageType = 9
	MessageTypeUserPremiumGuildSubscriptionTierTwo   MessageType = 10
	MessageTypeUserPremiumGuildSubscriptionTierThree MessageType = 11
	MessageTypeChannelFollowAdd                      MessageType = 12
	MessageTypeGuildDiscoveryDisqualified            MessageType = 14
	MessageTypeGuildDiscoveryRequalified             MessageType = 15
	MessageTypeThreadCreated                         MessageType = 18
	MessageTypeReply                                 MessageType = 19
	MessageTypeChatInputCommand                      MessageType = 20
	MessageTypeThreadStarterMessage                  MessageType = 21
	MessageTypeContextMenuCommand                    MessageType = 23
)

Block contains the valid known MessageType values

type MessageUpdate

type MessageUpdate struct {
	*Message
	// BeforeUpdate will be nil if the Message was not previously cached in the state cache.
	BeforeUpdate *Message `json:"-"`
}

MessageUpdate is the data for a MessageUpdate event.

func (*MessageUpdate) UnmarshalJSON

func (m *MessageUpdate) UnmarshalJSON(b []byte) error

UnmarshalJSON is a helper function to unmarshal MessageUpdate object.

type MfaLevel

type MfaLevel int

MfaLevel type definition

const (
	MfaLevelNone     MfaLevel = 0
	MfaLevelElevated MfaLevel = 1
)

Constants for MfaLevel levels from 0 to 1 inclusive

type ModalSubmitInteractionData

type ModalSubmitInteractionData struct {
	CustomID   string             `json:"custom_id"`
	Components []MessageComponent `json:"-"`
}

ModalSubmitInteractionData contains the data of modal submit interaction.

func (ModalSubmitInteractionData) Type

Type returns the type of interaction data.

func (*ModalSubmitInteractionData) UnmarshalJSON

func (d *ModalSubmitInteractionData) UnmarshalJSON(data []byte) error

UnmarshalJSON is a helper function to correctly unmarshal Components.

type Packet

type Packet struct {
	SSRC      uint32
	Sequence  uint16
	Timestamp uint32
	Type      []byte
	Opus      []byte
	PCM       []int16
}

A Packet contains the headers and content of a received voice packet.

type Party

type Party struct {
	ID   string `json:"id,omitempty"`
	Size []int  `json:"size,omitempty"`
}

Party defines the Party field in the Activity struct https://discord.com/developers/docs/topics/gateway#activity-object

type PermissionOverwrite

type PermissionOverwrite struct {
	ID    string                  `json:"id"`
	Type  PermissionOverwriteType `json:"type"`
	Deny  int64                   `json:"deny,string"`
	Allow int64                   `json:"allow,string"`
}

A PermissionOverwrite holds permission overwrite data for a Channel

type PermissionOverwriteType

type PermissionOverwriteType int

PermissionOverwriteType represents the type of resource on which a permission overwrite acts.

const (
	PermissionOverwriteTypeRole   PermissionOverwriteType = 0
	PermissionOverwriteTypeMember PermissionOverwriteType = 1
)

The possible permission overwrite types.

type PremiumTier

type PremiumTier int

PremiumTier type definition

const (
	PremiumTierNone PremiumTier = 0
	PremiumTier1    PremiumTier = 1
	PremiumTier2    PremiumTier = 2
	PremiumTier3    PremiumTier = 3
)

Constants for PremiumTier levels from 0 to 3 inclusive

type Presence

type Presence struct {
	User       *User       `json:"user"`
	Status     Status      `json:"status"`
	Activities []*Activity `json:"activities"`
	Since      *int        `json:"since"`
}

A Presence stores the online, offline, or idle and game status of Guild members.

type PresenceUpdate

type PresenceUpdate struct {
	Presence
	GuildID string `json:"guild_id"`
}

PresenceUpdate is the data for a PresenceUpdate event.

type PresencesReplace

type PresencesReplace []*Presence

PresencesReplace is the data for a PresencesReplace event.

type RESTError

type RESTError struct {
	Request      *http.Request
	Response     *http.Response
	ResponseBody []byte

	Message *APIErrorMessage // Message may be nil.
}

RESTError stores error information about a request with a bad response code. Message is not always present, there are cases where api calls can fail without returning a json message.

func (RESTError) Error

func (r RESTError) Error() string

Error returns a Rest API Error with its status code and body.

type RateLimit

type RateLimit struct {
	*TooManyRequests
	URL string
}

RateLimit is the data for a RateLimit event. This is a synthetic event and is not dispatched by Discord.

type RateLimitError

type RateLimitError struct {
	*RateLimit
}

RateLimitError is returned when a request exceeds a rate limit and ShouldRetryOnRateLimit is false. The request may be manually retried after waiting the duration specified by RetryAfter.

func (RateLimitError) Error

func (e RateLimitError) Error() string

Error returns a rate limit error with rate limited endpoint and retry time.

type RateLimiter

type RateLimiter struct {
	sync.Mutex
	// contains filtered or unexported fields
}

RateLimiter holds all ratelimit buckets

func NewRatelimiter

func NewRatelimiter() *RateLimiter

NewRatelimiter returns a new RateLimiter

func (*RateLimiter) GetBucket

func (r *RateLimiter) GetBucket(key string) *Bucket

GetBucket retrieves or creates a bucket

func (*RateLimiter) GetWaitTime

func (r *RateLimiter) GetWaitTime(b *Bucket, minRemaining int) time.Duration

GetWaitTime returns the duration you should wait for a Bucket

func (*RateLimiter) LockBucket

func (r *RateLimiter) LockBucket(bucketID string) *Bucket

LockBucket Locks until a request can be made

func (*RateLimiter) LockBucketObject

func (r *RateLimiter) LockBucketObject(b *Bucket) *Bucket

LockBucketObject Locks an already resolved bucket until a request can be made

type ReadState

type ReadState struct {
	MentionCount  int    `json:"mention_count"`
	LastMessageID string `json:"last_message_id"`
	ID            string `json:"id"`
}

A ReadState stores data on the read state of channels.

type Ready

type Ready struct {
	Version         int          `json:"v"`
	SessionID       string       `json:"session_id"`
	User            *User        `json:"user"`
	ReadState       []*ReadState `json:"read_state"`
	PrivateChannels []*Channel   `json:"private_channels"`
	Guilds          []*Guild     `json:"guilds"`

	// Undocumented fields
	Settings          *Settings            `json:"user_settings"`
	UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
	Relationships     []*Relationship      `json:"relationships"`
	Presences         []*Presence          `json:"presences"`
	Notes             map[string]string    `json:"notes"`
}

A Ready stores all data for the websocket READY event.

type Relationship

type Relationship struct {
	User *User  `json:"user"`
	Type int    `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
	ID   string `json:"id"`
}

A Relationship between the logged in user and Relationship.User

type RelationshipAdd

type RelationshipAdd struct {
	*Relationship
}

RelationshipAdd is the data for a RelationshipAdd event.

type RelationshipRemove

type RelationshipRemove struct {
	*Relationship
}

RelationshipRemove is the data for a RelationshipRemove event.

type Resumed

type Resumed struct {
	Trace []string `json:"_trace"`
}

Resumed is the data for a Resumed event.

type Role

type Role struct {
	// The ID of the role.
	ID string `json:"id"`

	// The name of the role.
	Name string `json:"name"`

	// Whether this role is managed by an integration, and
	// thus cannot be manually added to, or taken from, members.
	Managed bool `json:"managed"`

	// Whether this role is mentionable.
	Mentionable bool `json:"mentionable"`

	// Whether this role is hoisted (shows up separately in member list).
	Hoist bool `json:"hoist"`

	// The hex color of this role.
	Color int `json:"color"`

	// The position of this role in the guild's role hierarchy.
	Position int `json:"position"`

	// The permissions of the role on the guild (doesn't include channel overrides).
	// This is a combination of bit masks; the presence of a certain permission can
	// be checked by performing a bitwise AND between this int and the permission.
	Permissions int64 `json:"permissions,string"`
}

A Role stores information about Discord guild member roles.

func (*Role) Mention

func (r *Role) Mention() string

Mention returns a string which mentions the role

type Roles

type Roles []*Role

Roles are a collection of Role

func (Roles) Len

func (r Roles) Len() int

func (Roles) Less

func (r Roles) Less(i, j int) bool

func (Roles) Swap

func (r Roles) Swap(i, j int)

type Secrets

type Secrets struct {
	Join     string `json:"join,omitempty"`
	Spectate string `json:"spectate,omitempty"`
	Match    string `json:"match,omitempty"`
}

Secrets defines the Secrets field for the Activity struct https://discord.com/developers/docs/topics/gateway#activity-object

type SelectMenu

type SelectMenu struct {
	CustomID string `json:"custom_id,omitempty"`
	// The text which will be shown in the menu if there's no default options or all options was deselected and component was closed.
	Placeholder string `json:"placeholder"`
	// This value determines the minimal amount of selected items in the menu.
	MinValues *int `json:"min_values,omitempty"`
	// This value determines the maximal amount of selected items in the menu.
	// If MaxValues or MinValues are greater than one then the user can select multiple items in the component.
	MaxValues int                `json:"max_values,omitempty"`
	Options   []SelectMenuOption `json:"options"`
	Disabled  bool               `json:"disabled"`
	// Returned selected menu options values.
	Values []string `json:"values,omitempty"`
}

SelectMenu represents select menu component.

func (SelectMenu) MarshalJSON

func (m SelectMenu) MarshalJSON() ([]byte, error)

MarshalJSON is a method for marshaling SelectMenu to a JSON object.

func (SelectMenu) Type

func (SelectMenu) Type() ComponentType

Type is a method to get the type of a component.

type SelectMenuOption

type SelectMenuOption struct {
	Label       string         `json:"label,omitempty"`
	Value       string         `json:"value"`
	Description string         `json:"description"`
	Emoji       ComponentEmoji `json:"emoji"`
	// Determines whenever option is selected by default or not.
	Default bool `json:"default"`
}

SelectMenuOption represents an option for a select menu.

type Session

type Session struct {
	sync.RWMutex

	// Authentication token for this session
	// TODO: Remove Below, Deprecated, Use Identify struct
	Token string

	MFA bool

	// Debug for printing JSON request/responses
	Debug    bool // Deprecated, will be removed.
	LogLevel int

	// Should the session reconnect the websocket on errors.
	ShouldReconnectOnError bool

	// Should the session retry requests when rate limited.
	ShouldRetryOnRateLimit bool

	// Identify is sent during initial handshake with the discord gateway.
	// https://discord.com/developers/docs/topics/gateway#identify
	Identify Identify

	// TODO: Remove Below, Deprecated, Use Identify struct
	// Should the session request compressed websocket data.
	Compress bool

	// Sharding
	ShardID    int
	ShardCount int

	// Should state tracking be enabled.
	// State tracking is the best way for getting the users
	// active guilds and the members of the guilds.
	StateEnabled bool

	// Whether or not to call event handlers synchronously.
	// e.g. false = launch event handlers in their own goroutines.
	SyncEvents bool

	// Whether the Data Websocket is ready
	DataReady bool // NOTE: Maye be deprecated soon

	// Max number of REST API retries
	MaxRestRetries int

	// Whether the Voice Websocket is ready
	VoiceReady bool // NOTE: Deprecated.

