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var Assets http.FileSystem = func() http.FileSystem { wd, err := os.Getwd() if err != nil { panic(err) } var assetsPrefix string switch filepath.Base(wd) { case "esweb": assetsPrefix = filepath.Join(wd, "/ui") case "ui": assetsPrefix = wd } static := filter.Keep( http.Dir(filepath.Join(assetsPrefix, "static")), func(path string, fi os.FileInfo) bool { return fi.IsDir() || (!strings.HasSuffix(path, "map.js") && !strings.HasSuffix(path, "/bootstrap.js") && !strings.HasSuffix(path, "/bootstrap-theme.css")) }, ) templates := filter.Keep( http.Dir(filepath.Join(assetsPrefix, "templates")), func(path string, fi os.FileInfo) bool { return fi.IsDir() || strings.HasSuffix(path, ".html") }, ) return union.New(map[string]http.FileSystem{ "/templates": templates, "/static": static, }) }()
Assets contains the project's assets.
Functions ¶
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Types ¶
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