	// Whether the UDP Connection is ready
	UDPReady bool // NOTE: Deprecated

	// Stores a mapping of guild id's to VoiceConnections
	VoiceConnections map[string]*VoiceConnection

	// Managed state object, updated internally with events when
	// StateEnabled is true.
	State *State

	// The http client used for REST requests
	Client *http.Client

	// The user agent used for REST APIs
	UserAgent string

	// Stores the last HeartbeatAck that was received (in UTC)
	LastHeartbeatAck time.Time

	// Stores the last Heartbeat sent (in UTC)
	LastHeartbeatSent time.Time

	// used to deal with rate limits
	Ratelimiter *RateLimiter
	// contains filtered or unexported fields
}

A Session represents a connection to the Discord API.

func New

func New(token string) (s *Session, err error)

New creates a new Discord session with provided token. If the token is for a bot, it must be prefixed with "Bot "

e.g. "Bot ..."

Or if it is an OAuth2 token, it must be prefixed with "Bearer "

e.g. "Bearer ..."

func (*Session) AddHandler

func (s *Session) AddHandler(handler interface{}) func()

AddHandler allows you to add an event handler that will be fired anytime the Discord WSAPI event that matches the function fires. The first parameter is a *Session, and the second parameter is a pointer to a struct corresponding to the event for which you want to listen.

eg:

Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
})

or:

Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
})

List of events can be found at this page, with corresponding names in the library for each event: https://discord.com/developers/docs/topics/gateway#event-names There are also synthetic events fired by the library internally which are available for handling, like Connect, Disconnect, and RateLimit. events.go contains all of the Discord WSAPI and synthetic events that can be handled.

The return value of this method is a function, that when called will remove the event handler.

func (*Session) AddHandlerOnce

func (s *Session) AddHandlerOnce(handler interface{}) func()

AddHandlerOnce allows you to add an event handler that will be fired the next time the Discord WSAPI event that matches the function fires. See AddHandler for more details.

func (*Session) Application

func (s *Session) Application(appID string) (st *Application, err error)

Application returns an Application structure of a specific Application

appID : The ID of an Application

func (*Session) ApplicationAssets

func (s *Session) ApplicationAssets(appID string) (ass []*Asset, err error)

ApplicationAssets returns an application's assets

func (*Session) ApplicationBotCreate

func (s *Session) ApplicationBotCreate(appID string) (st *User, err error)

ApplicationBotCreate creates an Application Bot Account

appID : The ID of an Application

NOTE: func name may change, if I can think up something better.

func (*Session) ApplicationCommand

func (s *Session) ApplicationCommand(appID, guildID, cmdID string) (cmd *ApplicationCommand, err error)

ApplicationCommand retrieves an application command by given ID. appID : The application ID. cmdID : Application command ID. guildID : Guild ID to retrieve guild-specific application command. If empty - retrieves global application command.

func (*Session) ApplicationCommandBulkOverwrite

func (s *Session) ApplicationCommandBulkOverwrite(appID string, guildID string, commands []*ApplicationCommand) (createdCommands []*ApplicationCommand, err error)

ApplicationCommandBulkOverwrite Creates commands overwriting existing commands. Returns a list of commands. appID : The application ID. commands : The commands to create.

func (*Session) ApplicationCommandCreate

func (s *Session) ApplicationCommandCreate(appID string, guildID string, cmd *ApplicationCommand) (ccmd *ApplicationCommand, err error)

ApplicationCommandCreate creates a global application command and returns it. appID : The application ID. guildID : Guild ID to create guild-specific application command. If empty - creates global application command. cmd : New application command data.

func (*Session) ApplicationCommandDelete

func (s *Session) ApplicationCommandDelete(appID, guildID, cmdID string) error

ApplicationCommandDelete deletes application command by ID. appID : The application ID. cmdID : Application command ID to delete. guildID : Guild ID to delete guild-specific application command. If empty - deletes global application command.

func (*Session) ApplicationCommandEdit

func (s *Session) ApplicationCommandEdit(appID, guildID, cmdID string, cmd *ApplicationCommand) (updated *ApplicationCommand, err error)

ApplicationCommandEdit edits application command and returns new command data. appID : The application ID. cmdID : Application command ID to edit. guildID : Guild ID to edit guild-specific application command. If empty - edits global application command. cmd : Updated application command data.

func (*Session) ApplicationCommandPermissions

func (s *Session) ApplicationCommandPermissions(appID, guildID, cmdID string) (permissions *GuildApplicationCommandPermissions, err error)

ApplicationCommandPermissions returns all permissions of an application command appID : The Application ID guildID : The guild ID containing the application command cmdID : The command ID to retrieve the permissions of

func (*Session) ApplicationCommandPermissionsBatchEdit

func (s *Session) ApplicationCommandPermissionsBatchEdit(appID, guildID string, permissions []*GuildApplicationCommandPermissions) (err error)

ApplicationCommandPermissionsBatchEdit edits the permissions of a batch of commands appID : The Application ID guildID : The guild ID to batch edit commands of permissions : A list of permissions paired with a command ID, guild ID, and application ID per application command

NOTE: This endpoint has been disabled with updates to command permissions (Permissions v2). Please use ApplicationCommandPermissionsEdit instead.

func (*Session) ApplicationCommandPermissionsEdit

func (s *Session) ApplicationCommandPermissionsEdit(appID, guildID, cmdID string, permissions *ApplicationCommandPermissionsList) (err error)

ApplicationCommandPermissionsEdit edits the permissions of an application command appID : The Application ID guildID : The guild ID containing the application command cmdID : The command ID to edit the permissions of permissions : An object containing a list of permissions for the application command

NOTE: Requires OAuth2 token with applications.commands.permissions.update scope

func (*Session) ApplicationCommands

func (s *Session) ApplicationCommands(appID, guildID string) (cmd []*ApplicationCommand, err error)

ApplicationCommands retrieves all commands in application. appID : The application ID. guildID : Guild ID to retrieve all guild-specific application commands. If empty - retrieves global application commands.

func (*Session) ApplicationCreate

func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error)

ApplicationCreate creates a new Application

name : Name of Application / Bot
uris : Redirect URIs (Not required)

func (*Session) ApplicationDelete

func (s *Session) ApplicationDelete(appID string) (err error)

ApplicationDelete deletes an existing Application

appID : The ID of an Application

func (*Session) ApplicationUpdate

func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Application, err error)

ApplicationUpdate updates an existing Application

var : desc

func (*Session) Applications

func (s *Session) Applications() (st []*Application, err error)

Applications returns all applications for the authenticated user

func (*Session) AutoModerationRule

func (s *Session) AutoModerationRule(guildID, ruleID string) (st *AutoModerationRule, err error)

AutoModerationRule returns an auto moderation rule. guildID : ID of the guild ruleID : ID of the auto moderation rule

func (*Session) AutoModerationRuleCreate

func (s *Session) AutoModerationRuleCreate(guildID string, rule *AutoModerationRule) (st *AutoModerationRule, err error)

AutoModerationRuleCreate creates an auto moderation rule with the given data and returns it. guildID : ID of the guild rule : Rule data

func (*Session) AutoModerationRuleDelete

func (s *Session) AutoModerationRuleDelete(guildID, ruleID string) (err error)

AutoModerationRuleDelete deletes an auto moderation rule. guildID : ID of the guild ruleID : ID of the auto moderation rule

func (*Session) AutoModerationRuleEdit

func (s *Session) AutoModerationRuleEdit(guildID, ruleID string, rule *AutoModerationRule) (st *AutoModerationRule, err error)

AutoModerationRuleEdit edits and returns the updated auto moderation rule. guildID : ID of the guild ruleID : ID of the auto moderation rule rule : New rule data

func (*Session) AutoModerationRules

func (s *Session) AutoModerationRules(guildID string) (st []*AutoModerationRule, err error)

AutoModerationRules returns a list of auto moderation rules. guildID : ID of the guild

func (*Session) Channel

func (s *Session) Channel(channelID string) (st *Channel, err error)

Channel returns a Channel structure of a specific Channel. channelID : The ID of the Channel you want returned.

func (*Session) ChannelDelete

func (s *Session) ChannelDelete(channelID string) (st *Channel, err error)

ChannelDelete deletes the given channel channelID : The ID of a Channel

func (*Session) ChannelEdit

func (s *Session) ChannelEdit(channelID, name string) (*Channel, error)

ChannelEdit edits the given channel channelID : The ID of a Channel name : The new name to assign the channel.

func (*Session) ChannelEditComplex

func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error)

ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct channelID : The ID of a Channel data : The channel struct to send

func (*Session) ChannelFileSend

func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error)

ChannelFileSend sends a file to the given channel. channelID : The ID of a Channel. name: The name of the file. io.Reader : A reader for the file contents.

func (*Session) ChannelFileSendWithMessage

func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error)

ChannelFileSendWithMessage sends a file to the given channel with an message. DEPRECATED. Use ChannelMessageSendComplex instead. channelID : The ID of a Channel. content: Optional Message content. name: The name of the file. io.Reader : A reader for the file contents.

func (*Session) ChannelInviteCreate

func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error)

ChannelInviteCreate creates a new invite for the given channel. channelID : The ID of a Channel i : An Invite struct with the values MaxAge, MaxUses and Temporary defined.

func (*Session) ChannelInvites

func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error)

ChannelInvites returns an array of Invite structures for the given channel channelID : The ID of a Channel

func (*Session) ChannelMessage

func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error)

ChannelMessage gets a single message by ID from a given channel. channeld : The ID of a Channel messageID : the ID of a Message

func (*Session) ChannelMessageCrosspost

func (s *Session) ChannelMessageCrosspost(channelID, messageID string) (st *Message, err error)

ChannelMessageCrosspost cross posts a message in a news channel to followers of the channel channelID : The ID of a Channel messageID : The ID of a Message

func (*Session) ChannelMessageDelete

func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error)

ChannelMessageDelete deletes a message from the Channel.

func (*Session) ChannelMessageEdit

func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error)

ChannelMessageEdit edits an existing message, replacing it entirely with the given content. channelID : The ID of a Channel messageID : The ID of a Message content : The contents of the message

func (*Session) ChannelMessageEditComplex

func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error)

ChannelMessageEditComplex edits an existing message, replacing it entirely with the given MessageEdit struct

func (*Session) ChannelMessageEditEmbed

func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error)

ChannelMessageEditEmbed edits an existing message with embedded data. channelID : The ID of a Channel messageID : The ID of a Message embed : The embed data to send

func (*Session) ChannelMessageEditEmbeds

func (s *Session) ChannelMessageEditEmbeds(channelID, messageID string, embeds []*MessageEmbed) (*Message, error)

ChannelMessageEditEmbeds edits an existing message with multiple embedded data. channelID : The ID of a Channel messageID : The ID of a Message embeds : The embeds data to send

func (*Session) ChannelMessagePin

func (s *Session) ChannelMessagePin(channelID, messageID string) (err error)

ChannelMessagePin pins a message within a given channel. channelID: The ID of a channel. messageID: The ID of a message.

func (*Session) ChannelMessageSend

func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error)

ChannelMessageSend sends a message to the given channel. channelID : The ID of a Channel. content : The message to send.

func (*Session) ChannelMessageSendComplex

func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error)

ChannelMessageSendComplex sends a message to the given channel. channelID : The ID of a Channel. data : The message struct to send.

func (*Session) ChannelMessageSendEmbed

func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error)

ChannelMessageSendEmbed sends a message to the given channel with embedded data. channelID : The ID of a Channel. embed : The embed data to send.

func (*Session) ChannelMessageSendEmbedReply

func (s *Session) ChannelMessageSendEmbedReply(channelID string, embed *MessageEmbed, reference *MessageReference) (*Message, error)

ChannelMessageSendEmbedReply sends a message to the given channel with reference data and embedded data. channelID : The ID of a Channel. embed : The embed data to send. reference : The message reference to send.

func (*Session) ChannelMessageSendEmbeds

func (s *Session) ChannelMessageSendEmbeds(channelID string, embeds []*MessageEmbed) (*Message, error)

ChannelMessageSendEmbeds sends a message to the given channel with multiple embedded data. channelID : The ID of a Channel. embeds : The embeds data to send.

func (*Session) ChannelMessageSendEmbedsReply

func (s *Session) ChannelMessageSendEmbedsReply(channelID string, embeds []*MessageEmbed, reference *MessageReference) (*Message, error)

ChannelMessageSendEmbedsReply sends a message to the given channel with reference data and multiple embedded data. channelID : The ID of a Channel. embeds : The embeds data to send. reference : The message reference to send.

func (*Session) ChannelMessageSendReply

func (s *Session) ChannelMessageSendReply(channelID string, content string, reference *MessageReference) (*Message, error)

ChannelMessageSendReply sends a message to the given channel with reference data. channelID : The ID of a Channel. content : The message to send. reference : The message reference to send.

func (*Session) ChannelMessageSendTTS

func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error)

ChannelMessageSendTTS sends a message to the given channel with Text to Speech. channelID : The ID of a Channel. content : The message to send.

func (*Session) ChannelMessageUnpin

func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error)

ChannelMessageUnpin unpins a message within a given channel. channelID: The ID of a channel. messageID: The ID of a message.

func (*Session) ChannelMessages

func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error)

ChannelMessages returns an array of Message structures for messages within a given channel. channelID : The ID of a Channel. limit : The number messages that can be returned. (max 100) beforeID : If provided all messages returned will be before given ID. afterID : If provided all messages returned will be after given ID. aroundID : If provided all messages returned will be around given ID.

func (*Session) ChannelMessagesBulkDelete

func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error)

ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs. If only one messageID is in the slice call channelMessageDelete function. If the slice is empty do nothing. channelID : The ID of the channel for the messages to delete. messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.

func (*Session) ChannelMessagesPinned

func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error)

ChannelMessagesPinned returns an array of Message structures for pinned messages within a given channel channelID : The ID of a Channel.

func (*Session) ChannelNewsFollow

func (s *Session) ChannelNewsFollow(channelID, targetID string) (st *ChannelFollow, err error)

ChannelNewsFollow follows a news channel in the targetID channelID : The ID of a News Channel targetID : The ID of a Channel where the News Channel should post to

func (*Session) ChannelPermissionDelete

func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error)

ChannelPermissionDelete deletes a specific permission override for the given channel. NOTE: Name of this func may change.

func (*Session) ChannelPermissionSet

func (s *Session) ChannelPermissionSet(channelID, targetID string, targetType PermissionOverwriteType, allow, deny int64) (err error)

ChannelPermissionSet creates a Permission Override for the given channel. NOTE: This func name may changed. Using Set instead of Create because you can both create a new override or update an override with this function.

func (*Session) ChannelTyping

func (s *Session) ChannelTyping(channelID string) (err error)

ChannelTyping broadcasts to all members that authenticated user is typing in the given channel. channelID : The ID of a Channel

func (*Session) ChannelVoiceJoin

func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error)

ChannelVoiceJoin joins the session user to a voice channel.

gID     : Guild ID of the channel to join.
cID     : Channel ID of the channel to join.
mute    : If true, you will be set to muted upon joining.
deaf    : If true, you will be set to deafened upon joining.

func (*Session) ChannelVoiceJoinManual

func (s *Session) ChannelVoiceJoinManual(gID, cID string, mute, deaf bool) (err error)

ChannelVoiceJoinManual initiates a voice session to a voice channel, but does not complete it.

This should only be used when the VoiceServerUpdate will be intercepted and used elsewhere.

gID     : Guild ID of the channel to join.
cID     : Channel ID of the channel to join, leave empty to disconnect.
mute    : If true, you will be set to muted upon joining.
deaf    : If true, you will be set to deafened upon joining.

func (*Session) ChannelWebhooks

func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error)

ChannelWebhooks returns all webhooks for a given channel. channelID: The ID of a channel.

func (*Session) Close

func (s *Session) Close() error

Close closes a websocket and stops all listening/heartbeat goroutines. TODO: Add support for Voice WS/UDP

func (*Session) CloseWithCode

func (s *Session) CloseWithCode(closeCode int) (err error)

CloseWithCode closes a websocket using the provided closeCode and stops all listening/heartbeat goroutines. TODO: Add support for Voice WS/UDP connections

func (*Session) FollowupMessageCreate

func (s *Session) FollowupMessageCreate(interaction *Interaction, wait bool, data *WebhookParams) (*Message, error)

FollowupMessageCreate creates the followup message for an interaction. interaction : Interaction instance. wait : Waits for server confirmation of message send and ensures that the return struct is populated (it is nil otherwise) data : Data of the message to send.

func (*Session) FollowupMessageDelete

func (s *Session) FollowupMessageDelete(interaction *Interaction, messageID string) error

FollowupMessageDelete deletes a followup message of an interaction. interaction : Interaction instance. messageID : The followup message ID.

func (*Session) FollowupMessageEdit

func (s *Session) FollowupMessageEdit(interaction *Interaction, messageID string, data *WebhookEdit) (*Message, error)

FollowupMessageEdit edits a followup message of an interaction. interaction : Interaction instance. messageID : The followup message ID. data : Data to update the message

func (*Session) Gateway

func (s *Session) Gateway() (gateway string, err error)

Gateway returns the websocket Gateway address

func (*Session) GatewayBot

func (s *Session) GatewayBot() (st *GatewayBotResponse, err error)

GatewayBot returns the websocket Gateway address and the recommended number of shards

func (*Session) Guild

func (s *Session) Guild(guildID string) (st *Guild, err error)

Guild returns a Guild structure of a specific Guild. guildID : The ID of a Guild

func (*Session) GuildApplicationCommandsPermissions

func (s *Session) GuildApplicationCommandsPermissions(appID, guildID string) (permissions []*GuildApplicationCommandPermissions, err error)

GuildApplicationCommandsPermissions returns permissions for application commands in a guild. appID : The application ID guildID : Guild ID to retrieve application commands permissions for.

func (*Session) GuildAuditLog

func (s *Session) GuildAuditLog(guildID, userID, beforeID string, actionType, limit int) (st *GuildAuditLog, err error)

GuildAuditLog returns the audit log for a Guild. guildID : The ID of a Guild. userID : If provided the log will be filtered for the given ID. beforeID : If provided all log entries returned will be before the given ID. actionType : If provided the log will be filtered for the given Action Type. limit : The number messages that can be returned. (default 50, min 1, max 100)

func (*Session) GuildBan

func (s *Session) GuildBan(guildID, userID string) (st *GuildBan, err error)

GuildBan finds ban by given guild and user id and returns GuildBan structure

func (*Session) GuildBanCreate

func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error)

GuildBanCreate bans the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User days : The number of days of previous comments to delete.

func (*Session) GuildBanCreateWithReason

func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error)

GuildBanCreateWithReason bans the given user from the given guild also providing a reaso. guildID : The ID of a Guild. userID : The ID of a User reason : The reason for this ban days : The number of days of previous comments to delete.

func (*Session) GuildBanDelete

func (s *Session) GuildBanDelete(guildID, userID string) (err error)

GuildBanDelete removes the given user from the guild bans guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildBans

func (s *Session) GuildBans(guildID string, limit int, beforeID, afterID string) (st []*GuildBan, err error)

GuildBans returns an array of GuildBan structures for bans in the given guild.

guildID   : The ID of a Guild
limit     : Max number of bans to return (max 1000)
beforeID  : If not empty all returned users will be after the given id
afterID   : If not empty all returned users will be before the given id

func (*Session) GuildChannelCreate

func (s *Session) GuildChannelCreate(guildID, name string, ctype ChannelType) (st *Channel, err error)

GuildChannelCreate creates a new channel in the given guild guildID : The ID of a Guild. name : Name of the channel (2-100 chars length) ctype : Type of the channel

func (*Session) GuildChannelCreateComplex

func (s *Session) GuildChannelCreateComplex(guildID string, data GuildChannelCreateData) (st *Channel, err error)

GuildChannelCreateComplex creates a new channel in the given guild guildID : The ID of a Guild data : A data struct describing the new Channel, Name and Type are mandatory, other fields depending on the type

func (*Session) GuildChannels

func (s *Session) GuildChannels(guildID string) (st []*Channel, err error)

GuildChannels returns an array of Channel structures for all channels of a given guild. guildID : The ID of a Guild.

func (*Session) GuildChannelsReorder

func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error)

GuildChannelsReorder updates the order of channels in a guild guildID : The ID of a Guild. channels : Updated channels.

func (*Session) GuildCreate

func (s *Session) GuildCreate(name string) (st *Guild, err error)

GuildCreate creates a new Guild name : A name for the Guild (2-100 characters)

func (*Session) GuildCreateWithTemplate

func (s *Session) GuildCreateWithTemplate(templateCode, name, icon string) (st *Guild, err error)

GuildCreateWithTemplate creates a guild based on a GuildTemplate templateCode: The Code of a GuildTemplate name: The name of the guild (2-100) characters icon: base64 encoded 128x128 image for the guild icon

func (*Session) GuildDelete

func (s *Session) GuildDelete(guildID string) (st *Guild, err error)

GuildDelete deletes a Guild. guildID : The ID of a Guild

func (*Session) GuildEdit

func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error)

GuildEdit edits a new Guild guildID : The ID of a Guild g : A GuildParams struct with the values Name, Region and VerificationLevel defined.

func (*Session) GuildEmbed

func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error)

GuildEmbed returns the embed for a Guild. guildID : The ID of a Guild.

func (*Session) GuildEmbedEdit

func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error)

GuildEmbedEdit returns the embed for a Guild. guildID : The ID of a Guild.

func (*Session) GuildEmoji

func (s *Session) GuildEmoji(guildID, emojiID string) (emoji *Emoji, err error)

GuildEmoji returns specified emoji. guildID : The ID of a Guild emojiID : The ID of an Emoji to retrieve

func (*Session) GuildEmojiCreate

func (s *Session) GuildEmojiCreate(guildID, name, image string, roles []string) (emoji *Emoji, err error)

GuildEmojiCreate creates a new emoji guildID : The ID of a Guild. name : The Name of the Emoji. image : The base64 encoded emoji image, has to be smaller than 256KB. roles : The roles for which this emoji will be whitelisted, can be nil.

func (*Session) GuildEmojiDelete

func (s *Session) GuildEmojiDelete(guildID, emojiID string) (err error)

GuildEmojiDelete deletes an Emoji. guildID : The ID of a Guild. emojiID : The ID of an Emoji.

func (*Session) GuildEmojiEdit

func (s *Session) GuildEmojiEdit(guildID, emojiID, name string, roles []string) (emoji *Emoji, err error)

GuildEmojiEdit modifies an emoji guildID : The ID of a Guild. emojiID : The ID of an Emoji. name : The Name of the Emoji. roles : The roles for which this emoji will be whitelisted, if nil or empty the roles will be reset.

func (*Session) GuildEmojis

func (s *Session) GuildEmojis(guildID string) (emoji []*Emoji, err error)

GuildEmojis returns all emoji guildID : The ID of a Guild.

func (*Session) GuildIcon

func (s *Session) GuildIcon(guildID string) (img image.Image, err error)

GuildIcon returns an image.Image of a guild icon. guildID : The ID of a Guild.

func (*Session) GuildIntegrationCreate

func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error)

GuildIntegrationCreate creates a Guild Integration. guildID : The ID of a Guild. integrationType : The Integration type. integrationID : The ID of an integration.

func (*Session) GuildIntegrationDelete

func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error)

GuildIntegrationDelete removes the given integration from the Guild. guildID : The ID of a Guild. integrationID : The ID of an integration.

func (*Session) GuildIntegrationEdit

func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error)

GuildIntegrationEdit edits a Guild Integration. guildID : The ID of a Guild. integrationType : The Integration type. integrationID : The ID of an integration. expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation). expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions. enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).

func (*Session) GuildIntegrations

func (s *Session) GuildIntegrations(guildID string) (st []*Integration, err error)

GuildIntegrations returns an array of Integrations for a guild. guildID : The ID of a Guild.

func (*Session) GuildInvites

func (s *Session) GuildInvites(guildID string) (st []*Invite, err error)

GuildInvites returns an array of Invite structures for the given guild guildID : The ID of a Guild.

func (*Session) GuildLeave

func (s *Session) GuildLeave(guildID string) (err error)

GuildLeave leaves a Guild. guildID : The ID of a Guild

func (*Session) GuildMember

func (s *Session) GuildMember(guildID, userID string) (st *Member, err error)

GuildMember returns a member of a guild.

guildID   : The ID of a Guild.
userID    : The ID of a User

func (*Session) GuildMemberAdd

func (s *Session) GuildMemberAdd(accessToken, guildID, userID, nick string, roles []string, mute, deaf bool) (err error)

GuildMemberAdd force joins a user to the guild.

accessToken   : Valid access_token for the user.
guildID       : The ID of a Guild.
userID        : The ID of a User.
nick          : Value to set users nickname to
roles         : A list of role ID's to set on the member.
mute          : If the user is muted.
deaf          : If the user is deafened.

func (*Session) GuildMemberDeafen

func (s *Session) GuildMemberDeafen(guildID string, userID string, deaf bool) (err error)

GuildMemberDeafen server deafens a guild member

guildID   : The ID of a Guild.
userID    : The ID of a User.
deaf    : boolean value for if the user should be deafened

func (*Session) GuildMemberDelete

func (s *Session) GuildMemberDelete(guildID, userID string) (err error)

GuildMemberDelete removes the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildMemberDeleteWithReason

func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error)

GuildMemberDeleteWithReason removes the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User reason : The reason for the kick

func (*Session) GuildMemberEdit

func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error)

GuildMemberEdit edits the roles of a member. guildID : The ID of a Guild. userID : The ID of a User. roles : A list of role ID's to set on the member.

func (*Session) GuildMemberEditComplex

func (s *Session) GuildMemberEditComplex(guildID, userID string, data GuildMemberParams) (st *Member, err error)

GuildMemberEditComplex edits the nickname and roles of a member. guildID : The ID of a Guild. userID : The ID of a User. data : A GuildMemberEditData struct with the new nickname and roles

func (*Session) GuildMemberMove

func (s *Session) GuildMemberMove(guildID string, userID string, channelID *string) (err error)

GuildMemberMove moves a guild member from one voice channel to another/none

guildID   : The ID of a Guild.
userID    : The ID of a User.
channelID : The ID of a channel to move user to or nil to remove from voice channel

NOTE : I am not entirely set on the name of this function and it may change prior to the final 1.0.0 release of Discordgo

func (*Session) GuildMemberMute

func (s *Session) GuildMemberMute(guildID string, userID string, mute bool) (err error)

GuildMemberMute server mutes a guild member

guildID   : The ID of a Guild.
userID    : The ID of a User.
mute    : boolean value for if the user should be muted

func (*Session) GuildMemberNickname

func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error)

GuildMemberNickname updates the nickname of a guild member guildID : The ID of a guild userID : The ID of a user userID : The ID of a user or "@me" which is a shortcut of the current user ID nickname : The nickname of the member, "" will reset their nickname

func (*Session) GuildMemberRoleAdd

func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error)

GuildMemberRoleAdd adds the specified role to a given member

guildID   : The ID of a Guild.
userID    : The ID of a User.
roleID 	  : The ID of a Role to be assigned to the user.

func (*Session) GuildMemberRoleRemove

func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error)

GuildMemberRoleRemove removes the specified role to a given member

guildID   : The ID of a Guild.
userID    : The ID of a User.
roleID 	  : The ID of a Role to be removed from the user.

func (*Session) GuildMemberTimeout

func (s *Session) GuildMemberTimeout(guildID string, userID string, until *time.Time) (err error)

GuildMemberTimeout times out a guild member

guildID   : The ID of a Guild.
userID    : The ID of a User.
until     : The timestamp for how long a member should be timed out.
            Set to nil to remove timeout.

func (*Session) GuildMembers

func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error)

GuildMembers returns a list of members for a guild.

guildID  : The ID of a Guild.
after    : The id of the member to return members after
limit    : max number of members to return (max 1000)

func (*Session) GuildMembersSearch

func (s *Session) GuildMembersSearch(guildID, query string, limit int) (st []*Member, err error)

GuildMembersSearch returns a list of guild member objects whose username or nickname starts with a provided string guildID : The ID of a Guild query : Query string to match username(s) and nickname(s) against limit : Max number of members to return (default 1, min 1, max 1000)

func (*Session) GuildPreview

func (s *Session) GuildPreview(guildID string) (st *GuildPreview, err error)

GuildPreview returns a GuildPreview structure of a specific public Guild. guildID : The ID of a Guild

func (*Session) GuildPrune

func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error)

GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission. Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation. guildID : The ID of a Guild. days : The number of days to count prune for (1 or more).

func (*Session) GuildPruneCount

func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error)

GuildPruneCount Returns the number of members that would be removed in a prune operation. Requires 'KICK_MEMBER' permission. guildID : The ID of a Guild. days : The number of days to count prune for (1 or more).

func (*Session) GuildRoleCreate

func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error)

GuildRoleCreate returns a new Guild Role. guildID: The ID of a Guild.

func (*Session) GuildRoleDelete

func (s *Session) GuildRoleDelete(guildID, roleID string) (err error)

GuildRoleDelete deletes an existing role. guildID : The ID of a Guild. roleID : The ID of a Role.

func (*Session) GuildRoleEdit

func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int64, mention bool) (st *Role, err error)

GuildRoleEdit updates an existing Guild Role with new values guildID : The ID of a Guild. roleID : The ID of a Role. name : The name of the Role. color : The color of the role (decimal, not hex). hoist : Whether to display the role's users separately. perm : The permissions for the role. mention : Whether this role is mentionable

func (*Session) GuildRoleReorder

func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error)

GuildRoleReorder reoders guild roles guildID : The ID of a Guild. roles : A list of ordered roles.

func (*Session) GuildRoles

func (s *Session) GuildRoles(guildID string) (st []*Role, err error)

GuildRoles returns all roles for a given guild. guildID : The ID of a Guild.

func (*Session) GuildScheduledEvent

func (s *Session) GuildScheduledEvent(guildID, eventID string, userCount bool) (st *GuildScheduledEvent, err error)

GuildScheduledEvent returns a specific GuildScheduledEvent in a guild guildID : The ID of a Guild eventID : The ID of the event userCount : Whether to include the user count in the response

func (*Session) GuildScheduledEventCreate

func (s *Session) GuildScheduledEventCreate(guildID string, event *GuildScheduledEventParams) (st *GuildScheduledEvent, err error)

GuildScheduledEventCreate creates a GuildScheduledEvent for a guild and returns it guildID : The ID of a Guild eventID : The ID of the event

func (*Session) GuildScheduledEventDelete

func (s *Session) GuildScheduledEventDelete(guildID, eventID string) (err error)

GuildScheduledEventDelete deletes a specific GuildScheduledEvent in a guild guildID : The ID of a Guild eventID : The ID of the event

func (*Session) GuildScheduledEventEdit

func (s *Session) GuildScheduledEventEdit(guildID, eventID string, event *GuildScheduledEventParams) (st *GuildScheduledEvent, err error)

GuildScheduledEventEdit updates a specific event for a guild and returns it. guildID : The ID of a Guild eventID : The ID of the event

func (*Session) GuildScheduledEventUsers

func (s *Session) GuildScheduledEventUsers(guildID, eventID string, limit int, withMember bool, beforeID, afterID string) (st []*GuildScheduledEventUser, err error)

GuildScheduledEventUsers returns an array of GuildScheduledEventUser for a particular event in a guild guildID : The ID of a Guild eventID : The ID of the event limit : The maximum number of users to return (Max 100) withMember : Whether to include the member object in the response beforeID : If is not empty all returned users entries will be before the given ID afterID : If is not empty all returned users entries will be after the given ID

func (*Session) GuildScheduledEvents

func (s *Session) GuildScheduledEvents(guildID string, userCount bool) (st []*GuildScheduledEvent, err error)

GuildScheduledEvents returns an array of GuildScheduledEvent for a guild guildID : The ID of a Guild userCount : Whether to include the user count in the response

func (*Session) GuildSplash

func (s *Session) GuildSplash(guildID string) (img image.Image, err error)

GuildSplash returns an image.Image of a guild splash image. guildID : The ID of a Guild.

func (*Session) GuildTemplate

func (s *Session) GuildTemplate(templateCode string) (st *GuildTemplate, err error)

GuildTemplate returns a GuildTemplate for the given code templateCode: The Code of a GuildTemplate

func (*Session) GuildTemplateCreate

func (s *Session) GuildTemplateCreate(guildID, name, description string) (st *GuildTemplate)

GuildTemplateCreate creates a template for the guild guildID: The ID of the guild name: The name of the template (1-100 characters) description: The description for the template (0-120 characters)

func (*Session) GuildTemplateDelete

func (s *Session) GuildTemplateDelete(guildID, templateCode string) (err error)

GuildTemplateDelete deletes the template guildID: The ID of the guild templateCode: The code of the template

func (*Session) GuildTemplateEdit

func (s *Session) GuildTemplateEdit(guildID, templateCode, name, description string) (st *GuildTemplate, err error)

GuildTemplateEdit modifies the template's metadata guildID: The ID of the guild templateCode: The code of the template name: The name of the template (1-100 characters) description: The description for the template (0-120 characters)

func (*Session) GuildTemplateSync

func (s *Session) GuildTemplateSync(guildID, templateCode string) (err error)

GuildTemplateSync syncs the template to the guild's current state guildID: The ID of the guild templateCode: The code of the template

func (*Session) GuildTemplates

func (s *Session) GuildTemplates(guildID string) (st []*GuildTemplate, err error)

GuildTemplates returns all of GuildTemplates guildID: The ID of the guild

func (*Session) GuildThreadsActive

func (s *Session) GuildThreadsActive(guildID string) (threads *ThreadsList, err error)

GuildThreadsActive returns all active threads for specified guild.

func (*Session) GuildWebhooks

func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error)

GuildWebhooks returns all webhooks for a given guild. guildID: The ID of a Guild.

func (*Session) GuildWithCounts

func (s *Session) GuildWithCounts(guildID string) (st *Guild, err error)

GuildWithCounts returns a Guild structure of a specific Guild with approximate member and presence counts. guildID : The ID of a Guild

func (*Session) HeartbeatLatency

func (s *Session) HeartbeatLatency() time.Duration

HeartbeatLatency returns the latency between heartbeat acknowledgement and heartbeat send.

func (*Session) InteractionRespond

func (s *Session) InteractionRespond(interaction *Interaction, resp *InteractionResponse) error

InteractionRespond creates the response to an interaction. interaction : Interaction instance. resp : Response message data.

func (*Session) InteractionResponse

func (s *Session) InteractionResponse(interaction *Interaction) (*Message, error)

InteractionResponse gets the response to an interaction. interaction : Interaction instance.

func (*Session) InteractionResponseDelete

func (s *Session) InteractionResponseDelete(interaction *Interaction) error

InteractionResponseDelete deletes the response to an interaction. interaction : Interaction instance.

func (*Session) InteractionResponseEdit

func (s *Session) InteractionResponseEdit(interaction *Interaction, newresp *WebhookEdit) (*Message, error)

InteractionResponseEdit edits the response to an interaction. interaction : Interaction instance. newresp : Updated response message data.

func (*Session) Invite

func (s *Session) Invite(inviteID string) (st *Invite, err error)

Invite returns an Invite structure of the given invite inviteID : The invite code

func (*Session) InviteAccept

func (s *Session) InviteAccept(inviteID string) (st *Invite, err error)

InviteAccept accepts an Invite to a Guild or Channel inviteID : The invite code

func (*Session) InviteComplex

func (s *Session) InviteComplex(inviteID, guildScheduledEventID string, withCounts, withExpiration bool) (st *Invite, err error)

InviteComplex returns an Invite structure of the given invite including specified fields.

inviteID                  : The invite code
guildScheduledEventID     : If specified, includes specified guild scheduled event.
withCounts                : Whether to include approximate member counts or not
withExpiration            : Whether to include expiration time or not

func (*Session) InviteDelete

func (s *Session) InviteDelete(inviteID string) (st *Invite, err error)

InviteDelete deletes an existing invite inviteID : the code of an invite

func (*Session) InviteWithCounts

func (s *Session) InviteWithCounts(inviteID string) (st *Invite, err error)

InviteWithCounts returns an Invite structure of the given invite including approximate member counts inviteID : The invite code

func (*Session) MessageReactionAdd

func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error

MessageReactionAdd creates an emoji reaction to a message. channelID : The channel ID. messageID : The message ID. emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier in name:id format (e.g. "hello:1234567654321")

func (*Session) MessageReactionRemove

func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error

MessageReactionRemove deletes an emoji reaction to a message. channelID : The channel ID. messageID : The message ID. emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. userID : @me or ID of the user to delete the reaction for.

func (*Session) MessageReactions

func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int, beforeID, afterID string) (st []*User, err error)

MessageReactions gets all the users reactions for a specific emoji. channelID : The channel ID. messageID : The message ID. emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. limit : max number of users to return (max 100) beforeID : If provided all reactions returned will be before given ID. afterID : If provided all reactions returned will be after given ID.

func (*Session) MessageReactionsRemoveAll

func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error

MessageReactionsRemoveAll deletes all reactions from a message channelID : The channel ID messageID : The message ID.

func (*Session) MessageReactionsRemoveEmoji

func (s *Session) MessageReactionsRemoveEmoji(channelID, messageID, emojiID string) error

MessageReactionsRemoveEmoji deletes all reactions of a certain emoji from a message channelID : The channel ID messageID : The message ID emojiID : The emoji ID

func (*Session) MessageThreadStart

func (s *Session) MessageThreadStart(channelID, messageID string, name string, archiveDuration int) (ch *Channel, err error)

MessageThreadStart creates a new thread from an existing message. channelID : Channel to create thread in messageID : Message to start thread from name : Name of the thread archiveDuration : Auto archive duration (in minutes)

func (*Session) MessageThreadStartComplex

func (s *Session) MessageThreadStartComplex(channelID, messageID string, data *ThreadStart) (ch *Channel, err error)

MessageThreadStartComplex creates a new thread from an existing message. channelID : Channel to create thread in messageID : Message to start thread from data : Parameters of the thread

func (*Session) Open

func (s *Session) Open() error

Open creates a websocket connection to Discord. See: https://discord.com/developers/docs/topics/gateway#connecting

func (*Session) Request

func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error)

Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr

func (*Session) RequestGuildMembers

func (s *Session) RequestGuildMembers(guildID, query string, limit int, nonce string, presences bool) error

RequestGuildMembers requests guild members from the gateway The gateway responds with GuildMembersChunk events guildID : Single Guild ID to request members of query : String that username starts with, leave empty to return all members limit : Max number of items to return, or 0 to request all members matched nonce : Nonce to identify the Guild Members Chunk response presences : Whether to request presences of guild members

func (*Session) RequestGuildMembersBatch

func (s *Session) RequestGuildMembersBatch(guildIDs []string, query string, limit int, nonce string, presences bool) (err error)

RequestGuildMembersBatch requests guild members from the gateway The gateway responds with GuildMembersChunk events guildID : Slice of guild IDs to request members of query : String that username starts with, leave empty to return all members limit : Max number of items to return, or 0 to request all members matched nonce : Nonce to identify the Guild Members Chunk response presences : Whether to request presences of guild members

NOTE: this function is deprecated, please use RequestGuildMembers instead

func (*Session) RequestGuildMembersBatchList

func (s *Session) RequestGuildMembersBatchList(guildIDs []string, userIDs []string, limit int, nonce string, presences bool) (err error)

RequestGuildMembersBatchList requests guild members from the gateway The gateway responds with GuildMembersChunk events guildID : Slice of guild IDs to request members of userIDs : IDs of users to fetch limit : Max number of items to return, or 0 to request all members matched nonce : Nonce to identify the Guild Members Chunk response presences : Whether to request presences of guild members

NOTE: this function is deprecated, please use RequestGuildMembersList instead

func (*Session) RequestGuildMembersList

func (s *Session) RequestGuildMembersList(guildID string, userIDs []string, limit int, nonce string, presences bool) error

RequestGuildMembersList requests guild members from the gateway The gateway responds with GuildMembersChunk events guildID : Single Guild ID to request members of userIDs : IDs of users to fetch limit : Max number of items to return, or 0 to request all members matched nonce : Nonce to identify the Guild Members Chunk response presences : Whether to request presences of guild members

func (*Session) RequestWithBucketID

func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error)

RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.

func (*Session) RequestWithLockedBucket

func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error)

RequestWithLockedBucket makes a request using a bucket that's already been locked

func (*Session) StageInstance

func (s *Session) StageInstance(channelID string) (si *StageInstance, err error)

StageInstance will retrieve a Stage instance by ID of the Stage channel. channelID : The ID of the Stage channel

func (*Session) StageInstanceCreate

func (s *Session) StageInstanceCreate(data *StageInstanceParams) (si *StageInstance, err error)

StageInstanceCreate creates and returns a new Stage instance associated to a Stage channel. data : Parameters needed to create a stage instance. data : The data of the Stage instance to create

func (*Session) StageInstanceDelete

func (s *Session) StageInstanceDelete(channelID string) (err error)

StageInstanceDelete will delete a Stage instance by ID of the Stage channel. channelID : The ID of the Stage channel

func (*Session) StageInstanceEdit

func (s *Session) StageInstanceEdit(channelID string, data *StageInstanceParams) (si *StageInstance, err error)

StageInstanceEdit will edit a Stage instance by ID of the Stage channel. channelID : The ID of the Stage channel data : The data to edit the Stage instance

func (*Session) ThreadJoin

func (s *Session) ThreadJoin(id string) error

ThreadJoin adds current user to a thread

func (*Session) ThreadLeave

func (s *Session) ThreadLeave(id string) error

ThreadLeave removes current user to a thread

func (*Session) ThreadMember

func (s *Session) ThreadMember(threadID, memberID string) (member *ThreadMember, err error)

ThreadMember returns thread member object for the specified member of a thread

func (*Session) ThreadMemberAdd

func (s *Session) ThreadMemberAdd(threadID, memberID string) error

ThreadMemberAdd adds another member to a thread

func (*Session) ThreadMemberRemove

func (s *Session) ThreadMemberRemove(threadID, memberID string) error

ThreadMemberRemove removes another member from a thread

func (*Session) ThreadMembers

func (s *Session) ThreadMembers(threadID string) (members []*ThreadMember, err error)

ThreadMembers returns all members of specified thread.

func (*Session) ThreadStart

func (s *Session) ThreadStart(channelID, name string, typ ChannelType, archiveDuration int) (ch *Channel, err error)

ThreadStart creates a new thread. channelID : Channel to create thread in name : Name of the thread archiveDuration : Auto archive duration (in minutes)

func (*Session) ThreadStartComplex

func (s *Session) ThreadStartComplex(channelID string, data *ThreadStart) (ch *Channel, err error)

ThreadStartComplex creates a new thread. channelID : Channel to create thread in data : Parameters of the thread

func (*Session) ThreadsActive

func (s *Session) ThreadsActive(channelID string) (threads *ThreadsList, err error)

ThreadsActive returns all active threads for specified channel.

func (*Session) ThreadsArchived

func (s *Session) ThreadsArchived(channelID string, before *time.Time, limit int) (threads *ThreadsList, err error)

ThreadsArchived returns archived threads for specified channel. before : If specified returns only threads before the timestamp limit : Optional maximum amount of threads to return.

func (*Session) ThreadsPrivateArchived

func (s *Session) ThreadsPrivateArchived(channelID string, before *time.Time, limit int) (threads *ThreadsList, err error)

ThreadsPrivateArchived returns archived private threads for specified channel. before : If specified returns only threads before the timestamp limit : Optional maximum amount of threads to return.

func (*Session) ThreadsPrivateJoinedArchived

func (s *Session) ThreadsPrivateJoinedArchived(channelID string, before *time.Time, limit int) (threads *ThreadsList, err error)

ThreadsPrivateJoinedArchived returns archived joined private threads for specified channel. before : If specified returns only threads before the timestamp limit : Optional maximum amount of threads to return.

func (*Session) UpdateGameStatus

func (s *Session) UpdateGameStatus(idle int, name string) (err error)

UpdateGameStatus is used to update the user's status. If idle>0 then set status to idle. If name!="" then set game. if otherwise, set status to active, and no activity.

func (*Session) UpdateListeningStatus

func (s *Session) UpdateListeningStatus(name string) (err error)

UpdateListeningStatus is used to set the user to "Listening to..." If name!="" then set to what user is listening to Else, set user to active and no activity.

func (*Session) UpdateStatusComplex

func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error)

UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.

func (*Session) UpdateStreamingStatus

func (s *Session) UpdateStreamingStatus(idle int, name string, url string) (err error)

UpdateStreamingStatus is used to update the user's streaming status. If idle>0 then set status to idle. If name!="" then set game. If name!="" and url!="" then set the status type to streaming with the URL set. if otherwise, set status to active, and no game.

func (*Session) User

func (s *Session) User(userID string) (st *User, err error)

User returns the user details of the given userID userID : A user ID or "@me" which is a shortcut of current user ID

func (*Session) UserAvatar

func (s *Session) UserAvatar(userID string) (img image.Image, err error)

UserAvatar is deprecated. Please use UserAvatarDecode userID : A user ID or "@me" which is a shortcut of current user ID

func (*Session) UserAvatarDecode

func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error)

UserAvatarDecode returns an image.Image of a user's Avatar user : The user which avatar should be retrieved

func (*Session) UserChannelCreate

func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error)

UserChannelCreate creates a new User (Private) Channel with another User recipientID : A user ID for the user to which this channel is opened with.

func (*Session) UserChannelPermissions

func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int64, err error)

UserChannelPermissions returns the permission of a user in a channel. userID : The ID of the user to calculate permissions for. channelID : The ID of the channel to calculate permission for.

NOTE: This function is now deprecated and will be removed in the future. Please see the same function inside state.go

func (*Session) UserConnections

func (s *Session) UserConnections() (conn []*UserConnection, err error)

UserConnections returns the user's connections

func (*Session) UserGuilds

func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error)

UserGuilds returns an array of UserGuild structures for all guilds. limit : The number guilds that can be returned. (max 100) beforeID : If provided all guilds returned will be before given ID. afterID : If provided all guilds returned will be after given ID.

func (*Session) UserUpdate

func (s *Session) UserUpdate(username, avatar string) (st *User, err error)

UserUpdate updates current user settings.

func (*Session) VoiceRegions

func (s *Session) VoiceRegions() (st []*VoiceRegion, err error)

VoiceRegions returns the voice server regions

func (*Session) Webhook

func (s *Session) Webhook(webhookID string) (st *Webhook, err error)

Webhook returns a webhook for a given ID webhookID: The ID of a webhook.

func (*Session) WebhookCreate

func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error)

WebhookCreate returns a new Webhook. channelID: The ID of a Channel. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookDelete

func (s *Session) WebhookDelete(webhookID string) (err error)

WebhookDelete deletes a webhook for a given ID webhookID: The ID of a webhook.

func (*Session) WebhookDeleteWithToken

func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error)

WebhookDeleteWithToken deletes a webhook for a given ID with an auth token. webhookID: The ID of a webhook. token : The auth token for the webhook.

func (*Session) WebhookEdit

func (s *Session) WebhookEdit(webhookID, name, avatar, channelID string) (st *Role, err error)

WebhookEdit updates an existing Webhook. webhookID: The ID of a webhook. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookEditWithToken

func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error)

WebhookEditWithToken updates an existing Webhook with an auth token. webhookID: The ID of a webhook. token : The auth token for the webhook. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookExecute

func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (st *Message, err error)

WebhookExecute executes a webhook. webhookID: The ID of a webhook. token : The auth token for the webhook wait : Waits for server confirmation of message send and ensures that the return struct is populated (it is nil otherwise)

func (*Session) WebhookMessage

func (s *Session) WebhookMessage(webhookID, token, messageID string) (message *Message, err error)

WebhookMessage gets a webhook message. webhookID : The ID of a webhook token : The auth token for the webhook messageID : The ID of message to get

func (*Session) WebhookMessageDelete

func (s *Session) WebhookMessageDelete(webhookID, token, messageID string) (err error)

WebhookMessageDelete deletes a webhook message. webhookID : The ID of a webhook token : The auth token for the webhook messageID : The ID of a message to edit

func (*Session) WebhookMessageEdit

func (s *Session) WebhookMessageEdit(webhookID, token, messageID string, data *WebhookEdit) (st *Message, err error)

WebhookMessageEdit edits a webhook message and returns a new one. webhookID : The ID of a webhook token : The auth token for the webhook messageID : The ID of message to edit

func (*Session) WebhookThreadExecute

func (s *Session) WebhookThreadExecute(webhookID, token string, wait bool, threadID string, data *WebhookParams) (st *Message, err error)

WebhookThreadExecute executes a webhook in a thread. webhookID: The ID of a webhook. token : The auth token for the webhook wait : Waits for server confirmation of message send and ensures that the return struct is populated (it is nil otherwise) threadID : Sends a message to the specified thread within a webhook's channel. The thread will automatically be unarchived.

func (*Session) WebhookWithToken

func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error)

WebhookWithToken returns a webhook for a given ID webhookID: The ID of a webhook. token : The auth token for the webhook.

type SessionInformation

type SessionInformation struct {
	Total          int `json:"total,omitempty"`
	Remaining      int `json:"remaining,omitempty"`
	ResetAfter     int `json:"reset_after,omitempty"`
	MaxConcurrency int `json:"max_concurrency,omitempty"`
}

SessionInformation provides the information for max concurrency sharding

type Settings

type Settings struct {
	RenderEmbeds           bool               `json:"render_embeds"`
	InlineEmbedMedia       bool               `json:"inline_embed_media"`
	InlineAttachmentMedia  bool               `json:"inline_attachment_media"`
	EnableTTSCommand       bool               `json:"enable_tts_command"`
	MessageDisplayCompact  bool               `json:"message_display_compact"`
	ShowCurrentGame        bool               `json:"show_current_game"`
	ConvertEmoticons       bool               `json:"convert_emoticons"`
	Locale                 string             `json:"locale"`
	Theme                  string             `json:"theme"`
	GuildPositions         []string           `json:"guild_positions"`
	RestrictedGuilds       []string           `json:"restricted_guilds"`
	FriendSourceFlags      *FriendSourceFlags `json:"friend_source_flags"`
	Status                 Status             `json:"status"`
	DetectPlatformAccounts bool               `json:"detect_platform_accounts"`
	DeveloperMode          bool               `json:"developer_mode"`
}

A Settings stores data for a specific users Discord client settings.

type StageInstance

type StageInstance struct {
	// The id of this Stage instance
	ID string `json:"id"`
	// The guild id of the associated Stage channel
	GuildID string `json:"guild_id"`
	// The id of the associated Stage channel
	ChannelID string `json:"channel_id"`
	// The topic of the Stage instance (1-120 characters)
	Topic string `json:"topic"`
	// The privacy level of the Stage instance
	// https://discord.com/developers/docs/resources/stage-instance#stage-instance-object-privacy-level
	PrivacyLevel StageInstancePrivacyLevel `json:"privacy_level"`
	// Whether or not Stage Discovery is disabled (deprecated)
	DiscoverableDisabled bool `json:"discoverable_disabled"`
	// The id of the scheduled event for this Stage instance
	GuildScheduledEventID string `json:"guild_scheduled_event_id"`
}

StageInstance holds information about a live stage. https://discord.com/developers/docs/resources/stage-instance#stage-instance-resource

type StageInstanceEventCreate

type StageInstanceEventCreate struct {
	*StageInstance
}

StageInstanceEventCreate is the data for a StageInstanceEventCreate event.

type StageInstanceEventDelete

type StageInstanceEventDelete struct {
	*StageInstance
}

StageInstanceEventDelete is the data for a StageInstanceEventDelete event.

type StageInstanceEventUpdate

type StageInstanceEventUpdate struct {
	*StageInstance
}

StageInstanceEventUpdate is the data for a StageInstanceEventUpdate event.

type StageInstanceParams

type StageInstanceParams struct {
	// ChannelID represents the id of the Stage channel
	ChannelID string `json:"channel_id,omitempty"`
	// Topic of the Stage instance (1-120 characters)
	Topic string `json:"topic,omitempty"`
	// PrivacyLevel of the Stage instance (default GUILD_ONLY)
	PrivacyLevel StageInstancePrivacyLevel `json:"privacy_level,omitempty"`
	// SendStartNotification will notify @everyone that a Stage instance has started
	SendStartNotification bool `json:"send_start_notification,omitempty"`
}

StageInstanceParams represents the parameters needed to create or edit a stage instance

type StageInstancePrivacyLevel

type StageInstancePrivacyLevel int

StageInstancePrivacyLevel represents the privacy level of a Stage instance https://discord.com/developers/docs/resources/stage-instance#stage-instance-object-privacy-level

const (
	// StageInstancePrivacyLevelPublic The Stage instance is visible publicly. (deprecated)
	StageInstancePrivacyLevelPublic StageInstancePrivacyLevel = 1
	// StageInstancePrivacyLevelGuildOnly The Stage instance is visible to only guild members.
	StageInstancePrivacyLevelGuildOnly StageInstancePrivacyLevel = 2
)

type State

type State struct {
	sync.RWMutex
	Ready

	// MaxMessageCount represents how many messages per channel the state will store.
	MaxMessageCount    int
	TrackChannels      bool
	TrackThreads       bool
	TrackEmojis        bool
	TrackMembers       bool
	TrackThreadMembers bool
	TrackRoles         bool
	TrackVoice         bool
	TrackPresences     bool
	// contains filtered or unexported fields
}

A State contains the current known state. As discord sends this in a READY blob, it seems reasonable to simply use that struct as the data store.

func NewState

func NewState() *State

NewState creates an empty state.

func (*State) Channel

func (s *State) Channel(channelID string) (*Channel, error)

Channel gets a channel by ID, it will look in all guilds and private channels.

func (*State) ChannelAdd

func (s *State) ChannelAdd(channel *Channel) error

ChannelAdd adds a channel to the current world state, or updates it if it already exists. Channels may exist either as PrivateChannels or inside a guild.

func (*State) ChannelRemove

func (s *State) ChannelRemove(channel *Channel) error

ChannelRemove removes a channel from current world state.

func (*State) Emoji

func (s *State) Emoji(guildID, emojiID string) (*Emoji, error)

Emoji returns an emoji for a guild and emoji id.

func (*State) EmojiAdd

func (s *State) EmojiAdd(guildID string, emoji *Emoji) error

EmojiAdd adds an emoji to the current world state.

func (*State) EmojisAdd

func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error

EmojisAdd adds multiple emojis to the world state.

func (*State) Guild

func (s *State) Guild(guildID string) (*Guild, error)

Guild gets a guild by ID. Useful for querying if @me is in a guild:

_, err := discordgo.Session.State.Guild(guildID)
isInGuild := err == nil

func (*State) GuildAdd

func (s *State) GuildAdd(guild *Guild) error

GuildAdd adds a guild to the current world state, or updates it if it already exists.

func (*State) GuildRemove

func (s *State) GuildRemove(guild *Guild) error

GuildRemove removes a guild from current world state.

func (*State) Member

func (s *State) Member(guildID, userID string) (*Member, error)

Member gets a member by ID from a guild.

func (*State) MemberAdd

func (s *State) MemberAdd(member *Member) error

MemberAdd adds a member to the current world state, or updates it if it already exists.

func (*State) MemberRemove

func (s *State) MemberRemove(member *Member) error

MemberRemove removes a member from current world state.

func (*State) Message

func (s *State) Message(channelID, messageID string) (*Message, error)

Message gets a message by channel and message ID.

func (*State) MessageAdd

func (s *State) MessageAdd(message *Message) error

MessageAdd adds a message to the current world state, or updates it if it exists. If the channel cannot be found, the message is discarded. Messages are kept in state up to s.MaxMessageCount per channel.

func (*State) MessageColor

func (s *State) MessageColor(message *Message) int

MessageColor returns the color of the author's name as displayed in the client associated with this message.

func (*State) MessagePermissions

func (s *State) MessagePermissions(message *Message) (apermissions int64, err error)

MessagePermissions returns the permissions of the author of the message in the channel in which it was sent.

func (*State) MessageRemove

func (s *State) MessageRemove(message *Message) error

MessageRemove removes a message from the world state.

func (*State) OnInterface

func (s *State) OnInterface(se *Session, i interface{}) (err error)

OnInterface handles all events related to states.

func (*State) Presence

func (s *State) Presence(guildID, userID string) (*Presence, error)

Presence gets a presence by ID from a guild.

func (*State) PresenceAdd

func (s *State) PresenceAdd(guildID string, presence *Presence) error

PresenceAdd adds a presence to the current world state, or updates it if it already exists.

func (*State) PresenceRemove

func (s *State) PresenceRemove(guildID string, presence *Presence) error

PresenceRemove removes a presence from the current world state.

func (*State) Role

func (s *State) Role(guildID, roleID string) (*Role, error)

Role gets a role by ID from a guild.

func (*State) RoleAdd

func (s *State) RoleAdd(guildID string, role *Role) error

RoleAdd adds a role to the current world state, or updates it if it already exists.

func (*State) RoleRemove

func (s *State) RoleRemove(guildID, roleID string) error

RoleRemove removes a role from current world state by ID.

func (*State) ThreadListSync

func (s *State) ThreadListSync(tls *ThreadListSync) error

ThreadListSync syncs guild threads with provided ones.

func (*State) ThreadMemberUpdate

func (s *State) ThreadMemberUpdate(mu *ThreadMemberUpdate) error

ThreadMemberUpdate sets or updates member data for the current user.

func (*State) ThreadMembersUpdate

func (s *State) ThreadMembersUpdate(tmu *ThreadMembersUpdate) error

ThreadMembersUpdate updates thread members list

func (*State) UserChannelPermissions

func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int64, err error)

UserChannelPermissions returns the permission of a user in a channel. userID : The ID of the user to calculate permissions for. channelID : The ID of the channel to calculate permission for.

func (*State) UserColor

func (s *State) UserColor(userID, channelID string) int

UserColor returns the color of a user in a channel. While colors are defined at a Guild level, determining for a channel is more useful in message handlers. 0 is returned in cases of error, which is the color of @everyone. userID : The ID of the user to calculate the color for. channelID : The ID of the channel to calculate the color for.

func (*State) VoiceState

func (s *State) VoiceState(guildID, userID string) (*VoiceState, error)

VoiceState gets a VoiceState by guild and user ID.

type Status

type Status string

Status type definition

const (
	StatusOnline       Status = "online"
	StatusIdle         Status = "idle"
	StatusDoNotDisturb Status = "dnd"
	StatusInvisible    Status = "invisible"
	StatusOffline      Status = "offline"
)

Constants for Status with the different current available status

type Sticker

type Sticker struct {
	ID          string        `json:"id"`
	PackID      string        `json:"pack_id"`
	Name        string        `json:"name"`
	Description string        `json:"description"`
	Tags        string        `json:"tags"`
	Type        StickerType   `json:"type"`
	FormatType  StickerFormat `json:"format_type"`
	Available   bool          `json:"available"`
	GuildID     string        `json:"guild_id"`
	User        *User         `json:"user"`
	SortValue   int           `json:"sort_value"`
}

Sticker represents a sticker object that can be sent in a Message.

type StickerFormat

type StickerFormat int

StickerFormat is the file format of the Sticker.

const (
	StickerFormatTypePNG    StickerFormat = 1
	StickerFormatTypeAPNG   StickerFormat = 2
	StickerFormatTypeLottie StickerFormat = 3
)

Defines all known Sticker types.

type StickerPack

type StickerPack struct {
	ID             string     `json:"id"`
	Stickers       []*Sticker `json:"stickers"`
	Name           string     `json:"name"`
	SKUID          string     `json:"sku_id"`
	CoverStickerID string     `json:"cover_sticker_id"`
	Description    string     `json:"description"`
	BannerAssetID  string     `json:"banner_asset_id"`
}

StickerPack represents a pack of standard stickers.

type StickerType

type StickerType int

StickerType is the type of sticker.

const (
	StickerTypeStandard StickerType = 1
	StickerTypeGuild    StickerType = 2
)

Defines Sticker types.

type SystemChannelFlag

type SystemChannelFlag int

SystemChannelFlag is the type of flags in the system channel (see SystemChannelFlag* consts) https://discord.com/developers/docs/resources/guild#guild-object-system-channel-flags

const (
	SystemChannelFlagsSuppressJoin    SystemChannelFlag = 1 << 0
	SystemChannelFlagsSuppressPremium SystemChannelFlag = 1 << 1
)

Block containing known SystemChannelFlag values

type Team

type Team struct {
	ID          string        `json:"id"`
	Name        string        `json:"name"`
	Description string        `json:"description"`
	Icon        string        `json:"icon"`
	OwnerID     string        `json:"owner_user_id"`
	Members     []*TeamMember `json:"members"`
}

A Team struct stores the members of a Discord Developer Team as well as some metadata about it

type TeamMember

type TeamMember struct {
	User            *User           `json:"user"`
	TeamID          string          `json:"team_id"`
	MembershipState MembershipState `json:"membership_state"`
	Permissions     []string        `json:"permissions"`
}

A TeamMember struct stores values for a single Team Member, extending the normal User data - note that the user field is partial

type TextInput

type TextInput struct {
	CustomID    string         `json:"custom_id"`
	Label       string         `json:"label"`
	Style       TextInputStyle `json:"style"`
	Placeholder string         `json:"placeholder,omitempty"`
	Value       string         `json:"value,omitempty"`
	Required    bool           `json:"required"`
	MinLength   int            `json:"min_length,omitempty"`
	MaxLength   int            `json:"max_length,omitempty"`
}

TextInput represents text input component.

func (TextInput) MarshalJSON

func (m TextInput) MarshalJSON() ([]byte, error)

MarshalJSON is a method for marshaling TextInput to a JSON object.

func (TextInput) Type

func (TextInput) Type() ComponentType

Type is a method to get the type of a component.

type TextInputStyle

type TextInputStyle uint

TextInputStyle is style of text in TextInput component.

const (
	TextInputShort     TextInputStyle = 1
	TextInputParagraph TextInputStyle = 2
)

Text styles

type ThreadCreate

type ThreadCreate struct {
	*Channel
	NewlyCreated bool `json:"newly_created"`
}

ThreadCreate is the data for a ThreadCreate event.

type ThreadDelete

type ThreadDelete struct {
	*Channel
}

ThreadDelete is the data for a ThreadDelete event.

type ThreadListSync

type ThreadListSync struct {
	// The id of the guild
	GuildID string `json:"guild_id"`
	// The parent channel ids whose threads are being synced.
	// If omitted, then threads were synced for the entire guild.
	// This array may contain channel_ids that have no active threads as well, so you know to clear that data.
	ChannelIDs []string `json:"channel_ids"`
	// All active threads in the given channels that the current user can access
	Threads []*Channel `json:"threads"`
	// All thread member objects from the synced threads for the current user,
	// indicating which threads the current user has been added to
	Members []*ThreadMember `json:"members"`
}

ThreadListSync is the data for a ThreadListSync event.

type ThreadMember

type ThreadMember struct {
	// The id of the thread
	ID string `json:"id,omitempty"`
	// The id of the user
	UserID string `json:"user_id,omitempty"`
	// The time the current user last joined the thread
	JoinTimestamp time.Time `json:"join_timestamp"`
	// Any user-thread settings, currently only used for notifications
	Flags int
}

ThreadMember is used to indicate whether a user has joined a thread or not. NOTE: ID and UserID are empty (omitted) on the member sent within each thread in the GUILD_CREATE event.

type ThreadMemberUpdate

type ThreadMemberUpdate struct {
	*ThreadMember
	GuildID string `json:"guild_id"`
}

ThreadMemberUpdate is the data for a ThreadMemberUpdate event.

type ThreadMembersUpdate

type ThreadMembersUpdate struct {
	ID             string              `json:"id"`
	GuildID        string              `json:"guild_id"`
	MemberCount    int                 `json:"member_count"`
	AddedMembers   []AddedThreadMember `json:"added_members"`
	RemovedMembers []string            `json:"removed_member_ids"`
}

ThreadMembersUpdate is the data for a ThreadMembersUpdate event.

type ThreadMetadata

type ThreadMetadata struct {
	// Whether the thread is archived
	Archived bool `json:"archived"`
	// Duration in minutes to automatically archive the thread after recent activity, can be set to: 60, 1440, 4320, 10080
	AutoArchiveDuration int `json:"auto_archive_duration"`
	// Timestamp when the thread's archive status was last changed, used for calculating recent activity
	ArchiveTimestamp time.Time `json:"archive_timestamp"`
	// Whether the thread is locked; when a thread is locked, only users with MANAGE_THREADS can unarchive it
	Locked bool `json:"locked"`
	// Whether non-moderators can add other non-moderators to a thread; only available on private threads
	Invitable bool `json:"invitable"`
}

ThreadMetadata contains a number of thread-specific channel fields that are not needed by other channel types.

type ThreadStart

type ThreadStart struct {
	Name                string      `json:"name"`
	AutoArchiveDuration int         `json:"auto_archive_duration,omitempty"`
	Type                ChannelType `json:"type,omitempty"`
	Invitable           bool        `json:"invitable"`
	RateLimitPerUser    int         `json:"rate_limit_per_user,omitempty"`
}

ThreadStart stores all parameters you can use with MessageThreadStartComplex or ThreadStartComplex

type ThreadUpdate

type ThreadUpdate struct {
	*Channel
	BeforeUpdate *Channel `json:"-"`
}

ThreadUpdate is the data for a ThreadUpdate event.

type ThreadsList

type ThreadsList struct {
	Threads []*Channel      `json:"threads"`
	Members []*ThreadMember `json:"members"`
	HasMore bool            `json:"has_more"`
}

ThreadsList represents a list of threads alongisde with thread member objects for the current user.

type TimeStamps

type TimeStamps struct {
	EndTimestamp   int64 `json:"end,omitempty"`
	StartTimestamp int64 `json:"start,omitempty"`
}

A TimeStamps struct contains start and end times used in the rich presence "playing .." Game

func (*TimeStamps) UnmarshalJSON

func (t *TimeStamps) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals JSON into TimeStamps struct

type TooManyRequests

type TooManyRequests struct {
	Bucket     string        `json:"bucket"`
	Message    string        `json:"message"`
	RetryAfter time.Duration `json:"retry_after"`
}

A TooManyRequests struct holds information received from Discord when receiving a HTTP 429 response.

func (*TooManyRequests) UnmarshalJSON

func (t *TooManyRequests) UnmarshalJSON(b []byte) error

UnmarshalJSON helps support translation of a milliseconds-based float into a time.Duration on TooManyRequests.

type TypingStart

type TypingStart struct {
	UserID    string `json:"user_id"`
	ChannelID string `json:"channel_id"`
	GuildID   string `json:"guild_id,omitempty"`
	Timestamp int    `json:"timestamp"`
}

TypingStart is the data for a TypingStart event.

type UpdateStatusData

type UpdateStatusData struct {
	IdleSince  *int        `json:"since"`
	Activities []*Activity `json:"activities"`
	AFK        bool        `json:"afk"`
	Status     string      `json:"status"`
}

UpdateStatusData ia provided to UpdateStatusComplex()

type User

type User struct {
	// The ID of the user.
	ID string `json:"id"`

	// The email of the user. This is only present when
	// the application possesses the email scope for the user.
	Email string `json:"email"`

	// The user's username.
	Username string `json:"username"`

	// The hash of the user's avatar. Use Session.UserAvatar
	// to retrieve the avatar itself.
	Avatar string `json:"avatar"`

	// The user's chosen language option.
	Locale string `json:"locale"`

	// The discriminator of the user (4 numbers after name).
	Discriminator string `json:"discriminator"`

	// The token of the user. This is only present for
	// the user represented by the current session.
	Token string `json:"token"`

	// Whether the user's email is verified.
	Verified bool `json:"verified"`

	// Whether the user has multi-factor authentication enabled.
	MFAEnabled bool `json:"mfa_enabled"`

	// The hash of the user's banner image.
	Banner string `json:"banner"`

	// User's banner color, encoded as an integer representation of hexadecimal color code
	AccentColor int `json:"accent_color"`

	// Whether the user is a bot.
	Bot bool `json:"bot"`

	// The public flags on a user's account.
	// This is a combination of bit masks; the presence of a certain flag can
	// be checked by performing a bitwise AND between this int and the flag.
	PublicFlags UserFlags `json:"public_flags"`

	// The type of Nitro subscription on a user's account.
	// Only available when the request is authorized via a Bearer token.
	PremiumType int `json:"premium_type"`

	// Whether the user is an Official Discord System user (part of the urgent message system).
	System bool `json:"system"`

	// The flags on a user's account.
	// Only available when the request is authorized via a Bearer token.
	Flags int `json:"flags"`
}

A User stores all data for an individual Discord user.

func (*User) AvatarURL

func (u *User) AvatarURL(size string) string

AvatarURL returns a URL to the user's avatar.

size:    The size of the user's avatar as a power of two
         if size is an empty string, no size parameter will
         be added to the URL.

func (*User) BannerURL

func (u *User) BannerURL(size string) string

BannerURL returns the URL of the users's banner image.

size:    The size of the desired banner image as a power of two
         Image size can be any power of two between 16 and 4096.

func (*User) Mention

func (u *User) Mention() string

Mention return a string which mentions the user

func (*User) String

func (u *User) String() string

String returns a unique identifier of the form username#discriminator

type UserConnection

type UserConnection struct {
	ID           string         `json:"id"`
	Name         string         `json:"name"`
	Type         string         `json:"type"`
	Revoked      bool           `json:"revoked"`
	Integrations []*Integration `json:"integrations"`
}

UserConnection is a Connection returned from the UserConnections endpoint

type UserFlags

type UserFlags int

UserFlags is the flags of "user" (see UserFlags* consts) https://discord.com/developers/docs/resources/user#user-object-user-flags

const (
	UserFlagDiscordEmployee           UserFlags = 1 << 0
	UserFlagDiscordPartner            UserFlags = 1 << 1
	UserFlagHypeSquadEvents           UserFlags = 1 << 2
	UserFlagBugHunterLevel1           UserFlags = 1 << 3
	UserFlagHouseBravery              UserFlags = 1 << 6
	UserFlagHouseBrilliance           UserFlags = 1 << 7
	UserFlagHouseBalance              UserFlags = 1 << 8
	UserFlagEarlySupporter            UserFlags = 1 << 9
	UserFlagTeamUser                  UserFlags = 1 << 10
	UserFlagSystem                    UserFlags = 1 << 12
	UserFlagBugHunterLevel2           UserFlags = 1 << 14
	UserFlagVerifiedBot               UserFlags = 1 << 16
	UserFlagVerifiedBotDeveloper      UserFlags = 1 << 17
	UserFlagDiscordCertifiedModerator UserFlags = 1 << 18
)

Valid UserFlags values

type UserGuild

type UserGuild struct {
	ID          string `json:"id"`
	Name        string `json:"name"`
	Icon        string `json:"icon"`
	Owner       bool   `json:"owner"`
	Permissions int64  `json:"permissions,string"`
}

A UserGuild holds a brief version of a Guild

type UserGuildSettings

type UserGuildSettings struct {
	SupressEveryone      bool                                `json:"suppress_everyone"`
	Muted                bool                                `json:"muted"`
	MobilePush           bool                                `json:"mobile_push"`
	MessageNotifications int                                 `json:"message_notifications"`
	GuildID              string                              `json:"guild_id"`
	ChannelOverrides     []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
}

A UserGuildSettings stores data for a users guild settings.

type UserGuildSettingsChannelOverride

type UserGuildSettingsChannelOverride struct {
	Muted                bool   `json:"muted"`
	MessageNotifications int    `json:"message_notifications"`
	ChannelID            string `json:"channel_id"`
}

A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.

type UserGuildSettingsEdit

type UserGuildSettingsEdit struct {
	SupressEveryone      bool                                         `json:"suppress_everyone"`
	Muted                bool                                         `json:"muted"`
	MobilePush           bool                                         `json:"mobile_push"`
	MessageNotifications int                                          `json:"message_notifications"`
	ChannelOverrides     map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"`
}

A UserGuildSettingsEdit stores data for editing UserGuildSettings

type UserGuildSettingsUpdate

type UserGuildSettingsUpdate struct {
	*UserGuildSettings
}

UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.

type UserNoteUpdate

type UserNoteUpdate struct {
	ID   string `json:"id"`
	Note string `json:"note"`
}

UserNoteUpdate is the data for a UserNoteUpdate event.

type UserSettingsUpdate

type UserSettingsUpdate map[string]interface{}

UserSettingsUpdate is the data for a UserSettingsUpdate event.

type UserUpdate

type UserUpdate struct {
	*User
}

UserUpdate is the data for a UserUpdate event.

type VerificationLevel

type VerificationLevel int

VerificationLevel type definition

const (
	VerificationLevelNone     VerificationLevel = 0
	VerificationLevelLow      VerificationLevel = 1
	VerificationLevelMedium   VerificationLevel = 2
	VerificationLevelHigh     VerificationLevel = 3
	VerificationLevelVeryHigh VerificationLevel = 4
)

Constants for VerificationLevel levels from 0 to 4 inclusive

type VoiceConnection

type VoiceConnection struct {
	sync.RWMutex

	Debug     bool // If true, print extra logging -- DEPRECATED
	LogLevel  int
	Ready     bool // If true, voice is ready to send/receive audio
	UserID    string
	GuildID   string
	ChannelID string

	OpusSend chan []byte  // Chan for sending opus audio
	OpusRecv chan *Packet // Chan for receiving opus audio
	// contains filtered or unexported fields
}

A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.

func (*VoiceConnection) AddHandler

AddHandler adds a Handler for VoiceSpeakingUpdate events.

func (*VoiceConnection) ChangeChannel

func (v *VoiceConnection) ChangeChannel(channelID string, mute, deaf bool) (err error)

ChangeChannel sends Discord a request to change channels within a Guild !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin

func (*VoiceConnection) Close

func (v *VoiceConnection) Close()

Close closes the voice ws and udp connections

func (*VoiceConnection) Disconnect

func (v *VoiceConnection) Disconnect() (err error)

Disconnect disconnects from this voice channel and closes the websocket and udp connections to Discord.

func (*VoiceConnection) Speaking

func (v *VoiceConnection) Speaking(b bool) (err error)

Speaking sends a speaking notification to Discord over the voice websocket. This must be sent as true prior to sending audio and should be set to false once finished sending audio.

b  : Send true if speaking, false if not.

type VoiceICE

type VoiceICE struct {
	TTL     string       `json:"ttl"`
	Servers []*ICEServer `json:"servers"`
}

A VoiceICE stores data for voice ICE servers.

type VoiceRegion

type VoiceRegion struct {
	ID       string `json:"id"`
	Name     string `json:"name"`
	Hostname string `json:"sample_hostname"`
	Port     int    `json:"sample_port"`
}

A VoiceRegion stores data for a specific voice region server.

type VoiceServerUpdate

type VoiceServerUpdate struct {
	Token    string `json:"token"`
	GuildID  string `json:"guild_id"`
	Endpoint string `json:"endpoint"`
}

VoiceServerUpdate is the data for a VoiceServerUpdate event.

type VoiceSpeakingUpdate

type VoiceSpeakingUpdate struct {
	UserID   string `json:"user_id"`
	SSRC     int    `json:"ssrc"`
	Speaking bool   `json:"speaking"`
}

VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event.

type VoiceSpeakingUpdateHandler

type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)

VoiceSpeakingUpdateHandler type provides a function definition for the VoiceSpeakingUpdate event

type VoiceState

type VoiceState struct {
	GuildID                 string     `json:"guild_id"`
	ChannelID               string     `json:"channel_id"`
	UserID                  string     `json:"user_id"`
	Member                  *Member    `json:"member"`
	SessionID               string     `json:"session_id"`
	Deaf                    bool       `json:"deaf"`
	Mute                    bool       `json:"mute"`
	SelfDeaf                bool       `json:"self_deaf"`
	SelfMute                bool       `json:"self_mute"`
	SelfStream              bool       `json:"self_stream"`
	SelfVideo               bool       `json:"self_video"`
	Suppress                bool       `json:"suppress"`
	RequestToSpeakTimestamp *time.Time `json:"request_to_speak_timestamp"`
}

A VoiceState stores the voice states of Guilds

type VoiceStateUpdate

type VoiceStateUpdate struct {
	*VoiceState
	// BeforeUpdate will be nil if the VoiceState was not previously cached in the state cache.
	BeforeUpdate *VoiceState `json:"-"`
}

VoiceStateUpdate is the data for a VoiceStateUpdate event.

type Webhook

type Webhook struct {
	ID        string      `json:"id"`
	Type      WebhookType `json:"type"`
	GuildID   string      `json:"guild_id"`
	ChannelID string      `json:"channel_id"`
	User      *User       `json:"user"`
	Name      string      `json:"name"`
	Avatar    string      `json:"avatar"`
	Token     string      `json:"token"`

	// ApplicationID is the bot/OAuth2 application that created this webhook
	ApplicationID string `json:"application_id,omitempty"`
}

Webhook stores the data for a webhook.

type WebhookEdit

type WebhookEdit struct {
	Content         *string                 `json:"content,omitempty"`
	Components      *[]MessageComponent     `json:"components,omitempty"`
	Embeds          *[]*MessageEmbed        `json:"embeds,omitempty"`
	Files           []*File                 `json:"-"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
}

WebhookEdit stores data for editing of a webhook message.

type WebhookParams

type WebhookParams struct {
	Content         string                  `json:"content,omitempty"`
	Username        string                  `json:"username,omitempty"`
	AvatarURL       string                  `json:"avatar_url,omitempty"`
	TTS             bool                    `json:"tts,omitempty"`
	Files           []*File                 `json:"-"`
	Components      []MessageComponent      `json:"components"`
	Embeds          []*MessageEmbed         `json:"embeds,omitempty"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
	// Only MessageFlagsSuppressEmbeds and MessageFlagsEphemeral can be set.
	// MessageFlagsEphemeral can only be set when using Followup Message Create endpoint.
	Flags MessageFlags `json:"flags,omitempty"`
}

WebhookParams is a struct for webhook params, used in the WebhookExecute command.

type WebhookType

type WebhookType int

WebhookType is the type of Webhook (see WebhookType* consts) in the Webhook struct https://discord.com/developers/docs/resources/webhook#webhook-object-webhook-types

const (
	WebhookTypeIncoming        WebhookType = 1
	WebhookTypeChannelFollower WebhookType = 2
)

Valid WebhookType values

type WebhooksUpdate

type WebhooksUpdate struct {
	GuildID   string `json:"guild_id"`
	ChannelID string `json:"channel_id"`
}

WebhooksUpdate is the data for a WebhooksUpdate event

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